-Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.
-Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.
Assimilated Variants of Ships to create borg missions.
Veteran Hull Option for Veterans
Foundry Veteran Rewards, Possible special NPCs only usable by veterans.
Dreadnought/Admiral Groups. Enhanced Boss groups that use the Factions Hardest NPCs.
Elite Group variants, Exceptionaly hard groups on par with STFs.
"Group" Interacts
Turret Groups
) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?
2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).
3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)
4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.
Placeable Minefields.
An item that grants the following:
Free, Used - EV Suit
Flashlight
(A weapons rack that grants a ) Bat'leth
(A weapon rack that grants a...) lirpa
- Disables Energy Weapons Option
" Nature Decays, but latinum lasts forever." Original Handle: @Q400 Join Date: December 2010
Yeah that might raise some EULA questions. However we could get the Zachary Quinto-voiced version from the tutorial. That would be cool. Really we just need the ability to designate an NPC as a hologram so they get that shimmery effect.
Versions of that solid wall/door walls without the huge block at the end of it (it makes creating a long wall have a lot of breaks).
Ramps that are just a plane, not a huge block. The current building block ramp is extremely limiting as the lower block means you cannot layer them to create, for example, a stairwell.
Glass that is just a flat plane, not sticking out and with a weird part that sticks down.
I want raised walkways! Lots of Cryptic maps have walk ways in various locations and sizes. the Fire caves are a good example. Another good example would be Vorn ground.
Versions of that solid wall/door walls without the huge block at the end of it (it makes creating a long wall have a lot of breaks).
Ramps that are just a plane, not a huge block. The current building block ramp is extremely limiting as the lower block means you cannot layer them to create, for example, a stairwell.
Glass that is just a flat plane, not sticking out and with a weird part that sticks down.
ADDED! Excellent Idea.
" Nature Decays, but latinum lasts forever." Original Handle: @Q400 Join Date: December 2010
- all C-store/Lobi store ships
- all missing Terran Empire ship assets
- all faction symbols (for mounting on walls, banners, etc)
- Romulan ships from the 23rd century (Bird-of-Prey, D7)
- mirror universe NX (the canon one)
- giant Negh'Var warship, like the one seen in DS9 "Shattered Mirror"
- Tholians
- turrets from each faction
- space stations (can be set to "unarmed" if desired)
- unarmed stationary targets
- Romulans from 23rd century
- more generic ship assets
- generic squadrons (like the random aliens encountered in Exploration Clusters), both space and ground
- Daedalus class
- Romulan drone-ships from 22nd century (ENT "Babel One", "United", "The Aenar")
- fighters with beam weapons rather than turrets
- animations: firing beam weapons, firing cannons, firing torpedoes, etc (for each energy type)
- ability to make costumes for Romulans, Cardassians, etc
- Devidian "blue" effect
- USS DeWitt interior from "Second Star to the Right, and Straight on Till Morning"
- Axon interior from "Skirmish"
- ability to set an NPC group's faction allegiance, and who/what it can attack (players, other mobs, etc)
That's all I have right now, but I'll probably think of more later. :P
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
-Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.
-Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.
-Directly make Contacts engage in combat if an enemy draws near.
More Borg related objects (particularly building pieces for custom interiors)
Flush wall mounted consoles for different species
Stairs/Ramps to make multi-level interiors (like Quark's Bar)
Ability to make custom interiors from a blank slate (currently you must choose an exterior ground map and build an interior on it or use a pre-existing map and modify it)
Ability to take multiple pre-made interiors and combine them (obviously able to be done as many Cryptic maps, particularly ship interiors in missions, are multiple smaller maps combined)
Would love the ability to actually adjust the elevations in terrain (flatten areas, raise or lower areas, make your own lakes/rivers, remove plant-life, and even choose type of terrain and plant-life for specific terrain)
I'm sure I can come up with more, especially after I see what changes were made
The ability to personaly equip NPC contacts with diferent weapons/consols, and be able to change an enemy to an ally...for things like raid missions where you disable an enemy ship to raid some suplies, or free some prisoners
For the NPC' add the borg set to look like an assimilated ship
Assets are my biggest hope right now. As much as I heart Zero, the whole "less is more" thing has severe limits.
