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Legacy of Romulus Dev Blog #29

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  • blagormblagorm Member Posts: 0 Arc User
    edited July 2013
    All I have to say is NICE but it has WAY too much power overhaul! And not to be mean too....

    But KDF has only 1 Unique bridge and is WAY behind in ships even now compared to Romulans (Comparison to Z-Store), Not in numbers, but by Quality... etc etc... please get some kind of ship for KDF.... maybe a 3 pack ship with a unique bridge.... like FEds have 10000's of... and Romulans I can already see getting more... Sorry... just a lot of sadness for KDF though years, and I appreciate the LvL 1.... but its a "so what" moment when you look at the factions options... and etc etc... Nice work, but bad plannings and lack of equality... KDF: 20% Fed: 45% Rom: 35% in my opinion.

    EDIT---- We are WAY behind on LvL 50s ships when most the population IS 50..... never got LVl 50 ship for 1.5 years to this day.
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited July 2013
    reyan01 wrote: »
    Yeah, because she's just going to kindly sit still for 12 seconds while your "combined Thalaron power" charges up....... :rolleyes:

    Yeah, that 12 second charge up time makes me think using the thalaron attack will turn this into the Klingon suicide bomber ship from ST: Armada. :cool:
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2013
    If they had a Fed or Klingon ship with the same specs it would be OK, but they don't.

    NO it's Pay to Win plan and simple. The only problem is if your not a Romulan your S******.

    And I'm so happy I'll make a space focused romulan just for the Scimitar.

    Though I would have loved a 5 tac 3 eng 2 sci console variant one. Ah well, fleet neutroniums are my friend.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited July 2013
    kallex76 wrote: »
    Is the new pet UI coming now also or will it be coming at a later date?

    It's in the works, but is not ready to be released just yet. Stay tuned! :)

    Cheers,

    Brandon =/\=
  • talgeezetalgeeze Member Posts: 196 Arc User
    edited July 2013
    Will the new pet UI let us use our pet abilities or will they stay AI hard coded ?

    Are there updates planned for separated ships improved control (like being able to use Romulan separated ship Singularity powers like our own ship powers) ?
  • lord7tareqlord7tareq Member Posts: 0 Arc User
    edited July 2013
    Will we see the scimitar bridge as a stand-alone c-store purchase to add some options/diversity to Romulan warbird interiors?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2013
    Okay I think the Federation Dreadnought needs some love so it can compete with the Romulan Dreadnought. I mean seriously compared to the romulan one the Federation one is just a Cruiser with Cannons and a cloak. it has less firepower, less console slots and a regular cloak that takes up a console slot. It hardly seems fair.

    I agree with this. I'm still waiting for the fleet version with 4 tac.consoles and saucer separation. It's long overdue.

    I also certainly hope that the new KDF Negh'var that is comming out later this year is a beast that can take on this new playtoys that are popping out.
    And how about that fleet Guramba. It's waiting in the line almost as long as the Galaxy-X. We need fleet versions of those 2 ships, Cryptic!
    HQroeLu.jpg
  • ajma420ajma420 Member Posts: 0 Arc User
    edited July 2013
    I need a new pair of pants
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
  • yoosty1yoosty1 Member Posts: 21 Arc User
    edited July 2013
    Remember that Singularity Cores are still much weaker than Warp Cores of the same quality and mark. Not only do they have diminished base power levels, they have inferior modifiers as well.

    As far as power levels, look at the presets...
    Warp Core: main 100, secondary 50, the others 25 and 25
    Singularity Core: main 100, secondary 30, the others 15 and 15
    ...meaning that everything but your main allocated system (read "weapons" in most cases) will suffer from a -40% base power level penalty... or looking at it the other way around, Feds/KDF get a +66.67% base power level bonus for any system other than the main allocated system relative to a Warbird. Put another way, a Warbird captain in the weapon preset would need a 99 in Starship Engine, Shield and Auxiliary Performance to equal a Fed/KDF captain in the same preset with 0 in Starship Engine, Shield and Auxiliary Performance...

