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TRIBBLE Maintenance and Release Notes - April 29, 2013

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    je11yfishje11yfish Member Posts: 43 Arc User
    edited April 2013
    Increased the turn rate bonus on the Tachyokinetic Converter in the same way that RCS Consoles were recently updated.

    Thank you for the update. Like the Tachyokinetic Converter, please consider the D'Kora's Battle Module 3000 for the same treatment.
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    chairmanmeowmixchairmanmeowmix Member Posts: 11 Arc User
    edited April 2013
    je11yfish wrote: »
    Thank you for the update. Like the Tachyokinetic Converter, please consider the D'Kora's Battle Module 3000 for the same treatment.

    Yes, please! More love for the Ferengi gear. ;)
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    daemonhelddaemonheld Member Posts: 286 Arc User
    edited April 2013
    suaveks wrote: »
    Nope, can't hear anything on my KDF-Rom.


    I actually had to roll a new toon for this to kick in.. same with keeping my Boffs in the chairs when I change maps.

    THANKYOUTHANKYOUTHANKYOU for fixing the away-team ctd bug!!!


    Jolan'tru
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    bayonettawiccanbayonettawiccan Member Posts: 180 Arc User
    edited April 2013
    Still gettting
    Fatal Error: Direct3D driver returned error code (D3DERR_INVALIDCALL) while while creating a render target texture.

    Technical Details: D3ERR_INVALIDCALL while creading 3D texture size 64 x 64 x 1 (1 mips (RTEX_DXT5) NVIDIA GeForce 7300 LE

    PLEASE HELP
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    tedustedus Member Posts: 19 Arc User
    edited April 2013
    Just did a Borg Red Alert and wow the Borg Cubes look AMAZING.
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited April 2013
    captaind3 wrote: »
    So are we taking away the five tac consoles for the Tactical Bortas'qu, the Fleet Tac Escort retrofit, and the fleet Advanced Escort Retrofit too?

    Overkill is not anything new either. I saw the other day a Prometheus with Tricobalt mines and a dispersal pattern that one shotted the cubes in Cure Found Elite without destroying the nanite probes first.

    The Romulans are supposed to have an edge in stealth. Overcoming that is the challenge. If you're that concerned about their stealth abilities, then the Fleet T'Varo likely isn't your only worry. Do you have concerns with the other Fleet Romulan ships? Is the T'Varo the only one with E Battle Cloak?

    And a last question...what would you remove?

    The traits are already the advertised advantage that Romulan characters are supposed to have, as you said E Battle Cloak is nothing new or unusual and even though the Klingons came up with it first it was a ship on the Romulan side that did it best, A Fleet ship is supposed to have ten consoles and the T'Varo being the tactical oriented ship should have 5 tactical consoles. If you decrease the stack damage for mines and torpedo consoles you're reducing the effectiveness of other people's builds that don't have this cloak. By your descriptions this seems like the perfect storm of normal ship development.

    Does the Tactical Bortasqu', Fleet Escort Refit and Fleet Advance Escort with 5 tactical consoles have an enhanced battle cloak that can use knetic weapons and using tactical and science attack abilities while still under stealth???

    I'm not really concern about other Rommie ships that have basic battle cloak since they don't shoot while they're cloaked and have less tac consoles. the only reason i mention the T'varo with 5 tac consoles cause i have alot of pvp experience with a B'rel Refit (which also have a enhanced battle cloak) but with only 3 tac console done more damage and killed alot people in pvp than most players that have 5 tac console ships (Jem'hadar attack ships, Fleet Defiant, etc.) and not to mention the kill/death ratio favors me as well since the last time i got killed in pvp was blowing my self up with a Omega torp High Yeild III going close to my target just over month after the rep system came out just to experiment with the torpedo i got from the borg rep b4 i stop using it in pvp.

    In my earlier post i did say they should take out the extra tac console off the fleet T'Varo and put the extra console towards either Eng or Sci console section instead or they should remove 1 Tac boff station to prevent more tac Boff stack traits like a Operative trait.

    There is a difference between Battle Cloak and Enhanced Battle Cloak, with a battle cloak u can use it in combat but can't fire any weapons or use abilities. while the other hand the Enhanced Battle Cloak works the nearly same way, except u can use mines, torpedoes, sci attack, hull heals while under cloak and can still exploit 15% dmg at the same time.
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    mchinamchina Member Posts: 0 Arc User
    edited April 2013
    tymersto wrote: »
    ...
    [*]After going to the Create Character screen and then going back to Character Select, I get a Black Screen that I can not interact with. When I either change it to windowed mode or change it back to full window mode, I see a flicker of selection screen, then back to Black Screen.
    [/list]

    I'll have to get back on later to check out the other stuff.

