And what's wrong with Cryptic saying, "The Foundry is for fanfic"?
If the Foundry is our equivalent to a "Holodeck" , then let me ask you this : did you see a sign outside a Holodeck/Holosuite that told users what to do ?
No .
Everyone who used the Holodeck on the shows seemed free to use it as they saw fit .
That is how we : the majority , would like to use the Foundry as well (as long as it is within the bounds of the EULA) .
(*note that I usually use IMHO instead of pretending to speak for the majority , so I will note that I made a special case here)
Second question :
When the PVP community asks for a nerf (or a new map) , does that usually impact the majority of the playerbase in a meaningful way ?
No .
When the RP or STF communities ask for changes , does that impact the way the majority of the game is played ?
No .
Yet when another minority -- the Foundry community cry nerf / exploit / AFK / Grinders / Clickys -- and ask for nerfs -- suddenly not such a small amount of players are affected .
In essence , it's the minority who dictate to the majority .
All this to appease a small minority of foundry authors who complained about there story missions not getting played enough. Good job, anger the majority to appease a small minority.
Exactly . And the sad thing is that their wonderfully crafted missions will still be gathering dust most of the time due to a lack of interest .
So in essence ppl are getting screwed over (once again) for nothing .
In the Tribble Release Notes thread, BranFlakes stated that fleet marks are intended for specific fleet and group activities.
Poor Bran . Back paddling once again in the line of duty .
Let us decide how we want to play and where we want to spend our Dilithium.
Don't take this the wrong way , but I think I hear Cryptic laughing and then saying No .
If it makes you feel better , I "hear" that same laughter when I promote the idea that the Foundry should be used for whatever we want to use it for .
Still that imaginary laughter does not stop me from championing a doomed cause ... , because it is the right cause in the end IMHO .
What just occurred to me, though, is that there is now a reason to queue up for PVE that rewards fleet marks and then AFK .
It is much easyier to whine on the forums than to be a decent human being :-P
Bollocks. Most players would have zero problem with playing the events if they would be adequately rewarded. 20 marks when you need 1000 for a daily trash project is a slap in the face however.
Bollocks. Most players would have zero problem with playing the events if they would be adequately rewarded. 20 marks when you need 1000 for a daily trash project is a slap in the face however.
That would suck if you're in a fleet alone....but if you're in a fleet fleet with people not so bad.;)
Yet when another minority -- the Foundry community cry nerf / exploit / AFK / Grinders / Clickys -- and ask for nerfs -- suddenly not such a small amount of players are affected .
In essence , it's the minority who dictate to the majority .
:
Cryptic said the FM for foundry were never permanent.
Cryptic said the FM for foundry were never permanent.
Really? I must've missed that. Not that they can't just go back and do whatever tehy want, honestly is anyone surprised anymore? I can understand the outrage but surely no one is surprised Cryptic would want to push players into their incredibly boring, slow, and very stingy fleet events. The twenty player base defense could've been interesting, but its just a laggy snoozefest. Seriously, would it have killed them to add interesting mechanics to the the invading dreadoughts at least?
That would suck if you're in a fleet alone....but if you're in a fleet fleet with people not so bad.;)
Still Bollocks. I'm in a 200 captain fleet. Still there are only ~15 at most online at the same time. A ton of captains are alts or old accounts. I'm sure this is common for casual, relatively open fleets. And of those 15 not everyone is interested in doing 3 fleet events a day. Especially since they offer nothing else but FMs. The daily at least also had Dil, so you had a reason to do it even if you weren't only after FMs. Some casual players who only play an hour a day struggle to use that time to even advance their own character with reputations, much less pour countless hours purely into FM grinding for the fleet.
Neither a 400 person fleet where everything gets filled almost by itself or a small fleet of hardcore players who are 6 hours a day in the game are the norm here. The reality for most fleets is somewhere in between. And THOSE are left behind in the cold to die.
Wow. This thread really got on since I last looked at it, not surprising I suppose.
I'm fine with the Dil scaling idea, no complaints from me there (or indeed anyone else as far as I can see.)
I do have a problem with taking the marks away. Those players who have to abuse the foundry to earn enough marks for projects only do so because they are the tiny handful who actually bother to contribute anything to their fleet. The truth is most players don't bother to contribute anything unless they are saving up for a ship, or for the equipment.
Another problem of course is that earning marks via other means is a waste of time. Especially on the KDF side where you are lucky to get into a fleet defence game outside the bonus event, and the 20 man fleet mission never launches at all. And all for what? 10 marks here, 25 odd there...for a project that needs 20k.
