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New Early Leaver Penalty

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    drailhdrailh Member Posts: 31 Arc User
    edited August 2012
    ikenstein1 wrote: »
    Typical elite sft pug has at least two people who have a huge pile of injuries they never heal. If it's ground there will be the guy who does not know how to re-modulate. Nobody else will know the standard tactics and you have to carry the entire group.

    If you want a harsher penalty for leaving stfs full of imbeciles then make elites only accessible after the normal have all been completed with optionals and also only accessible when fully healed.

    While i don't like those leaving because the optional is failed i still totally agree with you.
    I also think you are too soft in your thoughts so i fix'd it for you.
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    lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    full healed is the point what i agree the point for ground mission was for me from the beginning a player who not have a full set had nothing to search in eground mission that includes for me he had enought brainpower to know what is remudulation and heal from your set.;)

    optinal or not is no point any player can go into a ground mission go afk the other 4 do the mission win optional and the aflk player get it to so pointless^^
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    So, should Cryptic remove Elite PvE queues altogether?

    I'm not for or against... it's an honest question.

    Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

    This would not prevent PUG's from playing, but it would force them to form a team first.

    This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

    Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    piwright42piwright42 Member Posts: 0 Arc User
    edited August 2012
    bluegeek wrote: »
    So, should Cryptic remove Elite PvE queues altogether?

    I'm not for or against... it's an honest question.

    Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

    This would not prevent PUG's from playing, but it would force them to form a team first.

    This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

    Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?


    Probably would...

    I would definitely make it much more difficult for an inverted, antisocial, jackass like me to get into an elite STF as well. Bother and many times I get the optional and finish, in a PUG.
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
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    deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited August 2012
    bluegeek wrote: »
    So, should Cryptic remove Elite PvE queues altogether?

    I'm not for or against... it's an honest question.

    Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

    This would not prevent PUG's from playing, but it would force them to form a team first.

    This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

    Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?

    1) no
    2) no, it wouldn't help only hinder players
    3) yes it would make it annoyingly difficult, and you'd see even more spam in esd, ds9, etc LFG.

    anytime you remove the ability to randomly pug...you increase the amount of spam in major social areas. there's already a system in place for people to form their own groups without having to pug. let me ask you:

    why change the curent system because some people pug, then complain...when they could have avoided the pug altogether by forming a group?

    they don't want pug queues removed in any case...they want the players in the queues vetted by some means so that their own personal game time is exemplary.

    the game has covered all the bases already, no one forces anyone to pug. it's their choice, the consequences are theirs. it's like people who complain because it hurts to bang their head into a wall...all they'd have to do is stop using their head as a hammer and the pain would go away.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
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    drailhdrailh Member Posts: 31 Arc User
    edited August 2012
    bluegeek wrote: »
    So, should Cryptic remove Elite PvE queues altogether?

    I'm not for or against... it's an honest question.

    Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

    This would not prevent PUG's from playing, but it would force them to form a team first.

    This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

    Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?

    No
    No
    Cryptic should just add filters to the queue AI, the one almost everyone agree with being ship/captain damaged or not.
    Personally i would add to such filter for elite STFs the 3 superior service medals accolades + MACO team specialist accolade.
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    lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    bluegeek wrote: »
    So, should Cryptic remove Elite PvE queues altogether?
    ?

    i only play random mission and love them.

    80%+ of all random mission sucess for me so the stupid flaming comes only from nuubs.

    and anyone can go with his friend/fleet into mission who not like random so what is the point of the stupid flaming?
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    defcon1776defcon1776 Member Posts: 313 Arc User
    edited August 2012
    drailh wrote: »
    Personally i would add to such filter for elite STFs the 3 superior service medals accolades + MACO team specialist accolade.

    Not everyone achieves the MACO Team Specialist as it requires ground missions and not everyone does ground like myself. Besides having a physical disability which makes lengthy play quite painful, I do not enjoy ground as I do space. If I did, I would play some ground at the expense of space. Hence, I will never get ground accolades nor do I care to. To be excluded from eSTFs would be a disaster not only for me, but countless others.

