This thread is for any feedback regarding Romulan ships and the Singularity Mechanic. Feel free to comment on turn rate, speed, power levels, boff layouts, the singularity mechanic, singularity powers, ship comparisons, anything related to these ships!
This content is only available to players in the Legacy of Romulus Closed beta.
I feel like at least the singularity mechanic is poorly explained. There's a little tooltip that says something like "fighting enemy ships causes a power up in your singularity", but I've not noticed that to be the case, and I'm not entirely sure what result it would have even if it did occur. I do occasionally click the button and get the energy wave, though, which is about as far as it goes.
On a totally unrelated note, the D'Deridex cruiser in the ship purchase screen has a turn rate of two. :P
Errmm is that wrong the T5 Deridex Refit got a Turnrate of 2??
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited April 2013
To answer a couple questions:
-The D'deridex has a base turn rate of 5.5, which is still low, but comparable to the Bortas. I'll check into why it might be displaying so low on the store. Some of the D'deridex's Singularity abilities can help to compensate for the low turn rate, and there will be more details coming on that (as well as the Refit and Retrofit versions of the D'deridex) soon.
-The lower power levels for Warbirds are intentional. Warbirds currently start with a base of 40 power to all subsystems, plus a ship-specific bonus (in the case of the T'liss, +5 Engines and +10 Weapon Power). This is to help counterbalance the power of the Singularity abilities that these ships have access to. We are still iterating on this and welcome player feedback. There are blogs coming to describe some of this further.
I'm not sure if this rightly goes here, but any time I get a new Romulan BOFF, all my other ones suddenly get dropped from their previous assignments. Very annoying.
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
I'm not sure if this rightly goes here, but any time I get a new Romulan BOFF, all my other ones suddenly get dropped from their previous assignments. Very annoying.
That sounds like you might be experiencing a bug. I would recommend reporting it here:
-The D'deridex has a base turn rate of 5.5, which is still low, but comparable to the Bortas. I'll check into why it might be displaying so low on the store. Some of the D'deridex's Singularity abilities can help to compensate for the low turn rate, and there will be more details coming on that (as well as the Refit and Retrofit versions of the D'deridex) soon.
-The lower power levels for Warbirds are intentional. Warbirds currently start with a base of 40 power to all subsystems, plus a ship-specific bonus (in the case of the T'liss, +5 Engines and +10 Weapon Power). This is to help counterbalance the power of the Singularity abilities that these ships have access to. We are still iterating on this and welcome player feedback. There are blogs coming to describe some of this further.
Ships with turn rates below 7 or 9 really are simply not fun to fly. I urge you to reconsider basing the design of a ship as highly desired and anticipated as the D'deridex on the recent KDF ship release that did not sell very well.
Or the Galaxy that is constantly complained about, and rightfully so, as far as boff arrangements are concerned.
Though in fairness about 4 people in my fleet told me "don't buy an Odyssey they turn like a beached whale" and I have plenty of fun in that thing all the same, no matter what anyone says.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Ships with turn rates below 7 or 9 really are simply not fun to fly.
That is eniterly subjective. I can enjoy ships with lower turn rates.
For the likely huge hull HP that ship will have it will be fitting to have a low turn rate. Don't like it, you can put on consoles, spec into thrusters or maybe get warp/impulse engines that enhance turn rate. Still don't like the turn rate, then fly another ship that's meant to turn faster.
i could not be more disappointed in the D'deridex. omfg. literally a galaxy R clone, the worst cruiser, and worst ship in the game. with the insane EPt skill change, it makes it even worse to have 3 ENS eng then EVER.
i'll be making a large post at some point soon going over each and every ship in detail.
That is eniterly subjective. I can enjoy ships with lower turn rates.
For the likely huge hull HP that ship will have it will be fitting to have a low turn rate. Don't like it, you can put on consoles, spec into thrusters or maybe get warp/impulse engines that enhance turn rate. Still don't like the turn rate, then fly another ship that's meant to turn faster.
While true, it doesn't feel quite as right to be flying a D-bird with broadsiding... Will wait till I get a chance to fly though.
There doesn't seem to be a really science oriented ship, the closest being the C-Store Mogai with a Lt. Commander Sci slot and a Lt. Universal slot. Didn't see one with Commander Science. It's a shame too because the singularity abilities seem so tailor made for a Science-oriented vessel/captain, especially since Science captains get a unique trait to gain singularity charge more rapidly.
In addition, the 60 second cooldown on singularity abilities makes the T'Varo Light Warbird's Singularity Stabilizer console seems almost essential.
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited April 2013
While we always appreciate feedback, I'd really recommend actually playing the D'deridex and getting a feel for it before worrying too much about the turn rate. The Singularity powers go a long way toward changing the feel of the ship. If you play the ship and don't enjoy it, feel free to post about why you feel that way.
