A week or two ago I had an awful experience in the Khitomer Vortex (not even Elite!)
Donatra spawns, I cannot remember if we were still on for the optional or not, we go in for the kill.
Some guy in a Cruiser charges in and ejects warp plasma - Donatra cloaks.
I thought it may have been a mistake so I don't say anything but then a little while later, he flies in and sends in boarding parties!
Everyone starts talking to him through team chat but he keeps pulling the same two dumb moves one after the other.
Not a word from him.
It seemed pretty likely that he was some kind of bot.
The four other members of the team decided to park up and watch him for a while.
Flying around repeating the same two moves over and over again, forcing Donatra to cloak ever few seconds. Then we reported him and quit the match.
I've been in quite a few STFs but that was the first time I came up against something so obviously automated.
That happened to me the first time I did an ESTF. I knew about damage, but I forgot to bring the items along, so by the end, I'd accrued quite an impressive string of injuries.
my experiences arent as bad as some I've seen here. Today in KASE we had a farmer....without his dps took us 40 min to finish...that was annoying. Worst has to be a CSE i ws in and we got blown away by raptors. The other 4 guys died and i tried to tank the mob they accumulated around Kang in my raptor. General annoyance has to be ISE these days.....transformers getting healed at 2%.....carriers throwing grav well on the transformer, ignoring the mob
General annoyance has to be ISE these days.....transformers getting healed at 2%.....carriers throwing grav well on the transformer, ignoring the mob
The problem with ISN and ISE is people don't understand that they need to leave the spheres alone and go after the Nanite spheres and probes.
In ISN what I usually do if after I kill two or three of the transformers I'll rush back towards and start on the nanites. This normally works but then I often look back and see all four of the other ships chasing the spheres all over the place while ignoring the final small transformers or the big transformer. Trying to tell them to kill the transformer or forget the regualr spheres until the transformer is dead through chat is normally futile. So I end up rushing back to the transformer and trying to kill it before the next group of nanites spawn.
In ISE someone inevitably kills one of the probes early so I weigh the DPS of the others against mine and decide whether to go after probes or kill the transformer. I can usually have the transformer dead before the nanites arive.
One time I got accused by a noobe of farming because one guys was working on the transformer, I was waiting for the next group of nanites and three were off two dozen K away working on a regular sphere. We won the optional but he was convinced we needed to kill the regular spheres before anything else. I told him to stop chasing the regular sphere and help with the transformer but he called me a noobe and continued. If I remember right, I got some extra marks and a cople of the borg loot things out of it.
Best way in ISE is to put gens at 10-15%, and making sure all gens can be destroyed in a 10sec delay(sometimes, a gen blows up too early it happens if you miscalculate your damage x) )
After that, I put all my tac debuffs on the transformer and he goes down in like 10sec while the nanites are still half way to reach it: always effective IF all guys are together
Best way in ISE is to put gens at 10-15%, and making sure all gens can be destroyed in a 10sec delay(sometimes, a gen blows up too early it happens if you miscalculate your damage x) )
After that, I put all my tac debuffs on the transformer and he goes down in like 10sec while the nanites are still half way to reach it: always effective IF all guys are together
Man not only have I seen people blow it early, I've seen people use Gravity Well on the transformer after, use it on the nanites after they're already all healing the transformer, use it on the spheres after the optional is already blown. (-.-')
Man not only have I seen people blow it early, I've seen people use Gravity Well on the transformer after, use it on the nanites after they're already all healing the transformer, use it on the spheres after the optional is already blown. (-.-')
Grav well + Sensor Scan adds up to a lot of extra damage on the transformer and brings it down faster, but only if the spheres aren't on their way. Better to stop them with warp plasma anyway, as that'll last longer.
I love using Grav well + Sensor Scan + Isometric on the transformer and the two spheres that warp in, causing a nice little ball of damage along with the general DPS needed to kill the transformer.
I know there is a method but all I see is madness.
Man not only have I seen people blow it early, I've seen people use Gravity Well on the transformer after, use it on the nanites after they're already all healing the transformer, use it on the spheres after the optional is already blown. (-.-')
It's just another common problem where nanites heal transformers. In fact it's a common problem in all STF's. If you're killing the Carrier in Cure, there is always someone in there pushing it all over the place, out of range of weapons someone else set up or out of range of some cruiser setting 8K away. If people would learn how to use the push and pull weapons then they might be helpful. But they just install them and go to town.
