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Post your worst STF experiance

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    lhoygowlhoygow Member Posts: 311 Arc User
    edited May 2013
    reyan01 wrote: »
    Well, ISE has certainly become more 'interesting' post-patch - those spheres are on steriods or something!

    Forget trying to use mines - those spheres shoot off all over the place and mines simply can't catch them anymore. And GWIII is absolutely useless against them (although was never that spectacular anyway).

    Super 'roids. When I finally got in yesterday did an ISE, 1st transformer went down and didn't really notice anything, but when we got to work on the 2nd one and the gens popped a nanite sphere came screaming out of the gate and made a beeline for the transformer. Luckily I had TBR and managed to push it out of the way and chalked it off to an aberration. Popped GW on the rest of the approaching spheres and much to my chagrin, they all just sped right on past it and were out of range of the GW before it could activate...wtf? Only saving grace was being in a pre-made team that had high dps, they got the gate blown before the group got in range.
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    dashrendar1138dashrendar1138 Member Posts: 0 Arc User
    edited May 2013
    reyan01 wrote: »
    Well, ISE has certainly become more 'interesting' post-patch - those spheres are on steriods or something!

    Forget trying to use mines - those spheres shoot off all over the place and mines simply can't catch them anymore. And GWIII is absolutely useless against them (although was never that spectacular anyway).

    Well that sucks. Can't say I'm surprised though that they would change something that makes sci powers useless though (again). Haven't has a chance to try it yet post-patch but if it's as bad as you say I hope it gets corrected.
    [SIGPIC][/SIGPIC]
    Join the Vulcan Kolinahr Fleet
    http://www.vulcankolinahrfleet.com/
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    sandormen123sandormen123 Member Posts: 862 Arc User
    edited May 2013
    Is just before something big blow up, I CTD, because I always(!) get CTD in STF. :(
    /Floozy
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    satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited May 2013
    Well that sucks. Can't say I'm surprised though that they would change something that makes sci powers useless though (again). Haven't has a chance to try it yet post-patch but if it's as bad as you say I hope it gets corrected.

    Well, I hope it doesn't get nerfed - I personally had a blast last night with the new borg behaviour. ISE is probably the most challenging of the old three at the moment. I got tired of shooting motionless slugs for more than an year now. As for the whiners - there is (Normal) difficulty.
    There were some thing needing a fix - I don't know if the "set focus" on a teammate is fixed with today's update - when I wanted to heal someone, I needed to invoke the command from the context menu (right click with the mouse on the person's avatar and choose it from there).

    As for the lag issue - how the @# should I know that PWE's ISP has an issue with it's DNS? Was it that hard for Brandon to tell us "Flush your DNS database and reset your router if you have one" instead of giving us TRIBBLE in a 10 page topic!? WTF!? Moreover, I've never had such an issue in my 15 mounts playtime with STO.
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    x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    Worst experience...

    Date: 23/05/13
    STF: Hive Onslaught
    Experience:
    1. Some players leave
    2. Respawn after death on the two main ships
    3. "We are under attack" (looks around for tribbles)
    4. BOOOOOM!!! Killed by lance by spawn point.

    Did get back to the ships in the end but, as the borg say it was "Futile!" There was only me and two other that died too often.
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    nithanathnithanath Member Posts: 0 Arc User
    edited May 2013
    Cure Ground Normal.
    http://i.imgur.com/WYiefEs.png
    [SIGPIC][/SIGPIC]
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    satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited May 2013
    reyan01 wrote: »
    Well, beyond healing, Sci has offically become next to useless in the STF's - crowd control abilities are absolutely worthless against the new and improved 'Spheres on Steriods'.

    Using my Vesta class, with 130 aux, MkXII [Purple] Embassay Particle Generator and full points to my character's Particle Generation skill.... and GWIII did absolutely NOTHING to them. Assaulting them with bad grammar would have been just as effective.

    Those who have been calling STO 'Escorts Online' are definitely on to something....