Moreover, we have several Warbirds available that are faster if you're interested in a style of play more similar to an Escort. The D'deridex is a huge ship, canonically both larger and slower than the Galaxy. We're doing our best to make it appropriate to the IP, as well as fun to play.
i could not be more disappointed in the D'deridex. omfg. literally a galaxy R clone, the worst cruiser, and worst ship in the game. with the insane EPt skill change, it makes it even worse to have 3 ENS eng then EVER.
i'll be making a large post at some point soon going over each and every ship in detail.
Why on earth would anyone want a tertiary engineering ensign slot?
One certainly doesn't need to play the ship to know that's a bad idea. Would clearly be worlds better as a universal slot.
This is concerning, but at least the fix is incredibly simple.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
There doesn't seem to be a really science oriented ship, the closest being the C-Store Mogai with a Lt. Commander Sci slot and a Lt. Universal slot. Didn't see one with Commander Science. It's a shame too because the singularity abilities seem so tailor made for a Science-oriented vessel/captain, especially since Science captains get a unique trait to gain singularity charge more rapidly.
In addition, the 60 second cooldown on singularity abilities makes the T'Varo Light Warbird's Singularity Stabilizer console seems almost essential.
I don't see why its essential to be honest.
On a different note I'm loving the interior, like its been said before engineering is really awesome looking!
Can't have a honest conversation because of a white knight with power
The Warbird linup really lacks focus during leveling.
Dhelan and Mogai have 2 Science boff slots, though the Mogoai has just as many tac slots and a higher level tac seat only for you to get swapped to 2 engi once you reach the D'deridex and the Ha'pax continues that line by having higher ranked engi despite having an equal number of sci and engi seats. You really should either stick to one layout or you should give us 2 different lineups so we can actually choose if we want a sci or eng focus (and a third tac focused line would be appreciated). Also, past Subcommander, there really is no dedicated science vessel which is extremely dissapointing.
We're still going back and forth on that. Initially, we had a gravity effect on it and it was far too dangerous. This is still in a state of flux.
Maybe you could still add it, but in the tutorial make it so it does no harm and give one of those tip popups to warn players what could happen in a real senario.
Could make the area that pulls you in smaller than a proper gravity well to balance it.
The idea being to suck you in if you are not paying attention, and then get smacked by the shockwave.
I understand why you might not want to go that far though
Also, past Subcommander, there really is no dedicated science vessel which is extremely dissapointing.
This is kind of what stood out the most to me, as I was planning on rolling a pair of Sci with LoR. From the currently available ships, there are two "options" so to speak.
4x Sci Consoles with a LCdr Sci...and a Turn of 5.
3x Sci Consoles with 2x Lt Sci...and a Turn of 16.
Well, technically - there's another option - you can grab a LCdr/Lt Sci and be left with a single En Eng. That's 14 Turn, but can't remember the number of Sci Consoles.
Have to wonder if there's going to be a Cmdr Sci...actual Sci Vessel for the Romulans down the road.
A one minute cooldown that can't be mitigated in any other way other than that console and you don't see why it's essential? If you built up charge but couldn't use the abilities until the cooldown was done it wouldn't be that necessary, but the fact that you wait a minute just to start building up means immediately finishing the cooldown on it is amazing.
I suppose their excuse is you can just use a dedicated science vessel of your ally, but then you miss out on the unique aspect of Romulan gameplay.
A one minute cooldown that can't be mitigated in any other way other than that console and you don't see why it's essential? If you built up charge but couldn't use the abilities until the cooldown was done it wouldn't be that necessary, but the fact that you wait a minute just to start building up means immediately finishing the cooldown on it is amazing.
You act as if Romulan ships can't survive without their singularity abilities.
Can't have a honest conversation because of a white knight with power
You act as if Romulan ships can't survive without their singularity abilities.
Ultimately, it comes down to if the bonus from being able to use the Singularity power more often is significantly greater than the least valuable console slot you have. I can potentially see that happening with them, but I would really need to actually test them out more. Plasma Shockwave is nice and all, but I'm not sure if I find it more valuable than a Threat Console, Armor Console, or Energy Weapon console.
While as a Trekkie I will readily agree that D'deridexes are much bigger than Galaxies and by all rights should not be more agile than one, I would argue that rather than make the D'deridex handle like a pig in mud, you ought to be giving it a decent maneuverability and improving the wretched maneuverability of Federation cruisers to match it. Seriously, they're all awful. There's not a single cruiser that didn't torture me with moving like it was in molasses; I switched to science vessels just because I couldn't handle another minute of being trapped in a cruiser.
Comments
Whoops, wrong thread.
