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Re: Foundry/ Fleet Mark Reward Changes

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  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    lordmalak1 wrote: »
    Means we'll have to sit thru hours long missions from those RP writers who will insist we read their 10,000 word text filled boxes to get our measly 1400 dilith.


    Why does no one read? WE NEED TO READ, AS A STORY IS NOT MUCH WITHOUT INFORMATION
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited February 2013
    I did the foundry instead of grinding so I can avoid the "team" players that would zone out or not move or ignore everything.
    Now I have to condens with them without any mechanism in place to repair it? Lol. No.
    Should I start posting again after all this time?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2013
    It is what you guys asked for. You guys wanted the clickies gone because no one were playing your missions. Granted, there was an influx of dilithium because of the clickies so it can be argued that the market was stabilized because of it.

    Next up, authors wanting FM removed because again, people were only playing short mission to get the rewards. At least with the main story missions, playing for an hour could net you alot of loot and a lot of skill points/expertise. Playing a Foundry missions gets me some scalling dilithium (than again, thanks to the idiotic decision keeping Dominion lockbox Dilihium claims bound to character, I'm set on Dilithium for the next six months) and not much else.

    The minority wanting people to play their way. Apparently, overly wordy and overly long Foundry missions are the only thing that counts as "legitimate gameplay."

    I created a toon strictly to advance her by Foundry, contributing FM to the fleet to advance projects. Not sure what I'm going to do with her, as the Fleet Actions (and the ESTF for that matter) have gotten stale.




    Never thought I'd actually be considering going back to SWTOR, as bad a that game is.
    BS....

    Clickies never had any effect on Foundry plays of real missions at all. NONE. Why? Because people never had to choose between doing a clickie or a real Foundry mission. Clickies got used for the FM, primarily by people who didn't bother to play any real missions.

    what constitutes a "real mission"? Cryptic seems to think it's stories.... And it's Cryptic's opinion that matters, not mine.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bareelbareel Member Posts: 3 Arc User
    edited February 2013
    jumpingjs wrote: »
    Why does no one read? WE NEED TO READ, AS A STORY IS NOT MUCH WITHOUT INFORMATION

    I do read. I read novels by amazing authors with great characters and stories. My standards are too high simply put to be entertained by the story of any game.

    Setting I'll read about sure, but video game stories? When I have no ability to make a choice? I'll pass thanks. Call me an elitist I don't care because it is true.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    jumpingjs wrote: »
    Why does no one read? WE NEED TO READ, AS A STORY IS NOT MUCH WITHOUT INFORMATION

    Nothing wrong with a good mission with some back story, but some of these missions are just too wordy, on top of being porrly written.

    There needs to be a reason for people to invest time in mediocre content, and now there will be no reason to.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • tribbleorlfltribbleorlfl Member Posts: 143 Arc User
    edited February 2013
    Perhaps the answer would to indirectly add fm's back to foundry missions by adding in an expertise to fm conversion similar to the commendation reports?
  • cross821cross821 Member Posts: 185 Arc User
    edited February 2013
    Today was the last day I will use the Foundry. Sorry but I'm not going to play a 2 hour long, and 97% of the with bad writing, story. I use to play them for kicks but now after this sorry taking away my FM is to much.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2013
    Nothing wrong with a good mission with some back story, but some of these missions are just too wordy, on top of being porrly written.

    There needs to be a reason for people to invest time in mediocre content, and now there will be no reason to.
    Key word: SOME....

    You seem to be judging all foundry missions based on the worst ones you've ever seen.... why? that's kinda unfair, don't you think?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    bareel wrote: »
    I do read. I read novels by amazing authors with great characters and stories. My standards are too high simply put to be entertained by the story of any game.

    Setting I'll read about sure, but video game stories? When I have no ability to make a choice? I'll pass thanks. Call me an elitist I don't care because it is true.

    I am not going to argue whether people should read but you miss out on a hell of a lot of good stuff. Some of my favorite missions are story's with reading in!

