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Omega T4 shield regen (Superior Shield Repair)

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  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    snoge00f wrote: »
    OPvPers are unanimous in their support of the nerf/bugfix of the shield passive.

    Just so I'm clear here, you're stating that all PvPers are in favor of not only fixing the bug that made the passive stupidly overpowered, but also in favor of additionally nerfing said passive to a point where it has next to no positive effect?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Just so I'm clear here, you're stating that PvPers are in favor of not only fixing the bug that made the passive stupidly overpowered, but also in favor of additionally nerfing said passive to a point where it has next to no positive effect?

    I'm not quite sure that's what snoge was saying. I think the reference to nerf/bugfix is playing off the wording of how Cryptic addressed it - rather than addressing it as a bugfix, they called it a nerf. Thus nerf/bugfix - whatever Cryptic wanted to call it.

    However, I haven't seen a single one that wanted the willynillysilly drastic changes they put in on Tribble.

    ~1xxx/6s was ~1xxx/s... everybody just wanted it to be the /6s instead of the /s.

    Where Cryptic came up with what they did... Q probably doesn't even know.

    But yeah, Cryptic did not admit that it was a bug that it was doing it every /s - instead they said they were going to nerf it... nerf/bugfix...meh.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    I'm not quite sure that's what snoge was saying. I think the reference to nerf/bugfix is playing off the wording of how Cryptic addressed it - rather than addressing it as a bugfix, they called it a nerf. Thus nerf/bugfix - whatever Cryptic wanted to call it.

    However, I haven't seen a single one that wanted the willynillysilly drastic changes they put in on Tribble.

    ~1xxx/6s was ~1xxx/s... everybody just wanted it to be the /6s instead of the /s.

    Where Cryptic came up with what they did... Q probably doesn't even know.

    But yeah, Cryptic did not admit that it was a bug that it was doing it every /s - instead they said they were going to nerf it... nerf/bugfix...meh.

    Tbh, I'm glad they did. Keep in mind this is a regen value NOT a heal/repair. There are many factors that go into shield regen. Think of how much better the Omega/Maco/Borg shields regen than the KHG or the high cap story line shields w/negative regen. The difference between the max shield and worst shields is ~200 and is very noticable.

    Remember there's still the proc'ing shield repair consoles that were added via the embassy. There's also Fleet shields w/better stats than STF shields and the Romulan shield changes.

    This is still a very good ability assuming it's working as intended and a regen ability and not a repair.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
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    C&H Fed banter
  • twistedvaccinetwistedvaccine Member Posts: 127 Arc User
    edited December 2012
    foundrelic wrote: »
    Now we all knew this was going to get changed.


    However a DRASTIC change and is in no way "superior".



    1k repair every 6 seconds was broken, I agree. When My Tactical vessel is taking a beating and my shields are healing faster than they can be brought down, yeah, it's too much.



    THats a rip off. I feel like I would have been better off with the Graviton enhancment.



    They need to either boost the repair (not to the 1k but into the 2-300 range) or give us a redo.






    EDIT: I was looking at it on the ground.


    Still my point is valid. We're going to be punished because there was no testing done on the ability before it was placed on the main server.


    MANY players are nearing tier 5 completion. Most of those chose the Superior SHield Repair skill.


    If that goes below 300 or so, I can safely say that I want a chance to change my mind on the ability.



    It's like selling someone a car with 600 Horse Power and three weeks later the dealer tells you tat they're going to pick the car up for a few hours and when you get it back it's going to have "Drastically reduced" horse power.


    Couldnt agree with this more, i chose the shields for the simple reason they were seriously superior. Heres a Lamborghini but in 3 weeks we're changing the engine for a 61 Mini Cooper.

    An option to change passive seen as youve changed the original spec would be nice
    [SIGPIC][/SIGPIC]
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    Couldnt agree with this more, i chose the shields for the simple reason they were seriously superior. Heres a Lamborghini but in 3 weeks we're changing the engine for a 61 Mini Cooper.

    An option to change passive seen as youve changed the original spec would be nice

    I have nothing against players wanting a respec and getting one.

