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Let's talk AFK Players

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    midwayacemidwayace Member Posts: 146 Arc User
    edited April 2013
    Come on guys... you do realize it takes .07 seconds for this search engine to preform a task. That would be the same amount of time it would take to pair up people in a queque using the parameters set forth on a avoid/block list. I for one do not buy that it cannot be done the tools already exsist. A really good programer could have this up and running in a matter of hours. This would not splinter queque times as suggested. In fact if you have a block on you it would take what maybe 3 seconds to find a team you could fit in with? Keep in mind how many thousands of people PUG and how many queques are created in say a 10 second period of time. Would it be a pain for a DEV to initially create that really depends on the skill set of the DEV? But even if it was, that is thier job, making the game more enjoyable for the paying custmers.
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    tebsutebsu Member Posts: 372 Arc User
    edited April 2013
    Example of why this whole thing wont work:

    -> Stupid Player 1 ignores me because he doesnt like my ship.
    -> Its night, only one STF queue is open (very theoretical but you get it)
    -> Stupid Player 1 joined this STF, one spot left
    -> I cannot join because he ignored me (without a good reason)


    Just go to Kerrat for an hour or so and beat up some klingons and/or feds. You will see yourself on lot of ignore lists afterwards. Now its not like you did something bad (except from their view) and will now have a lot less queues to join into.
    What ? Calaway.
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    equinox976equinox976 Member Posts: 2,277 Arc User
    edited April 2013
    [QUOTE=midwayace;9470291[/QUOTE]In fact if you have a block on you it would take what maybe 3 seconds to find a team you could fit in with? Keep in mind how many thousands of people PUG and how many queques are created in say a 10 second period of time. [/QUOTE]

    Thats a pretty large assumption. Somtimes I have to wait 10/15 minutes to get into a pug, somtimes even longer.

    And for PVP the waiting times are huge, does your 'block' list apply for this too? if not thats another complication that must be catered for.

    Along with the fact that waiting times differ hugely depending on the time of day would mean people could potentially abuse this system to grief certain players.

    If you dont like the current system why not join a fleet and make sure you dont have to pug?
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    midwayacemidwayace Member Posts: 146 Arc User
    edited April 2013
    tebsu wrote: »
    Example of why this whole thing wont work:

    -> Stupid Player 1 ignores me because he doesnt like my ship.
    Nothing lost there
    -> Its night, only one STF queue is open (very theoretical but you get it)
    You know that this is well nigh impossible there are multi queques all the time

    -> Stupid Player 1 joined this STF, one spot left
    -> I cannot join because he ignored me (without a good reason)

    If stupid player joined first you would not even know because it would automatically queque you up for the next queque as first in line therefore you have a guaranteed spot. Bottom line you waited.07 seconds to 1.2 seconds to queque for a STF.


    Just go to Kerrat for an hour or so and beat up some klingons and/or feds. You will see yourself on lot of ignore lists afterwards. Now its not like you did something bad (except from their view) and will now have a lot less queues to join into.
    LOL>>>
    I have spent over 3 years in Kerrat on a daily basis. Yes there are a lot of hurt feelings in Kerrat.Those people who put you on a ignore list in Kerrat are people you probably would not want to be teamed with anyway.
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    midwayacemidwayace Member Posts: 146 Arc User
    edited April 2013
    tebsu wrote: »
    Example of why this whole thing wont work:

    -> Stupid Player 1 ignores me because he doesnt like my ship.
    -> Its night, only one STF queue is open (very theoretical but you get it)
    -> Stupid Player 1 joined this STF, one spot left
    -> I cannot join because he ignored me (without a good reason)


    Just go to Kerrat for an hour or so and beat up some klingons and/or feds. You will see yourself on lot of ignore lists afterwards. Now its not like you did something bad (except from their view) and will now have a lot less queues to join into.
    equinox976 wrote: »
    In fact if you have a block on you it would take what maybe 3 seconds to find a team you could fit in with? Keep in mind how many thousands of people PUG and how many queques are created in say a 10 second period of time.

    Thats a pretty large assumption. Somtimes I have to wait 10/15 minutes to get into a pug, somtimes even longer.[/QUOTE]

    Dude there is something seriously wrong then don't know what server you are on. The average wait time is roughly 20 seconds. I cannot recall waiting over 45 seconds at any point and I play this game 60-80 hrs a week on average.
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    satinaviansatinavian Member Posts: 0 Arc User
    edited April 2013
    equinox976 wrote: »
    In fact if you have a block on you it would take what maybe 3 seconds to find a team you could fit in with? Keep in mind how many thousands of people PUG and how many queques are created in say a 10 second period of time.

