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Omega T4 shield regen (Superior Shield Repair)

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  • squishkinsquishkin Member Posts: 0 Arc User
    edited December 2012
    Well then, I'm not sure where the problem is... they are addressing a bug.

    Balancing things for PVP is not a 'bug'. It might be a poor design decision, but that is not a bug. It's a bug when you have invisible torpedoes; it's a bug when the game decides to barf dilithium crystals over you because you tapped AAADownBCDFG quickly in Q's Winter Wonderland.

    As I said before, it was much like the decision to rebalance the Danube pets. Totally unnecessary; there was no bug involved. But PvPers were QQing, and so they got nerfed.

    Given how little QA seems to go into these things at some points, I'd much rather they spend less time futzing with balance to suit PvPers and more time fixing actual bugs in the game.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    squishkin wrote: »
    It might be a poor design decision, but that is not a bug.

    They wanted it to do X at Y. It's not doing X at Y. That's a bug. It's not a poor design decision. It's a bug. If it was doing X at Y and there was an issue, then one might discuss it as a poor design decision...

    ...when it's not doing what they wanted it to do, it's a bug.

    When something is not working - it's a bug.

    That it's working for you in some unintended manner - does not mean that it's working. Just means you're exploiting a bug...

    ...all the whining in the world that somebody pointed that out, doesn't change that.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited December 2012
    I wish Cryptic would get around to announce what the T4 passives are being nerfed to so I can finally pick them.

    That said, I'm pretty sure the Borg buffs we saw at the start of S7 were meant to "incentivize" players into doing the rep grind hamster wheel; and in the end, after we have several rep grinds and passives under our belts we'll be right back here, where either ships are unkillable or popping like balloons.

    In typical Cryptic balance fashion they decided instakill and invisitorps were balanced out by op HoTs lol!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited December 2012
    momaw wrote: »
    I have to say that this is really the first time I've had my cruiser feel like a cruiser. That is, pinning down the center of a formation, shrugging off incoming fire, throwing heals at my allies.

    I can do this without the omega rep thing. Most of the times, people hardly know how to play their ships and complain about the game. It's not nice to say it but you should really take a look at how and when you use your abilities, because my cruisers can tank fairly 2-3 mirror groups, or the whole bunch of spheres-tac cube-gate in ISE, half of the starbase 24 pops or more, and so on. I'm using FAW and have a lot of points in threat control, and guess what? No matter what i do i NEVER die unless i do something stupid. And of course i have some dedicated healing abilities to share, including an extend shield i constantly use in non-competitive pve.

    So you won't like my conclusion but you must be doing something stupid, because currently, cruisers are already incredibly resilient.
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  • twistedvaccinetwistedvaccine Member Posts: 127 Arc User
    edited December 2012
    The superior shields have been nerfed to 50.6 every 6 seconds... pathetic passive for the amount of time put in to get to T4 imo
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    The superior shields have been nerfed to 50.6 every 6 seconds... pathetic passive for the amount of time put in to get to T4 imo

    On one hand, there's that evil side of me that would love to sit back and watch the rage over this...given all the TRIBBLE that's been spewed of late.

    But I can't listen to that side, won't listen to that side...lol.

    Stop trolling folks. It shows differently when you look at it on the ground compared to when you look at it in space... tsk, tsk.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited December 2012
    The superior shields have been nerfed to 50.6 every 6 seconds... pathetic passive for the amount of time put in to get to T4 imo

    I enjoyed being a sci-tank (absorptive not offensive) with the ability. I cannot dish out a lot of damage but it was nice increasing my survivability so I could fight tougher enemy ships. I still died but I lasted longer in elite STF's.

    My hull would get wacked but my shields still looked fantastic.
    Joined STO in September 2010.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012

    The NPCs are not going to point it out for them if they miss it.

    best suggestion I have heard to date to get the idea through thick craniums that the T4 Rep passive was bugged is to give the unfixed version (and all other passives) to the games NPC's.

    Once the PvE crowd has these bugged versions used against them the cries for a fix would hit the forum so fast you could time them with an egg timer.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    The superior shields have been nerfed to 50.6 every 6 seconds... pathetic passive for the amount of time put in to get to T4 imo

    WoW really, that's so WEAK devs. Garbage passive now! If they made it at least every second it might seem tempting.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    This is a load of TRIBBLE. You're looking at the stats while on the ground. Check the stats again while in space. And figure out what the hell is going on before you post.

    Ummm no he is correct I checked it out and yes it has been changed.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    On tribble or holodeck? Because I'm looking at the stats right now on holodeck and it still says over 1000 shield regen every 6 seconds.

    Unless it's bugged I just checked on holodeck character and showed only the 50.6 regen.
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  • lostusthornlostusthorn Member Posts: 844
    edited December 2012
    You have to be in system space, not ground or sector space to see the correct stats.
  • derbeelzebotderbeelzebot Member Posts: 1 Arc User
    edited December 2012
    Both in New Romulus and ISE space my tooltip still says 1365. And my shields only drop when the torpedos hit. Looks unchanged to me.

    Even in the intended state (every 6s) this abillity is too strong. In its bugged state even escorts become tanks without trying.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    You have to be in system space, not ground or sector space to see the correct stats.

