test content
What is the Arc Client?
Install Arc
Options

What is your beef with the Galaxy Cryptic?

11920222425232

Comments

  • Options
    yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    Why use up a console slot? Unlesss said console also had a turn bonus similar to one from an RCS console.

    At this point the Federation is at war on multiple fronts and it feels like the "Peace at all costs" party finally lost its last council seat! Open up all weapons on all ships I say. The only ship class that'd need ot be looked at might be Sci Vesels. Mixing in DHCs with their Sensor Scan might be too much. It'd be something worth keeping an eye on; after all, Sci vessels turn like escorts these days.
    Because i know Cryptics antipathy against Starfleet Cruisers. Not that they wheren't happy to sell a lot of them, but they (Cryptic) obviously don't like them, they made them the most boring/Passive ships in the game with the least offensive capabilities and overall really boring, compared to ANY other ship type in the game.

    If a Starfleet Cruiser needs a extra console in order to get on par firepower with a Klingon ship, then so be it. I am certain i could take on a KDF cruiser/escort in my Cruiser much easier in a 1 vs 1 situation if i had at least roughly the same weapons, instead of having to use the weakest weapons in the game.

    One free console less?
    I wouldn't care, but for the devs "maths" it seems important.
    I think for them, it is extremely important to have some kind of easy target in the game a ship type that poses no danger to attack. So if it needs the loss of one console slot in order to get the ability to be able to equip the same weapon type everyone of my enemies uses, i would be more than happy to equip that console.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • Options
    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    So long as they are having a good time what would it matter? They'd probably be the same Ody pilots that don't really contribute much anyway so if they went with DHCs the difference to a team would be minor but to them the level of pew pew fun would go up the scales.

    I may be in a minority in saying this but after carrying hapless pilots in countless teams I'd rather they at least have fun playing how they want to play.

    It's at the point where I almost expect all Odysseys to fail in ESTFs. The saddest part is I love my Odyssey. And look at me now...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • Options
    vexashenvexashen Member Posts: 0 Arc User
    edited March 2013
    http://sto-forum.perfectworld.com/showthread.php?t=592401

    If the system doesnt work for you... Work around it.

    Ships only got 2 tac consoles... ok fine. throw some plasma boosting embassy consoels and 3 peice romulan weapon set on it. Now its more like 3.5 tac consoles.

    Only a lt tac boff? Ok. use doffs to double up the skills that boff has.
    The ORIGINAL SERIES VETERANS www.Tosfleet.com
    [SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
    Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
    Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
    Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
  • Options
    emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited March 2013
    vexashen wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=592401

    If the system doesnt work for you... Work around it.

    Ships only got 2 tac consoles... ok fine. throw some plasma boosting embassy consoels and 3 peice romulan weapon set on it. Now its more like 3.5 tac consoles.

    Only a lt tac boff? Ok. use doffs to double up the skills that boff has.

    By your calculations, the fleet Galaxy will still only do least amount of dps for a fleet cruiser. Take the fleet Ambassador:

    3 tactical consoles (3 plasma infusers)
    3 science consoles (3 Romulan plasma damage consoles)

    3 Tactical boffs (all Romulan with romulan operative trait for crit bonus)

    That's the setup I run with the same kind of loadout you use to boost crits, etc. The Fleet Ambassador puts the fleet Galaxy to utter shame with its much greater damage and critical potential. And that's what annoys most players about the Galaxy class. Yes it can be made to do decent damage, but other cruisers, even ones that are much older than it can still do a heck of a lot more damage. This needs to change. The Fleet Galaxy should be close to par with the Fleet Sovereign and above the fleet Ambassador and Excelsior in terms of damage dealing, but it isn't. It's still the weakest combat cruiser in the endgame and it shouldn't be.
  • Options
    yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    vexashen wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=592401

    If the system doesnt work for you... Work around it.

    Ships only got 2 tac consoles... ok fine. throw some plasma boosting embassy consoels and 3 peice romulan weapon set on it. Now its more like 3.5 tac consoles.

    Only a lt tac boff? Ok. use doffs to double up the skills that boff has.
    I think it has been said a hundred times alone in this thread, everything the Galaxy Class in STO can do, some other ship can do it better.

