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Omega T4 shield regen (Superior Shield Repair)

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  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2012
    The sad part is a lot of people are STILL unaware that the original passive was broken, proccing every 1 second instead of 6. THAT was overpowered for sure.

    We will never know with absolute certainty whether the originally intended passive was really overpowered or not, because we never had it in the first place.

    For now, let's name it Subpar Shield Repair. :P
  • goltzhargoltzhar Member Posts: 0 Arc User
    edited December 2012
    hypl wrote: »
    We will never know with absolute certainty whether the originally intended passive was really overpowered or not

    That is true, but what I wonder is how there is possible to make several colossal mistakes.

    Wrong description:
    1: Rumor said that it should have been 250/6 sec
    2: It said 1000/6 sec
    3: It was 1000 every second.

    How the H*** could this make it all the way from drawing board to probably several instances to tribble and then LIVE on holodeck without anyone noticing.. Unbelievable.

    This tells me that there is to many people messing around with a singel project/thing.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    When I checked Omega Superior Shield Repair last night, its value had dropped to 12.6 bonus shields regen per second. I knew it had gotten nerfed, but not to the point of utter-uselessness lol.
  • stevehalestevehale Member Posts: 437
    edited December 2012
    If you look at the regen rate on whatever shield you choose, then look at the regen you get from this passive, it is indeed a superior rate from whatever your base might be. You can't look at the numbers as separate because they are meant to be combined, making a truly superior regen rate. It is always active (barring your shield system being disabled).

    You can't look at the value of regen on the ground because it gives you the wrong numbers. If yours isn't a three digit number then you need to beam up and look again in space.

    As for how such a significant mistake could be allowed to go live, one needs only look at the long bumpy history Cryptic has with this very problem. I'm not trying to bash them as it won't solve anything. However, whether its an issue of resources, priorities, or something else all together it all comes down to a systemic problem with their quality assurance team. They don't test things very well (if at all) and even when you can test it on tribble (which wasn't possible in this case until it was too late) often times these things slip through.

    Some recent examples include reports that people on tribble were gaining additional bridge officer slots due to an unintended error regarding shuttles (and other stuff). MACO shields had an unintended interaction with Shield Distribution Officers that meant received shield healing and resistance that far, far exceeded even this most recent mistake. For a long while it was even possible to equip shields in different slots and when that got fixed you could actually stack shields in the same slot (basically) by just double clicking a spare shield in your inventory. The list goes on and on but there is not shortage of examples of errors making it through.

    The Omega and Romulan Rep passives seem designed to compliment one another. In that regard I'm convinced someone copied and pasted some coding, or maybe there was a template issue. I don't know that's what happened but I think it's a decent theory. It should have been caught but it wasn't and that is unfortunate.

    This is why respecs should be cheaper and also offered with each patch. If they aren't going to up their testing standards they should at least make good with their player base, in my opinion. Even though in this case, the correction is more reasonable even though it is not as flashy and broken.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2012
    shar487a wrote: »
    When I checked Omega Superior Shield Repair last night, its value had dropped to 12.6 bonus shields regen per second. I knew it had gotten nerfed, but not to the point of utter-uselessness lol.

    Were you on the ground when you looked? I'd bet money that you were.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • shadowx0xshadowx0x Member Posts: 8 Arc User
    edited December 2012
    Dear devs,

    Am very disappointed in Cryptic nerfing this passive ability to completely noting, the reason being. It has been nerf so badly that it isn't any use completely at all. When I was deciding on choosing the ability, the whole reason I chose this was because I saw the status. But now that its being nerf almost to noting, I would have chosen the other ability which now I can't, because its lock to only choosing 1 ability of each tier. How can your team change something like this after players have already selected it, its basically cheating the player in not getting what he earn towards. Its not only me with the complain, take a look at the community on the forums. Many players are very upset with it. Please take into consideration on this matter and do something about it as soon as possible.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    oh so... that FREE... EXTRA shield regen it gives you is totally worthless?

    ithought thats what passives were, they were abilities that ENHANCED not REPLACED abilites in the game?

    i dont know why people thing something that was broken and mislabeled getting fixed and labeled properly is the end of the world?

    its still a highly useful ability that is FREE (not in term of cost but in terms of you can have it AND all your other powers) to have and use. its not even a "set it and forget it" ability, its a "ill always be here and on" ability...