I saw someone in a Cure Normal yesterday doing just that. Pushing the Carrier away from everyone else so they had to keep chasing to keep up with it. No biggy to me, I'm in an Escort so I stay in motion anyhow.
Someone did yell in chat, 'STOP PUSHING THE CARRIER!'
It didn't help.
I've also seen people push nanite probes right into the transformer!
I've rarely seen TBR or GW used properly. It's not a concern in KASE, but for:
1) ISE - Save your GW for the group of nanite spheres - if everything goes as it should, you kill the transformer without too much trouble and clean the 2 regular spheres, then as the pack of nanites start moving, you need to GW the closest sphere and put on a Sensor scan - if all is well, you're done in 10-15 seconds.
2) CSE - I have lost count of how many times I've done a facepalm seeing TBRs shoving the stuff around or out of range exactly when I'm already in range and either with the FAE - have put GW+SS and activated CSV/TT/TS/APB or in my FHEC buffed up and positioning myself (the best way for me is to take them head-on - the waves of raptors and Neghs). My point here is - IF there is a powerhouse next to you (and these things are obvious, at least for me), use GW at the Raptor and Negh at each cube after their spawn to immobilize them, and do the same about the incoming waves after the first cube is down. USE TBR ONLY AS A FINAL OPTION (i.e. the spawns are 12-ish km. off the Kang and at least 2 of the 3 incomming ships are scratch free)...or in case your TBR can bite half of the hull of three Neghs (I've seen this just once so far and it was amazing). If you shove the thing around all the time, I certainly will not chase them all over the map.
All said, TBR is irreplaceable in No win and useful in Starbase Defense ( )
Grav well + Sensor Scan adds up to a lot of extra damage on the transformer and brings it down faster, but only if the spheres aren't on their way. Better to stop them with warp plasma anyway, as that'll last longer.
I love using Grav well + Sensor Scan + Isometric on the transformer and the two spheres that warp in, causing a nice little ball of damage along with the general DPS needed to kill the transformer.
Agreed, I do this in my carrier, but it hurts to see it, when someone has already blown a gen early, and the GW could have saved the optional
We started Vortex with a full group, one of the "uber leet" STF members rage due to people not listening to whatever he had to say. We continued to destroy probes and work on transformers but we just did not have the DPS to meet optional while being down one person.
The optional timer hits and all of a sudden the majority of the team rage quits: there is only 3 of us left with 2 transformers and 2 gates left. 2 of us take on probes while one finishes the gates. We had to play conservative.
We drop it all, start fighting donatra but find we do not have the DPS to kill her.
So we fought tooth and nail to the bitter end but we couldn't complete it due to rage quitters
Considering that Borg Red Alerts aren't STFs, I don't know if it would count...
But my worst experience - and unfortunately it's one that I keep encountering - is when everyone works well to take out the four Borg battle groups...
then the Unimatrix vessel shows up and I'm suddenly finding myself fighting it alone because everyone else is off shooting at the various Probes. (I'm guessing to work towards those 'Defender Of' accolades).
Annoys me because it means that I've essentially just wasted twenty minutes or so with nothing to show for it. Personally, I'm hoping Cryptic is serious when they talk about PvE events being changed to give rewards based on participation instead of completion...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
They could use the system system they use in Karrat (something like that), where you gain better reward as you participate. I go there sometimes to farm dilithium for my klingon character and once the klingon team complete the objectives I just see a message announcing it and don't get any gear at all. (Since i didn't help, it's fair)
They could use the system system they use in Karrat (something like that), where you gain better reward as you participate. I go there sometimes to farm dilithium for my klingon character and once the klingon team complete the objectives I just see a message announcing it and don't get any gear at all. (Since i didn't help, it's fair)
You meant like instead of 10 Omega Marks/480 (or is it 940?) Dil for completion, something like 1 OM/50 Dil for each Battle Group, 2 OM/80 Dil for achieving all four battle groups, then 4 Omega Marks/200 Dil for defeating the Unimatrix vessel?
Yeah, I think I could live with something like that...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Considering that Borg Red Alerts aren't STFs, I don't know if it would count...