    Next, as far as the modifiers for the core types, Singularity Cores are also less effective. For example, the capacitor abilities of a Singularity Core will drain Singularity Charge in order to boost and restore your affected system... which in turn reduces the passive bonus you get from Singularity Charge as well as diminishing your use of Singularity Powers; the Warp Core capacitor abilities have no impact upon any other bonuses or abilities when used. Likewise, whereas a Singularity Core will enhance one specific Singularity Power (and only if you use that power once you finally charge up), a Warp Core will constantly enhance the power levels of one system based on the power level in the primary one; this means that any ability that is based on the second power level gets a boost, all the time you have power in the main system, not just upon use of the single ability.

    Honestly, if I could rip the Singularity Core out of my Warbird, I would install a Warp Core in a heartbeat; the Singularity Powers are interesting, but not really comparable to the alternative... more like a penalty imposed to balance out the Battle Cloak, but with a bow to make it look pretty.

    Of course, as far as the Scimitar goes... the base stats outclass most anything the other factions have access to, but it still has the Singularity Core mechanic with its associated limitations. I have no doubt that it is OP, but remember that the bonus damage from decloaking won't be applied if you fire when remaining cloaked... and doing so will also give your opponent a nice glowey vector to trace for use of Charged Particle Burst, Antiproton Sweep, etc. It will make RSP more of a must-have, though.

    A varied Commander slot would have been nice, too...

    Wish they went with the Tal Shiar Adapted Borg Warp Core on the Scimitar, specs below.

    based on modified Borg technology. It provides the ship with enhanced hull regeneration, as well as augmenting the ship's Auxiliary power systems. By utilizing a modified version of the Borg's Transwarp technology, this advanced Warp Core also increases your maximum Warp speed in sector space.



    +15 Starship Hull Repair

    (Improves Healing)

    +2.5 Auxiliary Power

    Bonus Increases at low Auxiliary Power

    +5 Maximum Auxiliary Power

    (Allows your Auxiliary Power to exceed 125)

    Maximum Warp Factor 10

    Adds 7.5% of your Auxiliary power to your Weapon power as bonus power

    Then I could live with the 40k Hull, since the Tal Shiar Adapted Battle Cruiser has a 42 base Hull and the Tal Shiar Adapted Destroyer base Hull is 39k.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2013
    Within the first few pages of the thread, I noticed some people have called the dreadnought a carrier. Its not a carrier. Its a dreadnought. While the dreadnought may have some similarities to the Armitage, the ship's other stats are what make it a cruiser-escort hybrid. You could call the ship 'the ultimate escort-cruiser hybrid'.
    Base Stats (for all Romulan Dreadnought Warbirds):
    • Required Rank: Vice Admiral
    • Faction: Romulan Republic
    • Hull Strength: 40,000
    • Shield Modifier: 1.1
    • Crew: 3,000
    • Weapons: 5 Fore, 3 Aft
    • Device Slots: 4
    • Hangar Bays: 1
    • 1 Scorpion Fighter Hangar Pet
    • Base Turn Rate: 7 degrees per second
    • Impulse Modifier: 0.15
    • Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Engineer, 1 Lieutenant Science, 1 Ensign Universal, 1 Lieutenant Commander Universal
    • Can Equip Cannons
    • Singularity Warp Core
    • Romulan Battle Cloaking Device