    Of course you can focus on DPS, but you will never be as good as a Excelsior or Ambassador (the galaxy should have more FP than those ships).




    Don't get me wrong, i appreciate your motives. I used to fly a DPS Galaxy Class myself, but in the end you just gimp yourself and cut your potential.

    For example, i think for my playstyle a Excelsior would be the best starfleet ship in STO, but since i find it butt ugly i fly a Fleet Assault Cruiser Refit.
    I think i found a good compromise with that ship, but still my heart is with the Galaxy Class, no matter how useless and wrong Cryptic makes it.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    That's the setup I run with
    All that Romulan hardware and Romulan presence on an Ambassador, really just depresses me. Makes me remember what happened to the Enterprise C and Tasha Yar. :(
    [SIGPIC][/SIGPIC]
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    its so cute to see the pve'ers thinking they have great ships with over 10k dps. i can build a galaxy that can pretty regularly deal 2k dps in pvp, now THATS an accomplishment. my excelsior, ambassador, and especially my kdf cruisers can deal even more. these over 10k dps in stf ships wouldn't even break 1000 dps in pvp.


    nice try, but anything the galaxy can do, ANY cruiser can do better
  • Options
    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    nice try, but anything the galaxy can do, ANY cruiser can do better

    I dunno... you'd be hard pressed to find a cruiser that can disappoint better than the Galaxy. Or fail as miserably as the Galaxy can. Just saying.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • Options
    skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    vexashen wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=592401

    If the system doesnt work for you... Work around it.

    Ships only got 2 tac consoles... ok fine. throw some plasma boosting embassy consoels and 3 peice romulan weapon set on it. Now its more like 3.5 tac consoles.

    Only a lt tac boff? Ok. use doffs to double up the skills that boff has.

    I considered going full plasma on my engi alt, but I fly the Regent and just couldn't give up my shield gens since I tank with it. Do you tank with your Plaslaxy or just DPS?
  • Options
    skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    its so cute to see the pve'ers thinking they have great ships with over 10k dps. i can build a galaxy that can pretty regularly deal 2k dps in pvp, now THATS an accomplishment. my excelsior, ambassador, and especially my kdf cruisers can deal even more. these over 10k dps in stf ships wouldn't even break 1000 dps in pvp.


    nice try, but anything the galaxy can do, ANY cruiser can do better

    You realize that most people don't care about PvP in this game? What a ship can do in PvP is meaningless to most players since most focus in PvE. I also fail to see the need to try to vindicate yourself by shooting down anyone's attempt to get something usefull out of what most consider a useless ship. ESPECIALLY since that useless ships is also THE ship to some players , they have as much right to try to find enjoyment as anyone.

    I had dismissed similar builds as over-focusing on plasma and because it negatively affected engi cruiser alt's tanking with the loss of Shield Gens, but good for them if they want to make some sort of DPS non threat boat that works well. It may not be as good as if done by more DPS focused cruisers, but its PvE you don't need to be at the cutting edge.
  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    its so cute to see the pve'ers thinking they have great ships with over 10k dps. i can build a galaxy that can pretty regularly deal 2k dps in pvp, now THATS an accomplishment. my excelsior, ambassador, and especially my kdf cruisers can deal even more. these over 10k dps in stf ships wouldn't even break 1000 dps in pvp.


    nice try, but anything the galaxy can do, ANY cruiser can do better

    i think i couldn't said it better myself.

    and these guy use these build to prove that beam are..hmm....how did geko said btw..WAD?

    i invited these people to use their build against good pvper and see where there faboulus dps fall... in a world where enemy don't fly in straight line matching my granmother speed, balance their shield, cure themselves and each other, outmaneuvers you in a blink of an eyes....
    where some escort can go to 135% defense using evasive maneuvers.... tractor beam and gravity well you,drain your power and AMS spam you to death and i think i forgot a thousand more.

    the people complaining about beam are not the pver, it the pvper!
    the pver just want better weapon...because!!
    that for the beam, and for the galaxy class and galaxy x, i challenge you to find 3 good pvper that use it as their main ship in pvp...constantly.
    you can even ask hilbert ( you know? one of the founder of pvp bootcamp) what he think about the galaxy class ship in general in sto.

    i think that closed the debat.
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    When was the last time the development team put something new into the game for PvP? Like a map?

