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  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited May 2013
    The day before yesterday I was in CSE with a "I know everything!" person in the team.

    After a minute I figured that I was in a low DPS team. "OK, we can make it" was what I thought.
    After a while I see in the chat the following "Guys, you know we need to finish within the 15 minutes to get the bonus, right?" I was like "Say what again!?". I cleared the middle cube and the as^2ole started shooting at the cube. I PM-ed him not to kill the cube. "I've done this a hundred times, this is how it's done" was the answer. "It's more like your fifth elite I guess", I answered. Eventually, he killed the cube, and I stopped playing for a minute, just to see how they can cope with the mess....I felt pity for the rest of the team so I got back in, but I decided not to use any buffs and put the scorpions on "recall" - that puts me in the "average PuG-er" DPS level (4k at best), just to demonstrate the difference. After 3 waves of Neghs I got tired and decided to end it.....and the result is another player in the "ignore" list.
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  • notorycznynotoryczny Member Posts: 0 Arc User
    edited May 2013
    deokkent wrote: »
    Blowing a cube is a valid tactic by the way. It is one of the objective anyway lol.

    In this example mister "I know it all" started my blowing up middle cube. Please remind us which one of generally accepted tactics calls for that, especially in low-dps team.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
  • edited May 2013
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  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited May 2013
    I mean...in the end I switched to full trottle and finished a wing of Neghs, two or three probes and a cube for a minute. Low DPS means low DPS - like shooting at BoPs until they reach the Kang - do I need to explain more? And a total lack of CC skills. Do you mind telling me how you can successfully complete CSE without a 10k DPS ship in this very situation (namely MRL)? I rarely fail SFTs because the player base made me carry STFs. Everything I do complain now is just the annoying stuff that make me work harder for their loot. Or maybe doing 50% of the team's DPS isn't carrying?
    Anyway, yesterday I clocked an ISE -NOT using any offensive buffs besides Sensor scan - i did not use fighters either. The results were better than I expected, which left me baffled as to how can soo many captains do low DPS!?
  • sven2561sven2561 Member Posts: 0 Arc User
    edited May 2013
    deokkent wrote: »
    It is all the same whether it's left, middle or right. I don't know what you mean by low dps, but CSE takes planning and team coordination to finish without a fail. CSE doesn't require you to have over 10k dps to do it.

    If by low dps builds means you are handicapped in some way in ship performance, then you shouldn't queue for elite misisons in the first place. Learn ship mechanics, how to build your boat right and after a couple of tutorial then you queue for elite missions. I recommend a few practice runs on normal though and after a couple of tries, only then you should be ready for elite missions.

    Just to point out middle cube is a big no no.


    As if either end has low dps it's much further to fly to help cover them, ie from one side to the other. thus you should always blow either end first. Then it's not that far to fly to help out the lower dps side if they need help.
  • notorycznynotoryczny Member Posts: 0 Arc User
    edited May 2013
    deokkent wrote: »
    It is all the same whether it's left, middle or right. I don't know what you mean by low dps, but CSE takes planning and team coordination to finish without a fail. CSE doesn't require you to have over 10k dps to do it.

    I was referring to a guy trying to pull RML in a weak pug without consulting it first. Or MRL in that matter.

    deokkent wrote: »
    If by low dps builds means you are handicapped in some way in ship performance, then you shouldn't queue for elite misisons in the first place. Learn ship mechanics, how to build your boat right and after a couple of tutorial then you queue for elite missions. I recommend a few practice runs on normal though and after a couple of tries, only then you should be ready for elite missions.

    Are you suggesting my ships are handicapped when it comes to DPS and sending me to school again? Well, you are barking at the wrong tree. Go shave a tribble.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
  • g7pkj001g7pkj001 Member Posts: 19 Arc User
    edited May 2013
    I know it's not an STF as such, but the Mirror incursion (daily) event frequently annoys me.

