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What is your beef with the Galaxy Cryptic?

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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    And what prevents you to have both ET3 with HE3/TSS ? :)

    Beside, the Galaxy hardly hits better. In all areas currently it is a inferior ship. Sure you can use, sure it can work, but all other cruisers work better. Hell, my Nebula is far better "cruiser" than my Galaxy - in every area.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    Hehe, Keep telling yourself that.

    The one constant I've noticed in STO is people who try to fly ships in a manner they were not designed to be flown and then complain they are not happy with the ship. Their choice I suppose, but they would be happier actually flying ships with the stats they like rather then endlessly complain that the ship they like the model of doesn't fly how they like. Or they could fly the model they like the way it was designed... either or... but people can't get that concept. They want the cake and to eat it too.

    It gets even more entertaining when people who can fly the ship well try and explain how they do it, and are told over and over they are wrong and cannot possibly be doing well in the ship. These people are convinced that they are of the highest skill level and nobody could possibly be playing better then them in any area. They outright refuse to listen to anybody who can make the ship work.

    Fly the Gal as she was meant to be flown and she does fine, and in fact excels. Try to turn her into something else and you are in for a world of hurt and disappointment. If you don't want a 8 eng slot cruiser with tons of hps, don't buy or fly it. If you do, treat her as she wants to be treated.

    It never fails to amaze me when people buy a ship that clearly is designed for one purpose and rant endlessly about how it doesn't do X, Y, and Z. Pay attention to what your are buying. If you expected a Gal-R to do damage or sci, the mistake is yours.

    Edit: I also believe you misread me, I didn't say it hit harder, that would be hilarious, it takes a harder hit.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    dalnar83 wrote: »
    And what prevents you to have both ET3 with HE3/TSS ? :)

    Beside, the Galaxy hardly hits better. In all areas currently it is a inferior ship. Sure you can use, sure it can work, but all other cruisers work better. Hell, my Nebula is far better "cruiser" than my Galaxy - in every area.

    What Boff/Console/Doff/Captain setup do you have on your Nebula-class, that allows it to perform "better" than the Galaxy?
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    No seriously, tell me why Galaxy-R is better tank than Ambassador ? I fail to see the benefit of flying Galaxy ?

    The difference boils down to either Lt.cmd eng and Lt.cmd sci. In almost every scenario it is better to have powers from different subsystems and cooldowns.

    You say you want ET3. In Galaxy, you pretty much need to use ensign powers for Emergency powers then. You will most likely have AuxToSIF III. SO what is the special power that makes you tank better and you can slot it to lt.cmd eng ? Well only RSP2 remains, and the difference between RSP1 is 2s. Ansd RSP is hardly tanking power anyway.

    Extra science power on the other hand allows you to get several useful defensive and offensive abilities. Including Transfer Shield 3, Or Hazzard Emmiters 3.

    There is NO tanking build in which Galaxy-R peforms better than Ambassador.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    What Boff/Console/Doff/Captain setup do you have on your Nebula-class, that allows it to perform "better" than the Galaxy?

    I simply use the universal for engineer, and fly it like cruiser. Better tank, more dmg, more heals, better utility. But I rarely fly it nowadays. It is just the old lady I always return to.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    Ok, then I am doing the impossible again... Performing quite well in a ship that is junk, better then all the ships I'm being told are superior...

    I must be sooooo weird....
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    kimmym wrote: »
    Ok, then I am doing the impossible again... Performing quite well in a ship that is junk, better then all the ships I'm being told are superior...

    I must be sooooo weird....

    But that's exactly it, just just poerform "well" and "do fine". But you would tank "better" in different ship - better tank cruiser.

    People claim Galaxy-R is best tank, and it clearly is not. It used to be, in like season 3. We are close to season 9.

    Saying "it performs fine" is like you can drive to work in your 50 years old car, and defend it, just because it "works".

    There is no area in which G-R is better than other cruisers. Excelsior/Regent is better for dmg. Ambassador/StarCruiser for tanking/healing.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    dalnar83 wrote: »
    No seriously, tell me why Galaxy-R is better tank than Ambassador ? I fail to see the benefit of flying Galaxy ?

    The difference boils down to either Lt.cmd eng and Lt.cmd sci. In almost every scenario it is better to have powers from different subsystems and cooldowns.

