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Official Romulan Ship and Singularity Mechanic Feedback Thread

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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    neok182 wrote: »
    Though all that math was done as an eng captain and i'm currently still planning on playing tac. though i guess i may change that.

    That math wasn't done as an Eng Captain. I separated out what was and what wasn't. The step by step wasn't done as an Eng. For an Eng, add in another 10 power to each subsystem at the end from the EPS Manifold Efficiency trait from cycling EPtX/EPtY. He/she could also get an additional boost from using a battery - which also opens up using a Battery DOFF. Also, one could also add a WCE DOFF for the potential boost from cycling the EPtX/EPtY. Heck, one could eat the loss on Aux and run AtB for additional boosts to power.

    Yes, the Warbird will always have lower power - but depending on the build, that may not even be noticed because of where that lower power ends up being.

    As is, there's a lot of "wasted" power on Holo. There's going to be even more "wasted" power with LoR for Feds/KDF...while the Roms will generally be getting into that sweet spot.

    Yep, it's going to require certain builds (but for some of us, the builds will be no different than what we already run) and they'll require certain gear (but again, it tends to be gear that's run or some sort of equivalent gear is run...etc, etc, etc).

    Like many though, and I'm glad it was pointed out as a bug, I nearly crapped myself with the 85 cap thing. Even a -10 cap thing would be bad. It's one thing to lose power on the bottom end, it's entirely another thing to lose it on the top end.
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    neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    poeddude wrote: »
    You were doing well until this.

    Efficiency is based on where the power level is SET. 15/25 = 25/25 as far as the skill is concerned.

    true, but you can set romulan ships to /15 instead of /25 which is what he did.

    You have to click on power to weapons and engine and auxiliary will drop to /15 and then you can lock them there.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    poeddude wrote: »
    You were doing well until this.

    Efficiency is based on where the power level is SET. 15/25 = 25/25 as far as the skill is concerned.

    Look at what I posted.

    x/15
    x/25

    It's not 15/25 vs. 25/25.

    It's 15/15 vs. 25/25.

    edit: If they go back to the 15/25, though...yep - everything would have to be recalculated again.
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    neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    That math wasn't done as an Eng Captain. I separated out what was and what wasn't. The step by step wasn't done as an Eng. For an Eng, add in another 10 power to each subsystem at the end from the EPS Manifold Efficiency trait from cycling EPtX/EPtY. He/she could also get an additional boost from using a battery - which also opens up using a Battery DOFF. Also, one could also add a WCE DOFF for the potential boost from cycling the EPtX/EPtY. Heck, one could eat the loss on Aux and run AtB for additional boosts to power.

    Yes, the Warbird will always have lower power - but depending on the build, that may not even be noticed because of where that lower power ends up being.

    As is, there's a lot of "wasted" power on Holo. There's going to be even more "wasted" power with LoR for Feds/KDF...while the Roms will generally be getting into that sweet spot.

    Yep, it's going to require certain builds (but for some of us, the builds will be no different than what we already run) and they'll require certain gear (but again, it tends to be gear that's run or some sort of equivalent gear is run...etc, etc, etc).

    Like many though, and I'm glad it was pointed out as a bug, I nearly crapped myself with the 85 cap thing. Even a -10 cap thing would be bad. It's one thing to lose power on the bottom end, it's entirely another thing to lose it on the top end.

    sorry i missed that, was a huge post lol.

    So looking through your math i should be running, before EPTX

    125(136)/100
    74/30
    57/15
    49/15

    and thats not bad at all, i could even drop weapons to 90 to add some more power to engines or shields. Also i most likely won't put 3 points in aux and i'll put them on engines or shields since i don't plan on using many abilities for aux power.

    but even as is, that is not a bad setup and i wouldn't have an issue with it. And i'm planning running the adapted maco deflector and engine and the engine gives +3.8 weapons, shield and auxilary.
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    dkshadow9498dkshadow9498 Member Posts: 0 Arc User
    edited May 2013
    neok182 wrote: »
    Veteran hull material is confirmed, just not for launch.

