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Official Romulan Ship and Singularity Mechanic Feedback Thread

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  • edited May 2013
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  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    With the RCS change i think its ok now, though id still like to have all ships upped by 2, but its better then it was.

    With no RCS, just points in thrusters and decent engine power with junk engine i could get 10 degrees per sec, which is higher then was the galaxy can right now before the changes.
    With a good 35% RCS + thrust skill + good engine, decent engine power 50+ you should be at 14 or so easy which is what an assault cruiser is now with it.

    Use Aux to Damp 1 for increased turn and you can get 20 prolly without a prob with no need to cloak, throw in a Tac converter etc and your good.
  • edited May 2013
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  • drachenfelesdrachenfeles Member Posts: 163 Arc User
    edited May 2013
    after last tribble patch I'd noticed strange thing, sometimes my power levels stuck on mid-low values (~40-60) and won't go up regardless fight is over etc, when I go full impulse i drains them down to 5 all right, but then they won't come back normal

    it happened twice, it appears it fixed itself somehow during skirmishes, but way I see it it's a bug
  • lnterphaselnterphase Member Posts: 12 Arc User
    edited May 2013
    The D'Deridex is far, FAR away from being ok.

    It's a totally situational ship, and I'll explain why.
    For the options you can get to set this up, it can:
    1) Maneuver OK, with the right BOFF powers or abilities, like the cloak, are ready to use
    2) Damage output is OK at best, again, when situational powers are available.
    3) Survivability is still weak, even when situational powers are available, due to lack of maneuverability.

    But it can't do ANY 2 of these things ok at the SAME TIME. There is either not enough power in the right system, at the right time, and by the time you wait for it to get there, it's either too late, or it's a major struggle while you burn all your abilities waiting to die. Or it fly's into another 'situational' scenario, but its 'situational' abilities are on cooldown.

    So, if any of these 'situational' abilities is not available to use when you need them, this ships performance is just terribly BAD. And there is no way to enough of these 'situational' abilities available often enough.

    And the -10 power to all subsystems from the Singularity Core increase this 'situational' problem.

    For a ship with 1500 crew, why would I want to have to micromanage things in this way? No one has anything to do, except die in huge numbers, horribly and often, thus making this already poor performing ship even worse?

    Besides, it's just NOT FUN.

    And escort can usually do 'something' close to 100% of the time. Science ships are close enough to that to be useful. Except for a heal-boat, relying on a team for survivability, Cruisers like this one have large amounts of 'downtime', as it they spend far more time getting ready to do something than actually doing it.

    Where a ship like this is ok, an escort is unchallenged, where that same escort is challenged, this ship is doomed.

    No amount of 'situational' ability is going to fix this ship, no consoles can fix it, its flawed at its very core. When you run out of 'situational' ability, and you will OFTEN, you're going up *that* creek with no paddle.

    Cryptic, want to release a version of this ship that people can really get excited about? Here is your template.

    Breen Chel Grett Crusier

    Change it slightly if you must, but keep it closer, much closer to this that what you have.
    Too different from the Galaxy? Overhaul the poor Galaxy, its over 20 years later, surely we have the technology, its long, long overdue. Someone could probably do it on their lunch break.

    Think of the $$$ you would make.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Regarding the D'deridex, different people want different things. There are folks just plum happy about the D'deridex as it is now. There are folks that think those folks are plum crazy. There are folks that picture the D'deridex as a ship that it was never shown to be. There are folks that think those folks are picturing something crazy.
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    and then there is the plain crazy cryptic dudes that think singularity abilities are worth that much power ;-)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    kamipoi wrote: »
    and then there is the plain crazy cryptic dudes that think singularity abilities are worth that much power ;-)

    What Career do you normally play?
    What kind of Ship do you normally fly?