    Singularity Abilities:
    • 40 Base Power for All Subsystems
    • Plasma Shockwave
    • Quantum Absorption
    • Warp Shadows
    • Singularity Jump
    • Singularity Overcharge
    Fleet Heavy Escort Carrier:
    • Minimum Rank: Vice Admiral
    • Hull Strength: 35,200
    • Shield Modifier: 0.9
    • Crew: 200
    • Weapons: 4 Fore, 3 Aft
    • Device Slots: 2
    • Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science
    • Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    • Base Turn Rate: 15 degrees per second
    • Impulse Modifier: 0.2
    • +15 Power to Weapons
    • Can Load Cannons
    • Photon Torpedo Point Defense System
    • 1 Hangar Bay with 1 wing of Peregrine Fighters
  • malkarrismalkarris Member Posts: 797 Arc User
    edited July 2013
    linyive wrote: »
    Within the first few pages of the thread, I noticed some people have called the dreadnought a carrier. Its not a carrier. Its a dreadnought. While the dreadnought may have some similarities to the Armitage, the ship's other stats are what make it a cruiser-escort hybrid. You could call the ship 'the ultimate escort-cruiser hybrid'.

    Actually, I think it is closer to the Marauder flight deck cruiser. Take a look at that and then this. Both have 8 weapon slots between fore and aft, both have one hanger bay, both have about the same shields and hull, but have about the same crew. Both even have about the same turn rate. Where the Scimitar is better is just the usual Cryptic power creep, but this is not a dreadnaught as the game has placed them (either the Gal-X or the Jem'Hadar) its a buffed flight deck cruiser, IMO.

    Rather disapoointed that the improved fighter pet AI and controls weren't ready yet for this, that would have made my 4th weekend perfect. But overall, not bad I guess.
    Joined September 2011
    Nouveau riche LTS member
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited July 2013
    neoakiraii wrote: »
    You're not getting a God ship get over it.

    But what does God need with a Starship?
    linyive wrote: »
    Within the first few pages of the thread, I noticed some people have called the dreadnought a carrier. Its not a carrier. Its a dreadnought. While the dreadnought may have some similarities to the Armitage, the ship's other stats are what make it a cruiser-escort hybrid. You could call the dreadnought 'the ultimate escort'.

    I read your stats and glad you post them so I can say this to everybody making a fuss.

    The Universal slots mean you can focus on whatever you want. What three Sci BOffs slotted? Go ahead. But the Warbird Dread is a Tactical-leaning ship like the Vesta is a Science-leaning ship. The thing that needs to be known in the next few weeks is how it performs and what situations it is best under.

    Now to the complaint about D'tan having a Thalaron Weapon in the Flotilla? I've got a few theories. The most notable one is that the Romulan Republic has it as a weapon of Last Resort/MAD Doctrine with the RSE and it's allies; "You can try to destroy me but you will die as well." This also means that the RR has a list of criteria that need to be met before field use can be authorized (probably the reason why this is a Tier 5 VA ship is that weapon). Also, between the 12-second charge time and the need to have all three consoles...that will limit use of the weapon.

    My second theory is that to power some of the more unique traits such as the ability to fire under cloak and move around so fast, the Thalaron Generator operates as a secondary power supply?

    These are right off the top of my head right now so.
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
  • davidshkydavidshky Member Posts: 0 Arc User
    edited July 2013
    malkarris wrote: »
    Actually, I think it is closer to the Marauder flight deck cruiser. Take a look at that and then this. Both have 8 weapon slots between fore and aft, both have one hanger bay, both have about the same shields and hull, but have about the same crew. Both even have about the same turn rate. Where the Scimitar is better is just the usual Cryptic power creep, but this is not a dreadnaught as the game has placed them (either the Gal-X or the Jem'Hadar) its a buffed flight deck cruiser, IMO.

    Rather disapoointed that the improved fighter pet AI and controls weren't ready yet for this, that would have made my 4th weekend perfect. But overall, not bad I guess.

    I'm not sure they're that similar to FD Cruisers either.