    On the other side of the coin, there does need to be something in place such as x completed nSTF's before entering eSTF's.

    Finally, there will always be idiot players in PUGS because you can't fix stupid.

    edit: Sry off topic... but for leaver penalty, it isn't harsh enough. A minimum of 1 hour for all leavers would be getting off easy.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
    Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
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    skhcskhc Member Posts: 355 Arc User
    edited August 2012
    drailh wrote: »
    Personally i would add to such filter for elite STFs the 3 superior service medals accolades + MACO team specialist accolade.
    defcon1776 wrote: »
    On the other side of the coin, there does need to be something in place such as x completed nSTF's before entering eSTF's.



    I'll trot it out again:

    They could be carried.
    They could be lucky.
    They could just be insanely persistent and grind out the necessary success in a sea of failure.

    Having accolades or having completed X number of STFs does not make a good player.

    Also, why should I (or anyone else) have to go and grind all that each time we make a new character in order to do Elites?
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    they don't want pug queues removed in any case...they want the players in the queues vetted by some means so that their own personal game time is exemplary.

    the game has covered all the bases already, no one forces anyone to pug. it's their choice, the consequences are theirs. it's like people who complain because it hurts to bang their head into a wall...all they'd have to do is stop using their head as a hammer and the pain would go away.

    I don't think there's a fair way to "filter out" players from doing Elites.

    Excluding due to injury might help, but would that get enough "bang for the buck" for Cryptic to implement that?

    Thanks for the feedback.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    bluegeek wrote: »
    I don't think there's a fair way to "filter out" players from doing Elites.
    .

    for space mission there is a way i postet at the beginning who have weapon energy not on max = no access.

    no weapon energy=no dmg what comes mainly from small slider what some players never have seen, the result is still the same mission fail optional always the main part many times in newbies groups.(only in cure the mainmission part fails also always with no dmg)
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    sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    or

    Flying an escort = no access if more than two others queued
    Running less than 75% shield power = no access
    Not an Andorian tactical captain in a Blue uniform with bell bottom trousers= no access

    Yes im being SARCASTIC
    Live long and Prosper
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    artanisenartanisen Member Posts: 431 Arc User
    edited August 2012
    bluegeek wrote: »
    I don't think there's a fair way to "filter out" players from doing Elites.

    Excluding due to injury might help, but would that get enough "bang for the buck" for Cryptic to implement that?

    Thanks for the feedback.

    that would be great, might want to add a doctors office on DS9 because alot of people
    seem to not know there's a healer on ds9.


    but i have a better solution..

    Have the developers play STO with all of us and the stf and pug it
    with everyone and let them see first hand what needs to be changed.

    force them to pug it for 50 matches of ground and 50 matches of space and see what they say.

    but thats just my opinion.
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    deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited August 2012
    bluegeek wrote: »
    I don't think there's a fair way to "filter out" players from doing Elites.

    Excluding due to injury might help, but would that get enough "bang for the buck" for Cryptic to implement that?

    Thanks for the feedback.

    you misinterpreted that...i don't care, 99% of the stf's i'm in i pug. the complainers care. they want a perfect elite whenever they hop into a queue. it seems you're serious and trying to get a handle on things...but as someone else said there's no fixing stupid, and that actually applies to the people who pug then whine.

    my analogies i thought would be easily understood...no one forces these idiots to pug. there are channels, there are fleets, there is doing an LFG in ds9. no ones forcing them to do a damn thing and they have options to take another route. not sure why that is difficult for them to understand. feelings of entitlement coupled with low IQ may be the reason.

    not flaming but ffs, if you get burned and there's alternatives to getting burned and yet you continue... o.O and then whine about getting burned? you can't fix that kind of stupid.

    elites are meant to be handled by a team of people at the very least who know what they're doing, ideally people you know who know what they're doing. hopping into one with 4 strangers and expecting perfection is just effing stupid. as i said, i pug, i don't expect perfection, drunken monkey **** is what i expect.