Personally I think fleets themselves should be more involved with the PvP aspect of the game. Earn marks as a fleet by fighting players from rival or enemy fleets. And make the reward useful, winning team receives 100+ marks each, the losing team 50 marks each.
Yet when another minority -- the Foundry community cry nerf / exploit / AFK / Grinders / Clickys -- and ask for nerfs -- suddenly not such a small amount of players are affected .
In essence , it's the minority who dictate to the majority .
Its not just the foundry author community that supports this. People who actually play the game legitimately and can earn dil and FM without the foundry don't like seeing people able to get the same or more rewards for little effort.
It remains to be seen if the complainers are really a majority or just a very loud minority.
If marks are taken away from Foundry rewards, then there needs to be some compensation elsewhere. Perhaps rewarding fleet marks for all the fleet actions, or increasing the reward for the current ones?
Oh please if the minority ever got their way we would have Cruisers that blow up planets, escorts that blow up if they hit turbulence, Galaxy class with 15 tac consoles , and a captain level BO station, Free everything without playing and instant end game stuff, fleet bases costing 1 mark to get to tier 5 tomorrow.
after the patch note's for today,i have to adress some things.
Dilithium will be rewarded based on the average playtime of the mission.
All spotlight missions will reward the same as a qualifying mission, with two exceptions:
Once every 24 hours, the first spotlight mission completed in that time frame will get a bonus 1440 Dilithium.
Once every 24 hours, the first spotlight mission completed in that time frame will get a scaling amount of Energy Credits, based on the player's level.
i can understand why you make the decision to get rid of the 1 clickers.
but what you are trying to do now,go's way beyond that.
the foundry missions,are mission made by players for players.
the foundry authors make there missions without the idea of profit,there is the option to donate,but the choice to do so is FREE.
you use the foundry for youre own greed.
you use the foundry to generate profit.
by making the spotlight missions more worth,you make the other missions absolute.
who is gonna play another mission as the spotlight one's?
the time spend is almost the same,but the rewards are different.
why nerf the foundry time after time?
i know some authors,and for them,there foundry missions are there life work.
AND YOU NERF IT?
if you like to repair oldtimers,and you are verry proud,and i like to scratcht the hood,what would you say?
i'm not upset about the dill you take away again,caue there are many ways to get the dill,but its just the whole idea of what you guys are doing.
last time with season 7,you decided to TRIBBLE it up.
and people accept it,why? cause you play a filthy psychologic game.
what you did then is like this:
i have 10 dollar,you take all 10 away,but i dont like that so i ask to give it back,you made the choice to give 8 dollar back.
and you suppose that i'm happy,cause i get some back.
well in my opinion i still miss 2 dollar,so in my eye's you are still a thief.
and now you try a different approche,with the same reason: GREED.
then there is a second point,fleet marks ( from now known as fm)
you totally erased the fm reward,why?
the most players do the foundry missions just for the fm.
and you take it all away again,soo can we suspect a update next week that you give us again a small part back???
i'm in a great fleet,we have a nice starbase,and good members who donate much,i even see them as friends.
we will get at t5,in time.
but thats cause we have members who donate and are not greedy.
but even we are gonna feel the difference.
but what about the small fleets?
how are they supposed to ever get above t3?
every day i see people asking for a team to make a fleet,and every time i feel sorry for them,cause they dont know what it take's after making one,
take a look at youre own forum cryptic,there are lots of fleets who have trouble,with members steeling and trying to kick the leader out.or fleet who have problems getting there projects filled.
you know why?
cause of patches like this.
people choose to be an online criminal to get there stuff,instead of playing to get them.
i dont approve this,but i can understand where it come's from.
people let do others to hard work,and take what they want.
cause its not worth to work for it,cause it gets nerfed every time!
and you talk every day about balancing the fleet system,and this is what you give us?
i cant see the "balance"in this.
what i think thats gonna happen soon is this:
more people who steal for there stuff.
more fleets who abonden the faith and merge or delete there fleeet.
less people who play foundry.
less authors who make missions,and believe me,they make better misssions as you sometime's cryptic!
a giant drop in youre player database.
more people who get rude if a fm mission fails.
cryptic,you are putting the last nail in youre own coffin,sorry to say,but its the truth.
after all of this the foundry is useless,why not delete the whole foundry?
after this,making a fleet is useless,so dont allow more fleets?
cryptic,you are taking away the fun and the rewards for hard honest work away.
in my opinion you are a gaming company right?
not a company who make internet criminals?
i'm sorry to see this change's,and i hope you are willing to take a fresh,new look,out of the eye's of a player on this.
but forgive me,sometime's i have the feeling that i'm talking to a brick,named cryptic.
