Which do you want Dan to actually do? Spend time in here with us and address concerns which will take away his time of trying to address fixes, or do you want him to do something better with the game, which means him not being able to address this thread?
Furthermore, do you expect him to work around the clock?
I will continue to watch this thread, but for the meantime, I'm going to go back to working on editing my foundry mission so that it's good enough to play. I just can't really make any sense of this. If someone wishes to talk to me, I'll be in the game. Good luck with getting his attention further guys.
Good luck with your mission. I am sure it will be far better than anything we have seen from PWE/Crytpic in content for sometime now...
Oh wait... there has been no new fun content from PWE/Cryptic for a long time now!
PWE/Cryptic Where are you? Why are you not listening to your customers?
I will continue to watch this thread, but for the meantime, I'm going to go back to working on editing my foundry mission so that it's good enough to play. I just can't really make any sense of this. If someone wishes to talk to me, I'll be in the game. Good luck with getting his attention further guys.
Might I ask you some questions :
- How do you feel that Cryptic has changed your Foundry Mission without prior consulting ?
- Do you consider that your Foundry Mission, although Cryptic has given you the means, is a work of your own Intellectual Property ?
- Do you agree that Cryptic is allowed to change your Intellectual Property, without prior warning or consulting ?
OK, if I have to stay here for a while, your cieling ... looks idious.:D
- How do you feel that Cryptic has changed your Foundry Mission without prior consulting ?
- Do you consider that your Foundry Mission, although Cryptic has given you the means, is a work of your own Intellectual Property ?
- Do you agree that Cryptic is allowed to change your Intellectual Property, without prior warning or consulting ?
Okay, I'm confused. The only one who has changed any part of my mission is me. What I'm putting out there is exactly what I see the foundry for, and that is to add my own story to a game that I love. Nothing more, nothing less.
Okay, I'm confused. The only one who has changed any part of my mission is me. What I'm putting out there is exactly what I see the foundry for, and that is to add my own story to a game that I love. Nothing more, nothing less.
Did you also created how the mission was/is rewarded ?
OK, if I have to stay here for a while, your cieling ... looks idious.:D
As I stated 100s of threads before, additional Fleet Marks are coming.
Will Fleet Marks be added back to Foundry missions? Nope.
Will Fleet Marks be increased on other missions? Yes.
How soon?
As I hinted at last week, you will see changes over the next several month, but the first change will be this Thursday.
We are not detailing that change until the patch notes hit.
"Not good enough, damnit. NOT GOOD ENOUGH!" ~ Picard
" a lie of omission is still a lie!" ~Picard
"The first duty of ever Starfleet Officer is to the truth, whether it's historical truth, or scientific truth, or personal truth! If you can't find it within yourself to stand up and tell the truth you don't deserve to wear that uniform." ~Picard
WE ARE TIRED OF SECRETS! SECRETS ARE LIES OF OMISSION! SECRETS MEANS WE HAVE NO SAY OTHER THAN THE RAGE WE SHOW YOU NOW AN THE PAIN YOUR PAYCHECK FEELS WE WE DON'T PAY YOUR GAME ANYMORE!
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
Did you also created how the mission was/is rewarded ?
No foundry author has control of that. I don't care frankly about the reward as long as there is someone willing to give my mission a shot. The only rewards that I get as an author is the tip that someone leaves and the satisfaction that there are people that want to play my mission out there.
If FED and KDF can both enter the monument of Romulus everyone can Idle there.... Thousands of people in-game..... doing the bare minimum to stay logged in... Idle on or near the Romulan monument.... With players live-streaming each instance and posting the stream link to Dan's "terrible meme" thread.
We are NOT a minority and we will no longer be ignored!
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
230 pages of pissed off players. How many more does it take before Cryptic admits they really screwed up? 500? 1000? Because I guarantee it's no going to stop.
How much more do you think we are going to take while you line your pockets with money from crapping out lockboxes and forcing everything to cost Dilithium while you continue to ignore game breaking bugs, all the while turning this game into nothing but a continual grind fest with no new content?