    -sighs-

    i do however think that cryptic does need to start handing out more free respecs because of their errors and typos.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited December 2012
    stevehale wrote: »
    If you look at the regen rate on whatever shield you choose, then look at the regen you get from this passive, it is indeed a superior rate from whatever your base might be. You can't look at the numbers as separate because they are meant to be combined, making a truly superior regen rate. It is always active (barring your shield system being disabled).
    This is called rationalizing. The omega rep system is an alternative advancement system. It is separate from everything else. It also costs money to go through it. I didn't go through 4 tiers of omega rep to pick a useless T4 passive in comparison to it's 750 kin proc counterpart.

    This just shows why you should have pve and pvp servers, or it teaches you the values of separating the two by disabling certain skills and abilties when entering pvp so that pve doesn't have to suffer with no progression and always being held back because of something breaking pvp gameplay. Pve and pvp don't mix and never will. It's been the biggest headache ever for MMOs. Cryptic knew exactly what they were giving us for months with this shield repair, a balanced choice vs a damage proc, and they listened to a handful of people rather than the majority of PVPers who said the original stat was acceptable. Said handful of players have PVP interests to protect. Period. They already win at PVP and of course they think 262 shield regen every 6 seconds is acceptable and balanced. In the meantime they'll be snickering and choosing the kinetic proc for their T4 passive. God forbid a 1k regen that doesn't scale, they'll have to autofire a dozen more shots every escort vs escort match up. Ooooh geeez the horrors.

    PVP is so well balanced now without this 1k shield repair every 6 seconds. Career cruisers are doomed now without it because they're definitely not invincible or anything in pvp.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    romuzarii wrote: »
    This is called rationalizing. The omega rep system is an alternative advancement system. It is separate from everything else. It also costs money to go through it. I didn't go through 4 tiers of omega rep to pick a useless T4 passive in comparison to it's 750 kin proc counterpart.

    This just shows why you should have pve and pvp servers, or it teaches you the values of separating the two by disabling certain skills and abilties when entering pvp so that pve doesn't have to suffer with no progression and always being held back because of something breaking pvp gameplay. Pve and pvp don't mix and never will. It's been the biggest headache ever for MMOs. Cryptic knew exactly what they were giving us for months with this shield repair, a balanced choice vs a damage proc, and they listened to a handful of people rather than the majority of PVPers who said the original stat was acceptable. Said handful of players have PVP interests to protect. Period. They already win at PVP and of course they think 262 shield regen every 6 seconds is acceptable and balanced. In the meantime they'll be snickering and choosing the kinetic proc for their T4 passive. God forbid a 1k regen that doesn't scale, they'll have to autofire a dozen more shots every escort vs escort match up. Ooooh geeez the horrors.

    PVP is so well balanced now without this 1k shield repair every 6 seconds. Career cruisers are doomed now without it because they're definitely not invincible or anything in pvp.


    Actually, his post attempted to explain some of the mechanics involved and overall context of the Romulan pasive shield regen boost as well as how to observe it. Others (including myself) have done this repeatedly in multiple posts and threads.

    People who willfully remain ignorant on the matter are the ones who are rationalizing. They complain about the regen rep and don't include the native regen and how that works including but not limited to the ship's power level's impact on the native regen. I've not seen 1 complainer post a value of the passive in system space at max shield power with and then w/o the passive boost. I've not seen one complainer compare various ship type bonuses w/the passive regen at max shields. I've not seen one complainer compare various shield type bonuses w/the passive regen at max shield levels.

    The complainers don't mention recent additions of the Fleet shield's defensive bonuses. They don't mention the Reputation Sci console options for another passive shield rep. They don't mention the many fleet ships' w/enhanced shield modifiers. There is no context.