    When was the last time the development team put something new into the game for PvE?

    Things that make you go ... Hmmmmm.
    [SIGPIC][/SIGPIC]
  • Options
    yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    The point is to become good in PvP you HAVE to build your ship extreme. If it's extreme DPS or Tanking.
    What dontdrunkimshoot and neo1nx want to say is that only PvP builds max out your ship.

    This doesn't have to do anything with PvP being popular or not, it could be some extreme difficult to survive Missions or just one extremely difficult to destroy NPC.
    The point is in PvE it doesn't matter very much how you specc your ship, the benchmark is PvP or an accordingly difficult mission if there where such a thing.

    It is all about comparison, of course you CAN do almost everything with your Galaxy Class if specced right, that's not the point.
    The point is, every other ship can do it better!
    This wouldn't be that bad if the Galaxy class would be a real Jack of all trades. But it isn't.

    It is :
    1. not versatile at all.
    2. has the weakest firepower of all cruisers in STO, which is quite simply wrong.
    (even the Ambassador and first and foremost the Excelsior have more firepower)
    3. totally focussed on Engineering powers

    This makes it in PvP into a big slow target practice with a big FAT bullseye on the hull, that poses no threat to the attacker
    In PvE all this makes it the most boring and passive ship in the game IMO.
    In my opinion, the Galaxy Class in STO combines EVERYTHING that is bad with cruisers in this game.

    In this treat alone, there are numerous suggestions about how to improve the Galaxy Class, beginning with giving it some universal BOFF slots/Consoles, up to reworking the ship completely from scratch.


    Again, everything we talk about here, is about the Galxy Class compared to other ships.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • Options
    jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited March 2013
    yreodred wrote: »
    The point is to become good in PvP you HAVE to build your ship extreme. If it's extreme DPS or Tanking.
    What dontdrunkimshoot and neo1nx want to say is that only PvP builds max out your ship.

    This doesn't have to do anything with PvP being popular or not, it could be some extreme difficult to survive Missions or just one extremely difficult to destroy NPC.
    The point is in PvE it doesn't matter very much how you specc your ship, the benchmark is PvP or an accordingly difficult mission if there where such a thing.

    It is all about comparison, of course you CAN do almost everything with your Galaxy Class if specced right, that's not the point.
    The point is, every other ship can do it better!
    This wouldn't be that bad if the Galaxy class would be a real Jack of all trades. But it isn't.

    It is :
    1. not versatile at all.
    2. has the weakest firepower of all cruisers in STO, which is quite simply wrong.
    (even the Ambassador and first and foremost the Excelsior have more firepower)
    3. totally focussed on Engineering powers

    This makes it in PvP into a big slow target practice with a big FAT bullseye on the hull, that poses no threat to the attacker
    In PvE all this makes it the most boring and passive ship in the game IMO.
    In my opinion, the Galaxy Class in STO combines EVERYTHING that is bad with cruisers in this game.

    In this treat alone, there are numerous suggestions about how to improve the Galaxy Class, beginning with giving it some universal BOFF slots/Consoles, up to reworking the ship completely from scratch.


    Again, everything we talk about here, is about the Galxy Class compared to other ships.

    Pretty much this exactly. You can build a galaxy up, but even then its going to be subpar to if you used the excel/ambassador/stock sov/oddy. Not like we asked for it to be uber just on par.

    They could have made it a viable ship with only 2 tac consoles if they did it right like sci odd. But they didnt. Cryptic is obessed with the idea that every ship must have a diff boff layout.

    Uh why? Other ways to make ships different and unique like the andorian ship having 5 forward weapons. Diff turnrates, diff abilities like use of dual cannons etc, shield mods, hull strengths/resists.

    Plenty of ways to fix ships so they are fun and engaging without being dependent on boff layout alone. Some layouts are just bad, not just cause of the 3 ensign but because of the powers available at those ranks.

    Tac has useful ensign powers, TSS, TT, BO, HYT sadly no ensign cannon abilities = failure of devs. Science has tons of useful ensign abilities, TSSS, HE, MES, PH all great, but generally really to weak at VA cause of the over nerf of sci powers = Failure of the devs.