    Also what/who are clickies?
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    BS....

    Clickies never had any effect on Foundry plays of real missions at all. NONE. Why? Because people never had to choose between doing a clickie or a real Foundry mission. Clickies got used for the FM, primarily by people who didn't bother to play any real missions.

    what constitutes a "real mission"? Cryptic seems to think it's stories.... And it's Cryptic's opinion that matters, not mine.

    Sorry, not BS.

    The many past threads of Foundry authors getting upset that the top missions were clickies and no one were playing there missions is a testiment to that.

    It is no coincidence that Crptic makes these changes after Foundry authors get upset. This is practically the only major thing that has gotten addressed.

    Tons of people complain of bugs, beam array power drain etc = no fix.

    A few foundry authors complain=current system is an afront to mankind and must be change.

    Key word: SOME....

    You seem to be judging all foundry missions based on the worst ones you've ever seen.... why? that's kinda unfair, don't you think?


    Doesn't matter, since each individual person has their own critera as to what a good mission is. It is a random roll of the dice as to whether or not the mission will appeal to the player.

    The point is now there is no reason to roll that dice. There is no reason, outside some over developed sense of role-playing, to even bother with the Foundry.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • thebumblethebumble Member Posts: 2
    edited February 2013
    syberghost wrote: »
    ..Bad old Foundry authors, wanting fleet progression to be based on doing things together as a fleet. Clearly an insane notion. :rolleyes:

    Not an insane notion, but I like doing them(Fleet Events) at MY pace. Now I'm forced to do them as another daily grind.

    Seriously, figure out how many different grinds you have to do a day, then figure out how much actual fun you have a day.

    Bet you the grind is alot bigger, and they keep adding to it, and adding to it.

    It was nice to actually do something that took 15 minutes for a reward that was decently fair. Now its fleet events for 17 marks a pop that take 30 minutes.

    If Foundry authors thought it was slow before, wait until after the patch. Maybe you'll get a few diehards that do that top spotlight mission for the 1440. but that'll be it.

    There's just not enough time to do anything else...
  • frontline2042frontline2042 Member Posts: 219 Arc User
    edited February 2013
    jumpingjs wrote: »
    Why does no one read? WE NEED TO READ, AS A STORY IS NOT MUCH WITHOUT INFORMATION

    Heres the thing. I play for fun, not story. For me fun is blowing **** up in my ship. I like the grind missions. I love klingon nebula, so should i be penalized for playing content i like? (Yes, as long as the dilithium for the mission isnt changed im not being penalized, i just dont like the holier than thou attitude story tellers have regarding grinders)

    To your point though, if done right you dont need words to convey a story, go play journey and you'll see what i mean. Or listen to classical music, the story changes depending on the listener.
    Ignorance is an obstacle not an excuse
    Let the stupid suffer
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited February 2013
    naevius wrote: »
    How do they measure playing time? What if the mission involves 2 clicks and I go AFK for 30 minutes between them?

    Thats what im thinking, if the mission reward scales by length whats to stop people from making an empty room with 2 consoles, 1 to start the mission and 1 to end it with the player putting thier feet up and watching a movie for 2 hours between the 2 clicks, its stupid unless they put in a reward cap - which they probably will do



    They must have known how much flack they would get over this change, if they didnt.....
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    Heres the thing. I play for fun, not story. For me fun is blowing **** up in my ship. I like the grind missions. I love klingon nebula, so should i be penalized for playing content i like? (Yes, as long as the dilithium for the mission isnt changed im not being penalized, i just dont like the holier than thou attitude story tellers have regarding grinders)

    To your point though, if done right you dont need words to convey a story, go play journey and you'll see what i mean. Or listen to classical music, the story changes depending on the listener.

    I listen to classical music thank you very much but STO is not like classical music and does not convey a good story with words, or not as well as the music I have listened too.