    Same with all veteran costumes and the 1000/day ship. All coming later.

    I did see the 1000 day ship was coming, I was hoping for the vet skin and I didn't see anything about a Vet costume, that's sweet, thanks.
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    umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    I am very disappointed in the latest ship update for Tribble.

    First, there's the Tiercel... which really is a squished kitbash of the Kestrel with only a single set of wings swooping down along with Dhelan-copy pasted detailing like the rear fins and nacelles.

    Then, there's the fleet ships... who'se material is IMHO ugly in the extreme. I'm not sure of what is going on lately with materials, but it seems like there's an unpleasant trend of having Romulan ship materials making them look fissured rather than appealingly plated. It's like the seams have to be accentualized more than the plating - yuck.

    And that's a real shame, because you had something good going with your refit ships. And there's probably too much work involved/not enough time to make any fix even if the Devs were so inclined.

    ...I really hope your veteran ship materials will improve on that.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    edit: If they go back to the 15/25, though...yep - everything would have to be recalculated again.

    Or...if they change it so everybody could x/15 (like they just did), then it would be a case of having to redo the calculations to see the differences between Rom and Fed/KDF.

    Basically, the Fed/KDF can match x/15's of the Eng/Aux while still having that +40 wiggle room. That opens up some interesting mixes for Fed/KDF...

    ...oh well.
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    zepharynthezepharynthe Member Posts: 169 Arc User
    edited May 2013
    I have looked and looked but the Romulan ships evidently have no display cases. Is this going to remain a non-feature for Romulans as it is in the Jem'Hadar ships (and I understand Tholian)?

    All these ships need a display area even if the interior just has a single plain cubical with just that display case in it. The Jem'Hadar assault carrier has a console on the bridge for displaying trophies, but it's broken because there's no display stand and shelves to put anything on (I'd really like to put my Crystalline Entity display in mine).

    Come on Cryptic how about fixing this on the Romulan ships at least, before you go live.
    I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man.
    Every government degenerates when trusted to the rulers of the people alone. The people themselves are its only safe depositories. Thomas Jefferson (et al)
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    syntrossyntros Member Posts: 0 Arc User
    edited May 2013
    I wonder why there is no extensive complaining about the lack of science ships for end game. As far as i can see we have only 1 specific science ship out of the 7 fleet ships. Additionaly the Mogai was changed from an interesting/science leaning escort to a boring/engineering leaning destroyer (imho, but i think i'm not the only one).

    Are there any dev comments about this issue i overlooked?

    P.s.: Oh, and to add insult to injury the Ha'nom is the most boring of all Cryptic Designs i know of. (imho of course ^^)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Ha'nom (SA)
    MU Ha'nom (SA)
    Fleet Ha'nom (VA)

    ...as actual Science Vessels w/ Cmdr/LCdr Sci and 4-5 Sci Consoles.

    T'varo Retro/Fleet T'varo
    Lt Sci
    LCdr Uni
    3 Sci Consoles

    Dhelan Retro/Fleet Dhelan
    LCdr Sci
    Lt Uni
    3 Sci Consoles

    D'deridex Retro/Fleet D'deridex
    LCdr Sci
    En Uni
    3 Sci Consoles

    There has been mention of depending on how well Roms generate revenue the possibility of other ships. Even the Romulan Science Vessel from the shows has been mentioned in podcasts.

    Would be curious if they did the Temporal Destroyer/Temporal Science Vessel down the road using that model.

    And of course, don't forget those five Singularity abilities are variants/themed/etc of/on Sci abilities.

    edit: also have to remember we went from no Sci ships to a couple of pseudo Sci to getting the Ha'nom...it's been a process.
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    neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    Really annoying that romulans/remans can't have efficient.

    Only way i can get efficient on my crew is to either make my character an alien, which i really don't want to do, or use my preorder borg boff, which can't be trained by another captain so if i don't play as eng i can't train EPTX 3, or anything else

    Guess the only hope is that the reman borg boff or the liberated romulan species can get efficent and still have the romulan/reman traits.

    *edit*

    Would be curious if they did the Temporal Destroyer/Temporal Science Vessel down the road using that model.