    Lastly Eng. EPTW, EPTE, EPTA, EPTS, ET. All the EPT ensign are useful, same with ET1. But they share major global cooldowns with other abilities. 4 EPT all on global + ET on global with tac team which everyone uses. Over use of globals and lack of Eng ensign powers = Failure of devs.

    If there was more/and useful ens abilities having 3 ens of same class wouldnt be so bad. But at current you have 3 tac meaning this goes unused in a all cannon build. Strike 1. 3 Eng meaning global overlap making poor use of powers. Strike 2. 3 Sci meaning skill is general to weak and is of little use. Strike 3.

    They want to keep a 3 ensign build viable they need to do 2 things. 1st make more ensign powers/fix current ones. 2nd they need to make Eng/Sci/Tac consoles more useful at the extream end aka 5 consoles. Tac and sci are pretty ok on 2nd but eng isnt thanks to deminishing returns being way to high.
  • Options
    skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    neo1nx wrote: »
    i invited these people to use their build against good pvper and see where there faboulus dps fall...

    More of the same? Why are some PvPers so bitter about folks finding a way to make cruisers work better? Is it because it goes outside the strict bounds of how they've been used in PvP?
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    More of the same? Why are some PvPers so bitter about folks finding a way to make cruisers work better? Is it because it goes outside the strict bounds of how they've been used in PvP?

    bitter? a fail build is a fail build, regardless of how i personally feel about it.

    that build wouldn't last 10 seconds in a fight with another player, like it would against nearly harmless npcs that ocationally 1 shot. its not even close to being the highest DPS build you could make out of a galaxy too, and it would be a poor tank.

    the highest dps possible galaxy R, which would also not have a glass jaw, is a galaxy with tech doffs and single cannons. this build here

    http://sto-forum.perfectworld.com/showpost.php?p=6495571&postcount=105
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    bitter? a fail build is a fail build, regardless of how i personally feel about it.
    Fail build? You've had three years to capture and hold those resources from the Klingons. You won some, you lost some, but really nothing's changed in PvP.

    The PvE game has moved forward into glorious grinds. The development team is sending a clear message about the game's priorities. Which build is the one that's stuck in 2011?
    [SIGPIC][/SIGPIC]
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    Fail build? You've had three years to capture and hold those resources from the Klingons. You won some, you lost some, but really nothing's changed in PvP.

    The PvE game has moved forward into glorious grinds. The development team is sending a clear message about the game's priorities. Which build is the one that's stuck in 2011?

    wow, you said something that makes less sense than that pathetic ship in your sig. all that power creep from rep, starbase gear, stf gear, and the other item sets? that has had a profound effect on pvp. in pve, your opponents arent upgraded, having any of that stuff. all they did was add some console powers a wile back. talk about under developed.

    they literally cant add to pvp even if they wanted to right now, there isn't dev tools that can do it. they would have to hard wire it into the core of the game, something they basically haven't been able to do since launch. the internal dev 'foundry' for pvp though exists for neverwinter, and will be trickling down in the near future.

    not that that has anything to do with how good a build is in pvp or pve. my build rofl stomps pve, and is passable in pvp. that build is passable in pve, and will get rofl stomped in pvp.

    try to stop taking it personal that pve'ers cant make decent builds. your only ever going to learn how to play if you are actually exposed to a challenge like pvp.
  • Options
    crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2013
    bitter? a fail build is a fail build, regardless of how i personally feel about it.

    that build wouldn't last 10 seconds in a fight with another player, like it would against nearly harmless npcs that ocationally 1 shot. its not even close to being the highest DPS build you could make out of a galaxy too, and it would be a poor tank.

    the highest dps possible galaxy R, which would also not have a glass jaw, is a galaxy with tech doffs and single cannons. this build here

    http://sto-forum.perfectworld.com/showpost.php?p=6495571&postcount=105

    Well then I guess any build that isn't in an Excelsior, Vesta, or Tac Kumari is a 'fail build' as those right now are the best Eng, Sci, and Tac ships if you're thinking only PvP effectiveness counts. So, in the end, this thread is just a:

    "We the fans on the TNG Galaxy Class fans think it should be the nest cruiser in STO bar none - anything else is 'fail'."

