"If you have never used Cello, I'm not interested in your browser opinion."
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In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
(Btw: our Industrial Replicator MK III is now... on line!)
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
By the way, any bets on how long it will take for Cryptic to get rid of all the bugs introduced with S7? Oh wait, S6 bugs are still around. And ones that have existed for years.
On a different note, I FINALLY got my first ever character, my Bolian Modder, the last piece of the M.A.C.O. Elite ground set after getting 2 prototype techs in a row on IGE then CGE.
__________________________________ CO noob and STO veteran.
Oh, so it'll take 3 people to max it out instead of 2.5 people. :rolleyes:
"If you have never used Cello, I'm not interested in your browser opinion."
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
On a different note, I FINALLY got my first ever character, my Bolian Modder, the last piece of the M.A.C.O. Elite ground set after getting 2 prototype techs in a row on IGE then CGE.
Oh, so it'll take 3 people to max it out instead of 2.5 people. :rolleyes:
This. I'm not sure why some are worried about dilithium... it always fills up instantly. What you should be worried about is the 24k marks required.. and those duty officers...
This. I'm not sure why some are worried about dilithium... it always fills up instantly. What you should be worried about is the 24k marks required.. and those duty officers...
Those Duty Officers aren't a big problem, i have stored ~100 blue Tactical/Security for the shipyard and several dozend others for the base, our current problem is the last 4.5k Sci (we dont have that many donators for common medical DOFFs) and then it will be the missing 38k Mil CXP for our shipyard (horrible hard to get green security DOFFs for the xp assingnment, so i guess the 500xp+asset are the most logical ones).
Edit: The Marks will be a Problem, but on the other hand ... we already wasted ~45k Marks on Slot 5...
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
Temporary precaution, some projects are being assigned that are slowing us down and we don't want that.
...and it pays off, after a long time we had all three primary slots running, and after they completed they have been refilled within no time (currently with the exception of slot 1 with 100 marks and 30k dil missing, which i bet it's done within 1 hour).
We even have the chance to see an idle slot 5.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
...and it pays off, after a long time we had all three primary slots running, and after they completed they have been refilled within no time (currently with the exception of slot 1 with 100 marks and 30k dil missing, which i bet it's done within 1 hour).
We even have the chance to see an idle slot 5.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
When "Into the Hive" goes live, I'd love to film it with a group of cats.
What's the ETA for Holodeck?
"If you have never used Cello, I'm not interested in your browser opinion."
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In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
I just noticed this and wanted to point it out, Izzy.
On your signature you misspelled M.A.C.O. like this:
"M.A.C.O"
Fixing these things will raise entropy, but will improve our attempts at perfection.
We have a security leak somewhere in our fleet, Starfleet Intelligence has become aware of this typo and has sent a priority one transmission to Voyager informing Janeway!!!
We have a security leak somewhere in our fleet, Starfleet Intelligence has become aware of this typo and has sent a priority one transmission to Voyager informing Janeway!!!
Comments
Hopefully next week.
24,000 Fleet Marks
1,900,000 Dilithium
200 rare Non-Civilian Duty Officers
25,000 Industrial Energy Cells
15,625 Self Sealing Stem Bolts
250 Particle Traces
LOL.
/10chars.
God, lvl 60 CW. 17k.
Ouch.......
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In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
"Priority One Away Mission 1: Cryptic Studios"...
http://www.youtube.com/watch?v=rRbCTBQuICg
http://sto.perfectworld.com/news/?p=711461
Congrats!
Yay, congrats!
(Btw: our Industrial Replicator MK III is now... on line!)
-looks at list-
-chokes on an oreo-
1.6M dilithium?
o.O'
By the way, any bets on how long it will take for Cryptic to get rid of all the bugs introduced with S7? Oh wait, S6 bugs are still around. And ones that have existed for years.
Congrats to Captain_Revo!
Even moar. 1.9 million.
On a different note, I FINALLY got my first ever character, my Bolian Modder, the last piece of the M.A.C.O. Elite ground set after getting 2 prototype techs in a row on IGE then CGE.
CO noob and STO veteran.
Oh, so it'll take 3 people to max it out instead of 2.5 people. :rolleyes:
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
Congrats! Now make more cats and gear them up.
yay me.
i hope those who play the mission will enjoy it. had a lot of fun making it.
This. I'm not sure why some are worried about dilithium... it always fills up instantly. What you should be worried about is the 24k marks required.. and those duty officers...
Those Duty Officers aren't a big problem, i have stored ~100 blue Tactical/Security for the shipyard and several dozend others for the base, our current problem is the last 4.5k Sci (we dont have that many donators for common medical DOFFs) and then it will be the missing 38k Mil CXP for our shipyard (horrible hard to get green security DOFFs for the xp assingnment, so i guess the 500xp+asset are the most logical ones).
Edit: The Marks will be a Problem, but on the other hand ... we already wasted ~45k Marks on Slot 5...
Temporary precaution, some projects are being assigned that are slowing us down and we don't want that.
Ah ok I see, thank you.
...and it pays off, after a long time we had all three primary slots running, and after they completed they have been refilled within no time (currently with the exception of slot 1 with 100 marks and 30k dil missing, which i bet it's done within 1 hour).
We even have the chance to see an idle slot 5.
This is terrific.
http://sto-forum.perfectworld.com/showthread.php?p=6099221&posted=1#post6099221
CO noob and STO veteran.
Whoa!.....
And there's the new stf. One word: awesome. I love it. It's just too short.
God, lvl 60 CW. 17k.
What's the ETA for Holodeck?
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In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
No eta yet.
God, lvl 60 CW. 17k.
I'm definitely coming for that.
CO noob and STO veteran.
This.
10char
On your signature you misspelled M.A.C.O. like this:
"M.A.C.O"
Fixing these things will raise entropy, but will improve our attempts at perfection.
CO noob and STO veteran.
We have a security leak somewhere in our fleet, Starfleet Intelligence has become aware of this typo and has sent a priority one transmission to Voyager informing Janeway!!!
Check out what happened next in her ready room!
There's your proof, typos are serious matters.
CO noob and STO veteran.
*Inserts the last period*
I have no idea what you are talking about.