My only concerns with this new ships are the new Consoles and what they are capaple of. The JHAS is still superior, so nothing important :P, still waiting for a JHAS counterpart available for Zen.
So that Tac-heavy build is pretty much garbage in a team setting then, unless you like being without EPTS for 15 seconds and hoarding the TSS that should be reserved for your teammates.
That shouldn't be the case with 3 separate 35% chances for a 30% reduction, but we all know doffs like to proc in batches. Is it really reliable? I thought you had to have 2 copies of EPTx so you were pretty sure to pick up a proc when you cycle them.
And re: tractor mines, honestly I was just throwing them out there since there's not even the remote possibility of a hold on that thing, I've never actually used them.
To be fair I've mostly tried it on healing cruisers (so I have a half-dozen other heals and resists to cover whatever gaps I might get) but it's been pretty reliable for me
I have one escort that runs a single copy of EPtS -- it doesn't seem any more frail than usual, but again, I have other powers for "oh TRIBBLE" moments. Mostly it's just a matter of watching to see if there is a gap, and getting out of Dodge when their is.
If I only had one EPtS, I'd want to be certain to have TSS to cover those times when the DOff doesn't proc, but it's doable.
I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.
With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.
I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.
With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.
The problem with the tactical version goes beyond just the lack of SCI/ENG, you also have to deal with the extra Tac stations.
Which generally means going with torps, or DBBs and basically not being able to use 5 DHCs or 4 DHCs and the "Super Heavy Cannons".
All of that for a 5th tac console?
There are other ships that do 5 tac consoles better. I'll take 5 fore weapons and the patrol escort layout instead.
To be fair I've mostly tried it on healing cruisers (so I have a half-dozen other heals and resists to cover whatever gaps I might get) but it's been pretty reliable for me
I have one escort that runs a single copy of EPtS -- it doesn't seem any more frail than usual, but again, I have other powers for "oh TRIBBLE" moments. Mostly it's just a matter of watching to see if there is a gap, and getting out of Dodge when their is.
If I only had one EPtS, I'd want to be certain to have TSS to cover those times when the DOff doesn't proc, but it's doable.
I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.
With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.
The problem isn't that it couldn't work, it's that there's no real reason for you to try and make it work, other than curiosity. It wouldn't really gain any more firepower (arguably less since it'd spend so much time patching itself and evasives-ing out of arc) and anything you could come up with wouldn't be playing to the ship's obvious strengths anyway. About the best you could get out of it is a mine pattern.
Well, I've tried 2 purple Damage Control doffs with 2 separate EPTX powers and I had plenty of rolls where I wouldn't get jack.
I doubt it will get much better with just one EPTX.
This is also absolutely the case and one of the reasons I think these things need a rework... on paper they sound like a solution to a ship like the MVAM, but in practice they're just too unreliable (I used two fairly-expensive purples as well) to be worth the expense. It's silly too considering that none of the other CDR DOffs are a chance-based roll.
I still have no sympathy for all energy weapon builds. All these Tac console slots and still no diminishing returns make me sad .
That is all.
while i still am annoyed that the feds keep getting 5 tac console ships and kdf has one, a bort which nobody uses in pvp, i disagree on the diminishing returns, there are diminishing returns on console stacking.
while i still am annoyed that the feds keep getting 5 tac console ships and kdf has one, a bort which nobody uses in pvp, i disagree on the diminishing returns, there are diminishing returns on console stacking.
Not on Tac or Sci consoles.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Which is why I figure the Sci variant is one of the better Variants of the Kumari line of escorts. 4 Sci consoles 4 Tac Consoles on a 5 Fore Weapon Escort. :cool:
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
And just to ensure you buy all three ships, slackers:
The three-piece set bonus is Wing Cannon Synergy. This allows the player?s deployed Wing Cannon Platforms to benefit from the player?s special cannon abilities such as Cannon: Rapid Fire, Cannon: Spread Volley, and the special attacks provided by the Tachyon Induction Relay and Phaser Dispersal Array consoles.
I am sure you guys had a good time, but don't get cocky just yet....there appears to be several bugs with the new shiny toys.....or that's what I am reading anyways
Just b/c an OP item can be flown poorly doesn't mean it isn't OP.
Edit: and yeah there appears to be some bugs w/defense.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
maybe the tactical version would be vialbe for engineers since they have additional resists and "Oh,TRIBBLE". Also they can make up for the power drain, which comes from using 5 forward energy weapons. And will a fifth dual heavy deal the same amount of damage as the first one? What will be the gain.... remember the 8 beam array cruisers which deal actually less damage than 6 or 7 beam cruisers.