    But, again please consider this is in theory (haven't tested) a boost to shield regen. It's not a repair and has a different mechanic entirely. For example, shield regen values can more than double at max shield power. Different ship types have bonus to or reduction of shield regen value. Different shield types have bonus to or reduction of shield regen value. Different ship tiers effect regen value as last reported.

    This ability would most benefit sci ships using regen shields w/all the multipliers assuming works as described.

    Further, shield regen sci consoles work based off of the base shield regen. It may be this ability boosts the shield regen ampifiers by boosting the base, or maybe not as it needs to be tested and confirmed one way or another.

    Different boff abilities such as emergency power to shields boost(ed) the shield regen multiplier based off the base shield regen values.

    Please do not assume this is a weak ability w/o considering how it may fit into your build.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    [*]Drastically reduced the shield healing provided by Superior Shield Repair.

    Alright, so let's review this passive from it's original creation. The passive originally read as 1000 shield per 6 seconds. However as it worked in game, it was 1000 regen per one second. That's drastically overpowered, and far too powerful. But it was a bug, that was kindly pointed out by players.

    Now here is where it gets interesting/disturbing. It was noted by Cryptic, and they said that they would weaken it appropriately. However, instead of just fixing the bug that made it 1000 regen per one second, they instead fixed the bug... and then proceeded to reduce the effectiveness of the shield regen by 75% of it's original value.

    Now, I can understand the bug-fix that would bring it back down to what it was originally set for. But then proceeding to NERF it??? Seriously???

    I can understand why this broken passive (yes broken, when it was bugged) would be too powerful. I can get why you would fix the bug. But then you would leave us with 1000 regen per 6 seconds on average. THAT is superior shield regen. This 250 per 6 seconds? Really? With 1000 per 6 seconds, that comes down to about 220 per second. I had someone last night try to tell me that's the equivalent to TSS2 constantly active. Allow me a moment to LMFAO.

    Now an additional 220 regen per second, that's not that hard to deal with. It's actually laughably easy. What makes TSS strong is that it also HARDENS YOUR SHIELDS. The SSR passive didn't do that. That's it's weakness. But no... it just got derped to the point where it was ineffective. Or if not ineffective, but just not worth it.

    Now I have no doubt that some players do not agree with this thread and what it says, but let me put it into a TLDR.

    TL;DR

    You done fked up. You basically took a broken item, and broke it again. Only this time in the other direction. Too hard with the nerf hammer.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • stevehalestevehale Member Posts: 437
    edited December 2012
    It sounds like a display error initially. The 1000~ number people were expecting was just the current value multiplied four times. That's 250~ regen per shield facing. Look at the regen value on your shield. In most cases this passive more than doubles that. Then you still get to add the increased regen you get from boosting your shield power.

    It's a great passive ability and it's not nearly as game breaking as the original version that they made a mistake on.

    [Edit] It's far from worthless.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    I didn't take the T4 Omega shield passive, but I do agree that the 75% nerf in addition to the refresh frequency bug correction was a bit skill-overkill. Cryptic should have applied one of the other, but not both since the skill in now virtually worthless.

    The shield per-second recharge rate had to go since that effectively stopped all torpedoes from ever connecting with an exposed hull. However, even the best Mk XII regenerative shields only have 300 recharge per facing on escorts class ships. Keeping the T4 hardened shields at 1000 recharge rate equated to a 333% boost in shield performance -- this number is way too high. I think a 50% boost, or 150 shields per facing would have been reasonable. When I logged into STO this morning, the bonus was sitting around +20 shield recharge rate, or roughly 6% increase shield recharge rate. This number is RIDICULOUSLY low -- too low to even matter.
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited December 2012
    With all the marks and lets be honest energy credits that went into getting this passive it now feels like it does not even work. Honestly I feel ripped off, now I know it was bugged before and way OP but c'mon Cryptic why must you nerf everything to the point of not even being worth it? Anyone remember when tachyon drones came out they really did something, people paid real money to get carriers then they nerf it to the point where the tachyon drones don't even work right and when they do they do nothing.

    After almost 3 years of playing and now I don't even want to log in!

    STOP TAKING THE FUN AWAY BECAUSE ONE PVP'ER COMPLAINS
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
  • natejam101natejam101 Member Posts: 172 Arc User
    edited December 2012
    Alright, so let's review this passive from it's original creation. The passive originally read as 1000 shield per 6 seconds. However as it worked in game, it was 1000 regen per one second. That's drastically overpowered, and far too powerful. But it was a bug, that was kindly pointed out by players.

