Hey now, hold up there. I disparaged the console for the sensible reasons provided. The ship itself is 110% awesome. It's a little soft yes, which is why I think it is an ideal fit for an engineer captain. But the damage output! Oh dear gods, the damage output. :eek:
yes....because it is Jem'Hadar, they don't do anything unless it maims or kills.
on a separate note, I wonder how much of my crew hate me since there are no seats. and quarters are below small standards...it is a Jem'Hadar ship after all, they have less comforts than a B'Rel Class bird of prey.
Hey now, hold up there. I disparaged the console for the sensible reasons provided. The ship itself is 110% awesome. It's a little soft yes, which is why I think it is an ideal fit for an engineer captain. But the damage output! Oh dear gods, the damage output. :eek:
I have to admit that despite the TRIBBLE job with the Hanger Attack Ship the Dreadnought Carrier can be quite the powerhouse when its guns come to bare.
I've still been play testing it on Tribble and I've been doing pretty well with 2x Single Disruptor Cannons, Disruptor Beam Array and the Tholian Torpedo at the Fore with 3 Disruptor Turret at the AFT.
I'm not ready to shelve my Recluse on Holodeck yet; however, I would shelve it in hart beat if Cryptic would remove the restriction on the Hanger Attack Ships
Question for Bug ship owners:
Would it have made a difference to you one way or the other if the Hanger Bugs were only available to owners of the Dreadnought Carrier if there had never been any mention of them being some kind of perk of owning the Bug ship?
Bad news, they still do subpar damage, nearly 40-50% damage to other dps pets. (From my tests this would include BoPs, Elite scorps, Adv pergs)
And their dual cannons including rapid fire will equate to about a couple percent of their damage. Nothing has changed numbers wise, just how they look flying around.
Bad news, they still do subpar damage, nearly 40-50% damage to other dps pets. (From my tests this would include BoPs, Elite scorps, Adv pergs)
And their dual cannons including rapid fire will equate to about a couple percent of their damage. Nothing has changed numbers wise, just how they look flying around.
It's really disappointing . When I see the huge disparity between hanger ships I really wonder if whoever is designing these things really has a solid understanding of the game mechanics.
I mean it's not like it's a small discrepancy from an equivalent level scorpion fighter vs. the new Jem'hadar fighter or a federation shuttle. It feels like a huge glaring error that one ship can be only five percent of the damage of the other. At the very least they shouldn't cost the same in dilithium lol .
I mean it's so sad that in my opinion the best looking fighters, the Jem'hadar fighters are easily the worst fighter hanger pets.
It's really disappointing . When I see the huge disparity between hanger ships I really wonder if whoever is designing these things really has a solid understanding of the game mechanics.
I mean it's not like it's a small discrepancy from an equivalent level scorpion fighter vs. the new Jem'hadar fighter or a federation shuttle. It feels like a huge glaring error that one ship can be only five percent of the damage of the other. At the very least they shouldn't cost the same in dilithium lol .
I mean it's so sad that in my opinion the best looking fighters, the Jem'hadar fighters are easily the worst fighter hanger pets.
The Jem Fighters are just plain bad and Cryptic really needs to take them back to formula and try again.
The issue of the Hanger Attack Ships being locked away from most Dreadnought owers would be kind of moot if the Jem Fighters were more on par with the Scorpion Fighters.
The Jem Fighters need Quantum Torps and Ramming Speed 1 added to them.
The Ultra Scorpion Fighters are the end all be all of Fighters.
The Jem Fighters are just plain bad and Cryptic really needs to take them back to formula and try again.
The issue of the Hanger Attack Ships being locked away from most Dreadnought owers would be kind of moot if the Jem Fighters were more on par with the Scorpion Fighters.
The Jem Fighters need Quantum Torps and Ramming Speed 1 added to them.
The Ultra Scorpion Fighters are the end all be all of Fighters.
Mmm, Jem'hadar fighters with quantum torpedoes and ramming speed. A man can dream, a man can dream.
Like I said before, on paper the fighters are comparable to other fighters. This is because advanced fighters have their three abilities. http://www.stowiki.org/Carrier_Pets
But they fail because they traded their torpedo for an arguably worthless ability that does a fighter no good.
Now granted the S'kul fighters have ramming speed instead of a torpedo, but generally if it's a fighter it's the torpedo that is responsible for nearly all its damage. A fighter without a torpedo is like a one legged man in a kicking contest. The only other ship that is worse is the type 10 Shuttles. Srsly, those shuttles... What is going on there? Are they there for RPers?
