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What is your beef with the Galaxy Cryptic?

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  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited April 2013
    While it may be a minor token towards the Galaxy-class ship, this appeared in the last set of Tribble notes:

    http://sto-forum.perfectworld.com/showpost.php?p=9013941&postcount=1


    This should be interesting.

    While that change is most welcome i still find the base turnrate on galaxy and any ship with under 7 sad. Last i checked most of us who love the galaxy didnt want to fight as a stardrive to be able to turn around in under a min.

    Giving the consoles for sauser sep etc all +40% base turn rate would atleast negate some of the pain. Basicly a free mk12 RCS for the oddy/Galaxy/Bort IF you use the console. Makes it more of an option to not have to use the seperation to turn.

    ATM even with ton of RCS/Aux to damp etc Galaxy will still not hit 18 degrees per second easily. Considering the effort put into that for such a poor return eh...

    Why cruisers needed such drasticly low turnrate on the fed side is beyond me, if they wanted kdf to turn better still just increas everythings turnrate by 2. Escorts maintain their lead etc but you decrease the pain for lower turnrate ships a lot.

    Cryptic just needs to scrap this ships boff layout/console layout and try again like the ambassador.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    Not to nay-say most of the arguers in this thread, but after two weeks of continuous testing in PVP scenarios, I think I have hit on a legitimate successful build for the Exploration Cruiser Retrofit. I will post once I have further thoroughly tested it.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2013
    Systems:
    ...
    Updated all separating ships, like the Galaxy, Odyssey, Bortsaqu', D'kyr, and Prometheus.
    • If you launch your separated craft, and then your ship is destroyed, your separated craft will no longer re-dock/despawn.
      • It will continue to fight until it is disabled.
    • When you respawn, it will be ready to follow you, fight with you, or redock with you if you choose to.
    • This also ensures that if your ship is destroyed while one of your separated craft is deployed, your toggle ability wont deactivate and go into cooldown.

    While this might be nice for ships like the Prometheus or the Odyssey, the main problem of the Glalaxy class is still the same.
    There is no change in its BOFF or Console Layout.
    Just making its useless saucer section continue fighting sounds like a bad joke, since it is going to be destroyed long before the Stardrive section, not to say that its offensive power isn't even noticeable.
    The point of seperating the Galaxy is to save the Saucer section (Which acts as lifeboat for the civilians), which is the complete opposite of the seperation function of the prometheus.


    As always the devs have found a way to enhance some ships but keep the Galaxy the most useless.

    Why is it so hard to just rework its BOFF and Console Layout?
    They already did that with the Sovereign as they released the Regent.
    I just don't get why they can't make something similar with the Galaxy Class, which is much more needed than a update of the sovereign was.

    I think they just hate that ship and everything related to TNG, but thats just my personal opinion.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    I think the main benefit of the change is, that if you are destroyed you will remain in separated state. Or at least that how I understand the change.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2013
    dalnar83 wrote: »
    I think the main benefit of the change is, that if you are destroyed you will remain in separated state. Or at least that how I understand the change.
    Obviously the devs seem to think that the seperation gimmick would be enough to solve the Galaxys uselesness. :rolleyes:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    yreodred wrote: »
    Obviously the devs seem to think that the seperation gimmick would be enough to solve the Galaxys uselesness. :rolleyes:

    The fact it also affects Galaxy is just side-effect. The main point was obviously for Prometheus and Obessey. But hey, at least something.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    yreodred wrote: »
    Obviously the devs seem to think that the seperation gimmick would be enough to solve the Galaxys uselesness. :rolleyes:

    Hey now, extra turning is never something to scoff at! Admittedly I think that a ship without its saucer looks terribad the stat boost IS significant and best of all it now persists through death!
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited April 2013
    yreodred wrote: »
    While this might be nice for ships like the Prometheus or the Odyssey, the main problem of the Glalaxy class is still the same.
    There is no change in its BOFF or Console Layout.
    Just making its useless saucer section continue fighting sounds like a bad joke, since it is going to be destroyed long before the Stardrive section, not to say that its offensive power isn't even noticeable.
    The point of seperating the Galaxy is to save the Saucer section (Which acts as lifeboat for the civilians), which is the complete opposite of the seperation function of the prometheus.


    As always the devs have found a way to enhance some ships but keep the Galaxy the most useless.