Even your Federation players are getting angry at this point. As a KDF player, and a fleet leader, I am beyond angry, the word furious leaps to mind. You can't even be bothered to make a KDF unique mission for the anniversary event. Did it sneak up on you? You had a whole year to make one, and you didn't. It's just more proof of how you have zero intention of ever treating the KDF side as a full faction.
Time and time again,we have heard the season 8 would be big for the KDF, and now you are no longer even calling it season 8. That just allows you to ignore the KDF again, and say, "Well, this isn't really season 8". I would say, "Prove me wrong", but I know damn well based on your track record that you can't.
I was a gold member right up until season 6. From that point on, I make this promise you you Cryptic, you will not see a single cent from me until you get your **** together.
No foundry author has control of that. I don't care frankly about the reward as long as there is someone willing to give my mission a shot. The only rewards that I get as an author is the tip that someone leaves and the satisfaction that there are people that want to play my mission out there.
I must agree with this.
Most Foundry authors want to tell a good story. Some don't even care to recieve a tip.
Let's not put all Foundry authors into the same pot as the elitist whose demands started this avalanche.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Big for the KDF would be being able to wear the Romulan robes. After two years, every Klingon player would be wearing them..XD
Maybe they'll give us a shuttle.
Or a cruiser that's not actually neutered tactically...
That'd be BIG.
The season would make me happy if it were dedicated to house keeping, optimization and the en masse fixing of bugs. It would make me happy even if the only new content were swimwear and the ability for female orions to bin those nasty looking loin cloths.
I really ought to get a life.
Actually, I'm not going to flame you because it's been my suspicion that things have been this way for some time. You don't go from wanting to make the best Sci-Fi MMO out there to being satisfied with total mediocrity without something happening somewhere along the way.
The question is, if this is true - how do we change this sorry state of affairs?
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
I have come to the conclusion that the money that I would have spent on the game is best served being spent on something else we could all use. I have decided to buy everyone on the forum an ax so we have something else to grind.
At least with a real ax, you can chop down a tree and get a few other uses out of it whereas if you grind in a video game for virtual items, at the end of the day, you're left with a false sense of satisfaction.
Thank you for all the feedback and comments on the new video. You all have very interesting and valid points.
I am still waiting for something tangible from Cryptic as far as the changes to be made on Thursday. The numbers would be great. Anything besides concrete numbers is, at this point, unacceptable.
Someone quoted Picard earlier. "A lie by omission is still a lie." How much longer does Cryptic plan on lying to us?
No, I am not who you think I am. I am someone different. I am instead a banana.
Actually, I'm not going to flame you because it's been my suspicion that things have been this way for some time. You don't go from wanting to make the best Sci-Fi MMO out there to being satisfied with total mediocrity without something happening somewhere along the way.
The question is, if this is true - how do we change this sorry state of affairs?
A critical review of the systems and game-play in Star Trek Online
Before I begin I'd like to address the recent posts and response from Dan, firstly this goes beyond Fleet Marks and poor communication from the developers the recent dissatisfaction is merely the expression of long standing disenchantment by a number of players.
I'm not going to give figures or estimates of just how many players feel this way, it is likely several factors more than those that are actually posting about it.
With regards to Dan's statements in the past few pages the failure to communicate honestly is shown once again. I understand it's difficult; businesses usually do everything they can to put up walls to stop customers from knowing the true workings of the organisation especially if the truth might be less than savoury. I also understand Cryptic as a subsidiary organisation may not have the kind freedom required to make changes that even internally they may want. The following is not an attack on the team or Dan personally but an honest assessment of the state of the game by many of us players.
So let me start by saying that this review is about a problem many players perceive with the way the game currently is. Many of us feel that it is no longer enjoyable to play. We may all be from a similar demographic or perhaps not but I know as a person who works hard and has family commitments that ultimately I may only be able to play every few days. On the weekends I have more free time and in Season 6 I really enjoyed spending a large chunk of my weekend playing, the game was fun and I made a lot of friends. I didn't really feel corralled into doing things I found boring.
