They aren't going to give anyone a headstart. The goal here is to pass off new grind as new content and maneuver you into paying real money for dilithium, which I, for one, will absolutely not be doing.
I love how you ignored every other part of my post... to correct me on something that may or may not be true.
You know what could have fixed the issue of low drop rate? Raising the drop rate... that would have fixed it... and guess what... you wouldnt be shafting anyone with partial sets.... oh, but I guess you wouldnt be able to monetize the system with dilithium...
i guess the reason they are not listening is because your complaining too much and not offering any constructive criticism. And i like this new system i like that i will be able to complete some sets on my toons and it won't take forever to do. and to be honest with the many ways to earn dilith coming they need to make some dilith sinks for us so they can keep the market stable and not have inflation of prices. If you look back at the 2011 holiday event dilith for C-points back then sky rocketed and only after the fleet system came did they settle down. I agree with what they are doing i am going to see how this does in Tribble and offer my bits of what needs fixing.
If it is actually fast for us to use the reputation system to get the new loot can you tell us what the current, and soon to be gone, drop rate is for tech? That way we can see for ourselves.
There is no other way to get dilithium than to buy it from ZEN or to do Elite Stfs.
all other ways to get dilithium takes sadly way to long for so little reward.
480 dilithium for 30 min play time when 1 elite stf takes 15 min for 1100 dilithium ?
when u got ur 8.000 limit you only option is to whipp out ur credit card and pay out ur nose.
and ur kids screaming for new cloths is echoing.
does cryptic hear them ? proboly not
I do elite STF's with my fleet. this is not a issue for people who actualy want to play the game. for people who want to complain that theyfeel they have to play. well this works out for them to.
I remember having to take entire weeks off of work (use it or loose it time for vac time hehe) just to get a small leg up on what i am doing in MMO's in the past. this is nothing.
Season 7 ships in November just like we've always said. The argument was that if we left everything is it is now, the odds of getting the prototype tech drops are so low that it would take a long time to get them. Once Season 7 hits, you'll now have a definite finish line of approximately 2 months to finish the Omega Rep and get the gear.
Or another way of looking at it:
(Existing Way)
- Statistical number of STF runs needed to get a specific prototype drop = X
(New Reputation Way)
- Number of STF runs needed to max out Omega Fleet and acquire gear = 60% less than X
If you then have existing items that are being converted in Season 7, once you max out Omega Fleet, it will be even cheaper to acquire the gear because we're giving you credit for the currencies you've saved up to buy the gear.
2 months man 2 entire months.
thats not better thats horrible. 1 week yeah thats good improvement but 2 months ?
8.000 dilithium refinement limit and you need what 108.000 + the additional 80.000 ?
thats not improvement thats crazy to put it mildly.
sry dstahl but this is horrible this is just morally wrong.
cant you lower the time to a more fun factor ?
We want to play the game and enjoy it. not make it feel like work or like im working against a clock.
this is i cant decribe it. im not a natural english speaker but this noooooo
cant really enjoy it anymore when you say im forced to play check on my toon and refine 8.000 dilithium per day for 2 months to get a set.
not when i know that my 5 other toons that i got full mk XII set and space set on took less than that
thats not improvement. thats slapping me hard on the cheek.
If only they fix Cloaking bugg *new message BOOM decloacked.
All Fleet Actions that previously rewarded Gear only, will now reward Gear and Dilithium at all scores with a special 2x Dilithium bonus for coming in Gold on an STF.
Can you rephrase that? I literally have no idea what the second half of that means.
Season 7 ships in November just like we've always said. The argument was that if we left everything is it is now, the odds of getting the prototype tech drops are so low that it would take a long time to get them. Once Season 7 hits, you'll now have a definite finish line of approximately 2 months to finish the Omega Rep and get the gear.
Or another way of looking at it:
(Existing Way)
- Statistical number of STF runs needed to get a specific prototype drop = X
(New Reputation Way)
- Number of STF runs needed to max out Omega Fleet and acquire gear = 60% less than X
If you then have existing items that are being converted in Season 7, once you max out Omega Fleet, it will be even cheaper to acquire the gear because we're giving you credit for the currencies you've saved up to buy the gear.
So if it's all about appeasing the whiners who aren't getting the proto drops why are you killing the entire system that those of us who don't want/need mk12 gear have come to enjoy ?