    Why is it so hard to just rework its BOFF and Console Layout?
    They already did that with the Sovereign as they released the Regent.
    I just don't get why they can't make something similar with the Galaxy Class, which is much more needed than a update of the sovereign was.

    I think they just hate that ship and everything related to TNG, but thats just my personal opinion.

    They got away with it in the case of the Regent because the Sovereign is a free ship; the Galaxy-R isn't. That would be a paid upgrade of a paid ship; in fact, to really get the full package, you'd need the Venture too. You can't honestly think that would be a popular move...

    The Galaxy-R has its niche to fill, which was determined before all these other c-store ships came out. It works the exact same way as the Defiant-R, and the Intrepid-R; it is an ultra specialized class ship. This made sense at the time, because the only really alternatives were the free ships, which branch out into other areas rather than maintain their focus. We got these ships because Cryptic doesn't hate them, and acknowledged that players wanted endgame versions of the 'hero ships' from the shows.

    When the Retrofits came out, the were considered OP by the standards of the game at the time; they were better than the regular ships, and had special super powers which set them in a league of their own. Events have overtaken them since; but, so long as new ships kept coming out, this was inevitable.

    Gear in other games doesn't keep getting upgraded so that it stays top of the line forever; it just gets replaced by new top of the line gear as new content is added. This is the exact same thing.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    Not to nay-say most of the arguers in this thread, but after two weeks of continuous testing in PVP scenarios, I think I have hit on a legitimate successful build for the Exploration Cruiser Retrofit. I will post once I have further thoroughly tested it.

    Yeah... You do that!
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2013
    capnmanx wrote: »
    They got away with it in the case of the Regent because the Sovereign is a free ship; the Galaxy-R isn't. That would be a paid upgrade of a paid ship; in fact, to really get the full package, you'd need the Venture too. You can't honestly think that would be a popular move...
    You mean improving a ship that i have already paid for wouldn't be a popular move?
    I think it would be quite the contrary, most people would be very happy about it and it would be a nice move from cryptics devs.
    At least they could finally release a different BOFF & Console Layout forthe Galaxy-R as a unlock.

    capnmanx wrote: »
    The Galaxy-R has its niche to fill, which was determined before all these other c-store ships came out. It works the exact same way as the Defiant-R, and the Intrepid-R; it is an ultra specialized class ship. This made sense at the time, because the only really alternatives were the free ships, which branch out into other areas rather than maintain their focus. We got these ships because Cryptic doesn't hate them, and acknowledged that players wanted endgame versions of the 'hero ships' from the shows.
    the problem is that Cryptics devs deliberately made the Galaxy Class the most passive ship. They exactly knew that it would be just a static brick in Space Combat with the least firepower of all ships in their game.
    They deliberately made engineering BOFF powers the most passive ones, while making Tacitical (and Science) much more offensive or at least versatile.
    They deliberately gave the Galaxy Class the lowest turn rate of all cruisers.
    In my eyes they did almost everything to make the Galaxy Class the most unattractive and most boring ship in the game.

    The only reason that we even have it in STO is its popularity outside STO and the fact that Cryptic can put it on some promo shots to attract people to their game.

    capnmanx wrote: »
    When the Retrofits came out, the were considered OP by the standards of the game at the time; they were better than the regular ships, and had special super powers which set them in a league of their own. Events have overtaken them since; but, so long as new ships kept coming out, this was inevitable.

    Gear in other games doesn't keep getting upgraded so that it stays top of the line forever; it just gets replaced by new top of the line gear as new content is added. This is the exact same thing.
    So does this justify making the one of the most popular ship the most boring one by far?

    By giving it such a BOFF and Console Layout (and a turnrate like that) they clearly showed that they didn't care about how ships in Trek work, they just needed some ship to put the most extreme passive BOFF and Console layout on.

    Compared to the Galaxy, the regent is without doubt one of the best cruisers in Starfleet, heck they even made the Excelsior a much better ship.
    They obviously know exactly what makes a ship boring and what doesn't or they wouldn't have given the Excelsior its BOFF and Consolr layout. So you can't justify the Galaxys BOFF layout with a lack of knowledge about their own game, in my opinion they exactly know what they are doing. (at least in terms of making a ship fun to fly or not.)

    So in my opinion, it is NOT a issue of game evolution in STO, they made the Galaxy deliberately the most boring ship, but the worst thing is they don't seem to think that this is a problem at all.