On a totally unrelated note, the D'Deridex cruiser in the ship purchase screen has a turn rate of two. :P
TOO SLOW -_- should be base of 8+ to match NPC versions lol...its not a freaking carrier haha
-The D'deridex has a base turn rate of 5.5, which is still low, but comparable to the Bortas. I'll check into why it might be displaying so low on the store. Some of the D'deridex's Singularity abilities can help to compensate for the low turn rate, and there will be more details coming on that (as well as the Refit and Retrofit versions of the D'deridex) soon.
-The lower power levels for Warbirds are intentional. Warbirds currently start with a base of 40 power to all subsystems, plus a ship-specific bonus (in the case of the T'liss, +5 Engines and +10 Weapon Power). This is to help counterbalance the power of the Singularity abilities that these ships have access to. We are still iterating on this and welcome player feedback. There are blogs coming to describe some of this further.
That sounds like you might be experiencing a bug. I would recommend reporting it here:
http://sto-forum.perfectworld.com/forumdisplay.php?f=229
Ships with turn rates below 7 or 9 really are simply not fun to fly. I urge you to reconsider basing the design of a ship as highly desired and anticipated as the D'deridex on the recent KDF ship release that did not sell very well.
Or the Galaxy that is constantly complained about, and rightfully so, as far as boff arrangements are concerned.
That is not funny.
Though in fairness about 4 people in my fleet told me "don't buy an Odyssey they turn like a beached whale" and I have plenty of fun in that thing all the same, no matter what anyone says.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
That is eniterly subjective. I can enjoy ships with lower turn rates.
For the likely huge hull HP that ship will have it will be fitting to have a low turn rate. Don't like it, you can put on consoles, spec into thrusters or maybe get warp/impulse engines that enhance turn rate. Still don't like the turn rate, then fly another ship that's meant to turn faster.
i'll be making a large post at some point soon going over each and every ship in detail.
While true, it doesn't feel quite as right to be flying a D-bird with broadsiding... Will wait till I get a chance to fly though.
In addition, the 60 second cooldown on singularity abilities makes the T'Varo Light Warbird's Singularity Stabilizer console seems almost essential.
Moreover, we have several Warbirds available that are faster if you're interested in a style of play more similar to an Escort. The D'deridex is a huge ship, canonically both larger and slower than the Galaxy. We're doing our best to make it appropriate to the IP, as well as fun to play.
Not to mention the primary weapons of the D'Deridex were supposed to be in the "beak", not side mounted.
Why on earth would anyone want a tertiary engineering ensign slot?
One certainly doesn't need to play the ship to know that's a bad idea. Would clearly be worlds better as a universal slot.
This is concerning, but at least the fix is incredibly simple.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
The black hole that is created when a Romulan ships explodes, is it meant to not have a gravity well effect?
We're still going back and forth on that. Initially, we had a gravity effect on it and it was far too dangerous. This is still in a state of flux.
I don't see why its essential to be honest.
On a different note I'm loving the interior, like its been said before engineering is really awesome looking!
Dhelan and Mogai have 2 Science boff slots, though the Mogoai has just as many tac slots and a higher level tac seat only for you to get swapped to 2 engi once you reach the D'deridex and the Ha'pax continues that line by having higher ranked engi despite having an equal number of sci and engi seats. You really should either stick to one layout or you should give us 2 different lineups so we can actually choose if we want a sci or eng focus (and a third tac focused line would be appreciated). Also, past Subcommander, there really is no dedicated science vessel which is extremely dissapointing.
Maybe you could still add it, but in the tutorial make it so it does no harm and give one of those tip popups to warn players what could happen in a real senario.
Could make the area that pulls you in smaller than a proper gravity well to balance it.
The idea being to suck you in if you are not paying attention, and then get smacked by the shockwave.
I understand why you might not want to go that far though
This is kind of what stood out the most to me, as I was planning on rolling a pair of Sci with LoR. From the currently available ships, there are two "options" so to speak.
4x Sci Consoles with a LCdr Sci...and a Turn of 5.
3x Sci Consoles with 2x Lt Sci...and a Turn of 16.
Well, technically - there's another option - you can grab a LCdr/Lt Sci and be left with a single En Eng. That's 14 Turn, but can't remember the number of Sci Consoles.
Have to wonder if there's going to be a Cmdr Sci...actual Sci Vessel for the Romulans down the road.
A one minute cooldown that can't be mitigated in any other way other than that console and you don't see why it's essential? If you built up charge but couldn't use the abilities until the cooldown was done it wouldn't be that necessary, but the fact that you wait a minute just to start building up means immediately finishing the cooldown on it is amazing.
You act as if Romulan ships can't survive without their singularity abilities.
Ultimately, it comes down to if the bonus from being able to use the Singularity power more often is significantly greater than the least valuable console slot you have. I can potentially see that happening with them, but I would really need to actually test them out more. Plasma Shockwave is nice and all, but I'm not sure if I find it more valuable than a Threat Console, Armor Console, or Energy Weapon console.