(Existing Way)
- Statistical number of STF runs needed to get a specific prototype drop = X
(New Reputation Way)
- Number of STF runs needed to max out Omega Fleet and acquire gear = 60% less than X
Since the old system is being nuked, can you enlighten us as to how it worked? What is X in this case? How was the random calculated, how it was applied to the tables and all that jazz.
Dsthal, Branflakes:
I'm hearing anywere from 60 to 90 days of "casual" play to grind the new gear.
Can you give us an idea of what Cryptic defines as "casual?" One or two STFs per day? All seven, every day?
Dilithium, Fleet Marks, Omega Marks, and Romulan Marks will be available from a wide variety of missions once Season 7 launches.
Generally speaking
if it is missions against the Borg, it will reward Omega Marks.
If it is missions involving New Romulus or the new Sector it will reward Omega Marks
All Fleet Actions that previously rewarded Gear only, will now reward Gear and Dilithium at all scores with a special 2x Dilithium bonus for coming in Gold on an STF.
Fleet Marks will be available from more PVE Queue missions.
Dilithium Ore will be available from more missions and via the Reputation system
This coming in gold in an STF seems new... and likely to be uh... bad. Really bad. Everyone trying to get a gold star and not wanting to do the jobs that need to be done is a path to failure. Just sayin'.
SO - all of the Borg Tech, EDC, SpaceWampum, CyberCoins, BorgDollars etc from STFs that we earned, if we don't spend them before season 7...they will be put in a "LOCKBOX" that we can open, provided that we grind to T-5.
So, in effect, to get the value out of what we have now, we will be forced to grind. No way around it. in order to open our safe-deposit box of loot, we have to run the gerbil treadmill of death, the "playing as intended" escalator of fail.
This is utter nonsense. Is it because you don't have everything for T-5 fleshed out yet and need more time? Is there concerns that too many people have enough saved up loot to circumvent this?
I understand you wanting to start everyone even, but the fact is, not everyone is. So, on second though, no, I don't understand it.
You remove random loot as it is, now THIS?!?!?
This is like the first hour of Disneyland: Before they open the rides, they open the shops for an hour or so. Lame.
Hows does the equation look if one is interested in Mk XI gear? Is the new system still faster than the old one?
MK XI gear unlocks at T3 of the Omega Rep system so is faster to get than the MK XII.
The prices of all the gear is calculated off the reduction in time needed to get the MK XII gear, so it is intended to be less over all the gear options.
I do elite STF's with my fleet. this is not a issue for people who actualy want to play the game. for people who want to complain that theyfeel they have to play. well this works out for them to.
I remember having to take entire weeks off of work (use it or loose it time for vac time hehe) just to get a small leg up on what i am doing in MMO's in the past. this is nothing.
im sorry i dont understand what you wrote. can you explain it ?
If only they fix Cloaking bugg *new message BOOM decloacked.
Cryptic: We understand that the current loot drop system is a bit ridiculous at times
Player: Yea it takes way too long to get.
Cryptic: Ok, we are just going to take it away from everyone, introduce a shiny new system, and you can re-earn it.
Player: WTF I already have it.
Cryptic: Yea so? You'll get it back once we deem it ok.
Player: Huh? I already earned it you Internet Gestapo, give it back.
Cryptic: Ha, we make the rules, pay for it.
Player: MECH WARRIOR ONLINE, HERE I COME!
Cryptic: WTH?!?
Player: I got tired of your nonsense.
PWE: After reviewing your job performance, You are all fired!.
Stahl: Guess we went to far.
Borticus: I wonder if I can get my show back on JupiterBroadcasting.com. Beer sure was tasty!
Player: Beer is tasty!
Borticus: You know I can do a better star trek game with out Stahl and Co, TRIBBLE things up for me.
Player: good go for it, Just give me back my gear.
you are not loosing your gear. you are loosing the items you use to buy the gear to a conversion. if you already got the gear and acolades you keep them
Dilithium, Fleet Marks, Omega Marks, and Romulan Marks will be available from a wide variety of missions once Season 7 launches.
Generally speaking
if it is missions against the Borg, it will reward Omega Marks.
If it is missions involving New Romulus or the new Sector it will reward Omega Marks
All Fleet Actions that previously rewarded Gear only, will now reward Gear and Dilithium at all scores with a special 2x Dilithium bonus for coming in Gold on an STF.