But my worst experience - and unfortunately it's one that I keep encountering - is when everyone works well to take out the four Borg battle groups...
then the Unimatrix vessel shows up and I'm suddenly finding myself fighting it alone because everyone else is off shooting at the various Probes. (I'm guessing to work towards those 'Defender Of' accolades).
Annoys me because it means that I've essentially just wasted twenty minutes or so with nothing to show for it. Personally, I'm hoping Cryptic is serious when they talk about PvE events being changed to give rewards based on participation instead of completion...
One time I had a bunch of people who kept switching sides....dont they know that shields protect hull? Why try to waste time with another facing...
And let's not forget the infamous 'Instant Death Invisible Plasma Ball' that the Unimatrix keeps launching and you can't see until your ship is hit and you're suddenly informed that you're dead... That Cryptic claimed to have fixed, yet still keeps getting encountered.
Only 'reason' - and it's a flimsy one at that - for the Borg RA is to get Omega Marks without having to go all the way to Defera...
*Looks around*
So, it would be safe to say that a decent number of us are in agreement that the Red Alerts need to be added to the list of things in the game that need work (and will probably never be gotten to)?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I rarely bother with HOSE. The Dev who thought that stupid Zerg-rush was a good idea should be forced to play it hourly for two days.
It is almost always a fail - you get past the initial cube group, along come the unimatrix ships and it all goes to hell. You focus on the unimatrix ships, the probes or spheres blindside you. You focus on the probes and spheres, the unimatrix ships blindside you.
As I said, nine times out of ten the mission ends with players quitting out of sheer frustration. I don't care what anyone says - it's a VERY poorly thought out mission.
on the contrary. I believe much thought went into it. I think the devs were really thinking how they could make it hard, without pointing at the obvious design flaws, that most enemy ships have one or two OP powers (they are still way too easy to defeat, dont get me wrong). when they realized that the AI cant be made stronger to give a harder challange, they just gave up, and put thos OP powered ships, that are alone easily defeatable into huge groups (even then they are just only an annoyance because of their given on or two OP powers that cannot be countered many times), and giving a boss that has all of those powers all in one.
Must be idiot day today, or I'm just having an extremely unlucky day.
Start off with CSN, to get the day started, warp in, and first thing I see? Every single ship has 5+ "Injuries".
Did Infected Elite, rounded up some people who supposedly knew what they were doing. Two had a list of injuries, and they all had a skittle/rainbow setup :eek:
Did about 4 more random Elite runs, with basically the same results, wasted time, and a bit of a headache.
Think I'm going to take the weekend off from STF's until the idiots return to school
More annoying than nightmarish. The Conduit: regular, with five science ships. "Ok" I thought, "So we're not going to see a whole lot of burst damage, but what can go wrong?"
Nothing died. Beams zapping everywhere, sound and fury signifying nothing. It was like we were throwing shoes at the Borg. Five scientists should equal five grav wells, five rifts and five sets of buffs, debuffs and heals but mine were the only ones. The other four players appeared to do nothing but fly in circles mashing the Fire All button. We completed eventually but it took over half an hour to plink them down.
More annoying than nightmarish. The Conduit: regular, with five science ships. "Ok" I thought, "So we're not going to see a whole lot of burst damage, but what can go wrong?"
Nothing died. Beams zapping everywhere, sound and fury signifying nothing. It was like we were throwing shoes at the Borg. Five scientists should equal five grav wells, five rifts and five sets of buffs, debuffs and heals but mine were the only ones. The other four players appeared to do nothing but fly in circles mashing the Fire All button. We completed eventually but it took over half an hour to plink them down.
*Groans*
I'll admit, as a player with Tac/Eng leanings, I'm a bit of a Fire-All masher, but please, tell me you're joking - that's all they did?
No High Yield Torps or Spreads? No dropping mines? Venting Warp Plasma?
Nothing but Fire-All?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
on the contrary. I believe much thought went into it. I think the devs were really thinking how they could make it hard, without pointing at the obvious design flaws, that most enemy ships have one or two OP powers (they are still way too easy to defeat, dont get me wrong). when they realized that the AI cant be made stronger to give a harder challange, they just gave up, and put thos OP powered ships, that are alone easily defeatable into huge groups (even then they are just only an annoyance because of their given on or two OP powers that cannot be countered many times), and giving a boss that has all of those powers all in one.
