Foundry Sucks.... Worst off it Cryptic get your mission and promote it like it's there own ..... Just hate that. :mad:
thats just what i mean to say,cryptic decide wich mission get the spotlight status,so they are in control wich mission give's the bonus.
they never gonna choose a mission who only take 20 minute's,and dont have 1000000000000000000 words of text.
Yeah I guess expecting fleets to work like guilds in ANY OTHER MMO in existence is asking too much. Where you form a guild with friends and people you like to play with.
Cryptics visions for fleets is instead to be anonymous mobs of 400 players, randomly ninja invited as they were walking ESD. THAT is the only kind of fleet that will be fine with this.
You may not realize is that most people in any f2p game suck.
Not "suck" as is not a good player.
But "suck" as in a general sociopath.
Some games have mechanisms to deal with it. Cryptic will never implement anything g like that under any condition. They want us to endure.
Ever join an stf and see people just stand there and not move?
Ever do a fleet event and see someone not respawn?
Ever ask someone to do something and get ignored and that makes everyone wipe?
How about the fleet event starting with just you because everyone else left?
Ever have someone yell "help!" 3 feet from the respawn point over and over again?
You can't do anything because you have objectives and timers.
These aren't stupid people. This is sociopathy. In some countries this sort of behavior may have been detected.
That is why people did the foundry missions. To avoid the 99%.
A broken foundry mission is still better that "does anyone know how to deploy my pets" 3 minutes into an stf.
This is the wrong way to "fix" whatever problem Cryptic thinks they have.....
We need more ways to get Fleet Marks, not less. I am bored with the existing Fleet Missions and I don't feel like grinding them anymore. Our fleet is quite skilled and can knock theses missions outa of the park, but the reward is too low given the SB requirements.
As I stated in another thread, we had been exploring different Foundry missions the past few months and found many that were fun....but now the reward has been nerf'd.
More and more players will just drift away not wanting to play the same, limited set of missions for Fleet Marks.
I have buckets of Omega Marks with nothing to do with them, let us use them for Fleet Marks.... lets have some creativity here on other ways to get all these silly currencies.
Foundry Sucks.... Worst off it Cryptic get your mission and promote it like it's there own ..... Just hate that. :mad:
I'm sure that as part of the foundry EULA, what you create does become theirs. No doubt it's a legal thing to prevent you from suing them.
If you didn't want nerfs to the foundry, you shouldn't be TRIBBLE it whilst asleep/at work or whatever. The game is supposed to reward people actually playing the game.
While there are groups who will continue to exploit it en masse, there will continue to be nerfs to the foundry up to and including I would imagine removing rewards altogether. Food for thought perhaps?
thats just what i mean to say,cryptic decide wich mission get the spotlight status,so they are in control wich mission give's the bonus.
they never gonna choose a mission who only take 20 minute's,and dont have 1000000000000000000 words of text.
That's not even True, some of the foundry spotlight missions at the moment are quite short, involve combat and have a good storyline. Maybe you should actually play some of these missions.
I am not too happy about this. My time on STO limited. When I get on it feels like all I do on STO is grinding, .. more grinding. I realize that some people all they do is grind and perhaps enjoy it,.. but what about the rest.
The most fun time I had when playing STO lately was this Time Ambassador mission. No grinding,.. just enjoying myself.
This daily was for me to get to a chance not only get dilithium but also fleet marks on top of enjoying a mission made by a player. Some of the missions on the foundry are maybe not my taste,.. but there are some good ones (that doesn't tale hours).
There are just to many grinding items. And then you are feeling bad because you are so way behind,.. and you see others having their sets and playing much better than you because of it.
I just feel this is the wrong way to go around this.
Instead,.. limit the foundary. Make sure "good" and "proper" missions are available. Remove the mini-mes and grind mission content only. A lot of people will probably reject to this notion but whatever. Examples like "Spectres" for example is what I think is a good mission.. and want more of that. Also the layout for the foundry is terrible. What if I want to replay a mission.. but then i can't find it because I can't remember its name.
Oh no players are being forced to play with other players...dear god Cryptic what have you done. I don't like these people why are you forcing them to play with me Arghhhh. :P
It's about options, and having a solo option along with a multiplayer option for obtaining FM was a nice way to ease the grind. I did both as time and fleet availability dictated what I had time for.