On to the analysis:
Some argue the number of currencies in game is a problem, perhaps it is but for most of the reality is the problem is to do with volume of currency available divisible by the amount of time it costs to acquire them and enjoyment of the tasks that we have to do get those currencies.
Most of us are time limited, as you will know a large proportion of your premium demographic are in their middle-age usually work full-time and have a family. This makes them grind averse and consciousness of gameplay that feels unrewarding for the time spent.
I'm going to treat Dilithium separate from the other currencies as it's unique in its form in comparison to the others. For now let us look at the various marks in the reputation systems for personal and fleet.
The main issue with the Mark currencies at the moment is a triangle of desperation, at one point we have lack of supply, at the next boring repetitive and buggy content that must be grinded to achieve the Marks and at the final point; unbalanced and overly expensive inputs that magnify the problems of the first two parts to create a perfect triangle of despair for players.
With the personal reputation systems we can also add in the extra element of time gates and other expensive item inputs that require EC farming.
Whilst I understand that the development team is small and there has been little in the way of story content and what I would call deep level content (especially in comparison to other big franchise MMO's) I do not believe you have got the balance right. We understand that because you have a low content game you want to elongate the content you do have so players don't get bored too quickly equally if you make the game to much of a grind without a good reward or enjoyment factor then players will also leave from grind fatigue.
You have failed to get the balance right across all areas of the end-game content. As a result many of us find that the few areas of the game that we do enjoy have to be sacrificed if we wish to progress through the grind. The result of this is that when it comes to the weekend and I have free time instead of associating STO with fun and enjoyment I associate it with tedium so I no longer log on. This is the case for a great many of us and the underlying issue is a lack of supply, over demanding inputs and boring repetitive content. Indeed this is why exploits have arisen (though I would call them player developed fixes for unbalanced game mechanics) like the auto farming on the foundry.
Dilithium is also something that needs to be addressed because frankly for a currency based on time it is unacceptable that there is no automatic timed rewards, so if you play for an hour you get say 250 Dilithium, it also suffers from the issues that the other currencies suffer from.
So for us players who have lives and are often cash rich and time poor the game is horrifically unbalanced.
Alongside the lack of balance is the lack of enjoyable content in game. As it stands the game feels very beta still, with large areas of the game effectively not fit for production, an example being both the KDF faction and PVP. These are two areas in which players could find an opportunity to enjoy refreshing gameplay and stave off game fatigue but both are woefully undeveloped.
Game fatigue and apathy would also be greatly reduced if the missions that have to be grinded were more enjoyable, the old STF's both ground and Space are fine, but the Fleet Mark missions are seriously poor and boring to play, also with the 20 man space event the lag is usually unbearable and for 30 minutes of play time the rewards for that very boring event are pitiful. The Romulan Mark missions also suffer from element of boredom but the most shocking issue with them is also the pathetic amount of currency that is rewarded for completion of them.
Alongside this we have the compounding issue of the development team offering no real compelling content for a long time. New Romulus as it stands is really part of the game that is a sandbox for children the mini-quests like tagging and the like are not fit for endgame players and I perceive the way it is currently structured to be a huge waste of potential for an adventure zone. There is so much that could be done with New Romulus and more importantly other planetary destinations like Andoria for example. Once again a whole portion of the game which frankly feels and practically is alpha release content.
The lockboxes are clearly no more than a way for you as a team to acquire sales in a quick and easy way playing on human nature and addictive personalities. While in the short run this may be of great financial benefit if you continue in the current development style this game will become less and less appealing to more and more of your core demographic.
Finally, there a several UI issues that makes this game less enjoyable than it ought to be and they are easily fixable. Firstly and I cannot stress this enough we need to be able to save ship layouts in a reliable way so that when I play Temporal Ambassador for example my tray isn't ruined by flying the Enterprise C. That was the main reason why I only played that mission once that and the belt was terrible, especially the laziness of having a federation belt as a Klingon reward.