    This is more like an andorian escort and a KDF carrier collided at warp 30 and the result was some sort of giant TRIBBLE ship with the turnrate of a cruiser and the weapon layout of an escort and a single hangar bay that survived intact.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2013
    Romulan Dreadnought Warbirds:
    • Required Rank: Vice Admiral
    • Faction: Romulan Republic
    • Hull Strength: 40,000
    • Shield Modifier: 1.1
    • Crew: 3,000
    • Weapons: 5 Fore, 3 Aft
    • Device Slots: 4
    • Hangar Bays: 1
    • 1 Scorpion Fighter Hangar Pet
    • Base Turn Rate: 7 degrees per second
    • Impulse Modifier: 0.15
    • Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Engineer, 1 Lieutenant Science, 1 Ensign Universal, 1 Lieutenant Commander Universal
    • Can Equip Cannons
    • Singularity Warp Core
    • Romulan Battle Cloaking Device

    Singularity Abilities:
    • 40 Base Power for All Subsystems
    • Plasma Shockwave
    • Quantum Absorption
    • Warp Shadows
    • Singularity Jump
    • Singularity Overcharge
    Fleet Heavy Escort Carrier:
    • Minimum Rank: Vice Admiral
    • Hull Strength: 35,200
    • Shield Modifier: 0.9
    • Crew: 200
    • Weapons: 4 Fore, 3 Aft
    • Device Slots: 2
    • Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science
    • Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    • Base Turn Rate: 15 degrees per second
    • Impulse Modifier: 0.2
    • +15 Power to Weapons
    • Can Load Cannons
    • Photon Torpedo Point Defense System
    • 1 Hangar Bay with 1 wing of Peregrine Fighters
    Caitian Atrox Carrier
    • Minimum Rank: Vice Admiral (level 50)
    • Hull Strength: 40,500
    • Shield Modifier: 1.2
    • Crew: 3,000
    • Weapons: 3 Fore, 3 Aft
    • Devices: 4
    • Bridge Officers: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Commander Science
    • Consoles: 2 Tactical, 3 Engineering, 4 Science
    • Turn Rate: 5 degrees per second
    • Impulse Modifier: 0.15
    • +5 Power to Shields
    • +10 Power to Auxiliary
    • Subsystem Targeting
    • 2 Hangar Bays
    • Caitian Stalker Fighters

    When you compare the dreadnought with the Fed escorts, the ship's core attributes are perfectly fine. What makes the dreadnought stand out is the singularity core. Once people start to play against it in PvP matches, they will realize the dreadnought is pretty balanced.

    Out of all the possible annoyances, the singularity core is where the overall problem resides. Federation and KDF ships do not currently have a counter.
  • heraldofmanweheraldofmanwe Member Posts: 38 Arc User
    edited July 2013
    raventomoe wrote: »
    Now to the complaint about D'tan having a Thalaron Weapon in the Flotilla? I've got a few theories. The most notable one is that the Romulan Republic has it as a weapon of Last Resort/MAD Doctrine with the RSE and it's allies; "You can try to destroy me but you will die as well." This also means that the RR has a list of criteria that need to be met before field use can be authorized (probably the reason why this is a Tier 5 VA ship is that weapon). Also, between the 12-second charge time and the need to have all three consoles...that will limit use of the weapon.

    It should also be noted that D'Tan probably had no say in their construction. I bet Obisek built them without asking for anyone's approval. This is after all a Reman design.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    It should also be noted that D'Tan probably had no say in their construction. I bet Obisek built them without asking for anyone's approval. This is after all a Reman design.

    They're explicitly described as Republic warships. If the sole leader of a group has no say in the construction of his own fleet...you've got problems.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2013
    The Cloaked Barrage, Secondary Shields, and Singularity Distributor Unit can be equipped on any Romulan Dreadnought Warbird. Together, they are the Advanced Scimitar Systems Set.

    The two-piece set bonus gives the ship Rapid Maneuvering Thrusters, which increases the ship?s turn rate. In addition, it allows the Scimitar to maintain the turn bonus from cloaking after exiting cloak for the duration of their Cloaking Ambush.

