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Requested Assets: Foundry

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  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited June 2013
    Maps:

    Nimbus III
    Romulan Ship Interiors
    Elachi Interiors
    U.S.S. Devitte
    Tholian Bridge

    Props:

    Tholian Consoles / Stassis Pod

    Outfits: All of em!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • rickysmith1rickysmith1 Member Posts: 610 Arc User
    edited June 2013
    I would be happy with two particular additions;
    Armour/Suit/Kit options for characters.
    Variety of windows.

    Thats not to say I am not like a kid on christmas everytime I see new additional objects! :D
    STAR TREK CONTINUES
    Episode One - A Single Moment Episode Two - Infancy Episode Three - Unto the Breach
    Episode Four - Head Of A Needle Episode Five: The Duality of Men Episode Six - Redemption Earned
    Episode Seven - Shattered Universe Episode Eight - The Gepetto Condition Episode Nine - One Room, Two Officers
    Episode Ten - Beyond The Farthest Star Episode Eleven - It's OK, It Won't Hurt Episode Twelve - A Protracted Officer
    Episode Thirteen - Somewhen Episode Fourteen - The Boy Who Lived Episode Fifthteen - Empathy
  • orionsrockorionsrock Member Posts: 52
    edited June 2013
    -more of the outfits for npcs and the ability to mix and match like a bajoran in Kling clothes or a Vulcan in Orion clothes. I know you can do it but its a pain to do.

    -(hope its comming next) HASAANS CLUB!!! I could SOOO use that!

    -Ambassador class NPC

    -Terran NPCS (Not Just enemies)

    -Tal Shiar Conditioning map

    -Romulan Ship interiors

    -Reman NPCs

    -More bridges! Especially the Alliance or whatever its called, the one for the sovereign class

    -Freighter Bridge Interior (again want to use this, could also make a civilian rp map)

    -Better NPC to enemy options

    -Stop with the no-wandering/ship disappearing glitches

    -Now since she's part of the game It'd be cute to throw in a Helna costume

    -Tholian given workers outfit from the Yesterday's enterprise mission Temporal Ambassador

    -New Romulan uniforms

    -Virinat Colony (ruins and not ruins)

    -Rura Penthe (heck yeah)

    -Klingon Ship yard

    -map from Temp Ambassador and the maze too

    -option to have a player's Boffs appear as NPCs and allow them to beam down alone.

    -(in my dreams!!) Custom voiceovers (not gonna happen)

    -Rom Flotilla map

    -Gasko Station map (cuz I think its cool)

    -Suliban ships/Helix

    -Suliban npc

    -Romulan mission options (and a designation for Tovan to speak)

    -New Romulus map

    -Cratera Map

    -new Drozanna map.

    -Vulcan ships

    -Andorian Ships

    -Star fleet academy map

    -Kling Academy map
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited June 2013
    - Elachi Ship (hovering over the map) 0 i've got some epic ideaz for that
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • captianlivecaptianlive Member Posts: 2 Arc User
    edited June 2013
    To be completely honest, I would love for use to have the ability to use any of the Omega Reputation costumes on npc's in the foundry, as it would help give a feel of immersion in certain missions involving the borg and would give us more variety in our character design.
  • i8472i8472 Member Posts: 225 Arc User
    edited June 2013
    Elachi Walkers



    As

    Enemy mob/s
    Object
    Contacts
    Costume/skin
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    Romulan singularity FX. Both the explosions (all sizes, of course) and the one generated by the T4 Singularity Power (see here) as a static effect.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • weiir1weiir1 Member Posts: 0 Arc User
    edited June 2013
    I'm gonna request the option to change the number of your away team or go on a map by yourself.
    [SIGPIC][/SIGPIC]
  • ironguardian24ironguardian24 Member Posts: 13 Arc User
    edited June 2013
    No idea if this has been said already, but I'd love the ability to add armor to NPCs and stuff like the Assimilated and Maco sets to ships as an item. The assimilated one especially would add a great deal of realism to my planned story arc.
    There's a first time for everything... Give the noobs a break, they're still learning. Don't hate, help.
  • brian334brian334 Member Posts: 2,219 Arc User
    edited June 2013
    Branching mission objectives which may result in different mission results other than succeed/fail, start over. This way you can have the option to kill or befriend the misunderstood alien, and this choice would lead to different successful outcomes, such as liberating his oppressed peoples from a pirate king or eradicating the den of pirates and their 'accomplices'.

    Custom DOff missions which the player can name, describe, assign to a particular department, control what materials and manpower is needed, and determine how rare or difficult the task should be, with all rewards factored by the Devs based on rarity of components required, difficulty setting, number of DOffs required, etc.

    For example: having a DOff mission to repair a crucial component in the mission, such as a malfunctioning satellite, could allow for interesting developments further along in the mission. In this example, a Ferengi has put eavesdropping equipment on a communication satellite and your DOff mission is to send a team to remove it.
    Success: You can directly accuse the Ferengi of espionage
    Critical Success: You can also discover what information was intercepted by the device
    Failure: You damaged the satellite, (which may unlock yet another DOff mission to repair it)
    Disaster: The satellite itself was destroyed, possibly injuring or killing crewmen if it was a rare and/or dangerous assignment.
  • smilegcb2#3786 smilegcb2 Member Posts: 110 Arc User
    edited June 2013
    brian334 wrote: »
    Branching mission objectives which may result in different mission results other than succeed/fail, start over. This way you can have the option to kill or befriend the misunderstood alien, and this choice would lead to different successful outcomes, such as liberating his oppressed peoples from a pirate king or eradicating the den of pirates and their 'accomplices'.
    .

