I would be happy with two particular additions;
Armour/Suit/Kit options for characters.
Variety of windows.
Thats not to say I am not like a kid on christmas everytime I see new additional objects!
STAR TREK CONTINUES
Episode One - A Single MomentEpisode Two - InfancyEpisode Three - Unto the Breach Episode Four - Head Of A NeedleEpisode Five: The Duality of MenEpisode Six - Redemption Earned Episode Seven - Shattered UniverseEpisode Eight - The Gepetto ConditionEpisode Nine - One Room, Two Officers Episode Ten - Beyond The Farthest StarEpisode Eleven - It's OK, It Won't HurtEpisode Twelve - A Protracted Officer Episode Thirteen - SomewhenEpisode Fourteen - The Boy Who LivedEpisode Fifthteen - Empathy
-more of the outfits for npcs and the ability to mix and match like a bajoran in Kling clothes or a Vulcan in Orion clothes. I know you can do it but its a pain to do.
-(hope its comming next) HASAANS CLUB!!! I could SOOO use that!
-Ambassador class NPC
-Terran NPCS (Not Just enemies)
-Tal Shiar Conditioning map
-Romulan Ship interiors
-Reman NPCs
-More bridges! Especially the Alliance or whatever its called, the one for the sovereign class
-Freighter Bridge Interior (again want to use this, could also make a civilian rp map)
-Better NPC to enemy options
-Stop with the no-wandering/ship disappearing glitches
-Now since she's part of the game It'd be cute to throw in a Helna costume
-Tholian given workers outfit from the Yesterday's enterprise mission Temporal Ambassador
-New Romulan uniforms
-Virinat Colony (ruins and not ruins)
-Rura Penthe (heck yeah)
-Klingon Ship yard
-map from Temp Ambassador and the maze too
-option to have a player's Boffs appear as NPCs and allow them to beam down alone.
-(in my dreams!!) Custom voiceovers (not gonna happen)
-Rom Flotilla map
-Gasko Station map (cuz I think its cool)
-Suliban ships/Helix
-Suliban npc
-Romulan mission options (and a designation for Tovan to speak)
To be completely honest, I would love for use to have the ability to use any of the Omega Reputation costumes on npc's in the foundry, as it would help give a feel of immersion in certain missions involving the borg and would give us more variety in our character design.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
No idea if this has been said already, but I'd love the ability to add armor to NPCs and stuff like the Assimilated and Maco sets to ships as an item. The assimilated one especially would add a great deal of realism to my planned story arc.
There's a first time for everything... Give the noobs a break, they're still learning. Don't hate, help.
Branching mission objectives which may result in different mission results other than succeed/fail, start over. This way you can have the option to kill or befriend the misunderstood alien, and this choice would lead to different successful outcomes, such as liberating his oppressed peoples from a pirate king or eradicating the den of pirates and their 'accomplices'.
Custom DOff missions which the player can name, describe, assign to a particular department, control what materials and manpower is needed, and determine how rare or difficult the task should be, with all rewards factored by the Devs based on rarity of components required, difficulty setting, number of DOffs required, etc.
For example: having a DOff mission to repair a crucial component in the mission, such as a malfunctioning satellite, could allow for interesting developments further along in the mission. In this example, a Ferengi has put eavesdropping equipment on a communication satellite and your DOff mission is to send a team to remove it. Success: You can directly accuse the Ferengi of espionage Critical Success: You can also discover what information was intercepted by the device Failure: You damaged the satellite, (which may unlock yet another DOff mission to repair it) Disaster: The satellite itself was destroyed, possibly injuring or killing crewmen if it was a rare and/or dangerous assignment.
Branching mission objectives which may result in different mission results other than succeed/fail, start over. This way you can have the option to kill or befriend the misunderstood alien, and this choice would lead to different successful outcomes, such as liberating his oppressed peoples from a pirate king or eradicating the den of pirates and their 'accomplices'.
.
I can add this :
- Multiple possibilities choice for player, and so, for authors to make different branches on story, we can say it's the choice between 2 starts => Right or left !
Other :
- We need Timer (object) ! For example : 10 sec before enemies arrived.
- We need to have new categories in details : Sound Effect => For example : Red-alert (of all starship), and if this sound is activate, the ship became in red-alert. (If you understood ^^)
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Why no have this => 1 project = 1 series (In this series we have lot of episode, such as lot of mission)
When a players finish first mission of the series, the second arrive.
(I can add : 1 project series = 10.000 Dilithium ; and project simple rest to 2 project for 7000 dilithium etc ...)
I hope you follow me ^^
Is it possible to use a Popup Dialog in sector space on the way to your first map transition?