Really there is just something wrong with the Hanger pets in general, and that is that they don't do any damage with their energy weapons. I mean honestly over this last year of flying carrier ships I've come to view fighters as little more than mobile torpedo delivery platforms lol.
On one hand I feel that all carrier pets should come under some kind of review. On the other hand I worry that if they review all carrier pets they'll conclude that my elite scorpions need to be brought down to type 10 shuttle status :rolleyes: lol.
I think the fighters in general are out of place and should be changed to fit the setting. The only reason they exist in most Sci-Fi is because they want to create dramatic effect.
I would start adding hangers that allow access to bigger ships with more abilities thus the carrier pilots can choose between having lots of one man fighters OR having a single larger ship.
The Jem Hadar Attack Ship and the Klingon BOPs have already started this concept so expanding it into a more dynamic selection would expand the flexibilities of carriers.
As it is, the carrier system sucks due to lack of proper interface for them and it breaks down to simply spamming your carrier buttons because you cannot support your fighters as they are highly fragile.
I'm forced to agree that whoever designs a lot of these things just never thought it through. I knew just LOOKING at the Jem fighter's equipment that they would almost certainty be terrible. And it took me all of two minutes in battle to verify that they were terrible. Where is the disconnect between gameplay and design? Why are players, i.e. the people with the most gameplaye experience, not consulted before new equipment or features go live?
Useless feature makes it to live. This means at least one of these things is true:
1.) Nobody on the development staff knows what their game plays like.
2.) Nobody on the development staff feels empowered to speak up against bad design calls
3.) Developers are making unilateral, unreviewed changes to the game.
4.) Cryptic doesn't care about the value of features they try to sell.
Mmm, Jem'hadar fighters with quantum torpedoes and ramming speed. A man can dream, a man can dream.
Like I said before, on paper the fighters are comparable to other fighters. This is because advanced fighters have their three abilities. http://www.stowiki.org/Carrier_Pets
But they fail because they traded their torpedo for an arguably worthless ability that does a fighter no good.
Now granted the S'kul fighters have ramming speed instead of a torpedo, but generally if it's a fighter it's the torpedo that is responsible for nearly all its damage. A fighter without a torpedo is like a one legged man in a kicking contest. The only other ship that is worse is the type 10 Shuttles. Srsly, those shuttles... What is going on there? Are they there for RPers?
Really there is just something wrong with the Hanger pets in general, and that is that they don't do any damage with their energy weapons. I mean honestly over this last year of flying carrier ships I've come to view fighters as little more than mobile torpedo delivery platforms lol.
On one hand I feel that all carrier pets should come under some kind of review. On the other hand I worry that if they review all carrier pets they'll conclude that my elite scorpions need to be brought down to type 10 shuttle status :rolleyes: lol.
It seems like the Ultra Scorpions have their power levels set to max weapons and the rest of the fighers have their power levels set to max engines or something
We really should have some way to make sure that our Hanger Support is set to max weapons or whatever we need from them.
All I know is that the Jem Fighters are Hella Bad.... give them Attack Pattern Beta 1 and a Quantum Torp and make sure they are set for max weapons power
All Hanger suport needs a good once over to make sure that they are all working as intended.
Give all Dreadnought Carrier owners access to the Hanger Attack Ships :mad:
The uber-scorps do a normal (for pets) amount of damage with their energy weapons, the thing is one of them is a turret so it's engaging all the time instead of relying on their total inability to fly.
Just let us purchase the Green, I mean SHEESH just paid $150 for the dreadnought!!!
I want those little Bugs they are so COOL now I find out they are not even available unless I have a ship that no longer exists!.... WHAT?????????
I looked on the Auction House and I see them for 400mill... come on guys give us at least the greens and reopen up the Attack Ship so it can be obtained in some way.
In the latest Episode of Stoked Radio that was posted on YouTube the host mentioned that Cryptic was already working on re offering the Bug ship; however, the fact is that the Bug ship should have never had anything thing to do the Hanger Bugs that can only be used by the Jem'Hadar Dreadnought Carrier.
This restriction gimps the Dreadnought Carrier and forces its owners to buy a completely different ship if they want to use all the items that can only be used with the Carrier that they already own.
This is a bad path that Cryptic is taking us down with this tether deal.
What's next...? If you want to buy Very Rare Widow Fighters for your Recluse you have to own the Widow Fighter and have it taking up a slot on your roster of available ships.
