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New Early Leaver Penalty

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  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited August 2012
    I'm not entirely sure this thread isn't one long troll, but here I go anyway. :\

    1) If your not having fun, don't play. The use of the game a is to have fun. If your not having fun, the game has failed in it's use, and your basically just punishing your self.

    2) If your going to fault someone fore not being perfect, I suggest you look in a mirror sometime soon.

    A good chuck of the thread seems to be bound up in the idea that "we're awesome, and entitled to be surrounded by awesome people like us". Sound outrageous? Really? Keep that sentence in mind and reread the first page or five.

    Still reading? Oh good. :)

    Some of the better runs I've had were me getting off my high hill, and just enoying the simple joy of teaching people how to do a STF. Most new people are shy about doing a elite because they're afraid of or tired of being yelled at. Then instead of taking the abuse of a clanish bunch, just move on to greener pastures. So, there are always more newbies and fewer "elites". Case and point the "elite" channels. If why want to cry about PuGs being bad, you really should know it's a hell of your own make.

    We love because he first loved us.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    i got banned from all ques tonight. you know why? because i missed hitting accept when a game was trying to start twice, because of map transitions both times. and i was banned from all qued content, EVEN PVP. that is bull****, i didn't leave early on anything. i do not deserve this insult :mad:
  • gerudongerudon Member Posts: 0 Arc User
    edited August 2012
    2) If your going to fault someone fore not being perfect, I suggest you look in a mirror sometime soon.

    No one is perfect, but if you don't know, what is going on, the least you can do is to ask.

    And yes, fresh Vice Admirals shouldn't be allowed to join elite STFs. They should at least have to get decent gear.
  • adabisiadabisi Member Posts: 260 Arc User
    edited August 2012
    sollvax wrote: »
    these penaltys should stack

    first in a month 1 hour
    second in a month 1 day
    third in a month 1 week
    fourth in a month permanent

    and this is LEAVE (as in beam out or warp out )
    if you lose connection you should be returned to the instance when you log in
    (and sit out the timer as normal if you are slow getting back)

    Now this is some seriously funny troll bait here.......

    I would much rather prefer the...if you fail the basic strategies of the elite stf you get a penalty...

    First tiime you blow a nanite too early banned for 1 hour

    First time you spawn a cube and dont kill it 2 hours

    For Each incremental infraction will eventually lead you to being banned from STo completely because u cant listen.

    Bet mine will be more popular then yours......
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    i got banned from all ques tonight. you know why? because i missed hitting accept when a game was trying to start twice, because of map transitions both times. and i was banned from all qued content, EVEN PVP. that is bull****, i didn't leave early on anything. i do not deserve this insult :mad:

    Pretty sure that's a glitch. I miss the accept button all the time and I've never been banned from the queues.
    Demons run when a good man goes to war.
  • blitzsthblitzsth Member Posts: 257 Arc User
    edited August 2012
    Ok am in favour of keeping the penalty, but it should have some of the rules looked at.

    Although this never happened to me, it happened to a fleet member last night. He was in a PUG on a STF ground, when he asked if 3 of us could join him. When he explained 3 people left the instance we explained that we couldn't join his match. Well we could, but the odds of getting in to his and not getting matched up with 2 others queued for a new one were pretty low.

    So a suggestion on how to fix this.

    We all know you can complete any space STF elite with just 4 players, even 3 should be able to do a cure, minus the opt. But STF ground Can be a little more tricky with 4 or less players.

    So when a player or two dropout, the system should recognise this and move the match over to a pubic invite instance where you can invite friends or fleet members to replace the deserters. Plus drop the penalty when only 3 players are left in the event. So they can drop it without repercussions.
  • dood98998dood98998 Member Posts: 389
    edited August 2012
    blitzsth wrote: »
    Ok am in favour of keeping the penalty, but it should have some of the rules looked at.

    Although this never happened to me, it happened to a fleet member last night. He was in a PUG on a STF ground, when he asked if 3 of us could join him. When he explained 3 people left the instance we explained that we couldn't join his match. Well we could, but the odds of getting in to his and not getting matched up with 2 others queued for a new one were pretty low.

    So a suggestion on how to fix this.