    Now here is where it gets interesting/disturbing. It was noted by Cryptic, and they said that they would weaken it appropriately. However, instead of just fixing the bug that made it 1000 regen per one second, they instead fixed the bug... and then proceeded to reduce the effectiveness of the shield regen by 75% of it's original value.

    Now, I can understand the bug-fix that would bring it back down to what it was originally set for. But then proceeding to NERF it??? Seriously???

    I can understand why this broken passive (yes broken, when it was bugged) would be too powerful. I can get why you would fix the bug. But then you would leave us with 1000 regen per 6 seconds on average. THAT is superior shield regen. This 250 per 6 seconds? Really? With 1000 per 6 seconds, that comes down to about 220 per second. I had someone last night try to tell me that's the equivalent to TSS2 constantly active. Allow me a moment to LMFAO.

    Now an additional 220 regen per second, that's not that hard to deal with. It's actually laughably easy. What makes TSS strong is that it also HARDENS YOUR SHIELDS. The SSR passive didn't do that. That's it's weakness. But no... it just got derped to the point where it was ineffective. Or if not ineffective, but just not worth it.

    Now I have no doubt that some players do not agree with this thread and what it says, but let me put it into a TLDR.

    TL;DR

    You done fked up. You basically took a broken item, and broke it again. Only this time in the other direction. Too hard with the nerf hammer.

    I went with the omega weapon amplifier so idc...cry moar!!
  • natejam101natejam101 Member Posts: 172 Arc User
    edited December 2012
    Alright, so let's review this passive from it's original creation. The passive originally read as 1000 shield per 6 seconds. However as it worked in game, it was 1000 regen per one second. That's drastically overpowered, and far too powerful. But it was a bug, that was kindly pointed out by players.

    Now here is where it gets interesting/disturbing. It was noted by Cryptic, and they said that they would weaken it appropriately. However, instead of just fixing the bug that made it 1000 regen per one second, they instead fixed the bug... and then proceeded to reduce the effectiveness of the shield regen by 75% of it's original value.

    Now, I can understand the bug-fix that would bring it back down to what it was originally set for. But then proceeding to NERF it??? Seriously???

    I can understand why this broken passive (yes broken, when it was bugged) would be too powerful. I can get why you would fix the bug. But then you would leave us with 1000 regen per 6 seconds on average. THAT is superior shield regen. This 250 per 6 seconds? Really? With 1000 per 6 seconds, that comes down to about 220 per second. I had someone last night try to tell me that's the equivalent to TSS2 constantly active. Allow me a moment to LMFAO.

    Now an additional 220 regen per second, that's not that hard to deal with. It's actually laughably easy. What makes TSS strong is that it also HARDENS YOUR SHIELDS. The SSR passive didn't do that. That's it's weakness. But no... it just got derped to the point where it was ineffective. Or if not ineffective, but just not worth it.

    Now I have no doubt that some players do not agree with this thread and what it says, but let me put it into a TLDR.

    TL;DR

    You done fked up. You basically took a broken item, and broke it again. Only this time in the other direction. Too hard with the nerf hammer.


    LOL people are so entitled...
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    250 shield regen per six is about on par with the strength of the other passives. They are not intended to be insanely powerful but instead as perks on par with say a captain trait.

    And 250 shield regen per facing, every six seconds is 220 and pretty good. Now lets double that with our standard shield resistance of 50% which is not that hard to get and we are at 440.

    440 sustain for a single passive power is pretty impressive. Especially considering you need less than 3k sustain per second to tank the majority of PvE content in STO.

    So no I'm afraid I must disagree, the values are where they should be. They are still stronger than a Shield Distro Doff, or 3 really.
  • rs2965rs2965 Member Posts: 0 Arc User
    edited December 2012
    natejam101 wrote: »
    I went with the omega weapon amplifier so idc...cry moar!!
    natejam101 wrote: »
    LOL people are so entitled...