    Thank you for the time...



    OK so it's not only me (playing on old PC) with this issue.




    Workaround for the 'Choose your Character' Black Screen :


    1. Alt+F4 combo key (not very popular solution),

    2. Hit Enter key (you'll select last played character...),



    3.Doesn't work:
    Choosing Esc key will long off from the game but longing in back will again bring up Black Screen (loop).


    .
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    direphoenixdirephoenix Member Posts: 0 Arc User
    edited April 2013
    tymersto wrote: »
    I think someone else mentioned this earlier in the thread, bit I just got on Tribble and noticed a couple of things at Character select:

    • Noticed that the BOffs that are supposed to be w/my Characters are not coming up right away. They start to appear when I choose a different character. Re-selecting the previously chosen Character doesn't bring them up. For the Record, I like that we see the 'Away Team' BOffs with the selected Character. I just hate seeing them in 'Action Poses'. It just looks wrong to me.
    • After going to the Create Character screen and then going back to Character Select, I get a Black Screen that I can not interact with. When I either change it to windowed mode or change it back to full window mode, I see a flicker of selection screen, then back to Black Screen.

    I'll have to get back on later to check out the other stuff.

    Thank you for the time...

    This is similar to my experience on TRIBBLE:
    1. Load TRIBBLE and watch characterselect screen load in
    2. Character Select Screen displays last played character: Romulan character, and his ship, no BOffs. (this character has no shuttles yet)
    3. Click on imported lvl 50 FED toon. Displays the player character and SHUTTLE. No BOffs.
    4. Click on imported Lvl 50 KDF Toon. Displays Character, SHUTTLE, no BOffs.
    5. Click on newly created Lvl 1 FED character. Displays player character, Ship, No BOffs. (this character has no shuttles yet)
    6. Click on Lvl 50 FED Character again. Now it displays the ship, but still no BOffs. (Same with KDF toon)
    7. Click back on Romulan character. Now its BOffs are showing. (Same with FED and KDF toons)
    [SIGPIC][/SIGPIC]
    Raptr profile
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    thunder9656thunder9656 Member Posts: 6 Arc User
    edited April 2013
    Fatal Error: Direct3D driver returned error code (D3DERR_INVALIDCALL) while while creating a render target texture.

    Technical Details: D3ERR_INVALIDCALL while creading 3D texture size 64 x 64 x 1 (1 mips (RTEX_DXT5)

    I'm getting this error after I patched.
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    bayonettawiccanbayonettawiccan Member Posts: 180 Arc User
    edited April 2013
    Fatal Error: Direct3D driver returned error code (D3DERR_INVALIDCALL) while while creating a render target texture.

    Technical Details: D3ERR_INVALIDCALL while creading 3D texture size 64 x 64 x 1 (1 mips (RTEX_DXT5)

    I'm getting this error after I patched.
    SAME HERE! It started just after this new patch was put in. :mad:
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2013
    We know about the texture error. I'm investigating now, but will need to consult with our graphics guys. It does seem to be related to missing atmosphere textures. So far, the only one I know of is Earth.

    Is anyone (not crashing) seeing missing atmospheres on other planets around the galaxy?

    Where is the character that you're trying to load when it gives you that crash?

    Thanks
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
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    johrmantieganjohrmantiegan Member Posts: 46 Arc User
    edited April 2013
    I did see a missing atmosphere on a random planet in a Nebula Exploration Mission... didn't jot the map name down. :(

    HOWEVER... omg... the graphics are looking amazing! :D
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    bayonettawiccanbayonettawiccan Member Posts: 180 Arc User
    edited April 2013
    tacofangs wrote: »
    We know about the texture error. I'm investigating now, but will need to consult with our graphics guys. It does seem to be related to missing atmosphere textures. So far, the only one I know of is Earth.

    Is anyone (not crashing) seeing missing atmospheres on other planets around the galaxy?

    Where is the character that you're trying to load when it gives you that crash?

    Thanks

    It crashed when I was in warp in Tau. It also crashed when I was Transwarping out of an Enemy contact.
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2013
    This is in Sector space?
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
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    bayonettawiccanbayonettawiccan Member Posts: 180 Arc User
    edited April 2013
    tacofangs wrote: »
    This is in Sector space?

