AND, as I predicted, prices have actually risen bringing about a black market to obtain the same items at reasonable prices as other players EXPLOIT the needs of newer STO members through the exchange and call it 'fair value'....
nice job nerfing the one event I truly enjoyed and worked towards earning more effective means of accomplishing the task, which for at least 18 months (longer than I have been onboard) was an effective means of earning sufficient EC without having to be logged in 24/7 grinding away for mere pittance. You do realize that a vast majority of your user base have to earn a living and spend time with family, leaving precious little time for your mmo grindfests, do you not?
still awaiting an acknowledgement of my feedback about the Tour nerf. :P
still awaiting an acknowledgement of my feedback about the Tour nerf. :P
You're not going to get a response from Cryptic. And your "feedback" was really just complaining.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Here's a thought for you - try playing the game for FUN rather than for loot/rewards.
(As I say that, I do realize they've made that very difficult...)
Can you recall what do you do for FUN? if you call fun=grind until your teeth falls off that is a twisted way of looking at things...for any logical person this has become an unending grinding orgy. If they fix the so called "exploits" nobody would be left in this game except for those few masochists who think grinding is FUN...just saying.:D:D:D
"Make players grind until their eyes bleed or make them pay through the urethra. We don't care how you milk them dry, just make sure that milking them dry until their nipples petrify and fall off is your only goal. Don't deviate from this goal unless you'd rather be on the bread line." - Prime Directive from PWE
Actually I'm feeling a bit "curious" at how the supposed timer will prevent the exploit.
Let me explain.
I don't know what the exploit was, as I don't want to know what it was.
In my case I was doing a 3 and half, to 4 tours when having both Diplomatic immunity
and the Maurauding buff on my Borg equiped ship. I had to spent also some points in
the Driver Coil skill.
That meant having to do a lot to earn the right to make those 3 to 4 tours.
With the event moving from time to time, I could hardly play it a couple of time each
week. Making the Tour a little entry, and a fun event as we were doing it with friend,
trying to get faster than the others and the like. A bit of fun competition.
At that time we were forced to manage to refresh the buffs at least once during the event
to hope having the whole speed to finish the 4th tour.
Now, let face the 'ugly' situation.
A player who has 1 toon, will be prevented from doing the race more than once. But how
many of the supposed exploiters have only 1 toon ? In the actual situation, a player with
3-4 toons with a decend loading time to switch character, and who want to exploit this
race is going to be able to do it with not much troubles. And he/she will even have a big
advantage, as such a player can get both buffs and then unlog it character next to the NPC
in the Earth Spacedock, only needing the buffs for a very short period and not the whole hour other players were needing.
So what I see is that the "ugly ninja" nerf do nothing to prevent organized exploiters, but clearly make the other players who were doing it in a regular way fully penalized.
A clear "Epic Fail" from Cryptic, once again.
So where is the fun anymore ? I don't like ground mission, the only missions I have big
fun with in Star Trek are the space missions. Sadly the most "rewarding" missions are
mostly on ground, in the very area I have almost no fun to play. So the race was a fun
event for me, and for a lot players. So are we supposed to be turning ourselves to the
"freak grinding" in a kind of environment we don't like ? Or can we hope to see something
done to give players who do it by the RULES be rewarded, and the poor mechanical
design being corrected so there is no more possible exploits ?
And by the way, I started to play to a game that was fun, but the more it get, the more
Cryptic is turning it in some "Korean Grinding" fiesta, clearly not my kind of game. So
please Cryptic, stop thinking we are going to keep with you if you keep not listening to your
community.
Actually I'm feeling a bit "curious" at how the supposed timer will prevent the exploit.
Let me explain.
I don't know what the exploit was, as I don't want to know what it was.
The exploit was doing the Tour more than once in the 1-hour window.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
The exploit was doing the Tour more than once in the 1-hour window.
They should just remove it from the game, it serves no purpose at all now. You get better EC returns from a farming foundry mission and that will give you Dilithium as well.
Back there, somewhere I proposed that they did not, in fact, step on the bug. I've been running tour ever since, and getting the EXACT SAME AMOUNT OF EC as I did before. It's just spread out over several Toons.
Here's the gig: you DI/RP a character before the event and park them in ESD at the club. Stack several characters in there, all with fast ships and SSR warp drives.
Then, when you get to Pelia (on the standard route), instead of transwarping back for the next round, you change characters and start a new loop. Instead of one character looping 3-4 times, I'm stuffing 4 characters through with time to spare.