Taking FM away from foundry missions is going to be a HUGE hit to the KDF fleets out there. I waited 45 minutes for a FM queue to pop yesterday and I got a lousy 16 marks because the team was aweful and couldn't complete Fleet Alert. IOR was the only reliable way to earn a steady reliable amount of FM for the KDF. Not everyone can be online when FM events are happening, or live in timezones that see a lot of people.
Further more, we've had the same 8 missions to earn FM through for almost 9 months...WE'RE SICK OF GRINDING THE SAME OLD TRIBBLE. The foundry gave us something different to play when we wanted to play it. I have the same complaint about STF's, but in reality you only need to grind STF's for a couple months with the reputation system before you have all the shinies and don't have to look at them ever again, even though they are the most challenging content in the game. And don't get me started on the fleet action dailies, the only one I've ever done on KDF has been fed minefield because it only requires 5 players to pop.
Its not just the foundry author community that supports this. People who actually play the game legitimately and can earn dil and FM without the foundry don't like seeing people able to get the same or more rewards for little effort.
It remains to be seen if the complainers are really a majority or just a very loud minority.
AFAIK, foundry author never asked the FM to be removed from foundry missions. They just asked to have an appropriate reward for non grindfest mission, which is fine.
The reward based on time played is fine, even if there will be afk grinders. However, the removal of FM suck.
Its not just the foundry author community that supports this. People who actually play the game legitimately and can earn dil and FM without the foundry don't like seeing people able to get the same or more rewards for little effort.
It remains to be seen if the complainers are really a majority or just a very loud minority.
And there is another issue, this so called "legitimate gameplay.". What constitutes "legitimate.?". Why are the majority being forced to spend their free time the way the minority wants them too?
The IOR was another option. People played them because the fleet ques gave such a low amount of FM and got stale. But eventually people would give self-indulgent and self-absorbed foundry missions a break and go back to the ques for a change of pace.
No more change of pace.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
All i see here .... again .... is a serious lack of communication on Cryptic's end.
I DON'T KNOW WHATS GOING ON!
And these Patchnotes sound scary...
Granted some of the patch notes are ok, but some are more... questionable in nature.
And yes, Cryptic NEEDS to come clean about changes in general, and also like what we have now with the FM removal from the IOR. Tell us BEFORE you change things, and give us crystal clear reasons as to why.
Also be willing to actually DISCUSS said changes with the community, so we can give feedback, and maybe come up with solutions that benefit all.
This will kill fleet progression in the kdf.
During the day the fleet queues are about an hour.
And there is only 1% kdf or whatever stats cryptic uses so it can take a kdf fleet many times longer to get to t5.
The foundry was the only way to get fm's.
If cryptic removes a way to acquire something I would appreciate if they could replace it with something new.
This will kill fleet progression in the kdf.
During the day the fleet queues are about an hour.
And there is only 1% kdf or whatever stats cryptic uses so it can take a kdf fleet many times longer to get to t5.
The foundry was the only way to get fm's.
If cryptic removes a way to acquire something I would appreciate if they could replace it with something new.
Yep, KDF fleets will be dead again when in comes to progression. But even IF we could get into fleet missions without having to wait 30-60 minutes on average to get them started I wouldn't play them, because I don't consider it fun to play a few boring missions dozens of times each just to fill the requirements of ONE starbase/embassy project. There isn't anything to do in STO at the moment besides fleet advancement, so I guess I have to look for another game :rolleyes:
What about the fact players get rewarded for playing any foundry mission and a very long mission is going to reward more?
Serious bonus right there.
I'm currently working on a foundry mission which could takes me many weeks and it could be 30 minutes long. It's a very detailed story line that keeps the player busy in all sorts of ways. I would love to know that players will be well rewarded for playing it and with any luck they will stop being so tight with dil and donate some to authors.
Oh no players are being forced to play with other players...dear god Cryptic what have you done. I don't like these people why are you forcing them to play with me Arghhhh. :P
I understand your point in a way. But at the same time, why let it bother you if other players are playing the doff system on 15 characters plus at the same time running foundry missions to get the officer reports daily plus automatically picking up and discarding loot from their inventory...while they sleep?