    On the other hand they made Escorts (a type of ship almost not existant in Trek) the kings of their game and almost disgusting OP just because of some personal preferences.
    To be honest, i find that just unprofessional.
    The more those ships (escorts) are put in the focus of the game the more i hate them.


    Don't get me wrong here initially i wasn't a big fan of the Galaxy Class, but to see how bad Cryptics designers made that ship is just unacepptable and plainly unfair for its fans.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Good things romulans are comming. In the dev block they said Romulan DD turns even slower and has same firepower as Galaxy. So when this 5 turn rate, 2 tac console DHC using ship hits live, all the moans from romulan fanboys will explode the forums and maybe perhaps then will Cryptic realize that low turn is no fun and serves no purpose :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    dalnar83 wrote: »
    Good things romulans are comming. In the dev block they said Romulan DD turns even slower and has same firepower as Galaxy. So when this 5 turn rate, 2 tac console DHC using ship hits live, all the moans from romulan fanboys will explode the forums and maybe perhaps then will Cryptic realize that low turn is no fun and serves no purpose :P

    hehehe, well knowning cryptic for a while now, and knowning gecko, this is how it is more likely going to happen:
    romulan fanboys explode the forum, geko realize that low turn is really a bad idea, he then bump all turning rate of cruiser by2, exept for the galaxy class ship variant ( wad ), and then he bump the exelsior class by +5.
    deal!
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    I would just like to thank you yreodred for your tireless campaigning to improve the Galaxy. Many of us have just given up hope that Escorts Online will ever make the Galaxy a viable option for End Game and PvP. I have at least discovered a build for the Galaxy-X that is a real killer in Kerrat as a growing list of Klinks have recently discovered.

    Strange thing is that Cryptic as a business would make a fortune if they released a Galaxy Pack like the Oddy, the tactical would be the Gal-x, then there would be a sci and ops version. With the pack would be the original TNG bridge as shown in one of their early promo vids and the rest of the ship's important areas such as 10 Forward, Engineering, Briefing room, Ready room, sickbay etc could be included.

    Improving the fire power and accuracy of the lance to that of the Javelin and reducing it's CD to 2 min, improving the BOFF layout of all the ships and throwing in a few more goodies.This could be the Ultimate pack and I would glady pay 10K Zen for this.

    However I fear it falls on deaf ears, ears that have been repeatedly deafened by the roar of DHCs for 3 years but I would be immensly glad to be proven wrong.


    tell us more about that galaxy x build
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    I finally broke down and bought a Gal-R.

    She isn't as bad as people make her out to be. Yes, she is kinda meh, but she is certainly a workable ship. She tanks or heals like a champ, and sepped with DBBs I was hitting some decent damage. Not good damage by any stretch of the imagination, but enough that I didn't feel *that* bad.

    I wouldn't complain if she got buffed, if any ship out there could use it she could, but she was fun for a while. If I had a fleet version I'd probably choose her to tank over my Ody. More hull, Boff layout is workable, and I just love the Galaxy.
    I once again match my character. Behold the power of PINK!
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    kimmym wrote: »
    I finally broke down and bought a Gal-R.

    She isn't as bad as people make her out to be. Yes, she is kinda meh, but she is certainly a workable ship. She tanks or heals like a champ, and sepped with DBBs I was hitting some decent damage. Not good damage by any stretch of the imagination, but enough that I didn't feel *that* bad.

    I wouldn't complain if she got buffed, if any ship out there could use it she could, but she was fun for a while. If I had a fleet version I'd probably choose her to tank over my Ody. More hull, Boff layout is workable, and I just love the Galaxy.

    Agreed, after seriously considering this ship, it actually doesn't disappoint. I've had greater success tanking and healing in this ship than in other ships with more Tactical bridge officer slots.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited April 2013
    yreodred wrote: »
    While this might be nice for ships like the Prometheus or the Odyssey, the main problem of the Glalaxy class is still the same.
    There is no change in its BOFF or Console Layout.
    Just making its useless saucer section continue fighting sounds like a bad joke, since it is going to be destroyed long before the Stardrive section, not to say that its offensive power isn't even noticeable.
    The point of seperating the Galaxy is to save the Saucer section (Which acts as lifeboat for the civilians), which is the complete opposite of the seperation function of the prometheus.