    Yes this was in sector space.
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    It's amazing how dark Earth looks without the atmosphere reflecting light...very depressing.
    Does the Tactical Bortasqu', Fleet Escort Refit and Fleet Advance Escort with 5 tactical consoles have an enhanced battle cloak that can use knetic weapons and using tactical and science attack abilities while still under stealth???

    I'm not really concern about other Rommie ships that have basic battle cloak since they don't shoot while they're cloaked and have less tac consoles. the only reason i mention the T'varo with 5 tac consoles cause i have alot of pvp experience with a B'rel Refit (which also have a enhanced battle cloak) but with only 3 tac console done more damage and killed alot people in pvp than most players that have 5 tac console ships (Jem'hadar attack ships, Fleet Defiant, etc.) and not to mention the kill/death ratio favors me as well since the last time i got killed in pvp was blowing my self up with a Omega torp High Yeild III going close to my target just over month after the rep system came out just to experiment with the torpedo i got from the borg rep b4 i stop using it in pvp.

    In my earlier post i did say they should take out the extra tac console off the fleet T'Varo and put the extra console towards either Eng or Sci console section instead or they should remove 1 Tac boff station to prevent more tac Boff stack traits like a Operative trait.

    There is a difference between Battle Cloak and Enhanced Battle Cloak, with a battle cloak u can use it in combat but can't fire any weapons or use abilities. while the other hand the Enhanced Battle Cloak works the nearly same way, except u can use mines, torpedoes, sci attack, hull heals while under cloak and can still exploit 15% dmg at the same time.

    I know the difference between the cloaks, that's why I had "E" in front of it.

    So the T'Varo is the only fleet Romulan ship with an Enhanced Battle Cloak.

    You clearly know what you're talking about, no doubts there, so I have two questions.

    First you're crushing people with the B'Rel retrofit using the tactics and equipment you describe. And by your testimony the Fleet T'Varo is overpowered. So would anyone notice? Someone builds an uber torpedo boat T'Varo, but are the additional two tactical consoles really going to produce that much more damage that it's noticeable, since you can already annihilate the opposition with only three. Do you feel that there is a drawback in removing the fifth tac console that would harm the flexibility of other builds. And I would also like to point out that you are speaking of this in relation to a very specific build that not everyone would use.

    Second, aside from the obvious advantage of stealth is that torpedo build viable on other ships that have five tac slots but no Enhanced Battle Cloak. It would certainly be an interesting thing to try on a Dreadnaught Cruiser.:rolleyes:

    And I know how you feel, I was once killed by the plasma burn of my own Omega Torp. I wonder where my ship downloaded to?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    Pitty all textures/models will be invisible when spam begins in pvp :rolleyes:
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    olafr20041974olafr20041974 Member Posts: 21 Arc User
    edited April 2013
    Well thats fantastic. Login impossible. Liveserver = no...Tribble = no...
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    tebsutebsu Member Posts: 372 Arc User
    edited April 2013
    just trying to update.. its damn slow, download takes hours and i have a 100mbit internet connection..
    What ? Calaway.
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    rextorvan36rextorvan36 Member Posts: 150 Arc User
    edited April 2013
    tebsu wrote: »
    just trying to update.. its damn slow, download takes hours and i have a 100mbit internet connection..

    seems there's an open beta starting up that's sharing traffic....
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    edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    seems there's an open beta starting up that's sharing traffic....


    seems pretty unfair to block all games for a open beta.
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    milen93milen93 Member Posts: 55 Arc User
    edited April 2013
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2013
    Loving the new textures. Makes the game look much better, especially at full detail.
    I agree on one thing though. For all the great new textures, why do consoles still look so low res and pixelated?
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





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    astro2244astro2244 Member Posts: 623 Arc User
    edited April 2013
    Have u ever seen a Defiant firing weapons while still cloaked??? if they keep these stats as it is, and u somehow decide u join PvP (which i doubt u will, with u being a PvE player) being attack by those ships while they firing Transphasic Torpedoes taking about half or all ur Hull points from a High Yield III in a single alpha strike or getting killed by a single Breen Cluster Torpedo attack, all of that with the T'varo attack which u can see the ship for less than 1 sec then it goes back into cloak... you will be crying ''Nerf''

    and like i said b4... i done this a thousand times with a B'rel Refit with only 3 tactical consoles, so if these stats is kept as it by the time of the expansion release, alot of ppl including me will abuse the T'Varo Warbird and it will make the Jem'Hadar Attack Ship for what it look like... A Bug!