    We all know you can complete any space STF elite with just 4 players, even 3 should be able to do a cure, minus the opt. But STF ground Can be a little more tricky with 4 or less players.

    So when a player or two dropout, the system should recognise this and move the match over to a pubic invite instance where you can invite friends or fleet members to replace the deserters. Plus drop the penalty when only 3 players are left in the event. So they can drop it without repercussions.

    what about when you are on ise and the other four rainbow failboats blow a gen early? when the sheres overwhelm me, and theres 0 chance of sucess within an hour, i bail. and i suck the leaver penalty. i want the leaver penalty removed. the idea behind it is to prevent people from leaving in the first place. i bail anyway when an estf gets to a point where its completely hopeless...
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    dood98998 wrote: »
    four rainbow failboats blow a gen early? ...

    can you explain what you mean with that or still to try attak me on any way?
    i dont attak you you not attak me thx.


    and to tropic the idea from sollvax is very nice.

    staking penelitys like first time 1 hour, 2 time 2 hour ,...... up to perm ban.
  • gerudongerudon Member Posts: 0 Arc User
    edited August 2012
    blitzsth wrote: »
    Ok am in favour of keeping the penalty, but it should have some of the rules looked at.

    I think there should be exceptions. If there are i.e. only 4 people left, the rest should be able to leave, if he wants to.

    Yesterday I was thrown in an ISE in which only two others were left, the optional was already failed and spheres were all over the place. So it probably wasn't even possible, to do the STF, because new spheres spawned faster than three people could have destroyed them, but there is no way to get out without the penalty.
  • blitzsthblitzsth Member Posts: 257 Arc User
    edited August 2012
    dood98998 wrote: »
    what about when you are on ise and the other four rainbow failboats blow a gen early? when the sheres overwhelm me, and theres 0 chance of sucess within an hour, i bail. and i suck the leaver penalty. i want the leaver penalty removed. the idea behind it is to prevent people from leaving in the first place. i bail anyway when an estf gets to a point where its completely hopeless...

    I don't see in taken the penalty away how it will stop people leaving. In fact it will have the exact opposite effect.

    Example,
    A. I am in an STF and A fleet member asks if I want to run one with him. Ok, will be right there and I leave to join them. Because there is no penalty, I can join him immediately in another STF.

    B. CSE- I guy decided to pop a cube before we have taken down any of the other probes on the other cubes, Oh well I will leave and find another group, because there is no penalty.

    C. IGE- Two people fall in the Goo and we can't rescue them or we never got the opt, I will leave to find a better group, because there is no penalty.

    Need I go on, take away the penalty and you will see people rage and quit over the smallest detail more, not less.

    How ever like I said they need to drop the penalty once there is only 3 or less people in the group.

    I would like to point out I have only quit twice, once when I first played stfs and I didn't read the warning before quitting. The other was KGE, I tried to explain for 20 minutes how someone needs to work the console to drop the shields and then you shoot the console, then they never had the dps to destroy the console before the shields went back up. So I spent another 20-30 minutes showing them how to work the console and they still didn't get it. So I decided it would be quicker to take the penalty, but if there was no penalty, I would have left them much earlier. In fact as far as I know they are still in there scratching their heads wondering what to do.
  • dan512dan512 Member Posts: 0 Arc User
    edited August 2012
    Fogerty you want some cheese with that whine? Seriously you leave early and abandon the team before it even starts and then moan and groan about a penalty, you are the kind of person its designed for buddy. I have 12 toons and didnt go for accolades on every single 1, so if you saw me would you say im a newb, when ive been playing as long as you. 1 word for you.



    ENJOY!
  • sean2448sean2448 Member Posts: 815 Arc User
    edited August 2012
    same here I left stf can't do any PVE que this is a clear slap in face of those who pay
    have you ever read a release notes on it nope they just did it

    so wrong
  • dood98998dood98998 Member Posts: 389
    edited August 2012
    lostmoony wrote: »
    can you explain what you mean with that or still to try attak me on any way?
    i dont attak you you not attak me thx.


    and to tropic the idea from sollvax is very nice.

    staking penelitys like first time 1 hour, 2 time 2 hour ,...... up to perm ban.

