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What is your beef with the Galaxy Cryptic?

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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    So IF the devs don't care about PvP, then i don't see a problem in making the Galaxy class a bit more versatile.

    In my opinion the devs are just supporting their own playstyle and their favourite ships, while leaving everything else in the middle field or just forgeting about it.


    I must say that i am not really much into PvP, just not my cup of tea. So i don't really understand why they (the devs) not just get rid of it completely and make every ship as it is supposed to be.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2013
    gpgtx wrote: »
    this is not old when you take into account in TOS the original enterprise was already 40 years old when Kirk took command of it... another thing that JJ films bugs me about as the enterprise should have already been in service before nero and the narada even arrived to mess with the time line


    Um, the Constitution class Enterprise was 18-20 years old when Kirk took command (The incident with Pike and the Enterprise was 13 years prior - and Kirk's version may have even been a newer refit as Pike's held 204 crew and Kirk's held 413 - so you might even say back in the TOS era they were also building long duurability space frames).

    It was 40 years or so old by the time Start Trek III:TSFS came around (and the 'refit' versiorn was less then 5 years old). Again, I have nothing against trying to make the Galaxy better in game it's just:

    - Canon wise there's no real support for it. (But that doesn't mean it can't/shouldn't be done.)

    - If you're going to tout the Galaxy as a 'long duration design' - there's evidence that the TOS Connie was built with a similar mindset - thus a T5 Connie's not much of a stretch either. :)

    Thuis, I guess I'm tired of the double standard of "Hey, our 50 year old iconic ship deserves a boost - despite canon sources..."

    Yet, these same folks cry "Hey, canonically, the Connie should be in a museum..." - never mind that the Connie WAS the true iconic Star Trek ship two decades before TNG was conceived. Yes, STO is not "TOS Online" - but if it is teh 25th century - it's not "TNG Online" either. Fans of anyStar Trek era want to fly their inconic ship. You guys have a T5 Galaxy that's fixable. We TOS fans have a Tier 0 starter ship. (one that's truly iconic as well).

    Again, I wish you all teh luck in getting Devs to improve your galaxy class; but sorry if I'd STILL like to see a T5 Connie replica. :)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited March 2013
    Um, the Constitution class Enterprise was 18-20 years old when Kirk took command (The incident with Pike and the Enterprise was 13 years prior - and Kirk's version may have even been a newer refit as Pike's held 204 crew and Kirk's held 413 - so you might even say back in the TOS era they were also building long duurability space frames).

    It was 40 years or so old by the time Start Trek III:TSFS came around (and the 'refit' versiorn was less then 5 years old). Again, I have nothing against trying to make the Galaxy better in game it's just:

    - Canon wise there's no real support for it. (But that doesn't mean it can't/shouldn't be done.)

    - If you're going to tout the Galaxy as a 'long duration design' - there's evidence that the TOS Connie was built with a similar mindset - thus a T5 Connie's not much of a stretch either. :)

    Thuis, I guess I'm tired of the double standard of "Hey, our 50 year old iconic ship deserves a boost - despite canon sources..."

    Yet, these same folks cry "Hey, canonically, the Connie should be in a museum..." - never mind that the Connie WAS the true iconic Star Trek ship two decades before TNG was conceived. Yes, STO is not "TOS Online" - but if it is teh 25th century - it's not "TNG Online" either. Fans of anyStar Trek era want to fly their inconic ship. You guys have a T5 Galaxy that's fixable. We TOS fans have a Tier 0 starter ship. (one that's truly iconic as well).

    Again, I wish you all teh luck in getting Devs to improve your galaxy class; but sorry if I'd STILL like to see a T5 Connie replica. :)

    Dude the Connie was surpassed by the Excel for in essence what is the Excel? A Connie on steroids. The Connie didn't last to the 24th century for the Excel was in mass production at that point and the Connie was mothballed till needed. Now is it possible for the Connie to be in the 25th century the question is why when she has according to sto 5 successors better able to do the job she was designed to do. I wouldn't be surprised if the USS Galaxy is mothballed at this point with newer Galaxy's out there.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2013
    when the connie was retired at the end of 6 it was at the end of it's 70 year life spand the galaxy and nebula at the time where the only ships in starfleet that had an expected life of over 100 years
    victoriasig_zps23c45368.jpg
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited March 2013
    I wish everyone would get past the arguing about canon and whether in 2409 it could take on the new comers or not according to canon. This is a game its based on the movies books and shows. But frankly once it became a game and they set it at the level of the sovereign and the new odyssey it became about game balance not how it compare in movies and shows to the newer ships.