    You're spot on about that. I made my first tactical captain and I can say they really are OP in PvE, compared to a science one (I gave a thought really hard about why are there so many failed tactical captains). I really struggled to get over the 10k barier (more like 8-9k in ISE after the updates). Now I'm taking a Fleet Ha'feh and a plasma build on the romulan and that's it. Will take a while to go through the rep, but it will be a real beast in the end.
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    You're spot on about that. I made my first tactical captain and I can say they really are OP in PvE, compared to a science one (I gave a thought really hard about why are there so many failed tactical captains). I really struggled to get over the 10k barier (more like 8-9k in ISE after the updates). Now I'm taking a Fleet Ha'feh and a plasma build on the romulan and that's it. Will take a while to go through the rep, but it will be a real beast in the end.

    I would like to point out, he kinda said that the sci ships are less viable now. being a sci was less viable since forever now, as tacs rule for a long time now. making sci abilities useful, just means we might see more sci and engies in escorts :)

    your other point tho. I had a tac from way back, as my klink but I rly didnt do much testing on it. however now on my romulan, I really started to compare, and as I said on my fleet chat it feels like I am cheating. Gorn Minefield and SB24 are super easy to win, and in STFs I am already dealing the dmg I dealt in escorts with my sci (mind you the only thing I have over them is the leech, and I use adv fleet disruptors, but still uncommon consoles other than that, and random engines shields and deflectors... and I know gear doesnt matter, but I know from personal exp, that those upgrades will kick me way above the line)

    10k DPS Vesta threads: 1; 2
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    satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited May 2013
    Well, in my mind a full sci setup is non-existent - I've tried various things on my Fleet Sol, and it just doesn't feel right - especially when there is no one in PuGs to kick as^2 (it was getting better in the weeks before the update). Hence, I always think of the only sci-scort option available and was actually very good until now. After the RoL, the Lt.Com slot is next to useless - the race is even more DPS-centered than before (I don't think anyone has thought it was possible to be more like that until 2 weeks ago). Sooooo...my Fleet Cerberus will stay at bay for the time being (I flew that one from before S7).
    That said, I was going to buy a cat carrier, but then the update happened - I'm soooo glad I held up and waited. Next thing was to shift all the 35 mil EC and 330k dil to my tac romulan. End of story.
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    ivannanukeivannanuke Member Posts: 237 Arc User
    edited May 2013
    In Infected Elite I arrive to see 3 Andorians and 1 science ship, I am in a Fleet Mogai Retrofit with Fleet Plasma and Breen Set.

    After 1hour taking down generators and finally the gate with the option well and truley blown, we are on the tactical cube, and it seems I am the one in the wrong for my ship being low dps.

    I would like to point out that the 3 Andorian ships was using beams, fwd and aft. And the science ship was possibly firing turrets and one beam, and not using any debuffs that I could see.

    Yet in team channel I am the problem, and my ship is not properly fitted.

    :rolleyes:
    PROUD TO PLAY THIS GAME MINUS TO GIVING ANY INCOME TO CRYPTIC
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    marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited May 2013
    Recently finished a Azure Nebula Rescue and someone was threatening to report me for leeching because I had waited for Tholian group to respawn instead of running around all the time.

    I tried to explain it being a strategy I sometimes use but he kept threatening to report me.

    Well the strategy worked we maxed out on the rewards for the mission.
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    wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited May 2013
    I was in one the other day with Two people, and i hate to say this but they were terrible. Right off the bat the two people who know what they're doing (myself and the tank) go to one side and start handling things. Shortly after they do the exact same thing on the exact same side....the fifth person just out right quit, so i realize they've left it completely unguarded on the Right side and the probes were almost at the game. I head over and start deal with that when one of the guys starts following me and to make it worse, the other two aren't even paying attention to the probes on the left now so i basically have to keep an eye on both sides(doable but annoying as a sci).

    I finally just flat out tell them i'm not doing it any more since i need to be doing more on the right and it would be too much once they started spawning more that two at a time. The second guy then gets the job of watching the probes as i begin working on the generators. For what ever reasons the other new guy spawns a cube and is quickly killed but then proceeded to ignore it all together including the probes being launched. Just goes to where the tank is and starts fighting the cube there leaving me to deal with the one i just spawned as well as the other side and the probes. Lucky for me after taking the cubes new guy one came over and decided to help with the probes...