Secondly the fact that we do not have greater searchable metatags in the exchange and foundry makes both an annoyance to use especially when searching for traits or powers with boffs on the exchange.
Then there is the whole issue with fleets and your current system which kills small fleets and hurts the game in more ways than you can imagine. I was feeling a bright future in Season 6 and has set up a fleet and was in the process of building a website and advertising my fleet. I felt this was the next step up for my end of game content a whole new area to progress in. Season 7 killed my fledgling fleet and scattered its members to more advanced fleets or out of the game completely. Such was the lack of balance in the game that now T1 and T2 fleets find it practically impossible to attract players. This situation is clearly unacceptable. You must find a way to make starting a new fleet attractive and to give some positive encouragement and help to small fleets especially as many out-game friend groups tend to create small fleets that they don't want to enlarge. It is unacceptable that nearly all other MMO's cater to that guild style and you have not found the creative ability to incorporate this into your game.
Thus in closing you can see that practically every area of the end-game and many other parts of the game are unbalanced, half-finished and have fast lost the fun factor especially after the last round of unbalancing in the horrific Season 7 changes.
Alongside the glaring problems with the game we have the attitude and you the developers towards your customers. The way in which you treat your customers is frankly distasteful, often condescending arrogant and dismissive of people who are in reality your best tool for improving this game by using our feedback and time that we freely spend quality testing your product, especially in lieu of the fact that you have no Q&A department at all.
Simply put your communication is appalling and your ham-fisted attempts to foister unpopular and damaging changes to the game on a population of players who are keen to ramifications on their free time and in-game enjoyment have in the 8 months that I have been playing left me with a view of the company and game that ranks you well below your peers like Turbine (Who may I add employ in game GMs and have a good a customer support division unlike PWE whose current online ticket system has been broke since I started playing and STO that has no in game GMs)
Overall my experience in game and out of game has been steadily getting worse and I believe my opinion is echoed by others here. Despite all this there are parts of the game that I enjoy and I love Star Trek and those things have kept me coming back but honestly there are just to many negatives outweighing the positives at the moment that my time in game is incredibly diminished.
How do you fix this? Simple, solve bugs, add in-depth content, fix those half-finished parts of the game, design more enjoyable PVE grinds, increase rewards and freeze or lower input costs, fix the UI and above all take on the advice of your players and offer us the basic respect we deserve for having invested time and money into your game and your wallets.
Executive Summary (tl:dr)
Increase supply of currencies
Fix legacy bugs and sort out major bugs
Ensure boring content is updated or that we have grind less of it to get rewards
Freeze or decrease currency input costs
Fix several UI issues
Ensure lockboxes are ancillary to the aim of developing real content
Fix the major issues with small fleets and fleet scaling
Comments
*facepalm*
Click quote to link to thread and its responses.
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Good luck with your mission. I am sure it will be far better than anything we have seen from PWE/Crytpic in content for sometime now...
Oh wait... there has been no new fun content from PWE/Cryptic for a long time now!
PWE/Cryptic Where are you? Why are you not listening to your customers?
PWE/Cryptic Stop the FARM, Bring back the FUN!
Zeus
Meh, it's no big deal either way. For every vegeta, there are two of us!
Might I ask you some questions :
- How do you feel that Cryptic has changed your Foundry Mission without prior consulting ?
- Do you consider that your Foundry Mission, although Cryptic has given you the means, is a work of your own Intellectual Property ?
- Do you agree that Cryptic is allowed to change your Intellectual Property, without prior warning or consulting ?
Those are yesterday's notes. By the sound of things there's another going up later tonight.
Okay, I'm confused. The only one who has changed any part of my mission is me. What I'm putting out there is exactly what I see the foundry for, and that is to add my own story to a game that I love. Nothing more, nothing less.
Did you also created how the mission was/is rewarded ?