    And that's fine - just quit beating around the bush about it - quit trying to find a canon arguments for it (because for any 50+ year old ship they DON'T hold); and just be upfront.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    Well then I guess any build that isn't in an Excelsior, Vesta, or Tac Kumari is a 'fail build' as those right now are the best Eng, Sci, and Tac ships if you're thinking only PvP effectiveness counts. So, in the end, this thread is just a:

    "We the fans on the TNG Galaxy Class fans think it should be the nest cruiser in STO bar none - anything else is 'fail'."

    And that's fine - just quit beating around the bush about it - quit trying to find a canon arguments for it (because for any 50+ year old ship they DON'T hold); and just be upfront.

    jesus i don't know why i even bother. save for the vesta, those arent even close to the best ships for pvp. if your clueless just dont say anything.

    most ships have some useful role for pvp, and bring their own style with their station niche. the galaxy is the only real exception to that. also, nobody in this thread ever said the galaxy should be the nest, or best, cruiser. just that it should have a more useful station setup to try to make up for its terrible movement stats.

    the galaxy is merely middle aged, it will be active for at LEAST 50 more years, likely another 50 after that. all starfleet ships get a major overhaul every 20 years so the most modern tech can be added. unless theres some design short coming that limit's what can be upgraded, ships from tng, ds9, and voyager are still plenty modern as they receive their overhauls. considering there is no cannon fed ship more powerful then the galaxy, i bet it would still be quite the battleship at age ~45, as long as it has had an overhaul in the last decade.
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    that has had a profound effect on pvp.
    Uh, that's part of my overall point. If you could stop patting yourself on the back for being good at PvP for a moment and look around at the game you're so dominant in, you'd see:

    1- The last PvP map implemented in the game was Shantytown.
    2- They haven't had a Dev committed to PvP improvements since before Atari wanted to sell the company.
    3- A dev already made commentary in an interview stating the only way to "fix" PvP was to get rid of it and start over.
    4- Geko said in his own interview that min-maxxing 14-year old mentality of PvPers isn't something that drives him in his job.

    So, I don't know. I mean you keep attacking people for their PvE builds, calling people pathetic, and fail this and fail that ...

    But the game itself is ignoring PvP. What exactly is it that you are dominant in?
    my build rofl stomps pve

    Your PvP build roflstomps PvE? So you're in a cruiser clocking in at over 10k DPS?
    try to stop taking it personal that pve'ers cant make decent builds.
    I don't take it personally. I didn't call anyone pathetic, accuse them of failing or anything of the sort. I tend to treat PvP like the developers do. Something that hasn't been worth my attention since 2011.
    [SIGPIC][/SIGPIC]
  • Options
    crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2013
    considering there is no cannon fed ship more powerful then the galaxy,.

    You want to talk canon (as in on screen ship) -- I'd say the Sovereign Class could toast a Galaxy Class in short order - so let me ask you - if this part of your arguement is invalid; what does that say for the rest of it (from an ST canon standpoint)?
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    More of the same? Why are some PvPers so bitter about folks finding a way to make cruisers work better? Is it because it goes outside the strict bounds of how they've been used in PvP?

    ok, let me explain it to you in detail my friend.
    first we are not bitter and we wouldn't be if ANYONE would show us a serious way to improve our dps in pvp.
    ego in pvp do not help you, when you are to face good player all kind of help is apreciate and it daesn't matter from who it come, because hight number in ACT is not what this is about in pvp, we are here to kill people and to survive, to do that you have to have meaningful dps and meaningful tanking.
    when you have your butt spanked 10 time in a row you will put your ego aside and begun to search ANY information about how to improve yourself, and you would not care a bit where it come from.

    i don't depreciate the build of the guy, it must have put some research and effort to do it, and i do bielieve that he can reach 10k on his galaxy no matter what the parser he use.
    but there is no magic things about it that we, as pvper didn't already known about, it an AOE attack build, it might do wonder in pve but will fall short in pvp.