    As always the devs have found a way to enhance some ships but keep the Galaxy the most useless.

    Why is it so hard to just rework its BOFF and Console Layout?
    They already did that with the Sovereign as they released the Regent.
    I just don't get why they can't make something similar with the Galaxy Class, which is much more needed than a update of the sovereign was.

    I think they just hate that ship and everything related to TNG, but thats just my personal opinion.
    agreed they hate the gal family
    [SIGPIC][/SIGPIC]
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited April 2013
    Basically it requires the subspace jump and a good tractor to work, I use the Borg Mk XII set. With skills to suit crits and 3 Rom boffs, one for cloak and two for crit, the unbuffed lance fires for 12K per shot, it fires twice so that's a guaranteed 24K. Of course buffed it's up to 27K per shot, and if it crits then anything up to around 50K on players and the best I saw once in SBFD was 94K per shot against a Zilant but that must be very rare indeed as I have not seen it since.

    So in order to keep the alpha going if the target has managed to hit some defensive buffs I use DEM and Marion DOFF, this means the lance doesn't drain any power and the twin DHCs and beam can do their stuff followed through with wide angle quantum spread. On the of fchance they survive I go over them with warp plasma and drop a breen on them. I usually also fire off a graviton pulse for good measure which helps keep them lined up for the Alpha.

    If you go to our forum you can see the main build stats and screenshots there in the Galaxy Wing Division.

    the GalX doesn't have the problem it's the Retro.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited April 2013
    yreodred wrote: »

    At least they could finally release a different BOFF & Console Layout forthe Galaxy-R as a unlock.

    Actually now that you mention that... wasn't one of the points of fleet starbases to make it possible to have current ships with different configurations? Guess it was too much work like a LOT of the best parts of fleet system as it was first presented to players. Notice none of the stuff that wasn't finished is slated to come out at all, getting those rommie items ready for must be taking up so much time..... GRRRRRR!!


    yreodred wrote: »
    the problem is that Cryptics devs deliberately made the Galaxy Class the most passive ship. They exactly knew that it would be just a static brick in Space Combat with the least firepower of all ships in their game.
    They deliberately made engineering BOFF powers the most passive ones, while making Tacitical (and Science) much more offensive or at least versatile.
    They deliberately gave the Galaxy Class the lowest turn rate of all cruisers.
    In my eyes they did almost everything to make the Galaxy Class the most unattractive and most boring ship in the game.

    The only reason that we even have it in STO is its popularity outside STO and the fact that Cryptic can put it on some promo shots to attract people to their game.


    Guaranteed sales conspiracy theories aside, I think the historical perspective is very helpful in understanding how the Galaxy came to be as it is. I lived through most of it but it had escaped my mind tbh. At the time the retrofits were the top of the line ships, and they were suitably controversial! We were so innocent back then lol.

    While the Defiant hasn't suffered as much I think the Intrepid R and the Galaxy R were just too specialized for the way the game has evolved. Even though I HAVE all the incarnations you can of the Defiant because its my favorite ship I only use it when nostalgia hits as its too specialized for the way I prefer to play.

    I do think Cryptic could make a system where you could copy over the boff/consoles/stats of one ship into another, make it work only within classes and make it necessary for both ships to be in your ship hangar (so Cryptic can soothe any fears of people buying less ships which is what it really cares about anyway). Make the system use a token, heck, a 1000 zen token if they feel like gouging us and it'd make everyone happy. Sadly they prefer to avoid even such a small risk and would never allow for such a token to use the costume of a ship that way.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    kimmym wrote: »
    I finally broke down and bought a Gal-R.

    She isn't as bad as people make her out to be. Yes, she is kinda meh, but she is certainly a workable ship. She tanks or heals like a champ, and sepped with DBBs I was hitting some decent damage. Not good damage by any stretch of the imagination, but enough that I didn't feel *that* bad.