    I'm just curious, been meaning to ask somebody when they made a comment like this - but I keep forgetting...lol, lucky you, eh?
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    indeed im a science and its hard enough to get a competitive ship seeing how they crushed most abilities last year.

    as to the ship question science ships of various flavors

    im sure you remember those posts but alas cryptic did not go back to work with them they just keep pushing each expansion as a buff to science then not fufilling it

    P.S.
    im not asking them to remove the power drain completely half drain would be more balanced with the actual results from the singularity abilities or just make them optional with the drain either wholly removed or half removed
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    kamipoi wrote: »
    indeed im a science and its hard enough to get a competitive ship seeing how they crushed most abilities last year.

    as to the ship question science ships of various flavors

    im sure you remember those posts but alas cryptic did not go back to work with them they just keep pushing each expansion as a buff to science then not fufilling it

    P.S.
    im not asking them to remove the power drain completely half drain would be more balanced with the actual results from the singularity abilities or just make them optional with the drain either wholly removed or half removed

    Just one of those things where I was trying to gauge how many folks might be Science and think them somewhat redundant or Tac/Eng and think Sci useless sort of thing.

    I'm not defending it as much as I once was. The x/15 for Fed/KDF changed that. With the Roms sporting x/15 and the Fed/KDF sporting x/25...there was some wiggleroom, etc, etc, etc to lessen the impact - pass off the brunt of the loss elsewhere and still keep up. That's just not the case now...meh.
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    i understand why they want to take power away but again they dig too deeply and frankly it just makes it pointless to be a romulan sci as all the rommies might be able to muster is exactly what klink bops do now decloak alpha cloak run away singularity abilities won't be used as such since they wont have the chance to charge the only one i think might get used is the jump at charge level 1 to escape....
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  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    wardcalis wrote: »
    D'Dex needs a 7.5 base turn and the power drain should be -5 to all subsystems not -10

    Use both D'Dex consoles and you get a 7.5 base turn.

    And nothing is going to change about the power drain anytime soon so get used to it. Go back a few pages and read up how to negate it.
    ACCESS DENIED
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    pick klingon ;-) buy plasmatic leech bird win!
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    New Ha'feh details:

    Great you addded details.

    Except the H'afeh is now covered in red ligts. This would be the first Romulan ship that uses Red for lighting. Seems very out of place
    [SIGPIC][/SIGPIC]
  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    kamipoi wrote: »
    pick klingon ;-) buy plasmatic leech bird win!


    stop tempting me with that! want to stay with my fed fleet lol

    *edit* just realized stupid quote system messed up
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  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    Far as im aware the +2 turn from the set isnt to base turnrate but rather like an RCS console and adds +2 to total. If it added it to base it would be 7.5 + rest of stuff vs 5.5 + rest of stuff +2. Will end up being very diff numbers.

    And the power drain for Singularity cores is to much in my book at -40 at lower levels is far to heavy a price with already limited power. And since the singularity cores burn any power stored when an ability is used no point in making it that big of a drain. Throw in that the gap between Fed/KDF and romulans start off at -40 power and then we add in the fact that warp cores are vastly better at power output the gap only widens.

    -20 is more balanced. The singularity powers are nice but not overly useful, battle cloak is the same if used poorly itll cost you your ship. Romulan ship cores already have enough down sides to balance it out without the drain being so steep.

    They take time to charge.
    The powers are weak.
    They provide less power.
    Once used they cant be used for 1 min.
    Once used they have to recharge after 1min is up.
    Once used you lose any +power gained for 1min.
    Must maintain battle to keep charged, hard to make use of that battle cloak and keep core up.

    Id say thats enough to balance them alone.
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  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    that really is the biggest issue with the singularity, it just doesn't make any sense what the devs really wanted out of the setup.

    Thanks to the -40 power loss, probably a good 80-90% of captains are going to just run full charge to get the +15 to shields, engines or auxilary. They'll still use the battle cloak but they'll never use any ability other than maybe quantum absorption.

    So then, WHAT WAS THE POINT OF THE POWERS?

    Whats the point of the powers if no one is going to use them?
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  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    neok182 wrote: »
    that really is the biggest issue with the singularity, it just doesn't make any sense what the devs really wanted out of the setup.

    Thanks to the -40 power loss, probably a good 80-90% of captains are going to just run full charge to get the +15 to shields, engines or auxilary. They'll still use the battle cloak but they'll never use any ability other than maybe quantum absorption.

    So then, WHAT WAS THE POINT OF THE POWERS?

    Whats the point of the powers if no one is going to use them?