For those people using the short route, same thing, just with more characters.
Frankly I kinda like it this way. Now I can run reputation stuff on all my characters simultaneously rather than having them run Tour, one after another, sometimes waiting weeks to get a new influx of cash.
A creative person might even find a seductive way to exploit the Exchange system to pass EC from character to character. And thus re-condence the money that had to be won, spread out.
No exploits have been killed, they just changed the nature of the exploits. THose who still want it can still get it.
:P
Thanks for making my point, no exploit was squashed, just nerfs newer players with fewer toons that cannot complete the tour more than once as they have not 'advanced' far enough (in cryptics' twisted perception)
AND, as I predicted, prices have actually risen bringing about a black market to obtain the same items at reasonable prices as other players EXPLOIT the needs of newer STO members through the exchange and call it 'fair value'....
nice job nerfing the one event I truly enjoyed and worked towards earning more effective means of accomplishing the task, which for at least 18 months (longer than I have been onboard) was an effective means of earning sufficient EC without having to be logged in 24/7 grinding away for mere pittance. You do realize that a vast majority of your user base have to earn a living and spend time with family, leaving precious little time for your mmo grindfests, do you not?
And now attendance numbers in STO are plummeting. been to risa lately, or any other similar 'high-traffic' area since the nerf, barren and abandoned.
And now attendance numbers in STO are plummeting. been to risa lately, or any other similar 'high-traffic' area since the nerf, barren and abandoned.
'mission accomplished' cryptic?;)
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Can you recall what do you do for FUN? if you call fun=grind until your teeth falls off that is a twisted way of looking at things...for any logical person this has become an unending grinding orgy. If they fix the so called "exploits" nobody would be left in this game except for those few masochists who think grinding is FUN...just saying.:D:D:D
"Make players grind until their eyes bleed or make them pay through the urethra. We don't care how you milk them dry, just make sure that milking them dry until their nipples petrify and fall off is your only goal. Don't deviate from this goal unless you'd rather be on the bread line." - Prime Directive from PWE
"Ohh my gosh its full of EXPLOITs...shut it down"
I concur, sucks to tour now, as the challenge has ceased to be competitive.
Back there, somewhere I proposed that they did not, in fact, step on the bug. I've been running tour ever since, and getting the EXACT SAME AMOUNT OF EC as I did before. It's just spread out over several Toons.
Here's the gig: you DI/RP a character before the event and park them in ESD at the club. Stack several characters in there, all with fast ships and SSR warp drives.
Then, when you get to Pelia (on the standard route), instead of transwarping back for the next round, you change characters and start a new loop. Instead of one character looping 3-4 times, I'm stuffing 4 characters through with time to spare.
For those people using the short route, same thing, just with more characters.
Frankly I kinda like it this way. Now I can run reputation stuff on all my characters simultaneously rather than having them run Tour, one after another, sometimes waiting weeks to get a new influx of cash.
A creative person might even find a seductive way to exploit the Exchange system to pass EC from character to character. And thus re-condence the money that had to be won, spread out.
No exploits have been killed, they just changed the nature of the exploits. THose who still want it can still get it.
:P
Except you see, as demonstrated above, oodles of EC are still to be had during the tour, if you know the right technique. so much for sqaushing your 'exploit' LOL :P
Except you see, as demonstrated above, oodles of EC are still to be had during the tour, if you know the right technique. so much for sqaushing your 'exploit' LOL :P
You may want to sit down for this...
This isn't an 'exploit', it's playing as intended.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
This isn't an 'exploit', it's playing as intended.
...right up until the point where Cryptic calls it an exploit.
Which makes it exactly the same as everything else...
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
I could point out that this topic is now weeks after the fact.
I could also point out that Cryptic has ruthlessly squashed every single EC or Dilithium farming not-working-as-intended economy-wrecking loophole that rears its' ugly head.
And I could point out that Cryptic has gotten dead-serious about time vs. reward balance that impacts their free-to-play model.
But that would be logical. Carry on.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I could also point out that Cryptic has ruthlessly squashed every single EC or Dilithium farming not-working-as-intended economy-wrecking loophole that rears its' ugly head.
And I could point out that Cryptic has gotten dead-serious about time vs. reward balance that impacts their free-to-play model.
But that would be logical. Carry on.
Could you point out the logic in ruthlessly waiting years to change the Tour? Because the time vs reward balance hadn't changed in quite a long time.
