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Season 7 Dev Blog #8

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  • brigadooombrigadooom Member Posts: 0 Arc User
    edited October 2012
    It's like the plot to a bad gangster movie, where a hard working guy with a very special set of skills earns an amount of stuff through perserverance and hard work, hoping one day he'll get lucky and hit that 'big score' - and he's getting close. Or he's even scored that last one, and is out of the game.

    The bad guys then come and take what he's earned up 'til now, and blackmail him to earn them an ever-increasing list of stuff, before they give him back what he'd rightfully earned, minus their handling fee, of course.
    ----
    [SIGPIC][/SIGPIC]
  • captainedwards09captainedwards09 Member Posts: 180 Arc User
    edited October 2012
    After reading the announcement post on the conversion and such for the Omega Reputation System for STFs: http://sto.perfectworld.com/news/?p=726221

    I'm curious - are the Adapted MACO, Adapted Klingon Honor Guard and Omega Adapted Borg Technology ground/space sets all going to be NEW sets on top of the current MACO/KHG/OMEGA ground/space sets, or are they CHANGING the existing ones to these new "Adapted" versions? Kind of confused, I would think/hope that these are new sets, but it wasn't 100% clear to me. Thanks for the help!
  • bauer6bauer6 Member Posts: 125 Arc User
    edited October 2012
    nah not for me...

    i will wait for season 7, have a look then probably call it a day as far as star trek is concearned i'm affraid.

    it's getting to expensive, it's supposed to be a game for gods sake not a cash machine.


    and i'm sure many many more will follow me out the door.
    i understand that cryptic has bills to pay, but guess what....so do we.

    don't mind you charging us but it's getting out of control now, not like it was in the early days.

    peace
  • zerobangzerobang Member Posts: 0 Arc User
    edited October 2012
    Why the new system is better:

    New Captain Abilities can be earned at each rank in the Task Force Omega Reputation
    The 42 different drop items needed to get the various gear sets is reduced down to 2 items
    You no longer need to run specific STFs for specific drops ? all STFs reward the 2 needed items
    The number of Elite STF runs needed to get a Mk XII gear set has been reduced by 60 percent
    ...

    = nobody will feel the need to play IGE or CGE because those are easy to fail?

    *not sure if better*
    [SIGPIC][/SIGPIC]
  • fewzzfewzz Member Posts: 242 Arc User
    edited October 2012
    themarie wrote: »
    No you are not.

    If you were... we'd have fixes to long-standing bugs. We would have playable content beyond grind maps, we would not have an 8K grind-cap nor would we have yet another grind-sink.


    Dstahl, you are many things (Game producer, business man, fairly nice fellow overall)-- but a listener you are not.

    We the fans... are telling you OMG THIS SUCKS.

    It's no longer just a small cross-section on the forum. People in TTS, Zone, STORP, and other channels are unhappy. People I've talked with in game after PUGs are unhappy.


    Dstahl, you are NOT listening to your player base. Our feedback means NOTHING to Cryptic.


    I would be more willing to accept the upcoming changes if there were some new story or plot advancements rather than grind-map spoonfuls.



    Said my piece now, take it as you will, sir.

    I have done hundreds and hundreds of STF's.... do you know how painful it is doing so many, should we be having fun huh?

    Most of the STF's are buggy still and badly badly made, you want us to redo them all again hundreds of more times, really?

    Then add a dozen new ones at least?
  • gespensterjaegergespensterjaeger Member Posts: 157 Arc User
    edited October 2012
    The content is live on the Tribble Test Server. Players can obtain the numbers on their own. I have already started a thread over the insanity of the new costs for tech. The thread can be found here. You get 60 Omega Marks and 1 Elite Omega Mark per Elite STF run. It will take about 26 days to obtain a full Mk XII set assuming you ran the projects non-stop. Though it is not likely given the dilithium costs.

    HOLY COW.

    my worst fears came true Cryptic is trying to kill Sto.

    its trying to get rid off all the players.