    the thing that we are bitter about is that this guy that only do pve ( so only known half of the game ) come here and basicly said that we don't known how to spec the galaxy to make it efficient with beam althought that:
    _1st, it is completely of topic since the op thread was that the galaxy is not on part with other cruiser of his rank in anyway and what you can do with this ship you can do better with any other similar cruiser, just like the same guy said in his own thread:
    I still pull great healing numbers in that ship with ts2, he1, aux to sif 3, eng team 2. Is it an ideal heal boat? no. But it was an experiment to see what kind of damage I could pull with a supposedly low damage ship. Yes I could have done more using this build on a fleet excel... but that wasnt the purpose.
    and i can add, he could have done more in an odyssey, he could have done more in a sovereign, he could have done more in a dkora, he could have done more in an ambassador ect ect....
    so even if he would have reach 40K dps with this ship it would still be irreleavant since he would have done more anyway with many cruiser out there, THAT IS THE POINT OF THIS TREAD!!!!
    I think it has been said a hundred times alone in this thread, everything the Galaxy Class in STO can do, some other ship can do it better
    I dunno... you'd be hard pressed to find a cruiser that can disappoint better than the Galaxy. Or fail as miserably as the Galaxy can. Just saying.

    ( very good that one sir! )


    and 2nd his build only work on pve segment of the game ( even if that for now the biggest part of the game ) the guy completely discarded pvp environment, i am sorry but that is very shortminded and selfcentric ( you can't arguably said that you have found a way to improve something that is only accurate in one segment of the game).


    a pvper must have done pve and pvp in this game.
    a pver can afford to only do pve ( and they generally do afford it very well )
    so, who do you think got the most profond knowlege of the game?

    therefore stops to imprisoned us in this stereotype elitist jerk who sits on his laurels and automatically reject any idea that does not come from them.
    we are constantly in the process of questioning.
    that how the voldemort bug have been discovered ( you known the double shields stacking ), that how mancom ( hilbert) pointed to the devs the bug about beam fire at will ( bug that borticus is still working on i think ).
    mancom is currently undergoing its compile log over a year on all the fighting he has done.
    saxfire have recently managed a bording party build that disable you ship for 7 minutes ( 7 X 60 seconds )
    MT ponney, one of the sad pandas pvp fleet got this as his signature on the forum: now i chunk log.
    this tell you that we don't stop searching, in everyway, anywhere.
    so next time, when we told you that a ship is gimped and that a pver came from nowhere to said the contrary, don't jump at his conclusion right away and allow yourself to give us more credit than you normally do.

    but ultimately I have always been a staunch defender of the evidence by the fact.
    i tell you what, choose any cruiser you like and applie to it the build of this pve guy.
    get use to it for 1 week, and then, just go in 1pvp arena queue.
    with a 10k dps cruiser you will be a monster, an invincible beast don't you think?
    you see that is something very easy to do, and will convinced you more than anything i can said to you.
    but when you do, just remember what i told you in my precedent post
    in a world where enemy don't fly in straight line matching my granmother speed, balance their shield, cure themselves and each other, outmaneuvers you in a blink of an eyes....
    where some escort can go to 135% defense using evasive maneuvers.... tractor beam and gravity well you,drain your power and AMS spam you to death and i think i forgot a thousand more.

    anyway, i think now that you might anderstand why dontdrunkimshoot lost is patience sometimes after, for more than 2 years now, receiving the same responses of people that only have pve as experience in this game.
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    Uh, that's part of my overall point. If you could stop patting yourself on the back for being good at PvP for a moment and look around at the game you're so dominant in, you'd see:

    1- The last PvP map implemented in the game was Shantytown.
    2- They haven't had a Dev committed to PvP improvements since before Atari wanted to sell the company.
    3- A dev already made commentary in an interview stating the only way to "fix" PvP was to get rid of it and start over.
    4- Geko said in his own interview that min-maxxing 14-year old mentality of PvPers isn't something that drives him in his job.

    So, I don't know. I mean you keep attacking people for their PvE builds, calling people pathetic, and fail this and fail that ...

    But the game itself is ignoring PvP. What exactly is it that you are dominant in?



    Your PvP build roflstomps PvE? So you're in a cruiser clocking in at over 10k DPS?


