One way to level the playing ground in PvP could be to grant access to EVERY ships, BO skills and equipments of any kind upon entering a "PvP preparation lobby".
Then you could pick what you want, equip what you want and then get sent in a Queue for PvP. When you leave PvP lobby, you lose access to the ship and gear and stuff until you come back once more.
So basically , PvP would be completely a separate thing from your PvE experience.
People would still complain that they get ganged and killed but they would have no ground to complain about not having access to any ship and gear.
granted, the one true question in my last post was hard to spot, even more so since i forgot the ?
i really was confused about the pvp guides i read and was asking about how to proceed with a limited time frame to get into the game.
there was a certain amount of frustration there too. but i assure you, i have no inferiority issue. maybe i am too resentful. i have 10 years of online gaming experience to feed into this resentment.
anyways, to reeat my question: what could i do to get into pvp wiht a limited amount of time and energy to spend. say 30min a day so i still got time to grind some pve for the passives
1 - A complete rebuild of the skills system.
2 - Total rebuild of the ship system to make them balanced.
3 - Rebuild of weapons systems
4 - Removal of sector space
5 - PvP to be open world.
6 - Consequences to PvP
7 - Removal of the "uber l33t" consoles/equipment
All of the above might actually bring me in to PvP in STO. Until it is totally balanced so not a p2w or gamble2win system then it is just not worth it. Also without any actual consequences to PvP then there is no point what so ever.
Obviously the above points will never happen and cryptic is resolved not to make any interesting changes so there is no point.
What makes you think the people who don't PVP here play Call of Duty?
what makes you think sto players who play against other players are more special than any other players who play against other players?Maybe its the center of the universe syndrome where sto players are a special kind of people.
The Kick Me, cannon fodder group that has poor equipment, little experience and the other group, escort flying, cloaked max DPS types that will eat you in a second and be gone chasing after some other noob, nom nom.
There are two solutions to help PvP players especially those like me who falls into the noob category.
1) In World of Tanks game there is an excellent matchmaking system that pits tanks of similar ranks against each other. The ranking is based on tier of tank not whether the tank is heavy or light etc. There should be a matchmaking system that pits ships together based on their loadouts and types. However there is a flaw to this, a well equipped ship doesn't take ability into account.
2) Another matchmaking method should be based on ability. if you keep winning matches, or rack up lots of kills you move up the rank table. So your next matches will be against players more to your ability. If you lose matches or are killed often with few kills of your own, you drop ranks down to a more manageable level.
If one or the other is implemented then I will play a lot more. At the moment its a meat grinder and I hate being the meat.
1.Healer vs healer (tank vs tank ) no one would ever die so you would not be able to finish the game.
2.If you kill alot it means your TEAM not you is good .This game is about team vs team not 1 vs 1...it will never be 1 vs 1.Yes some people do 1 vs 1 but thats for fun .
your god like escorts are sheet in pvp if you dont have a healer or some kind of support for them..You can tank all the dps in a escort very easy and till you get debuffed (sci person needed)..Even the best pvp players in game if they queue alone in a escort and get in a team with 4 other escorts will loose against a team with healers.
I tend to dislike PVP where "buttonmashing" is the primary playstyle. I realize there is positioning needed and tactics involved on when to push what button, but that style of PVP does little for me. That is why I've nevered PVPed here and only rarely PVP in LOTRO.
The only MMO I did PVP in regularly was Star Wars Galaxies. In that game, I PVPed in space practically every night. I loved every moment of it. The reasons why:
It was twitched based- beyond running overloads, Cap to Shield shunt & redistributing shields and the occasional Emergency Weapons, there were no buttons to push.
It was fast and unforgiving. If I made a mistake in a dogfight, and got hit, I most likely was going to be blown up. At best, I might survive 1-2 hits, but that was about it. Likewise, I knew if got a bead on an enemy, he would die fast. There were no magic buttons that would save you, only your evasion skills and/or a wingman or two to rescue you.