    26 days HOLY HELL

    thats like 19 hours a day forced play time.

    jesus christ

    we need to contact dstahl and get him to rethink this. and rethink it hard.

    we cannot allow this.

    this is nothing short of total kill for all stfs concerned.

    26 frigging days ?
    If only they fix Cloaking bugg :( *new message BOOM decloacked.
  • tfomegatfomega Member Posts: 812 Arc User
    edited October 2012
    The problem I see with nerfing the borg set is that cryptic should have made all sets 4 pieces to begin with. So now, years afterward, those who have built their ships around the long-standing design now have to change because the set is getting nerfed. What should have happened is that if cryptic built a 4 piece set, all sets that followed should have been 4 piece.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • outlaw51825outlaw51825 Member Posts: 172 Arc User
    edited October 2012
    Please look at the threads in the tribble forums and tell me that.

    For the first time EVER from the people that control the content have we heard a sniff of dilithium source increases. And that was AFTER i made my post.

    I am STILL upset beyond belief that the silver star medal i am due to earn before this patch goes live means nothing in the new system. I believe that decision hoses a player like me who cant always play for a number of reasons and i believe that I am not the only person who believes this. Five months if you hit all the marks according to one person on this thread. SIX in the cases for someone who plays most days. Probably seven to eight for the casual player.

    briga has it exactly right on what this amounts to. I was hoping this wouldnt be the case. I was hoping for a far smoother transition and i was HOPING for better than what we are clearly getting. Season 7: Grind: The Next Generation.

    Game takes up five gigs of space. I cant see sticking around if all my previous work is going to be wasted.
  • dastahldastahl Member Posts: 185 Arc User
    edited October 2012
    malkarris wrote: »
    But based on the numbers we have, about 5 months to get to level 5, on one character.
    ...
    This makes it sound like the reputation projects will give us dilithium. I take it that these are special missions that take marks or something and give dilithium?
    ...
    Also, I would like to know what happens to the anti-borg weapons we already have from the store. Are we talking damage type changes, just updated visuals, ground and space weapons? What?
    ....

    The final numbers which are being worked out calculate the average player completing the Omega Fleet Rep system around 2 months, which does require a time investment, but is a much better timeframe than "maybe someday you'll get the gear" which is what it was under the random loot drop system. Now you'll alway see how close you are to getting the gear and it won't take a year (like it has for some players.

    There will be Omega projects that generate Dilithium similar to how you could trade items in for Dilithium. I don't have specifics or final numbers on what the inputs/outputs of that project are yet.

    All existing gear you've purchased via STFs will remain on your character. The Omega set is not going away at all. There are some slight changes happening to the Borg Space set in that you only will need 3 set pieces to get all 4 of the set bonuses, and a second additional set (2 weapons and a console) is being introduced that uses the console that is being taken out of the original set (but the bonus still remains). So the only change is that the set is getting better. Again - these changes will be available on Tribble soon for those that want to see it in action.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited October 2012
    dastahl wrote: »
    This is a new game system much like the Fleet System was a new system in Season 6. We did not give existing Fleets credit for having played Fleet Actions prior to Season 6 - everyone started from the same point.

    You dont actually think we're that naive do you? Before Season 6, fleet actions didnt have any rewards tied to them other than some trophies and some random gear you got for finishing in 1st-3rd place... When you introduced the Fleet System, it didnt seem like any of it was tied to any of the fleet actions.

    This is completely different... youre bringing in a new system... but you are completely recycling missions and rewards and shoehorning it into the system.
    dastahl wrote: »
    Similarly, the Reputation system is a new way to earn Captain advancement and will be expanded on in future updates. Season 7 introduces Omega and Romulans, but there will be more reputations and rewards added later. We want everyone to experience the Reputation system on equal footing and be able to make smart decisions about which powers they want their captain to have at each tier. In the case of the Romulan reputation, we want players to experience the mission and cutscene unlocks that occur at each tier that are representative of the ongoing relationship the player has with the Romulans.