    nice surprise when that doesn't happen but it was my choice and not going to cry about it.

    the system is fine the way it is. you and the devs aren't responsible for people who don't have enough common sense to NOT do something that bothers them. and all in all, they're a very small...albeit vocal minority compared to the total population of the game. sometimes wonder if they're not all drama queens that jump into pugs just so they can whine about it later >.>


    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~syberghost
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
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    cobalt1975cobalt1975 Member Posts: 6 Arc User
    edited August 2012
    Here is another huge problem with the leaver penalty. For some reason Cryptic sees fit to dump people into the middle of missions like "Infected (Space) Elite" where some inexperienced players have popped all the gens on both sides and have like 20 spheres flying around the map like roving packs of wolves. Both the cubes are still intact firing high yield plasma torps all over the place. Half the original team (experienced players) have left out of disgust; leaving behind those who screwed up and have no clue why the mission is suddenly "so hard". And lastly the optional objective is already blown, which I for one would like a fair shot at achieving. I actually warped into this very situation tonight and promptly took a penalty for warping out. I wasn't going to spend the next 40+ minutes trying to clean up a mess like that practically alone because the inexperienced players had a long row of ship injuries listed and were essentially useless; taking more and more time to respawn each time they die. Why does Cryptic think its fair that someone be dumped into the middle of a debacle like that to clean up another team's mess?

    If people decide to leave the mission they started, that's on them, if there were people there who just refused to read the chat which is usually full of people begging them not to pop the gens early then that's on them and ultimately their choice to decide to stay and attempt to clean up the mess they made. When I join a queue for a mission I'd like the opportunity to start that mission from the very beginning where if I or my teammates TRIBBLE it up we bare the consequences not some poor sap who's been warped in expecting that they too are getting a fresh and fair start.

    So I propose that the leaver penalty be waived for people who are warped into a mission that has already been started. The definition of "started" meaning the first shot has been fired. Once that first shot has been fired then anyone who warps in as a replacement afterwards should have the option to leave without consequence as they've possibly already missed out on a fair shot at loot drops, optional objectives, and expertise points.

    This will also help clean up the pug groups by process of weeding unprepared players out. After half the team leaves them enough times and they are left alone with the mess they've made then they will stop showing up until they are really ready for the tougher game play. But as long as new people are perpetually warped in and have a leaver penalty hung over their head unless they clean up the mess; these unprepared and frankly under-powered players will never get the hint and will probably never improve. Let those of the original team who choose to leave bare the consequence of the leaver penalty. Let those who finally realize they've created an impossible situation bare the consequence of a leaver penalty, not the new guy who warps in. Let him/her choose whether they wishes to help or leave. If no one chooses to stay and help then oh well, those left from the original team can either duke it out or leave and take their penalty.

    -end rant
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    kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited August 2012
    I don't know if it's been pointed out, but if your PUG was full of terrible players, you could have just waited a couple of minutes, you could have left when you failed after the first stage, then you would have been only locked out of no-win for 30 minutes...

    Just sayin'.
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
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    eurialoeurialo Member Posts: 667 Arc User
    edited August 2012
    bluegeek wrote: »
    So, should Cryptic remove Elite PvE queues altogether?

    I'm not for or against... it's an honest question.

    I do not agree. I play a lot of stf mission just that way and generally it works fine.
    I think developers should simply resolve some iussue:

    1) I'd like to queue only new stf mission
    2) leaver penalty should be longer, 2 hours ban from every pve and pvp queue.
    3) I'd like that all damages should always persist until explicit repair (actually when you leave a stf mission only one damage persist).
    4) I'd like also that when a ship collects too many damages (ex 5) the player can't respawn and takes a one day penalty.


    I think a elite stf should have some more requirements:

    1) ships must have only [borg] weapons and no rainbow ship should be allowed! It is an elite mission, intended only for "elite captains and ships" full prepared to engage borg's ships.