    Thats a pretty large assumption. Somtimes I have to wait 10/15 minutes to get into a pug, somtimes even longer.

    And for PVP the waiting times are huge, does your 'block' list apply for this too? if not thats another complication that must be catered for.

    Along with the fact that waiting times differ hugely depending on the time of day would mean people could potentially abuse this system to grief certain players.

    If you dont like the current system why not join a fleet and make sure you dont have to pug?[/QUOTE]

    The chances of the avoiding player would be lowered as much as those of the avoided player, so not useful as griefing tool. But i am thinking more and more it should be implemented as separate list.


    If it needs to be i would also be ok with the avoiding player looses in queue priority whenever a conflict arises, so even less of a griefing toll. No problem for me to wait a second longer and not being grouped with the afk-piker.
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    techstepman1techstepman1 Member Posts: 57 Arc User
    edited April 2013
    all this sounds ok.but there can be no fair solution.

    the only solution for this issue is to basicly change the way queues work.

    the afk issue is easy.the game does monitor if you are active.now if someone hasnt pushed any button or moved his mouse for say 2 minutes in an stf then he should get a warning.if within 5 minutes that person still is afk he should be banned from all queues for 1 hour.that is something simple.

    about people with terrible builds or ships.they at least shouldnt be allowed to que on elite difficulty queues.the problem is on what basis do you decide that...hmmm maybe if that person hasnt done a sufficient amount of normal diff queues and successfuly completed them.

    my issue is with people who see the hive ELITE que and say "oh that looks interesting lets see what happens" with out even having seen a tutorial vid in youtube before going in.

    other people who dont know how to play yet think that a mission like hive can be taken care off by the other 4 players...and just enter and do nothing but get aggro and dying while making the mission a mess for the rest of us.

    other people use cruisers and they think they can dps or even science ships do that!im a poor escort that gets easily popped by a tactical cube within less thatn 10 secs without support but with proper support i can rain down hell on anything thats inside my targeting reticle.i always find myself in the ackward position of having to tank, support and dps all at the same time.EDIT:i remember 1 time some people ignored me because i wouldnt tank...with an escort...and they had cruisers!yeah people like that exist.so what do you do?i remember one time it took me 45 mins to go through hive!!!make the elite missions available only to those people who can do them.make them unlockable through rep or something!

    i wont even bother talking about the crystaline que.but at least some out of the 10 people you will find, someone will know how to play and you will be able to complete the mission.

    am i a jerk?i dont think so.its just that in this game this phenomenon is unique.havent seen in other mmos noobs entering max difficulty dungeons in so massive numbers with such terrible builds.

    people think that just because they just became VA they can take all the galaxy on their own...

    i know the solution to our problem.its pretty simple.just play those queues with your fleet and friends so you wont have to deal with every little frak that wants to ruin your day.but not everyone is available daily.in the weekends there is no problem.but during the workdays of the week i am suffering.so now i just dont do anything during the work days and i only play on weekends.thats hurts my characters daily needs for dil,ec and marks.

    do i over react?no.cause i work all day...and have a real life to live.i dont play 24/7.i play when i find the time.there are some bad days that all the queues are infected with people who just enter queues for the fun of it.you know...
    "oh look at this shiny button...i just got to push it" attitude...and poor me that decided to have some fun for an hour has to suffer through all those people.consequently all this started when the game became f2p...

    hmmmm this might be a little(just a little bit ) descriminating but i think it would be fun to make queues that can participate only subbed and LTS players.why? cause those players are actually paying for this game so its only logical to assume that most of them wont behave like the "others".

    yeah actually that is a great idea!give us special queues for subbed people.this is an awesome idea.

    yeah so those are some of my thoughts.
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    artanisenartanisen Member Posts: 431 Arc User
    edited April 2013
    valoreah wrote: »
    Some STFs can be completed in under 5 minutes, so this wouldn't work either. You could also set yourself to follow with auto-fire enabled and go AFK.


    and also some people sit there moving there ship manually acting afk.

    i still like my idea of a block list lol
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2013
    midwayace wrote: »
    Come on guys... you do realize it takes .07 seconds for this search engine to preform a task. That would be the same amount of time it would take to pair up people in a queque using the parameters set forth on a avoid/block list.