    I get that you want players to be equal in the rep system.. but you see, when you included something in the system that people arent equal in now... you just shafted anyone who had made progress through the current system.

    dastahl wrote: »
    So we are not trying to say "go do it again". We are trying to say, we appreciate you've played a lot of STFs and continue to do so. We are now adding additional rewards that you can obtain as you continue to play STFs - plus we are giving you a definite answer as to "when am I going to get that last piece of gear I need?!"

    Now you will know.

    Except... THATS EXACTLY WHAT YOU ARE SAYING!!! You're saying to anyone with a partial set or even a full set; "Hey thanks for playing... now go grind it again if you want access to any of the gear.

    If you actually appreciated the fact that we played STFs you would be award people with partial or full Mk XII sets Teir V reputation automatically, because we were the ones who sat in your game and played the missions you designed to get the sets.

    As it is, right now for me... I'm closer to getting the full set in the current luck based system than I am in the Reputation system.
    7NGGeUP.png

  • josephkerrjosephkerr Member Posts: 0 Arc User
    edited October 2012
    I agree with the sentiment, I'm so bloody sick of Dilithium.

    To depart from the OP's comment a bit, I'm not concerned about how much DL is needed, but why it's needed at all? With so many things needing it, grinding it out becomes a less realistic option and therefore greed becomes the only explanation. Doubtless the rommie rep system will need it too.

    Sure, you need to make money but it's getting a bit much. I went 14 months without spending a penny on this game, keep this up and it'll be another 14 before I consider buying any zen again.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2012
    zerobang wrote: »
    = nobody will feel the need to play IGE or CGE because those are easy to fail?

    *not sure if better*

    I would probally still do ground because with the right people the ground ones are faster and sometimes more fun/enjoyable. Especially with KDF toons because they are more ground oriented with their passives and special ground skills if you choose them when making your character.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2012

    my worst fears came true Cryptic is trying to kill Sto.

    its trying to get rid off all the players.

    26 days HOLY HELL

    thats like 19 hours a day forced play time.

    It will take a player 23.5 days to advance through the entire Omega system. To be perfectly honest, it isn't that difficult to do. Once you have the needed materials it takes 1 day 16 hours to get one set piece. Assuming you used both slots you are looking at about 3.9 more days to get the set. That is also assuming that Cryptic didn't bump up the completion times at higher tiers. At this point I wouldn't put it past them...
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • fewzzfewzz Member Posts: 242 Arc User
    edited October 2012
    dastahl wrote: »
    The final numbers which are being worked out calculate the average player completing the Omega Fleet Rep system around 2 months, which does require a time investment, but is a much better timeframe than "maybe someday you'll get the gear" which is what it was under the random loot drop system. Now you'll alway see how close you are to getting the gear and it won't take a year (like it has for some players.

    There will be Omega projects that generate Dilithium similar to how you could trade items in for Dilithium. I don't have specifics or final numbers on what the inputs/outputs of that project are yet.

    All existing gear you've purchased via STFs will remain on your character. The Omega set is not going away at all. There are some slight changes happening to the Borg Space set in that you only will need 3 set pieces to get all 4 of the set bonuses, and a second set is being introduced that uses the console. Again - these changes will be available on Tribble soon for those that want to see it in action.


    So the only thing being locked away is Data Chips, Prototype Requsitions etc, that sort of thing, but no Armour, Weapons etc?

    Still we needmore STF's to grind not the same old ones yet again.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited October 2012
    Will there be a way to unlock T5 of the rep system on tribble for testing of the new player abilities/passives concerning pvp balance?
  • warrenjameswarrenjames Member Posts: 24 Arc User
    edited October 2012
    Mr. Stahl, a few issues:


    dastahl wrote: »
    - The goal of the conversion is to retain "purchasing power" as close to what it was previously. We looked at the amount of items needed to obtain gear sets and set out to ensure that if you had enough items to get a specific gear piece or gear set, the conversion would be do its best to retain that purchasing power in the new system. Keep in mind that the way you obtain MACO/HONOR/OMEGA sets is going to be different because it will no longer be in a store, and will instead be via projects. So just having a conversion rate would not necessarily help you decide whether to cash out yet or not. The way you obtain dilithium and gear is changing in this system and you'll be able to see most of those changes on Tribble.

