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New Early Leaver Penalty

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  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited August 2012
    reyan01 wrote: »
    Agreed.

    At the very worst he'd have earnt a few fleet marks.

    Even with the event of Starbases, there are still too many players who think tha it's all about what they want.


    Hey your right, the lowest fleet credits ever earned? THREE. So I can see why alot of VA's bailed out on rez like myself, with the hint of a noobster present on the mission.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    So you owe those guys you bailed on what 15 fleet marks each??

    Id hurry up and repay them

    Before they reach VA and black ball you
    Live long and Prosper
  • edited August 2012
    This content has been removed.
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    and again fleet missio are not any type of work or whatever its for fun with players and its not importend to me if i get 15 or 22 from a mission,....

    but to leave a mission coz anyone think on any way he is somethink better and then cry that he get for his arrogant "sorry if it sound hard" a penality, shame on them.

    and i still vote for insane penelitys "like 4-5 hours" for this people.:cool:
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited August 2012
    I'm all in for leaver penalty. I have 3 toon. One with well over 500 stf runs. Another with a little less than 200 stf and my last one with hardly any accolades because I'm just done equiping him. So if I go in mission with him and you see hardly any commendation point he's a useless newbie? You're logic is flawed and it was deserved to take leaver penalty. (talking about original poster and all who agreed).

    The only time I had a leaver penalty was in KA against Donatra and everyone save one left, too hard. With an escort and a cruiser (badly damage) I didn't see the point on going on basically by myself. So if your leave early take your pill and don't leave next time. That kind of attitude pest me off and always remind me why its so nice to run with a fleet team.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
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    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    I see both sides of the argument and I have to say that the leaver penalty is probably the lesser of two evils.

    Is it sometimes preferable to dump a team that has no organization, no sense of teamwork, an 'every man for himself' attitude, and no attempt to listen to anyone else on the team?

    Heck, yes. Life is too short to spend two hours doing something that shouldn't take more than 30 minutes and enduring the frustration of other people intent on doing things the hard way.

    I have dropped out of teams in another MMO where they would team wipe again, and again, and again because it was every man for himself and they kept plowing ahead and drawing more aggro than the team could handle. It got so bad, I had a "3 team-wipe and out" policy back in those days.

    Most of the time, I stuck with the team and we finished the mission. Usually after a team wipe or two, we got our act together, changed our tactics and our teamwork, and got it done. But sometimes it was obviously going to be a miserable time and I dropped out.

    But in dropping the group, I make that group's difficulty level in completing that mission even harder than it was. I have to accept that there should be some consequences in doing that.

    The original leaver penalty was instituted because there were enough people who were bad sports about it that it was a noticeable problem. People were bailing out of match after match after match looking for the 'perfect' team. Don't forget that.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    any mission that reaches 1 hour should End (ideally with the Enterprise Warping in and finishing the mission in 30 seconds)
    Live long and Prosper
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    fogerty1 wrote: »
    should not have to FORCE players at my calibre with F2P noobs....

    noobsters

    Craptic

    bandwagoners

    Osama Bin Biden the Kenyan Fraudster-In-Chief

    libtards

    Maybe if you didn't come off as an elitist, entitled, sour-grapes-having, name-calling DB(enjoy the irony of that sentence) people would care more about the merit of your (flawed) argument?

    Probably not.

    But even if I thought you had a point, I wouldn't support it because of your inability to complete a post without being insulting or holding yourself out as some sort of l33t badass.
    [SIGPIC][/SIGPIC]
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    In engineer-noob's defense (of the first time she was found not doing damage), the earliest Borg in the game don't require a remodulator. She probably thought (at first) that these Borg were like the Borg in the tutorial, which melt like butter under a normal phaser.

    However, after being told several times "Hey, you need to get a remodulator or your weapon won't work", she has no excuse. I kind of wonder why when the first Borg adapted she didn't type something into chat like "O_o It won't die, what's going on?" I know I would have if I was new and that happened. Or you know, at least replied with a "Oh, okay. Where do I get one of those?" if someone else brought it up.
    Demons run when a good man goes to war.
  • nexus2251nexus2251 Member Posts: 26 Arc User
    edited August 2012
    I used to let new players bother me until I tried to use 3 alts to farm starbase incursion, I no longer care how much fleet marks I get or the fact that noobs can't tell the difference between mob that says above their heads Saboteur, and a turret on the floor, that says Turret, or a guard that roams and doesn't say saboteur - in fact thinking about it I think I'm ready to leave the real life zone right now because of these players unwilling to read the bit of text on the right of the screen that clearly states finding and eliminating Saboteurs, not Turrets, not Guards SABOTEURS!!!!!!