    It is the complainers who remain willfully ignorant no matter how many times and ways the mechanics are explained to them. It is the complainers who are quick to resort to insults to other players and or Devs (rather than lay the blame at Mgt's feet). It is the complainers who confuse effort with "work" in a game designed for fun and entertainment.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • stevehalestevehale Member Posts: 437
    edited December 2012
    A little bit of grinding, the most significant part of which is the lengthy time gate, does not justify the existence of mechanics that are detrimental to the game. Nor does that grind entitle anyone to said mechanics. Cryptic should make an effort to compensate the players who were mislead by mistakes on their part. Failing that, it's far more important that they continue to make corrections like this and any other adjustments in the interest of better game play.

    While I enjoy the grand conspiracy angle, I don't suppose it's worth denying since some folk are resistant to reason. I will simply say that it would be interesting to see feedback if Cryptic gave NPCs the broken version of the Omega Tier 4 Passive.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • rs2965rs2965 Member Posts: 0 Arc User
    edited December 2012
    maicake716 wrote: »
    oh so... that FREE... EXTRA shield regen it gives you is totally worthless?

    ithought thats what passives were, they were abilities that ENHANCED not REPLACED abilites in the game?

    i dont know why people thing something that was broken and mislabeled getting fixed and labeled properly is the end of the world?

    its still a highly useful ability that is FREE (not in term of cost but in terms of you can have it AND all your other powers) to have and use. its not even a "set it and forget it" ability, its a "ill always be here and on" ability...

    -sighs-

    i do however think that cryptic does need to start handing out more free respecs because of their errors and typos.

    Yup...I don't think these passive skills were ever meant to be anything more than marginally useful but, I do agree that there should be some means of respec with these skills since this is bound not to be the first time that one is adjusted. Free would be nice but, I'll take any means of doing so that is not a blatant money grab.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    p2wsucks wrote: »
    Actually, his post attempted to explain some of the mechanics involved and overall context of the Romulan pasive shield regen boost as well as how to observe it. Others (including myself) have done this repeatedly in multiple posts and threads.

    People who willfully remain ignorant on the matter are the ones who are rationalizing. They complain about the regen rep and don't include the native regen and how that works including but not limited to the ship's power level's impact on the native regen. I've not seen 1 complainer post a value of the passive in system space at max shield power with and then w/o the passive boost. I've not seen one complainer compare various ship type bonuses w/the passive regen at max shields. I've not seen one complainer compare various shield type bonuses w/the passive regen at max shield levels.

    The complainers don't mention recent additions of the Fleet shield's defensive bonuses. They don't mention the Reputation Sci console options for another passive shield rep. They don't mention the many fleet ships' w/enhanced shield modifiers. There is no context.

    It is the complainers who remain willfully ignorant no matter how many times and ways the mechanics are explained to them. It is the complainers who are quick to resort to insults to other players and or Devs (rather than lay the blame at Mgt's feet). It is the complainers who confuse effort with "work" in a game designed for fun and entertainment.

    There is only one problem with what you're asking. You cannot actually see your shield regen in your status window if you have the passive. That was one of the first things I noticed after this last patch. I open my status window in system space, I go to the defense tab, and I look under shield regen, and I see no value. So these "complainers" you are commenting about, cannot do as you ask. Sorry to disappoint, but we have as few facts to back up our claims as you do to attack them.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • edited December 2012
    This content has been removed.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    I just realized that all the threads commenting on the nerf of the passive got merged with threads that were just talking about the passive.

    WHAT GIVES??? The two are completely different things!!!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    There is only one problem with what you're asking. You cannot actually see your shield regen in your status window if you have the passive. That was one of the first things I noticed after this last patch. I open my status window in system space, I go to the defense tab, and I look under shield regen, and I see no value. So these "complainers" you are commenting about, cannot do as you ask. Sorry to disappoint, but we have as few facts to back up our claims as you do to attack them.

    That is a maco shield bug. Try using another shield as I know the maco has never listed its value in space.

