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What is your beef with the Galaxy Cryptic?

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  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited December 2013
    Makes sense to me Caasicam. I think the idea is more to express our opinion about the issue, in the absence of anything actually moving foreword. He'll now the Klingons are going to be getting a flanking bonus and an Avenger style ship, if your flying the Galaxy against those monsters might as well save them the trouble and abandon ship........the ships being the monsters, not the Klingons themselves......
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited December 2013
    tac team would have basically no reason to exist if they did that, and people would have way to much auto distribution.

    then there would be threads about how to many tac ENS are useless, because they would be then

    Not sure I agree. Escorts have such limited engineering and science seating that they would, for the most part, be forced to continue to use tactical team, while engineering heavy ships, like the Galaxy, would be able to use that useless ensign engineering station for something without a shared cool down. I do think the skills would need to be changed though since their current abilities would make them much more powerful then TT.
    Tza0PEl.png
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    nikephorus wrote: »
    Not sure I agree. Escorts have such limited engineering and science seating that they would, for the most part, be forced to continue to use tactical team, while engineering heavy ships, like the Galaxy, would be able to use that useless ensign engineering station for something without a shared cool down. I do think the skills would need to be changed though since their current abilities would make them much more powerful then TT.
    Without doubt, the existing Team abilities would need to be reworked more or less, but i think giving engineering team and Science Team the same shield distribution as tactical team is the easiest way to create something like equality.


    Maybe Engineering team and Science team should be more like Tac team, only applying a shield distribution and a Engineering/Science buff.
    So i think there should be a new shield and Hull heal to fill the new formed gap.
    Surely this would force some ppl to change their build a bit, but i think this is the way to go.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • sevmragesevmrage Member Posts: 0 Arc User
    edited December 2013
    yreodred wrote: »
    Maybe we should make it a PvP related issue, maybe the devs listen then.


    I brought this very idea up some 75 pages ago (rough guess) but it got shot down.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited December 2013
    "the GCS only has ONE SINGLE tactical power to choose from, thats rediculus."
    Abandon tact team and learn to live with out it then you will have two tact power ;)

    Indeed! My T4 has BFAW and TS2. If I need to even out my shield facings, I have the Equal Shield Facings button slotted on my skill tray. I smash the 5 button a lot, and my shield facings level out. TT would be better, but I get by without it.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited December 2013
    yreodred wrote: »
    Without doubt, the existing Team abilities would need to be reworked more or less, but i think giving engineering team and Science Team the same shield distribution as tactical team is the easiest way to create something like equality.


    Maybe Engineering team and Science team should be more like Tac team, only applying a shield distribution and a Engineering/Science buff.
    So i think there should be a new shield and Hull heal to fill the new formed gap.
    Surely this would force some ppl to change their build a bit, but i think this is the way to go.

    I would prefer they just add accuracy or defence buff to it, then remove stuff from engineering team and science team.

    You might as well if you did that get rid of auto shield redistribution for abilities and make it just a thing ships do from a click like say, you activate facing to distribute shields it continues to distribute till canceled or zone change. Basically like cruiser commands.

    Or you could attach it to the utterly useless crew mechanic making it automatic and rework crew damage etc... So its possible to maintain a good level with out too much hassle, but a dedicated torpedo ship/crew destroyers could exist much like power drainer or shield strippers.

    There alot of ways to make engineering heavy ships more viable, but I think reworking abilities and mechanics. As well as adding new ones is the way to go instead of messing with stats too much, and changing boff setups too much.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited December 2013
    I would prefer they just add accuracy or defence buff to it, then remove stuff from engineering team and science team.

    You might as well if you did that get rid of auto shield redistribution for abilities and make it just a thing ships do from a click like say, you activate facing to distribute shields it continues to distribute till canceled or zone change. Basically like cruiser commands.

    Or you could attach it to the utterly useless crew mechanic making it automatic and rework crew damage etc... So its possible to maintain a good level with out too much hassle, but a dedicated torpedo ship/crew destroyers could exist much like power drainer or shield strippers.