    So, you thought you'd stop by and troll with two comments? Well, done...I guess.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2012
    There is one more option: Dump the T4 Omega Shield recharge passive via full re-spec. Yes, this may cost you a little zen, but you'll be happy once you dump the under-performing skill. Yes, I agree that the re-spec should be a free one, but we have to wait for Cryptic to issue the re-spec.
  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2012
    I vote this passive be renamed Subpar Shield Repair, because that's what it is. :P
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited December 2012
    bareel wrote: »
    250 shield regen per six is about on par with the strength of the other passives. They are not intended to be insanely powerful but instead as perks on par with say a captain trait.

    And 250 shield regen per facing, every six seconds is 220 and pretty good. Now lets double that with our standard shield resistance of 50% which is not that hard to get and we are at 440.

    440 sustain for a single passive power is pretty impressive. Especially considering you need less than 3k sustain per second to tank the majority of PvE content in STO.

    So no I'm afraid I must disagree, the values are where they should be. They are still stronger than a Shield Distro Doff, or 3 really.
    I agree. This isn't OP, but it's not useless either.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • cletusdeadmancletusdeadman Member Posts: 248 Arc User
    edited December 2012
    Well, I don't feel any difference in game so it makes me believe that 'drastically reduced' is code for we turned it off or we reduced your levels below the point that you were before we implemented the reputation system and now you need it to get back to normal.
    So since I can't feel a difference, it must be mathematical only.
    Does anybody know how to calculate the actual function so we can at least tell that it is working properly?

    This feels like I have been cheated...
  • fewzzfewzz Member Posts: 242 Arc User
    edited December 2012
    This isnt what i chose, undo and reset our Rep please so i can choose something actually helpful.

    Cryptic get things wrong time and time again.


    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . Also, the inappropriate misspelling of Cryptic has to stop. ~Bluegeek
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    Well, I don't feel any difference in game so it makes me believe that 'drastically reduced' is code for we turned it off or we reduced your levels below the point that you were before we implemented the reputation system and now you need it to get back to normal.
    So since I can't feel a difference, it must be mathematical only.
    Does anybody know how to calculate the actual function so we can at least tell that it is working properly?

    This feels like I have been cheated...

    This is a shield REGEN not a repair, that is the place to start. To get an idea pick a base shield. Then take your shield power and move it to max while in system space. Use "k" assuming default key binds and switch to your ship and select defenses. Observe the number. Then compare. Then pick a different shield type and repeat for them all. Then go to tribble respec w/o the passive, or use an alt w/identical console/ship/skillpoint/power allocation. Then compare the differences.

    I can tell on a KDF ship w/negative modifiers to shields w/mkxii omega shields the regen is ~135 while at 25 shield power, but if i pop EPTS3 and max shield preset, it's over 800. This is w/o the T4 passive.

    Now think what a Fed Sci ship would be. Then test out a couple of shield amplifiers w/a a high regen shield w/and w/o the passive on a Fed Sci ship.

    Until you test and bring back #s please refrain from claiming to be cheated etc.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • fewzzfewzz Member Posts: 242 Arc User
    edited December 2012
    If they are to make such a big change like this then we need to able to rechoose/respec our rewards powers.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    fewzz wrote: »
    If they are to make such a big change like this then we need to able to rechoose/respec our rewards powers.

    I agree to an extent.

    I think there should be a mini mission where people have to actually learn how shield regen works before getting a respec. Then they get a free special token.

    If they don't want to respec out of that ability, but use the token then fine them 2x the cost of the respec token in dilithium given that days exchange rate for abusing not only a broken ability but the respec system.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • stevehalestevehale Member Posts: 437
    edited December 2012
    The one thing I do agree with from the folks who are unhappy with this correction is that respecs should be made available freely or at least much, much more cheaply. Lets face it, this isn't the first and won't be the last thing they release without adequate testing or in a broken state.

    If respecs cost 100 zen and could be sold on the exchange (the way keys can be) then players would have a great way to gain EC and Cryptic would have another zen sink. 500 is silly but I digress.

    I think a lot of people are having a knee jerk overreaction to these new numbers. Anyone who dumps and jumps ship will probably be back. I am of course referring to the people who understand the effect of shield power on regen rates.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited December 2012
    bareel wrote: »
    250 shield regen per six is about on par with the strength of the other passives. They are not intended to be insanely powerful but instead as perks on par with say a captain trait.