    Alternately you could just do the math. Just keep in mind +regen % consoles last time I tested apply as if your shield modifier is only a 1.0 instead of the ship's actually modifier. Although you may want to confirm that for yourself.

    Simply put though my standard FPE build has about 2,400 average sustain without taking into account captain powers nor bonus defense. That Fleet Excel build recently posted in another thread had around 3,000 average sustain assuming it was running maco shield + 2 piece borg and also not counting cap abilities.

    If I add that omega rep passive my sustain would jump from 2,400 up by about 300. All those are per second values. I'd say that is a pretty good increase in my sustain, over a 10% final value increase for one of my eight passive abilities. Compare that to say even the 3% crit chance that is considered extremely powerful yet only adds at most a 6% increase to overall DPS if your entire setup is designed to take full advantage of it.
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    The fact that my thread got moved to General Feedback after it became obsolete doesn't give me much confidence that anything else in this subforum is taken seriously.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    bareel wrote: »
    That is a maco shield bug. Try using another shield as I know the maco has never listed its value in space.

    Does the same thing with KHG, jem'hadar, and every shield I used. And my MACO shield always listed it's regen value before last week's patch and SSR modification.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    Does the same thing with KHG, jem'hadar, and every shield I used. And my MACO shield always listed it's regen value before last week's patch and SSR modification.

    That is really weird. My Maco will not list for any of my toons, none of them at all. But the other shields do show theirs and your having something different that is just odd.
  • balordezulbalordezul Member Posts: 0 Arc User
    edited December 2012
    I wish there was a respec because the option was very good already but now after the nerf I see this one as a no contest.

    Can we at least fix "Superior Shield Repair" to be on par with the "Omega Graviton Amplifier" and not completely regret take the shield options?
  • lostusthornlostusthorn Member Posts: 844
    edited December 2012
    Heck no, making it on part with the kinetic damage proc would be the same as removing it.
  • havokrazerhavokrazer Member Posts: 0 Arc User
    edited December 2012
    balordezul wrote: »
    I wish there was a respec because the option was very good already but now after the nerf I see this one as a no contest.

    Can we at least fix "Superior Shield Repair" to be on par with the "Omega Graviton Amplifier" and not completely regret take the shield options?

    The reputation passives are reset via the normal respec method, just make sure to click the "Clear All" button and start from scratch. Just dropping points from one and adding to another won't reset them.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    bareel wrote: »
    That is really weird. My Maco will not list for any of my toons, none of them at all. But the other shields do show theirs and your having something different that is just odd.

    No kidding. Just another bug to add to the growing list. Still annoyed my thread got merged with this one, I see no reason for it at all. They were two completely different discussions.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • thedragon1976thedragon1976 Member Posts: 0 Arc User
    edited December 2012
    what most people in here forget is that we don?t have to compare the t4 power with standard regen rates, heals or something else ...

    we all have to compare the rep power with other rep powers.

    so without lieing to yourselfes. what do you think is worth more ?
    the t4 power with a now not really superior shield regen or a 2.5% proc / 5% proc !!!! on torps and mines to deal 750 !!! dmg with 100% !!! shield penetration ?

    even the romulan t2 power is way stronger than the t4 omega regen power...
    3% critchance ... permanent ... thats more than double of our base critamount !!!

    why do i hear noone crying for nerfs here ?

    theres only two solutions. bring the t4 regen power on par with the other powers
    OR bring the other powers on par with the regen power

    also i wonder that till yet no dev did comment anything ....
    maybe they did kill the t4 regen by mistake. maybe they wanted to reduce the 1000 per second to 250 per second and some other thought lets just fix the bug and raise from per second to every 6 seconds... and both were implied but only one was intended.
    ever someone thought about this ?

    maybe a dev can bring light into the darkness ^^
  • heyolejonnyboyheyolejonnyboy Member Posts: 0 Arc User
    edited December 2012
    After using most of the ship types this is what I have to say about balance. For
    The guy who said the bad thing is one cruiser can withstand a couple escorts I say that's a good thing. Escorts and tac abilities are ridiculously overpowered and the only bad thing about this bug is that it isn't cruiser specific. For Feds science abilities are nerfed and cruisers seem unrealistically easy to team up and attack.obviosly the bug will be fixed but I do hope they do something to even the playing field for all ship types and end te escort domination of the game
  • balordezulbalordezul Member Posts: 0 Arc User
    edited December 2012
    Sorry I know we have a very vocal pvp group of players but they are a very small part of the player base of STO. Info taken right from Cryptic stats they gathered themselves.