    I don't take it personally. I didn't call anyone pathetic, accuse them of failing or anything of the sort. I tend to treat PvP like the developers do. Something that hasn't been worth my attention since 2011.

    for someone not taking this personally, you sure do intend to turn this into a pve vs pvp pissing contest. you can point out neglect all you want, it wont change the fact that the pve is embarrassingly easy, rewards you for having horrible builds, and teaches you how to play incorrectly. yes, not only do you learn next to nothing about using your ship well, you are worse off after playing a lot of pve then you are if you are new to the game and start pvping from the start. why do you choose to be anti pvp, and drag this thread in this off topic direction? ques pop contently, theres more people then ever pvping. there was hundreds that signed up and have been through the pvp boot camp. keep pretending it doesn't exist.

    ive talked to some devs, they want to spend time on pvp, i already told you why they cant yet. gozer left because he was going to make big changes, but they shot down all his plans. there wasn't the time, manpower, or will in the dev leadership, even though they made him the pvp tzar. disgusted, he departed. thanks to neverwinter development, actual updates, and a rep system, are on the horizon for pvp. how about the pvp boot camp? that is an officially sanctioned thing. theres nothing like that for any pve. proboly because you could do all the story content in a shuttle.

    gecko has made it pretty clear hes in it for the story, not the gameplay. some of the ships he set the stats up for, like the bug, prove he hasn't a solid grasp of balance, and probably doesn't care to. he cares about Denise Crosby, not challenging game play.

    anything his galaxy could do mine could do better, a LOT better. that would be obvious to anyone with a basic understanding of build craft. including but not limited to 14 year olds. i'll shed a little light though, assuming this isn't all obvious just by looking at the build.

    - even 8 turrets with CRF at global have higher dps then 8 beams with whatever station power they have available to them

    - single cannons do more damage then turrets, obviously

    -tet glider and DEM apply per shot, and even without CRF singles and turrets have a higher rate of fire then beams. these things have great synergy as a result

    -i use tech doffs with 2 copies of AtB to keep all my other abilities at their global cooldown. i also have full up time to the power buffing effect of AtB. this over caps my weapons energy so every shot is fired at more then 100 energy


    his build is wasting both LTC eng stations on EPtW3, instead of at least using damage control doffs so he could have full up time with 1 copy. thats one of the galaxy class problems too, you have to many ENS eng, you cant use better then an EPtX1 or you will be leaving a station empty
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    You want to talk canon (as in on screen ship) -- I'd say the Sovereign Class could toast a Galaxy Class in short order - so let me ask you - if this part of your arguement is invalid; what does that say for the rest of it (from an ST canon standpoint)?

    no. im not proving beyond a shadow of a doubt that the galaxy is more powerful again, in this thread, for proboly the 4th time. prove the sovereign is more powerful, and i'll tell you why it isn't, maybe.
  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
    You want to talk canon (as in on screen ship) -- I'd say the Sovereign Class could toast a Galaxy Class in short order - so let me ask you - if this part of your arguement is invalid; what does that say for the rest of it (from an ST canon standpoint)?

    ho, btw, i would have to said that a galaxy class should toast a exelsior, dkora and ambassador ship, but that is not what we see in this game don't we?
  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2013
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    for someone not taking this personally, you sure do intend to turn this into a pve vs pvp pissing contest.

    That's the thing. I'm not the one who made all the derisive and insulting posts about PVE.
    it wont change the fact that the pve is embarrassingly easy, rewards you for having horrible builds, and teaches you how to play incorrectly.
    1- I never said PVE was challenging.
    2- I did say this game's development focus is on PVE, not PVP. And that PVP has been ignored for years. So touting PVP accomplishments as meaningful is a waste of everyone's time.
    3- By stating that playing a PVE focused game and building for PVE is playing incorrectly, I believe we can determine the problem with your input here.

    yes, not only do you learn next to nothing about using your ship well,
    Hate to break it to you but PVP is stupid easy in this game as well. Learning how to press buttons is nothing to be proud of. I was quit the PVPer in my day. Back in 2010 and 2011. It was boring then. It's boring now. I learned how to use my ship well by reading the screen.
    why do you choose to be anti pvp, and drag this thread in this off topic direction?
    I didn't drag anything off into that direction. You did. Although I will be fair to you and concede that the main topic of this thread was covered to death a dozen or so pages ago, so it's not that big a deal that it's veered off topic wildly is it?
    ive talked to some devs, they want to spend time on pvp, i already told you why they cant yet.
    Heh. Oh boy.
    gozer left
    Gozer's left more than once. Which time are we referring to?
    gecko has made it pretty clear hes in it for the story, not the gameplay. some of the ships he set the stats up for, like the bug, prove he hasn't a solid grasp of balance, and probably doesn't care to. he cares about Denise Crosby, not challenging game play.