    And 250 shield regen per facing, every six seconds is 220 and pretty good. Now lets double that with our standard shield resistance of 50% which is not that hard to get and we are at 440.

    440 sustain for a single passive power is pretty impressive. Especially considering you need less than 3k sustain per second to tank the majority of PvE content in STO.

    So no I'm afraid I must disagree, the values are where they should be. They are still stronger than a Shield Distro Doff, or 3 really.



    On par with does not equal SUPERIOR.


    I chose this ability to help my ship survive and reduce some of the stress of my teammates, if I don't have to be healed or shield buffed as often they can better ration their abilities.


    I agree, 1k per socond was overkill and would be FINE if it were set at 1k per six seconds AS ORIGINALLY INTENDED/ADVERTISED.


    But as I said, the current version is NOT "superior".


    It needs to be bumped back up to the 1k per six seconds. The timing bug was fixed, no need to reduce the power.
  • stevehalestevehale Member Posts: 437
    edited December 2012
    It was never intended to be 1000 per facing. It was intended to be 250ish per facing. You still get the 1000 total, it's just spread across 4 shield facing. It is still a superior bonus, as advertised. The only way you can boost your regen stat in a way even remotely close to this is by increasing your shield power level. Even that reaches a cap and regen consoles are only in the 10-12% range. This superior regeneration rate is in addition to that hard cap and you don't have to do anything to benefit from it.

    I think we all agree though that they should be better about catching little mistakes like this before people get attached to them. No one likes to give up their little over powered toys once they've had a taste.

    I'm glad Cryptic stepped up to correct a mistake.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2012
    But even with the base regen rate merely doubling, its still too slow to be of use. For example I just checked a BoP running an Omega 12 shield, in orbit of Qo'nos (so getting a reading with all modifiers applied), with a shield regen rate of 269.2, and shields of 7300 per facing. At that rate of recovery it would take over 160 seconds to fully recover a downed facing. Thats not fast enough to make a difference in the middle of a fight, and out of a fight thats enough time to cycle all my shield heals several times over. And thats on a frigging regenerative shield, which is supposed to regenerate fast enough to actually help during a fight (in theory). Even with the regeneration rate doubled by the Superior Regeneration, thats still almost a minute and a half of waiting and not fast enough to make a difference during the engagement. Whats the point of a 'high tier' power that isn't helpful when you need it most?
  • ashilon81ashilon81 Member Posts: 6 Arc User
    edited December 2012
    stevehale wrote: »
    It sounds like a display error initially. The 1000~ number people were expecting was just the current value multiplied four times. That's 250~ regen per shield facing. Look at the regen value on your shield. In most cases this passive more than doubles that. Then you still get to add the increased regen you get from boosting your shield power.

    It's a great passive ability and it's not nearly as game breaking as the original version that they made a mistake on.

    [Edit] It's far from worthless.

    No, because the Romulan Reputation has a shield buff that is specified to "each facing". So no, that was NOT their intention, as they did that on 1 skill but did NOT on the Omega skill, so your point is invalid. The bug being fixed I am wholeheartedly behind, but nerfing a skill that you have NO REAL DATA or PROOF that it is overpowered, I say that because the skill was fixed and simultaneously nerfed in the same patch so there is no way to determine if the skill was even OP at all. Given the amount of time and resources getting to T4 requires I believe this is UNACCEPTABLE in EVERY WAY. Taking this passive down to 240 makes it useless. I know for fact because I picked the Romulan Shield Buff too, It grants regen to each facing upon receiving critical hits (20% proc). With that skill AND the newly nerfed SSR my shields are still tissue paper compared to their new Borg nerfs...which I'm not seeing. Put the borg back where they were and give me my shields back. 75% isnt "Balance", its a skill removal. Now you guys chose to force us into these silly Reputation Projects because they take time and try to force us to keep coming back to get the items....now you're telling us that when we get these items/perks you're just going to make them irrelevant...but we dont get any of those resources or our time/marks back? We just loose and loose again.....and you have the GALL to call this "providing a balanced game experience for our customers??"
  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    hypl wrote: »
    I vote this passive be renamed Subpar Shield Repair, because that's what it is. :P

    Pretty much.
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited December 2012
    ashilon81 wrote: »
    ...The bug being fixed I am wholeheartedly behind, but nerfing a skill that you have NO REAL DATA or PROOF that it is overpowered, I say that because the skill was fixed and simultaneously nerfed in the same patch so there is no way to determine if the skill was even OP at all. ...Taking this passive down to 240 makes it useless. ...75% isnt "Balance", its a skill removal. ...and you have the GALL to call this "providing a balanced game experience for our customers??"

