The amount of Dilithium you get is scaled based on the time it takes to complete the mission. I think its the average time and not the player's time. Unfortunately, instead of deciding to have Fleet Marks scaled that way too, they are removing them. Hopefully, this is merely a miscommunication and Fleet Marks are not touched or are scaled as well.
I intentionallty avoided naming which system the reward was being removed from so that this topic can actually STAY in general discussion as the impact will be felt generally throughout the game after the patch.
You had to know deep down that that plan of yours would fail. Someone at some point would ask "what is the fleet mark loss" and the replies would fill him in. Beating around the bush is futile.
Let us not turn this into a complaint thread, but try to keep it rooted in seeking answers to how fleet mark rewards will be adjusted to compensate.,
That's never going to happen, and you know that.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
The loss of fleet marks is a shame if the current Fleet missions aren't getting looked at to improve their rewards. I would have liked to see these stay and be increased incrementally like the other rewards if the FMs rewarded from Fleet missions weren't improved.
So now the thread topic does not match the OP at all. I have no idea what this thread is about.
[SIGPIC]Want to know more about Cryptic's hidden lottery odds and outcomes? Read my posts below.[/SIGPIC] Lock Boxes: The true value - (thread link) Jem'Hadar Bug Odds - (thread link) Galor Creation Rate - (thread link) Find me in TSW - TSW Chronicle Profile
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
The loss of fleet marks is a shame if the current Fleet missions aren't getting looked at to improve their rewards. I would have liked to see these stay and be increased incrementally like the other rewards if the FMs rewarded from Fleet missions weren't improved.
Well instead of getting 25 marks at best fleet PvE and events should give 75 marks at worst
"In every age,
In every place,
The deeds of men remain the same..."
Some times i can come on the forums and find something cool, some times I find things that make me scratch my head.
This is one of those times.
The current Fleet mark missions are dull, very repetitive and the rewards suck. Simple.
As a space player, i hate ground missions... cant stand the suckers. So for FM's im down to replaying the same three 8 month old maps, over and over and over again.
Hell it was the foundry that kept me interested in the game, if it wasnt for some of the cool maps out there i probably woulda stopped logging in months ago.
Speaking of Foundry, i guess my slots are useless now. I try to make maps that players will enjoy playing, but even I know people play them for fleet marks!
Please. Let's not use this thread to bash Cryptic's decision. I can well understand the notion of limiting Fleet Marks as a reward for doing things with fellow fleet members, rather than solo content. It makes sense.
Rather than scream about the change that will happen, let us try to determine ways to compensate for the change that fit in line with fleetmates working together.
I can understand it too, but certain people don't team no matter what and people get tired of doing the same content. Foundry missions is a good way to get Fleet Marks while keeping the players entertained. This change will cause certain players to only contribute the 10 Fleet Marks from doing those dailies.
Please... Let's stop pitching a tantrum over this.
Let's talk about what might be done to improve fleet content so that it is fun and worth doing, preferably for more than just snagging daily mark allowances.
Any time the reward is the sole motivator for doing any form of content, it is a sign that said content is broken in some way.
Here's a good question to start with... Forget for a moment that there is a starbase and an Embassy that requires fleet marks to progress in. What in your mind should players in a fleet be doing as part of said fleet?
The reward is the primary reason I do any content in any MMO.
Which ever smart a""se came up with this idea, good on ya, u have now ruined foundry missions, hardly anyone will run them now which means foundry authers will get no dil for there missions. Goodbye foundry, its been nice knowing you. I sure woont be using them unles this changes back. No one in my fleet will either.
Until this is fixed, i refuse to Buy Zen, and i usually buy $200 worth a faortnight. Not anymore. U take away Fleet marks from IOR and I take my money and spend it somewhere else.
In all honesty, I think Cryptic made a major knee-jerk reaction. They turned the Foundry Daily into a repeatable mission, that became too good, and so instead of reverting it, they took it out altogether.
Which reminds me of other similar parallels that Cryptic made, like the recent Tricobalt Mine Nerf. It originally was just a single mine, then changed it to be functional with Mine Patterns, that became too good, and nerfed the effect instead of revering it to it's less overpowered change. :rolleyes:
So to me, all they had to do was just make it a daily once again, that solves the Farming issue. Meanwhile, the EC Farming was untouched. :P
Having read the entirety of this thread something occurred to me. I've recently began to read threads of congratulations for fleets who are now reaching the Tier 5 Starbase. Might they have been meant to take longer to reach this benchmark? If I'm correct, there would be no need to shift the removed Fleet Marks elsewhere in the game. In other words, working as intended.
(/\) Exploring Star Trek Online Since July 2008 (/\)
I been gone a long time. I came back to do the new featured episode (or whatever you want to call it).
I have to admit I got interested in the game again. I started logging on regularly again.....
Now this...
