Assimilated Variants of Ships to create borg missions.
Veteran Hull Option for Veterans
Foundry Veteran Rewards, Possible special NPCs only usable by veterans.
Dreadnought/Admiral Groups. Enhanced Boss groups that use the Factions Hardest NPCs.
Elite Group variants, Exceptionaly hard groups on par with STFs.
Turret Groups
Placeable Minefields.
EDIT: And items that grant free Used EV Suits with no stats, Batleths. Lirpas, FLashlight, Fire extingisher, and HAzzard items, Like Dangerous Atmosphere (EV Suit), From Colleseum, disables Energyweapons, Dark so u have to use flashlight. Non Exploitable: If the Dangerous Atmosphere keeps killing the player, they can just beam up/
-Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.
-Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.
-Directly make Contacts engage in combat if an enemy draws near.
Looking to expand the "others" list
" Nature Decays, but latinum lasts forever." Original Handle: @Q400 Join Date: December 2010
This would be useful when you need characters to wear a disguise or play a role in a holodeck program.
Or if they have to go back in time and need to wear the uniforms of that era to avoid arousing suspicion and contaminating the timeline (i.e. "Trials and Tribble-ations" from "Deep Space Nine")
(though I guess that might fall under the "wear a disguise" suggestion...:D)
When I first got the TOS interior, I did a full walkthrough of the ship and there's one area that's missing...
the brig.
Now I know they have one...I've seen it on many many episodes. I'm not sure why the devs felt the need to take it out, but I would love to see it put back in.
Just because Starfleet are the good guys, that doesn't mean we don't need somewhere to put our prisoners...or our insubordinate crewmen.
(I'm not sure if this was mentioned earlier, but I would love the ability for the I.S.S. and N.X. prefixes to be added as well as a way for us to number our created starships)
Or if they have to go back in time and need to wear the uniforms of that era to avoid arousing suspicion and contaminating the timeline (i.e. "Trials and Tribble-ations" from "Deep Space Nine")
(though I guess that might fall under the "wear a disguise" suggestion...:D)
If I recall, it was called "Trials and Tribbleations" :P
It was one of my favorite DS9 episodes
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
If I recall, it was called "Trials and Tribbleations" :P
According to epguides.com/startrekdeepspacenine and the Memory Alpha website, you'd be recalling incorrectly. hehe Both sites give the title with the dash.
Another thing I found was missing (but I'm sure easily doable since it was in another episode) was a holodeck interior. I mean, sure, we can do it with a wall and the holodeck look, but that takes guesswork and precision. Some of us would want to start a mission in a holodeck right from the beginning without having to go through all of that.
Combined with that, if you guys do happen to put the Holodeck in, I'd love the ability to decide from the TNG-style holodeck (which is used when previewing dialogs with contacts in the Foundry) and the Voyager-style holodeck (which is used at Starfleet Academy and on Bajor).
Yeah that might raise some EULA questions. However we could get the Zachary Quinto-voiced version from the tutorial. That would be cool. Really we just need the ability to designate an NPC as a hologram so they get that shimmery effect.
Changed.
" Nature Decays, but latinum lasts forever." Original Handle: @Q400 Join Date: December 2010
Costumes:
C - Store costumes
STF costumes
Veteran costumes
Maps:
Torpedo Bay ( For funerals )
Optionals
Ability to make bosses ( A single enemy that has quite high health and good powers)
Ability to change all NPC's in a group names and costume ( it is quite tiring doing it individually)
IMPORTANT THINGS I WANT ADDED:
Spell/Grammar check ( I hate people lowing my review rewards just because of typo's)
Poisonous gas surrounding ( for EVA suit to be compulsory )
Object that offers EVA suits and flashlights
Boatswain whistle character animation ( This would really make my missions more detailed )
=/\= LLAP =/\=
Join date Jan 2010
[SIGPIC][/SIGPIC]
how about instead of destroying a target we could disable a target or make it warp out when it hits X hp ?
That would be nice.
Another that would be nice is being able to specify what your char/ship does when doing a map transition. "Beamout" doesn't always make sense... same with warp out...
I would love if there was a way to put NPC enemies or friendlies (ships or people) in a straight line without having to do it individually.
If I had a better idea of where they would be (instead of a static image of the map), it might be better, but, until then, I'd love the above adjustment.
