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Legacy of Romulus Dev Blog #29

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  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    They could fix the no Cmdr SCI or ENG really easy!!

    Change the Cmdr to a Universal

    let the play pick SCI/TAC/ENG

    why do we have to have another pure Tac heavy Escort Carrier? On 3 ships?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    They could fix the no Cmdr SCI or ENG really easy!!

    Change the Cmdr to a Universal

    let the play pick SCI/TAC/ENG

    why do we have to have another pure Tac heavy Escort Carrier? On 3 ships?

    C'mon, you've seen the threads. It's Star Tac Online. :rolleyes:
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2013
    qjunior wrote: »
    But it can use awesome MK XII Singularity Cores.... :D

    Remember that Singularity Cores are still much weaker than Warp Cores of the same quality and mark. Not only do they have diminished base power levels, they have inferior modifiers as well.

    As far as power levels, look at the presets...
    Warp Core: main 100, secondary 50, the others 25 and 25
    Singularity Core: main 100, secondary 30, the others 15 and 15
    ...meaning that everything but your main allocated system (read "weapons" in most cases) will suffer from a -40% base power level penalty... or looking at it the other way around, Feds/KDF get a +66.67% base power level bonus for any system other than the main allocated system relative to a Warbird. Put another way, a Warbird captain in the weapon preset would need a 99 in Starship Engine, Shield and Auxiliary Performance to equal a Fed/KDF captain in the same preset with 0 in Starship Engine, Shield and Auxiliary Performance...

    Next, as far as the modifiers for the core types, Singularity Cores are also less effective. For example, the capacitor abilities of a Singularity Core will drain Singularity Charge in order to boost and restore your affected system... which in turn reduces the passive bonus you get from Singularity Charge as well as diminishing your use of Singularity Powers; the Warp Core capacitor abilities have no impact upon any other bonuses or abilities when used. Likewise, whereas a Singularity Core will enhance one specific Singularity Power (and only if you use that power once you finally charge up), a Warp Core will constantly enhance the power levels of one system based on the power level in the primary one; this means that any ability that is based on the second power level gets a boost, all the time you have power in the main system, not just upon use of the single ability.

    Honestly, if I could rip the Singularity Core out of my Warbird, I would install a Warp Core in a heartbeat; the Singularity Powers are interesting, but not really comparable to the alternative... more like a penalty imposed to balance out the Battle Cloak, but with a bow to make it look pretty.

    Of course, as far as the Scimitar goes... the base stats outclass most anything the other factions have access to, but it still has the Singularity Core mechanic with its associated limitations. I have no doubt that it is OP, but remember that the bonus damage from decloaking won't be applied if you fire when remaining cloaked... and doing so will also give your opponent a nice glowey vector to trace for use of Charged Particle Burst, Antiproton Sweep, etc. It will make RSP more of a must-have, though.

    A varied Commander slot would have been nice, too...
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • urniv821urniv821 Member Posts: 0 Arc User
    edited July 2013
    Looks nice.
    Too bad no 5 fore ship for KDF, but whatever! Let the people enjoy their romulans/remans and re-grinding the rep systems lol. Enjoy your ship rommies!
    [SIGPIC][/SIGPIC]
    Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2013
    I am telling you - day 1 and 2 of sales - casual players will start popping by doing tanky stuff !!

    I see inbound FORUM rant - "I want my money back" - "too weak" etc etc - could put a slight damper on sales.

    But we shall see.

    You're missing the biggest point here. There will be forum rants anyway no matter what the devs. do. :D
    1) Will the Gal-X get a Dreadnought makeover to be more in line with the Jem Dread and the three new Rom Dreads?