Maybe they have a full-time job and kids and other things in life which means the playtime on their account is equal to many other players. It's not like it gives them everything in the game within even a month.
However I do admit it is cheating but I still don't care. What annoys me most is the exploits and the fleets with "Elite" in their name who use exploits to sustain the delusion that they are elite players. Give me macros over exploits any-time.
I think the problem is that Cryptic's and Players' ideas of what a fleet should be are completely different.
Yeah I guess expecting fleets to work like guilds in ANY OTHER MMO in existence is asking too much. Where you form a guild with friends and people you like to play with.
Cryptics visions for fleets is instead to be anonymous mobs of 400 players, randomly ninja invited as they were walking ESD. THAT is the only kind of fleet that will be fine with this.
Quit building eons ago, Foundry is far from complete to make a nice story.
With MOD builder I make better missions then the Foundry.
Cause every tool is there you can set up cut scenes you can do so much more .
I even with some help I let Janeway command the defiant in elite force well wana try that in STO not possible I can tell you.....
Foundry Sucks.... Worst off it Cryptic get your mission and promote it like it's there own ..... Just hate that. :mad:
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
o maybe im missing something here but the daily fleet action is still giving fleet marks isnt it? So yeah its not cycling between 2 characters and getting 200 marks and hour, but its not like you are totally screwed. Plus you still have the doff mission for fleet marks
Ignorance is an obstacle not an excuse
Let the stupid suffer
If people would actually god forbid PLAY foundry missions and not just leave Unattended running while they were at work or exploit it to gain max everything possible. This wouldn't be an issue.
The foundry is supposed to be about creating actual mission type content, not creating an exploit tool so that you can gain max fleet marks, dilithium and loot all at the same time while doing nothing.
IMO They should have just left quickies alone because now all you're going to get is people trying to exploit the system as much as possible and they are always going to be one step behind.
Comments
If the Foundry is our equivalent to a "Holodeck" , then let me ask you this : did you see a sign outside a Holodeck/Holosuite that told users what to do ?
No .
Everyone who used the Holodeck on the shows seemed free to use it as they saw fit .
That is how we : the majority , would like to use the Foundry as well (as long as it is within the bounds of the EULA) .
(*note that I usually use IMHO instead of pretending to speak for the majority , so I will note that I made a special case here)
Second question :
When the PVP community asks for a nerf (or a new map) , does that usually impact the majority of the playerbase in a meaningful way ?
No .
When the RP or STF communities ask for changes , does that impact the way the majority of the game is played ?
No .
Yet when another minority -- the Foundry community cry nerf / exploit / AFK / Grinders / Clickys -- and ask for nerfs -- suddenly not such a small amount of players are affected .
In essence , it's the minority who dictate to the majority .
Exactly . And the sad thing is that their wonderfully crafted missions will still be gathering dust most of the time due to a lack of interest .
So in essence ppl are getting screwed over (once again) for nothing .
Poor Bran . Back paddling once again in the line of duty .
Don't take this the wrong way , but I think I hear Cryptic laughing and then saying No .
If it makes you feel better , I "hear" that same laughter when I promote the idea that the Foundry should be used for whatever we want to use it for .
Still that imaginary laughter does not stop me from championing a doomed cause ... , because it is the right cause in the end IMHO .
Hurrah ... . :mad:
Bollocks. Most players would have zero problem with playing the events if they would be adequately rewarded. 20 marks when you need 1000 for a daily trash project is a slap in the face however.
That would suck if you're in a fleet alone....but if you're in a fleet fleet with people not so bad.;)
Cryptic said the FM for foundry were never permanent.
Really? I must've missed that. Not that they can't just go back and do whatever tehy want, honestly is anyone surprised anymore? I can understand the outrage but surely no one is surprised Cryptic would want to push players into their incredibly boring, slow, and very stingy fleet events. The twenty player base defense could've been interesting, but its just a laggy snoozefest. Seriously, would it have killed them to add interesting mechanics to the the invading dreadoughts at least?
Still Bollocks. I'm in a 200 captain fleet. Still there are only ~15 at most online at the same time. A ton of captains are alts or old accounts. I'm sure this is common for casual, relatively open fleets. And of those 15 not everyone is interested in doing 3 fleet events a day. Especially since they offer nothing else but FMs. The daily at least also had Dil, so you had a reason to do it even if you weren't only after FMs. Some casual players who only play an hour a day struggle to use that time to even advance their own character with reputations, much less pour countless hours purely into FM grinding for the fleet.