    Have you noticed that voice over storys are really liked in part because people get a good story, and KNOW what the story is.
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • mn03mn03 Member Posts: 0 Arc User
    edited February 2013
    Now we can do fleet missions for twice the amount of time and half the amount of fleet marks! Giggity giggity!
    Join date: 5 Feb 2010
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    And just when my fleet progress was getting faster ... :mad: Grrrrr
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited February 2013
    verlaine11 wrote: »
    Thats what im thinking, if the mission reward scales by length whats to stop people from making an empty room with 2 consoles, 1 to start the mission and 1 to end it with the player putting thier feet up and watching a movie for 2 hours between the 2 clicks, its stupid unless they put in a reward cap - which they probably will do



    They must have known how much flack they would get over this change, if they didnt.....

    Rewards are based on average play-time not an individual's time. You could stand around that 15 minute mission for two hours. You'll get a reward for playing a 15-minute mission, unless maybe there is a fleet of 100 folks just sitting around in that mission to increase its rewards.
    [SIGPIC][/SIGPIC]
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2013
    syberghost wrote: »
    Yet you leave out Kirksplat's post saying that he supports amosov78's idea

    I did not leave out anything . I posted both kirksplat and cerberusfilms original (read : first) reactions .
    If you're ashamed by something you see there go tell them that .
    Of course you do, because if you didn't, it would undermine your attempts to revise history

    I'll say again : no history was revised -- that was their first reaction . History begins at "A" , not at "B" or "C" .
    "A" means first .
    it would undermine your attempts to revise history to make it seem like Foundry authors want fleet progression nerfed.

    I think that some Foundry authors are so caught up in their little world (and have so little in common with the average STO player) that indeed they do make demands that while it may make sense from their own perspective , it's short sighted and hurtful in the perspective of a larger player base .

    Ppl did not complain in the main forum about Clicky's -- can you say the same about the Foundry forums ? No .
    Same goes for AFK-ers , Grinders and anything that takes away from what some see as the "pure Foundry" .

    I for one listened to PodcastUGC almost since it's inception and stopped only shorty after S.7 came out .
    Why ? Because TerryLynn uttered the question "Why do you need Dilithium ?" (in a discussion about STF awards) .
    It just accentuated to me that some ppl are playing a VERY different game then me and really ... after that question I stopped looking for common ground with them .

    Next you can look up a certain closed thread by AJStoner about how the Grinders have Stolen the Foundry (no quotation marks sadly) .

    And lastly , you're welcome to ready this introspective post by Kirksplat .
    If this does not convince you that there are some out there who do not see anything beyond their "vision" (and the rest of the community be damned) , then I don't know what will .

    But you know what , that's ok too . :)
    I'm well aware that some can't be convinced , especially when emotions are involved . I'm guilty of that myself .
    What concerns me is the distinct feeling of "ownership" this and other ppl feel toward the foundry .
    They seem to advocate regulating the foundry with the same zeal SOPA supporters want to watch over the shoulder of the internets .
    I find that disturbing .
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited February 2013
    I love klingon nebula, so should i be penalized for playing content i like?

    No you shouldn't. But you also should not be rewarded for playing though a mission in which the bad guys don't shoot back. Yes I know that's been fixed, but it's still part of the larger point. The reward did not match the risk for most of these foundry grinder missions.

    And yes I know there's not much risk in most PvE content, but difference between the grinders and normal PvE is pretty big.

    I'm not happy about them removing the FM either, I played the spotlight missions and other longer missions because I enjoyed them, but getting Dil and FM's on top of that meant I could play what I wanted and still contribute to my fleet.

    Now I have to make the choice, earn FM or play content I enjoy.

    The big problem with how things worked however is the reward of 50 FM was way, way too high for a 15 minute mission. Everyone who posts complaining about the only good way to make marks is proof of that fact. The mistake was setting the reward that high and the requirements that low.