    You say you want ET3. In Galaxy, you pretty much need to use ensign powers for Emergency powers then. You will most likely have AuxToSIF III. SO what is the special power that makes you tank better and you can slot it to lt.cmd eng ? Well only RSP2 remains, and the difference between RSP1 is 2s. Ansd RSP is hardly tanking power anyway.

    Extra science power on the other hand allows you to get several useful defensive and offensive abilities. Including Transfer Shield 3, Or Hazzard Emmiters 3.

    There is NO tanking build in which Galaxy-R peforms better than Ambassador.

    Not necessarily.

    I highly disagree with this approach. I won't reveal my Galaxy-class build, but I will say that I do not use Aux2SIF at all, but the ability to cycle Tactical Team and have very short cooldowns on RSP and EPtS means that I really don't need more than one copy of any ability. And my tanking ability is enormous in the Galaxy, than it has been in any other cruiser I have flown.

    Not really. Unless I'm stuck in warp plasma or taking DoT (burns), I rarely use Hazard Emitters or Transfer Shield Strength. My passive hull heals take care of most of my hull healing.
    dalnar83 wrote: »
    I simply use the universal for engineer, and fly it like cruiser. Better tank, more dmg, more heals, better utility. But I rarely fly it nowadays. It is just the old lady I always return to.

    As a cruiser, I'm not out there for more damage. I'm there to support a team. Sure, your build may work on a 1v1, but in Arena against coordinated groups and you need to support your team... That's where the feasibility of your build may fail.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    You are not hearing what I am saying.

    I tank better in the Gal-R then the ambassador. I do it. I've done it.

    I would not tank better in a different ship. That is your concept. I find it to be not true in practice. I've actually done it.

    You can try and tell me again what performance I am getting, and I will again tell you that is not what I am finding in practice. I realize you have a lot invested in your argument that the Gal-R is not good for anything, but I'm sorry to say I have found evidence to the contrary. You can either learn from it or cling to your earlier argument, I could care less really, but the one thing you cannot do is tell me what ship I perform better in.

    Edit: And I do agree, I would probably rather tank in the fleet ambassador then the c-store gal. That is an apples to oranges comparison. I would again choose the fleet gal over the fleet ambassador. Those extra hull points are nothing to sneeze at.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Not necessarily.

    I highly disagree with this approach. I won't reveal my Galaxy-class build, but I will say that I do not use Aux2SIF at all, but the ability to cycle Tactical Team and have very short cooldowns on RSP and EPtS means that I really don't need more than one copy of any ability. And my tanking ability is enormous in the Galaxy, than it has been in any other cruiser I have flown.

    Not really. Unless I'm stuck in warp plasma or taking DoT (burns), I rarely use Hazard Emitters or Transfer Shield Strength. My passive hull heals take care of most of my hull healing.



    As a cruiser, I'm not out there for more damage. I'm there to support a team. Sure, your build may work on a 1v1, but in Arena against coordinated groups and you need to support your team... That's where the feasibility of your build may fail.

    Obviously A2B build with leadership boffs, but doesn' that contradict the "im there for support" statement? Especially with leadership boffs, that are going to get changed (see nerfed) in season 9. AtSIF is a great heal.

    I'm not saying the ship is useless, I'm just saying there is no area in game, where it excels over another ship. Surely it is not in dmg, and it's tanking potential is questionable.

    I also have my Galaxy with 500% hull regen, 2x A2B build and 20s RSP duration. But in the end, is pretty selfish build. The same build ported to Fleet Cheyene worked much better.

    I still see not where 3 engineering ensigns benefit me for anything, except for utility EpTE.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    dalnar83 wrote: »
    Obviously A2B build with leadership boffs, but doesn' that contradict the "im there for support" statement? Especially with leadership boffs, that are going to get changed (see nerfed) in season 9. AtSIF is a great heal.

    I'm not saying the ship is useless, I'm just saying there is no area in game, where it excels over another ship. Surely it is not in dmg, and it's tanking potential is questionable.

    I also have my Galaxy with 500% hull regen, 2x A2B build and 20s RSP cooldown. But in the end, is pretty selfish build. The same build ported to Fleet Cheyene worked much better.

    I still see not where 3 engineering ensigns benefit me for anything, except for utility EpTE.

    Nope, since the ample amount of Engineering slots allows me to throw four or five abilities to teammates - and with the very strong power in shields, coupled with reduced cooldowns, I can throw these abilities much faster than a build without Aux2Bat / Insufficient Engineering ability slots.