I have no options now because a few people got their feelings hurt because no one were playing their overdone missions or because no one was playing the game they felt it should be "legitamitley" played.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
It's about options, and having a solo option along with a multiplayer option for obtaining FM was a nice way to ease the grind. I did both as time and fleet availability dictated what I had time for.
I have no options now because a few people got their feelings hurt because no one were playing their overdone missions or because no one was playing the game they felt it should be "legitamitley" played.
Cryptic made a statement after Fleet week when they returned the Fleet marks back to the Foundry that it will stay as of right now, but not that they were permanent, the foundry authors have nothing to do with that.
Oh no players are being forced to play with other players...dear god Cryptic what have you done. I don't like these people why are you forcing them to play with me Arghhhh. :P
When "Fleet Week" happened and they added Fleet marks to the foundry it was temporary, then they added them back after the event, saying As of now Fleet marks were staying, they never said it would stay forever. it was eventful that they were going to be removed.
Now you have to work with your fleet mates now and earn your marks, instead of soloing it.
So are you guys leaving again like when season 7 happend:rolleyes:
And they say I offer nothing in my posts as a Hater.
But a member of the CDF, well they can pretty much say what they want and nothing is said...
Every thread you pop up and don't offer anything except waving those cheerleader pom poms.
Are you a Dev in disguise? Maybe the Nagus?
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Do you get fleet marks or Dil for every post you do? You obviously don't play the game due to the amount of posts you make;)
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Are you kidding ?
How can you compare the Nagus to this 90's Chandler Bing wannabe ?
Fixed that for ya , and good luck with that !
Okay, maybe not.
However Nagus was known for popping into a lot of threads doing exactly what "chandler" does, where he said a lot without saying anything.
That said, he did create more useful and informative threads than I ever did.
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
How do they measure playing time? What if the mission involves 2 clicks and I go AFK for 30 minutes between them?
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
It's clear that Cryptic (like every other company) is driven by metrics. They use this to watch what is happening in their game instead of actually playing it.
They obviously have seen that the fleet missions were not being used to farm fleet marks. Instead the fleet marks were coming from foundry missions.
EC drops weren't touched.
Dilithium was changed but not removed. (God forbid they make that mistake again.)
So the only logical reason for the removal of fleet marks from the foundry mission was to make the fleet missions relevant again.
And as with most companies who actions are driven by metrics; knee jerk reactions are very common.
Instead of asking "Why do people prefer to run Foundry for fleet marks instead of the fleet content?" and fixing the current content to make it more attractive. Cryptic chose to make the ignored content the only choice available.
I am in a medium fleet of about 80 active people. We used to play fleet events and do the content when it was new. But now it is nothing but a stale grind with little to no challenge. I am at the top of the contribution board in my fleet with over 2.5 million. That being said without a fresh way of earning fleet marks I just wont waste my time on starbase grinding.
I will continue to play foundry missions that are short and drop decent amount of loot and return decent Dilithium ore.
I use the WIFM methodology for determining what content I play.
Cryptic created featured episodes can be a little long winded and over the top. However they offer a decent reward for my time. But even that content is not something I would play if they changed the rewards to scaling Dilithium and random drops.
So to the authors of the long stories that rival Cryptic stories you are just out of luck when it comes to getting my time.
Thisis the punishment that many ofthe elitists wanted. Ihope they are happy withthe results.
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
I'd be more inclined to belive it is a "earning too fast" issue if not for all the Foundry authors constantly QQ about no one playing their missions. The first foundry nerf was exactly what the authors wanted, as they were the only ones complaining. Besides, it can't be earnings issue; you can count on one hand how many T5 starbases there are, and last tier fleet ships there are. I see few using all elite fleet ground sets (or all elite space sets for that matter).
It's no coincidence that the "Foundry Few" just happen to get what they want.
We must all adhere to how they want us to play.
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
How are the grind foundry missions any worse than the Cryptic grind missions in the PvE queue or any daily they have created themselves?
Please, enlighten me. Aside from having craptastic awards they are the same, point ship at enemy ship mash spacebar and get the loots. I find Battleship Royal Rumble to have more challenge than the majority of even elite STFs at times which is not saying much.
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
So are the FM rewards getting upped for fleet events? Because I see nothing in the patch notes about that. If you're going to yank FM rewards from the foundry please make grinding fleet events more worthwhile.
Nice job... criptic... now because im from europe and all my fleet mates are from USA, i rarely play with them...because i cant stay here all day... and at the times that now i can play theyre all at sleep, and whem we play toghether we take that little time for pvp praticing, now i have to play with low lvl noobs and have like 15 fleet credits for a blockade in the public queues... really nice job... thanks for ruining this game everyday...
