test content
What is the Arc Client?
Install Arc

Omega T4 shield regen (Superior Shield Repair)

123457

Comments

  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    There is only one problem with what you're asking. You cannot actually see your shield regen in your status window if you have the passive. That was one of the first things I noticed after this last patch. I open my status window in system space, I go to the defense tab, and I look under shield regen, and I see no value. So these "complainers" you are commenting about, cannot do as you ask. Sorry to disappoint, but we have as few facts to back up our claims as you do to attack them.

    That is a maco shield bug. Try using another shield as I know the maco has never listed its value in space.

    Alternately you could just do the math. Just keep in mind +regen % consoles last time I tested apply as if your shield modifier is only a 1.0 instead of the ship's actually modifier. Although you may want to confirm that for yourself.

    Simply put though my standard FPE build has about 2,400 average sustain without taking into account captain powers nor bonus defense. That Fleet Excel build recently posted in another thread had around 3,000 average sustain assuming it was running maco shield + 2 piece borg and also not counting cap abilities.

    If I add that omega rep passive my sustain would jump from 2,400 up by about 300. All those are per second values. I'd say that is a pretty good increase in my sustain, over a 10% final value increase for one of my eight passive abilities. Compare that to say even the 3% crit chance that is considered extremely powerful yet only adds at most a 6% increase to overall DPS if your entire setup is designed to take full advantage of it.
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    The fact that my thread got moved to General Feedback after it became obsolete doesn't give me much confidence that anything else in this subforum is taken seriously.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    bareel wrote: »
    That is a maco shield bug. Try using another shield as I know the maco has never listed its value in space.

    Does the same thing with KHG, jem'hadar, and every shield I used. And my MACO shield always listed it's regen value before last week's patch and SSR modification.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    Does the same thing with KHG, jem'hadar, and every shield I used. And my MACO shield always listed it's regen value before last week's patch and SSR modification.

    That is really weird. My Maco will not list for any of my toons, none of them at all. But the other shields do show theirs and your having something different that is just odd.
  • balordezulbalordezul Member Posts: 0 Arc User
    edited December 2012
    I wish there was a respec because the option was very good already but now after the nerf I see this one as a no contest.

    Can we at least fix "Superior Shield Repair" to be on par with the "Omega Graviton Amplifier" and not completely regret take the shield options?
  • lostusthornlostusthorn Member Posts: 844
    edited December 2012
    Heck no, making it on part with the kinetic damage proc would be the same as removing it.
  • havokrazerhavokrazer Member Posts: 0 Arc User
    edited December 2012
    balordezul wrote: »
    I wish there was a respec because the option was very good already but now after the nerf I see this one as a no contest.

    Can we at least fix "Superior Shield Repair" to be on par with the "Omega Graviton Amplifier" and not completely regret take the shield options?

    The reputation passives are reset via the normal respec method, just make sure to click the "Clear All" button and start from scratch. Just dropping points from one and adding to another won't reset them.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    bareel wrote: »
    That is really weird. My Maco will not list for any of my toons, none of them at all. But the other shields do show theirs and your having something different that is just odd.

    No kidding. Just another bug to add to the growing list. Still annoyed my thread got merged with this one, I see no reason for it at all. They were two completely different discussions.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • thedragon1976thedragon1976 Member Posts: 0 Arc User
    edited December 2012
    what most people in here forget is that we don?t have to compare the t4 power with standard regen rates, heals or something else ...

    we all have to compare the rep power with other rep powers.

    so without lieing to yourselfes. what do you think is worth more ?
    the t4 power with a now not really superior shield regen or a 2.5% proc / 5% proc !!!! on torps and mines to deal 750 !!! dmg with 100% !!! shield penetration ?

    even the romulan t2 power is way stronger than the t4 omega regen power...
    3% critchance ... permanent ... thats more than double of our base critamount !!!

    why do i hear noone crying for nerfs here ?

    theres only two solutions. bring the t4 regen power on par with the other powers
    OR bring the other powers on par with the regen power

    also i wonder that till yet no dev did comment anything ....
    maybe they did kill the t4 regen by mistake. maybe they wanted to reduce the 1000 per second to 250 per second and some other thought lets just fix the bug and raise from per second to every 6 seconds... and both were implied but only one was intended.
    ever someone thought about this ?