    It's not selfish at all if you set it up right. I've seen Excelsiors set up for selfish builds, and I've adapted my build to forego the offensive role - since I know it can't do that anyway - and instead focus on team heals. I can outlast a wave of enemy ships long enough for teammates to respawn, and by then my team heals are off cooldown.

    Feel free to send an ingame mail, or challenge match when I'm online. I'd be happy to show you "what this Galaxy-class ship can do!"
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    edit: too tired, misread.. didnt make sense...
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    On the contrary, all ships work well with double A2B + technicians builds. Galaxy is no exception in this. But the three ensigns still provide no edge. Why do you think most people wan't the ensign universal ? Fleet Negh'Var (Galaxy KDF mirror) got universal ensign, yet the Galaxy did not. That is the main gripe of the folks here.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    That is patently false. Not all ships work well with a double aux 2 batt, and this is coming from a fan of the style.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    kimmym wrote: »
    Agreed. I love Aux2Batt builds, but the Gal-R doesn't really favor that way of building. Too many eng slots, too much overlap.

    That said, I do have a DPS build for the gal that used 2xAux2Batt and DBBs... not too shabby for a ship with next to 0 DPS potential. I call her the "Heaviest Escort" lol. Not good damage, but I often outdamage pug tacscorts, so that is plenty for a tank/healer.

    I'm not sure which side of the fence you're sitting on here.

    The Galaxy-class is perfect for an Aux2Bat support/tank role. It's never intended for crowd control, it's not intended for burn, it's not intended for burst damage. It's intended for self-defense, and team support.

    I was taking on a premade, which had a Fleet Galaxy, while on my KDF tactical. After our pug was slaughtered I talked to the owner of the enemy Fleet Galaxy. He didn't have the largest healing score, but he did manage to outlast my Guramba's devastating Death Star laser. Guess what he used? An Aux2Bat layout - and a very successful one at that.

    There is no overlap with the Galaxy-class when running an Aux2Bat layout. Since Aux2Bat lowers the cooldown (double-lowers it if you are running two Aux2Bats), you only need to run one copy of anything. This is why the Galaxy-class is best suited, since it means you have about 6 to 7 engineering abilities that can be used on yourself, your team, or both.

    Do note that this is intended for PVP. Generally speaking, a PVP build will excel in PVE as well.
    dalnar83 wrote:
    On the contrary, all ships work well with double A2B + technicians builds. Galaxy is no exception in this. But the three ensigns still provide no edge. Why do you think most people wan't the ensign universal ? Fleet Negh'Var (Galaxy KDF mirror) got universal ensign, yet the Galaxy did not. That is the main gripe of the folks here.
    Oh, but three ensign engineering bridge officer slots do provide an advantage. Otherwise, if I wanted a universal ensign slot, I would just use that for a tactical slot to run another Tactical Team - which at that point, I might as well revert back to my Galaxy-X Dreadnought.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    I'm tired leave me alone!!! I misread what you said lol.

    I don't like Aux2Batt in my tank build, I like my aux and I like my aux2sif. I'm no PvPer tho, so mileage will vary greatly.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    kimmym wrote: »
    I'm tired leave me alone!!! I misread what you said lol.

    I don't like Aux2Batt in my tank build, I like my aux and I like my aux2sif. I'm no PvPer tho, so mileage will vary greatly.

    That's fine. The new tholian rep that is comming gives large bonuses when you have high aux power. SO it's somewhat of a nerf to A2B. And that's nice, there should be alternatives. I prefer high aux with AtSIF as well, but in some builds the A2B simply triumpts.

    Like when you have 20s duration RSP skill and with A2B have it on system cooldown.

    But in PVP, low aux makes you vulnerable to subsystem targeting. YOu know how satisfying is to drain aux power from double A2B users. :)
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    dalnar83 wrote: »
    That's fine. The new tholian rep that is comming gives large bonuses when you have high aux power. SO it's somewhat of a nerf to A2B. And that's nice, there should be alternatives. I prefer high aux with AtSIF as well, but in some builds the A2B simply triumpts.

    Like when you have 20s duration RSP skill and with A2B have it on system cooldown.

    But in PVP, low aux makes you vulnerable to subsystem targeting. YOu know how satisfying is to drain aux power from double A2B users. :)

    I have no comment on the Tholian rep system, since I haven't been able to see that (Tribble crashes when I attempt to start it up).