    So far using 3 toons, especially Caitians (Jump on to the sides of the walls to avoid 90% of the mobs) on the Fed side takes the stress away for me entirely and doesn't make me want to leave the zone early.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    sollvax wrote: »
    any mission that reaches 1 hour should End (ideally with the Enterprise Warping in and finishing the mission in 30 seconds)
    I still remember what happened in my 4 hour attempt at playing the old broke Romulan Temple. We started with 5 guys and one dropped so we had to play most of the mission with only 4. What really made it he11? mostly the mission bugs. peeps would spawn inside this stupid
    pole that decorated the spawn point for no good reason. Also if your party got wiped midway between spawn points you'd have the unfortunate issue of having half the team go to one spawn point and the other half go to the other. The only way I was able to finish that was having a good team. What did I get out of it? Praetor. I had to shoot so many Romulans in that one mission I got the Praetor title.

    Anyways.... staying in the mission for 4 hours was worse than any Early leaver penalty could ever be...... playing for 4 hours straight made my hands hurt.....
    -=-=-=-=-=-=-=-
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    Anyways.... staying in the mission for 4 hours was worse than any Early leaver penalty could ever be...... playing for 4 hours straight made my hands hurt.....

    You were probably thinking, "Gee, I could use a half-hour break about now..."

    :D
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    >_< yeah really.... 4 hours of getting ambushed by respawned at random Romulans is tiring on the fingers.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Time to FIX the Borg as well (in incursion they should NEVER appear BUT)

    we need to fit ALL weapons with auto remodulate (no more mouse clicking to do it )
    surely starfleet has thought of this
    (or issue chainsaws)
    Live long and Prosper
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    auto remudulate not more works with keybinding?:confused:
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    should not be needed at all

    Borg adaption needs removing ENTIRELY
    Live long and Prosper
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Frankly if borg board your starbase the orders go something like this

    "Sir Borg in cargo bay one"

    "Transporters lock onto all organic material in the cargo bay and beam it into space wide dispersal"

    "Aye sir , borg removed , cube closing"

    "lock torpedoes , solid state collision FIRE "

    "Cube vapourised "

    "stand down from red alert"
    Live long and Prosper
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    yeah, it makes no sense at all for Borg to do that. Borg would board, then start taking over.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    They sabotaged the Enterprise-E before they started assimilating her. What, you don't remember when they cut all main power and rerouted all control to deck thirteen? :P

    They need power to run their assimilation equipment, their regeneration chambers, and any other technology that they install during the assimilation process. Not to mention the raw materials have to come from somewhere. So sabotage is a necessary part of assimilation. ;)
    Demons run when a good man goes to war.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Now if they had a mission called "fleet base assimilation"

    where you spawn in the Ops area of your starbase and have to clear it of Borg (in a very limited timespan)
    That might be cool

    Infact a few more ideas

    instance should be for 10 people

    person present with highest FLEET rank (not character rank) would be "the Admiral"
    if this person dies or is assimilated the mission ends
    (in case of equal ranks character rank trumps then larger fleet then in extreme cases accolades)

    The highest TAC present (other than admiral) becomes "chief of security" and gets to send NPC macos into action

    Highest Enginner present (as above) becomes chief of operations and can Repair damaged systems and use the transporter controls to beam Borg off the station

    Highest Science officer (as above) Can reach the Science labs (in the right phase) and release "Anti assimilation nanites" to stop borg numbers growing

    Remaining characters (or any that can't assume one of these roles due to career ) are the "emergency Tactical team
    Live long and Prosper
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited August 2012
    boglejam73 wrote: »
    Maybe if you didn't come off as an elitist, entitled, sour-grapes-having, name-calling DB(enjoy the irony of that sentence) people would care more about the merit of your (flawed) argument?

    Probably not.

    But even if I thought you had a point, I wouldn't support it because of your inability to complete a post without being insulting or holding yourself out as some sort of l33t badass.


    Really don't care. Opinion noted and discarded. an no I am not 33 like you think I am. Feel free to hit ignore button at anytime. :D
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited August 2012
    sollvax wrote: »
    should not be needed at all

    Borg adaption needs removing ENTIRELY



    Wow shocking, I actually agree with you. I almost have fallen on the floor from the shock of it.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited August 2012
    reyan01 wrote: »
    Had a classic example of this in Starbase Incursion earlier.

    A engineering Lt, clearly new to the game, joined the team. Of all the enemies we could have gotten, we wound up with the Borg.