    There alot of ways to make engineering heavy ships more viable, but I think reworking abilities and mechanics. As well as adding new ones is the way to go instead of messing with stats too much, and changing boff setups too much.

    I love the idea of putting crew to a good use, eventually. This would also help my suggestion with making tac team a offensive/defensive hybrid ability as tactical boarding parties could hurt/hinder enemy crews and as such, debuff the crew benefits to shield distribution and repairs.

    btw: I agree on the tac abilities on the galaxy issue. I don't use TT as well, instead I distribute shields manually and TSS 2, RSP 1 and EPtS 3, RSF etc. help a lot as well :)

    Hey, everybody, I have an idea. What about at one point we all meet up in our Galaxies in game and compare set ups and do a few friendly duels? I have absolutely no experience in PvP but I would try it.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited December 2013
    That's a cool idea Angrytarg, or even see if Galaxy class ships alone can do stf's by themselves!
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited December 2013
    angrytarg wrote: »
    Hey, everybody, I have an idea. What about at one point we all meet up in our Galaxies in game and compare set ups and do a few friendly duels? I have absolutely no experience in PvP but I would try it.

    Love that idea, fun pvp and some stf if some want
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited December 2013
    That's a cool idea Angrytarg, or even see if Galaxy class ships alone can do stf's by themselves!

    Ho, that will not be something very difficult to achieve, even for the galaxy class.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited December 2013
    I wouldn't mind doing this though I'm going to have to get a fleet galaxy though i've been wanting to, mostly to show that the ship better then people think. While i know its no dps machine, and engineering abilities need more bite and less shared cool downs.
    I just use a OPs oddy with the same boff and console layout of galaxy, if my ops oddy can solo elite stf's and still get optionals, well maybe not into the hive. Then galaxy can as well.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    Just an idea:

    A Engineering console that increases the natural shield distribution rate of a ship.
    So every time someone uses "Distribute Shield Power" (the inherent ship power all ships have), shield balance is significant increased.

    So ships with more engineering console slots would profit the most of it.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2013
    yreodred wrote: »
    Just an idea:

    A Engineering console that increases the natural shield distribution rate of a ship.
    So every time someone uses "Distribute Shield Power" (the inherent ship power all ships have), shield balance is significant increased.

    So ships with more engineering console slots would profit the most of it.
    I like it.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited December 2013
    angrytarg wrote: »
    Hey, everybody, I have an idea. What about at one point we all meet up in our Galaxies in game and compare set ups and do a few friendly duels? I have absolutely no experience in PvP but I would try it.


    Hell yeah, I'm in! That and STFs! Should someone make a thread for this?
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • edited December 2013
    This content has been removed.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited December 2013
    This is how i feel would best benefit everyone. Ready?

    Ok. THe Galaxy is a mighty fine ship. Two Tac slots aren't the gimping factor. My Oddy runs just fine AND dandy with only two Tac slots.

    The Gimp factor is the Boff seating. What do you do with 8 Engineering boff slots?

    Seriously.

    My Oddy can run a nice set up.

    I have EPtE1, EPtS2, EPtW3, Aux2Sif3

    And then i can do whatever i want!

    TT1 and BFAW2 for Tactical

    Science the last three slots all. Why? More to do with science thats why.

    I rock on one TSS, HE and GW
    Then HE and TSS, and for the last PH

    Galaxy?

    Sure you can slot DEM and RSP but with such long cooldowns are they really worth it? They arent that good well RSP can be, but DEM?

    4 EPtX abilities that share a CD, 3 Aux2X abilities that share a CD. ET that shares CD with TT rendering it something people dont use often.

    You want to fix the Galaxy? Start by Fixing the boff powers, not a huge change to them mostly just minor changes.

    Start here. Remove shared CD's betwwen different department teams. Now the Essential TT is there and you can have and use ET, or ST, without putting a hamper on TT. That gives you another option.