    Its a T5 just like the the others and has a upgraded fleet version just like the others. Problem is due to the fact that beams don't perform to great right now and its console and boff stations being as Engineer powers all to often share timers and well some have long cooldowns its suffers when it comes to usefulness. Sure it can do fine in Pve but as said by many others, other cruisers can do anything it can do better.

    Fact is if you want something positive to happen everyone needs to just line up and vote yes it needs an upgrade or no its fine and the DEVS need to wake up take notes and do something to satisfy all those of us that have paid good money out for a ship we like to fly. Arguing over whats canon is invalid due to the Devs leaving canon behind and doing what they support is the right thing.

    Sure you can fly it but all other cruisers are better if you want to get thru missions faster or be more effective for your group.
    [SIGPIC][/SIGPIC]
  • nataku302nataku302 Member Posts: 138 Arc User
    edited March 2013
    The galaxy should have this build if we ever get tier 6 ships:

    weapon layout:
    5 fore
    5 aft

    Boff:
    Cmd Eng
    Cmd Tac
    LT cmd Eng
    Lt Tac
    Lt sci

    console layout:
    5 eng
    4 tac
    4 sci
    3 universal console <- manly for saucer sep and antimatter spread and I guess one more universal console, since cruiser are suppose to be heavly layout on def and can't use cannons. Also tac and some science ships have hangers in them so this should be a good cruiser to stand up agaisnt pvp.

    Give it a 20% shield, hull and weapon bonus as well.

    I know it sounds broken but it should be able to do well against escort ships
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    nataku302 wrote: »
    The galaxy should have this build if we ever get tier 6 ships:

    weapon layout:
    5 fore
    5 aft

    Boff:
    Cmd Eng
    Cmd Tac
    LT cmd Eng
    Lt Tac
    Lt sci

    console layout:
    5 eng
    4 tac
    4 sci
    3 universal console <- manly for saucer sep and antimatter spread and I guess one more universal console, since cruiser are suppose to be heavly layout on def and can't use cannons. Also tac and some science ships have hangers in them so this should be a good cruiser to stand up agaisnt pvp.

    Give it a 20% shield, hull and weapon bonus as well.

    I know it sounds broken but it should be able to do well against escort ships

    your f@#$ing high. that thing should be able to solo hive with that layout...
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    - If you're going to tout the Galaxy as a 'long duration design' - there's evidence that the TOS Connie was built with a similar mindset - thus a T5 Connie's not much of a stretch either. :)

    Thuis, I guess I'm tired of the double standard of "Hey, our 50 year old iconic ship deserves a boost - despite canon sources..."

    Yet, these same folks cry "Hey, canonically, the Connie should be in a museum..." - never mind that the Connie WAS the true iconic Star Trek ship two decades before TNG was conceived. Yes, STO is not "TOS Online" - but if it is teh 25th century - it's not "TNG Online" either. Fans of anyStar Trek era want to fly their inconic ship. You guys have a T5 Galaxy that's fixable. We TOS fans have a Tier 0 starter ship. (one that's truly iconic as well).

    Again, I wish you all teh luck in getting Devs to improve your galaxy class; but sorry if I'd STILL like to see a T5 Connie replica. :)

    Between STO and TNG are 45 years; STO and TOS 144 years; thats an argument in my opinon.
    The Constitution was already phased out then, which was more than hundred years ago.

    Anyway, i am all for a Fleet Excalibur/Vesper/Constitution if they are accordingly strong, just because in STO it doesn't matter anyways.
    But there is not way a Constitution/Excelsior or Ambassador should be able to outgun a Galaxy class, not if both ships are equiped at the same technolgical level. I think a similar BOFF&Console layout like the Heavy cruiser retrofit would be appropriate for a Fleet Constitution.


    Ultimately, Cryptic should finally release a Galaxy Class refit pack like dontdrunkimshoot has proposed LINK.
    I think the longer they wait (if they ever release it), the more embarrassing it gets for professional game developers to have such a wrong made ship like the Galaxy Class in their game.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    nataku302 wrote: »
    The galaxy should have this build if we ever get tier 6 ships:

    weapon layout:
    5 fore
    5 aft

    Boff:
    Cmd Eng
    Cmd Tac
    LT cmd Eng
    Lt Tac
    Lt sci

    console layout:
    5 eng
    4 tac
    4 sci
    3 universal console <- manly for saucer sep and antimatter spread and I guess one more universal console, since cruiser are suppose to be heavly layout on def and can't use cannons. Also tac and some science ships have hangers in them so this should be a good cruiser to stand up agaisnt pvp.