The equipment system for SWG allowed you to craft or reverse engineer parts for your ship that did exactly what you needed them to do for your flight preferences. It also always gave you something to work on. I had parts that I had worked on for years to perfect and the satisfaction of getting the last part you needed for your new killer engine or gun can't be described.
The piloting community was second to none. With few exceptions, most pilots were civil to one another, rarely trashed talked, and we always, regardless of faction, helped one another out when putting together RE projects and outfitting ships. Other PVP communities have really fallen flat in that regard.
Just a few thoughts from a former TIE/ Aggressor and TIE/Oppressor pilot...
i will pvp again when you can get gear that is for PVPing and not this i use rep system and fleet base stuff doing stuff like wow dose arena that would rewards ships PVP gear that only comes from doing arena also this be the top of all pvp gear from that arena season
There is nothing that STO could do to get me into serious PvP.
Similar reasons as stated by others, I prefer co-operative play, dislike other player attitudes, and have no desire to embark on an arms race.
I certainly refuse to embark on a P2W arms race. I spend plenty of money as it is, I will not jump in and start dumping even more trying to stay competitive.
I once again match my character. Behold the power of PINK!
First, a separated captains skills set up. I have a Brel Retrofit torpedo boat. I am heavily spec'd into energy weapons for use with my PvE ships. But to spec my PvP ship I have to respec for optimum effectiveness. Each character should have a PvE and a PvP set up.
Second, a separate set of rules and ability effectiveness for PvP. The number one complaint I see is "this or that is OP in PvP"! It's perfectly fine in PvE. PvPrs seem to want a fair game where everything is built equal, nothing is OP, and player skill is the determining factor. The only way I see this being possible is balancing inside the PvP instances.
Player and forumite formerly known as FEELTHETHUNDER
I really dislike competition. I prefer helping ppl than fighting them. As such, nothing would bring me into pvp.
I help my fleet mates by PVP'ing them to help identify build / gear deficiencies and advise them make adjustment accordingly. PVP is useful for optimizing your ship's combat performance. Without engaging meaningful opponents, players cannot expect to maximize their ship's abilities and individual fighting skills.
One thing that would encourage me to PVP more would be persistent space territorial conquest. However, that's a pipe-dream at this time.
I PvP religiously in EVE and (when I can be arsed to log in) Mortal Online. I don't like games with PvP as a second thought. If PvP isn't at the center of the game's development focus, it's not worth doing. Talking to my aunts and uncles, parents and grandparents, I have a good idea of how much segregation sucked in real life. Why would I want to be a part of that in an entertainment vehicle? As it stands now, that's exactly how PvP is treated in the vast majority of so-called AAA titles (including this one). You can PvP.......over in that ghetto area and nothing you do there will actually be worth anything (because as drakethewhite alluded to, if the rewards you get from PvP are actually desirable outside of PvP, you'll lose a lot of non-PvP people). I've also grown very tired of PvP imbalances causing changes outside of PvP. When powers/abilities that work fine in PvE are changed because they're imbalanced in PvP, that pisses me the hell off. Primarily because to me, that's lazy design. The old scripture says that a man cannot serve two masters but hell if MMO developers don't try to. However, in doing so, they don't serve either master as well as they should. Rather than having two complete sets of powers (one for PvE and one for PvP) which is costly, most developers try to shoehorn PvE powers into PvP and then act surprised when imbalances crop up. It also seems that learning from the past is out of bounds. How many games have proven that CC powers, while fine in PvE, will not fly in PvP (due to player outcry about unfairness and such)? Or "I'm rubber, you're glue" powers like the original RSP?
So honestly, there's nothing that can bring into PvP in the themepark du jour, because those games aren't designed around PvP. They're largely designed to be palatable to as wide an audience as possible, which pretty much guarantees that PvP will be relegated to a ghetto in the game (since PvP, for a variety of reasons, is not mainstream friendly).
I don't PvP much in STO because the system currently in place is, well, boring. I love PvP but this game does not support PvP well at all and it makes me laugh when I see folks in chat get full of themselves concerning their victories within a weak system. Here are some additional thoughts:
1. PvP specific gear - I absolutely despise the idea of PvP specific gear and have always hated it in other games since it's always been branded as elite "best gear in game" stuff that takes several months to a year's worth of hard grinding to achieve. No, thanks!