    If they had started it with 25 marks with a 30 minute requirement you wouldn't of seen so many people playing grinders, because earning marks via the fleet events would of been faster.
  • trellabortrellabor Member Posts: 209 Arc User
    edited February 2013
    You know, I really don't think this blame can be 100% squared on the shoulders of some Foundry authors. It's not likely a select few number of people can have that much influence over a particular part of this game, if that was the case then these forums should be unilaterally dictating every decision/indecision Cryptic makes which we can see on a daily basis is not the case at all.

    A 'Knee-jerk' reaction is the best analogy, however it's more like the Doctor hitting your knee with that little hammer and instead of your knee jerking your arm does instead....still part of the body but totally unrelated to where the sensory input(i.e. 'problem') area is. People don't like doing Fleet Events, myself included. The rewards are not commensurate with the time/effort investment, they are old, stale, and there are too few maps/instances to maintain interest. They are not engaging. The Foundry offered a much more robust experience with many options for exploring new content with a very nice reward, and is/was repeatable so you could stay busy as long as you wanted, in theory. I was exploring more missions than I would have if the reward had not been implemented to that area of the game as I think a lot of players were, so it seems to me more Foundry authors would be HAPPY with that change, as more missions would be utilized in general. There are of course a few that we repeat many times in succession, but even that gets boring and we begin to feel the need to do something new - so we pick a new mission. I was just getting into the BOA missions too.

    This is how Cryptic deals with issues - tweak something somewhere else in a meager attempt to balance something that is inherently unbalanced, rather than face the issue/problem head on and devise a real solution. This just breaks another part of the game, opens up another Pandora's box(no Master Key required) and sets forth the never ending cycle of failure-crafting that perpetuates threads like these, and feedback such as this. Will Cryptic ever learn? 3 years of experience with the above happening says 'no' IMO.
    ____
    [SIGPIC][/SIGPIC]
    The o3 - Killed you good
  • f9thrykerf9thryker Member Posts: 38 Arc User
    edited February 2013
    I couldnt give a rats-TRIBBLE about removing/scaling Dil from IOR. I get that from STFs/Contraband/VIP Mining Requisitions easily enough. Keep it.

    The Fleet Mark change though, is BS, and will kill a lot of fleets

    Remember that infographic of thousands of fleets, and millions of players? I'd sure like to be a fly on the wall at Cryptic when those numbers start to sink, after this Valentines Day Fleet Massacre...
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    f9thryker wrote: »
    This is BS, and will kill a lot of fleets.

    Remember that infographic of thousands of fleets, and millions of players? I'd sure like to be a fly on the wall at Cryptic when those numbers start to sink, after this Valentines Day Fleet Massacre...

    I hate to admit it but your right ...
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • pyryckpyryck Member Posts: 6 Arc User
    edited February 2013
    Wow, UGC and rewards used to entice players to experience UGC now causing dissension among the ranks? Whodathunkit? <breaks out the humongous sized bag of popcorn> :D

    I've been playing STO since Closed Beta and still have yet to experience non-canon, fan-written fiction that is being tied into STO as "playable content" with the addition of in-game rewards tied to playing it.

    I hold no grudges nor do I bear any ill-will towards Foundry authors who were given an outlet for their fan-fic writing passions. But I paid/pay Cryptic to provide me with playable STO content. :)
  • bugshubugshu Member Posts: 0 Arc User
    edited February 2013
    My fleet had a foundry fleet officer that led teams on foundry missions for fleet marks. I guess thats dead now.

    Im kind of amused here. I opposed the elimination of the quicky daily log in bonuses and got shouted down about how it was this awful exploit. But people had a reason to log on, stick around and do fun things with friends. Well clickies were removed and all foundry missions had to be "15" minutes long to qualify for rewards. Just as I predicted, there came a new wave of afk foundry missions timed to last between 15-20 minutes while your bridge officers did the work or the player idled. These missions were the same thing as clickies really except that Cryptic saw a real need to waste their players time and force them to idle to get the rewards

    I suppose if they time gate maximum rewards to over an hour or so there will be new foundry missions where players can idle for an hour to get their rewards while they play Diablo 3 in a 2nd window which is where Cryptic executives really want to see their player base.