I wish to display a briefing in flight to the star system. That trip can be long at times and I think it would be cool to give the captain some background info on the way to the first map.
Is it possible to use a Popup Dialog in sector space on the way to your first map transition?
I wish to display a briefing in flight to the star system. That trip can be long at times and I think it would be cool to give the captain some background info on the way to the first map.
Thanks
Yes, you can have some popup dialogue right after the "grant mission dialogue". I do that sometimes to give the player some background before the mission starts.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I have an asset request for Foundry, although I have a feeling we won't see it for some time if at all.
I'd like to have the map for the Risa Summer Event to be usable for Foundry. I can think of a few story ideas where that would be great to have. Maybe throw in some of the vacationers and Risian natives as NPC contacts as well.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Terrain/Maps:
1. Flat open map. IE, grassland, or even a flat holodeck interior floor.
2. Terrain objects. I know we cannot create custom terrain, but if we have some terrain objects (hills, for example, streams, etc) we can simulate it, and the geometry and collision data would still be present.
Buildings:
1. Glass (more windows and such)
2. More wall/door/surface texture types.
3. Doors.
Things I'm not sure are possible, but would very much like:
1. Rotation on all three axes. (IE, to make a ramp that doesnt include the massive block under it, you could take a platform and rotate on the X, Y, and Z axes until it fit what you needed.)
2. Resizing of objects, primarily walls, ramps, and surfaces.
Sorry if you can already do this in the foundry, im not a user of the system.
The tools used to make the "flying high" courses on the new risa, specifically variants for using in a system. I would love to be able to race corvettes, or other ships.
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Not sure if this has been requested before or not, but I would really like to see some more of the in-game default bridges as map choices than the few that are already there! I am working on a Big foundry series and would like to use a bridge similar to the Sovereign-class bridge, but as there is no such bridge in the foundry, I have difficulty pulling it off! Could you please add in one of the default sovereign-class-like bridges into the foundry inside map choices, please!
One thing I was thinking about today is I would like an increase in the top speed of space patrols.
As it stands top speed is something like 1/2 to 3/4 impulse on a not-very-well-geared ship. Obviously we have a lot faster ships these days, and it would be nice to at least be able to match the top speed of the fastest, best-geared ship.
Comments
Nimbus III
Romulan Ship Interiors
Elachi Interiors
U.S.S. Devitte
Tholian Bridge
Props:
Tholian Consoles / Stassis Pod
Outfits: All of em!
Armour/Suit/Kit options for characters.
Variety of windows.
Thats not to say I am not like a kid on christmas everytime I see new additional objects!
Episode Four - Head Of A Needle Episode Five: The Duality of Men Episode Six - Redemption Earned
Episode Seven - Shattered Universe Episode Eight - The Gepetto Condition Episode Nine - One Room, Two Officers
Episode Ten - Beyond The Farthest Star Episode Eleven - It's OK, It Won't Hurt Episode Twelve - A Protracted Officer
Episode Thirteen - Somewhen Episode Fourteen - The Boy Who Lived Episode Fifthteen - Empathy
-(hope its comming next) HASAANS CLUB!!! I could SOOO use that!
-Ambassador class NPC
-Terran NPCS (Not Just enemies)
-Tal Shiar Conditioning map
-Romulan Ship interiors
-Reman NPCs
-More bridges! Especially the Alliance or whatever its called, the one for the sovereign class
-Freighter Bridge Interior (again want to use this, could also make a civilian rp map)
-Better NPC to enemy options
-Stop with the no-wandering/ship disappearing glitches
-Now since she's part of the game It'd be cute to throw in a Helna costume
-Tholian given workers outfit from the Yesterday's enterprise mission Temporal Ambassador
-New Romulan uniforms
-Virinat Colony (ruins and not ruins)
-Rura Penthe (heck yeah)
-Klingon Ship yard
-map from Temp Ambassador and the maze too
-option to have a player's Boffs appear as NPCs and allow them to beam down alone.
-(in my dreams!!) Custom voiceovers (not gonna happen)
-Rom Flotilla map
-Gasko Station map (cuz I think its cool)
-Suliban ships/Helix
-Suliban npc
-Romulan mission options (and a designation for Tovan to speak)
-New Romulus map
-Cratera Map
-new Drozanna map.
-Vulcan ships
-Andorian Ships
-Star fleet academy map
-Kling Academy map
As
Enemy mob/s
Object
Contacts
Costume/skin
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Custom DOff missions which the player can name, describe, assign to a particular department, control what materials and manpower is needed, and determine how rare or difficult the task should be, with all rewards factored by the Devs based on rarity of components required, difficulty setting, number of DOffs required, etc.