This is just beyond bad business here and now I'll have to second guess wanting to pick up any lockbox or Lobi store ship for fear that I might need to own another ship just to buy and use an item that only works on the ship that I already own.
The more I think about this the more it cheeses me off.
I'm just shocked that not more players are up in arms about this move by Cryptic and if it happens once it will happen again.
In the latest Episode of Stoked Radio that was posted on YouTube the host mentioned that Cryptic was already working on re offering the Bug ship; however, the fact is that the Bug ship should have never had anything thing to do the Hanger Bugs that can only be used by the Jem'Hadar Dreadnought Carrier.
This restriction gimps the Dreadnought Carrier and forces its owners to buy a completely different ship if they want to use all the items that can only be used with the Carrier that they already own.
This is a bad path that Cryptic is taking us down with this tether deal.
What's next...? If you want to buy Very Rare Widow Fighters for your Recluse you have to own the Widow Fighter and have it taking up a slot on your roster of available ships.
This is just beyond bad business here and now I'll have to second guess wanting to pick up any lockbox or Lobi store ship for fear that I might need to own another ship just to buy and use an item that only works on the ship that I already own.
The more I think about this the more it cheeses me off.
I'm just shocked that not more players are up in arms about this move by Cryptic and if it happens once it will happen again.
I understand their desire to make the attack ship hanger more prestigious, but giving it free to attack ship owners should have been a perk, not exclusive. There needs to be other routes of obtaining the attack ship to be equitable to those who want the attack hanger but not the attack ship.
My Engineer is my carrier captain, there is no way I'd give the attack ship to her over my tactical captain.
Please Devs, I'm begging you. Either provide other routes of obtaining the attack ship hanger or make the hanger unlock account wide.
I understand their desire to make the attack ship hanger more prestigious, but giving it free to attack ship owners should have been a perk, not exclusive. There needs to be other routes of obtaining the attack ship to be equitable to those who want the attack hanger but not the attack ship.
My Engineer is my carrier captain, there is no way I'd give the attack ship to her over my tactical captain.
Please Devs, I'm begging you. Either provide other routes of obtaining the attack ship hanger or make the hanger unlock account wide.
im in the exact same situation, as my engi is also the 1 who flies the dread
if u manage to get the attack ship it wouldnt be a total wastee like on a sci or engi
yea no I misread that entire statement, don't have a bug ship, even if I did, I would still hate this lockaway because of the horrible precedence it would set.
Still we get no response to why this was done to the with the Dreadnought Carrier and why at the very least was there not a Rare Version of the Hanger Bugs created that were avaiable to all owners of the Dreadnought Carrier
With all the rage building around the forums over the take back of Foundry Fleet Marks and other issues Cryptic will need to invest massive amounts of cash into a good PR rep
Still we get no response to why this was done to the with the Dreadnought Carrier and why at the very least was there not a Rare Version of the Hanger Bugs created that were avaiable to all owners of the Dreadnought Carrier
With all the rage building around the forums over the take back of Foundry Fleet Marks and other issues Cryptic will need to invest massive amounts of cash into a good PR rep
like i said, i was considering getting lifetime, i was gonna do it in a few days after i had gotten my paycheck.
and then this happened.....
and now im doubting so much, that i think ill pass for now. i dont want this nonsense of jumping through hoops like this!!
like i said, i was considering getting lifetime, i was gonna do it in a few days after i had gotten my paycheck.
and then this happened.....
and now im doubting so much, that i think ill pass for now. i dont want this nonsense of jumping through hoops like this!!
same here, I was about to buy it just a few weeks ago, upon my return from a 2 month stint where I couldnt play any games, and got on just to buy lifetime, but when I was lucky to strike a JHEC and sold that for 140mil and bought a carrier for 70mil, I saw that I could only get the JHAS-H pets if i had the JHAS and the Dreadnought, it killed the deal right then and there, mainly because as I stated before, it set up a dangerous precedence.
There are so many of The Dreadnoughts Flying around in game but so few have the Hanger Attack Ships and some of the players that I've takled to thought it was a gltich that they could not buy the Attack Ships for their hangers.
The ones that believed me when I told them that Cryptic made it so you need to own the Bug and the Dread to buy the Hanger Attack Ships all felt like they had been ripped off.
There are so many of The Dreadnoughts Flying around in game but so few have the Hanger Attack Ships and some of the players that I've takled to thought it was a gltich that they could not buy the Attack Ships for their hangers.
The ones that believed me when I told them that Cryptic made it so you need to own the Bug and the Dread to buy the Hanger Attack Ships all felt like they had been ripped off.