    Next, the EPtX abilities. Alter them so, EPtW and EPtS share a CD, and EPTE and EPtA share a CD. Follow me? So EPtA and EPtS dont share a CD. Everyone still on track? awesome!

    Pre-Marion i would have said reduce the CD on DEM, theoretically this is still possible, reduce the CD on DEM down to 60s, BUT to balance out add something to Marion. Marion Increases the CD to 170s. thats fairer right?

    On to the other classes. While i dont think science or tactical needs to hard of a look at there is one stick in the mud i would like to address. Subsystem Targeting.

    Remove the shared CD with other beam powers. Keep the shared between BO and BFAW, and the Subsytems target shares its own internal CD but not with the other powers.

    The inherent abilities in Science of Subsystem targeting needs a CD reduction. Drop those baddies to 45s, and again remove the shared CD between those and the regular beam Boff powers.

    All in All i believe these are the absolute BEST ways to fix the "left behind" problem.

    Comments or Additions welcome.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    skollulfr wrote: »
    iv made 2 threads asking for similar in the last year.
    Then it is about time Cryptic releases a such a console. :)

    It's strange we have so many gimmick consoles and other stuff, but nothing that really helps the GCS to catch up with other ships (in a fun ranking). Cryptic is actively promoting the power creep with each new released ship, but something that woudl actuall help the gcs seems to be actively avoided, lol.



    Yesterday, i was experimenting with a GCS build without Tactical team. (playing on Elite "difficulty" btw)
    I was doing some STFs, fleet actions and anything else that came to my mind.
    My experience is that you have to fly that ship extremely careful, but as soon as you are under focussed fire you are dead. That ship doesn't have even nearly high enough turnrate to change shield facing fast enough. It doesn't even need a Subnuc from a Voth battleship (or whichever ship that is doing).


    With such a low turnrate the GCS is one of the ship that need TT the most. I could even make my regent run without TT, because APO could help getting more defense (besides that APO is just a cheap i-win-button for Escorts IMO).

    If the GCS doesn't get some meand to use more than just one tactical stations that ship is just the most un-fun thing in the game.

    Maybe Crpyitcs devs are not aware of this, but even slight changes like the Ambassador BOFF layout would make the GCS at least playable. But i am afraid the devs aren't interested enough to even consider that.



    I think the more i like my GCS in it's current appearance in STO, the more frustrating it gets that it is the biggest fun killer and crappiest ship made (deliberately) by Cryptics devs.
    ...really annoying...
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited December 2013
    Comments or Additions welcome.

    The fleet Galaxy R was really meant for Eng characters specializing in boff eng tank/healing. If you want to transform it into a different ship, i would not recommend it. Those who bought the Fleet Galaxy R specifically for its tanking capability and boff slots will start complaining. It is only unplayable to other players since these players are forcing the Fleet Galaxy R to fill a role that it wasnt meant to do. It is however, very playable to those who know what to do with it.

    The Fleet Galaxy R should never overlap any other ship already filled especially the Odyssey, Fleet Assault Cruiser nor the Fleet Avenger, Fleet Ambassador, any Carrier, etc.

    The most realistic buffs that Fleet Galaxy R would get is the increase in hull and increase in shield modifier. Since Galaxy R is meant to tank, however, nowadays, its equal compared to those who are meant as dps cruisers or very close to the Galaxy R, shield modifier comes into mind.

    With 8 ENG boff slots you can go either Aux2Bat, Aux2Sif, ES depending on the situation may it be pve or pvp. Since it meant to be a tanking/healing ship, eng3, epts3, ES3 or Aux2Sif3 are recommended. DEM+Aux2Batt plus Marion adds a lot of firepower especially if you use it in PVE.