    And in regards to subsystem targeting, that's what my Auxiliary batteries are for. Boom, aux power and plenty of it.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    Yeah, and that pretty much is where I draw my lines. If I want heals, Aux2Batt is one of the first skills I look to drop. I love it in other cirumstances, but I never really got on with it for a tank or a heals.

    Running a single copy wasn't horrible on my carrier. Between it and ES2 I'm able to keep my weapon power capped nearly full time and my aux capped for everything but the 10 seconds for the aux2batt, but I can feel the squeeze sometimes when I'm looking for that Aux2sif to save my bacon. And for a damage build in a non escort I find it to be near-manditory. But if my job is to have heals at the ready at all times, aux2batt is a bane not a boon.

    Edit: I really need to stop posing when I'm sleepy...
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    I have no comment on the Tholian rep system, since I haven't been able to see that (Tribble crashes when I attempt to start it up).

    And in regards to subsystem targeting, that's what my Auxiliary batteries are for. Boom, aux power and plenty of it.

    Ye and what will you do next ? Considering someone else has target aux with his own A2B build :P Not sure one battery covers that, it just about timing between EptS and EptA. Also in KvF pvp, there is generally so much drain, that the aux system is frequently disabled when you push A2B. Everything has its pros and cons. I mainly stay in FvK environment, so my view on certain builds is a little flawed.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    these last 2 pages have been truly facepalm worthy, if you cant tank better with more sci then eng, L2P, seriously. the best, well second best, tank is the odyssey with the LTC used for sci and the ENS used for eng. the best is the recluse with a COM eng, LTC eng and LTC sci. doubling up TSS and HE are massively better for tanking and supporting then just a COM and LTC eng. an ENS eng on top of that really ruins everything. you ether have to use 2 types of EPtX skills across 4 station slots, a huge waist, or use damage control doffs and slot ET1, pretty much baring use of ET3 even if you wanted to. an ENS in sci for TSS or HE is so massively more useful then a forced ET1, messing with other team skill cooldowns for a tiny 6k hitpoints, its the main reason the galaxy sucks. not because of the turn rate, because of the ENS eng, and lack of more sci.

    the ambassador is massively better at sporting and tanking, hell and damaging. the COM eng and LTC sci is pretty much ideal for support. an LT or ENS in there for ether sci or eng is just a mater of preference.

    most of you are pve'ers, you proboly think the more RSP the better. your selfish and thus worthless, 'tank' does no one any good if not all your heals are team castable. a self tank is worthless because you cant agro players. and again, more sci heavy cruisers are MASSIVELY better at tanking damage then something so totally eng heavy.

    AtB builds are NOT healers, they are the most selfish of all, they are tac cruisers kirking it up, they take from you in a huge way your ability to support, wile boosting significantly your damage. your ship is not a healer with AtB, it ruins your aux and bars AtS use.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    kimmym wrote: »
    ET3 says hi. I know, you will say HE3, and I will say 45 second cooldown vs the 15 I have with doffs.

    The fleet ambassador... now that is a sweet ride... but the free one.. good ship but tank better then the Gal? I don't think so. I have the fleet ambassador and I would choose her over the c-store Gal, but not the fleet Gal.

    The ambassador is by far the better well-rounded cruiser, but the Gal will take a bigger hit better, and heal its way out faster.

    Edit: Its the C-Store ody pack that tanks better then the C-store Gal-R IMO, and that's not horrible considering you pay over 2x as much for the ody pak.

    TSS3 says hi. shield tank is better than hull tank in this game.
    engeneer team is the poorest tanking skill available, it only give you an instant hull with no resistence, beside and that the most important it enter in conflict with tact team.
    that you have, with doff, a engi team available every 15 sec mean that you can't use a single copy of tact team, or if you do you will not be able to use that engi team.
    so let resume, not tact team abilitie on a 6 base turn rate and 25 inertia ship, you won't last 15 second in pvp against a good alpha debufing, and engi team 3 won't save you.

    and there more having a lt commander in science give you the abilitie to have science team 1, he2, and tss 3.
    so a hull heal,resistence and clearing abilitie ( remove secondary explosion of harpeng torpedo, counter the borg sucking shield abilitie in kerrat, remove all plasma hull burn and allow you to fly into warp plasma without been stucked) over time, a good shield heal that can be use on you or an allie, and the abilitie to counter subnuke, when needed.
    because when all your used abilities have been put on 2 min cooldown by subnuke, you won't find any problem in having a 15s cooldown on tact team because you use science team to clear it.

    so yeah....yeah, i can surely tank better with an ambassador than with an gal r.
    i am not doing it wrong, but you certainly do
    and give a double auxtobat build on galaxy will change nothing because you will still have better option with the ambassador or the star cruiser as healing and tanking is concerned.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    The Bridge Officer layout is not the only factor of a good tanker and healer. It's a combination of console slots, turn rates, base stats, universal consoles (if used), etc.