    After that the mission began going as normal and we destroy the gates missing the optional, which is no big deal, but once we start fighting Donatra, i kid you not, they start just pulling up on her firing away.

    They just keep charging in and she just keeps cloaking and healing her shields. I even take the time to tell them they're just making it harder on themselves because of what they're doing, but no... They just keep trying to mount the scimitar with guns blazing, guns that weren't even that great because they're DPS was terrible. It takes nearly 20 minutes of them cloaking her to finally finish. The only reason i stayed was because i'd hit the point where no matter what i was going to finish, even if i was the only one left.

    At the end i took my sad little reward and flat out told them they were both terrible before tossing them on the ignore list and heading off. And they were, i'm sure they're not bad people, but at the same time they were the stereotypical noobs doing everything wrong to the point i was almost sure they were trolling except for the fact that they were still trying.

    I feel bad for telling them like that but still, elite STF's need more than just a little pew pew to win and they were just not ready yet.
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    greendragon527greendragon527 Member Posts: 386 Arc User
    edited May 2013
    Well, I hope it doesn't get nerfed - I personally had a blast last night with the new borg behaviour. ISE is probably the most challenging of the old three at the moment. I got tired of shooting motionless slugs for more than an year now. As for the whiners - there is (Normal) difficulty.
    There were some thing needing a fix - I don't know if the "set focus" on a teammate is fixed with today's update - when I wanted to heal someone, I needed to invoke the command from the context menu (right click with the mouse on the person's avatar and choose it from there).

    As for the lag issue - how the @# should I know that PWE's ISP has an issue with it's DNS? Was it that hard for Brandon to tell us "Flush your DNS database and reset your router if you have one" instead of giving us TRIBBLE in a 10 page topic!? WTF!? Moreover, I've never had such an issue in my 15 mounts playtime with STO.

    To me it isn't challenging, its more annoying. They just kinda fly about randomly so that you have to run them down, but it doesn't make it more fun, because there isn't any strategy you can use to contain them, GW doesn't seem to help, although I've yet to try tractoring one at a time.
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    dessniperdessniper Member Posts: 195 Arc User
    edited May 2013
    Conduit Elite.

    Some german player would blow one of the diodes not waiting until the others are down to 10%, and then run to the far corner and try to insult us in german. After we managed to clear the left side, here comes german boy again. And the same thing, takes down a diode and then runs to the corner and hides and back to the insults.
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    rezkingrezking Member Posts: 1,109 Arc User
    edited May 2013
    To me it isn't challenging, its more annoying. They just kinda fly about randomly so that you have to run them down, but it doesn't make it more fun, because there isn't any strategy you can use to contain them, GW doesn't seem to help, although I've yet to try tractoring one at a time.

    Same feeling here.
    It's like having to sit through a chick flick and the only refreshments available are diet cola and vanilla ice cream.
    And no, they won't allow you to put the ice cream in the cola because they don't want you to.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited May 2013
    To me it isn't challenging, its more annoying. They just kinda fly about randomly so that you have to run them down, but it doesn't make it more fun, because there isn't any strategy you can use to contain them, GW doesn't seem to help, although I've yet to try tractoring one at a time.

    This.

    The way it currently is, is simply utter TRIBBLE. As you've mentioned it isn't a challenge, but simply a major bug and annoyance. If anything it's gotten easier, as people who just charge ahead don't get focused down by the spheres anymore, as they're starting to run away the moment the get hit. It simply takes more time.

    Spheres flying out of bounds or getting stuck at the inaccessible spot below the starbase in ISE, making it impossible to complete the STF, are bu*****t.