    I find it quite amusing that people want to make the jem'hadar bug ship some uber I win ship. something that it never was in star trek, it was disruptor and phaser fodder.
    The only advantage the bug ship ever had was overwhelming numbers. It was never supposed to be a capital ship.
    [SIGPIC]583px-Romulan_Star_Empire_logo%2C_2379.svg.png
    [/SIGPIC]
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited April 2013
    captaind3 wrote: »
    It's amazing how dark Earth looks without the atmosphere reflecting light...very depressing.



    I know the difference between the cloaks, that's why I had "E" in front of it.

    So the T'Varo is the only fleet Romulan ship with an Enhanced Battle Cloak.

    You clearly know what you're talking about, no doubts there, so I have two questions.

    First you're crushing people with the B'Rel retrofit using the tactics and equipment you describe. And by your testimony the Fleet T'Varo is overpowered. So would anyone notice? Someone builds an uber torpedo boat T'Varo, but are the additional two tactical consoles really going to produce that much more damage that it's noticeable, since you can already annihilate the opposition with only three. Do you feel that there is a drawback in removing the fifth tac console that would harm the flexibility of other builds. And I would also like to point out that you are speaking of this in relation to a very specific build that not everyone would use.

    Second, aside from the obvious advantage of stealth is that torpedo build viable on other ships that have five tac slots but no Enhanced Battle Cloak. It would certainly be an interesting thing to try on a Dreadnaught Cruiser.:rolleyes:

    And I know how you feel, I was once killed by the plasma burn of my own Omega Torp. I wonder where my ship downloaded to?

    If u ever fought KDF in pvp u would know that B'rel Torpedo ships is not that rare, but this my current set up is Borg Mk XII deflector (using for increase hull and 5 aux) 2x KHG peice shield and engines (25% bonus torp dmg and more aux increase set bonus), 2x Breen cluster torp[fore & aft], 3x adv fleet transpahsic torp [Fore] (due to higher spike dmg than rapid fire Mk XI versions), Rule 62 console (11% torp and mine dmg), Zero-point console (1.8 subsystems, 1.8 crit), assimilated console (0.92 crit, 9.2 crit sev, 5 aux) 3x Mk XII transphasic compressors (very rare 30%+ dmg each), tachyokinectic conveter (22.9% turn rate, .72 crit, 7.2 crit sev) 3x Mk XII neutorium console, technician doff with 25+ aux when cloak, 3x projectile weapons doff 20% chance reduce by 5 sec (very rare), Romulan Hyper plasma torp or Hargh'peng torp [aft], 2 tac rommie boff (2 superior Operative traits stacked) 1 sci rommie (subterfuge trait) and 1 human eng doff (leadership trait - marauding boff). normally my tactics is attacking cruisers from the rear mostly and attack escorts from above since the climb rate in this game is 2D for space combat so it will be harder to them to attack back. also an advantage in stealth torp boats is u don't have to put power into weapon or shield subsystems which u can max out ur speed and aux subsystem instead.

    as for the T'Varo 2 extra tac consoles compare to the B'rel and 3 tac boff stations with rommie with operative traits i think it would be overpowered... 60%+ dmg from 2 consoles, 3 rommies with superior operative trait 2% crit, 5% crit sev and 15% recharge speed for cloak each. and that does not count the rommie player having a operative trait also if they choose it. and not to mention the ship have 33k hull compare to 24k hull to the fleet B'rel. i don't think there would be no draw back if the T'varo uses 4 tac console due to the fact the Enhanced Battle cloak alone could compensate for it. and if u ask me i think the extra console slot should go to the sci.

    there is some players i seen b4 using Jem'hadar Dreadnoughts using Romulan hyper torps as their primary weapons, using 3x projectile weapons doff managing to clear out STF's in a very short time.


    Yanin Vismitananda - I.K.S. Shenyang
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    silverfaustxsilverfaustx Member Posts: 262
    edited April 2013
    Bridge officers have had sensitivity training and now give each other more personal space on the character select screen.