    And when I do compare the Galaxy-class to other ships such as the Ambassador, I note that the Galaxy-class is still outperforming the Ambassador, simply because it doesn't waste bridge officer slots in science abilities. It's hard to describe this when I haven't posted a build yet, but trust me with this.

    I realize that having 4000 more hull doesn't turn the ship into a better ship - the same happens with the Jem'Hadar Dreadnought. It's how you setup and use the ship that makes a difference.

    Oh, and neo, you are technically breaching the forum rules by double-posting. Might want to condense your replies to one post. :)

    i am aware that BO layout is not the only factor to determine a tanking or healing build, i however fail to see what magic combination the galaxy refit offer, using a double auxtobat build, over an ambassador or a star cruiser.

    you said that i should trust you, i do not trust people on their word, but on fact or proof.

    show me,point by point in what the galaxy refit got an edge over a simple star cruiser or ambassador, considering bo layout, console layout, device layout ( you known, red matter capacitor,deuterium burn, subspace field modifier ) , doff layout and skillpoint layout, using a double auxtobat build or not, a selfish build or not.
    as long as you don't give us something to back up your claim, you will look like that 18 years old girl that think she can lecture people on build when all she have as experience is pve.
    now i really bielieve you better than that, and you known what, if you appear to be correct we will all gain from you, so please, prove me wrong.

    ps, sorry for double posting things, but i like to answer people separatly, i don't like the confusion that could ensue by doinf single post that answer 2 different person
  • mondoidmondoid Member Posts: 305 Arc User
    edited April 2013
    It's a 50 year old design and built more like a luxury liner.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    these last 2 pages have been truly facepalm worthy, if you cant tank better with more sci then eng, L2P, seriously. the best, well second best, tank is the odyssey with the LTC used for sci and the ENS used for eng. the best is the recluse with a COM eng, LTC eng and LTC sci. doubling up TSS and HE are massively better for tanking and supporting then just a COM and LTC eng. an ENS eng on top of that really ruins everything. you ether have to use 2 types of EPtX skills across 4 station slots, a huge waist, or use damage control doffs and slot ET1, pretty much baring use of ET3 even if you wanted to. an ENS in sci for TSS or HE is so massively more useful then a forced ET1, messing with other team skill cooldowns for a tiny 6k hitpoints, its the main reason the galaxy sucks. not because of the turn rate, because of the ENS eng, and lack of more sci.

    And for standard cruiser builds, yes, I am totally onboard with what you are saying. Those science heal abilities are invaluable for a team - and that is why the Ambassador, and by extension the Fleet Ambassador, is highly regarded as a great team-heal support ship.
    most of you are pve'ers, you proboly think the more RSP the better. your selfish and thus worthless, 'tank' does no one any good if not all your heals are team castable. a self tank is worthless because you cant agro players. and again, more sci heavy cruisers are MASSIVELY better at tanking damage then something so totally eng heavy.
    First let me say, that is a huge generalization. If you take a look at my sig, I am not a PVE'er, nor do I think that RSP is the one-button solution and I should put as many as I can on my ship.

    About tanking in an Eng-heavy cruiser, for standard cruiser builds this is true. I'm not posting my Galaxy-class build on the forums just yet, but once I do, you will see what I have to bring in terms of team heals while flying the supposedly "worst" cruiser in the game. The fact that i can throw just as many heals as a standard cruiser build, but be able to take hits as well, makes the Aux2Bat build I have set up invaluable to the team. I can survive long enough to throw shortened-cooldown heals to my teammates.
    AtB builds are NOT healers, they are the most selfish of all, they are tac cruisers kirking it up, they take from you in a huge way your ability to support, wile boosting significantly your damage. your ship is not a healer with AtB, it ruins your aux and bars AtS use.

    How is a Galaxy-class a tactical cruiser? I already stated in the previous page that the intent of my build is not for dealing huge amounts of damage. It's team support.