    I'm afraid purchasing power won't be nearly the same, if dilithium prices for the current STF items stay the same as they are on Tribble. On an average evening of playing each space STF once on Holodeck, I would be able to purchase 1-2 mk xii items, and probably twice as many mk xi items. With a refining limit of 8000 per day, I couldn't even buy one mk xii item. That is unacceptable.

    dastahl wrote: »
    - The conversion will be different for everyone which is why we aren't posting a chart. When you get your crate, it will tell your character specifically how much Omega Marks, Borg Neural Processors, and Dilithium your items were converted to. If you are worried that the exchange may not be to your liking, then you'll have to make the call whether to spend or not. For the most part we are posting this blog to give you enough time to make that call for yourself.

    The end number will be different for everyone, but it will be calculated by some sort of algorithm. The only reasons to withhold this information would be because of massive mathematical complexity, or because you don't want people hoarding the amount of resources before diminishing returns kick in, and liquidating the rest.
    dastahl wrote: »
    - - Due to the fact that some players have enough items being converted to max out the new system, we chose to withhold the conversion crate until the character hits tier 5 in Omega for a few reasons. We wanted player to have the choice at each tier how to spend their resources. We wanted players to be able to make choices about which captain power they want at each tier. We wanted to retain player's purchasing power by holding back the converted items until they can be spent on the Gear Sets. This prevents players from spending the resources they'd saved up for Omega Gear Sets on something else without realizing it.

    Don't the reputation system assignments take time to complete? It shouldn't make a difference whether or not a few people already have the resources to plug in when their timers are up. They will advance through the system marginally faster, if at all.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2012
    Well if they get visuals from the old sets I'd rather give them the armor than get 2 k dil for the new regime (or even just 1 k)

    Hell, I might even do it without the visuals and take my chances
  • absolutwillabsolutwill Member Posts: 7 Arc User
    edited October 2012
    So two things I got out of this;
    1) Spend all your STF stuff BEFORE the conversion. Your data chips, requisitions, etc, trade em in for dilith before Cryptic "locks" them away.
    2) If you use the assimilated console as a way to get passive abilities from two diff sets your screwed. I use 2 pieces of the MACO and 2 peices of the borg (one being the assimilated console) on my advanced escort. This gives me the 2-peice set abilities from both the MACO and the Borg. Sounds like they are taking away this ability?

    Overall I applaud these changes, standardizing reward systems into a common interface is one more step towards creating a simple and stable backbone to the game. As designers, it must be hard to expand the content of a game when you're still trying to figure the basic game mechanics. I believe mission drops should still be included as additional bonuses (to give us things to sell and for dilith). Then use the reputation system to obtain the sets and special items.
    In addition Cryptic should consider integrating this system into the regular missions. But ONLY IF YOU KEEP THE MISSION DROPS AS WELL. Keeping the mission drops as they are now will insure people will still play the different missions, but adding a "marks" system for reputation earned through mission-play will encourage people to play ALL the missions not just the ones that provide the completion rewards they desire. This would also allow Cryptic to add new sets and rewards for players who play the story content.
    Now if they would just standardize the different monetary formats we'd be on our way to a solid core game!
  • gespensterjaegergespensterjaeger Member Posts: 157 Arc User
    edited October 2012
    It will take a player 23.5 days to advance through the entire Omega system. To be perfectly honest, it isn't that difficult to do. Once you have the needed materials it takes 1 day 16 hours to get one set piece. Assuming you used both slots you are looking at about 3.9 more days to get the set. That is also assuming that Cryptic didn't bump up the completion times at higher tiers. At this point I wouldn't put it past them...