[SIGPIC][/SIGPIC] Federation :: Fleetless :: Klingon Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng Jorge R. Silva - Tac (Romulan Fed) Nayja K Silva - Sci | Vurg'jah - Tac
The existing space-fleetmarks missions are just boring and not rewarding enough. You do them like 2, 3 times and then want something different but they are all just the same - so you only do them rarely when your new fleet project requires a lot of fleetmarks, but these missions are just not rewarding enough.
Why do you remove the fleetmarks once again now?
You should be happy as developers that there is something that players had fun with, in my case i just started trying out the foundry, picking missions that reward me 50 fleetmarks when i play them... i would have loved to try other missions that give me a good reward.
You gave the people these fleetbases and all these projects, so you also should take care that there are enough DIFFERENT, REWARDING missions available that give them fleetmarks.
Look at the tholian ground missions: Almost no one is playing them anymore now. I'd love to play them from time to time, but the rewards are so small so why should i bother at all? Then i rather play some STFs and get some omega marks. No fleet marks anymore for my fleet then.
Don't be so restrictive, let your players decide what they want to play. It is their spare time, and when they decide to spend their time grinding particular missions because they look rewarding for them in any particular way, let them do it, for god's sake.
You should be happy when there is some life in the house.
I doubt there would be so much kick back if absolutely everything in the game didn't require grinding to get, get a finger out cryptic and give us varied content.
Give us Elite Romulan Missions, Elite Tholian Missions, Elite Fleet Missions... get the picture yet?
So are the FM rewards getting upped for fleet events? Because I see nothing in the patch notes about that.
No, they aren't; which is something every Foundry author who's posted in this thread so far thinks they should do; including me.
Cryptic needs to increase fleet mark rewards for fleet events. They also need to make more fleet events, and make the existing fleet events more fun.
I also (and I bet not a single frequent contributor to the Foundry forums will disagree with me on this) think that doing Foundry missions as a GROUP should award fleet marks, if the group members are in the same fleet.
Foundry authors didn't ask for this change; don't blame it on us. Even the ones that agree with it think it should have been in conjunction with increased fleet mark rewards somewhere else. In fact, in the StarbaseUGC community, this topic dominated conversation the INSTANT we found out about it, and nobody thought that it should go live without some compensating increase in fleet marks elsewhere.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
Add a Foundry option to create multiplayer Foundry missions. These might have extra requirements/limitations on the Foundry author such as enhanced enemies and minimum combat quotas. Maybe dialogue tree length limitations.
As these get spotlighted, make them queueable and award Fleet Marks.
Actually, there is a "simple" fix that would probably make a lot of people happy.
Simple does not necessarily mean "easy to implement" but solves a lot of issues with one change.
And that is, the ability to designate certain Foundry content as "Team Only". In other words, a way for the author to flag a Foundry mission designed to be played by a team so that you can't start the mission unless you are teamed up with at least one or two other players.
The "Team Only" missions would still have to meet the minimum requirements for Foundry rewards, but would offer the additional benefit of a scaled reward of Fleet Marks that scales according to time played, and the number of players in the team.
They could include Levi's suggestions of combat quotas and dialogue tree limitations as a way to further qualify as a rewardable "Team Only" mission, since purely non-combat dialogue-heavy missions make less sense in team play anyhow. Authors would still be free to design team-based content any way they like, but would need to stick to the rules in order to qualify. This part would be a lot less simple to implement and could make it more difficult to design a mission, so I'm not necessarily in love with the idea.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
thats just what i mean to say,cryptic decide wich mission get the spotlight status,so they are in control wich mission give's the bonus.
they never gonna choose a mission who only take 20 minute's,and dont have 1000000000000000000 words of text.
You may not realize is that most people in any f2p game suck.
Not "suck" as is not a good player.
But "suck" as in a general sociopath.
Some games have mechanisms to deal with it. Cryptic will never implement anything g like that under any condition. They want us to endure.
Ever join an stf and see people just stand there and not move?
Ever do a fleet event and see someone not respawn?
Ever ask someone to do something and get ignored and that makes everyone wipe?
How about the fleet event starting with just you because everyone else left?
Ever have someone yell "help!" 3 feet from the respawn point over and over again?
You can't do anything because you have objectives and timers.