    Either way the incorrect stat is showing when on ground looking at the tier 4 description, if they really expect people to go for what it says vs what it really does than they need fix the description. Besides at 1k+ shield regen is perfectly fine, consider if you apply it to an existing regen for example 250/6 secs + 1,000/6 sec=1,250/6 secs. Now let's say your shield str is 12,500 full, at 0 shield str it would take approx. 1 min to fully regen your shields. Most people don't rely on regen so much as simply using a boff shield skill to get shields back up to snuff.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    Either way, do some research before you try to contradict people who are right when you are wrong.

    Go TRIBBLE urself, how the hell am I wrong it says 50.6 while on ground! u dip
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited December 2012
    Go TRIBBLE urself, how the hell am I wrong it says 50.6 while on ground! u dip

    I Suggest you quit while your ahead. Even though you aren't really ahead of anything I still suggest you quit.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2012
    Forums are funny things, people listen to others who have no clue how anything at all works because they can make a post. Most people by level 20 max start to realize something is really wrong with ground and space equipment stats while standing in some areas.

    The shield heal is absurdly too strong, fixing it is step 1. If it needs a balance, that should happen at a later date. Cryptic tends to over fix everything they touch, small steps are best.

    I do get why some people get annoyed at the PvPers, they cause a lot of grief to other players by the "fixes" they feel are necessary to their part of the game. However they are also responsible for pointing out a lot of ability fixes that were really broken before, making the game better. So while they do some good, they also do some bad for the game.

    The same crowd seems the first to exploit broken mechanics like TBR one hit kills, sub nuc doffs, scramble sensors because winning and being superior is everything.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    That's because it's a bug that displays the stats incorrectly while you're on the ground. I said this before, and you didn't read it because you were too busy thinking you knew what the facts were when you really don't.

    And apparently you just like to down everyones threads and post.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Jibber/jabber, jibber/jabber, jibber/jabber...

    ...how about some folks with the shield passive post their numbers from Tribble after the change, eh?
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    As if you need this passive to complete PvE missions. :D

    I'm doing just fine in EliteSTFs without this passive. It got an appropriate nerf and fix to a more reasonable magnitude.
    [SIGPIC][/SIGPIC]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2012
    snoge00f wrote: »
    As if you need this passive to complete PvE missions. :D

    You're assuming people like it cause they are dependant on it to survive. There's also 'just cause its fun to be unkillable.' Its like playing with cheat codes. No need to be condescending because they don't play the same way you do. ;)
  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    Jibber/jabber, jibber/jabber, jibber/jabber...

    ...how about some folks with the shield passive post their numbers from Tribble after the change, eh?

    One person did post numbers in the latest Tribble patch note thread. Said person had a 1200/6 display on live and is now showing 265/6 on the new Tribble build. What they didn't clarify is whether it's really 265/6 or 265/1 (live build is x/1 currently).

    If the new value really is x/6 as mentioned above then Cryptic followed their usual pattern and dramatically overcompensated. Does anyone have actual Tribble testing numbers they would care to contribute?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    sparhawk wrote: »
    One person did post numbers in the latest Tribble patch note thread. Said person had a 1200/6 display on live and is now showing 265/6 on the new Tribble build. What they didn't clarify is whether it's really 265/6 or 265/1 (live build is x/1 currently).

    If the new value really is x/6 as mentioned above then Cryptic followed their usual pattern and dramatically overcompensated. Does anyone have actual Tribble testing numbers they would care to contribute?

    I saw somebody say 288/6 - but again, is it 288/6 or 288/1 - just like the 265 you saw.

    Given that it was 1050/1 when it should have been 1050/6 - 175/1... dropping it to 50/1 is kind of beyond silly. Folks weren't complaining about the 1050/6, they were complaining about the 1050/1.

    A 288/1 would be 1768/6 - which is higher than a 1050/6, but it's lower than the 6300/6 that was happening.

    They should have put the 1050/6 on Tribble - had that tested and taken it from there. :(
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    I saw somebody say 288/6 - but again, is it 288/6 or 288/1 - just like the 265 you saw.

    Given that it was 1050/1 when it should have been 1050/6 - 175/1... dropping it to 50/1 is kind of beyond silly. Folks weren't complaining about the 1050/6, they were complaining about the 1050/1.

    A 288/1 would be 1768/6 - which is higher than a 1050/6, but it's lower than the 6300/6 that was happening.

    They should have put the 1050/6 on Tribble - had that tested and taken it from there. :(

    It may be more complicated than X/6 (I'm guessing it is). Compare shields w/high regen (ie maco/borg/omega) to low regen (khg or the storyline high cap ~70 regen shields). The performance difference is significant when factoring all that goes into shield regen. If the X/6 value is additive w/the base it would be significant even @ the 288/6 values. It needs to be tested in practice to confirm what it actually does under what conditions.
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  • captainmerzancaptainmerzan Member Posts: 52 Arc User
    edited December 2012
    Well ya dont have to worry about it much go look at the last tribble patch notes they have greatly nerfed it allready, they have not only corrected from happening every second to every 6 second but also greatly nerfed the amount it does as well, so people need to go test it and post there comints about it before it comes to holodeck.
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