"Not good enough, damnit. NOT GOOD ENOUGH!" ~ Picard
" a lie of omission is still a lie!" ~Picard
"The first duty of ever Starfleet Officer is to the truth, whether it's historical truth, or scientific truth, or personal truth! If you can't find it within yourself to stand up and tell the truth you don't deserve to wear that uniform." ~Picard
WE ARE TIRED OF SECRETS! SECRETS ARE LIES OF OMISSION! SECRETS MEANS WE HAVE NO SAY OTHER THAN THE RAGE WE SHOW YOU NOW AN THE PAIN YOUR PAYCHECK FEELS WE WE DON'T PAY YOUR GAME ANYMORE!
http://www.youtube.com/watch?v=EigIujKxDcE
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Well somebody had to slap them with canon.... Picard was the most righteously angry of all the canon captains.
No foundry author has control of that. I don't care frankly about the reward as long as there is someone willing to give my mission a shot. The only rewards that I get as an author is the tip that someone leaves and the satisfaction that there are people that want to play my mission out there.
Protest Beneath the Raptor's Wings!
If FED and KDF can both enter the monument of Romulus everyone can Idle there.... Thousands of people in-game..... doing the bare minimum to stay logged in... Idle on or near the Romulan monument.... With players live-streaming each instance and posting the stream link to Dan's "terrible meme" thread.
We are NOT a minority and we will no longer be ignored!
How much more do you think we are going to take while you line your pockets with money from crapping out lockboxes and forcing everything to cost Dilithium while you continue to ignore game breaking bugs, all the while turning this game into nothing but a continual grind fest with no new content?
Even your Federation players are getting angry at this point. As a KDF player, and a fleet leader, I am beyond angry, the word furious leaps to mind. You can't even be bothered to make a KDF unique mission for the anniversary event. Did it sneak up on you? You had a whole year to make one, and you didn't. It's just more proof of how you have zero intention of ever treating the KDF side as a full faction.
Time and time again,we have heard the season 8 would be big for the KDF, and now you are no longer even calling it season 8. That just allows you to ignore the KDF again, and say, "Well, this isn't really season 8". I would say, "Prove me wrong", but I know damn well based on your track record that you can't.
I was a gold member right up until season 6. From that point on, I make this promise you you Cryptic, you will not see a single cent from me until you get your **** together.
I must agree with this.
Most Foundry authors want to tell a good story. Some don't even care to recieve a tip.
Let's not put all Foundry authors into the same pot as the elitist whose demands started this avalanche.
http://www.youtube.com/watch?v=1zJsrjOytG8
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Its a Very BIG BIG Season now with FED AND KDF.
Big for the KDF would be being able to wear the Romulan robes. After two years, every Klingon player would be wearing them..XD
Maybe they'll give us a shuttle.
Or a cruiser that's not actually neutered tactically...
That'd be BIG.
The season would make me happy if it were dedicated to house keeping, optimization and the en masse fixing of bugs. It would make me happy even if the only new content were swimwear and the ability for female orions to bin those nasty looking loin cloths.
I really ought to get a life.
you have been saying that since season 6 was released but nothing has come yet !
DELTA PRICE RISING
Actually, I'm not going to flame you because it's been my suspicion that things have been this way for some time. You don't go from wanting to make the best Sci-Fi MMO out there to being satisfied with total mediocrity without something happening somewhere along the way.
The question is, if this is true - how do we change this sorry state of affairs?
Buy zen!
Oh...wait.....
50 thousand Comics out of work,
We get stuck, with the space TRIBBLE guy...;)
Thank you! I'm here all week!
http://www.youtube.com/watch?v=bcYppAs6ZdI
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
At least with a real ax, you can chop down a tree and get a few other uses out of it whereas if you grind in a video game for virtual items, at the end of the day, you're left with a false sense of satisfaction.
Thank you for all the feedback and comments on the new video. You all have very interesting and valid points.