    In a few comments in blog posts devs stated that a temporal romulan ship is planned but just not for launch, like the 1000/day ship.
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    symetreus69symetreus69 Member Posts: 0 Arc User
    edited May 2013
    Ha'nom
    MU Ha'nom

    They are not really VA ships. All of the current VA retrofit ships have their unique consoles going for them. People with the vet token and those who bought the legacy pack who lov SCI (myself included) are incredibly pissed off that there is no VA Retrofit sci ship.
    Lifer since headstart!
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    edit: took a deep breath instead

    those can be helpful

    ahhhh, ohhhh, better...
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    stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    They are not really VA ships. All of the current VA retrofit ships have their unique consoles going for them. People with the vet token and those who bought the legacy pack who lov SCI (myself included) are incredibly pissed off that there is no VA Retrofit sci ship.

    That would require first and foremost a science ship to retrofit (which will be coming once the Romulan Science Vessel gets added, but that's neither here nor there).

    Bottom line: Roms have more than one dedicated science vessel thanks to the children of Ha'apax. That's more than the KDF can say more than half a decade after it was introduced as a faction.
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    guglifguglif Member Posts: 88 Arc User
    edited May 2013
    If I'm not wrong, the Ha'Nom and Ha'Fax use the old Ha'apax models atm. As they *should* be the two separated versions of the Haakona, can you PLEASE use the splitted haakona models on them?? They're much better from what I can see from the screenshots
    (you know, I'm going to buy one :D but they'd be much better - and appealing - with the haakona model and textures :mad:)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    guglif wrote: »
    If I'm not wrong, the Ha'Nom and Ha'Fax use the old Ha'apax models atm. As they *should* be the two separated versions of the Haakona, can you PLEASE use the splitted haakona models on them?? They're much better from what I can see from the screenshots
    (you know, I'm going to buy one :D but they'd be much better - and appealing - with the haakona model and textures :mad:)

    If they introduce Retros of the Ha'nom and Ha'feh, I could see them potentially doing that. Given that the Ha'apax/Ha'feh/Ha'nom are on the same level - that it's not the Haakona/Ha'feh/Ha'nom...don't see them doing that (and actually hope they don't). I'd rather they add Ha'feh & Ha'nom Retros...which could have those models.
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    guglifguglif Member Posts: 88 Arc User
    edited May 2013
    If they introduce Retros of the Ha'nom and Ha'feh, I could see them potentially doing that. Given that the Ha'apax/Ha'feh/Ha'nom are on the same level - that it's not the Haakona/Ha'feh/Ha'nom...don't see them doing that (and actually hope they don't). I'd rather they add Ha'feh & Ha'nom Retros...which could have those models.

    I wouldn't be so sure.
    If I recall correctly, the original Ha'apax couldn't split into two parts, only the haakona can.
    This says, basically, that the Ha'nom and Ha'feh, if put together, will make not a Ha'apax, but a Haakona
    So having the same model would be right given the fact that the console clearly states that the two ships you split in are the Ha'nom and Ha'feh. Maybe the retros-style texture not, but the model yes
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    guglif wrote: »
    I wouldn't be so sure.
    If I recall correctly, the original Ha'apax couldn't split into two parts, only the haakona can.
    This says, basically, that the Ha'nom and Ha'feh, if put together, will make not a Ha'apax, but a Haakona
    So having the same model would be right given the fact that the console clearly states that the two ships you split in are the Ha'nom and Ha'feh. Maybe the retros-style texture not, but the model yes

    Originally, there was:

    Ha'apax
    Fleet Ha'apax
    Haakona (Ha'apax Refit)
    Fleet Ha'apax Refit

    The Ha'apax was Eng. The Fleet Ha'apax was Eng.
    The Haakona was Sci. The Fleet Ha'apax Refit was Sci.

    The Haakona Separation console could be used on the Haakona, Fleet Ha'apax, or Fleet Ha'apax Refit.

    All four shared the same model.

    That was changed.