These aren't stupid people. This is sociopathy. In some countries this sort of behavior may have been detected.
That is why people did the foundry missions. To avoid the 99%.
A broken foundry mission is still better that "does anyone know how to deploy my pets" 3 minutes into an stf.
We need more ways to get Fleet Marks, not less. I am bored with the existing Fleet Missions and I don't feel like grinding them anymore. Our fleet is quite skilled and can knock theses missions outa of the park, but the reward is too low given the SB requirements.
As I stated in another thread, we had been exploring different Foundry missions the past few months and found many that were fun....but now the reward has been nerf'd.
More and more players will just drift away not wanting to play the same, limited set of missions for Fleet Marks.
I have buckets of Omega Marks with nothing to do with them, let us use them for Fleet Marks.... lets have some creativity here on other ways to get all these silly currencies.
<sigh>
Thx
Locutus
Delirium Tremens
Tier 4 Starbase, Tier 2 Embassy
http://stofleetdt.com/
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
I'm sure that as part of the foundry EULA, what you create does become theirs. No doubt it's a legal thing to prevent you from suing them.
If you didn't want nerfs to the foundry, you shouldn't be TRIBBLE it whilst asleep/at work or whatever. The game is supposed to reward people actually playing the game.
While there are groups who will continue to exploit it en masse, there will continue to be nerfs to the foundry up to and including I would imagine removing rewards altogether. Food for thought perhaps?
That's not even True, some of the foundry spotlight missions at the moment are quite short, involve combat and have a good storyline. Maybe you should actually play some of these missions.
The most fun time I had when playing STO lately was this Time Ambassador mission. No grinding,.. just enjoying myself.
This daily was for me to get to a chance not only get dilithium but also fleet marks on top of enjoying a mission made by a player. Some of the missions on the foundry are maybe not my taste,.. but there are some good ones (that doesn't tale hours).
There are just to many grinding items. And then you are feeling bad because you are so way behind,.. and you see others having their sets and playing much better than you because of it.
I just feel this is the wrong way to go around this.
Instead,.. limit the foundary. Make sure "good" and "proper" missions are available. Remove the mini-mes and grind mission content only. A lot of people will probably reject to this notion but whatever. Examples like "Spectres" for example is what I think is a good mission.. and want more of that. Also the layout for the foundry is terrible. What if I want to replay a mission.. but then i can't find it because I can't remember its name.
It's about options, and having a solo option along with a multiplayer option for obtaining FM was a nice way to ease the grind. I did both as time and fleet availability dictated what I had time for.
I have no options now because a few people got their feelings hurt because no one were playing their overdone missions or because no one was playing the game they felt it should be "legitamitley" played.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
http://sto-forum.perfectworld.com/showthread.php?t=537351
Cryptic made a statement after Fleet week when they returned the Fleet marks back to the Foundry that it will stay as of right now, but not that they were permanent, the foundry authors have nothing to do with that.
And they say I offer nothing in my posts as a Hater.
But a member of the CDF, well they can pretty much say what they want and nothing is said...
Every thread you pop up and don't offer anything except waving those cheerleader pom poms.
Are you a Dev in disguise? Maybe the Nagus?
I like poking the bears.
Thanks for proving my point:)
Glad i can help
Do you get fleet marks or Dil for every post you do? You obviously don't play the game due to the amount of posts you make;)
Are you kidding ?
How can you compare the Nagus to this 90's Chandler Bing wannabe ?
Fixed that for ya , and good luck with that !
If you say so.
Okay, maybe not.
However Nagus was known for popping into a lot of threads doing exactly what "chandler" does, where he said a lot without saying anything.
That said, he did create more useful and informative threads than I ever did.
Nice snappy comeback...:)
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
They obviously have seen that the fleet missions were not being used to farm fleet marks. Instead the fleet marks were coming from foundry missions.
EC drops weren't touched.
Dilithium was changed but not removed. (God forbid they make that mistake again.)
So the only logical reason for the removal of fleet marks from the foundry mission was to make the fleet missions relevant again.
And as with most companies who actions are driven by metrics; knee jerk reactions are very common.
Instead of asking "Why do people prefer to run Foundry for fleet marks instead of the fleet content?" and fixing the current content to make it more attractive. Cryptic chose to make the ignored content the only choice available.
I am in a medium fleet of about 80 active people. We used to play fleet events and do the content when it was new. But now it is nothing but a stale grind with little to no challenge. I am at the top of the contribution board in my fleet with over 2.5 million. That being said without a fresh way of earning fleet marks I just wont waste my time on starbase grinding.