I saw one dreadnought flying with the bugs, I asked him how they were he said and i quote "they are better now that the patch was implemented, but still lacked in any form of usefulness, I wish it wasn't locked away for those without the attack ship so people can report how awful they are"
sounds to me even they don't like the fact it is a lockaway.
I saw one dreadnought flying with the bugs, I asked him how they were he said and i quote "they are better now that the patch was implemented, but still lacked in any form of usefulness, I wish it wasn't locked away for those without the attack ship so people can report how awful they are"
sounds to me even they don't like the fact it is a lockaway.
lol would seem so.
i would still like to see a dps parse of ALL pet hangars though, from brothl to scorps to slavers to whatver else....
Comments
yes....because it is Jem'Hadar, they don't do anything unless it maims or kills.
on a separate note, I wonder how much of my crew hate me since there are no seats. and quarters are below small standards...it is a Jem'Hadar ship after all, they have less comforts than a B'Rel Class bird of prey.
When the crew stops being completely incapacitated 10 seconds after combat starts, I will start caring about their comfort. :cool:
I have to admit that despite the TRIBBLE job with the Hanger Attack Ship the Dreadnought Carrier can be quite the powerhouse when its guns come to bare.
I've still been play testing it on Tribble and I've been doing pretty well with 2x Single Disruptor Cannons, Disruptor Beam Array and the Tholian Torpedo at the Fore with 3 Disruptor Turret at the AFT.
I'm not ready to shelve my Recluse on Holodeck yet; however, I would shelve it in hart beat if Cryptic would remove the restriction on the Hanger Attack Ships
Question for Bug ship owners:
Would it have made a difference to you one way or the other if the Hanger Bugs were only available to owners of the Dreadnought Carrier if there had never been any mention of them being some kind of perk of owning the Bug ship?
Bad news, they still do subpar damage, nearly 40-50% damage to other dps pets. (From my tests this would include BoPs, Elite scorps, Adv pergs)
And their dual cannons including rapid fire will equate to about a couple percent of their damage. Nothing has changed numbers wise, just how they look flying around.
It's really disappointing . When I see the huge disparity between hanger ships I really wonder if whoever is designing these things really has a solid understanding of the game mechanics.
I mean it's not like it's a small discrepancy from an equivalent level scorpion fighter vs. the new Jem'hadar fighter or a federation shuttle. It feels like a huge glaring error that one ship can be only five percent of the damage of the other. At the very least they shouldn't cost the same in dilithium lol .
I mean it's so sad that in my opinion the best looking fighters, the Jem'hadar fighters are easily the worst fighter hanger pets.
The Jem Fighters are just plain bad and Cryptic really needs to take them back to formula and try again.
The issue of the Hanger Attack Ships being locked away from most Dreadnought owers would be kind of moot if the Jem Fighters were more on par with the Scorpion Fighters.
The Jem Fighters need Quantum Torps and Ramming Speed 1 added to them.
The Ultra Scorpion Fighters are the end all be all of Fighters.
Mmm, Jem'hadar fighters with quantum torpedoes and ramming speed. A man can dream, a man can dream.
Like I said before, on paper the fighters are comparable to other fighters. This is because advanced fighters have their three abilities. http://www.stowiki.org/Carrier_Pets
But they fail because they traded their torpedo for an arguably worthless ability that does a fighter no good.
Now granted the S'kul fighters have ramming speed instead of a torpedo, but generally if it's a fighter it's the torpedo that is responsible for nearly all its damage. A fighter without a torpedo is like a one legged man in a kicking contest. The only other ship that is worse is the type 10 Shuttles. Srsly, those shuttles... What is going on there? Are they there for RPers?
Really there is just something wrong with the Hanger pets in general, and that is that they don't do any damage with their energy weapons. I mean honestly over this last year of flying carrier ships I've come to view fighters as little more than mobile torpedo delivery platforms lol.
On one hand I feel that all carrier pets should come under some kind of review. On the other hand I worry that if they review all carrier pets they'll conclude that my elite scorpions need to be brought down to type 10 shuttle status :rolleyes: lol.
I would start adding hangers that allow access to bigger ships with more abilities thus the carrier pilots can choose between having lots of one man fighters OR having a single larger ship.
The Jem Hadar Attack Ship and the Klingon BOPs have already started this concept so expanding it into a more dynamic selection would expand the flexibilities of carriers.
As it is, the carrier system sucks due to lack of proper interface for them and it breaks down to simply spamming your carrier buttons because you cannot support your fighters as they are highly fragile.