Fleet Marks will be available from more PVE Queue missions.
Dilithium Ore will be available from more missions and via the Reputation system
Thanks for answering my question Dan.
The ability to earn these Marks from normal story missions will be a huge boon to the system, and a great way to have a break from stf's etc
So from your answer, I take it only the current missions on Tribble that are awarding the relevent Marks will be playable until season 7 is launched.
Id best do a few of the group missions to show willing then.
Ps. I love the new Rep system, and cannot wait for it to go live!!
MK XI gear unlocks at T3 of the Omega Rep system so is faster to get than the MK XII.
The prices of all the gear is calculated off the reduction in time needed to get the MK XII gear, so it is intended to be less over all the gear options.
im sorry dstahl but how can you say that when it takes 23.5 days to get the set ?
552 hours. Physical waiting. and ontop of that the required game time to produce that dilithium quanity needed for it ? not to mention the marks.
how is that better ?
sorry but your makeing it sound horrible.
i got mk XII on 5 toons i dont want my 6th toon take 23.5 days or 552 hours game time to get the set when i know i could have done it in less on the old system.
If only they fix Cloaking bugg *new message BOOM decloacked.
MK XI gear unlocks at T3 of the Omega Rep system so is faster to get than the MK XII.
The prices of all the gear is calculated off the reduction in time needed to get the MK XII gear, so it is intended to be less over all the gear options.
For one full Mk XI set I need 120 EDC. That is 60 Elite STFs. One space STF takes 15 minutes, so I can do all three within one hour and then repeat once the 1h counter has run out. Which means that it takes me 20 hours of /played to get one Mk XI set (less if I get drops or can squeeze in some ground STFs).
Are you really saying that it will take less than 20 hours to get to T3?
Even starting from scratch, maxing out the new Reputation system will take you approximately 60% less STF runs than the chances you have of getting the last gear drop you need. This is what we meant by the system is far more favorable for most players. When the drop rate is so low, you'd have to run STFs "X" number of times for a likely chance to get the tech drop.
In the new system, the number of STF runs needed to get that last piece of gear is reduced down to a definite cost that has a finite number of STF runs to obtain which is 60% less than what it would have been previously in the random odds table.
Sure you might get lucky and get the last piece of gear you need in the next two months, but the odds are against you in the current reward table. You are more likely to get the last piece of gear you need by leveling up the Rep system than leaving it to chance.
Pardon my ignorance.. but 2 months? You've repeatedly used a definite example of time scales of months so you're definitely referencing that this is what, the expectation time at some STF/day rate to obtain an item based on an average casual player?
Would that change if, for example, a person only did 3 stf's a day, but only the one that drops the the thing they need? Log on, 15-20 minutes on a particular STF, and then... done?
I've only been back for a couple of weeks, on all 3 of my characters I've gotten at least one prototype deflector, one prototype shield (usually two) and only one toon with a prototype engine I think. But it seems like there's a what..5%, 10% drop chance for prototype specific slot? I understand the appeal of a definite reward, and I guess the new way rather than 3 of a specific stf a day you can do 3 of any stf in only an hour, and that's good, but you're referencing relatively specific math without laying out how you came to it, and it's not quite obvious what the basis of your numbers is.
- Statistical number of STF runs needed to get a specific prototype drop = X
(New Reputation Way)
- Number of STF runs needed to max out Omega Fleet and acquire gear = 60% less than X
Where are you getting this 60% less than X? If X is a variable about the amount of time until a player has gotten the full set. While 60% less is what you are refereeing to is amount of STF runs. These equations do not match X is amount of time and 60% less is an amount of runs (These do not have a conversion ratio; unless for example 1 hour= 2 STF runs .In your calculations you do not state where those numbers come from. For example 60% less could be the amount of runs to earn the Marks to buy MK XII gear (not including all the runs we will have to do to get to T5). 2nd 60% less could be all the runs needed including (all STF runs to get to T5 and then buy the armor; this is a best case scenario).
Since the old system is being nuked, can you enlighten us as to how it worked? What is X in this case? How was the random calculated, how it was applied to the tables and all that jazz.
I'm hearing anywere from 60 to 90 days of "casual" play to grind the new gear.
