Since you guys are working in the carrier gameplay, can you fix the Advanced Orion Slavers? They are not getting the stuff they are suppose to get.
I performed some extensive testing of this ability just yesterday. It's working as originally designed.
The potential issue, however, is that the original design calls for the chance of receiving items to be exceedingly small (<1% chance, every 15sec). We're considering raising the odds slightly, but I can't guarantee that such a change will actually occur.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
So ... you're saying it will be installed on Tuesday?
(Star Trek Generations reference)
Seriously, love the new updates! Keep 'em coming, hope they make to Holodeck soon.
Not to be mean or anything...
But I got a grand chuckle out of the fact that you felt it was necessary to indicate where you got your Star Trek Quote from...
In a Star Trek forum.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I performed some extensive testing of this ability just yesterday. It's working as originally designed.
The potential issue, however, is that the original design calls for the chance of receiving items to be exceedingly small (<1% chance, every 15sec). We're considering raising the odds slightly, but I can't guarantee that such a change will actually occur.
So basically they are a waste of resources since they are viewed as an investment if they aren't going to do much of anything. So it would basically take years for them to loot in the equivalent of how much they cost. More being so with the elite ones because as far as I can tell they are worse off than the advanced ones.
Edit: The elite ones do loot but the % chance of it is so low when I got them it was between 5-6 hours before they actually ever looted anything. The only way I could see how this working as designed is if that 1% chance and whatever the elite chance is in conjunction with some kind of loot table hard cap.
I performed some extensive testing of this ability just yesterday. It's working as originally designed.
The potential issue, however, is that the original design calls for the chance of receiving items to be exceedingly small (<1% chance, every 15sec). We're considering raising the odds slightly, but I can't guarantee that such a change will actually occur.
Not sure why this is so low, but I don't think it would hurt for it to be higher. Perhaps a change to 2.5% every 20sec?
It's been said before but just in case, are all of you who can't get the vet ship getting the requisition form first? You can't claim it in the ship store without one of those.
It's been said before but just in case, are all of you who can't get the vet ship getting the requisition form first? You can't claim it in the ship store without one of those.
Id claimed it before the patch, now the requirements are different.. Mine just comes up with it needs you to be 1000 day vet and 0EC
I performed some extensive testing of this ability just yesterday. It's working as originally designed.
The potential issue, however, is that the original design calls for the chance of receiving items to be exceedingly small (<1% chance, every 15sec). We're considering raising the odds slightly, but I can't guarantee that such a change will actually occur.
Emphasis added
Did the "original design" change between its original iteration and the gameplay experience that players became accustomed to in the past year?
Is it possible that the drop rate was <1% originally, then increased to some higher figure, and is now again reduced to <1%?
I have no idea if that scenario is accurate, but your use of "original" made me curious. I know many players feel that the current results are significantly lower than their prior experience with these unique craft.
Thank you for engaging in the concerns of the player base.
It's been said before but just in case, are all of you who can't get the vet ship getting the requisition form first? You can't claim it in the ship store without one of those.
I have no idea what your talking about a req form never had to do that with my feds or kdf you just go to the shipyard talk to the NPC that deals with the ships and POOF! that's it where is this so called req form I need to get and test this ship.
I have no idea what your talking about a req form never had to do that with my feds or kdf you just go to the shipyard talk to the NPC that deals with the ships and POOF! that's it where is this so called req form I need to get and test this ship.
If you talk to the Ship Requisitions guy, there's an option:
"I need another Daeinos Heavy Destroyer requisition form."
So basically they are a waste of resources since they are viewed as an investment if they aren't going to do much of anything. So it would basically take years for them to loot in the equivalent of how much they cost. More being so with the elite ones because as far as I can tell they are worse off than the advanced ones.
Edit: The elite ones do loot but the % chance of it is so low when I got them it was between 5-6 hours before they actually ever looted anything. The only way I could see how this working as designed is if that 1% chance and whatever the elite chance is in conjunction with some kind of loot table hard cap.
the thing is when they were first out they used to loot loads of contraband and other items. then one day nothing ur lucky if they loot once a day
i went from gettting 20-30 contraband per elite stf to diddly sqawt
Comments
I performed some extensive testing of this ability just yesterday. It's working as originally designed.
The potential issue, however, is that the original design calls for the chance of receiving items to be exceedingly small (<1% chance, every 15sec). We're considering raising the odds slightly, but I can't guarantee that such a change will actually occur.
Cryptic - Lead Systems Designer
"Play smart!"
Rename the uniform.
Many of us Romulans have nothing to do with the Fauxpublic.
Not to be mean or anything...
But I got a grand chuckle out of the fact that you felt it was necessary to indicate where you got your Star Trek Quote from...
In a Star Trek forum.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
So basically they are a waste of resources since they are viewed as an investment if they aren't going to do much of anything. So it would basically take years for them to loot in the equivalent of how much they cost. More being so with the elite ones because as far as I can tell they are worse off than the advanced ones.
Edit: The elite ones do loot but the % chance of it is so low when I got them it was between 5-6 hours before they actually ever looted anything. The only way I could see how this working as designed is if that 1% chance and whatever the elite chance is in conjunction with some kind of loot table hard cap.
Not sure why this is so low, but I don't think it would hurt for it to be higher. Perhaps a change to 2.5% every 20sec?
My stomach is clear and my mind is full of bacon!
Still, you can't execute Boff's; just dismiss them back to Command (well, most of them).
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Id claimed it before the patch, now the requirements are different.. Mine just comes up with it needs you to be 1000 day vet and 0EC
If you don't want anything to do with the Republic, then don't wear their uniforms or use their ships.
Did the "original design" change between its original iteration and the gameplay experience that players became accustomed to in the past year?
Is it possible that the drop rate was <1% originally, then increased to some higher figure, and is now again reduced to <1%?
I have no idea if that scenario is accurate, but your use of "original" made me curious. I know many players feel that the current results are significantly lower than their prior experience with these unique craft.
Thank you for engaging in the concerns of the player base.
Well, he must have forgotten that this is the place where people on some sort of star trek talk about what they're doing. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I have the Vet Ship and shuttle(s), the Vet Ship Material, and the "Republic Dress Uniform" .. but nothing for the Admiral (500-Day) Uniform...
Any pointers? Is it not there? Is there some trick to claiming??
My account is Active, and I have 1285 days...
Jolan'tru
I have no idea what your talking about a req form never had to do that with my feds or kdf you just go to the shipyard talk to the NPC that deals with the ships and POOF! that's it where is this so called req form I need to get and test this ship.
If you talk to the Ship Requisitions guy, there's an option:
"I need another Daeinos Heavy Destroyer requisition form."
Yeah, new thing.. don't like it..
Jolan'tru
Thanks... wonder if there will be one before Thursday... doubtful.
Thanks Alot! I can now make a duty officer tag
the thing is when they were first out they used to loot loads of contraband and other items. then one day nothing ur lucky if they loot once a day
i went from gettting 20-30 contraband per elite stf to diddly sqawt