    The three-piece set bonus is Thalaron Pulse. This allows you to deliver a massive blast of Thalaron Radiation to all enemies in front of your ship. Due to the weapon's power, it requires twelve seconds to charge up before firing. During this charging period, enemies can potentially flee to avoid the attack. Any enemies that are affected will suffer continuous radiation damage and crew damage for 12 seconds after being hit. This cannot be used while cloaked, even with the Cloaked Barrage console active. Additionally, if your ship is destroyed while equipped with all three consoles, it will leave behind a cloud of Thalaron radiation. This radiation deals continuous crew damage to any ships within it.
    This ship comes with a Singularity Distributor Unit console. While equipped, the Singularity Distributor Unit is capable of passively redirecting power from your Singularity Core to allow for shields to be up even while cloaked.
    hmmm... I do not know.

    Even though the dreadnought's core features are balanced, the singularity abilities and the above features make it a little too powerful. It all depends upon the cool down timers.

    Unless Cryptic gives the KDF and Federation ships counter measures, the singularity core abilities gives all Romulan ships an advantage.

    I would get rid of the Singularity Disruptor Unit.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited July 2013
    I think this ship is great for PvP. Not as much for using it as for playing against it. It will open up a whole new level of fun and excitement and creation of new strategies and teamwork, to battle one of these that PvP is sorely lacking. This will only improve the PvP excitement and experience for the majority of PvP players.

    The PvP guys that just naturally suck though, and can't come to terms with the fact that they just plain old suck, will most likely cry like they usually do. The problem is within them, and not any kind of ship.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • begeracbegerac Member Posts: 0 Arc User
    edited July 2013
    I would gladly gave up Singularity Core with all this "awesome" power to matter/antimatter core
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2013
    All I can really say is that I'm disappointed the Drone wasn't made multi faction, and is tied to a ship that really doesn't need it.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • davidshkydavidshky Member Posts: 0 Arc User
    edited July 2013
    blitzy4 wrote: »
    All I can really say is that I'm disappointed the Drone wasn't made multi faction, and is tied to a ship that really doesn't need it.

    I agree with the last part.

    Unless at least one of these ships is turned into a real carrier or they give us a new carrier with 2 hangars and allow that one to use the drone ships as well this really is a big waste of an awesome hangar pet.

    I mean, it has 3 beam arrays (THREEE!!!), fire at will and a torp launcher. If they gave me a ship with two hangars that had the ability to use those I would have been happy with a 3/3 weapon layout, 1 tac console and 3 in turnrate. Now they're stuck with these giant escort carrier thingies.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    neoakiraii wrote: »
    You're not getting a God ship get over it.
    raventomoe wrote: »
    But what does God need with a Starship?

    I know it's kind off of to the side, but certain posts should reward Accolades and give people titles. That was pretty good. :D
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2013
    begerac wrote: »
    I would gladly gave up Singularity Core with all this "awesome" power to matter/antimatter core

    Yeah, +40 power is really a lot of power bonus that everybody forgets.

    I would be happy if romulan ships could slot a warp core which would disable their singularity core mechanics, but give them the juicy fed-kdf powerlevels.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    I know it's kind off of to the side, but certain posts should reward Accolades and give people titles. That was pretty good. :D

    Very true. And people have asked me before why I need a starship - my answer - just because.
  • ajma420ajma420 Member Posts: 0 Arc User
    edited July 2013
    They're explicitly described as Republic warships. If the sole leader of a group has no say in the construction of his own fleet...you've got problems.

    I said this on another thread, but think of it this way -

    The Kar'fi is to the klingons as the Dreadnought is to the Republic. I think thats a good comparison because even though the Kar'fi doesn't have thalaron tech, the Feh'lkri use AP weapons, which were outlawed in the same Khitometer accord that thalaron weapons were outlawed. Not a perfect comparison, but close enough for me.

    Besides, why are we complaining? The Scimitar, IMO, was the craziest, scariest, most powerful ship in all of the TNG movies and I WANNA FLY IT!
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    ajma420 wrote: »
    I said this on another thread, but think of it this way -

    The Kar'fi is to the klingons as the Dreadnought is to the Republic. I think thats a good comparison because even though the Kar'fi doesn't have thalaron tech, the Feh'lkri use AP weapons, which were outlawed in the same Khitometer accord that thalaron weapons were outlawed. Not a perfect comparison, but close enough for me.