I would ignore the Klinkydink roleplayers for the most part, they tend to thump their chests every time a new ship is released... has very little consequence
I would ignore the Klinkydink roleplayers for the most part, they tend to thump their chests every time a new ship is released... has very little consequence
And then whine when certain other fleets and players debut their builds later.
I would ignore the Klinkydink roleplayers for the most part, they tend to thump their chests every time a new ship is released... has very little consequence
There isn't that many of us anymore honestly... pretty much all the old school klinks from year 1-2 have long since thrown there hands up and moved on to other games. The few of us left are the most masochistic so what do you expect of us. lol
You are 100% correct, Roach. It does get rather tiring.
Makes me ashamed to have been apart of it...... At times..
I say give the kulamari a good month before the viable builds start to shine through, then it will be evident how weak or strong it is. Very skilled players not withstanding.
There isn't that many of us anymore honestly... pretty much all the old school klinks from year 1-2 have long since thrown there hands up and moved on to other games. The few of us left are the most masochistic so what do you expect of us. lol
I can completely sympathize with feeling tired with or disappointed at Cryptic's KDF treatment, but hearing, "RarRArGh moar fodder for my terminally-UP BoP of Death FOR GREAT KAHLESS FED DOGS" every time a new ship's dumped into the store gets a bit silly lol... espesh since STO isn't a faction-exclusive game and a lot of us play both sides with no real preference for one over the other.
I can completely sympathize with feeling tired with or disappointed at Cryptic's KDF treatment, but hearing, "RarRArGh moar fodder for my terminally-UP BoP of Death FOR GREAT KAHLESS FED DOGS" every time a new ship's dumped into the store gets a bit silly lol... espesh since STO isn't a faction-exclusive game and a lot of us play both sides with no real preference for one over the other.
Well for the record I have never asked for a new ship... and for the last 2 years I have not bothered to talk about klingon anything at all on the forums. Frankly my klinks have all been parked and I have been playing fed. I won't get all negative on anything... but its plain to see why there is no real pvp klink side anymore. Its not wining to state a fact.
At this point yes we are seeing yet another fed multi pack of ships hit the c store it does seem like a logical time to throw out a Klingon ship. The Klingon version of the time lock box was a nice art add... and I will say they have thrown a few bones in the KDFs general direction.
The recent buff to the Fleet norg made me happy... and yes the Winy annoyed klink in me also said... well damn is it a buff or has it been broken for 6 months and no one noticed. lol
Honestly my other post isn't about RRRrrr feds get we want... its a simple matter of if you are going to have a klink faction at all... the very least you can do is ensure ship parity somewhat. The lockboxs are in fact good for that... at least they are multi faction. The Cstore ships started out on the right foot with the Oddy and Bort... each faction got a treatment... I understand the vesta was a fed ship, and they obviously didn't take the time to create another money loosing pack. (assuming they didn't make out on the bort... and I do doubt they lost money on it)... the Andy ship well ya its another ship that has no ship that is even close to a mirror on the other side.
Up until recently PvP balance in general may have had issues... but at least the Faction balance was mostly there... arguable perhaps... but there was a point counter point... Klinks really don't have sci... but they have great offensive cruisers... not much for escorts but they utility of the bop... + some half decent fleet refit escorts in the scourge and somrow.
The 2 newest adds though vesta and... it would seem the Andy ship... perhaps it won't be that great... if its bugged for weeks I guess not. lol Anyway those ships do destroy the balance between FvK... and if we don't shout Cryptic will continue to not care.
I am not being angry about it... It type alot only because I do care about it. I even tried to water my proposal down to a point people would see the balance in it... and I tried to suggest something that would take them very little time, to keep the cost to a minimum.
If that comes across as being a QQing Klinker so be it.
Well for the record I have never asked for a new ship... and for the last 2 years I have not bothered to talk about klingon anything at all on the forums. Frankly my klinks have all been parked and I have been playing fed. I won't get all negative on anything... but its plain to see why there is no real pvp klink side anymore. Its not wining to state a fact.
At this point yes we are seeing yet another fed multi pack of ships hit the c store it does seem like a logical time to throw out a Klingon ship. The Klingon version of the time lock box was a nice art add... and I will say they have thrown a few bones in the KDFs general direction.