    Even assuming you are correct about the time for a search engine to perform a task, it would be .07 times X, where X is a composite of the number of players queuing up, the number and type of available queues, etc.

    And then there is the fact that this is not a search engine that's optimized for searching. It's a game doing lots of other things at the same time. And the fact that this would not be just a simple search. It's really a multilevel sorting operation in real time and that is far more processor intensive and there's a lot more logic involved.
    midwayace wrote: »
    I for one do not buy that it cannot be done the tools already exsist. A really good programer could have this up and running in a matter of hours.

    Maybe so. I'm not a "really good programmer" for an MMO or otherwise, so I'm not qualified to judge how easy or not easy it is. I can say that implementing this is not on their schedule and probably won't be until they get around to a PvP re-implementation. Certainly not until after LoR launch.
    midwayace wrote: »
    This would not splinter queque times as suggested. In fact if you have a block on you it would take what maybe 3 seconds to find a team you could fit in with? Keep in mind how many thousands of people PUG and how many queques are created in say a 10 second period of time. Would it be a pain for a DEV to initially create that really depends on the skill set of the DEV? But even if it was, that is thier job, making the game more enjoyable for the paying custmers.

    I don't know the numbers for how many people queue up in a 10 second window. I'm reasonably sure you don't know them either unless you're a Cryptic employee flying under the radar. In which case, you probably wouldn't be making statements like that. But I'm not talking about queue times. I'm talking about actual queues.

    Nobody knows what would happen in this game if players suddenly had the ability to block whoever they want, for any reason. Even the Devs probably don't have more than a guess. If at any given time you only had to keep ten people out of the same queues, it probably wouldn't be a big deal. But you can't think that way in an MMO. You have to ask questions like, what if I have to keep ten thousand people separated at any given time? What would have happened in the CE event if there had been a block list in effect and everyone in it had their own maxed out Block list? What then?
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    kevaldtkevaldt Member Posts: 0 Arc User
    edited April 2013
    valoreah wrote: »
    What keeps you from sending a /friend invite to those 90%? They're on the same time as you. They don't AFK leech and by your own admission, they know what they're doing.



    Heaven forbid you need to do some minimal work and socializing in an MMO. :rolleyes:

    I dont randomly friend people for 1 good run, the queue system was put in place so I didnt have to make a bunch of friends just to play... I know its an mmo, but im not here to be everyones friend I am here to play STO, and that doesnt require me having anyone at all in my friends list (it never should).

    I have friends who play the game, and i am also in a pretty active fleet, my point is that even with those options available not everyone wants to play stfs, it can be like pulling teeth to get a group together for premade.
    [SIGPIC]InGame - @Darth_Tauri[/SIGPIC]
    Joined - 9/2011
    "You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited April 2013
    bluegeek wrote: »
    And then there is the fact that this is not a search engine that's optimized for searching. It's a game doing lots of other things at the same time. And the fact that this would not be just a simple search. It's really a multilevel sorting operation in real time and that is far more processor intensive and there's a lot more logic invoved. I'm not a "really good programmer" for an MMO or otherwise, so I'm not qualified to judge how easy or not easy it is. ?


    Well Bluegeek there ARE other MMOs running this sort of system like WoW for example. Heck even X-box live has a system in place to handle a block list. Then there is the other approach that Disney takes with Pirates of The Carribean where they actually have a team of live moderators who actually investigate and take action against offenders. Gee what a concept....

    Cryptic has the software and the dev tools to make this block list work. The 64 Million Dollar question is will they?
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    azniadeetazniadeet Member Posts: 1,871 Arc User
    edited April 2013
    "Vote no leaver penalty."

    If a team breaks down, allow the members to vote to remove the leaver penalty. If three teammates agree, then everyone can just leave without the penalty.
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited April 2013
    bluegeek wrote: »
    Nobody knows what would happen in this game if players suddenly had the ability to block whoever they want, for any reason.?