2. Open world/zone PvP - Don't be afraid of it, it's actually quite awesome when done well and exploits kept to a minimum. Battlestar Galactica Online, the awful game that it is, provides some notion that it can work if balanced properly. Use select (new) sectors so this would not affect non-pvpers.
3. Use of PvP flags - Pirates of the Burning Sea provides a good example of this. Turn your flag on and you're open to attack by anyone else who has theirs up as well, and vice-versa. Good for Sector Space.
4. Realm vs. Realm/Sector Control PvP - Something I'd definitely like to see and pretty much self explanatory. Same as others, keep this so it doesn't affect PvE'ers.
5. Ground PvP Revamp - I'm addressing this specifically even though some of my other points do pertain to ground action as well. I like away missions. That said, it can be vastly improved upon. Movement and action is ok, but very clunky, which makes it impossible to take seriously. Targeting is just awful. Neverwinter seems to have a decent system in place in which the character seems easier to control. As it stands, Ground PvP is horrendous at the moment.
A few previous posters have mentioned things about competition... I guess I can see that. I don't really view it that way when I'm PvP'ing in other games though. But without a total revamp of the PvP system, both ground and space, you won't see me taking part in it. I actually go elsewhere to get my fill.
There is nothing that STO could do to get me into serious PvP.
Similar reasons as stated by others, I prefer co-operative play, dislike other player attitudes, and have no desire to embark on an arms race.
I certainly refuse to embark on a P2W arms race. I spend plenty of money as it is, I will not jump in and start dumping even more trying to stay competitive.
I hate the arms race as well, which is what could happen if PvP specific gear is released. As far as other player attitudes-- in other games, folks on my team and/or faction rarely bother me. Most have been supportive. It's usually just some guy who heckles the opposing side. With that in mind, if it were up to me, during PvP, there should be no cross-faction chat. I've witnessed a lot of hate when cross-faction chat is allowed. So, yes, bad attitudes certainly can be discouraging to many people.
what makes you think sto players who play against other players are more special than any other players who play against other players?Maybe its the center of the universe syndrome where sto players are a special kind of people.
I . . . what?
I can't even tell you where you've got my opinion on what you said wrong, because this is so far from what I meant that I can't even understand it.
I wanted to know why your response to "I don't like to PVP" was "But people PVP in Call of Duty!"
I'm sure they do, I just didn't understand why you'd bring it up in response to that.
I can't even tell you where you've got my opinion on what you said wrong, because this is so far from what I meant that I can't even understand it.
I wanted to know why your response to "I don't like to PVP" was "But people PVP in Call of Duty!"
I'm sure they do, I just didn't understand why you'd bring it up in response to that.
that guy said he will never pvp because people call him noob in chat and I said that people pvp in call of duty and call eachother noobs so it cant be a good excuse to not play pvp in sto.In all games people call eachother noobs.
that guy said he will never pvp because people call him noob in chat and I said that people pvp in call of duty and call eachother noobs so it cant be a good excuse to not play pvp in sto.In all games people call eachother noobs.
I think what he was getting at is that STO has a higher casual gamer population than those games.
Casual gamers are less likely to view XBox Live as a challenging environment of cutthrought competition, and more like paying a monthly fee to be locked in a room with homophobic teenagers and people who's babies start crying in the middle of a match, and they just keep playing and don't even get up to go check, omg what's wrong with humanity I don't even . . . .
Ahem. Like I said, that's enough to make some people disinclined to PVP.
that guy said he will never pvp because people call him noob in chat and I said that people pvp in call of duty and call eachother noobs so it cant be a good excuse to not play pvp in sto.In all games people call eachother noobs.
Which boils down to the general PvP community attitude. Which, I don't really care for and is the main reason I don't PvP 99% of the time. I don't mind pitting my skill against another person. I just don't need to be ridiculed while doing so. Unfortunately, I haven't found a PvP community that can forgo the ridicule yet.