    These powers need to be balanced to each other that there is not a clear winner. You should be able to go hey I want defense or I want DSP and not worry about the PVP community looking for the next major advantage.

    Also making the shield power on par with graviton one would equal each other out as the graviton power ignores shields.

    The 1K shields every second bug was bad and way to strong but the current one might need to be doubled maybe to 500 every 6 seconds.
  • leveslylevesly Member Posts: 53 Arc User
    edited December 2012
    The system was broken before the patch as the Superior Shields were giving 1000 regen every second.

    So instead of switching it to what the tool tip says and making it 1000 every 6 seconds they reduced the number and fixed the seconds.

    meaning you might be lucky to get 300+ every 6 seconds.

    Making the Passive completely broken now. 300+ is hardly superior shield repair.

    the 1000 every 6 second is what it should have been and it wouldn't have been op considering the average escort deals 2k+ DPS! so over six seconds thats in excess of 10k damage.

    Superior Shield repair should be restored to 1000 every 6 seconds and be there to restore your shields to at-least something if you get the chance. That way the PvPers cant complain like they did to get this changed
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited December 2012
    I am actually still planning on taking the T4 regen power, irregardless of whether or not they boost it a little more.
  • balordezulbalordezul Member Posts: 0 Arc User
    edited December 2012
    levesly wrote: »
    The system was broken before the patch as the Superior Shields were giving 1000 regen every second.

    So instead of switching it to what the tool tip says and making it 1000 every 6 seconds they reduced the number and fixed the seconds.

    meaning you might be lucky to get 300+ every 6 seconds.

    Making the Passive completely broken now. 300+ is hardly superior shield repair.

    the 1000 every 6 second is what it should have been and it wouldn't have been op considering the average escort deals 2k+ DPS! so over six seconds thats in excess of 10k damage.

    Superior Shield repair should be restored to 1000 every 6 seconds and be there to restore your shields to at-least something if you get the chance. That way the PvPers cant complain like they did to get this changed

    I agree my friend it would have been nice to test it at once every 6 seconds. I have toons with both powers and I knew the Superior Shield was bugged right away but was expecting them to fix it but not nerf it to hell.

    Plus they use the graviton thing and I have been able to kill the crazly shielded Mogai with it still having a good amount of shields up.

    I want game balance and not nerfs focused for PvP.
  • twistedvaccinetwistedvaccine Member Posts: 127 Arc User
    edited December 2012
    Escorts and tac abilities are ridiculously overpowered

    Im sorry, but did you design this game? How do you know that they are overpowered and not exactly how they're designed to be?

    Im sure if they let you change the specifics then what ever you fly will be the hardest hitting, best healing tank in the galaxy.
    As im sure most would.. if the escorts were really that overpowered then im sure in the past 3 years they would have been nerfed..

    If you think the game isnt fair, the go play something else.
    [SIGPIC][/SIGPIC]
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    Apparently I'm one of the only people who thinks this ability is now pretty realistic and pretty fair.

    Consider that a typical shield will have a regeneration rate under 300. Consider that shield regeneration rate is +100% for every +25 power you put into shields, and maxes out at 400% of basic recharge rate at 125 power.

    At 300 recharge, Superior Shield Repair is therefore the functional equivalent of at least free +25 power to shields (more, for slow-charging shields) when it comes to recharge rate, even allowing shield regeneration rates over 400%/125 power which is otherwise not possible without spending consoles on it.

    So. Yeah.
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