I am still waiting for something tangible from Cryptic as far as the changes to be made on Thursday. The numbers would be great. Anything besides concrete numbers is, at this point, unacceptable.
Someone quoted Picard earlier. "A lie by omission is still a lie." How much longer does Cryptic plan on lying to us?
then why can't you erase Dan, you are a Time Traveling TRIBBLE
Learn curse words in chinese?
Before I begin I'd like to address the recent posts and response from Dan, firstly this goes beyond Fleet Marks and poor communication from the developers the recent dissatisfaction is merely the expression of long standing disenchantment by a number of players.
I'm not going to give figures or estimates of just how many players feel this way, it is likely several factors more than those that are actually posting about it.
With regards to Dan's statements in the past few pages the failure to communicate honestly is shown once again. I understand it's difficult; businesses usually do everything they can to put up walls to stop customers from knowing the true workings of the organisation especially if the truth might be less than savoury. I also understand Cryptic as a subsidiary organisation may not have the kind freedom required to make changes that even internally they may want. The following is not an attack on the team or Dan personally but an honest assessment of the state of the game by many of us players.
So let me start by saying that this review is about a problem many players perceive with the way the game currently is. Many of us feel that it is no longer enjoyable to play. We may all be from a similar demographic or perhaps not but I know as a person who works hard and has family commitments that ultimately I may only be able to play every few days. On the weekends I have more free time and in Season 6 I really enjoyed spending a large chunk of my weekend playing, the game was fun and I made a lot of friends. I didn't really feel corralled into doing things I found boring.
On to the analysis:
Some argue the number of currencies in game is a problem, perhaps it is but for most of the reality is the problem is to do with volume of currency available divisible by the amount of time it costs to acquire them and enjoyment of the tasks that we have to do get those currencies.
Most of us are time limited, as you will know a large proportion of your premium demographic are in their middle-age usually work full-time and have a family. This makes them grind averse and consciousness of gameplay that feels unrewarding for the time spent.
I'm going to treat Dilithium separate from the other currencies as it's unique in its form in comparison to the others. For now let us look at the various marks in the reputation systems for personal and fleet.
The main issue with the Mark currencies at the moment is a triangle of desperation, at one point we have lack of supply, at the next boring repetitive and buggy content that must be grinded to achieve the Marks and at the final point; unbalanced and overly expensive inputs that magnify the problems of the first two parts to create a perfect triangle of despair for players.
With the personal reputation systems we can also add in the extra element of time gates and other expensive item inputs that require EC farming.
Whilst I understand that the development team is small and there has been little in the way of story content and what I would call deep level content (especially in comparison to other big franchise MMO's) I do not believe you have got the balance right. We understand that because you have a low content game you want to elongate the content you do have so players don't get bored too quickly equally if you make the game to much of a grind without a good reward or enjoyment factor then players will also leave from grind fatigue.
You have failed to get the balance right across all areas of the end-game content. As a result many of us find that the few areas of the game that we do enjoy have to be sacrificed if we wish to progress through the grind. The result of this is that when it comes to the weekend and I have free time instead of associating STO with fun and enjoyment I associate it with tedium so I no longer log on. This is the case for a great many of us and the underlying issue is a lack of supply, over demanding inputs and boring repetitive content. Indeed this is why exploits have arisen (though I would call them player developed fixes for unbalanced game mechanics) like the auto farming on the foundry.
Dilithium is also something that needs to be addressed because frankly for a currency based on time it is unacceptable that there is no automatic timed rewards, so if you play for an hour you get say 250 Dilithium, it also suffers from the issues that the other currencies suffer from.
So for us players who have lives and are often cash rich and time poor the game is horrifically unbalanced.
Alongside the lack of balance is the lack of enjoyable content in game. As it stands the game feels very beta still, with large areas of the game effectively not fit for production, an example being both the KDF faction and PVP. These are two areas in which players could find an opportunity to enjoy refreshing gameplay and stave off game fatigue but both are woefully undeveloped.
