EDIT: the attachment limit is intentional
https://twitter.com/trekonlinegame/status/337558776494321664
Cryptic's solution to our #1 use for the mailbox 'storing unbalanced doffs" is to buy more slots
Again, Cryptic you are killing fleets. A healthy fleet cannot maintain the unbalanced doff requirements without producing excess 'worthless' doffs, and players cannot afford to trash those doffs (valued at 22.5k ea. ~17k more than market; value derived from 1 fleet credit costing 75ec).
Fix the doff imbalance, today, not 'sometime in June, maybe' or remove the limit on the mailbox. Personally I prefer the doff imbalance being addressed like we asked for for months.
Update #2 A volunteer community moderator responds on the forums.
The 1st response: 100-item limit was put in place to fix server issues. Too many doffs? put them on the exchange at a lower price.
http://sto-forum.perfectworld.com/showpost.php?p=10605341&postcount=396
This wasn't a stealth nerf; this was emergency maintenance. The mail system was being broken, and that breaking was affecting other things.
And those of you who were abusing the mail system for free item storage KNEW you were doing something unintended, and thus knew eventually the free ride would come to a stop. There is an easy solution to the "problem" of having too many white doffs:
Lower your Exchange prices for them. They'll sell, prices will come down, and people won't feel the need to store them anymore because they'll be plentiful in the Exchange. Put the EC in your fleet bank, and let your officers use it to buy the doffs they need for the fleet projects. Or keep the EC yourself, and buy the doffs for your fleet.
This will work if there's a limit on storage, which there now is. Now the market needs to adjust, which will take time. It'll take less time if you help it instead of fighting it.
(this of course ignores the major reason why people stored so many doffs, because starbase requirements never match doff availability and the exchange is out of whack because of that already)
The 2nd response after others poked holes in the 1st response argument: a veiled threat
http://sto-forum.perfectworld.com/showpost.php?p=10607611&postcount=402
I'm surprised. Some of you have been here long enough to remember what they did last time the mail system was getting into this state; they purged people's mail.
How quickly folks forget.
I frankly do not know how to respond. Cryptic cause an imbalance in the system. Players do their best to cope with it given the tools they have available. This is claimed to be causing problems (and probably is), rather than fix the root of the problem, Cryptic takes away players coping tools and tells players to deal with it.
I was considering getting the legacy pack before it went off of sale, but this display of ignorance of player gaming behavior and contempt is too sickening.
a 100-attachment limit was quietly added
please remove it. Having the limit wont make me buy bank slots or increase my doff roster. it will make me flood the exchange with useless TRIBBLE (i.e. common science doffs) for several months to indefinitely
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its a quality-of-life exploit. someone using the mailbox that way had no better solution.
mine and many that I know have mailboxes stuffed with items with no immediate use and low margins on the exchange.
that means we will either start trashing the mailboxed goods, flooding the exchange, or even less desirable exploits
the mailbox was effective long-term storage. Now horders like myself will need to dump our garbage
I do as much as i can, I go though hundreds a day spreading out to a dozen fleets.
I wont be able to do that any more because of the attachment limit. The exchange option would be the next best thing, until it becomes more worth while to dismiss for the 1 dilly and 25cxp
meanwhile starbase progress will suffer as I can't even bank the worthless doffs I get trying to get medical/security and will have very little long-term incentive to doff grind (as I can't bank doffs i can't use now in the hope I can use them months from now)
Right now there is no longer a viable way to longterm-store or transfer a large amount of duty officers or items
it seems to only count newly generated mail
stacks are counted as 1
it seems it counts used attachment slots,
so 20 mails with 5 attachments each seems to be the limit (presumably 100 mails with 1 attachment would also work)
There are two things in this world that are unlimited. The stupidity of mankind and the greed of PWE.
I'm thinking this too. Though it seems a better solution would be to only call up the mailbox list when the mailbox is actually opened, not everytime a player changes maps.
Myself and many other players I know go though hundreds of doffs a day just to keep up with the requirements of the starbase. Additional slots won't help us.
If they fixed starbase inputs, this wouldnt be a big deal, but it is clear the doff imbalance isn't an issue they are concerned about (probably because it indirectly makes them money while at the same time losing them even more money because starbases become stagnant)
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I will probably do that, won't solve the doff problem though
I have very little fleet credits, it all gets fed back into the starbase trying to get the 90 medical and security needed a day.
Of course I will no longer do that because of the mailbox limit. And airlocking doffs is a waste, so I'll let my numbers dwindle on their own.
I know of at least one player that has 100k+ science doffs, his reaction will be interesting
well if you use a blank alt you could store up to 100
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This isn't going to be another S7 STF TRIBBLE-up is it? You know, where one change is so bad that it overshadows all of the good aspects of what was added?
Okay, probably not, but added to the "Preset Philosophy" of the new character creation system, added farming for marks (at an apparently slower rate than even Romulan Marks), nonfunctional (or simply bugged) traits, and so on... not so impressed by the Romulans thanks to all of the other things that got borked along the way.
i personally collect hundreds a day (my main KDF starbase goes though 690 doffs a day not counting the embassy)
to get any meaningful number of medical and security doffs, you have to open hundreds of doff packs. Which leads to an excess to doffs in other categories
normally I would mailbox that excess to spread out to other fleets, however that is no longer possible. Dismissing doffs is a waste, and the exchange value of those doffs will plummet further (not to mention the 40 slot cap).
Basically this change will cripple starbase progression, with only engineering ever having a chance at reaching t-5
Uggh... I have so many doffs in cryo stored to help the inevitable sb upgrades beyond 5 and now I'm being punished? I know stos reason to exist is to gouge every player but seriously... deliberately setting high sb requirements and limiting the number of doffs you can store is really unfair and more so disgusting as it will only clobber the fleets yet not upgraded fully
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no mention of it anywhere it seems. I confirmed it when I noticed I couldn't seed more than a 100 attachments and had other confirm too.
We could self-mail 100 attachments, then mails would no longer go though to ourselves or to the others that hit the limit.
Which is probably why people aren't getting returned exchange items
It physically won't let you mail a 101st attachment or it is lost to the void? If the former, it's a problem, if the latter it's an extremely huge problem.
I have over 100 'mail slots' on my account and was able to receive additional mail with items, so is it counting all old mail as being at 0?
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Seems to me a drop in the price of these doffs would benifit everyone.
You sell the ones you cant use now and get a small amount of money.
In time you find you need doffs that you sold so you go back to the exchange and find they are worth less or equal to when you sold them.
Fleets who perhaps don't have alot of people benifit from more and cheeper starbase food.
Your sold doffs allow more people in more fleets to collect fleet credits and level their starbases faster.
Only downside I see is to the bottom line of the people who exclusively sell doffs.
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only mail since the patch is counted to the total
it physically wont let you mail the 101st attachment
not a huge problem, except that returned exchange items are counted in the total it seems and will be lost to the void.
These doffs are listed at 5k ec and already falling in price, they aren't helping anyone by being posted on the exchange. Before today I would literally open hundreds of doff packs a day to get the ones people actually need. Posting them 40 at a time is insufficient.
This change actually helps the bottom-line of people that exclusively sell doffs, as those that are gathering them for our starbases can no longer effectively do so. The exclusive doff sellers are likely to see increased demand as doff production slows down.
To be clear, I personally would not see this change as a big deal, if it wasn't because I was using the mailbox to cover the problem with the starbase doff inbalance