    Fleet Galaxy-X. With saucer separation and 4-th tac.console. It will make people cry. Their tears will power up my spinal lance. :D
    HQroeLu.jpg
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    C'mon, you've seen the threads. It's Star Tac Online. :rolleyes:

    From Vet PvP players like you - that's pretty harsh - makes me a little worried - was hoping there was a ship to make you seriously come back to the game for more than the summer event.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2013
    Looks good. I will get 1 for sure. Since my Romulan is tactical based. I will go for the Scimitar. The barrage attack while cloaked will be very nice. To get all 3 for the super weapon looks good. But the charge time will be hard to work with. Unless you use it on npc ships that in range but they hadn't attacked. I see it more a sitting duck move.

    The Scimitar is defently on the list to buy. Once my Romulan get up to level. I'm after the D-Bird and Mogai first. This will be later.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    Im going to enjoy having some JHAS lunch after i get this beauty set up :) Got 7K zen ready to go and the Fleet Creds and DIL read for the fleet version of the hangar pet :P

    I want it now! :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    43k hull would not be unreasonable would it??

    I am telling you - day 1 and 2 of sales - casual players will start popping by doing tanky stuff !!

    I see inbound FORUM rant - "I want my money back" - "too weak" etc etc - could put a slight damper on sales.

    But we shall see.

    if your in trouble just cloak, its not like your shields will even drop :rolleyes:
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited July 2013
    All three variants look the same to me. :confused: And wasn't it said somewhere that Thalaron weapons are illegal in the Republic?

    Regardless, this looks awesome. Thank you guys very much! :)
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • neok182neok182 Member Posts: 551 Arc User
    edited July 2013
    The only issue i have is with the Thalaron weapon. As it's banned the Republic shouldn't be using it.

    However, simple solution. i just won't use it. wasn't planning on the 3 piece anyway unless they add another couple extra console slots to each ship tomorrow lol
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  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    jjumetley wrote: »
    A base turn rate of 7
    + Rapid Maneuvering Thrusters further improving the turn rate

    Scimitar: 7
    Galaxy: 6

    You've got to be kidding Crytic. Where is the logic? I believe now I have every right to DEMAND an addition of +3 to the turn rate of all the other cruisers in the game.

    Well I'm not sure about the numbers but I'm pretty sure no heavy armor/weapon Rom ship kan turn better or faster then Feds streamline designed ship. Just logically thinking about it.

    That & as many times as The Federation has beat baq romulan troops. Even in the movie, the reason why it got blown up was bkuz it was to slow. Kouldnt even out maneuver a ramming attack

    -V
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited July 2013
    neok182 wrote: »
    The only issue i have is with the Thalaron weapon. As it's banned the Republic shouldn't be using it.

    However, simple solution. i just won't use it. wasn't planning on the 3 piece anyway unless they add another couple extra console slots to each ship tomorrow lol

    My question is could it be used against Borg Cubes, Unimatrix 0047 ships, and The Queen's Octahedron?

    If so, these are the ships I would gladly hit with the Thalaron Weapon.
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited July 2013
    raventomoe wrote: »
    My question is could it be used against Borg Cubes, Unimatrix 0047 ships, and The Queen's Octahedron?

    If so, these are the ships I would gladly hit with the Thalaron Weapon.

    You're forgetting the obvious choice for revenge.... Donatra ! 5 Scimitars blasting her out of the sky with their combinded Thalaron power, muahahahaha ! :D
  • vinsinarvinsinar Member Posts: 55 Arc User
    edited July 2013
    Don't understand the Sci version not having 2 hangers. Options are a wonderful thing. Allow players more options in configuring ships to play their way.


    Love the ship hate the restrictions.
  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    neok182 wrote: »
    The only issue i have is with the Thalaron weapon. As it's banned the Republic shouldn't be using it.

    However, simple solution. i just won't use it. wasn't planning on the 3 piece anyway unless they add another couple extra console slots to each ship tomorrow lol

    Humm, I wonder will they rearrange some of BOff ability slots to go better with each themed ship? They all cookie kutter right now, jus a switch in konsole placement which is weird.