    I'm all for ramping up difficulty. Give them plasma torps, more HP/shields, lower cooldown on tachyon beam or the ability to heal themselves, each other, the cubes or the gate and not through something that's definately bugged.
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    nagrom7nagrom7 Member Posts: 995 Arc User
    edited May 2013
    I did an ISE pug (shudder) run and after we took out the starting cube and spheres, 3 of the 5 members of my team proceeded to go directly to the gate and began shooting it. It did not stop until myself and the other team member both warped out.
    [SIGPIC][/SIGPIC]
    Harden up Princess
    Looking for an Oceanic fleet? Check out our website:
    www.ausmonauts.com
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    coldicephoenixcoldicephoenix Member Posts: 344 Arc User
    edited May 2013
    ferdzso0 wrote: »
    I would like to point out, he kinda said that the sci ships are less viable now. being a sci was less viable since forever now, as tacs rule for a long time now. making sci abilities useful, just means we might see more sci and engies in escorts :)

    your other point tho. I had a tac from way back, as my klink but I rly didnt do much testing on it. however now on my romulan, I really started to compare, and as I said on my fleet chat it feels like I am cheating. Gorn Minefield and SB24 are super easy to win, and in STFs I am already dealing the dmg I dealt in escorts with my sci (mind you the only thing I have over them is the leech, and I use adv fleet disruptors, but still uncommon consoles other than that, and random engines shields and deflectors... and I know gear doesnt matter, but I know from personal exp, that those upgrades will kick me way above the line)

    Sci needs buffs.. esp with cc for those steroid spheres.. My only saving grace these days on my sci capn are my purple Bird of preys (when they don't bug out!)

    We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

    -Roach, when asked about Klingon extinction!
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    loverofwarsloverofwars Member Posts: 399 Arc User
    edited May 2013
    so queued up for cure ground elite first signs of this is going to be a bad stf a romulan why bad sign because there is no way you could have xi gear omega maco hg by now this early so we start the full head to toe maco suit guy starts using his adapted pulsewave like a rifle trying to go long range doing almost no damage and not using x targeting he couldn't kill a few drones near the transformer thing while he stood a good 12 15 distance from them shooting tickling their shields the fact hes a tactical officer should of been able to kill them in seconds.

    an engineer in the group was putting turrets all around and thats all phaser turret here and few over there which do almost no damage but so did he most the time he had to die to remodulate :D

    the romulan was using the rare romulan disruptor pistol from frozen mission reward he was truly hopeless at remodulating too he.

    another was a science officer i'm not sure what kit she used but never saw any powers being used no heals buffs debuffs tricorder scan nothing she actually was able to fight the borg better than the others at least she killed a few.

    me unable to be at the top node bottom node and turret at same time trying my best to carry them one person gave up the science girl this was at the first set of turrets and op with 11 mins to go when it hit 8 mins she left at 6 mins left on the op i left.

    reason why i say this isn't the worst it isn't belive me its just sad to see someone with the adapted pulsewave fail to kill a few drones or use x targeting for damage boost its such a true shame i have one my self as a science officer using it i was able to take the drones out in seconds compared to that guy i did count well kinda let the op time remaining count 30+seconds to kill two drones at least they aren't afkers i guess thats one good point :P
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    saudaedarasaudaedara Member Posts: 1 Arc User
    edited June 2013
    After months of reading the (entertaining) horror stories from this thread, I thought it was time to share one of my own.

    I've recently started pugging STFs again since they aren't challenging anymore when I run with premades. When I do, I specifically slot in a TBR for the worst-case scenario, at a cost of making me a bit squishier. Normally, I never need to use it. Today however, I feel damn lucky for having it.

    ISE, warp in. Saw: 3 warbirds (1 DD, 1 Ha'apax & 1 smaller model I didn't recognize), 1 mirror escort, and myself in a FAC. Typed 'hello', and actually got a response from two of them! Okay, so I thought this was going to be alright.

    Until I looked at the mirror escort, with injuries of every shape and colour imaginable under his health bar! :eek: Then I thought 'This might not be good'.

    Killed the cube & the spheres, then went to the left, Fortunately everybody went to the left. UNfortunately, the DD started hitting one of the Generators while the rest of us were hitting the cube! Here I thought 'This DEFINITELY won't be good' :(

    The cube died 'somewhat' quickly; quicker than that warbird could kill the generator anyway. Immediately everybody started hitting random generators, and as expected, the generator that the DD was hitting blew first, with the others still above 30% each.