For example: having a DOff mission to repair a crucial component in the mission, such as a malfunctioning satellite, could allow for interesting developments further along in the mission. In this example, a Ferengi has put eavesdropping equipment on a communication satellite and your DOff mission is to send a team to remove it.
Success: You can directly accuse the Ferengi of espionage
Critical Success: You can also discover what information was intercepted by the device
Failure: You damaged the satellite, (which may unlock yet another DOff mission to repair it)
Disaster: The satellite itself was destroyed, possibly injuring or killing crewmen if it was a rare and/or dangerous assignment.
I can add this :
- Multiple possibilities choice for player, and so, for authors to make different branches on story, we can say it's the choice between 2 starts => Right or left !
Other :
- We need Timer (object) ! For example : 10 sec before enemies arrived.
- We need to have new categories in details : Sound Effect => For example : Red-alert (of all starship), and if this sound is activate, the ship became in red-alert. (If you understood ^^)
And all of this topic
EDIT :
Adding maps Starfleet Academy.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
- Actually 1 project = 1 mission.
Why no have this => 1 project = 1 series (In this series we have lot of episode, such as lot of mission)
When a players finish first mission of the series, the second arrive.
(I can add : 1 project series = 10.000 Dilithium ; and project simple rest to 2 project for 7000 dilithium etc ...)
I hope you follow me ^^
MAPS :
- Starbase interior / exterior etc (all maps with starbase)
Good luck to Cryptic team to solve and add something to Foundry
I wish to display a briefing in flight to the star system. That trip can be long at times and I think it would be cool to give the captain some background info on the way to the first map.
Thanks
Yes, you can have some popup dialogue right after the "grant mission dialogue". I do that sometimes to give the player some background before the mission starts.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
I'd like to have the map for the Risa Summer Event to be usable for Foundry. I can think of a few story ideas where that would be great to have. Maybe throw in some of the vacationers and Risian natives as NPC contacts as well.
"No matter where you go...there you are."
My character Tsin'xing
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
And the new Scimitar variants themselves...
I think that goes without saying.
Also, I noticed the Scimitars in "NPC Contacts" have not been updated to the new models. That seems like a simple thing to remedy.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Terrain/Maps:
1. Flat open map. IE, grassland, or even a flat holodeck interior floor.
2. Terrain objects. I know we cannot create custom terrain, but if we have some terrain objects (hills, for example, streams, etc) we can simulate it, and the geometry and collision data would still be present.
Buildings:
1. Glass (more windows and such)
2. More wall/door/surface texture types.
3. Doors.
Things I'm not sure are possible, but would very much like:
1. Rotation on all three axes. (IE, to make a ramp that doesnt include the massive block under it, you could take a platform and rotate on the X, Y, and Z axes until it fit what you needed.)
2. Resizing of objects, primarily walls, ramps, and surfaces.
Maps:
Nimbus III
Starfleet Academy
Klingon Academy
Qu'nos (New)
Risa (New)
New Romulas + (Tiered Zones)
Nukara Prime
Tholian Bridge
Suliban Bridge
Romulan Bridge
Borgified Romulan Bridge
Romulan Interiors
Outfits:
Go here.
Props/SFX:
Terradome Structure (Ground)
Elachi Space Station + Ships (Space)
Subspace Rift (Space)
Food Vendors (Ground)
Starbase 39
Buildings (Vinerat)
Romulan Weapons Rack
Sofa/Table/Square Window
X wall
Rom Computer Wall
Wall Screen
Romulan Shuttle
Romulan Pillars
Strange Orange Trianlge Thing
Wall Light
Warbird Carpet
Desk
Weird looking Glass and Big Screen
Bookcase
Romulan med bed
Purple/Green Romulan Banner
Pots
Weapon Props
Nimbus Tower
Stools "sandy" Colony Buildings
Basket and Rectangular Flower pot
Nimbus Buildings
Thing
Suliban Helix
Wooden Fence
Pipes and Water SFX
Elachi Device
Elachi Ship (1?)
Mugs
Emotes:
Lean on wall
Drunk
Romulan Rifle - Pose
Cup - Drink
Rom Gun 2
Dead
Drink - Sit
Rom Gun - Alert
(1?) - Not sure on what the ship is.
My character Tsin'xing
The tools used to make the "flying high" courses on the new risa, specifically variants for using in a system. I would love to be able to race corvettes, or other ships.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
Thanks
My character Tsin'xing
As it stands top speed is something like 1/2 to 3/4 impulse on a not-very-well-geared ship. Obviously we have a lot faster ships these days, and it would be nice to at least be able to match the top speed of the fastest, best-geared ship.