    I wouldn't complain if she got buffed, if any ship out there could use it she could, but she was fun for a while. If I had a fleet version I'd probably choose her to tank over my Ody. More hull, Boff layout is workable, and I just love the Galaxy.


    the point of this tread is not to said that this ship is not "workable".
    the point is that no matter what you do with this ship in term of build you can do better with almost every other cruiser.
    she tank like a champ? well just let appart the fact that tanking as become less important in this game, she certainly don't tank better than a simple star cruiser ( you known... the free ship) and it certainly don't tank better than a FREE, i repeat, FREE ambassador.
    that basically the point of this thread, one of the most iconic ship in star trek , a cstore ship, that you paid for it, is not better than a simple " free" star cruiser.
    that what we complained about.
    if the bugship player were given a ship that is slightly inferior to a free escort, they would have done the same thing, and no one would have find it suspicious, and a free escort is also "workable".

    so when you considered all this you realize that she is as bad as we said.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    Agreed, after seriously considering this ship, it actually doesn't disappoint. I've had greater success tanking and healing in this ship than in other ships with more Tactical bridge officer slots.

    nothing exeptional in this, don't compared a ship made to tank with a ship made for tactical, of course she will tank better than a exelsior, it daesn't need serious extend testing to realize that.. just look at the bo layout.

    compared it to ship of it categorie, star cruiser, ambassador, odyssey engi and science, when you compared with them you realize that there is nothing that any of these ship already do better.
    having 3000 or so more hull won't suddently transform it into an "ok" ship.

    if you finally found that tanking ship better suit your playstyle, that fine, but even then, they are better ship to do that out there...some are even free you known!
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited April 2013
    Basically it requires the subspace jump and a good tractor to work, I use the Borg Mk XII set. With skills to suit crits and 3 Rom boffs, one for cloak and two for crit, the unbuffed lance fires for 12K per shot, it fires twice so that's a guaranteed 24K. Of course buffed it's up to 27K per shot, and if it crits then anything up to around 50K on players and the best I saw once in SBFD was 94K per shot against a Zilant but that must be very rare indeed as I have not seen it since.

    So in order to keep the alpha going if the target has managed to hit some defensive buffs I use DEM and Marion DOFF, this means the lance doesn't drain any power and the twin DHCs and beam can do their stuff followed through with wide angle quantum spread. On the of fchance they survive I go over them with warp plasma and drop a breen on them. I usually also fire off a graviton pulse for good measure which helps keep them lined up for the Alpha.

    If you go to our forum you can see the main build stats and screenshots there in the Galaxy Wing Division.

    hmm, i see, this must work rather good in kerrat indeed, but i wouldn't test it in arena.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited April 2013
    Maybe we should just give it +10000 more hull...


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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    neo1nx wrote: »
    nothing exeptional in this, don't compared a ship made to tank with a ship made for tactical, of course she will tank better than a exelsior, it daesn't need serious extend testing to realize that.. just look at the bo layout.

    compared it to ship of it categorie, star cruiser, ambassador, odyssey engi and science, when you compared with them you realize that there is nothing that any of these ship already do better.
    having 3000 or so more hull won't suddently transform it into an "ok" ship.

    if you finally found that tanking ship better suit your playstyle, that fine, but even then, they are better ship to do that out there...some are even free you known!

    The Bridge Officer layout is not the only factor of a good tanker and healer. It's a combination of console slots, turn rates, base stats, universal consoles (if used), etc.

    And when I do compare the Galaxy-class to other ships such as the Ambassador, I note that the Galaxy-class is still outperforming the Ambassador, simply because it doesn't waste bridge officer slots in science abilities. It's hard to describe this when I haven't posted a build yet, but trust me with this.

    I realize that having 4000 more hull doesn't turn the ship into a better ship - the same happens with the Jem'Hadar Dreadnought. It's how you setup and use the ship that makes a difference.

    Oh, and neo, you are technically breaching the forum rules by double-posting. Might want to condense your replies to one post. :)
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    If you can't make a galaxy tank better then a free ambassador, you are doing it wrong.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    kimmym wrote: »
    If you can't make a galaxy tank better then a free ambassador, you are doing it wrong.

    Not really. Lt. cmd sci is a huge boon to tanking. Considering the alternatives in engineering branch.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2013
    ET3 says hi. I know, you will say HE3, and I will say 45 second cooldown vs the 15 I have with doffs.

    The fleet ambassador... now that is a sweet ride... but the free one.. good ship but tank better then the Gal? I don't think so. I have the fleet ambassador and I would choose her over the c-store Gal, but not the fleet Gal.

    The ambassador is by far the better well-rounded cruiser, but the Gal will take a bigger hit better, and heal its way out faster.

    Edit: Its the C-Store ody pack that tanks better then the C-store Gal-R IMO, and that's not horrible considering you pay over 2x as much for the ody pak.
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