I get that the loopholes need to be closed. But Cryptic often takes their own sweet time about closing them. They're really not the balance-ninjas you're making them out to be.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Could you point out the logic in ruthlessly waiting years to change the Tour? Because the time vs reward balance hadn't changed in quite a long time.
I get that the loopholes need to be closed. But Cryptic often takes their own sweet time about closing them. They're really not the balance-ninjas you're making them out to be.
And I could point out that Cryptic has gotten dead-serious about time vs. reward balance that impacts their free-to-play model.
Cryptic could not find 'dead serious' with two hands and a road map .
This comes from higher up me thinks ... -- especially after Cryptic made such a debacle out of Neverwinter's free-to-play model .
I could point out that this topic is now weeks after the fact.
I could also point out that Cryptic has ruthlessly squashed every single EC or Dilithium farming not-working-as-intended economy-wrecking loophole that rears its' ugly head.
And I could point out that Cryptic has gotten dead-serious about time vs. reward balance that impacts their free-to-play model.
But that would be logical. Carry on.
It's still active cause these whiners refuse to accept that cryptic has the right to fix exploits in a game they own.
Locking the thread won't do anything cause some whiner will just start a new one.
It's still active cause these whiners refuse to accept that cryptic has the right to fix exploits in a game they own.
Well, considering that only a few who like to use the term 'exploit' (without understanding what an exploit actually is) call it as such , then yeah you're right .
Cryptic has decided to reshape some ways that EC is earned , and that is their right .
Waking up and calling a mission an 'exploit' after nearly 2 years ... , well that's just bad comedy . :cool:
Well, considering that only a few who like to use the term 'exploit' (without understanding what an exploit actually is) call it as such , then yeah you're right .
Cryptic has decided to reshape some ways that EC is earned , and that is their right .
Waking up and calling a mission an 'exploit' after nearly 2 years ... , well that's just bad comedy . :cool:
or a poorly implemented inadequate bandaid for a gaping wound?
It would have been somewhat palatable if it was stated in the patch notes but noooooo...
That said, usually they are meaningless little things they don't think anyone will notice, or hope they won't and come clean after the outcry with the "we overlooked that detail by mistake"
Overall, they don't do it maliciously, they just didn't see it as important. I only wish that all gaming companies would give all details of patches. If it is an exploit fix, say fixed an exploit. If it is something that was not implemented as intended, state as much. If it was corrected to prevent abuse (in their eyes) state you nerfed it.
Also, before they make a change of significance other than an actual exploit, they should really tell the community first. I guess the problem here is what would be defined as an exploit?
Comments
still awaiting an acknowledgement of my feedback about the Tour nerf. :P
You're not going to get a response from Cryptic. And your "feedback" was really just complaining.
Can you recall what do you do for FUN? if you call fun=grind until your teeth falls off that is a twisted way of looking at things...for any logical person this has become an unending grinding orgy. If they fix the so called "exploits" nobody would be left in this game except for those few masochists who think grinding is FUN...just saying.:D:D:D
"Make players grind until their eyes bleed or make them pay through the urethra. We don't care how you milk them dry, just make sure that milking them dry until their nipples petrify and fall off is your only goal. Don't deviate from this goal unless you'd rather be on the bread line." - Prime Directive from PWE
"Ohh my gosh its full of EXPLOITs...shut it down"
Let me explain.
I don't know what the exploit was, as I don't want to know what it was.
In my case I was doing a 3 and half, to 4 tours when having both Diplomatic immunity
and the Maurauding buff on my Borg equiped ship. I had to spent also some points in
the Driver Coil skill.
That meant having to do a lot to earn the right to make those 3 to 4 tours.
With the event moving from time to time, I could hardly play it a couple of time each
week. Making the Tour a little entry, and a fun event as we were doing it with friend,
trying to get faster than the others and the like. A bit of fun competition.
At that time we were forced to manage to refresh the buffs at least once during the event
to hope having the whole speed to finish the 4th tour.
Now, let face the 'ugly' situation.
A player who has 1 toon, will be prevented from doing the race more than once. But how
many of the supposed exploiters have only 1 toon ? In the actual situation, a player with
3-4 toons with a decend loading time to switch character, and who want to exploit this
race is going to be able to do it with not much troubles. And he/she will even have a big
advantage, as such a player can get both buffs and then unlog it character next to the NPC
in the Earth Spacedock, only needing the buffs for a very short period and not the whole hour other players were needing.
So what I see is that the "ugly ninja" nerf do nothing to prevent organized exploiters, but clearly make the other players who were doing it in a regular way fully penalized.