    -V
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    vinsinar wrote: »
    Don't understand the Sci version not having 2 hangers. Options are a wonderful thing. Allow players more options in configuring ships to play their way.


    Love the ship hate the restrictions.

    "Sci version" Oh you mean the one WITHOUT the Cmdr Sci station?? and the 1.4 shield mod??
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited July 2013
    I read a 12second firing sequence for Thalaron weapon so this means it will not be that useful in many circumstances. I get that it can't be OP, but why not let it charge and gain power over time.

    The charge curve would be exponential so that if you fire early it is very weak, maybe like BO2 at 1 or 2 seconds to full power at 12 seconds.

    At least this would give us more practicality without being OP. I am not wanting to 1 shot in PvP, just put on a display that does some damage.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited July 2013
    You guys posting really are messed up. First off, epic ship Cryptic, it looks great, and with those stats I'm going to enjoy every second of it. Can't wait to open up on my friends while cloaked.

    Too all those who posted, all "Lol, still no sci ship? Lol, another tac. Pff, it should have more hull."

    HTFU

    Seriously? This thing is the embodiment of what the Scimitar was in the movie. It might turn out too be WAY op, and you people are COMPLAINING? Tell you what, YOU can design ships for a living, working 6 days a week, and Cryptic can whine like little brats!

    Stinking babies...
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


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  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    lordfuzun wrote: »
    I haven't read thread yet. This is my reaction to the ship now that's it's finally revealed.

    I've done this with any thing lore-wise in the game that Cryptic has done. Somethings I I really disagree with but I can't see Cryptic's take on it as plausible. But the Scimitar is something that I vehemently disagree with. So I'm gonna play a trum, er canon card.

    Thalaron weapons are biogenic weapons that are banned in the Alpha Quadrant by all major powers. For those no know the content, it's like using a uncurable plague that has a slow, agonizing death. All of the content in STO takes that convention about Thalaron weapons. Even Slamek proved he's not totally a lost cause He dumped the Thalaron weapons his ship was carrying into the Nopada atmosphere before it crashed. To paraphrase Q Jr., "Thaloraon weapons bad. People who use Thalaron as bad."

    But now you are selling the Scimitar which is usable by the Romulan Republic which has Tharlaron reactor and weapon system. Let me repeat that, the Romulan Republic using Tharlaron weapons. I just can't by that at all. I can buy Sela and the RSE using Tharalon weapons. I can buy the Tal Shiar using Thalaron weapons. I can't buy the Romulan Republic using galactically banned weapons. The Federation would immediately break all ties with New Romulus. All ships that Republic forces were suing woudl be recalled. The Klingons would probably not even call their ships to be recalled. They would just blow them of the sky.

    No amount of hand waving can reconcile this contradiction. I not calling for thing drastic to be done to the Scimular. I'm not asking for any alterations to any game effects. Just don't called it a Thalaron Weapon. Invention some new treknobabel to explain that it is.


    This is true. It should have another energy/blast type then those who are against freedom/peace. Even in this game it goes on-&-on on how bad it is. Then all of a sudden every one & their momma flying around with it. You would kill the universe. Coding it tobe a nanite-distuptor blast or plasma-disruptor would be more viable

    -V
  • harliquin99harliquin99 Member Posts: 1 Arc User
    edited July 2013
    Well looks like i'll just buy a recluse off the exchange for my sci rom, was really hoping, atleast, the sci variant would have 2 hangars and a cmdr sci. I'd trade the fifth fore weapon (i'd even drop the forth, if necessary) in a heartbeat for those two things, as it stands i'll save my zen for the promised romulan carrier.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    You guys posting really are messed up. First off, epic ship Cryptic, it looks great, and with those stats I'm going to enjoy every second of it. Can't wait to open up on my friends while cloaked.

    Too all those who posted, all "Lol, still no sci ship? Lol, another tac. Pff, it should have more hull."