1) Indoor/Outdoor shuttles - Currently only the type 8 is available, how about the other ones we can buy at requisitions. Galileo, Aquarius, Captain's Yacht, Chaffee, Federation Runabout, Klingon Shuttle, etc.
2) TOS Style Sliding Doors
3) TOS Style Consoles
4) Lights that actually cast light, examples - Colony Lights, Coliseum Lights, and Light Ceiling
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
It would be nice if we could use the interiors of fleet starbases for foundry missions. The Holodeck on my starbase is rather useless... it would be awesome if we could use that as a Mission Start location... after all, it is a holodeck.
1) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?
2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).
3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)
4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.
1) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?
2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).
3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)
4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.
It's not ideal, but setting a respawn point to the location of a reach marker objective can emulate the destruction of the ship. You do still warp in and out though, but...
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Currently I would like to request all the variants of ground turrets and support drones as both props and costumes. It would also be great if enemy groups could be "tied" to the ground, preventing them from moving. Especially useful for combat groups costumed as props.
I would also like to request the ability to use a boss enemy's health as a trigger when it reaches certain levels such as 3/4, 2/3, 1/2, 1/3, and 1/4.
Lastly I would like to request the ability to place hazardous terrain such as the plasma floor from Infected (Ground) and the atmosphere from Nukara as well as safe zones.
Currently I would like to request all the variants of ground turrets and support drones as both props and costumes. It would also be great if enemy groups could be "tied" to the ground, preventing them from moving. Especially useful for combat groups costumed as props.
I would also like to request the ability to use a boss enemy's health as a trigger when it reaches certain levels such as 3/4, 2/3, 1/2, 1/3, and 1/4.
Lastly I would like to request the ability to place hazardous terrain such as the plasma floor from Infected (Ground) and the atmosphere from Nukara as well as safe zones.
Next on my list are moving platforms, hopefully with the ability to set paths and speeds for them. It would be great if a stationary platform could be triggered into moving to another location.
Back to hazardous terrain, would it be possible to have a barrier that harms instead of stops? It could be used both as a deterrent and as a puzzle segment.
Last, I would like to request the ability to make timers. These could be tied to a failable objective, or run a series of triggers. They would not necessarily be tied to the story or one-time events, but could be triggered by them. They could run once or loop.
EDIT: I would also like to request separate versions of the effects that cause interference and lower shields. It would also be great if there was a version of interference that only affected the map, not the entire screen as well. Effects that disabled weapons and powers like in Coliseum would also help.
I really need these things to write the missions I want to write. Right now, I'm holding off, in the hopes of seeing these things added to the Foundry at a future point.
1.) Indoor Shuttle Maps (Runabout Cockpit and maybe even the aft conference room)
2.) The ability to restrict or allow a specific number of away team members.
Comments
Veteran Hull Option for Veterans
Foundry Veteran Rewards, Possible special NPCs only usable by veterans.
Dreadnought/Admiral Groups. Enhanced Boss groups that use the Factions Hardest NPCs.
Elite Group variants, Exceptionaly hard groups on par with STFs.
Turret Groups
Placeable Minefields.
EDIT: And items that grant free Used EV Suits with no stats, Batleths. Lirpas, FLashlight, Fire extingisher, and HAzzard items, Like Dangerous Atmosphere (EV Suit), From Colleseum, disables Energyweapons, Dark so u have to use flashlight. Non Exploitable: If the Dangerous Atmosphere keeps killing the player, they can just beam up/
Looking to expand the "others" list
Original Handle: @Q400
Join Date: December 2010
Added.....
Original Handle: @Q400
Join Date: December 2010
Or if they have to go back in time and need to wear the uniforms of that era to avoid arousing suspicion and contaminating the timeline (i.e. "Trials and Tribble-ations" from "Deep Space Nine")
(though I guess that might fall under the "wear a disguise" suggestion...:D)
the brig.
Now I know they have one...I've seen it on many many episodes. I'm not sure why the devs felt the need to take it out, but I would love to see it put back in.
Just because Starfleet are the good guys, that doesn't mean we don't need somewhere to put our prisoners...or our insubordinate crewmen.