That's not to say that members of any particular PvP community can be, and are, civil and polite to others. There just seems to be a number of PvPers that partake in adolescent bully behavior in every PvP community that I have experienced.
What would entice me to give PvP real go in this game? I?m not quite sure. I do know that I sorely miss the old deathmatch days with UT and Quake. Other than the occasional power-up, we all met as equals, with the same weapons at our disposal, with only skill and determination as the REAL determining factor. The problem is that STO may not be able to strike such an elegant balance due to mechanics. I?d like to see Cryptic make a serious try at it, though.
What would entice me to give PvP real go in this game? I?m not quite sure. I do know that I sorely miss the old deathmatch days with UT and Quake. Other than the occasional power-up, we all met as equals, with the same weapons at our disposal, with only skill and determination as the REAL determining factor. The problem is that STO may not be able to strike such an elegant balance due to mechanics. I?d like to see Cryptic make a serious try at it, though.
Sure they could just use the same mechanic as those games do: PvPers can't use their own ships and gear and boffs. instead everyone picks from a selection of pre-equipped and crewed ships.
It'd never happen, but certainly could be implemented and far more easily than any attempt at balancing.
I sorely miss the old deathmatch days with UT and Quake. Other than the occasional power-up, we all met as equals, with the same weapons at our disposal, with only skill and determination as the REAL determining factor.
Oh yes! I was a beast in Half-Life Deathmatch; it was awesome. (One of my in-game names is: Gordon Freeman. )
And this again points to the main failing of PvP in STO: the unlevel playing field.
Why do i not PvP?
- i have no reason... /rewards too low /story involvement = 0
- it is the same repetitive stuff since LAUNCH /every 0815 singleplayer game gets more DLC Mappacks for its multiplayer mode than STO adds to its PvP
- constant buffing and nerfing of skills, i don't care about this stuff i just want to pew pew a bit and have fun... every time i find a build that works for me it doesn't take long and it is changed by some update and after the 3rd build crippling nerfhammer i just stopped caring about being good at PvP, i can't keep up
- i hate the "ball" tactics, everybody piles up in one ball and focuses on the weakest target of the enemy team = LAME gameplay, i want good 1on1 fights instead, but in 1on1 situations you often get the neverending heal/damage cycle where 2 players just can't kill each other. Doesn't even matter if escort or cruiser both can't do enough dps to kill the other and both can tank enough to survive, if you got 2 good players with ok-good builds no one will ever win unless one gets lucky.
What would bring you into PvP?
/better reward system (simple solution: PvP Reputation System! but please AFTER there is something actually worth playing)
/new maps and modes /actual fresh gameplay!
/foundry being hooked up to PvP to CREATE playermade MAPS and MODES = unlimited content instead of the 3 or 5 launch maps...
/stop TRIBBLE around with existing powers in every update, it is OK if there are a few powers that are just better than other powers.
Unless it is gamebreaking or an i-win button, (or literally everybody is using it) just do something else with the limited Dev Time! This is just maintenance and will bring PvP nowhere ever because there is always a new C-Store Console or reputation power or DOff that will TRIBBLE with the balance of things. And Cryptic tends to over-correct issues, if something is TOO GOOD then turn it into GOOD, don't turn it into uselsee or build breaking.
that is my NON-PvPer stand on it.
i usually love PvP, but i just hate PvP in STO, because it is BORING.
Balance with diversity of the factions. These are the two things missing from PvP.
Lopsided balance, through bugs or poor design, makes the regular player sigh and the new player cry while diversity is needed so playing one faction does not feel like you have jst changed graphics instead of factions.
I never PvP'd until last week, when I was flying through sector space, passed a space PvP combat 'planet' and inadvertanly clicked on it as I went past (damn window popped up whilst I was sorting my rep). So I thought, sod it, lets give it one go.
It was a PvP with Klingons vs Feds, and It was amazing! We won of course
I would love to try the ground PvP out now just to see what that is like.
I don't PvP because the average player rarely does, and against the powergamers, my build, knowledge and UI customizing skills don't stand a chance. It is not fun to be always outplayed, and I really don't want to get into the min-maxing or metagame research necessary to be good at it.