Neither a 400 person fleet where everything gets filled almost by itself or a small fleet of hardcore players who are 6 hours a day in the game are the norm here. The reality for most fleets is somewhere in between. And THOSE are left behind in the cold to die.
I'm fine with the Dil scaling idea, no complaints from me there (or indeed anyone else as far as I can see.)
I do have a problem with taking the marks away. Those players who have to abuse the foundry to earn enough marks for projects only do so because they are the tiny handful who actually bother to contribute anything to their fleet. The truth is most players don't bother to contribute anything unless they are saving up for a ship, or for the equipment.
Another problem of course is that earning marks via other means is a waste of time. Especially on the KDF side where you are lucky to get into a fleet defence game outside the bonus event, and the 20 man fleet mission never launches at all. And all for what? 10 marks here, 25 odd there...for a project that needs 20k.
Personally I think fleets themselves should be more involved with the PvP aspect of the game. Earn marks as a fleet by fighting players from rival or enemy fleets. And make the reward useful, winning team receives 100+ marks each, the losing team 50 marks each.
Just an idea.
Its not just the foundry author community that supports this. People who actually play the game legitimately and can earn dil and FM without the foundry don't like seeing people able to get the same or more rewards for little effort.
It remains to be seen if the complainers are really a majority or just a very loud minority.
after the patch note's for today,i have to adress some things.
Dilithium will be rewarded based on the average playtime of the mission.
All spotlight missions will reward the same as a qualifying mission, with two exceptions:
Once every 24 hours, the first spotlight mission completed in that time frame will get a bonus 1440 Dilithium.
Once every 24 hours, the first spotlight mission completed in that time frame will get a scaling amount of Energy Credits, based on the player's level.
i can understand why you make the decision to get rid of the 1 clickers.
but what you are trying to do now,go's way beyond that.
the foundry missions,are mission made by players for players.
the foundry authors make there missions without the idea of profit,there is the option to donate,but the choice to do so is FREE.
you use the foundry for youre own greed.
you use the foundry to generate profit.
by making the spotlight missions more worth,you make the other missions absolute.
who is gonna play another mission as the spotlight one's?
the time spend is almost the same,but the rewards are different.
why nerf the foundry time after time?
i know some authors,and for them,there foundry missions are there life work.
AND YOU NERF IT?
if you like to repair oldtimers,and you are verry proud,and i like to scratcht the hood,what would you say?
i'm not upset about the dill you take away again,caue there are many ways to get the dill,but its just the whole idea of what you guys are doing.
last time with season 7,you decided to TRIBBLE it up.
and people accept it,why? cause you play a filthy psychologic game.
what you did then is like this:
i have 10 dollar,you take all 10 away,but i dont like that so i ask to give it back,you made the choice to give 8 dollar back.
and you suppose that i'm happy,cause i get some back.
well in my opinion i still miss 2 dollar,so in my eye's you are still a thief.
and now you try a different approche,with the same reason: GREED.
then there is a second point,fleet marks ( from now known as fm)
you totally erased the fm reward,why?
the most players do the foundry missions just for the fm.
and you take it all away again,soo can we suspect a update next week that you give us again a small part back???
i'm in a great fleet,we have a nice starbase,and good members who donate much,i even see them as friends.
we will get at t5,in time.
but thats cause we have members who donate and are not greedy.
but even we are gonna feel the difference.
but what about the small fleets?
how are they supposed to ever get above t3?
every day i see people asking for a team to make a fleet,and every time i feel sorry for them,cause they dont know what it take's after making one,
take a look at youre own forum cryptic,there are lots of fleets who have trouble,with members steeling and trying to kick the leader out.or fleet who have problems getting there projects filled.
you know why?
cause of patches like this.
people choose to be an online criminal to get there stuff,instead of playing to get them.
i dont approve this,but i can understand where it come's from.
people let do others to hard work,and take what they want.
cause its not worth to work for it,cause it gets nerfed every time!
and you talk every day about balancing the fleet system,and this is what you give us?
i cant see the "balance"in this.
what i think thats gonna happen soon is this:
more people who steal for there stuff.
more fleets who abonden the faith and merge or delete there fleeet.
less people who play foundry.
less authors who make missions,and believe me,they make better misssions as you sometime's cryptic!
a giant drop in youre player database.
more people who get rude if a fm mission fails.
cryptic,you are putting the last nail in youre own coffin,sorry to say,but its the truth.
after all of this the foundry is useless,why not delete the whole foundry?
after this,making a fleet is useless,so dont allow more fleets?
cryptic,you are taking away the fun and the rewards for hard honest work away.
in my opinion you are a gaming company right?
not a company who make internet criminals?
i'm sorry to see this change's,and i hope you are willing to take a fresh,new look,out of the eye's of a player on this.
but forgive me,sometime's i have the feeling that i'm talking to a brick,named cryptic.
with kind regards and (false) hope.