    Give it a 20% shield, hull and weapon bonus as well.

    I know it sounds broken but it should be able to do well against escort ships

    ho really nataku, you should stop watching that video:http://www.youtube.com/watch?v=_8t7WCEeBRU it poisoning your thinking!
    i am not here to threathening you, i just want to talk, take this little blue pill there and everything will be fine:)
    trust me...
  • howiedizzlehowiedizzle Member Posts: 122 Arc User
    edited March 2013
    nataku302 wrote: »
    The galaxy should have this build if we ever get tier 6 ships:

    weapon layout:
    5 fore
    5 aft

    Boff:
    Cmd Eng
    Cmd Tac
    LT cmd Eng
    Lt Tac
    Lt sci

    console layout:
    5 eng
    4 tac
    4 sci
    3 universal console <- manly for saucer sep and antimatter spread and I guess one more universal console, since cruiser are suppose to be heavly layout on def and can't use cannons. Also tac and some science ships have hangers in them so this should be a good cruiser to stand up agaisnt pvp.

    Give it a 20% shield, hull and weapon bonus as well.

    I know it sounds broken but it should be able to do well against escort ships

    I laughed for a solid 5 minutes...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013

    1. Working on a change to powers like saucer sep. seeing if we can make it so your saucer stays alive and keeps fighting if you die.
    2. So if you die, the saucer doesn't redoc and explode with you. It keeps fighting so you can respec and catch up with it.
    3. Saucer sep, chevron sep, MVAM, Aquarius, hosus, and talkyr could all be updated like this. Still prototyping. No promises.
    4. Even Guramba could be updated so if you die in siege mode, you could respawn in siege mode. So your toggle doesn't go into cooldown.
    This time it's me who is laughing.... :D:D:D

    Seriously the stituation is worse than i thought. Obviously this man hasn't understood one single thing about the Galaxy Class and why it is considered so bad in HIS game.

    If he STILL thinks that improving the Saucer Seperation gimmick is solving any problem, then we are all wasting our time.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    Agreed. The saucer separation console has its uses and I do love using it. From a simple love of seeing the ship use it in the show down to the fact it is a dps and movement boost. I would love to see this ship gain a tac console even at the cost of an engineering or science one. I love to see it lose one of its plethora of engineering boffs slots in favor of even just another ensign tac.

    Regardless of changes or not I will continue to fly it. I love the ship and theres nothing in pve it cant pull off, solo or team play. Its not the strongest cruiser by far but its still capable.

    Last night I picked up my fleet sovereign. I did gain about 60% more damage over the galaxy. So yes I think the galaxy could be better. But I still say its more than capable of anything the devs can throw at it in pve.

    As for pvp I ran it last night in my premade group. I normally fly a bug ship in pvp so for sure I lost most of my burst ability. How ever I was able to blow away other ships with stacked beam overloads. Its probably not the most powerful set up but it was fun. Id love to have seen the look on the guys face when I doubled tapped him with beam overloads and watched him evaporate (single beams btw)
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2013
    oh yeah i don;t think any of us said it's not capable of doing PVE. it's just meh. if engineering boff powers where not as passive that would even be a welcomed change.


    i mainly fly it for the looks even though the fleet ambassador has more or less become my main ship wish i could put the galaxy skin on it

    the saucer sep changes though wile are good and might actually have me using that console more if i can re-spawn with out automatically recombining after a HY 56 plasma of ROFLSTOMP
    victoriasig_zps23c45368.jpg
  • gr8captaingr8captain Member Posts: 35 Arc User
    edited March 2013
    You guys have to remember that when the Galaxy class was first pitched to be a part of Star Trek it was pitched to Gene Roddenberry. Most of these guys that are running the game now were still in diapers when Gene died so they have no clue what Star Trek really is. Or what it was meant to be.
    You Klingon TRIBBLE You Killed My Son.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    vexashen wrote: »
    Regardless of changes or not I will continue to fly it. I love the ship and theres nothing in pve it cant pull off, solo or team play. Its not the strongest cruiser by far but its still capable.

    i feel the same way about my galaxy x... for the pve part for sure, and still, for the pvp part but here i am force to, i can't enjoy this game in an other ship anymore.