Well, having 3 or 4 team mates above 5 k - how many have you had in the last month? I can count mine on the finger of my right hand....and I'll still have a finger or two left to poke the eyes of a "I know it all" person, that I meet too often for my liking
Seriously - me and 4 fleet mates - I'm in, but puging HOSE is out of the question, because I know I'll be facing 4 cubes by myself at a time and the rest of the team will be goofing around and dying.
And that's the reason why we (well, you got me into parsing my logs) aim to make our ships stronger - to compensate for the incompetent...but it surely has its limits. ISE, KASE, CSE - they can be carried - HOSE can't, because it needs at least two people to carry (c.a. 10k DPS and above). And that's IMO the reason why there are so many failed instances.
Well, having 3 or 4 team mates above 5 k - how many have you had in the last month? I can count mine on the finger of my right hand....and I'll still have a finger or two left to poke the eyes of a "I know it all" person, that I meet too often for my liking
Seriously - me and 4 fleet mates - I'm in, but puging HOSE is out of the question, because I know I'll be facing 4 cubes by myself at a time and the rest of the team will be goofing around and dying.
And that's the reason why we (well, you got me into parsing my logs) aim to make our ships stronger - to compensate for the incompetent...but it surely has its limits. ISE, KASE, CSE - they can be carried - HOSE can't, because it needs at least two people to carry (c.a. 10k DPS and above). And that's IMO the reason why there are so many failed instances.
I understand why people are saying it is hard, but I dont find it a valid reason. HOSE was obviously put in the game for those who whine how easy STFs are, so those who have trouble with killing probes (most pugs), should not really complain about a hard stf being hard. on that note, it is not hard for those, who thought STFs were easy to start with, only requires a bit more critical thinking, and maybe takes a bit more time.
and the fact that many people say that with a group of 5k dps people you can easily beat HOSE, kind of outlines my point. 5k is the low end of the spectrum, lol. I easily double that in a non-dps class, with a non-dps ship, and I am not even a good player. so basically this kinda proves, how easy HOSE is.
I'm just going to post this one because I'm bored. Its nothing out of the ordinary.
There I was....
CSN pug.
Said 'HI' as usual.
No responce, imagine that....
I flew right and started on the cube, killed the two BOPSs.
Two people died.
Three of the other four had damages.
Killed 4 of the nodes, looked back and the Kang was surrounded.
Two people at the center cube.
Flew to the Kang and rescued it and sent a heal.
Asked if anyone had done a CSN before, no answer.
Flew back and killed my cube.
Flew past cube two and killed the spawn.
I now saw that all 4 ships were pounding on the nodes, two nodes were dead, three ships had Rainbow/Technicolor beams, one had Skittles plus Rainbow/Technicolor beams.
I flew on to cube three and killed some spawn.
Saw two people die again.
Started on the nodes and finished them off quick.
Killed some more spawn.
Killed cube three.
Flew back to cube two and killed the remaining node and the cube.
All four of the other ships were following a raptor back to the Kang.
Saw someone die.
I hailed the Kang and went back to kill the Raptor for them.
I checked their accolade, all under 2000. :eek:
I asked again if anyone had done a CSN before, No responce again.
I don't know, I don't even consider hose hard. When you first see it, it's intimidating with all those tac cubes, but after a couple of runs you get used to it. I pugged it the other night and we beat it with teammates having at least 10 injuries lol. Took about 30min (maybe even closer to an hour), missed every optional lol. People just need to learn not to engage every tac cubes on their own.
I still think the spheres are a greater threat than those cubes. Hell, double the number of tac cubes and remove the spheres and I'm betting it would be EASIER. I LIKE HOSE, but I tend to want at least a couple fleet mates with me if we're forced to pug (carrying 1 or 2 pugs is easy enough, more than that though. . .).
Now into the hive (ground) is another story. It requires some good situational awareness, especially in the queen's room, or you're dead the moment you step in there. It too can be easily beat but it feels like you need to invest more thinking/effort, more so than any other STF mission.
I've done it twice. First time we blew through it (I think it was on tribble, been a bit though), the second time was an absolute slaughter and we never finished it. Really want to go back and do it again sometime. . .
I know there is a method but all I see is madness.
Wow... I've had a few that were close to being that bad. And usually it's CSN. In fact, it's almost ALWAYS CSN. And because of that, I now usually ask if everyone knows NOT to kill the cubes until all the probes are gone (unless they are all running huge dps, which in case I don't worry about it). But every so often, I do get ONE person who doesn't know. And when that one person blows up a cube, things usually go to Hell.