    I can add this :

    - Multiple possibilities choice for player, and so, for authors to make different branches on story, we can say it's the choice between 2 starts => Right or left !

    Other :

    - We need Timer (object) ! For example : 10 sec before enemies arrived.

    - We need to have new categories in details : Sound Effect => For example : Red-alert (of all starship), and if this sound is activate, the ship became in red-alert. (If you understood ^^)

    And all of this topic :p


    EDIT :

    Adding maps Starfleet Academy.
  • ironguardian23ironguardian23 Member Posts: 4 Arc User
    edited June 2013
    Fleet, Veteran and Mirror ship materials for all Fed/KDF ships.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    I'd also love to be able to apply the visuals from the Borg/Jem'Hadar/Breen/etc sets to ship costumes.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • smilegcb2#3786 smilegcb2 Member Posts: 110 Arc User
    edited June 2013
    I have more idea :

    - Actually 1 project = 1 mission.


    Why no have this => 1 project = 1 series (In this series we have lot of episode, such as lot of mission)
    When a players finish first mission of the series, the second arrive.
    (I can add : 1 project series = 10.000 Dilithium ; and project simple rest to 2 project for 7000 dilithium etc ...)
    I hope you follow me ^^

    MAPS :
    - Starbase interior / exterior etc (all maps with starbase)

    Good luck to Cryptic team to solve and add something to Foundry :p
  • tomokwihnaitomokwihnai Member Posts: 25 Arc User
    edited June 2013
    Is it possible to use a Popup Dialog in sector space on the way to your first map transition?

    I wish to display a briefing in flight to the star system. That trip can be long at times and I think it would be cool to give the captain some background info on the way to the first map.

    Thanks
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    Is it possible to use a Popup Dialog in sector space on the way to your first map transition?

    I wish to display a briefing in flight to the star system. That trip can be long at times and I think it would be cool to give the captain some background info on the way to the first map.

    Thanks

    Yes, you can have some popup dialogue right after the "grant mission dialogue". I do that sometimes to give the player some background before the mission starts.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • djxprimedjxprime Member Posts: 522 Arc User
    edited July 2013
    I have an asset request for Foundry, although I have a feeling we won't see it for some time if at all.

    I'd like to have the map for the Risa Summer Event to be usable for Foundry. I can think of a few story ideas where that would be great to have. Maybe throw in some of the vacationers and Risian natives as NPC contacts as well.
    Kkerp5u.jpg?1

    "No matter where you go...there you are."
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    Oh and: Suliban ships, ALL of them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited July 2013
    A Scimitar bridge would be great.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • ironguardian23ironguardian23 Member Posts: 4 Arc User
    edited July 2013
    A Scimitar bridge would be great.

    And the new Scimitar variants themselves...
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited July 2013
    And the new Scimitar variants themselves...

    I think that goes without saying. ;)

    Also, I noticed the Scimitars in "NPC Contacts" have not been updated to the new models. That seems like a simple thing to remedy.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • jsck82jsck82 Member Posts: 119 Arc User
    edited July 2013
    I know this is probably listed somewhere but...

    Terrain/Maps:
    1. Flat open map. IE, grassland, or even a flat holodeck interior floor.
    2. Terrain objects. I know we cannot create custom terrain, but if we have some terrain objects (hills, for example, streams, etc) we can simulate it, and the geometry and collision data would still be present.

    Buildings:
    1. Glass (more windows and such)
    2. More wall/door/surface texture types.
    3. Doors.

    Things I'm not sure are possible, but would very much like:
    1. Rotation on all three axes. (IE, to make a ramp that doesnt include the massive block under it, you could take a platform and rotate on the X, Y, and Z axes until it fit what you needed.)
    2. Resizing of objects, primarily walls, ramps, and surfaces.
  • borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited July 2013
    Maybe we could get a simple starfleet logo so we can have a dialog pic for talking to the ship's computer? Is that really asking for too much?
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    not sure if this is in yet, but it would be nice to have that round forehead dot that you see on Risans. Maybe add it in under tattoo/scars?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited July 2013
    Yes, that would be good. A very small thing and you get another playable species (well, on the same level as Denobulan etc.)
  • seannewboyseannewboy Member Posts: 667 Arc User
    edited July 2013
    Sorry if you can already do this in the foundry, im not a user of the system.

    The tools used to make the "flying high" courses on the new risa, specifically variants for using in a system. I would love to be able to race corvettes, or other ships.
    New home of the Romulan Republic.
    I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
    I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
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  • sampa4sampa4 Member Posts: 2 Arc User
    edited July 2013
    Not sure if this has been requested before or not, but I would really like to see some more of the in-game default bridges as map choices than the few that are already there! I am working on a Big foundry series and would like to use a bridge similar to the Sovereign-class bridge, but as there is no such bridge in the foundry, I have difficulty pulling it off! Could you please add in one of the default sovereign-class-like bridges into the foundry inside map choices, please!

    Thanks
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    yeah, we wish... you can use location triggers to simulate certain aspects of that though.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2013
    One thing I was thinking about today is I would like an increase in the top speed of space patrols.

    As it stands top speed is something like 1/2 to 3/4 impulse on a not-very-well-geared ship. Obviously we have a lot faster ships these days, and it would be nice to at least be able to match the top speed of the fastest, best-geared ship.
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