    aktually it is very difficult. couse 23.5 days is still 23.5 DAYS in real life
    wich means you need 8.000 dilithium per day wich means what 4-8 hours minimum play time PER DAY.

    thats hmm lets see 552 hours play time we can short it down to 400 hours play time.

    not a difficult thing to do ? errr

    and not to mention you aktully need to wait the physical 552 HOURS?

    what is so wrong with our current system "press a buttom" "get the item" "equip it" takes what 2 min ?
    If only they fix Cloaking bugg :( *new message BOOM decloacked.
  • edited October 2012
    This content has been removed.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2012
    josephkerr wrote: »
    I agree with the sentiment, I'm so bloody sick of Dilithium.

    To depart from the OP's comment a bit, I'm not concerned about how much DL is needed, but why it's needed at all? With so many things needing it, grinding it out becomes a less realistic option and therefore greed becomes the only explanation. Doubtless the rommie rep system will need it too.

    Sure, you need to make money but it's getting a bit much. I went 14 months without spending a penny on this game, keep this up and it'll be another 14 before I consider buying any zen again.

    That is correct. The materials/costs needed for the romulan system are almost identical. The marks are obviously different, but everything costs dilithium. Even one time use consumable security escorts cost 1250 dilithium each (among other things...). So for a low, low price of 1250 dilithium you can spawn a bullet taker for 60 seconds. Great isn't it?
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    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • gespensterjaegergespensterjaeger Member Posts: 157 Arc User
    edited October 2012
    josephkerr wrote: »
    I agree with the sentiment, I'm so bloody sick of Dilithium.

    To depart from the OP's comment a bit, I'm not concerned about how much DL is needed, but why it's needed at all? With so many things needing it, grinding it out becomes a less realistic option and therefore greed becomes the only explanation. Doubtless the rommie rep system will need it too.

    Sure, you need to make money but it's getting a bit much. I went 14 months without spending a penny on this game, keep this up and it'll be another 14 before I consider buying any zen again.

    i bet my 10 cents on STO has finacial issues and is in big trouble. only explanation i can imagine for this drastic amount of dilithium needed.
    If only they fix Cloaking bugg :( *new message BOOM decloacked.
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited October 2012
    So let me get this straight.

    Given my char who has run a couple hundred STFs to complete the ground sets has a 'few' unused EDC & proto salvages.

    Having to start over building the omega reputation has been already a though pill to swallow, but I'm ok with it.

    But locking the converted omega marks away until you reach tier 5? Really? Isn't the timegating by having to run projects enough?
    Ceterum censeo Otha supplendum in praemiis.
  • dastahldastahl Member Posts: 185 Arc User
    edited October 2012
    As it is, right now for me... I'm closer to getting the full set in the current luck based system than I am in the Reputation system.

    Statistically speaking, this is untrue.

    Even starting from scratch, maxing out the new Reputation system will take you approximately 60% less STF runs than the chances you have of getting the last gear drop you need. This is what we meant by the system is far more favorable for most players. When the drop rate is so low, you'd have to run STFs "X" number of times for a likely chance to get the tech drop.

    In the new system, the number of STF runs needed to get that last piece of gear is reduced down to a definite cost that has a finite number of STF runs to obtain which is 60% less than what it would have been previously in the random odds table.

    Sure you might get lucky and get the last piece of gear you need in the next two months, but the odds are against you in the current reward table. You are more likely to get the last piece of gear you need by leveling up the Rep system than leaving it to chance.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2012
    http://sto-forum.perfectworld.com/showthread.php?p=6243741#post6243741

    What does that mean ?

    Will I be logging on to a ship with no weapons after the patch ?

    And what about the ground weapons and our boff's wearing full sets and the visuals, will they lose the stf weapons and thus visuals or will there be no post season 7 visuals on them anyway ?
  • l3dz3p85l3dz3p85 Member Posts: 2 Arc User
    edited October 2012
    it is still random mate.

    when dilithium is added into the calculations it is random. since you need to REFINE it.

    and you can only refine 8.000 per day.

    wich means if u forget 1 day you are set back 24 hours....