(I'm not sure if this was mentioned earlier, but I would love the ability for the I.S.S. and N.X. prefixes to be added as well as a way for us to number our created starships)
If I recall, it was called "Trials and Tribbleations" :P
It was one of my favorite DS9 episodes
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
According to epguides.com/startrekdeepspacenine and the Memory Alpha website, you'd be recalling incorrectly. hehe Both sites give the title with the dash.
Mine too!!! Though I'm thinking my (former) username probably revealed that before you even saw me post about it. lol
Combined with that, if you guys do happen to put the Holodeck in, I'd love the ability to decide from the TNG-style holodeck (which is used when previewing dialogs with contacts in the Foundry) and the Voyager-style holodeck (which is used at Starfleet Academy and on Bajor).
Original Handle: @Q400
Join Date: December 2010
Changed.
Original Handle: @Q400
Join Date: December 2010
Costumes:
C - Store costumes
STF costumes
Veteran costumes
Maps:
Torpedo Bay ( For funerals )
Optionals
Ability to make bosses ( A single enemy that has quite high health and good powers)
Ability to change all NPC's in a group names and costume ( it is quite tiring doing it individually)
IMPORTANT THINGS I WANT ADDED:
Spell/Grammar check ( I hate people lowing my review rewards just because of typo's)
Poisonous gas surrounding ( for EVA suit to be compulsory )
Object that offers EVA suits and flashlights
Boatswain whistle character animation ( This would really make my missions more detailed )
Join date Jan 2010
[SIGPIC][/SIGPIC]
Another that would be nice is being able to specify what your char/ship does when doing a map transition. "Beamout" doesn't always make sense... same with warp out...
My character Tsin'xing
If I had a better idea of where they would be (instead of a static image of the map), it might be better, but, until then, I'd love the above adjustment.
1) Indoor/Outdoor shuttles - Currently only the type 8 is available, how about the other ones we can buy at requisitions. Galileo, Aquarius, Captain's Yacht, Chaffee, Federation Runabout, Klingon Shuttle, etc.
2) TOS Style Sliding Doors
3) TOS Style Consoles
4) Lights that actually cast light, examples - Colony Lights, Coliseum Lights, and Light Ceiling
Admiral T'nae
Captain Kurland
Franklin Drake
Captain Shon
Obisek
Sela
J'mpok
Worf
Eraun
Loriss
Female Changeling
Fek'lhr
Individual mobs for each enemy type (Cardassian and Jem'Hadar space mobs, Federation runabout mobs, etc)
Mobs consisting of a single fighter/frigate
Dreadnought mobs (just add a disclaimer saying they can't be beaten alone)
Entrance doors at every system on the sector space map, including the sector block "doorways".
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
The ones seen in ds9 during the dominion war. The ones look like small stations.
Thanks.
Drake's easy to make, except for the uniform. See "Franklin Drake Must Die" for my take on him.
A toggle for choosing whether foundry object coordinates are displayed in meters or feet.
My character Tsin'xing
Request: Just make it meters. It's all arbitrary anyways in a video game environment.
My character Tsin'xing
1) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?
2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).
3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)
4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.
My Foundry missions | My STO Wiki page | My Twitter home page
My character Tsin'xing
It's not ideal, but setting a respawn point to the location of a reach marker objective can emulate the destruction of the ship. You do still warp in and out though, but...
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I would also like to request the ability to use a boss enemy's health as a trigger when it reaches certain levels such as 3/4, 2/3, 1/2, 1/3, and 1/4.
Lastly I would like to request the ability to place hazardous terrain such as the plasma floor from Infected (Ground) and the atmosphere from Nukara as well as safe zones.
All of this!
Back to hazardous terrain, would it be possible to have a barrier that harms instead of stops? It could be used both as a deterrent and as a puzzle segment.
Last, I would like to request the ability to make timers. These could be tied to a failable objective, or run a series of triggers. They would not necessarily be tied to the story or one-time events, but could be triggered by them. They could run once or loop.
EDIT: I would also like to request separate versions of the effects that cause interference and lower shields. It would also be great if there was a version of interference that only affected the map, not the entire screen as well. Effects that disabled weapons and powers like in Coliseum would also help.
1.) Indoor Shuttle Maps (Runabout Cockpit and maybe even the aft conference room)
2.) The ability to restrict or allow a specific number of away team members.