Useless feature makes it to live. This means at least one of these things is true:
1.) Nobody on the development staff knows what their game plays like.
2.) Nobody on the development staff feels empowered to speak up against bad design calls
3.) Developers are making unilateral, unreviewed changes to the game.
4.) Cryptic doesn't care about the value of features they try to sell.
It seems like the Ultra Scorpions have their power levels set to max weapons and the rest of the fighers have their power levels set to max engines or something
We really should have some way to make sure that our Hanger Support is set to max weapons or whatever we need from them.
All I know is that the Jem Fighters are Hella Bad.... give them Attack Pattern Beta 1 and a Quantum Torp and make sure they are set for max weapons power
All Hanger suport needs a good once over to make sure that they are all working as intended.
Give all Dreadnought Carrier owners access to the Hanger Attack Ships :mad:
Give us SOME way of getting it... PLEASE!!!!
just unlock the ship for all.
if they re-release it, make it account wide-
its stupid to own both ships on the same toon!
Just let us purchase the Green, I mean SHEESH just paid $150 for the dreadnought!!!
I want those little Bugs they are so COOL now I find out they are not even available unless I have a ship that no longer exists!.... WHAT?????????
I looked on the Auction House and I see them for 400mill... come on guys give us at least the greens and reopen up the Attack Ship so it can be obtained in some way.
In the latest Episode of Stoked Radio that was posted on YouTube the host mentioned that Cryptic was already working on re offering the Bug ship; however, the fact is that the Bug ship should have never had anything thing to do the Hanger Bugs that can only be used by the Jem'Hadar Dreadnought Carrier.
This restriction gimps the Dreadnought Carrier and forces its owners to buy a completely different ship if they want to use all the items that can only be used with the Carrier that they already own.
This is a bad path that Cryptic is taking us down with this tether deal.
What's next...? If you want to buy Very Rare Widow Fighters for your Recluse you have to own the Widow Fighter and have it taking up a slot on your roster of available ships.
This is just beyond bad business here and now I'll have to second guess wanting to pick up any lockbox or Lobi store ship for fear that I might need to own another ship just to buy and use an item that only works on the ship that I already own.
The more I think about this the more it cheeses me off.
I'm just shocked that not more players are up in arms about this move by Cryptic and if it happens once it will happen again.
/signed. i am also extremely mad at this
My Engineer is my carrier captain, there is no way I'd give the attack ship to her over my tactical captain.
Please Devs, I'm begging you. Either provide other routes of obtaining the attack ship hanger or make the hanger unlock account wide.
im in the exact same situation, as my engi is also the 1 who flies the dread
Somewhat Same situation, though I'm a tactical officer.
lucky you :P
lucky?....LUCKY! YOU THINK I'M......well no yea I guess I am a bit lucky.:D
if u manage to get the attack ship it wouldnt be a total wastee like on a sci or engi
yea no I misread that entire statement, don't have a bug ship, even if I did, I would still hate this lockaway because of the horrible precedence it would set.
With all the rage building around the forums over the take back of Foundry Fleet Marks and other issues Cryptic will need to invest massive amounts of cash into a good PR rep
like i said, i was considering getting lifetime, i was gonna do it in a few days after i had gotten my paycheck.
and then this happened.....
and now im doubting so much, that i think ill pass for now. i dont want this nonsense of jumping through hoops like this!!
same here, I was about to buy it just a few weeks ago, upon my return from a 2 month stint where I couldnt play any games, and got on just to buy lifetime, but when I was lucky to strike a JHEC and sold that for 140mil and bought a carrier for 70mil, I saw that I could only get the JHAS-H pets if i had the JHAS and the Dreadnought, it killed the deal right then and there, mainly because as I stated before, it set up a dangerous precedence.
The ones that believed me when I told them that Cryptic made it so you need to own the Bug and the Dread to buy the Hanger Attack Ships all felt like they had been ripped off.
I saw one dreadnought flying with the bugs, I asked him how they were he said and i quote "they are better now that the patch was implemented, but still lacked in any form of usefulness, I wish it wasn't locked away for those without the attack ship so people can report how awful they are"
sounds to me even they don't like the fact it is a lockaway.
lol would seem so.
i would still like to see a dps parse of ALL pet hangars though, from brothl to scorps to slavers to whatver else....
The reason you dont see them is because they are only being used by people for looks or because they dont know any better.
I would give mine away if possible, they are useless. And yes this is after the recent patch.