Can you give us an idea of what Cryptic defines as "casual?" One or two STFs per day? All seven, every day?
The old system had a reward table with a small percentage chance of the mk xii prototype tech dropping, and even then it required a specific STF for each gear. Since this is considered the best gear in the game, we wanted to keep it challenging to obtain while drastically reducing the amount of STFs needed to get the gear sets. We calculated a 60% reduction in the number of STFs needed to get gear when making the new system. Also, we wanted to give credit to players who had already been hunting for these items by giving them a conversion crate that allows for a further reduction beyond that.
Since the Reputation system is similar to the Fleet System, projects have a set time limit to completion. We calculate that even if you have all the items necessary as inputs for all the projects, the time needed to complete all projects is going to be around 2 months.
When we say "casual" play - we calculate that a player can earn all inputs necessary to complete the Rep system by playing three 1-hour session per week. That is very casual when compared to the greater amount of time most players actually play. We do not anticiapte anyone needing to trade for any Dilithium in order to complete this system as they should be able to easily earn enough in three 1-hour sessions per week given the amount of Dilithium players earn on average per session.
i guess the reason they are not listening is because your complaining too much and not offering any constructive criticism. And i like this new system i like that i will be able to complete some sets on my toons and it won't take forever to do. and to be honest with the many ways to earn dilith coming they need to make some dilith sinks for us so they can keep the market stable and not have inflation of prices. If you look back at the 2011 holiday event dilith for C-points back then sky rocketed and only after the fleet system came did they settle down. I agree with what they are doing i am going to see how this does in Tribble and offer my bits of what needs fixing.
What more constructive criticism could I offer:
Are low drop rates a problem? Raise the drop rate until is ceases being a problem.
Players who worked hard to get full or partial Mk XII sets are unhappy with new reputation system starting them at square one? Grandfather them into the system. Maybe not at Tier V, maybe Tier III or something.
Dont misunderstand... this is great for alts, or new players, but anyone who only has one main character and has already worked hard is getting shafted.
And I take issue with the fact that they are shoehorning old content into a new system.
This is a cash grab. They are monetizing the STFs through this. Not only because dilithium is required to advance through the reputation, but because dilithium is required to buy the set pieces. If it werent a cash grab... dilithium would never factor into the equation.
You know the reason no one really offers constructive criticism? Because they dont seem to listen to it.
MK XI gear unlocks at T3 of the Omega Rep system so is faster to get than the MK XII.
The prices of all the gear is calculated off the reduction in time needed to get the MK XII gear, so it is intended to be less over all the gear options.
Im trying to get you to answer the question how you can justify 2 months or
552 hours forced game play to be better than the current system wich takes significantly less time.
please you have to answer this.
this is kinda hard to swallow in a sitting.
If only they fix Cloaking bugg *new message BOOM decloacked.
Where are you getting this 60% less than X? If X is a variable about the amount of time until a player has gotten the full set. While 60% less is what you are refereeing to is amount of STF runs. These equations do not match X is amount of time and 60% less is an amount of runs (These do not have a conversion ratio; unless for example 1 hour= 2 STF runs .In your calculations you do not state where those numbers come from. For example 60% less could be the amount of runs to earn the Marks to buy MK XII gear (not including all the runs we will have to do to get to T5). 2nd 60% less could be all the runs needed including (all STF runs to get to T5 and then buy the armor; this is a best case scenario).
I imagine they did this:
Probability of getting prototype tech: P (let's say, 0.02) -- or 1 in 50
Then the median player would get it in: 3/P (or 150) runs
Instead of doing 3/P runs, it is now 60% less runs (or 150*0.4 = 60 runs total).
- Due to the fact that some players have enough items being converted to max out the new system, we chose to withhold the conversion crate until the character hits tier 5 in Omega for a few reasons. We wanted player to have the choice at each tier how to spend their resources. We wanted players to be able to make choices about which captain power they want at each tier. We wanted to retain player's purchasing power by holding back the converted items until they can be spent on the Gear Sets.
Translation: We don't want you to make those decisions yet and you are not smart enough to make them on your own.
Dude - we're Star Trek fans - we are likely all Intelligent, Aspugery or OCD. I'm sure we can figure it out and can make good decisions.How does giving them credit immediately hinder "making choices"? How does cashing them out immediately keep them from getting the gear sets? With all due respect, utter bullocks!