    Okay, fine, I activate fire at will to help kill the remaining generators, draw aggro from the two warping in spheres, before switching on evasive and charging into the nanite swarm with TBR turned on. The other 4 teammates had enough sense at least to hit the transformers while I was keeping the nanites at bay. They got to about 7km before the transformer blew. Or at least out of range of their heal.

    We then proceeded to mop up the spheres, with them running all over the place with their new EPtE. The Ha'apax went off and tried killing the cube before all the spheres died (he summarily exploded, I just feel fortunate he didn't hit the generators instead).

    This time everybody hit the cube instead of the generators first. Then subsequently everybody went off to shoot random generators again, and lo & behold, someone popped one early again...

    Well, rise & repeat with fire at will, evasive & TBR down those nanite's throats to keep them away. Again fortunately the transformer died quickly, before the nanites got close enough and AFTER I managed to crawl away from that Tac Cube's spawnpoint.

    By now we had about 7 mins left on the optional timer, and by the time we finished killing the spheres, the gate and the cube (which decided it didn't like me while the spheres were still flitting about, and the gate was still kicking me), there was about 1 min left on the clock for optional. Yay! :D

    Yes I know, this isn't actually all that nightmarish since we still got the optional, but it damn well could have been...

    Again, thank you TBR, even though I never normally use you and everybody seems to throw hate at you. Though admittedly most of that hate is piloting error.
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    notorycznynotoryczny Member Posts: 0 Arc User
    edited June 2013
    deokkent wrote: »
    Lol it's possible to shoot down the gate before taking down the right transformer, as long as you got the damage. It seems as though transformer stops healing the gate the moment it receives high enough damage. Not sure if it's a bug or what, call me crazy or what not but it's definitely possible. The tac cube and spheres will still warp in once you're done with the last transformer, but it's a matter of convenience really not having to deal with the gate then.

    It was also possible to tricobomb them before the Great Trico Nerf. Some people called the tactic "reversed ISE".
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
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    theeishtmotheeishtmo Member Posts: 236 Arc User
    edited June 2013
    Just finished attempting Hive Onslaught Normal.

    Nothing wrong with the team. Cleared through the cubes and spheres and did decent damage on the first Unimatrix.

    Then the lances started firing. They did something, I think. Everytime a lance fired, someone died. Usually it would only happen once in a while, it wasn't much of a threat, but it was there. Now, if those lances charge, someone WILL die. Every time. Wiped 4 times before we gave up. The last two runs I got within a klick of the left Unimatrix before I was promptly lanced. Barely got off a shot.

    Given that this thing is hard enough, having those lances as a guaranteed kill makes it truly unplayable. Stay away kiddies.
    I know there is a method but all I see is madness.
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    brollydoggbrollydogg Member Posts: 6 Arc User
    edited June 2013
    to whom it may concern ive tried to earn zen just to be left waiting the worst experience was signing up for gamefly thru your earn zen page now ive never used game fly so I was a new member but I didn't receive any zen for it then gamefly took over a $100 dollars from me now I know that last part isn't the fault of perfect world but the lack of zenis like salt in the wound thanks for your time!!! oh and im still playing STO its a great game even if there are some bugs in the system still good luck with those!!!
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    coldicephoenixcoldicephoenix Member Posts: 344 Arc User
    edited June 2013
    OO oo ooo I've got one!

    KASE, one of the easiest elite pugs and it you wont believe the ways people find to TRIBBLE it up:
    3 Fed (2taac, 1eng), a tac romulan and me on my sci KDF with my Voquv. First cube goes down quickly, then 3 of the feds go to left. The romulan (in a mogai) and me proceed to the right.

    I get on probe duty on my side and the Romulan quickly melts the transformers and the elite cubes.. and all of a sudden a cube form the OTHER side wander towards me.. I somehow manage to take it down and the probes that spawn on my side. In the mean time, the feds on the opposite not only let the cube wander to my side, but also let 4 ****ing probes pass through the warp gateway!

    I manage to kill the cube and the Mogai-chap is screaming at the others for letting the cube wander AND for letting the probes pass through. In the ruckus I manage to die thanks to a stray torpedo. The mogai in the mean time has to now also deal with a SECOND cube from the other side!!!