    The shockwave is great against spam.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    toiva wrote: »
    The shockwave is great against spam.

    but good enough to give up the +15 power you get from the full singularity?
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    neok182 wrote: »
    but good enough to give up the +15 power you get from the full singularity?

    You get +5...then up to an additional +10 at 5pips. Using the Singularity Ability costs you 10 power, not 15...
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    The more I fly the Ha'feh the more all the Red lights bug me.

    This is the only Romulan ship ever with red lights.
    [SIGPIC][/SIGPIC]
  • neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    You get +5...then up to an additional +10 at 5pips. Using the Singularity Ability costs you 10 power, not 15...

    True. but even then, is taking out pet spam and torps worth 10 shield power?

    Personally i say no. I rather have the power and just absorb the attack. On my fed i never worry about pets or torp spam. even on my defiant i can take the beating.

    And lets also keep in mind that at +15 it's really only +5 compared to fed/kdf.

    And my warp core on tribble adds +8 energy to my shields and +5 to my engines. Romulan core at the same rarity, only gives +5 to +15 to one power. which maxes out to really only being +5 to one power at max compared to fed/kdf. again proving the point i made in my topic that warp cores are superior to singularity cores.

    I would love to run a warp core on my romulan ships. i'll gladly lose the bonus to the singularity power to get an always on power boost so i can actually use my abilities instead of keeping the singularity maxed to get the max power output.
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  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    there are four lights!

    i mean wait why red? taco save us get the modeler to change those please!

    also the power will force ships of the romulan kind to specialize so much they will not be fun to fly
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    neok182 wrote: »
    that really is the biggest issue with the singularity, it just doesn't make any sense what the devs really wanted out of the setup.

    Thanks to the -40 power loss, probably a good 80-90% of captains are going to just run full charge to get the +15 to shields, engines or auxilary. They'll still use the battle cloak but they'll never use any ability other than maybe quantum absorption.

    So then, WHAT WAS THE POINT OF THE POWERS?

    Whats the point of the powers if no one is going to use them?

    Indeed this is one of the pitfalls of game designing. Every time i see a cooldown power in a game over 2mins i think to myself man they really didnt want anyone to use this right? The higher the cooldown the rarer the use of that power because people know its a "Oh Sh*t" button and to save it for the last min, but since you die and respawn/revive in most games people will put off using it completely just so its still available later.

    End result its NEVER used. We run into the same problem with Sing cores not cause of the cooldown but the overall penalties. We spend a ton of skill points to mitigate the power loss, *which id do on any ship any how* but even mitigated we lag way behind in power.

    So we charge our cores to get +10 power. +10 power to a fed/kdf ship is nice but not critical, 10 power to a rom ship who is -40 in the red? Totally vital. So am i going to blow that power for over a min+ for a gimick weak power? Sure, if its the last thing in a fight and i wont need to do anything for a while after anyhow. But aside from that? NO WAY IN HELL.

    -20 power is fair and balanced. No matter how we try to make that up the gap is still there cause anything we can do a fed/kdf can do as well. And the sing powers just dont justify -40. They are nice, they are handy, but they are over all weak. Energy overcharge for example just does CRF for cannons and turrets but does LESS dmg. Sing jump gives a grav well but its weak and i see frigate npc fly away from it. Absorption is good but doesnt last long enough vs another person to be much of a deciding factor.

    -20 power, and sing cores keep charge thats built out of combat, those 2 changes would make it all even. At current -40 power is far over estimating the value of the sing powers. And it seems they balanced the -40 vs the use of all 5 powers, problem is, you can only use 1 every min. So really it should be balanced around 1 power not 5.
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  • lostusthornlostusthorn Member Posts: 844
    edited May 2013
    Well, i think the most important question in this whole discussion is:

    Why did the devs felt the need to have the singularity powers in the first place?
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    f2pdrakron wrote: »
    No, its not.

    I dont necessary agree with the singularity powers but they are in, they work as a console that scales up to 5 different abilities, its pretty much 5 consoles into 1.

    Now you have to balance that so the side that gets it doesnt get overpowered so what they can do is take away shields, take away hull, take away power or take away console slots.

    They taken away the least problematic part because we can easy offset the drain at lv 50, under that ... yes, its a problem but then again flying a Miranda at lv 1 and at lv 50 are entirely different experiences.