Further more, we've had the same 8 missions to earn FM through for almost 9 months...WE'RE SICK OF GRINDING THE SAME OLD TRIBBLE. The foundry gave us something different to play when we wanted to play it. I have the same complaint about STF's, but in reality you only need to grind STF's for a couple months with the reputation system before you have all the shinies and don't have to look at them ever again, even though they are the most challenging content in the game. And don't get me started on the fleet action dailies, the only one I've ever done on KDF has been fed minefield because it only requires 5 players to pop.
The reward based on time played is fine, even if there will be afk grinders. However, the removal of FM suck.
And there is another issue, this so called "legitimate gameplay.". What constitutes "legitimate.?". Why are the majority being forced to spend their free time the way the minority wants them too?
The IOR was another option. People played them because the fleet ques gave such a low amount of FM and got stale. But eventually people would give self-indulgent and self-absorbed foundry missions a break and go back to the ques for a change of pace.
No more change of pace.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
I DON'T KNOW WHATS GOING ON!
And these Patchnotes sound scary...
if you have time,feel free to copy paste it and make it easy to read:D
Granted some of the patch notes are ok, but some are more... questionable in nature.
And yes, Cryptic NEEDS to come clean about changes in general, and also like what we have now with the FM removal from the IOR. Tell us BEFORE you change things, and give us crystal clear reasons as to why.
Also be willing to actually DISCUSS said changes with the community, so we can give feedback, and maybe come up with solutions that benefit all.
During the day the fleet queues are about an hour.
And there is only 1% kdf or whatever stats cryptic uses so it can take a kdf fleet many times longer to get to t5.
The foundry was the only way to get fm's.
If cryptic removes a way to acquire something I would appreciate if they could replace it with something new.
Yep, KDF fleets will be dead again when in comes to progression. But even IF we could get into fleet missions without having to wait 30-60 minutes on average to get them started I wouldn't play them, because I don't consider it fun to play a few boring missions dozens of times each just to fill the requirements of ONE starbase/embassy project. There isn't anything to do in STO at the moment besides fleet advancement, so I guess I have to look for another game :rolleyes:
Serious bonus right there.
I'm currently working on a foundry mission which could takes me many weeks and it could be 30 minutes long. It's a very detailed story line that keeps the player busy in all sorts of ways. I would love to know that players will be well rewarded for playing it and with any luck they will stop being so tight with dil and donate some to authors.
I understand your point in a way. But at the same time, why let it bother you if other players are playing the doff system on 15 characters plus at the same time running foundry missions to get the officer reports daily plus automatically picking up and discarding loot from their inventory...while they sleep?
Maybe they have a full-time job and kids and other things in life which means the playtime on their account is equal to many other players. It's not like it gives them everything in the game within even a month.
However I do admit it is cheating but I still don't care. What annoys me most is the exploits and the fleets with "Elite" in their name who use exploits to sustain the delusion that they are elite players. Give me macros over exploits any-time.
Yeah I guess expecting fleets to work like guilds in ANY OTHER MMO in existence is asking too much. Where you form a guild with friends and people you like to play with.
Cryptics visions for fleets is instead to be anonymous mobs of 400 players, randomly ninja invited as they were walking ESD. THAT is the only kind of fleet that will be fine with this.
With MOD builder I make better missions then the Foundry.
Cause every tool is there you can set up cut scenes you can do so much more .
I even with some help I let Janeway command the defiant in elite force well wana try that in STO not possible I can tell you.....
Foundry Sucks.... Worst off it Cryptic get your mission and promote it like it's there own ..... Just hate that. :mad:
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Let the stupid suffer
The foundry is supposed to be about creating actual mission type content, not creating an exploit tool so that you can gain max fleet marks, dilithium and loot all at the same time while doing nothing.
IMO They should have just left quickies alone because now all you're going to get is people trying to exploit the system as much as possible and they are always going to be one step behind.