Today, it happened again. We had one guy barking orders from the start, which I didn't mind. He did sit for about 5 minutes defending the Kang, with him yelling that only two was needed. Kinda hard when there was a huge fleet of BoPs for some reason. After we thinned them out and me and another guy flew left and worked on probes while the orders guy went right while two hed the Kang. Then as the last probe blew I started heading center an noticed the player that was with me was attacking the cube. I told him to stop, and he listened and we bother went center with the orders guy. As we were working on center, I noticed another player started attacking the other cube. i yell out for them to stop, but they don't listen and finish off the cube. Things go downhill from there and within minutes, the Kang goes bye-bye.
My only thinking is that either that person blatantly ignored us or they had their chat off. Either way, it frustrates me when players have NO clue what they are doing in that stf.
"Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
My only thinking is that either that person blatantly ignored us or they had their chat off. Either way, it frustrates me when players have NO clue what they are doing in that stf.
First and most important of all the rules for Noobes in CSN is, "Turn Chat Screen Off"
Comments
Donatra spawns, I cannot remember if we were still on for the optional or not, we go in for the kill.
Some guy in a Cruiser charges in and ejects warp plasma - Donatra cloaks.
I thought it may have been a mistake so I don't say anything but then a little while later, he flies in and sends in boarding parties!
Everyone starts talking to him through team chat but he keeps pulling the same two dumb moves one after the other.
Not a word from him.
It seemed pretty likely that he was some kind of bot.
The four other members of the team decided to park up and watch him for a while.
Flying around repeating the same two moves over and over again, forcing Donatra to cloak ever few seconds. Then we reported him and quit the match.
I've been in quite a few STFs but that was the first time I came up against something so obviously automated.
I don't remember which instance, it was just an STF.
There was some guy with half a dozen damages to his ship.
He was a VA.
We went boom a couple times, that was when I noticed the damage.
I said, 'Hey dude (name) heal your ship.'
He said 'How do I do that?'
Typical Instant Admiral.
The problem with ISN and ISE is people don't understand that they need to leave the spheres alone and go after the Nanite spheres and probes.
In ISN what I usually do if after I kill two or three of the transformers I'll rush back towards and start on the nanites. This normally works but then I often look back and see all four of the other ships chasing the spheres all over the place while ignoring the final small transformers or the big transformer. Trying to tell them to kill the transformer or forget the regualr spheres until the transformer is dead through chat is normally futile. So I end up rushing back to the transformer and trying to kill it before the next group of nanites spawn.
In ISE someone inevitably kills one of the probes early so I weigh the DPS of the others against mine and decide whether to go after probes or kill the transformer. I can usually have the transformer dead before the nanites arive.
One time I got accused by a noobe of farming because one guys was working on the transformer, I was waiting for the next group of nanites and three were off two dozen K away working on a regular sphere. We won the optional but he was convinced we needed to kill the regular spheres before anything else. I told him to stop chasing the regular sphere and help with the transformer but he called me a noobe and continued. If I remember right, I got some extra marks and a cople of the borg loot things out of it.
After that, I put all my tac debuffs on the transformer and he goes down in like 10sec while the nanites are still half way to reach it: always effective IF all guys are together
Man not only have I seen people blow it early, I've seen people use Gravity Well on the transformer after, use it on the nanites after they're already all healing the transformer, use it on the spheres after the optional is already blown. (-.-')
Grav well + Sensor Scan adds up to a lot of extra damage on the transformer and brings it down faster, but only if the spheres aren't on their way. Better to stop them with warp plasma anyway, as that'll last longer.
I love using Grav well + Sensor Scan + Isometric on the transformer and the two spheres that warp in, causing a nice little ball of damage along with the general DPS needed to kill the transformer.
It's just another common problem where nanites heal transformers. In fact it's a common problem in all STF's. If you're killing the Carrier in Cure, there is always someone in there pushing it all over the place, out of range of weapons someone else set up or out of range of some cruiser setting 8K away. If people would learn how to use the push and pull weapons then they might be helpful. But they just install them and go to town.
I saw someone in a Cure Normal yesterday doing just that. Pushing the Carrier away from everyone else so they had to keep chasing to keep up with it. No biggy to me, I'm in an Escort so I stay in motion anyhow.