    Ha'apax
    Ha'feh
    Ha'nom
    MU Ha'apax
    MU Ha'feh
    MU Ha'nom
    Haakona
    Fleet Ha'apax
    Fleet Ha'feh
    Fleet Ha'nom

    They still shared the model at that point.

    Later, the model for the Haakona was updated.

    One can look at the Ha'apax and see that it is comprised of the Ha'feh and Ha'nom. One can look at the Ha'feh and Ha'nom to see where they fit together.

    The descriptive text for the Haakona Separation Console states:

    This console allows you to separate your Haakona into two separate ships. You may choose to pilot the Assault Warbird or the Guardian Warbird. This console may be used on any Ha'apax or Haakona Warbird variant, if you own them.

    It does not state the Ha'feh nor Ha'nom in the ship description. If the console states that it does, then I'd recommended submitted that feedback to them so they can update it.

    The descriptive text for both the Ha'feh and Ha'nom state they were developed in tandem with the Ha'apax.

    So again...

    Ha'apax
    Ha'feh
    Ha'nom

    I suppose the question that arises would be:

    "If I purchase the Haakona, does that unlock those individual models for the Ha'feh/Ha'nom/MU Ha'feh/MU Ha'nom/Fleet Ha'feh/Fleet Ha'nom?"

    Or whether there will actually be Refit/Retrofit Ha'feh/Ha'nom that provide some sort of console that can be used on the Fleet variants...

    ...and if that is the case, will there be any sort of 2pc bonus should you use:
    Haakona + Ha'feh Refit/Retro
    Haakona + Ha'nom Refit/Retro
    Ha'feh Refit/Retro + Ha'nom Refit/Retro

    A three piece bonus would be odd given the Ha'feh/Ha'nom are already separated, eh?
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    guglifguglif Member Posts: 88 Arc User
    edited May 2013
    Originally, there was:

    Ha'apax
    Fleet Ha'apax
    Haakona (Ha'apax Refit)
    Fleet Ha'apax Refit

    The Ha'apax was Eng. The Fleet Ha'apax was Eng.
    The Haakona was Sci. The Fleet Ha'apax Refit was Sci.

    The Haakona Separation console could be used on the Haakona, Fleet Ha'apax, or Fleet Ha'apax Refit.

    All four shared the same model.

    That was changed.

    Ha'apax
    Ha'feh
    Ha'nom
    MU Ha'apax
    MU Ha'feh
    MU Ha'nom
    Haakona
    Fleet Ha'apax
    Fleet Ha'feh
    Fleet Ha'nom

    They still shared the model at that point.

    Later, the model for the Haakona was updated.

    One can look at the Ha'apax and see that it is comprised of the Ha'feh and Ha'nom. One can look at the Ha'feh and Ha'nom to see where they fit together.

    The descriptive text for the Haakona Separation Console states:

    This console allows you to separate your Haakona into two separate ships. You may choose to pilot the Assault Warbird or the Guardian Warbird. This console may be used on any Ha'apax or Haakona Warbird variant, if you own them.

    It does not state the Ha'feh nor Ha'nom in the ship description. If the console states that it does, then I'd recommended submitted that feedback to them so they can update it.

    The descriptive text for both the Ha'feh and Ha'nom state they were developed in tandem with the Ha'apax.

    So again...

    Ha'apax
    Ha'feh
    Ha'nom

    I suppose the question that arises would be:

    "If I purchase the Haakona, does that unlock those individual models for the Ha'feh/Ha'nom/MU Ha'feh/MU Ha'nom/Fleet Ha'feh/Fleet Ha'nom?"

    Or whether there will actually be Refit/Retrofit Ha'feh/Ha'nom that provide some sort of console that can be used on the Fleet variants...

    ...and if that is the case, will there be any sort of 2pc bonus should you use:
    Haakona + Ha'feh Refit/Retro
    Haakona + Ha'nom Refit/Retro
    Ha'feh Refit/Retro + Ha'nom Refit/Retro

    A three piece bonus would be odd given the Ha'feh/Ha'nom are already separated, eh?