    2) ships must have no damages.


    That is not a final solution, but should remove a loot of noobs who do not care to learn how to equip their ships and how to complete the mission

    I hope my english is not too bad!
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
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    ikenstein1ikenstein1 Member Posts: 65 Arc User
    edited August 2012
    I don't know if it's been pointed out, but if your PUG was full of terrible players, you could have just waited a couple of minutes, you could have left when you failed after the first stage, then you would have been only locked out of no-win for 30 minutes...

    Just sayin'.

    It would be better if you could back out as soon as the guy with the sword, the guy with the minigun, and the guy with 30 injuries beam in. You know it's going to be impossible, so why have the penalty?
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    How about...

    a No-Penalty Exit on Team Wipe?

    Say if the entire team is on a respawn timer at the same time, an "Abort" button appears giving the player the option to exit the mission with no or reduced penalty for leaving?

    That would give an experienced player the option -- when the mission is dragging on because of people getting wiped -- to just quit fighting, let himself go KABOOM, and hit the exit button without getting socked with the leaver penalty.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    dood98998dood98998 Member Posts: 389
    edited August 2012
    bluegeek wrote: »
    How about...

    a No-Penalty Exit on Team Wipe?

    Say if the entire team is on a respawn timer at the same time, an "Abort" button appears giving the player the option to exit the mission with no or reduced penalty for leaving?

    That would give an experienced player the option -- when the mission is dragging on because of people getting wiped -- to just quit fighting, let himself go KABOOM, and hit the exit button without getting socked with the leaver penalty.

    Not bad. +1
    I, however, would like a reduction or removal of the leaver penalty. When ii warp in and am stuck with a whole noob team (usually evident fairly quckly) I want to be able to leave and do a sucessful stf, not take an hour penalty b/c 4 noobs couldn't defend the kang...
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
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    deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited August 2012
    bluegeek wrote: »
    How about...

    a No-Penalty Exit on Team Wipe?

    Say if the entire team is on a respawn timer at the same time, an "Abort" button appears giving the player the option to exit the mission with no or reduced penalty for leaving?

    That would give an experienced player the option -- when the mission is dragging on because of people getting wiped -- to just quit fighting, let himself go KABOOM, and hit the exit button without getting socked with the leaver penalty.

    no...why should the devs have to add yet another chunk of code to cater to people who don't have the common sense not to pug in the first place? and the leaver penalty is in place to keep people from taking the easy way out, which in it's own way griefs the people still in the mission as their now a person down or more, and then randomly more get added.

    so now new people come and are penalized unless they also die and leave because the original person(s) left. the whole concept behind it was so people can't just bail leaving everyone else hanging AND TRIBBLE people who get dropped into it to fill the void.

    tough it out or don't pug...simple choices...yet you're trying to remove or want to be removed the tough it out part.

    the players already have a way out, they choose not to take it...that's not your responsibility, not the devs responsibility...it's no ones responsibility but theirs.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    no...why should the devs have to add yet another chunk of code to cater to people who don't have the common sense not to pug in the first place? and the leaver penalty is in place to keep people from taking the easy way out, which in it's own way griefs the people still in the mission as their now a person down or more, and then randomly more get added.

    so now new people come and are penalized unless they also die and leave because the original person(s) left. the whole concept behind it was so people can't just bail leaving everyone else hanging AND TRIBBLE people who get dropped into it to fill the void.

    tough it out or don't pug...simple choices...yet you're trying to remove or want to be removed the tough it out part.

    the players already have a way out, they choose not to take it...that's not your responsibility, not the devs responsibility...it's no ones responsibility but theirs.

    Actually, I'm in favor of the leaver penalty. But I also recognize that there are times when it isn't fair. Like recognizing that a 30 minute scenario shouldn't be taking two hours to complete. Some people are just plain insane... trying the same failed tactic over and over and expecting to get a different result.