    I would not recommend it to have subsytem targeting since it already has all the cruiser commands. It only shows that your play style is more of a sci based carrier rather than eng based cruiser.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    paxdawn wrote: »
    The fleet Galaxy R was really meant for Eng characters specializing in boff eng tank/healing. If you want to transform it into a different ship, i would not recommend it. Those who bought the Fleet Galaxy R specifically for its tanking capability and boff slots will start complaining. It is only unplayable to other players since these players are forcing the Fleet Galaxy R to fill a role that it wasnt meant to do. It is however, very playable to those who know what to do with it.

    The Fleet Galaxy R should never overlap any other ship already filled especially the Odyssey, Fleet Assault Cruiser nor the Fleet Avenger, Fleet Ambassador, any Carrier, etc.

    The most realistic buffs that Fleet Galaxy R would get is the increase in hull and increase in shield modifier. Since Galaxy R is meant to tank, however, nowadays, its equal compared to those who are meant as dps cruisers or very close to the Galaxy R, shield modifier comes into mind.

    With 8 ENG boff slots you can go either Aux2Bat, Aux2Sif, ES depending on the situation may it be pve or pvp. Since it meant to be a tanking/healing ship, eng3, epts3, ES3 or Aux2Sif3 are recommended. DEM+Aux2Batt plus Marion adds a lot of firepower especially if you use it in PVE.

    I would not recommend it to have subsytem targeting since it already has all the cruiser commands. It only shows that your play style is more of a sci based carrier rather than eng based cruiser.
    Other ship can tank way better since they have a much better Science/Engineering BOFF station relation.
    This has been discussed here 10000 times.

    The only thing Cryptics devs made the GCS do well is to bore and disappoint ppl.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    paxdawn wrote: »
    The fleet Galaxy R was really meant for Eng characters specializing in boff eng tank/healing. If you want to transform it into a different ship, i would not recommend it. Those who bought the Fleet Galaxy R specifically for its tanking capability and boff slots will start complaining. It is only unplayable to other players since these players are forcing the Fleet Galaxy R to fill a role that it wasnt meant to do. It is however, very playable to those who know what to do with it.

    The Fleet Galaxy R should never overlap any other ship already filled especially the Odyssey, Fleet Assault Cruiser nor the Fleet Avenger, Fleet Ambassador, any Carrier, etc.

    The most realistic buffs that Fleet Galaxy R would get is the increase in hull and increase in shield modifier. Since Galaxy R is meant to tank, however, nowadays, its equal compared to those who are meant as dps cruisers or very close to the Galaxy R, shield modifier comes into mind.

    With 8 ENG boff slots you can go either Aux2Bat, Aux2Sif, ES depending on the situation may it be pve or pvp. Since it meant to be a tanking/healing ship, eng3, epts3, ES3 or Aux2Sif3 are recommended. DEM+Aux2Batt plus Marion adds a lot of firepower especially if you use it in PVE.

    I would not recommend it to have subsytem targeting since it already has all the cruiser commands. It only shows that your play style is more of a sci based carrier rather than eng based cruiser.

    is this a gecko smurf account? oh god, not this is 'its a tank' TRIBBLE again. ship is a terrible tank, it has the most counter intuitive station setup for tanking, or anything else, any ship can have. the odyssey, that can run a LTC and LT sci, is actually the best tanking cruiser. a ship with as much low and mid level sci as it has eng. an over abundance of eng isn't what you want for tanking, its 2 copies of HE and TSS. more then 1 RSP or AtS is not needed on these actually good tanks.

    all that eng doesn't help you, it locks you into taking EPtS1 and ET1, any other cruiser without 3 ens ENG boffs wouldn't have that problem, and instead of being forced to choose unideal eng powers, those ships you can choose whats would help most, and have more variaty in ether tac or sci, what you actually need to be effective. well, on the galaxy i guess you could just leave that ENS empty, oh but im afraid that automatic disqualifies the ship as something useable at all.

    maron does next to nothing on a beam boat, it was for doubletaping, or alpha strikes with a BO and cannons, thats it. that 8 seconds only really helps ships that can get kills in that amount of time. its redundant next to the cruiser commands, and basic overcaping.