    Which is my point. The game has been developed with that in mind for three years. And that hasn't changed. So you can continue to be condescending to people that do PVE and keep trying to pat yourself on the back for being good at PVP. But you're good at a portion of the game that even the developers have abandoned. If you think Gozer was going to save your gameplay, you must not have paid attention to all that work he did on the same PVE you just attacked. Those STFs were his designs. And now you don't even have that. So why attack people who are building a ship for PVE? Other than to stroke your ego?
    [SIGPIC][/SIGPIC]
  • Options
    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2013
    jesus i don't know why i even bother. save for the vesta, those arent even close to the best ships for pvp. if your clueless just dont say anything.

    most ships have some useful role for pvp, and bring their own style with their station niche. the galaxy is the only real exception to that. also, nobody in this thread ever said the galaxy should be the nest, or best, cruiser. just that it should have a more useful station setup to try to make up for its terrible movement stats.

    the galaxy is merely middle aged, it will be active for at LEAST 50 more years, likely another 50 after that. all starfleet ships get a major overhaul every 20 years so the most modern tech can be added. unless theres some design short coming that limit's what can be upgraded, ships from tng, ds9, and voyager are still plenty modern as they receive their overhauls. considering there is no cannon fed ship more powerful then the galaxy, i bet it would still be quite the battleship at age ~45, as long as it has had an overhaul in the last decade.

    this the galaxy space frame had an expected life cycle of 120 years with a major overhaul every 20 years and refit every 50

    the galaxy is only at this point in sto a 53 year old design (as the USS galaxy was luanched in 2356) with another 60 years left of service

    this is not old when you take into account in TOS the original enterprise was already 40 years old when Kirk took command of it... another thing that JJ films bugs me about as the enterprise should have already been in service before nero and the narada even arrived to mess with the time line
    victoriasig_zps23c45368.jpg
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    2- I did say this game's development focus is on PVE, not PVP. And that PVP has been ignored for years. So touting PVP accomplishments as meaningful is a waste of everyone's time.
    3- By stating that playing a PVE focused game and building for PVE is playing incorrectly, I believe we can determine the problem with your input here.

    pointing out that no build a player that only pve's makes will be as good as a build that someone with pvp experience makes is a fact. its not touting anything, its not bragging, its not touting, its a fact. thats been true for every single game i have ever played that has a single player and multilayer element, thats not something uniquely STO. the amount of development that has gone into pvp has nothing to do with how true this is. its bizarre that you keep bringing that up, like it means something. all those times an stf has failed, those were caused by inept pve'ers, with their fail builds, playing incorrectly. excuse me for pointing that out, criticizing and all that.

    Hate to break it to you but PVP is stupid easy in this game as well. Learning how to press buttons is nothing to be proud of. I was quit the PVPer in my day. Back in 2010 and 2011. It was boring then. It's boring now. I learned how to use my ship well by reading the screen.

    thats easy to say. its pretty easy for me too. it sure isn't for quite a few. you can see the pve'ers instantly. they don't distribute their shields, don't have TT, don't know how to maneuver, they basically fly around like npcs them selves. they have been dumbed down by the dumbness of their opponents.

    Which is my point. The game has been developed with that in mind for three years. And that hasn't changed. So you can continue to be condescending to people that do PVE and keep trying to pat yourself on the back for being good at PVP. But you're good at a portion of the game that even the developers have abandoned. If you think Gozer was going to save your gameplay, you must not have paid attention to all that work he did on the same PVE you just attacked. Those STFs were his designs. And now you don't even have that. So why attack people who are building a ship for PVE? Other than to stroke your ego?

    the systems guys have our back, when they are given any time. and the future for pvp attention is actually sorta bright. i don't know if gozer was the answer, the final product that turned out to be the stfs we have are incredibly dubbed down from what they could have been. they also suffer from the quality NPCs have in game, being ether harmless or 1 shoting you, being bags of hitpoints that do nothing reactive.

    'good' builds arent possible without pvp experience. my ego does not feel stroked by stating the obvious, to anyone that pvps. those that dont have that prospective will of couse disagree, but they lack complete prospective, so maybe they should realize that.
This discussion has been closed.