    What I see is people complain on how they cannot play with their Warbirds as they do with ships on Fed and KDF side that leads me asking if you want to play as a KDF or Fed then play as KDF or Fed, they intend for Romulan ships having different behavior and as much I might not agree with it, fact is I am not going to say "flush this whole mechanic out of the game" because I know they are not going to do that.

    That leads me to the alternative ... you want -40 power or flying a B'rel without universal stations and far, far less turn rate? because its either -40 or something that far hurts more, either way Singularity powers are not going to go out so think carefully on what you want to lose.

    I suggest you try reading my post again man. No where did i say take them out, nor did i say i wanted to fly the ship like a carbon copy. I said to balance the usefulness of the powers they had to be considered as 1, and to that effect -40 for 1 power every 2mins roughly to charge it, would you give up 40 power for 1 cstore console even if it threw in a battle cloak? I wouldnt.

    Cloak while nice for an alpha is tricky to use in pvp and pve with torp and mine spam. And a single special every 2 mins needs to be a real game changer like a buffed lance that lands a crit. Lets break down the powers.

    Plasma shockwave, great for killing fighters and spam. Bout it, nothing a volley of FAW/CSV cant do with ease, not something worth 40 power. Sing jump, weak easily escape able grav well, with a straight jump in your forward direction, not far enough to escape much of anything, leaves your back to your enemy more then likely, not worth 40 power.

    Warpshadow, not really useful at all, -40 power? ya right, though it is spiffy looking but bout all. Now down to the best 2. Energy overcharge, now with beams its about like firing BO 0.2 not BO1 increases beam dmg a lil bit bout a tac console worth, worth 40 power? no. Using cannons its a CRF with decreased dmg not increased, totally worthless.

    Last Absorption, Gives good temp shield and hull, lasts decent duration. Could be a game changer if timed right, worth 40 power? Maybe.

    Keep in mind im counting these at FULL 5 charge at their maxium usefulness.

    1 out of 5 is a maybe on effectiveness for the price. Battle cloak for -40 power? BC is over rated even in good hands its not easy to use. Torp and mine spam by players and npcs means you gotta go a long way before you can use it. D'd running that far? not likely, most good pvpers wont let you run, and most endgame content like borg? Ya drop that shield vs the queen, btw borg target you cloaked or not. Watch donatra decloak and fire a blast right at you while your cloaked it blows.

    Im not saying remove them, or increase their power, im saying the price for them is to high. Its cost to gain simple as that. -20 power makes sing cores more balanced -40 is just to high for what you get.

    I personally like the ships, even as they are, but i dont look forward to trying to do a lot of stuff at endgame with it the way it is. Anyone thinking BC and sing powers are gonna be hugely helpful in pvp/endgame pve is gonna be disappointed. Tric mines/tholian mines + torpedos will crush those hopes and dreams.

    Even if nothings changed ill play rom when it goes live. But -40 power will be a steep curve for a lot of players, just hope its not so steep it makes people go back to Fed/KDF because of it. If players want to play those factions i want it be because they like them, not because of to high a price. I like things balanced so people chose what they like and arent shoe horned into something because its the best option.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited May 2013
    out of all 5 powers I'll rank in what i use

    1) Quantum Absorption, this one is a dead give away, having extra hull and a useful shield regen for 30 seconds is great....hell with the rank 1 of this power on my guardian class i have an extra 13k hull.

    2) plasma shockwave....extra damage is always good...though this can probably be cleaned by HE

    3) Overload (cant remember the exact name), This is REALLY nice...it combines BO and rapid fire when using beams and cannons/turrets...its the equivalent of a rank 1 for both....and at level 5 its lasts for more than 15 seconds (cant recall exactly), it pretty much upgrades the firing cycle or all the energy weapons, instead of it being a onetime use like BO is.

    4) Warp shadow...eh, the fact they dont do anything except fly around and very rarely fire a weapon (maybe 5% of the time) makes this power pretty useless...especialyl since if i keep firing after using it the enemy will retarget me anyways.

    5) Singularity jump....utterly useless....its damage is near non existent and its pull is TRIBBLE also....I get MORE use from a GW than this power....and a 5 km jump forward....not really that great.
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