In short ... I am simply lazy.
Whatever we deny or embrace, we belong togheter./ Pat Benatar
As a casual, occasional space PVPer, I can think of a couple of quick wins:
(1) The option to avoid groups in queues. Don't make it compulsory, but allow casual players to *choose* not to run into premades and groups (such as a trio of Sad Pandas..). This would somewhat reduce the faceroll rate, I suspect... and anyone who has a problem with that probably needs to re-examine their reasons for PVPing.
(2) Raise the rewards for PVP; it's the hardest thing a player can do, so rewards in terms of fleet marks, dil etc should be comparable to elite STFs and the like. I enjoy space PVP but you shouldn't have to choose between fun and game rewards.
(3) Fix the ratios of traits and skill points that can be spent on ground and space abilities; thus allowing players to have a single character for both, and not "need" to have separate ground and space PVP specialised characters. Again - make it easier for the more casual gamer to get into. The rep system has the right idea in this regard.
And more generally....
(3) Scrub gameplay so that players aren't penalised for actually trying to play "canon" builds such as negh'var gunships, or beam array toting escorts, or a Fed / Klingon vessel instead of a Tholian / Ferengi / Cardassian one. The elite phasers and disruptors are a good first step in this direction but more are needed.
Comments
Then you could pick what you want, equip what you want and then get sent in a Queue for PvP. When you leave PvP lobby, you lose access to the ship and gear and stuff until you come back once more.
So basically , PvP would be completely a separate thing from your PvE experience.
People would still complain that they get ganged and killed but they would have no ground to complain about not having access to any ship and gear.
i really was confused about the pvp guides i read and was asking about how to proceed with a limited time frame to get into the game.
there was a certain amount of frustration there too. but i assure you, i have no inferiority issue. maybe i am too resentful. i have 10 years of online gaming experience to feed into this resentment.
anyways, to reeat my question: what could i do to get into pvp wiht a limited amount of time and energy to spend. say 30min a day so i still got time to grind some pve for the passives
1 - A complete rebuild of the skills system.
2 - Total rebuild of the ship system to make them balanced.
3 - Rebuild of weapons systems
4 - Removal of sector space
5 - PvP to be open world.
6 - Consequences to PvP
7 - Removal of the "uber l33t" consoles/equipment
All of the above might actually bring me in to PvP in STO. Until it is totally balanced so not a p2w or gamble2win system then it is just not worth it. Also without any actual consequences to PvP then there is no point what so ever.
Obviously the above points will never happen and cryptic is resolved not to make any interesting changes so there is no point.
1000 dilithium/game + A guaranteed rare mk xi item with a small chance of it being ultra rare and a smaller chance of it being mk xii
Double this for the winning side.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
what makes you think sto players who play against other players are more special than any other players who play against other players?Maybe its the center of the universe syndrome where sto players are a special kind of people.
1.Healer vs healer (tank vs tank ) no one would ever die so you would not be able to finish the game.
2.If you kill alot it means your TEAM not you is good .This game is about team vs team not 1 vs 1...it will never be 1 vs 1.Yes some people do 1 vs 1 but thats for fun .
your god like escorts are sheet in pvp if you dont have a healer or some kind of support for them..You can tank all the dps in a escort very easy and till you get debuffed (sci person needed)..Even the best pvp players in game if they queue alone in a escort and get in a team with 4 other escorts will loose against a team with healers.
they worked hard to make even mk XII purple items garbage by adding even better items in the fleet stores so those rewards will be vendor trash.
The only MMO I did PVP in regularly was Star Wars Galaxies. In that game, I PVPed in space practically every night. I loved every moment of it. The reasons why:
Just a few thoughts from a former TIE/ Aggressor and TIE/Oppressor pilot...
If forced by such things as open world PvP or desired gear only attainable by PvP, I would quit STO immediately.
and most of all balance
system Lord Baal is dead
Similar reasons as stated by others, I prefer co-operative play, dislike other player attitudes, and have no desire to embark on an arms race.