I want to tell TOS stories, but I have no props. I want to build historical sets, but I have no props. We need so many basics like ceilings, floors, a plain water map, a completely empty map, etc. etc.
Please, please, please, bring in some of the stuff from Champs or NW, even if it's skinned oddly. Star Trek is full of robin hood, beowolf, cities, and all that other stuff that is already built as assets for one of Cryptic's games.
[*] Balcony - 21st Century, Victorian Style
[*] Balcony - Starfleet
[*] Wall - Brick
[*] Tent - WWII
[*] Wall - 22nd Century
[*] Jefferies Tube - 22nd Century
[*] Trench
[*] Flag - United States - 50 stars
[*] Flag - United States - Colonial
[*] Flag - Great Britain
[*] Flag - Canada
[*] Flag - Croatia
[*] Flag - NATO
[*] Flag - Russian Federation
[*] Flag - Brazil
[*] Flag - Mexico
[*] Flag - Peoples Republic of Korea
[*] Flag - Belgium
[*] Flag - Switzerland
[*] Boat - 20th Century
[*] Boat - 21st Century
[/LIST]
Added .... ^
" Nature Decays, but latinum lasts forever." Original Handle: @Q400 Join Date: December 2010
Ability to start any Foundry Mission from a console in the various Holodeck locations;
Earth Space Dock
Qo'Nos
Federation Space Academy
Klingon Academy
Starbase (PLEASE!)
"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
"Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
*Terran Empire Flag
*Terran Empire Door
*Agony Booth
*A normal rectangular/square window
*Fleet Starbase(s)
*Undine Terrasphere
*Ships (Mirror Oddy,Galaxy,Klingon ship... any ship seen on a ground map)
Outfits:
Section 31
Open Jackets
M.A.C.O.
K.H.G.
Omega
Bajoran Uniforms
Lobi Outfits (Ferengi tops and skirt, warriors skirt)
Jupiter Series
Space Suits
Comments
-Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.
-Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.
Assimilated Variants of Ships to create borg missions.
Veteran Hull Option for Veterans
Foundry Veteran Rewards, Possible special NPCs only usable by veterans.
Dreadnought/Admiral Groups. Enhanced Boss groups that use the Factions Hardest NPCs.
Elite Group variants, Exceptionaly hard groups on par with STFs.
"Group" Interacts
Turret Groups
) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?
2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).
3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)
4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.
Placeable Minefields.
An item that grants the following:
Free, Used - EV Suit
Flashlight
(A weapons rack that grants a ) Bat'leth
(A weapon rack that grants a...) lirpa
- Disables Energy Weapons Option
Original Handle: @Q400
Join Date: December 2010
Intrepid Interior
- Hirogen Ship Interior
- Starfleet Academy (#1 on my list)
- Nukara Planet Surface
- Nukara System
- Intrepid Bridge
- Engineering - Intrepid Class
- Axon Interior
- Blank Map
- Open Sea
- Terradome Interior (Undine Parts)
Building's:- Starfleet Academy Building
Costumes/NPC's:NPC's:
- EMH
- Tholian Projet Leader
- Tholian Orb Weaver
- Tholian Recluse Carrier
- Tholian Widow Fighter
- Ferengi Shuttle
- Delta Flyer
- Tholian Ensign
- Tholian Lieutenant
- Tholian Lieutenant Commander
- Tholian Commander
- Tholian Captain
- Romulan D-7
NPC GroupsOriginal Handle: @Q400
Join Date: December 2010
Original Handle: @Q400
Join Date: December 2010
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Tholians (I don't know if I worded them correctly)
Original Handle: @Q400
Join Date: December 2010
Original Handle: @Q400
Join Date: December 2010
C-store Ships that's not currently in the Foundry Assets like the Koro'tinga (can be used as D4).
"Romulan D7" (D7 with the Romulan BoP markings in the underbelly and without the KDF symbol.
Clothing:
Bajoran Outfits
More Neutral Clothing
C-Store clothing options not yet in inventory
Interior:
Romulan Assets like more ship items like Walls and other Interior assets for construction of custom interiors.
Romulan Icon (the Warbird).
Exteriors:
The Exterior of Utopia Plantia.