Game fatigue and apathy would also be greatly reduced if the missions that have to be grinded were more enjoyable, the old STF's both ground and Space are fine, but the Fleet Mark missions are seriously poor and boring to play, also with the 20 man space event the lag is usually unbearable and for 30 minutes of play time the rewards for that very boring event are pitiful. The Romulan Mark missions also suffer from element of boredom but the most shocking issue with them is also the pathetic amount of currency that is rewarded for completion of them.
Alongside this we have the compounding issue of the development team offering no real compelling content for a long time. New Romulus as it stands is really part of the game that is a sandbox for children the mini-quests like tagging and the like are not fit for endgame players and I perceive the way it is currently structured to be a huge waste of potential for an adventure zone. There is so much that could be done with New Romulus and more importantly other planetary destinations like Andoria for example. Once again a whole portion of the game which frankly feels and practically is alpha release content.
The lockboxes are clearly no more than a way for you as a team to acquire sales in a quick and easy way playing on human nature and addictive personalities. While in the short run this may be of great financial benefit if you continue in the current development style this game will become less and less appealing to more and more of your core demographic.
Finally, there a several UI issues that makes this game less enjoyable than it ought to be and they are easily fixable. Firstly and I cannot stress this enough we need to be able to save ship layouts in a reliable way so that when I play Temporal Ambassador for example my tray isn't ruined by flying the Enterprise C. That was the main reason why I only played that mission once that and the belt was terrible, especially the laziness of having a federation belt as a Klingon reward.
Secondly the fact that we do not have greater searchable metatags in the exchange and foundry makes both an annoyance to use especially when searching for traits or powers with boffs on the exchange.
Then there is the whole issue with fleets and your current system which kills small fleets and hurts the game in more ways than you can imagine. I was feeling a bright future in Season 6 and has set up a fleet and was in the process of building a website and advertising my fleet. I felt this was the next step up for my end of game content a whole new area to progress in. Season 7 killed my fledgling fleet and scattered its members to more advanced fleets or out of the game completely. Such was the lack of balance in the game that now T1 and T2 fleets find it practically impossible to attract players. This situation is clearly unacceptable. You must find a way to make starting a new fleet attractive and to give some positive encouragement and help to small fleets especially as many out-game friend groups tend to create small fleets that they don't want to enlarge. It is unacceptable that nearly all other MMO's cater to that guild style and you have not found the creative ability to incorporate this into your game.
Thus in closing you can see that practically every area of the end-game and many other parts of the game are unbalanced, half-finished and have fast lost the fun factor especially after the last round of unbalancing in the horrific Season 7 changes.
Alongside the glaring problems with the game we have the attitude and you the developers towards your customers. The way in which you treat your customers is frankly distasteful, often condescending arrogant and dismissive of people who are in reality your best tool for improving this game by using our feedback and time that we freely spend quality testing your product, especially in lieu of the fact that you have no Q&A department at all.
Simply put your communication is appalling and your ham-fisted attempts to foister unpopular and damaging changes to the game on a population of players who are keen to ramifications on their free time and in-game enjoyment have in the 8 months that I have been playing left me with a view of the company and game that ranks you well below your peers like Turbine (Who may I add employ in game GMs and have a good a customer support division unlike PWE whose current online ticket system has been broke since I started playing and STO that has no in game GMs)
Overall my experience in game and out of game has been steadily getting worse and I believe my opinion is echoed by others here. Despite all this there are parts of the game that I enjoy and I love Star Trek and those things have kept me coming back but honestly there are just to many negatives outweighing the positives at the moment that my time in game is incredibly diminished.
How do you fix this? Simple, solve bugs, add in-depth content, fix those half-finished parts of the game, design more enjoyable PVE grinds, increase rewards and freeze or lower input costs, fix the UI and above all take on the advice of your players and offer us the basic respect we deserve for having invested time and money into your game and your wallets.
Executive Summary (tl:dr)
That should bring back the fun.
#2311#2700#2316#2500