Well another great way of saying FU to all the players that ran hundreds if not thousands of STFs and still haven't gotten the mk xii gear.
All the converted TRIBBLE is locked until you hit Tier 5 in Omega Reputation? You people are morons. Stop requiring dilithium for every stupid thing released. Lots of us are sitting on a couple milllion EC why not use that instead. Oh wait! Doing that would require actually using your pea sized brains to program in!
Im sorry dstahl but the new system stinks and its not wanted. Youve gone too far, sure youve taken the random factor away of obtaining gear, but asking veteran players and people partially through obtaining a set, asking them to wait 2 MONTHS ? im not being funny but that is ludicrous.
I honestly dont know how you can sit there and suggest that this is an acceptable replacement for the current system ?
If you dont take this back to the drawing board with your team YOU WILL lose a lot of players I can guarentee.
Please mr stahl as a player who has been here since day 1, do the honourable and decent thing and scrap this awful idea, take on board all feedback, and i dont want excuses of theres too much feedback to take on, im sure you get paid more to do your job than i do mine, take it all on board and come back to the players with a version 2.
Had this system been in place since the start then fine i could accept it. But not now. Not when a lot of players have put a lot of blood, sweat and tears into playing at the highest possible level in an STF, only to have the carpet pulled from under their feet. I do feel that this shows just out of touch you and your team are with the players. Sorry to be critical, we the players want STO to suceed, but this really is an awful idea.
The old system had a reward table with a small percentage chance of the mk xii prototype tech dropping, and even then it required a specific STF for each gear. Since this is considered the best gear in the game, we wanted to keep it challenging to obtain while drastically reducing the amount of STFs needed to get the gear sets. We calculated a 60% reduction in the number of STFs needed to get the gear when making the new system. Also, we wanted to give credit to players who had already been hunting for these items by giving them a conversion crate that allows for a further reduction beyond that.
Since the Reputation system is similar to the Fleet System, projects have a set time limit to completion. We calculate that even if you have all the items necessary as inputs for all the projects, the time needed to complete all projects is going to be around 2 months.
When we say "casual" play - we calculate that a player can earn all inputs necessary to complete the Rep system by playing three 1-hour session per week. That is very casual when compared to the greater amount of time most players actually play. We do not anticiapte anyone needing to trade for any Dilithium in order to complete this system as they should be able to easily earn enough in three 1-hour sessions per week given the amount of Dilithium players earn on average per session.
Thank you for answering.
Three 1 Hour Sessions a week isn't too bad actually. When I play STO I play for longer periods of time than one hour.
While not thrilled overall with the new system, I guess I'll change my stance from "BLARGH" to "wait and see."
Comments
And also: this new system only puts a time cap on Mk XII. The cheaper Mk XI has always had a cap in the form of EDC-based purchase.
Hows does the equation look if one is interested in Mk XI gear? Is the new system still faster than the old one?
i guess the reason they are not listening is because your complaining too much and not offering any constructive criticism. And i like this new system i like that i will be able to complete some sets on my toons and it won't take forever to do. and to be honest with the many ways to earn dilith coming they need to make some dilith sinks for us so they can keep the market stable and not have inflation of prices. If you look back at the 2011 holiday event dilith for C-points back then sky rocketed and only after the fleet system came did they settle down. I agree with what they are doing i am going to see how this does in Tribble and offer my bits of what needs fixing.
I do elite STF's with my fleet. this is not a issue for people who actualy want to play the game. for people who want to complain that they feel they have to play. well this works out for them to.
I remember having to take entire weeks off of work (use it or loose it time for vac time hehe) just to get a small leg up on what i am doing in MMO's in the past. this is nothing.
I only did Doffs on one of my characters because it was just too annoying to do it multiple times.
2 months man 2 entire months.
thats not better thats horrible. 1 week yeah thats good improvement but 2 months ?
8.000 dilithium refinement limit and you need what 108.000 + the additional 80.000 ?
thats not improvement thats crazy to put it mildly.
sry dstahl but this is horrible this is just morally wrong.
cant you lower the time to a more fun factor ?