    As for pvp I ran it last night in my premade group. I normally fly a bug ship in pvp so for sure I lost most of my burst ability. How ever I was able to blow away other ships with stacked beam overloads. Its probably not the most powerful set up but it was fun. Id love to have seen the look on the guys face when I doubled tapped him with beam overloads and watched him evaporate (single beams btw)

    many things here, first:
    introduce in your sentence " i was using a free sovereign/ free odyssey/ cstore odyssey/ exelsior/regent/ fleet heavy cruiser retrofit/ ambassador/ fleet sovy/ fleet exelsior/ fleet ambassador "( just pick one )....
    and no one will noticed any incoherence.
    why? because a stack beam overload or a double beam overload build is not a specificity of that ship and can be done much more efficiently with the ship i previously mentioned.
    so if anything, what you said could only back up the fact that the ship is not a total complet TRIBBLE... yes, this ship is, only, just a complet TRIBBLE.

    furthemore, althought when we read you it just sound magic, it dasn't show all the drawback that this tactic carry in that particular ship, and i can tell flying myself a double beam overload build in a galaxy x.

    staking beam overload mean that your not firing at the enemi for a minimum of 10 second ( that is the time of an alpha strike btw ) not very helpfull to your team if you want my opinion.

    then in order to make the second BO to have any effect you would have to use a batterie, because BO will suck you -50 weapons power no matter what virtual weapon power level your were at before ( and also provide that you don't use an auxtobat build with dem marion), so it make this tactic usefull every 2 minute only...and once again, provide that you don't just miss the target...so not very efficient to your team...

    but let said you use an double aux to bat build with marion doff ( no more power drain you will point me out)
    that is simply suicidary, first the doff required for that buils will leave no place for the tact team doff.
    having tact team only available every 30 second on a 6base turn rate and 25 inertia ship is NOT a brilliant idea.
    furthemore this build will give you only 2 epts1 and at best 2 tss to heal your shields ( no tractor beam to help you with beam accuracy or use it as a defense tanking, no brace for impact doff, no auxtosif doff), 1 engi team 1 ( no auxtosif 3 it share cooldown with auxtobat ) as your main hull heal.
    if you use engi team you will not be able to use tact team, if you use hazard emitter as hull heal you will lost shield tanking long term survivability.
    with that fantastic build you will be force to use RSP3 at the first pass of an alpha debuffing strike of 1 bugscort of pandas, when your green diaper fade out it will just be a matter of second before you respawn.
    and that is still valid in your biase test of benchmarking a ship capabilitie in a premade vs a pug.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    tt is at its global because of tech doffs. theres no need for conn doffs, damage control, any of those with tech doffs
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    tt is at its global because of tech doffs. theres no need for conn doffs, damage control, any of those with tech doffs

    Ho yes! It completely get out of my mind that auxtobat reduce cooldown on ALL bo abilities, my bad on that one however on the rest it stand correct... I think;)
  • spockout1spockout1 Member Posts: 314 Arc User
    edited March 2013
    I'll jump on the band-wagon here on both items - at least, both items in the last few pages (I'm not reading the entire 69 pages to get the idea).

    1) I'd love to see the Galaxy-class improved. Growing up on TNG, as I'm sure many did, it's classic and it should at least be "good enough" to hang in fights like the other top-end cruisers. Right now I'm happy plugging along in mine, sticking to PvE, knowing my limits, tweaking and fussing and trying to get an extra little bit out of it. But, I am one of the "won't give it up out of pride" types who knows full well that other cruisers out there are better - the first time I took the T5 Excelsior out for a spin and got a LtCdr. Tac BOFF slot, I knew it blew the doors off the T5 Galaxy.

    It needs love. It is lacking in performance. Most notably, it needs that Tac BOFF boost. Being Engineering-heavy is fine, but the way the game is set up now, there's no real benefit to that setup. I understand the argument that those three iconic Trek ships (Galaxy, Defiant, Intrepid) are the pure forms of Tac, Eng, and Sci ships. But, the fact is that there needs to be a little more balance - in either the ships, the game, or both. Personally, I'd rather see it get a LtCdr Tac BOFF station and a third tac console slot. I think those would be minor changes and we'd see a relatively big bump in performance.

    2) I'm all for a T5 Constitution and/or Enterprise-class. The original icon of Star Trek can certainly get a "balanced" end-game ship (by balanced I mean, it should probably fall in the below-average side of T5 cruiser performance - like a step above where the current Galaxy-class is). I tried, twice, to keep my T2 Cruiser Refit as long as possible in the game as I leveled-up. Only got to half-way to Captain rank before I threw in the towel as just "too hard." There just aren't enough weapons or BOFF slots to keep it a viable design in end-game. If you fly the current T1/T2 ships in end-game, it's a curiosity and if you're trying to STF, you need someone's help (probably several someones).