    There are so many things I simply don't understand about this worldview. Like, first, how is it not OBVIOUS that 1000 shield regen is just... stupid? What is the threshold here for obviousness? 2000? 10k? Seriously, the number that was listed was way op, even without the bugged timing. One of the great things about numbers is that they are easy to compare to each other, so sometimes it doesn't take extensive play-testing to see when something is well outside the power curve.

    Second, even if you don't believe in math, the idea that the power is being 'nerfed' into uselessness is either hyperbolic, or just plain absurd. Again, this passive is probably making it so your shield regen is three times what it was before. That's not nothing. It's, in fact, about 170 shield healing per second, once you factor in the 4 faces. If you are distributing shields while under fire, you will definitely notice the difference. It still may be the strongest passive power available, even with the 'nerf', which says something about how OP it was before.

    Third, the idea that somehow not having this passive as it was 'ruins the game' again seems like something a lunatic might howl between bouts of rocking and crying. See, for almost 3 years the game has run without the power, and, I mean, I dunno, didn't seem ruined. I've done every bit of content in this game without it. You all probably have too, so, how is it possible that not having the passive suddenly makes the game 'too hard', or whatever?

    Ultimately, I think if the power had gone live as it is now nobody would have thought to ask for it to be buffed, because it's strong as is. The people complaining now are basically mad that Cryptic 'took back' a bonus they never meant to give us in the first place. All apologies to the people who feel upset by this, but I think you are letting your emotions run away with you, without actually pausing to look at the issue with any kind of perspective.

    Oh well. If nothing else, let this be another cautionary tale in the annals of 'why careful in-house playtesting matters'.

    Also, for the people demanding a 'refund' of their resources, I would totally support that, as long as you lost any and all items you unlocked, all the dilithium you earned for running the projects, and access to the rep stores etc. If this is the reason you want to 'opt out' of the rep system, be my guest.
  • saltedground13saltedground13 Member Posts: 13 Arc User
    edited December 2012
    Alright, so let's review this passive from it's original creation. The passive originally read as 1000 shield per 6 seconds. However as it worked in game, it was 1000 regen per one second. That's drastically overpowered, and far too powerful. But it was a bug, that was kindly pointed out by players.

    Now here is where it gets interesting/disturbing. It was noted by Cryptic, and they said that they would weaken it appropriately. However, instead of just fixing the bug that made it 1000 regen per one second, they instead fixed the bug... and then proceeded to reduce the effectiveness of the shield regen by 75% of it's original value.

    Now, I can understand the bug-fix that would bring it back down to what it was originally set for. But then proceeding to NERF it??? Seriously???

    I can understand why this broken passive (yes broken, when it was bugged) would be too powerful. I can get why you would fix the bug. But then you would leave us with 1000 regen per 6 seconds on average. THAT is superior shield regen. This 250 per 6 seconds? Really? With 1000 per 6 seconds, that comes down to about 220 per second. I had someone last night try to tell me that's the equivalent to TSS2 constantly active. Allow me a moment to LMFAO.

    Now an additional 220 regen per second, that's not that hard to deal with. It's actually laughably easy. What makes TSS strong is that it also HARDENS YOUR SHIELDS. The SSR passive didn't do that. That's it's weakness. But no... it just got derped to the point where it was ineffective. Or if not ineffective, but just not worth it.

    Now I have no doubt that some players do not agree with this thread and what it says, but let me put it into a TLDR.

    TL;DR

    You done fked up. You basically took a broken item, and broke it again. Only this time in the other direction. Too hard with the nerf hammer.




    i wholeheartedly agree! this is ridiculous. Again, just a gross over reaction to the situation by the dev's. you guys really need to set this back to what it was supposed to be from the start. with the current shield heal rate i cant imagine why anyone would use this power.
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