We want to play the game and enjoy it. not make it feel like work or like im working against a clock.
this is i cant decribe it. im not a natural english speaker but this noooooo
cant really enjoy it anymore when you say im forced to play check on my toon and refine 8.000 dilithium per day for 2 months to get a set.
not when i know that my 5 other toons that i got full mk XII set and space set on took less than that
thats not improvement. thats slapping me hard on the cheek.
Can you rephrase that? I literally have no idea what the second half of that means.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
So if it's all about appeasing the whiners who aren't getting the proto drops why are you killing the entire system that those of us who don't want/need mk12 gear have come to enjoy ?
Awoken Dead
Now shaddup about the queues, it's a BUG
Since the old system is being nuked, can you enlighten us as to how it worked? What is X in this case? How was the random calculated, how it was applied to the tables and all that jazz.
Dsthal, Branflakes:
I'm hearing anywere from 60 to 90 days of "casual" play to grind the new gear.
Can you give us an idea of what Cryptic defines as "casual?" One or two STFs per day? All seven, every day?
This coming in gold in an STF seems new... and likely to be uh... bad. Really bad. Everyone trying to get a gold star and not wanting to do the jobs that need to be done is a path to failure. Just sayin'.
Here's some.
To make us wait until Tier V to earn something we've already earned is preposterous.
We've already earned this stuff! We've run the STFs. We've accumulated everything.
Why do we have to wait until Tier V, running even more STFs, just to get stuff that I should have had already?
Bad move. Bad, bad move.
So, in effect, to get the value out of what we have now, we will be forced to grind. No way around it. in order to open our safe-deposit box of loot, we have to run the gerbil treadmill of death, the "playing as intended" escalator of fail.
This is utter nonsense. Is it because you don't have everything for T-5 fleshed out yet and need more time? Is there concerns that too many people have enough saved up loot to circumvent this?
I understand you wanting to start everyone even, but the fact is, not everyone is. So, on second though, no, I don't understand it.
You remove random loot as it is, now THIS?!?!?
This is like the first hour of Disneyland: Before they open the rides, they open the shops for an hour or so. Lame.
-ABM
MK XI gear unlocks at T3 of the Omega Rep system so is faster to get than the MK XII.
The prices of all the gear is calculated off the reduction in time needed to get the MK XII gear, so it is intended to be less over all the gear options.
im sorry i dont understand what you wrote. can you explain it ?
Thanks for answering my question Dan.
The ability to earn these Marks from normal story missions will be a huge boon to the system, and a great way to have a break from stf's etc
So from your answer, I take it only the current missions on Tribble that are awarding the relevent Marks will be playable until season 7 is launched.
Id best do a few of the group missions to show willing then.
Ps. I love the new Rep system, and cannot wait for it to go live!!
im sorry dstahl but how can you say that when it takes 23.5 days to get the set ?
552 hours. Physical waiting. and ontop of that the required game time to produce that dilithium quanity needed for it ? not to mention the marks.
how is that better ?
sorry but your makeing it sound horrible.
i got mk XII on 5 toons i dont want my 6th toon take 23.5 days or 552 hours game time to get the set when i know i could have done it in less on the old system.
Are you really saying that it will take less than 20 hours to get to T3?
Perhaps i should not have said this was not a big issue - I actually have no idea how many people purchase these doff's with their edc's.
Pardon my ignorance.. but 2 months? You've repeatedly used a definite example of time scales of months so you're definitely referencing that this is what, the expectation time at some STF/day rate to obtain an item based on an average casual player?
Would that change if, for example, a person only did 3 stf's a day, but only the one that drops the the thing they need? Log on, 15-20 minutes on a particular STF, and then... done?
I've only been back for a couple of weeks, on all 3 of my characters I've gotten at least one prototype deflector, one prototype shield (usually two) and only one toon with a prototype engine I think. But it seems like there's a what..5%, 10% drop chance for prototype specific slot? I understand the appeal of a definite reward, and I guess the new way rather than 3 of a specific stf a day you can do 3 of any stf in only an hour, and that's good, but you're referencing relatively specific math without laying out how you came to it, and it's not quite obvious what the basis of your numbers is.
Where are you getting this 60% less than X? If X is a variable about the amount of time until a player has gotten the full set. While 60% less is what you are refereeing to is amount of STF runs. These equations do not match X is amount of time and 60% less is an amount of runs (These do not have a conversion ratio; unless for example 1 hour= 2 STF runs .In your calculations you do not state where those numbers come from. For example 60% less could be the amount of runs to earn the Marks to buy MK XII gear (not including all the runs we will have to do to get to T5). 2nd 60% less could be all the runs needed including (all STF runs to get to T5 and then buy the armor; this is a best case scenario).