A clear "Epic Fail" from Cryptic, once again.
So where is the fun anymore ? I don't like ground mission, the only missions I have big
fun with in Star Trek are the space missions. Sadly the most "rewarding" missions are
mostly on ground, in the very area I have almost no fun to play. So the race was a fun
event for me, and for a lot players. So are we supposed to be turning ourselves to the
"freak grinding" in a kind of environment we don't like ? Or can we hope to see something
done to give players who do it by the RULES be rewarded, and the poor mechanical
design being corrected so there is no more possible exploits ?
And by the way, I started to play to a game that was fun, but the more it get, the more
Cryptic is turning it in some "Korean Grinding" fiesta, clearly not my kind of game. So
please Cryptic, stop thinking we are going to keep with you if you keep not listening to your
community.
The exploit was doing the Tour more than once in the 1-hour window.
They should just remove it from the game, it serves no purpose at all now. You get better EC returns from a farming foundry mission and that will give you Dilithium as well.
Thanks for making my point, no exploit was squashed, just nerfs newer players with fewer toons that cannot complete the tour more than once as they have not 'advanced' far enough (in cryptics' twisted perception)
And now attendance numbers in STO are plummeting. been to risa lately, or any other similar 'high-traffic' area since the nerf, barren and abandoned.
'mission accomplished' cryptic?;)
isnt the DOOM thread this way >>>
:cool:
---- FIRE EVERYTHING ! ----
wrong topic...this is the nerfed tour defect thread. :P
They have no intention of fixing the issue.
Did you see the spikes in the exchange in the past few days?
Actually, apparently it's the "make stuff up" thread.
Exhibit A:
I concur, sucks to tour now, as the challenge has ceased to be competitive.
Except you see, as demonstrated above, oodles of EC are still to be had during the tour, if you know the right technique. so much for sqaushing your 'exploit' LOL :P
You may want to sit down for this...
This isn't an 'exploit', it's playing as intended.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
...right up until the point where Cryptic calls it an exploit.
Which makes it exactly the same as everything else...
We're keeping it alive, why?
I could point out that this topic is now weeks after the fact.
I could also point out that Cryptic has ruthlessly squashed every single EC or Dilithium farming not-working-as-intended economy-wrecking loophole that rears its' ugly head.
And I could point out that Cryptic has gotten dead-serious about time vs. reward balance that impacts their free-to-play model.
But that would be logical. Carry on.
Link: How to PM - Twitter @STOMod_Bluegeek
Hah. As soon entered general discussion and saw this thread I was about to post that.
It managed to make it all the way back to page 7 once, with 3 days of no posting.
Now it's back. Greeeeeat.
Kirk's Protege.
Could you point out the logic in ruthlessly waiting years to change the Tour? Because the time vs reward balance hadn't changed in quite a long time.
I get that the loopholes need to be closed. But Cryptic often takes their own sweet time about closing them. They're really not the balance-ninjas you're making them out to be.
Lemme post something negative about it, so as not to feed it without making myself seem better than everyone else.
My character Tsin'xing
According to stowiki , it was released on December 1, 2011 .
Cryptic could not find 'dead serious' with two hands and a road map .
This comes from higher up me thinks ... -- especially after Cryptic made such a debacle out of Neverwinter's free-to-play model .
My character Tsin'xing
... out of the 3.5 years of the games existence ...
(if you're looking to put things in proportion)
It's still active cause these whiners refuse to accept that cryptic has the right to fix exploits in a game they own.
Locking the thread won't do anything cause some whiner will just start a new one.
Well, considering that only a few who like to use the term 'exploit' (without understanding what an exploit actually is) call it as such , then yeah you're right .
Cryptic has decided to reshape some ways that EC is earned , and that is their right .
Waking up and calling a mission an 'exploit' after nearly 2 years ... , well that's just bad comedy . :cool:
Who whines about the whiners? :rolleyes:
or a poorly implemented inadequate bandaid for a gaping wound?
Cryptic = stealth nerfs
That said, usually they are meaningless little things they don't think anyone will notice, or hope they won't and come clean after the outcry with the "we overlooked that detail by mistake"
Overall, they don't do it maliciously, they just didn't see it as important. I only wish that all gaming companies would give all details of patches. If it is an exploit fix, say fixed an exploit. If it is something that was not implemented as intended, state as much. If it was corrected to prevent abuse (in their eyes) state you nerfed it.
Also, before they make a change of significance other than an actual exploit, they should really tell the community first. I guess the problem here is what would be defined as an exploit?