The recent buff to the Fleet norg made me happy... and yes the Winy annoyed klink in me also said... well damn is it a buff or has it been broken for 6 months and no one noticed. lol
Honestly my other post isn't about RRRrrr feds get we want... its a simple matter of if you are going to have a klink faction at all... the very least you can do is ensure ship parity somewhat. The lockboxs are in fact good for that... at least they are multi faction. The Cstore ships started out on the right foot with the Oddy and Bort... each faction got a treatment... I understand the vesta was a fed ship, and they obviously didn't take the time to create another money loosing pack. (assuming they didn't make out on the bort... and I do doubt they lost money on it)... the Andy ship well ya its another ship that has no ship that is even close to a mirror on the other side.
Up until recently PvP balance in general may have had issues... but at least the Faction balance was mostly there... arguable perhaps... but there was a point counter point... Klinks really don't have sci... but they have great offensive cruisers... not much for escorts but they utility of the bop... + some half decent fleet refit escorts in the scourge and somrow.
The 2 newest adds though vesta and... it would seem the Andy ship... perhaps it won't be that great... if its bugged for weeks I guess not. lol Anyway those ships do destroy the balance between FvK... and if we don't shout Cryptic will continue to not care.
I am not being angry about it... It type alot only because I do care about it. I even tried to water my proposal down to a point people would see the balance in it... and I tried to suggest something that would take them very little time, to keep the cost to a minimum.
If that comes across as being a QQing Klinker so be it.
You've never been what I would call a whiner, Maestro. Look forward to reading your posts.
my battle cruiser days might be numbered, it takes all the tanking im capable of to fend off a bug, a 5th weapon will be too much. anything that tanks by out healing damage is in peril, anything that tanks by avoidance, speed and maneuvering will be fine.
spike gets massively buffed, when its pressure that needed something like this the most. and those special cannons, they sound even more busty then DHCs
The problem with the tactical version goes beyond just the lack of SCI/ENG, you also have to deal with the extra Tac stations.
Which generally means going with torps, or DBBs and basically not being able to use 5 DHCs or 4 DHCs and the "Super Heavy Cannons".
All of that for a 5th tac console?
There are other ships that do 5 tac consoles better. I'll take 5 fore weapons and the patrol escort layout instead.
Like I said, I'm not a fan
I could definitely see going with torps in the 5th slot though, even on the patrol version. The only reason I don't use torps on escorts now is that 3 DHCs aren't quite enough to get through shields.
The other thing is that Cryptic implied that the drain from the fifth cannon would somehow be a burden. Personally I don't think they really know how drain works in practice, but they mentioned that as a limitation. If that turns out to be the case (which is a big "if") it might turn out to be better to run a torp in the 5th slot.
Comments
www.divisionhispana.com
I have one escort that runs a single copy of EPtS -- it doesn't seem any more frail than usual, but again, I have other powers for "oh TRIBBLE" moments. Mostly it's just a matter of watching to see if there is a gap, and getting out of Dodge when their is.
If I only had one EPtS, I'd want to be certain to have TSS to cover those times when the DOff doesn't proc, but it's doable.
I'm not saying I'd be a big fan of the tactical version, but I think it could work. The real weakness I see is that since it leans more heavily on it's science slots for basic survival, it would be less likely to have TSS and HE available for actual healing, and would be likely to wear down slowly if it didn't get team heals.
With team heals and a doffed EPtS is should be okay though -- you'd just need to pay more attention to your tanking than with other escorts.
The problem with the tactical version goes beyond just the lack of SCI/ENG, you also have to deal with the extra Tac stations.
Which generally means going with torps, or DBBs and basically not being able to use 5 DHCs or 4 DHCs and the "Super Heavy Cannons".
All of that for a 5th tac console?
There are other ships that do 5 tac consoles better. I'll take 5 fore weapons and the patrol escort layout instead.
I still have no sympathy for all energy weapon builds. All these Tac console slots and still no diminishing returns make me sad .
That is all.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
The problem isn't that it couldn't work, it's that there's no real reason for you to try and make it work, other than curiosity. It wouldn't really gain any more firepower (arguably less since it'd spend so much time patching itself and evasives-ing out of arc) and anything you could come up with wouldn't be playing to the ship's obvious strengths anyway. About the best you could get out of it is a mine pattern.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
This is also absolutely the case and one of the reasons I think these things need a rework... on paper they sound like a solution to a ship like the MVAM, but in practice they're just too unreliable (I used two fairly-expensive purples as well) to be worth the expense. It's silly too considering that none of the other CDR DOffs are a chance-based roll.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
while i still am annoyed that the feds keep getting 5 tac console ships and kdf has one, a bort which nobody uses in pvp, i disagree on the diminishing returns, there are diminishing returns on console stacking.