I certainly refuse to embark on a P2W arms race. I spend plenty of money as it is, I will not jump in and start dumping even more trying to stay competitive.
Fleet Admiral Space Orphidian Possiblities Wizard
First, a separated captains skills set up. I have a Brel Retrofit torpedo boat. I am heavily spec'd into energy weapons for use with my PvE ships. But to spec my PvP ship I have to respec for optimum effectiveness. Each character should have a PvE and a PvP set up.
Second, a separate set of rules and ability effectiveness for PvP. The number one complaint I see is "this or that is OP in PvP"! It's perfectly fine in PvE. PvPrs seem to want a fair game where everything is built equal, nothing is OP, and player skill is the determining factor. The only way I see this being possible is balancing inside the PvP instances.
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
I help my fleet mates by PVP'ing them to help identify build / gear deficiencies and advise them make adjustment accordingly. PVP is useful for optimizing your ship's combat performance. Without engaging meaningful opponents, players cannot expect to maximize their ship's abilities and individual fighting skills.
One thing that would encourage me to PVP more would be persistent space territorial conquest. However, that's a pipe-dream at this time.
So honestly, there's nothing that can bring into PvP in the themepark du jour, because those games aren't designed around PvP. They're largely designed to be palatable to as wide an audience as possible, which pretty much guarantees that PvP will be relegated to a ghetto in the game (since PvP, for a variety of reasons, is not mainstream friendly).
1. PvP specific gear - I absolutely despise the idea of PvP specific gear and have always hated it in other games since it's always been branded as elite "best gear in game" stuff that takes several months to a year's worth of hard grinding to achieve. No, thanks!
2. Open world/zone PvP - Don't be afraid of it, it's actually quite awesome when done well and exploits kept to a minimum. Battlestar Galactica Online, the awful game that it is, provides some notion that it can work if balanced properly. Use select (new) sectors so this would not affect non-pvpers.
3. Use of PvP flags - Pirates of the Burning Sea provides a good example of this. Turn your flag on and you're open to attack by anyone else who has theirs up as well, and vice-versa. Good for Sector Space.
4. Realm vs. Realm/Sector Control PvP - Something I'd definitely like to see and pretty much self explanatory. Same as others, keep this so it doesn't affect PvE'ers.
5. Ground PvP Revamp - I'm addressing this specifically even though some of my other points do pertain to ground action as well. I like away missions. That said, it can be vastly improved upon. Movement and action is ok, but very clunky, which makes it impossible to take seriously. Targeting is just awful. Neverwinter seems to have a decent system in place in which the character seems easier to control. As it stands, Ground PvP is horrendous at the moment.
A few previous posters have mentioned things about competition... I guess I can see that. I don't really view it that way when I'm PvP'ing in other games though. But without a total revamp of the PvP system, both ground and space, you won't see me taking part in it. I actually go elsewhere to get my fill.
I hate the arms race as well, which is what could happen if PvP specific gear is released. As far as other player attitudes-- in other games, folks on my team and/or faction rarely bother me. Most have been supportive. It's usually just some guy who heckles the opposing side. With that in mind, if it were up to me, during PvP, there should be no cross-faction chat. I've witnessed a lot of hate when cross-faction chat is allowed. So, yes, bad attitudes certainly can be discouraging to many people.
I . . . what?
I can't even tell you where you've got my opinion on what you said wrong, because this is so far from what I meant that I can't even understand it.
I wanted to know why your response to "I don't like to PVP" was "But people PVP in Call of Duty!"
I'm sure they do, I just didn't understand why you'd bring it up in response to that.
that guy said he will never pvp because people call him noob in chat and I said that people pvp in call of duty and call eachother noobs so it cant be a good excuse to not play pvp in sto.In all games people call eachother noobs.
I think what he was getting at is that STO has a higher casual gamer population than those games.
Casual gamers are less likely to view XBox Live as a challenging environment of cutthrought competition, and more like paying a monthly fee to be locked in a room with homophobic teenagers and people who's babies start crying in the middle of a match, and they just keep playing and don't even get up to go check, omg what's wrong with humanity I don't even . . . .