Jupiter Station (when added)
Regula-type station
NPCs:
NPC Turrets (Large and Small types)
Versions of that solid wall/door walls without the huge block at the end of it (it makes creating a long wall have a lot of breaks).
Ramps that are just a plane, not a huge block. The current building block ramp is extremely limiting as the lower block means you cannot layer them to create, for example, a stairwell.
Glass that is just a flat plane, not sticking out and with a weird part that sticks down.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Large and small varients including the scattered pile of PADDs from Hearts and Minds.
Would be so tremendously useful!
"Sometimes you have to do things that you hate, so you can survive to fight another day."
My character Tsin'xing
ADDED! Excellent Idea.
Original Handle: @Q400
Join Date: December 2010
Reworded.
Added:
Original Handle: @Q400
Join Date: December 2010
- all missing Terran Empire ship assets
- all faction symbols (for mounting on walls, banners, etc)
- Romulan ships from the 23rd century (Bird-of-Prey, D7)
- mirror universe NX (the canon one)
- giant Negh'Var warship, like the one seen in DS9 "Shattered Mirror"
- Tholians
- turrets from each faction
- space stations (can be set to "unarmed" if desired)
- unarmed stationary targets
- Romulans from 23rd century
- more generic ship assets
- generic squadrons (like the random aliens encountered in Exploration Clusters), both space and ground
- Daedalus class
- Romulan drone-ships from 22nd century (ENT "Babel One", "United", "The Aenar")
- fighters with beam weapons rather than turrets
- animations: firing beam weapons, firing cannons, firing torpedoes, etc (for each energy type)
- ability to make costumes for Romulans, Cardassians, etc
- Devidian "blue" effect
- USS DeWitt interior from "Second Star to the Right, and Straight on Till Morning"
- Axon interior from "Skirmish"
- ability to set an NPC group's faction allegiance, and who/what it can attack (players, other mobs, etc)
That's all I have right now, but I'll probably think of more later. :P
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
- USS DeWitt interior from "Second Star to the Right, and Straight on Till Morning"
- Axon interior from "Skirmish"
Original Handle: @Q400
Join Date: December 2010
Original Handle: @Q400
Join Date: December 2010
Added ^ ...
Original Handle: @Q400
Join Date: December 2010
-Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.
-Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.
-Directly make Contacts engage in combat if an enemy draws near.
I'm sure I can come up with more, especially after I see what changes were made
Added ^ ...
Original Handle: @Q400
Join Date: December 2010
For the NPC' add the borg set to look like an assimilated ship
This would be useful when you need characters to wear a disguise or play a role in a holodeck program.
I want to tell TOS stories, but I have no props. I want to build historical sets, but I have no props. We need so many basics like ceilings, floors, a plain water map, a completely empty map, etc. etc.
Please, please, please, bring in some of the stuff from Champs or NW, even if it's skinned oddly. Star Trek is full of robin hood, beowolf, cities, and all that other stuff that is already built as assets for one of Cryptic's games.
My character Tsin'xing
Added .... ^
Original Handle: @Q400
Join Date: December 2010
Earth Space Dock
Qo'Nos
Federation Space Academy
Klingon Academy
Starbase (PLEASE!)
"Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
*Terran Empire Flag
*Terran Empire Door
*Agony Booth
*A normal rectangular/square window
*Fleet Starbase(s)
*Undine Terrasphere
*Ships (Mirror Oddy,Galaxy,Klingon ship... any ship seen on a ground map)
Outfits:
Section 31
Open Jackets
M.A.C.O.
K.H.G.
Omega
Bajoran Uniforms
Lobi Outfits (Ferengi tops and skirt, warriors skirt)
Jupiter Series
Space Suits
Maps:
Starfleet Acaemy
Starbase 137 Interior
U.S.S. Devitte Interior
Fleet Starbase Interior
Undine Terradome (Undine parts) Interior
Ferengi Interior
Galor Interior
Tholian Interior
Jem Bug Interior
Npcs:
Tholians (space and ground)
Maco's (Starfleet alligned)
KHG's (KDF alligned
Omega (allied or enemy to both factions)
Ships:
Mirror hull type for all ships
Purple hull (ex mirror) for all fed ships
Interface:
Turned back to the way it was.