    who really gives a damn what WRONG intention they had for what the galaxy should be in game? how about making it as close to cannon as possible like they did was EVERY OTHER canon ship in game. well, the bug, excelsior, dkora and galor are all pretty absurdly better then they should be, but at least these ships arent worse then they were in canon. that oh so distinguished honor befalls ONLY the galaxy class
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    is this a gecko smurf account? ...
    :D:D:D

    ...
    who really gives a damn what WRONG intention they had for what the galaxy should be in game? how about making it as close to cannon as possible like they did was EVERY OTHER canon ship in game. well, the bug, excelsior, dkora and galor are all pretty absurdly better then they should be, but at least these ships arent worse then they were in canon. that oh so distinguished honor befalls ONLY the galaxy class
    110% agree
    I'd seriously like to hear an explaination by the devs about this.
    (but of course we will never get one, lol)

    Edit:
    If we can't even fly the ship we like and have fun while doing it, what's the point of playing the game at all?
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited December 2013
    At this point if I could choose a new boff layout for the Gal-R, I'd pick this:

    Com: Eng
    Lt.Com: Sci
    Lt.Com: Universal
    Lt.: Universal

    Similar to the D'deridex, but instead of the two ensigns, you get one lieutenant. Different enough from all other cruiser boff layouts to be unique. All endgame ships get a boff layout with 12 abilities and this is no exception. Players can choose to go Sci heavy, Tac heavy or Eng heavy. I think it'd make a great compromise.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    They should at least give us the option to make the G-X look like a G-R.
    (No third nacelle, no devil horns on top fo the saucer, you get the point.)

    Because we can't get a mirror version (C- Store ship), the G-X could easily be considered as one. So i think there should be just the constume option to remove that childish looking third nacelle.
    In "real" trek we have seen numerous occasions where the GCS was performing as a Battleship, just as the G-X Dreadnought. Heck, even the spinal lance could be made into the Galaxys main phaser array!

    So Cryptic should just give as the costume option to switch to the G-R ship part set for the Galaxy -X.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited December 2013
    yreodred wrote: »
    They should at least give us the option to make the G-X look like a G-R.
    (No third nacelle, no devil horns on top fo the saucer, you get the point.)

    Because we can't get a mirror version (C- Store ship), the G-X could easily be considered as one. So i think there should be just the constume option to remove that childish looking third nacelle.
    In "real" trek we have seen numerous occasions where the GCS was performing as a Battleship, just as the G-X Dreadnought. Heck, even the spinal lance could be made into the Galaxys main phaser array!

    So Cryptic should just give as the costume option to switch to the G-R ship part set for the Galaxy -X.

    That's also a sensible suggestion. As far as I understand it, right after launch (I wasn't here for the first two seasons) that was possible but they changed that with the introduction of new ship skins. It would be sensible to fix those friggin skins and introduce that option once again :D

    You also described what I meant when I said the "X" and "R" really shouldn't be all that different: The "Dreadnaught" offers literally nothing the original ship wasn't capable of doing. Hence there is no indication that the X is any more tactical than the original ship (or how is that third nacelle helping in combat? I mean other than blocking the shuttle bay and giving the enemy something to shoot tha vents plasma that could further damage the ship itself), it's simply another setup and the skin should be interchangeable.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    I just want to add this from STOWIKI (upcoming content):
    Saucer separation for the Galaxy-X Dreadnought Cruiser (before Season 8)

    Likely as part of a general "Galaxy-revamp", possible as part of a bundle
    Separation mode
    Animation kinks being worked out as of December 2012

    noticed something?

    no?



    Well let's read again:
    ...
    Animation kinks being worked out as of December 2012


    How many years now do they pretent to "work" on the G-X, not to speak on the G-R?
    This is more than frustrating.