    Or I suppose that Cryptic could force players to play their horrid fleet mark missions and then watch them idle and play Diablo 3 in a 2nd window while the other 2-3 players that actually are doing something help the Diderex escape.

    Id much rather see people idling in foundry missions that are out of the way than in the horrible cryptic missions that reward fleet marks that nobody likes playing more than 20-30 times.

    Again, this progression is a huge blow to small fleet; which is an absolute boon to Cryptic and its desire to sell things because we know Cryptic just absolutely does not want people to get to tier 5 fleet yards, and actually have a reason to buy fleet modules and support Cryptic with financial resources.

    You would think that if people got to tier 4 and 5 that they would buy dilithium to buy things from the fleet stores and buy fleet modules to buy ships. But Cryptic is against selling merchandise to its customers. No, you cannot buy things from us because you didnt earn the right to do it.

    Im aghast at how these people just shoot themselves in the foot over and over and over and think the problem was that they aimed too low and they should should shoot themselves in the leg to solve the problem and get more bang for their bullet.

    Sure make people idle for an hour instead of 15 minutes and gate their time. People will play as much as they always did. But they will have second windows open in Guildwars while they idle longer in foundry missions.

    There are two options to solve this problem. Make a fun mission that people want to play and then pay them enough fleet marks and dilithium that they think its worth their time. Other than that expect more idling, more afk, and more griping about Cryptic stinkfest missions and chintzy rewards structures and more people having those magical multiple windows open to play games that are actually still fun.

    People will still show up to contribute to a fleet, chat and hang out with friends. But I absolutely promise you that I have invites to dozens of teamspeak channels and every single one of them including has rooms where people go to play other games than STO and that wasnt true 2 years ago before all these time gates started pushing people into idling, afk play styles, and explorations of other fun venues where they could enjoy their leisure time while STO time gated their fun away into nothingness.
  • supremeheretic36supremeheretic36 Member Posts: 54 Arc User
    edited February 2013
    After returning 10 days ago from over a year and half away from STO, I came back for the simple reason that I am a Trek fan above all else. My small fleet and I started on our starbase and just recently completed Tier 1, when we found out that the fleet marks on IOR are gone. Well Cryptic, your PWE overlords have essentially killed our fleet starbase. This is a horribly adverse change to make because you're insuring the death knell of fleets just like ours.

    We are now either forced to merge, disband, or continue without a starbase. Sounds like creating fun for players to me. Not.

    I left over a year and a half ago because the dilithium change killed fleet crafting, and I hated the idea of dilithium and lockboxes in the first place. I felt that even if the game progressed, dark days were coming under PWE's watch, and I see I'm still justified in feeling that way now, as I was then.

    It's bad enough on top of the original 300 bucks I had to spend on my lifer and my countless C-Store purchases over the years, that I've kicked in close to 100 dollars in dilithium just to get us out of tier 1. Now I get that you want EVERYONE spending money and want to make the game as oppressive a grind as possible, but couldn't you guys at least leave the fleet marks alone as some sort of relief?

    Oh well, guess it's time for a fleet meeting to see if we're going to stay or not. Thanks a million, Cryptic and PWE. Way to make your players have the incentive to stick around.

    ~ Supreme (aka Krath/Astarsha)
    Lifetime subber and former STO player from when it didn't suck.

    Fed: Astarsha, level 60 tactical officer

    KDF: K'tana level 54 tactical officer
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited February 2013
    aelfwin1 wrote: »
    I did not leave out anything . I posted both kirksplat and cerberusfilms original (read : first) reactions .
    If you're ashamed by something you see there go tell them that .



    I said that I'm glad FMs are being removed from Foundry, not that I'm happy that you guys aren't getting a different source. You should be able to earn all the FMs you want by doing fleet things, like fleet actions.

    Foundry missions are mostly written as solo story content. In fact, teaming is subject to 2 year old bugs, like the dialogue boxes disappearing when another player completes it, etc.