I will continue to play foundry missions that are short and drop decent amount of loot and return decent Dilithium ore.
I use the WIFM methodology for determining what content I play.
Cryptic created featured episodes can be a little long winded and over the top. However they offer a decent reward for my time. But even that content is not something I would play if they changed the rewards to scaling Dilithium and random drops.
So to the authors of the long stories that rival Cryptic stories you are just out of luck when it comes to getting my time.
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
EVERY post in this thread from the folks who were asking that the grinds be nerfed has been in support of PWE increasing fleet mark rewards in fleet events, to make up for this loss. ALL OF THEM.
How are the grind foundry missions any worse than the Cryptic grind missions in the PvE queue or any daily they have created themselves?
Please, enlighten me. Aside from having craptastic awards they are the same, point ship at enemy ship mash spacebar and get the loots. I find Battleship Royal Rumble to have more challenge than the majority of even elite STFs at times which is not saying much.
[SIGPIC][/SIGPIC]
So are the FM rewards getting upped for fleet events? Because I see nothing in the patch notes about that. If you're going to yank FM rewards from the foundry please make grinding fleet events more worthwhile.
Federation :: Fleetless :: Klingon
Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng
Jorge R. Silva - Tac (Romulan Fed)
Nayja K Silva - Sci | Vurg'jah - Tac
The existing space-fleetmarks missions are just boring and not rewarding enough. You do them like 2, 3 times and then want something different but they are all just the same - so you only do them rarely when your new fleet project requires a lot of fleetmarks, but these missions are just not rewarding enough.
Why do you remove the fleetmarks once again now?
You should be happy as developers that there is something that players had fun with, in my case i just started trying out the foundry, picking missions that reward me 50 fleetmarks when i play them... i would have loved to try other missions that give me a good reward.
You gave the people these fleetbases and all these projects, so you also should take care that there are enough DIFFERENT, REWARDING missions available that give them fleetmarks.
Look at the tholian ground missions: Almost no one is playing them anymore now. I'd love to play them from time to time, but the rewards are so small so why should i bother at all? Then i rather play some STFs and get some omega marks. No fleet marks anymore for my fleet then.
Don't be so restrictive, let your players decide what they want to play. It is their spare time, and when they decide to spend their time grinding particular missions because they look rewarding for them in any particular way, let them do it, for god's sake.
You should be happy when there is some life in the house.
My 2 cents.
I doubt there would be so much kick back if absolutely everything in the game didn't require grinding to get, get a finger out cryptic and give us varied content.
Give us Elite Romulan Missions, Elite Tholian Missions, Elite Fleet Missions... get the picture yet?
No, they aren't; which is something every Foundry author who's posted in this thread so far thinks they should do; including me.
Cryptic needs to increase fleet mark rewards for fleet events. They also need to make more fleet events, and make the existing fleet events more fun.
I also (and I bet not a single frequent contributor to the Foundry forums will disagree with me on this) think that doing Foundry missions as a GROUP should award fleet marks, if the group members are in the same fleet.
Foundry authors didn't ask for this change; don't blame it on us. Even the ones that agree with it think it should have been in conjunction with increased fleet mark rewards somewhere else. In fact, in the StarbaseUGC community, this topic dominated conversation the INSTANT we found out about it, and nobody thought that it should go live without some compensating increase in fleet marks elsewhere.
Actually, there is a "simple" fix that would probably make a lot of people happy.
Simple does not necessarily mean "easy to implement" but solves a lot of issues with one change.
And that is, the ability to designate certain Foundry content as "Team Only". In other words, a way for the author to flag a Foundry mission designed to be played by a team so that you can't start the mission unless you are teamed up with at least one or two other players.
The "Team Only" missions would still have to meet the minimum requirements for Foundry rewards, but would offer the additional benefit of a scaled reward of Fleet Marks that scales according to time played, and the number of players in the team.
They could include Levi's suggestions of combat quotas and dialogue tree limitations as a way to further qualify as a rewardable "Team Only" mission, since purely non-combat dialogue-heavy missions make less sense in team play anyhow. Authors would still be free to design team-based content any way they like, but would need to stick to the rules in order to qualify. This part would be a lot less simple to implement and could make it more difficult to design a mission, so I'm not necessarily in love with the idea.
Link: How to PM - Twitter @STOMod_Bluegeek