    You realize solvax was trolling, right?
    And I'm not attack you, I'm attack everyone who flies a rainbow boat, but none of them post in the forums anyway or they would realise how crappy their builds are...
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • lomax6996lomax6996 Member Posts: 512 Arc User
    edited September 2012
    The OP leaving was childish and wrong.

    However it was also wrong of the low level guy to get dragged into the fleet event, leeching of the other player's time and efforts. I don't think accolade points should be the measure, but people below Lv 45 have no business in those events.

    Hey, I resemble that remark, nyuk, nyuk, nyuk. I've run Fleet Events plenty of times at Capt. level and did fairly well. Not as well as my Lvl 45-50 character's, but not that bad, either. I came away with plenty of Marks and, at worst, went *POP* once during the event... nor did I require rescuing from anyone (did a little rescuing myself, in fact). The events are open to lower level players because they were designed to be and are quite playable from Capt. on up. In fact I've even taken a Commander lvl character in to them.
    *STO* It’s mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
  • lomax6996lomax6996 Member Posts: 512 Arc User
    edited September 2012
    velktra wrote: »
    I'm not sure where you got this "fact". I've run several Federation Fleet Alerts with "lowbies" that were not only successful, but gave the same number of marks as one filled with only vice admirals. In fact, the ones I've seen fail most often are full VA teams! Rank and accolade points aren't the only indicators of a strong player. ;)

    Amen to that! I 2nd that emotion...

    To the original OP I offer the following observation:

    Noone should ever assume that the "lowbie" next to you is a "newbie". I can't count the number of characters I've leveled to Admiral then retired only to start again from scratch just for fun. I've created two characters, so far, that were leveled up to Admiral just using DoFF missions (just fer giggles) then retired 'em. Once created a character based on a favorite John Wayne character (and every one of his BoFF's were John Wayne characters as well)... retired him when he hit Admiral. The "lowbie" Capt. sitting next to you with no accolades could well be an accomplished player who's far better at this game than you are and could fly your cruiser's pants off in an escort at half your level... you won't ever KNOW that, though, if you storm off in a cloud of arrogance :P
    *STO* It’s mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
  • sean2448sean2448 Member Posts: 815 Arc User
    edited September 2012
    twice tice tonight because of newbs now can't do fleet stuff thanks!!!!!!!


    good call on this one


    instead of penalizing good players how about making them unlock elite after 25 times on normal the flood gates have opened with them
  • sean2448sean2448 Member Posts: 815 Arc User
    edited September 2012
    let's block from doing any que
    ya!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • tvlartvlar Member Posts: 1 Arc User
    edited September 2012
    The lower level, less well equipped player/ships are less of a concern than the AFK players, provided the lower level player executes with enthusiasm and skill.

    I just came out of a Fleet Alert that included a lieutenant and a lieutenant-commander. We successfully completed the mission.
    [SIGPIC][/SIGPIC]
  • lomax6996lomax6996 Member Posts: 512 Arc User
    edited September 2012
    fogerty1 wrote: »
    ...But ponder this: a VA50 with no accolade points, or nearly none, versus a VA50 with 6k+ try that in PVP...

    Opportunity

    THIS I beheld, or dreamed it in a dream:-
    There spread a cloud of dust along a plain;
    And underneath the cloud, or in it, raged
    A furious battle, and men yelled, and swords
    Shocked upon swords and shields. A prince's banner
    Wavered, then staggered backward, hemmed by foes.
    A craven hung along the battle's edge,
    And thought, "Had I a sword of keener steel-
    That blue blade that the king's son bears,-but this
    Blunt thing-!" he snapt and flung it from his hand,
    And lowering crept away and left the field.
    Then came the king's son, wounded, sore bestead,
    And weaponless, and saw the broken sword,
    Hilt-buried in the dry and trodden sand,
    And ran and snatched it, and with battle-shout
    Lifted afresh he hewed his enemy down,
    And saved a great cause that heroic day.

    Edward Rowland Sill
    *STO* It’s mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
  • dood98998dood98998 Member Posts: 389
    edited September 2012
    sean2448 wrote: »
    twice tice tonight because of newbs now can't do fleet stuff thanks!!!!!!!


    good call on this one


    instead of penalizing good players how about making them unlock elite after 25 times on normal the flood gates have opened with them

    check my post in your other thread for my 2 slips on the subject.
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited September 2012
    mission leaver need to get perm ban vote+1
  • ziploc332ziploc332 Member Posts: 0 Arc User
    edited September 2012
    No leaver penalty after 5 minutes OR 3 deaths.