    The Galaxy could be addressed as an update to the game. Like I said, I think a couple simple changes could see a big gain. Maybe I'm not as savvy as some other cruiser skippers and it really does need a major overhaul, but that's just my opinion.

    The T5 Connie/Enterprise could be a paid add-on, like the numerous ships that are out there already. People would pay for it. Hell, I would. Same money-making opportunity could apply to a revamped Galaxy, but I don't think it *has* to come to that.

    P.S. Why doesn't the veteran ship material for the Galaxy-class, the one that looks completely badass with the sweet nacelles, have the TNG deflector look? Instead we get a solid blue deflector dish? WTF.
    "After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
  • vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    neo1nx wrote: »
    i feel the same way about my galaxy x... for the pve part for sure, and still, for the pvp part but here i am force to, i can't enjoy this game in an other ship anymore.




    many things here, first:
    introduce in your sentence " i was using a free sovereign/ free odyssey/ cstore odyssey/ exelsior/regent/ fleet heavy cruiser retrofit/ ambassador/ fleet sovy/ fleet exelsior/ fleet ambassador "( just pick one )....
    and no one will noticed any incoherence.
    why? because a stack beam overload or a double beam overload build is not a specificity of that ship and can be done much more efficiently with the ship i previously mentioned.
    so if anything, what you said could only back up the fact that the ship is not a total complet TRIBBLE... yes, this ship is, only, just a complet TRIBBLE.

    furthemore, althought when we read you it just sound magic, it dasn't show all the drawback that this tactic carry in that particular ship, and i can tell flying myself a double beam overload build in a galaxy x.

    staking beam overload mean that your not firing at the enemi for a minimum of 10 second ( that is the time of an alpha strike btw ) not very helpfull to your team if you want my opinion.

    then in order to make the second BO to have any effect you would have to use a batterie, because BO will suck you -50 weapons power no matter what virtual weapon power level your were at before ( and also provide that you don't use an auxtobat build with dem marion), so it make this tactic usefull every 2 minute only...and once again, provide that you don't just miss the target...so not very efficient to your team...

    but let said you use an double aux to bat build with marion doff ( no more power drain you will point me out)
    that is simply suicidary, first the doff required for that buils will leave no place for the tact team doff.
    having tact team only available every 30 second on a 6base turn rate and 25 inertia ship is NOT a brilliant idea.
    furthemore this build will give you only 2 epts1 and at best 2 tss to heal your shields ( no tractor beam to help you with beam accuracy or use it as a defense tanking, no brace for impact doff, no auxtosif doff), 1 engi team 1 ( no auxtosif 3 it share cooldown with auxtobat ) as your main hull heal.
    if you use engi team you will not be able to use tact team, if you use hazard emitter as hull heal you will lost shield tanking long term survivability.
    with that fantastic build you will be force to use RSP3 at the first pass of an alpha debuffing strike of 1 bugscort of pandas, when your green diaper fade out it will just be a matter of second before you respawn.
    and that is still valid in your biase test of benchmarking a ship capabilitie in a premade vs a pug.

    First off you can stack a beam overload with the 3 peice romulan weapon set beam overload attack and not stop shooting for the 10 seconds you talked about. Also on top of this combining dem with the dem doff and the fact that the romulan experimental beam only suffers a -35 to power instead of -50 from a normal beam overloaded beam.

    Also since I dont run the aux to bat build Im not limited by many of the other things you talked about.

    I run dual emergency to shields1 and dual emergency to weapons3. Aux to sif 3, eng team 1, 2 dems, hazard 1, and transfer shields 2. for my tac i run 2 beam overloads in pvp or 2 fire at wills in pve.

    For doffs this lets me run shield distro doffs, dem doffs or many other great doffs out there.

    In the end I really dont think the galaxy is a great pvp ship. But if you fly it well and take advantage of its assets you can do some scary things. This ship isnt for the average player to feel like a badass in. You need high end gear and high end doffs to really pull off some of the scarier things Ive done with it... But honestly with TRIBBLE gear I was pulling 5k easily.
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    gr8captain wrote: »
    You guys have to remember that when the Galaxy class was first pitched to be a part of Star Trek it was pitched to Gene Roddenberry. Most of these guys that are running the game now were still in diapers when Gene died so they have no clue what Star Trek really is. Or what it was meant to be.