    We finally manage to destroy the gates (7 probes have gone now). Now the fun part. For the remainder of the Donatra fight, the 3 feds died every half minute :P and it was up to me and the rommie to take down Donatra.. looongest fight ever.. If it wasn't was viral matrix. target engines and chorniton torps we would never have made the last fight!

    We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

    -Roach, when asked about Klingon extinction!
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    hikaru1024hikaru1024 Member Posts: 24 Arc User
    edited June 2013
    Well, I hope it doesn't get nerfed - I personally had a blast last night with the new borg behaviour. ISE is probably the most challenging of the old three at the moment. I got tired of shooting motionless slugs for more than an year now. As for the whiners - there is (Normal) difficulty.
    There were some thing needing a fix - I don't know if the "set focus" on a teammate is fixed with today's update - when I wanted to heal someone, I needed to invoke the command from the context menu (right click with the mouse on the person's avatar and choose it from there).

    As for the lag issue - how the @# should I know that PWE's ISP has an issue with it's DNS? Was it that hard for Brandon to tell us "Flush your DNS database and reset your router if you have one" instead of giving us TRIBBLE in a 10 page topic!? WTF!? Moreover, I've never had such an issue in my 15 mounts playtime with STO.

    Another way to select someone is to use the F1-F5 function keys on your keyboard. I've been working around that bug since LoR release using that. Anyway, I have to admit I didn't really notice the new NPC behavior with emergency power to engines (which is what the changed skill is that they're using, believe it or not!) until... Well. I got tractored by four spheres, all at the same time. Polarize hull was on cooldown, so I sighed, hit fire at will... and all four spheres promptly *RAN* in random directions - was truly not something I expected. For a fun time dump a gravity well on them too, I've seen them instantaneously flee out of it.

    EDIT: the AI very clearly has no understanding of what they're doing, they're just milling about at high speed in random directions. Which makes fighting borg entertaining at times.
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    admiralpaladinadmiralpaladin Member Posts: 9 Arc User
    edited June 2013
    Just did Azura Nebula before crash. Zone in. I call out North. While, I understand that there are different strategies to doing this mission, I was going with the split up and camp at the 4 corners one. During this run, I was informed that there is no north in space, that I am only doing 5% of all the work. (1/4 = 5% in some worlds math), and (my favorite) that I was flying a retro ship and welcome back to STO. I happen to fly a JHAS. While the run was a total win, the kid who stopped playing with himself for a few minutes to play STO made it a less than enjoyable run.
    Vice Admiral James "Paladin" Taggart
    Captain - U.S.S. Tiger's Claw
    TOS Veterans Fleet
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    delerouxdeleroux Member Posts: 478 Arc User
    edited June 2013
    Azure Nebula Rescue.

    I can easily solo basically any spawn to rescue the ship in relatively short order, with the exception of Scimitars--I can still solo them, but it will take a bit longer. Meanwhile, it takes the other 4 members of my team the same time to kill a single BoP or Mogai spawn. God forbid they become capable of doing real damage so they can split up and attack more than one spawn at a time. And don't worry about exercising some degree of foresight--you go right on ahead and full impulse across the map to kill a BoP spawn that's already being destroyed even though your side of the map is about to have two more respawns right in front of your faces. To make matters worse, these idiots come to 'help' me with their TBR retardation, except all they succeed in doing is pushing the group of enemies out of my EWP which was killing and disabling them. Well done.

    The fact that people have such trouble with something as basic as PvE in this game is doing wonders for my faith in humanity.
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    coldicephoenixcoldicephoenix Member Posts: 344 Arc User
    edited June 2013
    deleroux wrote: »
    TBR retardation, .

    Dont even get me started on TBR!! In all my time in STFs I've seen it used right by only 1 person (a fed in a VA Rhode Island). Otherwise ach time someone with TBR either pushes them away from me just when I've aligned my perfect shot and out of weapons range or push probes *towards* the generators in ISE :mad:

    We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

    -Roach, when asked about Klingon extinction!
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