    maybe a dev can bring light into the darkness ^^
  • heyolejonnyboyheyolejonnyboy Member Posts: 0 Arc User
    edited December 2012
    After using most of the ship types this is what I have to say about balance. For
    The guy who said the bad thing is one cruiser can withstand a couple escorts I say that's a good thing. Escorts and tac abilities are ridiculously overpowered and the only bad thing about this bug is that it isn't cruiser specific. For Feds science abilities are nerfed and cruisers seem unrealistically easy to team up and attack.obviosly the bug will be fixed but I do hope they do something to even the playing field for all ship types and end te escort domination of the game
  • balordezulbalordezul Member Posts: 0 Arc User
    edited December 2012
    Sorry I know we have a very vocal pvp group of players but they are a very small part of the player base of STO. Info taken right from Cryptic stats they gathered themselves.

    These powers need to be balanced to each other that there is not a clear winner. You should be able to go hey I want defense or I want DSP and not worry about the PVP community looking for the next major advantage.

    Also making the shield power on par with graviton one would equal each other out as the graviton power ignores shields.

    The 1K shields every second bug was bad and way to strong but the current one might need to be doubled maybe to 500 every 6 seconds.
  • leveslylevesly Member Posts: 53 Arc User
    edited December 2012
    The system was broken before the patch as the Superior Shields were giving 1000 regen every second.

    So instead of switching it to what the tool tip says and making it 1000 every 6 seconds they reduced the number and fixed the seconds.

    meaning you might be lucky to get 300+ every 6 seconds.

    Making the Passive completely broken now. 300+ is hardly superior shield repair.

    the 1000 every 6 second is what it should have been and it wouldn't have been op considering the average escort deals 2k+ DPS! so over six seconds thats in excess of 10k damage.

    Superior Shield repair should be restored to 1000 every 6 seconds and be there to restore your shields to at-least something if you get the chance. That way the PvPers cant complain like they did to get this changed
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited December 2012
    I am actually still planning on taking the T4 regen power, irregardless of whether or not they boost it a little more.
  • balordezulbalordezul Member Posts: 0 Arc User
    edited December 2012
    levesly wrote: »
    The system was broken before the patch as the Superior Shields were giving 1000 regen every second.

    So instead of switching it to what the tool tip says and making it 1000 every 6 seconds they reduced the number and fixed the seconds.

    meaning you might be lucky to get 300+ every 6 seconds.

    Making the Passive completely broken now. 300+ is hardly superior shield repair.

    the 1000 every 6 second is what it should have been and it wouldn't have been op considering the average escort deals 2k+ DPS! so over six seconds thats in excess of 10k damage.

    Superior Shield repair should be restored to 1000 every 6 seconds and be there to restore your shields to at-least something if you get the chance. That way the PvPers cant complain like they did to get this changed

    I agree my friend it would have been nice to test it at once every 6 seconds. I have toons with both powers and I knew the Superior Shield was bugged right away but was expecting them to fix it but not nerf it to hell.

    Plus they use the graviton thing and I have been able to kill the crazly shielded Mogai with it still having a good amount of shields up.

    I want game balance and not nerfs focused for PvP.
  • twistedvaccinetwistedvaccine Member Posts: 127 Arc User
    edited December 2012
    Escorts and tac abilities are ridiculously overpowered

    Im sorry, but did you design this game? How do you know that they are overpowered and not exactly how they're designed to be?

    Im sure if they let you change the specifics then what ever you fly will be the hardest hitting, best healing tank in the galaxy.
    As im sure most would.. if the escorts were really that overpowered then im sure in the past 3 years they would have been nerfed..

    If you think the game isnt fair, the go play something else.
    [SIGPIC][/SIGPIC]
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    Apparently I'm one of the only people who thinks this ability is now pretty realistic and pretty fair.

    Consider that a typical shield will have a regeneration rate under 300. Consider that shield regeneration rate is +100% for every +25 power you put into shields, and maxes out at 400% of basic recharge rate at 125 power.

    At 300 recharge, Superior Shield Repair is therefore the functional equivalent of at least free +25 power to shields (more, for slow-charging shields) when it comes to recharge rate, even allowing shield regeneration rates over 400%/125 power which is otherwise not possible without spending consoles on it.