    Your implication is that Gene did? Star Trek would've died in TNG if Gene had stayed around and in charge of anything.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    vexashen wrote: »
    First off you can stack a beam overload with the 3 peice romulan weapon set beam overload attack and not stop shooting for the 10 seconds you talked about. Also on top of this combining dem with the dem doff and the fact that the romulan experimental beam only suffers a -35 to power instead of -50 from a normal beam overloaded beam.

    Also since I dont run the aux to bat build Im not limited by many of the other things you talked about.

    I run dual emergency to shields1 and dual emergency to weapons3. Aux to sif 3, eng team 1, 2 dems, hazard 1, and transfer shields 2. for my tac i run 2 beam overloads in pvp or 2 fire at wills in pve.

    For doffs this lets me run shield distro doffs, dem doffs or many other great doffs out there.

    In the end I really dont think the galaxy is a great pvp ship. But if you fly it well and take advantage of its assets you can do some scary things. This ship isnt for the average player to feel like a badass in. You need high end gear and high end doffs to really pull off some of the scarier things Ive done with it... But honestly with TRIBBLE gear I was pulling 5k easily.

    i wasn't aware you were running the romulan experimental set, so yeah, with it all what you said make sense now ( the fact that you were speaking about single beam too).
    you got neo1nx stamp aproval qualitie:D:cool:
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    if the fleet galaxy had the boff layout as the fleet ambassador it would have been great. the 2 tac consoles still would have been a downer but at least with the boff layout would could do something with it and is more in line with what the ship was a a jack of all trades master of none
    victoriasig_zps23c45368.jpg
  • croesusxcroesusx Member Posts: 15 Arc User
    edited April 2013
    I've said it once and i'll say it again. I love the Galaxy that much that i'd even pay for a premium model/setup. Can't we even have a TNG pack... one with proper uniforms, phasers, transporter effect, interiors and a kick TRIBBLE Galaxy model/Setup?
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    at this point i would pay just to use the galaxy's skin on the fleet ambassador even if it meant the turn rate would be that of the galaxy
    victoriasig_zps23c45368.jpg
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2013
    gpgtx wrote: »
    at this point i would pay just to use the galaxy's skin on the fleet ambassador even if it meant the turn rate would be that of the galaxy

    I agree,
    but the "Nay" sayers certainly will find a reason why something like it would be completely impossible and Cryptics devs will willingly agree IMO.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    tt is at its global because of tech doffs. theres no need for conn doffs, damage control, any of those with tech doffs
    How? Technician caps at 10% cdr; that's only 30% reduced cooldown, which leaves it quite a bit off the shared cooldown. Also, Aux2Batt uptime appears to be an issue; I'm sure there are plenty of windows where you'll need to use something like TT, but are still waiting on Aux2Batt cooldowns.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • altechachanaltechachan Member Posts: 0 Arc User
    edited April 2013
    While it may be a minor token towards the Galaxy-class ship, this appeared in the last set of Tribble notes:

    http://sto-forum.perfectworld.com/showpost.php?p=9013941&postcount=1
    Systems:
    [*]Updated all separating ships, like the Galaxy, Odyssey, Bortsaqu', D'kyr, and Prometheus.
    • If you launch your separated craft, and then your ship is destroyed, your separated craft will no longer re-dock/despawn.
      • It will continue to fight until it is disabled.
    • When you respawn, it will be ready to follow you, fight with you, or redock with you if you choose to.
    • This also ensures that if your ship is destroyed while one of your separated craft is deployed, your toggle ability wont deactivate and go into cooldown.

    This should be interesting.
    Member since November 2009... I think.
    (UFP) Ragnar
  • preechrsapreechrsa Member Posts: 124 Arc User
    edited April 2013
    They really need to give the suicide ram ability of the bugship pets an additional effect: +300% damage to Exploration Cruisers, their retrofits, and their fleet variants.
    hzzfzXc.png
    Shutup Wesley: First In Everything
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    How? Technician caps at 10% cdr; that's only 30% reduced cooldown, which leaves it quite a bit off the shared cooldown. Also, Aux2Batt uptime appears to be an issue; I'm sure there are plenty of windows where you'll need to use something like TT, but are still waiting on Aux2Batt cooldowns.

    not with 2 copies. 1 copy is not better then just having 2 of the same skill on most things, but you can keep EPtX skills at their global with 1 AtB. with 2 AtB, you use it every 10 seconds, at its own global. the extra 5 seconds 1 AtB does not clear gets cleared then, so you can use every other station power you have at a sloppy global
This discussion has been closed.