This is the exact same stuff that was going on when I stopped playing before. Just fill in the blanks...
"No one wants (Insert Punitive Change here). No one asked for (Punitive Change here). But Cryptic cant wait to (Insert Punitive Change here)."
Why, Cryptic? You've got a long history of this. Remember the crafting changes no one wanted? Remember the ship token debacle no one wanted? Since I was gone for so long I'm sure players that stuck with it can name off things I dont even know about.....
Why do you go against the playerbase so much? Please spare the "long term health" argument too, most of us have heard it before. Its bollucks and you know it. Players like the IOR, some people like grinder missions, some people like all text missions, some people like the featured missions....Why are you so opposed to people playing the game in the manner they desire to play it in?
Please... Let's stop pitching a tantrum over this.
Let's talk about what might be done to improve fleet content so that it is fun and worth doing, preferably for more than just snagging daily mark allowances.
Any time the reward is the sole motivator for doing any form of content, it is a sign that said content is broken in some way.
Here's a good question to start with... Forget for a moment that there is a starbase and an Embassy that requires fleet marks to progress in. What in your mind should players in a fleet be doing as part of said fleet?
Rewards of some sort is the ONLY reason why the vast majority of people play MMOs, or any games. Once one can no longer advance be it ranks/levels, gear, accolades, status points..etc there is NO use for the game.
Comments
You had to know deep down that that plan of yours would fail. Someone at some point would ask "what is the fleet mark loss" and the replies would fill him in. Beating around the bush is futile.
That's never going to happen, and you know that.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Lock Boxes: The true value - (thread link)
Jem'Hadar Bug Odds - (thread link)
Galor Creation Rate - (thread link)
Find me in TSW - TSW Chronicle Profile
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Well instead of getting 25 marks at best fleet PvE and events should give 75 marks at worst
In every place,
The deeds of men remain the same..."
This is one of those times.
The current Fleet mark missions are dull, very repetitive and the rewards suck. Simple.
As a space player, i hate ground missions... cant stand the suckers. So for FM's im down to replaying the same three 8 month old maps, over and over and over again.
Hell it was the foundry that kept me interested in the game, if it wasnt for some of the cool maps out there i probably woulda stopped logging in months ago.
Speaking of Foundry, i guess my slots are useless now. I try to make maps that players will enjoy playing, but even I know people play them for fleet marks!
Cubeageddon - You are the last hope. Find it in the Foundry!
The Space Race - An alternate to PVP - In Foundry Now!
we cant name the 3 that pushed and threatened
to pull their missions unless this nerf happened. Naming people in the forum will get your post removed.
Hmm, can't name names, but is it against the TOS to 'recommend missions' ?
I can understand it too, but certain people don't team no matter what and people get tired of doing the same content. Foundry missions is a good way to get Fleet Marks while keeping the players entertained. This change will cause certain players to only contribute the 10 Fleet Marks from doing those dailies.
Also, the sane players will laugh at your tinfoil hats.
This is going to end just like the STF loot nerfs.
One can only draw one conclusion. What do you call a person who repeats the same action and expects the result to be different?
i dont support this change and i dont like it.. thats my 2 cents and my view, sorry if you dont like it.
The reward is the primary reason I do any content in any MMO.
Until this is fixed, i refuse to Buy Zen, and i usually buy $200 worth a faortnight. Not anymore. U take away Fleet marks from IOR and I take my money and spend it somewhere else.
Which reminds me of other similar parallels that Cryptic made, like the recent Tricobalt Mine Nerf. It originally was just a single mine, then changed it to be functional with Mine Patterns, that became too good, and nerfed the effect instead of revering it to it's less overpowered change. :rolleyes:
So to me, all they had to do was just make it a daily once again, that solves the Farming issue. Meanwhile, the EC Farming was untouched. :P
I have to admit I got interested in the game again. I started logging on regularly again.....
Now this...
This is the exact same stuff that was going on when I stopped playing before. Just fill in the blanks...
"No one wants (Insert Punitive Change here). No one asked for (Punitive Change here). But Cryptic cant wait to (Insert Punitive Change here)."
Why, Cryptic? You've got a long history of this. Remember the crafting changes no one wanted? Remember the ship token debacle no one wanted? Since I was gone for so long I'm sure players that stuck with it can name off things I dont even know about.....
Why do you go against the playerbase so much? Please spare the "long term health" argument too, most of us have heard it before. Its bollucks and you know it. Players like the IOR, some people like grinder missions, some people like all text missions, some people like the featured missions....Why are you so opposed to people playing the game in the manner they desire to play it in?
Rewards of some sort is the ONLY reason why the vast majority of people play MMOs, or any games. Once one can no longer advance be it ranks/levels, gear, accolades, status points..etc there is NO use for the game.
That would be very nice. I have tons of Omega/Rom marks that are basically useless now.