    Not because it is something completely impossible, but because it is some pretty small changes on one ship they obviously do not want to do.
    Seriously, the saucer seperation animation never worked very good on the G-R, so who cares about it?
    I certainly do not, i just want that friggin ship to get a useable BOFF layout.
    (to speak in the lead designers terms)



    They should be at least honest enough and say it will never happen.
    But to let people wait for more than a year (much more IMO) and pretending they would work on it, is just insulting. :mad:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • alexindcobraalexindcobra Member Posts: 608
    edited December 2013
    angrytarg wrote: »
    That's also a sensible suggestion. As far as I understand it, right after launch (I wasn't here for the first two seasons) that was possible but they changed that with the introduction of new ship skins. It would be sensible to fix those friggin skins and introduce that option once again :D

    You also described what I meant when I said the "X" and "R" really shouldn't be all that different: The "Dreadnaught" offers literally nothing the original ship wasn't capable of doing. Hence there is no indication that the X is any more tactical than the original ship (or how is that third nacelle helping in combat? I mean other than blocking the shuttle bay and giving the enemy something to shoot tha vents plasma that could further damage the ship itself), it's simply another setup and the skin should be interchangeable.

    Are you guys crazy? Have you seen "All good things?''(TNG) The regular Enterprise D only was armed with 12 Phaser arrays, and 2 torpedo lauchers, according to the manual. The "Alternate Future" Enterprise D had the 12 arrays plus 3 phaser hardpoints on top of 3 engine nacelles, plus the two phaser cannons on top of sauser section. That brings the total of regular phaser weapons to 17. That thing on top of the shuttle bay is a twin torpedo laucher making the total laucher count to 4. Then you have the one superweapon ,which is the Phaser Lance that blast right through a Negh'Var's shields and hull with one shot and completely destroy it with 6 shots. How does that not make the "X" more Tactical than the "R." There was not one scene in TNG where the forward phaser arrays of the Enterprise D blasted through the shields and hull of a ship of equal to or greater than mass with one shot.

    Canon: Galaxy R

    12 phaser arrays
    2 torpedoe launchers

    Canon: Galaxy Dreadnought

    15 Phaser Arrays
    2 Phaser cannons
    4 topedoe launchers
    1 Phaser Lance superweapon

    Note: Cryptic didn't make the Galaxy classes to their true specs or hull dimensions. The game's Galaxies window pattern is not the same as the canon one on the sauser section or drive section. The drive section windows are supposed be fanned out from the neck , in a spider web pattern along with the hull plating.

    The game ship have rectangular hull pattern on Drive section and fits tubular like a submarine. The Sauser section is missing the windows on front leading edge that would make up "Ten Forward"and other quarters and lounges. The bridge deck is very low profile in comparison to the show and the drive section when separated is missing it's bridge deck.

    Cruptic didn't make the box on top of the Galaxy Dreadnought's shuttle bay high enough to notice when actually in the show it was raised higher than the bridge deck itself. Also Cryptic has limited all ships to no more than 8 weapon slots because they didn't want to deal with complex designs on bringing each ship true stats and abilities.

    Even in the Game, the Galaxy X has a better time surviving and killing than the over-engineered Galaxy R. The lack of a 3 weapon console and lack of tac boff set up, limiting the Galaxy R to just healing itself and others, which is now obsolete in this game.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited December 2013
    (...)There was not one scene in TNG where the forward phaser arrays of the Enterprise D blasted through the shields and hull of a ship of equal to or greater than mass with one shot.(...)