    If a scenario ever degenerates to the point where everyone, or nearly everyone, is on a long respawn timer at the same time -- clearly everyone has died more than once and the team has wiped or is in danger of wiping.

    I think letting people off the hook at that point is probably fair. Not for failed optional objectives, not for simply taking too long, but for systematic breakdowns in teamwork that lead to everyone waiting for a respawn.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited August 2012
    bluegeek wrote: »
    Actually, I'm in favor of the leaver penalty. But I also recognize that there are times when it isn't fair. Like recognizing that a 30 minute scenario shouldn't be taking two hours to complete. Some people are just plain insane... trying the same failed tactic over and over and expecting to get a different result.

    If a scenario ever degenerates to the point where everyone, or nearly everyone, is on a long respawn timer at the same time -- clearly everyone has died more than once and the team has wiped or is in danger of wiping.

    I think letting people off the hook at that point is probably fair. Not for failed optional objectives, not for simply taking too long, but for systematic breakdowns in teamwork that lead to everyone waiting for a respawn.

    how about entire team stays dead for 120 seconds then an abort button will pop up? solves the problem of one (or more) persons bailing and requires something of a consensus among the team that this can't be beat. while not perfect, since one person could grief everyone by constantly reviving...it would still allow a way out without penalty.

    actually, abort button would be there with a countdown on it, grays out if someone revives before the time is up.

    the main thing is one person bailing to find a what they consider a 'sweeter' team just won't work. had that happen today in klingon fleet alert, guy comes in, sees 4 vo'quv and a cruiser and is like 'this ain't going to work' and bails. and ya, he did say that before he left. we still won it...but that's the kind of thing that would happen if it was left up to individual players having a way out without penalty.

    team agreement works a bit better imo. could do away with the countdown entirely as long as everyone agrees to abort.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
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    gerudongerudon Member Posts: 0 Arc User
    edited August 2012
    After a spree of catastrophic stfs I just played I'm pretty adamant, that I shouldn't get a penalty, when I leave a STF full of i...

    Specially if there are only 3 others left, because someone already left the STF.
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    adabisiadabisi Member Posts: 260 Arc User
    edited August 2012
    yeah..gonna earn some rage here but i am not afraid to say my peace and whatnot.


    There should be no penalty for leaving an STF at all.......Why do you ask? The answer is simple. All STF players should go through an accolade process which allows them to experince the lesser stf and learn the fundamentals of elite stf handling.

    I would think 20-30 sucessful runs on normal would allow some, if not most. players to learn the ropes well enough to even venture into uncharted territory.

    Hypothedically: On the 30th su cessful run they earn an accolade.....'play with the big boys/girls" Now they have access to elite content.

    That being said i do not expect a first timer in elite to perform perfectly...i too was once an inexperienced player back when the game launched. It is insidious to me that the mechanics allow a newly made lvl 50 to enter into elite play with no knowledge or skills....let alone the gear to even be useful. I'm not willing(mostly) to play teacher to someone who is "wet behind the ears" It could be an account wide accolade too..since we need only learnt he ropes once...
    THE WORST part of the NEWER players in elite is no communication..."PARDON ME GUYS" I am new dunno what I am doing....I am more prone to helping that then the "silent newcomer" who ruins it because he cant deal with the probes on KA

    FLEET DRIVEN CONTENT they are boring and easy......should be no ragequitting there.....the amount of marks awarded between failure and sucess is so marginal......IMO. Still i will insist there be no leaver penalty.....but again it is my opinion.

    LASTLY IMO I feel the Leaver penalty is an attempt to placate those who were left behind and the rage.anger they might feel. YOU LEAVE US?? How dare you..now u suffer. We all pretty much pay to play in some manner.....IF you dont like to PUG dont..you are not forced to..this is a social game..make friends.....play with them......but if you must PUG....be warned there be shenanigans ahead.
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
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    dood98998dood98998 Member Posts: 389
    edited August 2012
    adabisi wrote: »
    yeah..gonna earn some rage here but i am not afraid to say my peace and whatnot.