    Gee let's see.... more enjoyable gameplay. Gosh a troll free environment. The Roleplayers would be able to actually use the servers without griefers. Call me an optimist but more people would probably play the game. That translates into more money in the coffers which is the main reason PW owns the game. Then there is the freed up time of GMs to handle real pressing issues. It is a real win/win situation.
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    artanisenartanisen Member Posts: 431 Arc User
    edited April 2013
    arnthebard wrote: »
    Gee let's see.... more enjoyable gameplay. Gosh a troll free environment. The Roleplayers would be able to actually use the servers without griefers. Call me an optimist but more people would probably play the game. That translates into more money in the coffers which is the main reason PW owns the game. Then there is the freed up time of GMs to handle real pressing issues. It is a real win/win situation.


    And it would make pvp a whole lot better as well..
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited April 2013
    artanisen wrote: »
    And it would make pvp a whole lot better as well..

    It would change the way groups are formed and in reality PvP is a whole different animal. A PUG is basically raw meat for pre-made team in PvP. That said I would like to see a distinction like a Normal PvP and a Elite PvP. That would be advantageous to the players who need to learn how to PvP. On normal setting it should be PUGs only. Elite setting bring your team or at least understand you will be open teaming possibly crossfaction. This would help too if they gave PvP rankings for players. You could even rank the ships they fly. Example someone may be a hell of a pilot in a escort but suck in a cruiser or sci ship. So instead or ranking that player rank his ship. Then you have an idea of how many victories, how much damage, and how much healing the guy does.
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    midwayacemidwayace Member Posts: 146 Arc User
    edited April 2013
    A choice in PvP of a Pug -vs- Premade would be nice.
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2013
    arnthebard wrote: »
    Gee let's see.... more enjoyable gameplay. Gosh a troll free environment.

    Maybe. Depends on the actual effect on the queues and on the servers, which is where I was going with that. If you can't start a queue because they're hopelessly fractured, I agree that you won't have to deal with trolls but I'm not sure it will be more enjoyable gameplay.

    Maybe there wouldn't be a queue meltdown. In which case I will cheerfully admit that I'm wrong. I'm not entirely opposed to the idea of block lists, I'm just trying to think about what might go wrong.
    arnthebard wrote: »
    The Roleplayers would be able to actually use the servers without griefers.

    This has nothing to do with instances of social zones. This has to do with PvE/PvP queued content. Highly unlikely Cryptic will institute the "Total Invisibility" option. That's been discussed before and there are a lot of problems with that approach. IF it ever happens, I think it's years away. Cryptic has other priorities on their plate right now.
    arnthebard wrote: »
    Call me an optimist but more people would probably play the game. That translates into more money in the coffers which is the main reason PW owns the game. Then there is the freed up time of GMs to handle real pressing issues. It is a real win/win situation.

    Simple solutions to address leeching and griefing would also do the job. My bet is on Cryptic looking for simple, targeted fixes where they can. Block lists would be simple for the players, but not necessarily simple for Cryptic.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    satinavian wrote: »
    Along with the fact that waiting times differ hugely depending on the time of day would mean people could potentially abuse this system to grief certain players.
    What's with this obsession with the specter of griefing? There's too many players to effectively grief someone using this mechanic. Stop worrying about that one time someone was mean to you in an online game, and get over it.
    valoreah wrote: »
    You already have this capability.
    It seems remarkably deferential to the AFKers, and entirely burdensome to non-AFKers, besides being elitist and subversive of the existing queue system.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    angarus1angarus1 Member Posts: 684 Arc User
    edited April 2013
    Stick all AFKers in a forced free for all PvP match.

    Winner gets the lightest penalty. :P
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited May 2013
    angarus1 wrote: »
    Stick all AFKers in a forced free for all PvP match.

    Winner gets the lightest penalty. :P
    That would be poetic justice... with one minor detail. Make the queque inescapable so they can feel what pain they bring to others.
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    angarus1angarus1 Member Posts: 684 Arc User
    edited May 2013
    arnthebard wrote: »
    That would be poetic justice... with one minor detail. Make the queque inescapable so they can feel what pain they bring to others.

    That's the idea. :D
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited May 2013
    Oh Gee... the launcher is down again. Guess that is one way to stop AFKers.
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    nalbertanalberta Member Posts: 0 Arc User
    edited May 2013
    abaddon653 wrote: »
    In general I agree with the this in terms of trolls and afkers. However you are also saying you want to punish the under equipped and inexperienced. That is just plain wrong.

    In terms of the under equipped they are most likely there to fix that little problem. I would rather team with an under equipped player who knows what he is doing and has a good attitude over the fully kitted out player who barks orders and insults people for accidentally TRIBBLE up.