    Anyway, didn't think too much of it and carried on with trying to find saboteurs only to find noob shooting at one. Soon became obvious that she A: only had the basic weapons (basic hand phaser and MkI phaser rifle) and B: didn't have a remodulator.

    Sent her a PM advising her to equip one. No reply, and she just kept shooting at the saboteur, with no effect. Took the saboteur down with my maco rifle and again asked her to use a frequency remodulator. No reply. Decided to leave her to run off and die, and carried on with the saboteur search. Judging by her status, she spent a lot of time dead!

    Didn't encounter her again until round 2, when I died and respawned to find her shooting at Borg in the 'entrance' area - again, with no effect. Advised her to equip a remodulator, and posted it on Team Chat this time, to which a few other players chimed in and told her to do the same. Nothing.

    Needless to say, nothing changed and we completed the mission as a four-person team since engineer-noob simply fired her super soaker and then died more times than I could count - although I guess she was more use in respawn oblivion than she was firing her peashooter at the Borg.

    Sad really though - she undoubtedly received fleet marks anyway. Although, point is, I didn't bail - neither did anyone else, and whilst we clearly had to 'carry' engineer-noob, we still received our fleet marks.

    Sent her a remodulator subsequent to the end of the mission, with an explaination of what it does and why trying to fight the Borg is pointless if you haven't got one.

    Seriously though - whilst I don't usually moan and new players in these missions don't usually bother me; Dev's - PLEASE don't send brand-new players into missions that involve the Borg!!



    This is ALL too common to the point of garunteed with ANY PUG. Now with new penalty, you have to suffer, waste consumables, time, etc. just to complete it and get LESS credits than you normally would with an equally leveled team.

    So instead of getting 42 credits, you walk away with MAYBE 23? Hypothetically, your strabase needed 40 more credits to get a project going, nope need to go run ANOTHER mission to make it taking away time from other things and could last hours because of the noobs.

    Of course that is hypothetical but all too common of a scenario to ponder.

    Again, they should put all the noobs into a noob grouping and all the experienced into an Elite grouping and give the noobsters a goal to work towards. You did it with the PVE's and aside from requiring us to get certain accolades at noob levels, I would never go back into those and stick with the Elite ones.

    Just boggles the mind why the forcing to do it their way or the highway is the only way.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • jamesbond2012jamesbond2012 Member Posts: 48 Arc User
    edited August 2012
    wow. Now that's a guy who takes video games too seriously. I can relate to you on the part of the newbies TRIBBLE up the STF missions and the leaver penalties. Just recently, I had entered a noob war in the Infected Space Elite mission. Right off the bat, they blew the generators too early and I had to use my deflector repulsors and plasma discharge to push and hold the nanite spheres back and buy the team enough time to take down the transformer. They barely made it. Then while they were wrestling with the spheres, I went over to the other side, positioned myself so the cube couldn't get me, and I knocked each of the generators to 10% mtself. So here I thought this will make things easier for the team. Then here comes the calvalry, throwing every buff and skill they had at the borg cube. After about twenty minutes, the cube went down and they blew all of the generators at the same time. I positioned myself right in between the transformer and the gate, ready to activate my repulsors and plasma. I kept most of the spheres back, but some unavoidably slipped past me. And low and behold, they made it to the transformer and completely repaired it. Then one guy left early, and the now crippled team had to mop up the mess. IT took about an hour to do a fifteen minute mission. So I know how bad newbies can be.

    The leaver penalties are too long, I agree; especially if you enter a newbie mission you can't possibly win. I agree, they are too long.

    But you really can't blame players who play for free for your misfortunes. The reason cryptic made the game free to play was becasue not everyone wants to pay hundreds of dollars and Eu to play a video game. But when they made it free to play, people would flock to the game and pay money to upgrade their gear and such. The fact that you paid to play (and continue to pay) for the same game others are getting for free is unfortunate, but if you feel so negatively about it, then you can either switch to the free to play mode, or you can just quit playing all together. Your not going to get any of that money back, so stop bellyaching about free players and paying members.