    If you need endless fleet marks so that you can have a new place to check your mail next to Drozana Station or have some shiny, go for it. Do things as a fleet or do fleet things as a fleet member.

    I simply agree with the spirit of the devs' decision. It makes no sense that the highest payout of FMs comes from something other than fleet actions, STFs, or other teaming missions.
    [SIGPIC][/SIGPIC]
  • coxx7777coxx7777 Member Posts: 5 Arc User
    edited February 2013
    john98837 wrote: »
    All this to appease a small minority of foundry authors who complained about there story missions not getting played enough. Good job, anger the majority to appease a small minority.

    Its funny too because nobody will play their stupid missions now either. We'll just make new missions that are long to grind dil.....

    Or it will be nerfed so badly that noboty will do foundry missions at all...

    Good job devs....
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    aelfwin1 wrote: »
    *SNIP*



    How dare you use facts and actually written evidence to support you position. Don't you know that is not allowed on the interwebs!! :D

    Back on topic, this whole fiasco is just another case of the iron law of oligarchy.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited February 2013
    kirksplat wrote: »
    I simply agree with the spirit of the devs' decision. It makes no sense that the highest payout of FMs comes from something other than fleet actions, STFs, or other teaming missions.

    Yes... BUT NOT COMPLETELY REMOVE THEM?!
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • brataccasbrataccas Member Posts: 57 Arc User
    edited February 2013
    I've been following the debate over the Foundry rewards and it seems the latest solution is going to prove just as controversial as the previous IOR 'fixes'.

    We won't know until the server comes back up what Cryptic has planned but I've been thinking about what would encourage me to play some of the longer, story-driven missions in terms of rewards and I thought I'd throw in my two cents.

    Make Foundry missions reward only XP and ECs

    Many players (particularly new ones) are looking for ways to make large amounts of ECs and XP - currently if you run Royal Rumble (or similar), you can make around a million ECs in an hour and I think that should be the reward for an hour-long Foundry mission.

    Tour the Universe as a comparison can award slightly more than that (if you're really fast/know the tricks) but that only comes around once a day.

    This won't imbalance the EC economy (any more than it is) since currently you can get the same EC rewards for the same length of play in the 'grinder' missions.

    Regarding XP, the biggest XP generator in the game, the Mirror Universe event is again, daily, not always at a great time but rewards approximately 112500 XP for an hour's worth of play - a one-hour Foundry mission should do the same.

    And let's face it, who really cares about XP? It's already stupid-fast to level-up to 50 so it's not going to mess anything up for Cryptic, what it will do is give new players, who are probably short on XP for the Rep system and Starbase projects an alternative source of large amounts of XP to the Mirror Event or just grinding.

    No loot drops in Foundry missions

    If you're getting a one million EC payout for running a one-hour Foundry mission, there's simply no need for loot drops - especially since all the loot is vendor-trash anyway.

    Rewards scaled on a curve

    Like the radiation-scan mini-game, perhaps these rewards should be on a curve so the longer the mission takes the bigger the reward (capping at the aforementioned 1 million EC and 112500 XP).

    if the mission takes longer than an hour you don't get anything extra - I think that's a positive since (hopefully) it'll mean Foundry authors are a little more time-concious in creating their missions and break them up into 45min-to-1hour 'episodes'.

    But if the mission is really short (5 mins or so) the rewards will be minimal since you're at the bottom of the curve - I think that's fair.

    Spotlighted Missions

    These should be on a daily wrapper and rotated weekly. Through the wrapper, extra rewards can be given - these should be a choice of Dilithium or Fleet Marks (a sensible amount - maybe 1920 Dil or 100 Fleet Marks. As an added incentive to play the spotlight mission, it should also reward 1 Lobi Crystal.

    Those are my thoughts - something like this could really cut down on the 'grinder' missions but reward players a similar amount of XP/EC/Dil/FM for the time invested (which wouldn't be more than they'd spend grinding).

    (posted here since my original thread got modded into a black hole in the Foundry forum).
This discussion has been closed.