Ahem. Like I said, that's enough to make some people disinclined to PVP.
Which boils down to the general PvP community attitude. Which, I don't really care for and is the main reason I don't PvP 99% of the time. I don't mind pitting my skill against another person. I just don't need to be ridiculed while doing so. Unfortunately, I haven't found a PvP community that can forgo the ridicule yet.
That's not to say that members of any particular PvP community can be, and are, civil and polite to others. There just seems to be a number of PvPers that partake in adolescent bully behavior in every PvP community that I have experienced.
Sure they could just use the same mechanic as those games do: PvPers can't use their own ships and gear and boffs. instead everyone picks from a selection of pre-equipped and crewed ships.
It'd never happen, but certainly could be implemented and far more easily than any attempt at balancing.
And this again points to the main failing of PvP in STO: the unlevel playing field.
Yup, HL was magic.
Why do i not PvP?
- i have no reason... /rewards too low /story involvement = 0
- it is the same repetitive stuff since LAUNCH /every 0815 singleplayer game gets more DLC Mappacks for its multiplayer mode than STO adds to its PvP
- constant buffing and nerfing of skills, i don't care about this stuff i just want to pew pew a bit and have fun... every time i find a build that works for me it doesn't take long and it is changed by some update and after the 3rd build crippling nerfhammer i just stopped caring about being good at PvP, i can't keep up
- i hate the "ball" tactics, everybody piles up in one ball and focuses on the weakest target of the enemy team = LAME gameplay, i want good 1on1 fights instead, but in 1on1 situations you often get the neverending heal/damage cycle where 2 players just can't kill each other. Doesn't even matter if escort or cruiser both can't do enough dps to kill the other and both can tank enough to survive, if you got 2 good players with ok-good builds no one will ever win unless one gets lucky.
What would bring you into PvP?
/better reward system (simple solution: PvP Reputation System! but please AFTER there is something actually worth playing)
/new maps and modes /actual fresh gameplay!
/foundry being hooked up to PvP to CREATE playermade MAPS and MODES = unlimited content instead of the 3 or 5 launch maps...
/stop TRIBBLE around with existing powers in every update, it is OK if there are a few powers that are just better than other powers.
Unless it is gamebreaking or an i-win button, (or literally everybody is using it) just do something else with the limited Dev Time! This is just maintenance and will bring PvP nowhere ever because there is always a new C-Store Console or reputation power or DOff that will TRIBBLE with the balance of things. And Cryptic tends to over-correct issues, if something is TOO GOOD then turn it into GOOD, don't turn it into uselsee or build breaking.
that is my NON-PvPer stand on it.
i usually love PvP, but i just hate PvP in STO, because it is BORING.
Lopsided balance, through bugs or poor design, makes the regular player sigh and the new player cry while diversity is needed so playing one faction does not feel like you have jst changed graphics instead of factions.
R.I.P
It was a PvP with Klingons vs Feds, and It was amazing! We won of course
I would love to try the ground PvP out now just to see what that is like.
In short ... I am simply lazy.
(1) The option to avoid groups in queues. Don't make it compulsory, but allow casual players to *choose* not to run into premades and groups (such as a trio of Sad Pandas..). This would somewhat reduce the faceroll rate, I suspect... and anyone who has a problem with that probably needs to re-examine their reasons for PVPing.
(2) Raise the rewards for PVP; it's the hardest thing a player can do, so rewards in terms of fleet marks, dil etc should be comparable to elite STFs and the like. I enjoy space PVP but you shouldn't have to choose between fun and game rewards.
(3) Fix the ratios of traits and skill points that can be spent on ground and space abilities; thus allowing players to have a single character for both, and not "need" to have separate ground and space PVP specialised characters. Again - make it easier for the more casual gamer to get into. The rep system has the right idea in this regard.
And more generally....
(3) Scrub gameplay so that players aren't penalised for actually trying to play "canon" builds such as negh'var gunships, or beam array toting escorts, or a Fed / Klingon vessel instead of a Tholian / Ferengi / Cardassian one. The elite phasers and disruptors are a good first step in this direction but more are needed.