    Yeah...no.

    The Khitomer Conference wasn't an arms control conference. The Accords ended the Klingon-Federation war. It didn't outlaw antiproton anything.

    Secondly, the Thalaron research ban was internal to the Federation only. The Klingon Empire wasn't a party to it in any way.
  • danquellerdanqueller Member Posts: 506 Arc User
    edited July 2013
    ajma420 wrote: »
    Besides, why are we complaining? The Scimitar, IMO, was the craziest, scariest, most powerful ship in all of the TNG movies and I WANNA FLY IT!

    Actually, I'd say the Borg Cube in FC was much scarier, considering it took on the entire Federation Fleet and still would have completed its mission if the Federation hadn't had inside information about its weakpoints. The Scimitar couldn't have handled a fraction of that kind of resistance.

    As to why people are complaining, besides the break with established preferences of the characters supposedly in charge of these ships, I think alot of people are comparing it to the other 'flagship' cruisers in the game (Odyssey, Bortasqu') and wondering why this ship got so much more than they, when the three ships should be on par with one another as pinnacles of each civilization's shipbuilding capabilities.
  • clearbeardclearbeard Member Posts: 100 Arc User
    edited July 2013
    danqueller wrote: »

    As to why people are complaining, besides the break with established preferences of the characters supposedly in charge of these ships, I think alot of people are comparing it to the other 'flagship' cruisers in the game (Odyssey, Bortasqu') and wondering why this ship got so much more than they, when the three ships should be on par with one another as pinnacles of each civilization's shipbuilding capabilities.

    Simple answer: because the Romulan Star Empire was more advanced and just generally so much cooler before their homeworld blew up than either of those two other factions. Even after decades of war neither the Federation nor the KDF can match their "pinnacle" of shipbuilding.

    Alas, D'Tan's shiny-happy hippie policies, which undoubtedly appeal to the masses of displaced refugees that make up the bulk of remaining Romulan society are doing their best to ensure the Empire will all too soon either lose its unique identity and be absorbed into another polity, or be confined to the ashbin of failed interstellar civilizations.

    Give them a couple more years and the Fed and KDF will catch up and surpass the Scimitars. With the entire population of New Romulus chasing furry vermin and contracting out the destruction of the Tal Shiar (whose days are clearly numbered), there is no one left to actually perform research and development to do more than cosmetic improvements on such old designs.
  • micromutmicromut Member Posts: 0 Arc User
    edited July 2013
    where the @#/$ is the vet ship for rommys
  • kapla1755kapla1755 Member Posts: 1,249
    edited July 2013
    Be getting these for my 7 roms soon as were back up, but .....

    davidshky wrote: »
    Here's my 2 cents on changes I'd like to see for these ships.

    Edit: Stealing symetreus69s post (for the formating) and editing it.(stealing is wrong) ,says the kettle :P

    Scimitar Class
    Cmdr, LtCmdr, Lt, Lt, Ens

    Falchion Class
    Cmdr, LtCmdr, Lt, Lt, Ens
    +1 hangar or extra 4k hull

    Tulwar Class
    Cmdr, LtCmdr, Lt, Lt, Ens
    Sensor Analysis

    I'd be happier with that, prying my Kdf Roms from Fleet Dhelan/Mogai might be problamatic still, Fed Remans will still love the 3-pack

    robeasom wrote: »
    Also any chance of getting these consoles in a future lockbox as these consoles especially the Shields while cloaked would be excellent on my B'rel retrofit for my KDF character

    IRRC no T5 ship special console has ever been put in a lockbox, just lower tiered universal consoles.

    Since the patch time got extended maybe they are fixing the "Flying High" course glitch where some people only get 1-2 courses instead of the 3 needed to complete the event.

    Good Hunting all

    PS pardon the BOLDING my old eyes aren't what they used to be
    [SIGPIC][/SIGPIC]
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