    So. Yeah.
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    momaw wrote: »
    Apparently I'm one of the only people who thinks this ability is now pretty realistic and pretty fair.

    Consider that a typical shield will have a regeneration rate under 300. Consider that shield regeneration rate is +100% for every +25 power you put into shields, and maxes out at 400% of basic recharge rate at 125 power.

    At 300 recharge, Superior Shield Repair is therefore the functional equivalent of at least free +25 power to shields (more, for slow-charging shields) when it comes to recharge rate, even allowing shield regeneration rates over 400%/125 power which is otherwise not possible without spending consoles on it.

    So. Yeah.

    I think most people who are reasonable about the power these reputation passives should have or knowledgeable about game mechanics left this thread a long time ago.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    The thing is, most of us, myself included are more pissed about the fact that they not only bug fixed the passive, but then proceeded to nerf it. It was originally advertised at 1000/6, and now it's down to 250/6. That's my only problem. I don't really care too much about the passive, it's better than nothing. What I do care about was the unwarranted nerf that was completely out of the blue.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited December 2012
    The thing is, most of us, myself included are more pissed about the fact that they not only bug fixed the passive, but then proceeded to nerf it. It was originally advertised at 1000/6, and now it's down to 250/6. That's my only problem. I don't really care too much about the passive, it's better than nothing. What I do care about was the unwarranted nerf that was completely out of the blue.

    At 1000/6 it would still be OP, since the 1000 is per face which translates to 4000/6 of actual regen. At 250/6 per facing you get a net of 1000/6, which is still powerful in terms of a passive. As a passive it really shouldn't be doing anything close to what an actual BOff heal does, since the BOff heal both takes up a slot and has limited up time.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • leveslylevesly Member Posts: 53 Arc User
    edited December 2012
    At 1000/6 it would still be OP, since the 1000 is per face which translates to 4000/6 of actual regen. At 250/6 per facing you get a net of 1000/6, which is still powerful in terms of a passive. As a passive it really shouldn't be doing anything close to what an actual BOff heal does, since the BOff heal both takes up a slot and has limited up time.


    Not really OP.

    Your maths are taking all four sides into account which is flawed thinking...unless you have found away to hit all four sides of a ship when you attack?

    1000/6 is as I have said hardly OP when you consider what your average Damage is per second.

    Even a science ship should be able to out put at minimum 1000 dps therefore 6000 every 6 seconds. So is having a Shield Regen of 1000 every 6 seconds OP compared to that?

    All it would do is allow you to turn away your damaged shield section and let it at least get up some strength. Which is the whole point of it.
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    I expect that happened was this:

    Harried senior game designer: "Work on this feature. In discussion we decided to start with 1000 regeneration per tick. I got other stuff to do."
    Junior programmer who wasn't in meeting: "k."

    And it got added as 1000 shield points per facing (not 250 per facing * 4 = 1000) per "tick"/second (not the standard 6 second charge time) due to misunderstanding.
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited December 2012
    levesly wrote: »
    Not really OP.

    Your maths are taking all four sides into account which is flawed thinking...unless you have found away to hit all four sides of a ship when you attack?

    You mean like Tac Team, manual shield redistribution, or maneuvering, all of which make use of that extra shield cap from the other facings. If you don't even know about basics like this, I see why you want an OP crutch.
    levesly wrote: »
    1000/6 is as I have said hardly OP when you consider what your average Damage is per second.

    Even a science ship should be able to out put at minimum 1000 dps therefore 6000 every 6 seconds. So is having a Shield Regen of 1000 every 6 seconds OP compared to that?

    Why the hell should a single passive come anywhere close to full on negating all incoming damage? That's what heals, resists and team work are for. Just more whining about not being invincible any more with no effort because a very broken ability was scaled back to reasonable levels. I think your dps numbers are off, but if we go with your sci ship example, you are saying that a passive should by itself be able to negate 2/3 of the incoming damage. That's just plan absurd.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    Yeah, as the above post stated, this ability was indeed OP since it increased base shield recharge by well over 300%-400% over normal rates. 100% would have been fine, but the old numbers were literally off the charts.
Sign In or Register to comment.