    :)
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    astro2244astro2244 Member Posts: 623 Arc User
    edited April 2013
    If u ever fought KDF in pvp u would know that B'rel Torpedo ships is not that rare, but this my current set up is Borg Mk XII deflector (using for increase hull and 5 aux) 2x KHG peice shield and engines (25% bonus torp dmg and more aux increase set bonus), 2x Breen cluster torp[fore & aft], 3x adv fleet transpahsic torp [Fore] (due to higher spike dmg than rapid fire Mk XI versions), Rule 62 console (11% torp and mine dmg), Zero-point console (1.8 subsystems, 1.8 crit), assimilated console (0.92 crit, 9.2 crit sev, 5 aux) 3x Mk XII transphasic compressors (very rare 30%+ dmg each), tachyokinectic conveter (22.9% turn rate, .72 crit, 7.2 crit sev) 3x Mk XII neutorium console, technician doff with 25+ aux when cloak, 3x projectile weapons doff 20% chance reduce by 5 sec (very rare), Romulan Hyper plasma torp or Hargh'peng torp [aft], 2 tac rommie boff (2 superior Operative traits stacked) 1 sci rommie (subterfuge trait) and 1 human eng doff (leadership trait - marauding boff). normally my tactics is attacking cruisers from the rear mostly and attack escorts like ships from above since the climb rate in this game some what 2D for space combat so it will be harder to them to attack back. also an advantage in stealth torp boats is u don't have to put power into weapon or shield subsystems which u can max out ur speed and aux subsystem instead.

    as for the T'Varo 2 extra tac consoles compare to the B'rel and 3 tac boff stations with rommie with operative traits i think it would be overpowered... 60%+ dmg from 2 consoles, 3 rommies with superior operative trait 2% crit, 5% crit sev and 15% recharge speed for cloak each. and that does not count the rommie player having a operative trait also if they choose it. and not to mention the ship have 33k hull compare to 24k hull to the fleet B'rel. i don't think there would be no draw back due to the fact the Enhanced Battle cloak alone could compensate for it. and if u ask me i think the extra console slot should go to the sci.

    there is some players i seen b4 using Jem'hadar Dreadnoughts using Romulan hyper torps as their primary weapons, using 3x projectile weapons doff managing to clear out STF's in a very short time.


    Yanin Vismitananda - I.K.S. Shenyang




    Romulan race are supposed to have certain gimmicks to draw people in to play just like Kdf has certain gimmicks, If you want Kdf perks roll a Klingon, if you want rommie perks roll a rommie. Whether it will be op isn't known for sure just speculation. so wait till it comes out before passing judgement. If it is everyone knows the nerf bat is always swung at the end of the day anyway, so theres not really anything to worry about with this ship.
    [SIGPIC]583px-Romulan_Star_Empire_logo%2C_2379.svg.png
    [/SIGPIC]
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    zerobangzerobang Member Posts: 0 Arc User
    edited April 2013
    looking outside D'Tan's window in the Flotilla...

    i see the EDGES of Spaaaace...

    http://i.imagebanana.com/img/nh5eskr3/GameClient2013043019223219.jpg
    http://i.imagebanana.com/img/jyxjjdmf/GameClient2013043019223219_r.jpg

    http://i.imagebanana.com/img/9um1pilk/GameClient2013043019224021.jpg
    http://i.imagebanana.com/img/9j6lcfwr/GameClient2013043019224021_r.jpg

    http://i.imagebanana.com/img/3s6ic6h7/GameClient2013043019225173.jpg
    http://i.imagebanana.com/img/48rfkegt/GameClient2013043019225173_r.jpg


    PS: i'd recommend to place a few Ships out there... maybe add something that looks like hull of the own Ship / Station that we are supposed to be inside of...


    -> then walked to the tailor... looked around tailor options (still no Romulan Head Tattoo in there -.- )... cancelled... 2 steps around and client crashed... hmmm yah...

    reloading now to look around for new textures


    //edit:

    actually scratch that... it's not the space box, it's the windows glass reflection that is making these odd shapes

    i get even weirder *reflections* on the Captains Table:
    http://i.imagebanana.com/img/cj078wq6/GameClient2013043020260780.jpg
    [SIGPIC][/SIGPIC]
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    kirksplatkirksplat Member Posts: 0 Arc User
    edited April 2013
    Thanks for the pathing Foundry fixes. I hope that helps a lot of folks who used those maps, only to find out that pathing was bad.
    [SIGPIC][/SIGPIC]
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    skyywalk3rskyywalk3r Member Posts: 31 Arc User
    edited April 2013
    I've made it to "neutral no more". However, when i claim my new ship, nothing happens. ive claimed my new ship five or six times but the mission wont acknowledge this objective. I cant drop the mission or progress further. :mad:
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