    There should be no penalty for leaving an STF at all.......Why do you ask? The answer is simple. All STF players should go through an accolade process which allows them to experince the lesser stf and learn the fundamentals of elite stf handling.

    I would think 20-30 sucessful runs on normal would allow some, if not most. players to learn the ropes well enough to even venture into uncharted territory.

    Hypothedically: On the 30th su cessful run they earn an accolade.....'play with the big boys/girls" Now they have access to elite content.

    That being said i do not expect a first timer in elite to perform perfectly...i too was once an inexperienced player back when the game launched. It is insidious to me that the mechanics allow a newly made lvl 50 to enter into elite play with no knowledge or skills....let alone the gear to even be useful. I'm not willing(mostly) to play teacher to someone who is "wet behind the ears" It could be an account wide accolade too..since we need only learnt he ropes once...
    THE WORST part of the NEWER players in elite is no communication..."PARDON ME GUYS" I am new dunno what I am doing....I am more prone to helping that then the "silent newcomer" who ruins it because he cant deal with the probes on KA

    FLEET DRIVEN CONTENT they are boring and easy......should be no ragequitting there.....the amount of marks awarded between failure and sucess is so marginal......IMO. Still i will insist there be no leaver penalty.....but again it is my opinion.

    LASTLY IMO I feel the Leaver penalty is an attempt to placate those who were left behind and the rage.anger they might feel. YOU LEAVE US?? How dare you..now u suffer. We all pretty much pay to play in some manner.....IF you dont like to PUG dont..you are not forced to..this is a social game..make friends.....play with them......but if you must PUG....be warned there be shenanigans ahead.

    I agree that there should be no leaver penalty. I have to bail on failing runss all the time. However, gating estfs would not work as people could still get carried and be cluelees. Vote yes on the ignore list strategy! Say no to griefers, leeches, trolls, and rainbow TRIBBLE failboats!
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
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    agyriamandrakeagyriamandrake Member Posts: 6 Arc User
    edited August 2012
    Few days ago, a friend of mine sent me a team invite. My friend was team leader and set us in a Team Queue for an STF mission. When we engaged and entered the STF my friend ended up in 1 STF and I ended up in another altogether. :(

    Sure enough there were 2 noob Mirandas beside me. Not only did i not end up in the right Queue or mission but, Noobs, and i wasnt even with my team?! so I naturally left the STF & Bam! = i get a penalty for a Queue bug?! :(

    totally not Kewlies:(
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    nyniknynik Member Posts: 1,626 Arc User
    edited August 2012
    I'm still laughing about the 2% accolades assertion on page one.
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    red01999red01999 Member Posts: 0 Arc User
    edited August 2012
    Agreed with OP, at least regarding the penalty itself.

    Today I found out about the leaver penalty - the hard way. My system locked up with thrashing/memory issues and I had to hard shutdown and reset. By the time I got my system back up, I found out I was banned from all queues.

    Suffice it to say, I was pissed, and I'm a paying customer as well.

    Penalties of this sort should only be extended to CHRONIC offenders. I've stuck with hopeless STFs more times than I can count; technical difficulties booting me out of the queue when I have very little time to play does NOT engraciate me.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    This is why I usually won't join a pug because I only play Elite and face it there are so few players who are actually elite that the chances of finding another elite player in an elite stf pugging are astronomically against you.

    I hope that system for progression with STF's will put players in some kind of gauging system where if you have not accomplished a lot or anything in STF's that its not going to team you with a player who is looking for elite players like themselves to team with so that you can just que up and go and have some sense of okay these guys should be somewhat okay to team with.

    Another thing to break some language barriers which sometimes with optionals and such are a prime example of leavers is someone being given a leader option that can assign tasks that could be translated to the team mates. I hate to say this too but in IGE in pugs we need a tractor beam or stasis field of some type that just holds the noobs in place from TRIBBLE up the run :)
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