    I rather find the free to play as an opportunity. Here you pay hundreds of dollars, and then suddenly the game goes free. That would be my golden ticket to not have to pay hundreds of my money for it anymore. I would be cheering that they had made my life easier, that I will now be saving that money I would have spent on a game subscription and STILL get to play the game. I know you feel missed out on or ripped off, but that's life. Cryptic is trying to make their products more available and attractive to the world. So don't blame cryptic for making their games better for everyone, stop blaming free to play members for all your misfortunes in the game, and start enjoying what you got. You should be thankful you were even able to play the game at all.
  • sean2448sean2448 Member Posts: 815 Arc User
    edited August 2012
    no it is wrong for when you leave stf and then you can't do anything
    it sucks when you can't do anything for an hour
  • sour118sour118 Member Posts: 0 Arc User
    edited August 2012
    I wouldn't mind the leaver penalty if they did something about the people that are already putting the team one person down by sitting AFK for the whole match, or are VAs in light cruisers popping constantly, or the people who get killed in space or on ground and just never respawn, etc. Not to mention all the people that leave, then just switch to one of their many other accounts (not even just alt toons, but alt accounts) and suffer no penalty at all.

    A leaver penalty isn't a bad thing, the only problem I have with it is that the people that leave most often do so knowing they can just log back in on another of their multiple accounts and suffer nothing at all. So in the end this does nothing at all to the worst offenders, the ones that habitually leave.

    This is also somewhat counterproductive if only because having the whole rest of a team leave a match that contains an AFK player (for example) is currently the only way to pug and not reward someone for putting the team a player down.

    Now I don't leave anyway, I report AFK captains and keep playing. Though that does nothing at all to help. The most that would happen is that player would be removed, but not before getting some marks for no effort, and hampering the results for the others. Even if the player is removed the team is still down that one person, so the only change is that player not being rewarded for AKFing through a match. Not to mention that all of that is contingent on the idea that reporting is actually going to result in some sort of action.

    To be honest I'd like to see something put into the game that gives the players that wouldn't normally leave, no reasons to want to leave. As compared to something like this that does nothing to the majority of players that are making people want to leave.

    I'd imagine that anyone who's ever pugged an STF with one ship that never moves, and another that flies out of combat to the edge of the map for the whole match knows what I mean about reasons to want to leave.
  • jamesbond2012jamesbond2012 Member Posts: 48 Arc User
    edited August 2012
    I'll give you guys the benefit of the doubt, but you people take video games way too seriously. Sure, some player are a pain in the neck to work with, I know. I've been here since the beginning of season 5. But it's JUST A VIDEO GAME. It's not real! So people, ACT YOUR AGE!!!!
  • ikenstein1ikenstein1 Member Posts: 65 Arc User
    edited August 2012
    Typical elite sft pug has at least two people who have a huge pile of injuries they never heal. If it's ground there will be the guy who does not know how to re-modulate. Nobody else will know the standard tactics and you have to carry the entire group.

    If you want a harsher penalty for leaving stfs full of imbeciles then make elites only accessible after the normal has been completed.
  • artanisenartanisen Member Posts: 431 Arc User
    edited August 2012
    I had a few matches like that i really think they should not allow
    players to join any matches till they heal all injuries.


    for the elite stf i still think they should add a few requirements
    for elite stf and stop adding penalties.
    like forcing players to finish the optional's for normal stf in order to
    move on to elite stf.

    and remove the current penalty and add a 2 or 3 hour penalty
    on that mission alone.

    this new leaver penalty making me not bother with stf any more.
    and sometimes i get disconnected and the game boots me and i
    get a penalty thats not my fault and i am banned from the entire stf
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited August 2012
    just my 2 cents or whatever expression you like.


    Normally i dont leave early, if the team is bad, ill try to teach people how to do it right (using things ive learned from other players and my own experience).

    Now this is an experience i had a moment ago.

    -5 man normal Infected Ground.
    -1 person has a clue, 1person doesn't have a clue but talks (always a good sign) 2 people who charge into the room, dont read chat/dont understand chat, and spam HELP/HILFE when they die, and myself (i like to think i have a clue).
    -1person with a clue leaves,

    This leaves me with this situation:
    (no logic)Stay, get to the boss, not be able to do the boss because 2 people are utterly clueless and waste a good hour getting there.
    (logic)Leave, yes i get slapped with the 1hour ban, but i can still work on fleet thingies.

    Honestly i HATE how we are now being slapped with a 1hour ban on fleet thingies too. :/

    My point is. Yes i like to play the game, no i dont like having to continue with a stf that WILL NOT WIN. I dont see why we should be slapped with a "-no endgame content for you-" for choosing the logical course of action.

    I genuinely hope this is an error in game! :(

    Edit: Please do not tell me to only premake my stfs, while i do now and again i prefer just queueing, less hassle, you meet more people (how i found my fleet mates), you learn new things and its fun. If the mission is unlikely to succed, I leave, not a 'no optinal ill ragequit' a, 'this isnt working AT all, time to throw in the towel'
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
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