    What about punching HOLES in a friggin Borg cube double the size of the Ent-D's saucer? :D You see, that's what I mean. Iam quite certain that fully charged shots from the phaser arrays would be capable of dealing massive damage to an opponent, the amount of one-shots is also something to keep in mind. The "lance" was never called anything else than a "phaser emitter", I think the lancing term was STOs invention. The additional arrays/emitter hardpoints on the nacelles were also part of the Galaxies scrambled during the Dominion War. I don't know about the additional torpedo launcher and the "antenna cannons", we never see anything of that on-screen and I still don't know what a third warp nacelle offers in terms of tactical advantages :D Also keep in mind that the AGT Enterprise just recieved those mods to keep her from being decomissioned - all of those mods are custom hotrodding by Bill Riker, it's questionable wether other ships recieved the same mods. That's all I'm saying :D
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  • terlokiterloki Member Posts: 287 Arc User
    edited December 2013
    This may have been suggested before, and I apologize if it has, but here's my idea on how to bring up the Galaxy R a bit. It's really simple, no Boff changes, no stat changes, just add one thing: A hangar. Make it a flight-deck cruiser.

    It makes sense gameplay-wise, the Feds have a carrier of every type except that to call their own except that one, and a single launch bay of shuttles/fighters would be helpful, but not overwhelming. It would also fit canon as well. No, the Galaxy was never explicitly called or used as a carrier in the shows, but where were all those fighters in the Dominion War berthed when not in use anyway? Well the numerous Galaxy-class ships in those fleets would be a good answer to that question. Remember: In TNG we only ever saw shuttlebays two and three, and those were big enough for the show, but shuttlebay 1 is that massive thing on the saucer that could probably easily hold enough small craft for at least two hangars of small craft in-game, but one seems sufficient to me for gameplay purposes.

    Any other thoughts on this?
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  • areikou#8990 areikou Member Posts: 0 Arc User
    edited December 2013
    angrytarg wrote: »
    What about punching HOLES in a friggin Borg cube double the size of the Ent-D's saucer? :D You see, that's what I mean. Iam quite certain that fully charged shots from the phaser arrays would be capable of dealing massive damage to an opponent, the amount of one-shots is also something to keep in mind. The "lance" was never called anything else than a "phaser emitter", I think the lancing term was STOs invention. The additional arrays/emitter hardpoints on the nacelles were also part of the Galaxies scrambled during the Dominion War. I don't know about the additional torpedo launcher and the "antenna cannons", we never see anything of that on-screen and I still don't know what a third warp nacelle offers in terms of tactical advantages :D Also keep in mind that the AGT Enterprise just recieved those mods to keep her from being decomissioned - all of those mods are custom hotrodding by Bill Riker, it's questionable wether other ships recieved the same mods. That's all I'm saying :D

    You're inserting opinion as if it is fact.
    • There is no statement saying that the Enterprise was to be decommissioned.
    • There is no statement saying that Riker added the dreadnought customizations to the Enterprise.
    • There is no statement saying whether or not there were additional dreadnoughts created.
    • The phaser strips on the nacelles never showed up before or after the galaxy dreadnought. They are placed ontop of points that were added exclusively to the dreadnought and are never shown again, making it unique to this particular sub-class of the galaxy
    • The "antenna cannons" as you state could very well be actual cannons, I don't know what else to call something with large barrels sticking out like that. They certainly aren't scientific in nature on a dreadnought class of ship.
    .

    You are correct in that the term "lance" is not a canon one. It could just be a "Phaser Cannon" for all we know. It could be the "KILLEVERYTHINGINSIGHTPHASER" for all we know. But the term lance works fine for most people.

    The reason you see the Enterprise-D punch "HOLES in a friggin Borg cube", is because the Borg had not yet encountered Federation weaponry or ships. Their shielding was not yet adapted to their frequencies and outputs. So full powered phaser shots from a galaxy class (Which has already proven to be ultra-lethal to most enemies) is not surprising to blast giant gaping holes in the side of a ship that's not shielded. However, once adapted that never happened again. The "Lance" on the other hand, impacted both shielding AND hull and pierced both, every single time it was shot. The two cannot be compared.
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  • hravikhravik Member Posts: 1,203 Arc User
    edited December 2013
    The phaser strips on the nacelles never showed up before or after the galaxy dreadnought. They are placed ontop of points that were added exclusively to the dreadnought and are never shown again, making it unique to this particular sub-class of the galaxy

    Might want to check again.
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