    That will penalize early leavers, but people with common sense can bail out when it's clear the group isn't going anywhere.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2012
    FYI... there has been a thread merge on this topic.

    As a reminder, please do not open new threads for existing topics which have been active within the past 30 days. This is considered a form of spamming.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • dood98998dood98998 Member Posts: 389
    edited September 2012
    ziploc332 wrote: »
    No leaver penalty after 5 minutes OR 3 deaths.

    That will penalize early leavers, but people with common sense can bail out when it's clear the group isn't going anywhere.

    here! here!
    +1 to that!
    i havent stf'd in a few days for fear that it will flop and i will have wasted that time. also, please, no cooldown if it fails- thats just like kicking a guy to the ground then pimp slapping him in the face. and, as one more, tatally nescessary change, FORCE CHAT OPEN IN STF'S!!!!! cant stress how important that is.
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited September 2012
    I have some mixed feeling on the penalties.

    Normal STFs are easy enough to not have to worry.

    Elite STFs are a problem, PUGs are garbage here.
    They should either
    -Have the queues unlockable through achievement accolades, but for the most part even the worst players will still bullhead through it and unlock them.
    -Remove the public queues all together
    -Add in a conditions to remove the penalty under lost causes, but a good set of conditions is easier said then coded
    -Do nothing, there are a lot of ways to do elite STFs without PUGs.

    I know from reading fleet chat that fleet members PUG a stupid amount, and they complain about how awful the other players are. Then, when playing with them they are the awful ones, doing everything they possibly can wrong with terrible builds. Just because people complain, doesn't mean they are any good, chances are if they keep going back to PUGs they are horrible themselves.

    Fleet Actions
    -Fix the queue for colony invasion, there is no countdown, if you see the countdown you are already in the mission and if you cancel you are leaving the mission. I've had this one start with 3 people, one of them a fleet mark leecher.

    -Fix Starbase Incursion, if you kill the first group of round 3 enemies before the timer starts you can't complete the mission, you are all forced to leave.

    -Fleet mark leechers are ruining the fleet actions, they can just sit there and suck up marks all day long for inaction. People idle in fleet actions for more than say 4 mins need to be kicked and have their marks removed and penalty enabled. If your real life is more important than wasting four other people's time then you shouldn't be playing, find a more suitable time.

    -There needs to be a way to escape doomed fleet actions, it isn't like STFs, the fleet action channels are DEAD, pugging or fleets are the only way, and there isn't always enough fleet people on.

    I've been thrown into a fleet alert where the next highest level was 17.... the other three below 10. It was doomed, the fact that I got to the last round and took out the lead ship while they exploded is something else, but my ship alone did 91% of the damage, I threw on the combat log for fun.
    If we are sitting at the starting room in incursion and I see 2 miniguns, let me get the hell out of there, its going to be a disaster. If an idiot is dancing and not responding to chat then they are going to run around shooting turrets the whole time, these aren't guesses, its going to happen. Not once has the guy with the minigun been as good as even a bridge officer.
    The resources it would take to measure someone's performance and decide if you can leave is mind boggling, but there has to be a way. The 5 minutes or 3 deaths rule is pretty decent on most missions, space and ground, only on colony invasion are the one hit kills common, but the 3s death timer is evidence for that.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
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  • bobnooniansinghbobnooniansingh Member Posts: 70 Arc User
    edited June 2013
    So email is b0rked, now this....

    When the server throws you into the WRONG PVE MATCH (clearly queued for Mirror space mission, and it threw me into Starbase 82 ground mission??), and you leave that WRONG PVE MATCH caused by a server error, you get a penalty for an HOUR, preventing you from even going back into the MIRROR, which you were trying to queue for in the first place??

    Not fun. Fix your stuff, PWE.


    ---post above it bobnooniansingh's---

    EDIT: Closed for necroing an old thread. Remember, if a thread has been inactive for 30 days, you should not post to it. Feel free to create a new thread on the subject if you would like to discuss further :) ~BranFlakes
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