    HTFU

    Seriously? This thing is the embodiment of what the Scimitar was in the movie. It might turn out too be WAY op, and you people are COMPLAINING? Tell you what, YOU can design ships for a living, working 6 days a week, and Cryptic can whine like little brats!

    Stinking babies...

    Flame much?

    The ultimate test of it's set-up will be in the sales numbers and the first few days word of mouth.
  • tsf00181tsf00181 Member Posts: 0 Arc User
    edited July 2013
    I really don't care if the scimitar is OP or doesn't have enough flash. I'm not buying it or any other ship with RL money until a see a new KDF T5 ship in the store.
  • tcostiktcostik Member Posts: 0 Arc User
    edited July 2013

    Too all those who posted, all "Lol, still no sci ship?

    HTFU

    Agree 100% You guys should be happy with the 2 Sub Admiral level sci ships that you get. :rolleyes:
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    tcostik wrote: »
    Agree 100% You guys should be happy with the 2 Sub Admiral level sci ships that you get. :rolleyes:

    I am not too familiar with Rommie ships - perhaps you could also tell me which c-store T5.5 rommie ship has Cmdr Sci?
  • azyurionazyurion Member Posts: 168 Arc User
    edited July 2013
    How can such a graceful and impressive canon design, like the Scimitar, be mutilated into these ugly, irregular, patchwork monstrosities. Cryptic needs to include at least one graceful, smooth edged, model for those players who do not appreciate the lego-like design philosophy of the current art team. These design travesties, even with their op (imho) consoles, won't convince me to shop for zen, even if I weren't already boycotting premium purchases.
  • symetreus69symetreus69 Member Posts: 0 Arc User
    edited July 2013
    You guys posting really are messed up. First off, epic ship Cryptic, it looks great, and with those stats I'm going to enjoy every second of it. Can't wait to open up on my friends while cloaked.

    Too all those who posted, all "Lol, still no sci ship? Lol, another tac. Pff, it should have more hull."

    HTFU

    Seriously? This thing is the embodiment of what the Scimitar was in the movie. It might turn out too be WAY op, and you people are COMPLAINING? Tell you what, YOU can design ships for a living, working 6 days a week, and Cryptic can whine like little brats!

    Stinking babies...

    I'd gladly design a decent Romulan 3-Pack Sci ship like the Vesta, where do I sign up?
    Lifer since headstart!
  • ladyinferno2010ladyinferno2010 Member Posts: 61 Arc User
    edited July 2013
    Thread is basically irrelevant. PWE and Cryptic will be gleefully counting their money tomorrow.
  • symetreus69symetreus69 Member Posts: 0 Arc User
    edited July 2013
    Thread is basically irrelevant. PWE and Cryptic will be gleefully counting their money tomorrow.

    Unfortunately you're correct. Coupled with the fact that the Devs are never going to respond to criticisms is just the tip of the iceberg of STO's problems.
    Lifer since headstart!
  • fuzzyjedifuzzyjedi Member Posts: 21 Arc User
    edited July 2013
    I understand that some things in this game simply have to twist, bend, stretch, or even on occasion break lore to give us the level of freedom and options we have, but this one issue is really, really, REALLY simple:

    Thalaron weapons are outlawed by every playable major ruling body.

    The story episodes speak to this multiple times, and in fact the crux of the entire Obisek's Resistance storyline was his turning to thalaron weapons being unacceptable. HOW IN THE (insert desired expletive here) can you justify this, Cryptic? I was thoroughly expecting the three-piece bonus to be a thalaron-esque power blast, but I also expected you to masterfully dance around it being an actual thalaron weapon, perhaps the firing device was modified to emit a massive disruptor pulse or something along those lines. As it stands, this ship breaks this own game's lore, not just Star Trek lore on the whole.

    Also, let us not forget that the thalaron pulse doesn't actually do structural damage...it disintegrates biological material at the subatomic level. In case everyone's forgotten why these things are banned...

    http://en.memory-alpha.org/wiki/Thalaron_radiation
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