The old system had a reward table with a small percentage chance of the mk xii prototype tech dropping, and even then it required a specific STF for each gear. Since this is considered the best gear in the game, we wanted to keep it challenging to obtain while drastically reducing the amount of STFs needed to get the gear sets. We calculated a 60% reduction in the number of STFs needed to get gear when making the new system. Also, we wanted to give credit to players who had already been hunting for these items by giving them a conversion crate that allows for a further reduction beyond that.
Since the Reputation system is similar to the Fleet System, projects have a set time limit to completion. We calculate that even if you have all the items necessary as inputs for all the projects, the time needed to complete all projects is going to be around 2 months.
When we say "casual" play - we calculate that a player can earn all inputs necessary to complete the Rep system by playing three 1-hour session per week. That is very casual when compared to the greater amount of time most players actually play. We do not anticiapte anyone needing to trade for any Dilithium in order to complete this system as they should be able to easily earn enough in three 1-hour sessions per week given the amount of Dilithium players earn on average per session.
What more constructive criticism could I offer:
Are low drop rates a problem? Raise the drop rate until is ceases being a problem.
Players who worked hard to get full or partial Mk XII sets are unhappy with new reputation system starting them at square one? Grandfather them into the system. Maybe not at Tier V, maybe Tier III or something.
Dont misunderstand... this is great for alts, or new players, but anyone who only has one main character and has already worked hard is getting shafted.
And I take issue with the fact that they are shoehorning old content into a new system.
This is a cash grab. They are monetizing the STFs through this. Not only because dilithium is required to advance through the reputation, but because dilithium is required to buy the set pieces. If it werent a cash grab... dilithium would never factor into the equation.
You know the reason no one really offers constructive criticism? Because they dont seem to listen to it.
Im trying to get you to answer the question how you can justify 2 months or
552 hours forced game play to be better than the current system wich takes significantly less time.
please you have to answer this.
this is kinda hard to swallow in a sitting.
I imagine they did this:
Probability of getting prototype tech: P (let's say, 0.02) -- or 1 in 50
Then the median player would get it in: 3/P (or 150) runs
Instead of doing 3/P runs, it is now 60% less runs (or 150*0.4 = 60 runs total).
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
Math is hard!!! This is a very silly answer - a chart would tell us EXACTLY where we would be or at worst, a rough ballpark estimate.
Translation: We don't want you to make those decisions yet and you are not smart enough to make them on your own.
Dude - we're Star Trek fans - we are likely all Intelligent, Aspugery or OCD. I'm sure we can figure it out and can make good decisions.How does giving them credit immediately hinder "making choices"? How does cashing them out immediately keep them from getting the gear sets? With all due respect, utter bullocks!
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All the converted TRIBBLE is locked until you hit Tier 5 in Omega Reputation? You people are morons. Stop requiring dilithium for every stupid thing released. Lots of us are sitting on a couple milllion EC why not use that instead. Oh wait! Doing that would require actually using your pea sized brains to program in!
Grinding is for asians not westerners.
I honestly dont know how you can sit there and suggest that this is an acceptable replacement for the current system ?
If you dont take this back to the drawing board with your team YOU WILL lose a lot of players I can guarentee.
Please mr stahl as a player who has been here since day 1, do the honourable and decent thing and scrap this awful idea, take on board all feedback, and i dont want excuses of theres too much feedback to take on, im sure you get paid more to do your job than i do mine, take it all on board and come back to the players with a version 2.
Had this system been in place since the start then fine i could accept it. But not now. Not when a lot of players have put a lot of blood, sweat and tears into playing at the highest possible level in an STF, only to have the carpet pulled from under their feet. I do feel that this shows just out of touch you and your team are with the players. Sorry to be critical, we the players want STO to suceed, but this really is an awful idea.
I take it your familiar with SWG NGE experience ?
Thank you for answering.
Three 1 Hour Sessions a week isn't too bad actually. When I play STO I play for longer periods of time than one hour.
While not thrilled overall with the new system, I guess I'll change my stance from "BLARGH" to "wait and see."