    Yeah, you're right, my mistake... at this point having a refit variant would be nice... I love soooooo much the textures and models of the haakona. Given the fact that a 3-pc set bonus that would end having a 3-pack would be odd as you stated (and I fully agree), I'd say: make the haakona-style models available to the ha'fex and ha'nom BUT not the texture. You'll unlock it if and when you purchase the haakona. Or maybe viceversa. It wouldn't be bad right? :D
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Rampant Random Speculation Time.../cough

    Raider:
    T'varo Retrofit
    Fleet T'varo


    Raptor:
    Ha'feh
    MU Ha'feh
    Ha'feh Refit/Retrofit?
    Dhelan Retrofit
    Mogai Retrofit
    Veteran Ship?
    Temporal Destroyer?
    Mini-Scimitar?
    Fleet Ha'feh
    Fleet Dhelan
    Fleet Mogai


    Battle Cruiser:
    Ha'apax
    MU Ha'apax
    Haakona
    D'deridex Retrofit
    Scimitar?
    Narada Tactical?
    Narada Operations?
    Narada Science?

    Fleet Ha'apax
    Fleet D'deridex
    Fleet Assault D'deridex?


    Science Vessel:
    Ha'nom
    MU Ha'nom
    Ha'nom Refit/Retrofit?
    Temporal Science Vessel?
    Scimitar Carrier?
    Drone Carrier?
    Fleet Ha'nom
    Fleet Drone Carrier?
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    neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    Rampant Random Speculation Time.../cough

    Battle Cruiser:
    Ha'apax
    MU Ha'apax
    Haakona
    D'deridex Retrofit
    Scimitar?
    Narada Tactical?
    Narada Operations?
    Narada Science?

    Fleet Ha'apax
    Fleet D'deridex
    Fleet Assault D'deridex?

    Forget the Narada. not going to happen because it's part of the new movies and Cryptic does not have any rights to it.

    Scimitar, or possibly a new ship like the oddysey and bortas is going to be the 3 pack.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    neok182 wrote: »
    Forget the Narada. not going to happen because it's part of the new movies and Cryptic does not have any rights to it.

    Scimitar, or possibly a new ship like the oddysey and bortas is going to be the 3 pack.

    Actually...the Narada falls into the soft canon that takes place between the new and old.

    http://en.memory-alpha.org/wiki/Narada

    http://memory-beta.wikia.com/wiki/Narada

    And uh...didn't you see Hakeev's ship?
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    neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    Actually...the Narada falls into the soft canon that takes place between the new and old.

    http://en.memory-alpha.org/wiki/Narada

    http://memory-beta.wikia.com/wiki/Narada

    And uh...didn't you see Hakeev's ship?

    True, but the ship itself is not included in the rights that cryptic has access to, at least not the one seen in ST09.

    Hakeevs ship is a reference to it but still looks very different.

    Also the romulan republic would not fly the modified borg ships. which is why hakeevs ship is probably going to be in the tal shiar lockbox.
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    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited May 2013
    Hakeevs latest version of the ship looks a lot different, the one in earlier patches looked a bit too much like the Narada, that might have been why they changed it.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
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    toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    Nice changes to Ha'Nom and Ha'Feh wings. And other small changes on all Ha' ships. They look more 'finished' now and the different wings (and deflectors) set them somewhat apart.

    Also, Fleet material looks nice on them.

    One thing though, the Dhael didn't end up like I hoped it would. :rolleyes:
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    lostusthornlostusthorn Member Posts: 844
    edited May 2013
    Any pictures of the fleet material yet?
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    neok182neok182 Member Posts: 551 Arc User
    edited May 2013
    It's not the most photogenic material. Any particular ship you want to see? i'll go take a picture.
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    toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    Any pictures of the fleet material yet?

    It's giving the ships a sorta yellowish green glow. Sorry, saw the post too late to take a pic from the ship store.

    EDIT: Oh, and forgot to mention, not only did they tweak the Ha' warbirds, they are now customisable offering the older and newer models. :D
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    lostusthornlostusthorn Member Posts: 844
    edited May 2013
    Oh right, we can see it in the store. Yeah, that looks not bad, rather menacing. I like.
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