    As for inexperienced players, well how do you expect them to get any better if people keep ignoring them and they can't get into a group. If you have more experience and know the stf like the back of your hand great, pass that experience on to the newbies, teach them and nurture them. There are enough nubs in this game already, don't expand that population by punishing the new players who really want to learn.

    For those who do not know the difference between a Newbie/Newb and a Noob/Nub I direct you here, you will learn something and hopefully get a chuckle at the same time.

    http://www.cad-comic.com/cad/20060823

    I have had it up to here (holding hand above my head) with players who have been around for a while and act as though it gives them a license to insult and/or talk down to the newbies. Yes some times they can be extremely frustrating but its YOUR job to educate them and help them grow as players.

    So yeah afkers, trolls and griefers deserve the worst things in this world, but don't include the inexperienced and/or under equipped in with them.
    agreed with above re: gear and experience

    Everyone has to start some where, and the beauty of STO is, even someone with T3 or T4 gear can contribute a heal, some dps and sometimes even can assist. Why deny some one xp or the chance to get a gear drop? We all sink or float together in PvE.

    Exactly, pass on your ken of the mission/ stf. The learning curve is steep and I have appreciated the guidance of vet players using team chat to pass on tips. A kudo to those that see STO for the co-operatve gaming experience it can be, and helping to make STO a game people old and new can continue to play for months or even years to come.
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    midwayacemidwayace Member Posts: 146 Arc User
    edited May 2013
    arnthebard wrote: »
    Oh Gee... the launcher is down again. Guess that is one way to stop AFKers.

    HAHhahahahh LMAO!!!!!!

    That was truly funny dude.
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    realitynexusrealitynexus Member Posts: 35 Arc User
    edited May 2013
    nalberta wrote: »
    agreed with above re: gear and experience

    Everyone has to start some where, and the beauty of STO is, even someone with T3 or T4 gear can contribute a heal, some dps and sometimes even can assist. Why deny some one xp or the chance to get a gear drop? We all sink or float together in PvE.

    Exactly, pass on your ken of the mission/ stf. The learning curve is steep and I have appreciated the guidance of vet players using team chat to pass on tips. A kudo to those that see STO for the co-operatve gaming experience it can be, and helping to make STO a game people old and new can continue to play for months or even years to come.

    Quite right, though many people don't seem to understand that.

    Our people are warriors. Often savage. But we are also many other pleasant things.
    -- Commander Di'on Charvon to Spock - 2268

    Actual join date: October 2010
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    nithanathnithanath Member Posts: 0 Arc User
    edited May 2013
    I support this idea.

    I'm sure anything that can be abused will be abused by some. While the abuse of a vote kick feature has direct and immediate impact on the kicked person it will not matter much to a person who is on the ignore list of someone.

    When I put someone on the ignore list I just say that I do not want to have anything to do with this person anymore. And I surely dont want to team up with them. The ignored person is not affected by that in any other way. Some might not even notice (or care).

    That you don't get teamed up with people on your ignore list should be standard because you cannot even communicate with them if you happen to be on the same team.

    If players put others on their ignore list because they think they are not good enough it is their problem. They just decrease the number of potential teammates and if used excessively this might even increase their wait time.
    I actually had some of the best STF experiences with new players whom I could help and who I could teach something. But I also had some really bad experiences with some people and I definitely don't want to be teamed up with them again.

    I do not see a real incentive to abuse this since the ignored player will not even notice that he has been added to someone's list.

    This is a game and should be fun. A solution like this would be a great way to protect myself from other players who deliberately ruin my fun.

    EDIT:
    Another (less obtrusive) solution might be something like a warning message when you join a queue: "Warning, there is one (1) player in the queue with you that is on your ignore list. Do you still want to join?"
    [SIGPIC][/SIGPIC]
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    thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited May 2013
    The BEST way to deal with AFKrs and Slackers in general is to make drops kill specific.

    Whoever puts the most damage and finishing shot into an enemy should get that enemy's loot drop, not share it among a team.

    Seriously, most MMO woes can be fixed by dropping the socialist bits. We are not Borg after all even thou all MMOs want us to be for some reason.
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    abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2013
    In terms of PvP I think it would still be nice if people on your ignore list could still be on the enemy team, let you teach them a lesson or two.
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