Someone did yell in chat, 'STOP PUSHING THE CARRIER!'
It didn't help.
I've also seen people push nanite probes right into the transformer!
1) ISE - Save your GW for the group of nanite spheres - if everything goes as it should, you kill the transformer without too much trouble and clean the 2 regular spheres, then as the pack of nanites start moving, you need to GW the closest sphere and put on a Sensor scan - if all is well, you're done in 10-15 seconds.
2) CSE - I have lost count of how many times I've done a facepalm seeing TBRs shoving the stuff around or out of range exactly when I'm already in range and either with the FAE - have put GW+SS and activated CSV/TT/TS/APB or in my FHEC buffed up and positioning myself (the best way for me is to take them head-on - the waves of raptors and Neghs). My point here is - IF there is a powerhouse next to you (and these things are obvious, at least for me), use GW at the Raptor and Negh at each cube after their spawn to immobilize them, and do the same about the incoming waves after the first cube is down. USE TBR ONLY AS A FINAL OPTION (i.e. the spawns are 12-ish km. off the Kang and at least 2 of the 3 incomming ships are scratch free)...or in case your TBR can bite half of the hull of three Neghs (I've seen this just once so far and it was amazing). If you shove the thing around all the time, I certainly will not chase them all over the map.
All said, TBR is irreplaceable in No win and useful in Starbase Defense ( )
Agreed, I do this in my carrier, but it hurts to see it, when someone has already blown a gen early, and the GW could have saved the optional
We started Vortex with a full group, one of the "uber leet" STF members rage due to people not listening to whatever he had to say. We continued to destroy probes and work on transformers but we just did not have the DPS to meet optional while being down one person.
The optional timer hits and all of a sudden the majority of the team rage quits: there is only 3 of us left with 2 transformers and 2 gates left. 2 of us take on probes while one finishes the gates. We had to play conservative.
We drop it all, start fighting donatra but find we do not have the DPS to kill her.
So we fought tooth and nail to the bitter end but we couldn't complete it due to rage quitters
But my worst experience - and unfortunately it's one that I keep encountering - is when everyone works well to take out the four Borg battle groups...
then the Unimatrix vessel shows up and I'm suddenly finding myself fighting it alone because everyone else is off shooting at the various Probes. (I'm guessing to work towards those 'Defender Of' accolades).
Annoys me because it means that I've essentially just wasted twenty minutes or so with nothing to show for it. Personally, I'm hoping Cryptic is serious when they talk about PvE events being changed to give rewards based on participation instead of completion...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Yeah, I think I could live with something like that...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
One time I had a bunch of people who kept switching sides....dont they know that shields protect hull? Why try to waste time with another facing...
Only 'reason' - and it's a flimsy one at that - for the Borg RA is to get Omega Marks without having to go all the way to Defera...
*Looks around*
So, it would be safe to say that a decent number of us are in agreement that the Red Alerts need to be added to the list of things in the game that need work (and will probably never be gotten to)?
^Words that every player should keep in mind, especially whenever there's a problem with the game...
on the contrary. I believe much thought went into it. I think the devs were really thinking how they could make it hard, without pointing at the obvious design flaws, that most enemy ships have one or two OP powers (they are still way too easy to defeat, dont get me wrong). when they realized that the AI cant be made stronger to give a harder challange, they just gave up, and put thos OP powered ships, that are alone easily defeatable into huge groups (even then they are just only an annoyance because of their given on or two OP powers that cannot be countered many times), and giving a boss that has all of those powers all in one.
10k DPS Vesta threads: 1; 2
Start off with CSN, to get the day started, warp in, and first thing I see? Every single ship has 5+ "Injuries".
Did Infected Elite, rounded up some people who supposedly knew what they were doing. Two had a list of injuries, and they all had a skittle/rainbow setup :eek:
Did about 4 more random Elite runs, with basically the same results, wasted time, and a bit of a headache.
Think I'm going to take the weekend off from STF's until the idiots return to school
Nothing died. Beams zapping everywhere, sound and fury signifying nothing. It was like we were throwing shoes at the Borg. Five scientists should equal five grav wells, five rifts and five sets of buffs, debuffs and heals but mine were the only ones. The other four players appeared to do nothing but fly in circles mashing the Fire All button. We completed eventually but it took over half an hour to plink them down.