Not on Tac or Sci consoles.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Which is why I figure the Sci variant is one of the better Variants of the Kumari line of escorts. 4 Sci consoles 4 Tac Consoles on a 5 Fore Weapon Escort. :cool:
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I'm not getting this ship - it'll cost me too much to fit it with all of that stuff...
good lord, does the money grab never cease?
Groups of Fedscorts that travel in packs of five to my one BoP, still a problem.
hahahah! yes!
i wish to see many glorious screen shots of debris lol
Edit: and yeah there appears to be some bugs w/defense.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
And then whine when certain other fleets and players debut their builds later.
There isn't that many of us anymore honestly... pretty much all the old school klinks from year 1-2 have long since thrown there hands up and moved on to other games. The few of us left are the most masochistic so what do you expect of us. lol
R.I.P
You are 100% correct, Roach. It does get rather tiring.
Makes me ashamed to have been apart of it...... At times..
I say give the kulamari a good month before the viable builds start to shine through, then it will be evident how weak or strong it is. Very skilled players not withstanding.
R.I.P
I can completely sympathize with feeling tired with or disappointed at Cryptic's KDF treatment, but hearing, "RarRArGh moar fodder for my terminally-UP BoP of Death FOR GREAT KAHLESS FED DOGS" every time a new ship's dumped into the store gets a bit silly lol... espesh since STO isn't a faction-exclusive game and a lot of us play both sides with no real preference for one over the other.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Well for the record I have never asked for a new ship... and for the last 2 years I have not bothered to talk about klingon anything at all on the forums. Frankly my klinks have all been parked and I have been playing fed. I won't get all negative on anything... but its plain to see why there is no real pvp klink side anymore. Its not wining to state a fact.
At this point yes we are seeing yet another fed multi pack of ships hit the c store it does seem like a logical time to throw out a Klingon ship. The Klingon version of the time lock box was a nice art add... and I will say they have thrown a few bones in the KDFs general direction.
The recent buff to the Fleet norg made me happy... and yes the Winy annoyed klink in me also said... well damn is it a buff or has it been broken for 6 months and no one noticed. lol
Honestly my other post isn't about RRRrrr feds get we want... its a simple matter of if you are going to have a klink faction at all... the very least you can do is ensure ship parity somewhat. The lockboxs are in fact good for that... at least they are multi faction. The Cstore ships started out on the right foot with the Oddy and Bort... each faction got a treatment... I understand the vesta was a fed ship, and they obviously didn't take the time to create another money loosing pack. (assuming they didn't make out on the bort... and I do doubt they lost money on it)... the Andy ship well ya its another ship that has no ship that is even close to a mirror on the other side.
Up until recently PvP balance in general may have had issues... but at least the Faction balance was mostly there... arguable perhaps... but there was a point counter point... Klinks really don't have sci... but they have great offensive cruisers... not much for escorts but they utility of the bop... + some half decent fleet refit escorts in the scourge and somrow.
The 2 newest adds though vesta and... it would seem the Andy ship... perhaps it won't be that great... if its bugged for weeks I guess not. lol Anyway those ships do destroy the balance between FvK... and if we don't shout Cryptic will continue to not care.
I am not being angry about it... It type alot only because I do care about it. I even tried to water my proposal down to a point people would see the balance in it... and I tried to suggest something that would take them very little time, to keep the cost to a minimum.
If that comes across as being a QQing Klinker so be it.
You've never been what I would call a whiner, Maestro. Look forward to reading your posts.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
All intended with love
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
spike gets massively buffed, when its pressure that needed something like this the most. and those special cannons, they sound even more busty then DHCs
I could definitely see going with torps in the 5th slot though, even on the patrol version. The only reason I don't use torps on escorts now is that 3 DHCs aren't quite enough to get through shields.
The other thing is that Cryptic implied that the drain from the fifth cannon would somehow be a burden. Personally I don't think they really know how drain works in practice, but they mentioned that as a limitation. If that turns out to be the case (which is a big "if") it might turn out to be better to run a torp in the 5th slot.