    I can see you do not understand the meaning of the word "random", but just to help you out, whether you forget to do something you have complete control over has nothing to do with it.
  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited October 2012
    dastahl wrote: »
    Anwers to some of the questions:

    - The time involved to rank up the Omega Fleet Rep will require a few months of projects, but the resources required should be easily obtainable within limits of standard game play. It also allows us to introduce the Reputation system without an entire subset of the game population skipping it via auto-completion - which isn't fun or in the nature of the design. This is about rebooting how the STFs should have worked in the first place, while giving players the purchasing power to be in similar footing when they finish it.

    - There is a subset of players who will have one or two pieces that now have two choices. A) they have until early November to try to get the remaining pieces. B) wait until after Season 7 releases, and then level up the Omega Fleet and have a much clearer and easier path to getting the gear they are missing. Once again, we do not want some players "Skipping" the new Reputation system by getting a free pass because of the STF's they've run. Players will get a conversion crate, but we want all players to make choices at each tier about which powers they select.

    I strongly disagree with this.

    First of all, there's at least two new grinds (Embassy and Romulan) on top of the already all-consuming starbase grind. We're not going to be starved of things to do if we bypass the fourth grind.

    Second, a leg up in getting a reputation tier increase is not unprecedented in STO: I got to skip out the entire Diplomacy XP track on DOFFing thanks to my previously-ground diplomacy missions. I still had *plenty* of DOFFing to do.

    I guess a work-around for those of us who are one or two parts away from finishing a set would be a two-week period in which we get one "free" Mk XII special reserve requisition.

    IGE and CGE are finished the day Season 7 goes live.
  • gespensterjaegergespensterjaeger Member Posts: 157 Arc User
    edited October 2012
    l3dz3p85 wrote: »
    I can see you do not understand the meaning of the word "random", but just to help you out, whether you forget to do something you have complete control over has nothing to do with it.

    never heard of comet falling from the sky and you needed to take shelter for 1 week.

    never heard of your sick ?

    allthose things are random and can make you "forget" and you lose 1 day 2 days 7 days of dilithium refinement.
    If only they fix Cloaking bugg :( *new message BOOM decloacked.
  • husnock1husnock1 Member Posts: 90 Arc User
    edited October 2012
    It says they're new sets, and that basically they allow both factions to have the capabilities of the others' unique set.

    The "Adapted MACO" has the stats and abilities of the Klingon Honor Guard, the only difference between the two being visual appearance (in the case of the ground version*). Same with the "Adapted Honor Guard" and standard MACO. At least, this is what I took from the blog.

    *The ground Adapted sets will have unique, new costume unlocks, but the Adapted space sets will look like the normal versions (i.e. adapted MACO looks just like regular MACO, same for HG and Adapted HG). Personally, I kinda hope they consider giving the adapted space sets unique visuals too, but it's in the devs' hands now... :(
    [SIGPIC][/SIGPIC]
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2012
    f2pdrakron wrote: »

    Dont come here complaining about a combo everyone and their gandmother uses because its OP and its basic a exploit being nerfed when science skills been so nerfed they rendered science ships nearly moot, same goes with the B'rel that made Feds TRIBBLE on their pants so much the whole thing falls apart in a strong breeze because it have no hull and still they moaned until the "Advanced" battlecloak made it a non-choice for PvE.

    This "nerf"? had it coming and would had come if I was running things.

    That is one thing this is the science ships and b'rel's design needs to be reworked since transphasics fireing one after other so much you are basically a sitting duck if you try to kill your enemy where as the downside of no shielding does not balance out with how much damage you do for the downsides.

    I've heard the cutting beam would be something torpedo boat captains would want to use but the way it sounds like a beam array the b'rel couldn't use this in its EBC mode. The omega torpedo launcher I'm kind of seeing with the heavy nerfs to science there isn't a feasible way this torpedo is going to be worth anything other than a collectors item tbh.
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