I'll admit, as a player with Tac/Eng leanings, I'm a bit of a Fire-All masher, but please, tell me you're joking - that's all they did?
No High Yield Torps or Spreads? No dropping mines? Venting Warp Plasma?
Nothing but Fire-All?
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Well, having 3 or 4 team mates above 5 k - how many have you had in the last month? I can count mine on the finger of my right hand....and I'll still have a finger or two left to poke the eyes of a "I know it all" person, that I meet too often for my liking
Seriously - me and 4 fleet mates - I'm in, but puging HOSE is out of the question, because I know I'll be facing 4 cubes by myself at a time and the rest of the team will be goofing around and dying.
And that's the reason why we (well, you got me into parsing my logs) aim to make our ships stronger - to compensate for the incompetent...but it surely has its limits. ISE, KASE, CSE - they can be carried - HOSE can't, because it needs at least two people to carry (c.a. 10k DPS and above). And that's IMO the reason why there are so many failed instances.
WHINE: STO is down, so is Neverwinter. Doh...
I understand why people are saying it is hard, but I dont find it a valid reason. HOSE was obviously put in the game for those who whine how easy STFs are, so those who have trouble with killing probes (most pugs), should not really complain about a hard stf being hard. on that note, it is not hard for those, who thought STFs were easy to start with, only requires a bit more critical thinking, and maybe takes a bit more time.
and the fact that many people say that with a group of 5k dps people you can easily beat HOSE, kind of outlines my point. 5k is the low end of the spectrum, lol. I easily double that in a non-dps class, with a non-dps ship, and I am not even a good player. so basically this kinda proves, how easy HOSE is.
so is everything else tho I am not doin much til LoR, so I dont mind
10k DPS Vesta threads: 1; 2
There I was....
CSN pug.
Said 'HI' as usual.
No responce, imagine that....
I flew right and started on the cube, killed the two BOPSs.
Two people died.
Three of the other four had damages.
Killed 4 of the nodes, looked back and the Kang was surrounded.
Two people at the center cube.
Flew to the Kang and rescued it and sent a heal.
Asked if anyone had done a CSN before, no answer.
Flew back and killed my cube.
Flew past cube two and killed the spawn.
I now saw that all 4 ships were pounding on the nodes, two nodes were dead, three ships had Rainbow/Technicolor beams, one had Skittles plus Rainbow/Technicolor beams.
I flew on to cube three and killed some spawn.
Saw two people die again.
Started on the nodes and finished them off quick.
Killed some more spawn.
Killed cube three.
Flew back to cube two and killed the remaining node and the cube.
All four of the other ships were following a raptor back to the Kang.
Saw someone die.
I hailed the Kang and went back to kill the Raptor for them.
I checked their accolade, all under 2000. :eek:
I asked again if anyone had done a CSN before, No responce again.
Killed the carrier and grabbed my loot.
Said, 'No GGs here, bad team, baaaddddd....'
No responce.... :eek:
I still think the spheres are a greater threat than those cubes. Hell, double the number of tac cubes and remove the spheres and I'm betting it would be EASIER. I LIKE HOSE, but I tend to want at least a couple fleet mates with me if we're forced to pug (carrying 1 or 2 pugs is easy enough, more than that though. . .).
I've done it twice. First time we blew through it (I think it was on tribble, been a bit though), the second time was an absolute slaughter and we never finished it. Really want to go back and do it again sometime. . .
Today, it happened again. We had one guy barking orders from the start, which I didn't mind. He did sit for about 5 minutes defending the Kang, with him yelling that only two was needed. Kinda hard when there was a huge fleet of BoPs for some reason. After we thinned them out and me and another guy flew left and worked on probes while the orders guy went right while two hed the Kang. Then as the last probe blew I started heading center an noticed the player that was with me was attacking the cube. I told him to stop, and he listened and we bother went center with the orders guy. As we were working on center, I noticed another player started attacking the other cube. i yell out for them to stop, but they don't listen and finish off the cube. Things go downhill from there and within minutes, the Kang goes bye-bye.
My only thinking is that either that person blatantly ignored us or they had their chat off. Either way, it frustrates me when players have NO clue what they are doing in that stf.
First and most important of all the rules for Noobes in CSN is, "Turn Chat Screen Off"