    Yes, it bars Aux2SIF use as long as you are using Aux2Bat. I guarantee you though, the enemy team will not be targeting just your cruiser for 100% of the match. There will be lulls in the battle where all you are doing is throwing heals on your teammates - and since you are not using Aux2Bat when you don't need to, your Hazards, TSS, and Aux2SIF are very useful right there.

    You are assuming I have the mindset of "all those other selfish cruiser captains". I'm not. I understand my role. I understand my ship. I understand what I have to do to make my ship fulfill its role within the team. You are more than welcome to constructively criticize my approach, but I stand by my opinion that the focus of the Galaxy-class is intended for team healing... but strong self-defense as well.
    neo1nx wrote:
    you said that i should trust you, i do not trust people on their word, but on fact or proof.
    And you will get that proof once I have conclusively finished my testing. I don't release stuff before it's ready.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    mondoid wrote: »
    It's a 50 year old design and built more like a luxury liner.


    and the ambassador is a 80 year old design and the excelsior is 120 year old design both of which are better then the newer galaxy. the ship that starfleet replaced them with

    also only the enterpise was shown to be in the configuration. it is stated many times on film and in the official tech manual written by probert and okuda after the Generations movie came out that the ship was modular and extreamly versatile being able to be set up for any mission from exploratory to Diplomatic envoy to front line combat

    and that is my issue with the galaxy it is not versatile at all. it is forced into one thing and one thing only. i do not want a tactical galaxy i want a flexible galaxy. with some universal seating as that is what the ship should have as it was not a one focus ship it was a jack of all trades ship master of none ship.

    or at the very least give it more science it was a giant floating space laboratory and has one of the largest deflector dishes in starfleet
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited April 2013
    these last 2 pages have been truly facepalm worthy, if you cant tank better with more sci then eng, L2P, seriously. the best, well second best, tank is the odyssey with the LTC used for sci and the ENS used for eng. the best is the recluse with a COM eng, LTC eng and LTC sci. doubling up TSS and HE are massively better for tanking and supporting then just a COM and LTC eng. an ENS eng on top of that really ruins everything. you ether have to use 2 types of EPtX skills across 4 station slots, a huge waist, or use damage control doffs and slot ET1, pretty much baring use of ET3 even if you wanted to. an ENS in sci for TSS or HE is so massively more useful then a forced ET1, messing with other team skill cooldowns for a tiny 6k hitpoints, its the main reason the galaxy sucks. not because of the turn rate, because of the ENS eng, and lack of more sci.

    the ambassador is massively better at sporting and tanking, hell and damaging. the COM eng and LTC sci is pretty much ideal for support. an LT or ENS in there for ether sci or eng is just a mater of preference.

    most of you are pve'ers, you proboly think the more RSP the better. your selfish and thus worthless, 'tank' does no one any good if not all your heals are team castable. a self tank is worthless because you cant agro players. and again, more sci heavy cruisers are MASSIVELY better at tanking damage then something so totally eng heavy.

    AtB builds are NOT healers, they are the most selfish of all, they are tac cruisers kirking it up, they take from you in a huge way your ability to support, wile boosting significantly your damage. your ship is not a healer with AtB, it ruins your aux and bars AtS use.

    Quoted for truth.
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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    nikephorus wrote: »
    Quoted for truth.

    everything that drunk said is truth;)
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    gpgtx wrote: »
    and the ambassador is a 80 year old design and the excelsior is 120 year old design both of which are better then the newer galaxy. the ship that starfleet replaced them with

    also only the enterpise was shown to be in the configuration. it is stated many times on film and in the official tech manual written by probert and okuda after the Generations movie came out that the ship was modular and extreamly versatile being able to be set up for any mission from exploratory to Diplomatic envoy to front line combat

    and that is my issue with the galaxy it is not versatile at all. it is forced into one thing and one thing only. i do not want a tactical galaxy i want a flexible galaxy. with some universal seating as that is what the ship should have as it was not a one focus ship it was a jack of all trades ship master of none ship.

    or at the very least give it more science it was a giant floating space laboratory and has one of the largest deflector dishes in starfleet

    This is very true. Although giving it universal seats would turn it into an Odyssey, I still hold to my earlier proposal (lost to the many pages of this thread) that the ship should have a Universal console slot - that is, it can act like a tactical, engineering or science console slot, improving customization ability.
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