    More often than not the actual Federation Vs Terran ship fights proceed nicely. Then the ISS Stadi shows up and, more often than not, everyone goes after the Stadi. The number of times I've found myself trying (and often failing) to fight off numerous Terran battleships singlehanded as a result of almost everyone else charging off to shoot at the Stadi......
    :rolleyes:

    i can help with this one the idea of hitting the stadi first lies in the amount of times you an get into a mirror before it ends. you get more drops,dil,exp going in more times than trying the optional. that is why people go for the stadi, hit, grab, go, requeue
  • g7pkj001g7pkj001 Member Posts: 19 Arc User
    edited May 2013
    4 fleet, 1 pug, pug runs in, agros the whole group and draws them over the respawn point :(
    then 1 escort gets kicked of the server, and cant make it back....great, but hell, we have the dps...right. the first bonus, no chance but ok, after everyone getting malked by tac cubes, w move on to the matrix. this is where it got bad. 01 turns 90 degrees and the invisible torps turn up, 3 escorts with dhc's all fleet weapons couldnt dent the paintwork, one escorts DHC magicly got a 180 firing arc and in the end, we all parked up and had a meeting about bugging out, deciding to leave and take the hit.
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  • hikaru1024hikaru1024 Member Posts: 24 Arc User
    edited May 2013
    I know it's not an STF as such, but the Mirror incursion (daily) event frequently annoys me.

    More often than not the actual Federation Vs Terran ship fights proceed nicely. Then the ISS Stadi shows up and, more often than not, everyone goes after the Stadi. The number of times I've found myself trying (and often failing) to fight off numerous Terran battleships singlehanded as a result of almost everyone else charging off to shoot at the Stadi......
    :rolleyes:

    To be honest, I do this too. I sprint for the stadi when I see it - but there's an important difference between most people and myself. I use fire at will, and try very hard to tank the stadi and everything around it. Frequently I get battered, but my fleet excelsior does a wonderful job at surviving.
  • notorycznynotoryczny Member Posts: 0 Arc User
    edited May 2013
    deokkent wrote: »
    You stated your team was weak in dps,

    It was not a team I was in... You may want to go back in this thread and read it again, maybe then you will understand. I'll make it easy for you, it was post #2144.

    deokkent wrote: »
    Unless all three cubes are equidistant relative to the kang, then this reply is fail lmao.

    How does this relate to a guy who tries to pull RML (or MRL, as in the discussed example) in an average pug without announcing that intent to the team? Because results of such action are very easy to predict.In your own words, "I don't know what you mean by low dps, but CSE takes planning and team coordination to finish without a fail."
    (Captain Obvious thing: blowing up middle cube first makes it harder cause in case if right/left guard fails their job, it takes more time to reach them and help).

    Has it occured to you that the guy who kills the middle cube just like he routinely did in CSN may be unable to handle consequences on elite?

    As for low-dps boats queueing for elites, I see them all the time. Moreover, I'm kinda expecting them. Like the guy who was killed by a damaged, almost shieldless sphere. Twice. Watching them is one of small joys of pugging. And I'm far from saying they should not queueing for elites, because most of them eventually learn and adapt.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
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  • notorycznynotoryczny Member Posts: 0 Arc User
    edited May 2013
    deokkent wrote: »
    Handling it means you've learned the basics on ship mechanics, if it's your first time doing elite missions, ask questions to your pugmates and follow instructions... Communicate! Mistakes happen, adapt or die! Don't queue up if you can't do any of that or you just asking for constant mission failure.

    Again I'm under impression that you are trying to "advise" me on basics. Again, I'm telling you that you are barking at the wrong tree. Go shave another tribble.


    As for communications in average pug, it does not exist. I was in CSE today, and after cleaning middle probes some dork in oddy started to shoot the cube, I first asked him not to do that, then PMed him, and finally yelled at him in Capslock. No effect, middle cube gone, optional gone since guys on far left were wiped by raptors. Twice. When it happened, I was kinda busy with a Negh and 4 raptors on the right, so I couldn't rush to left.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited May 2013
    g7pkj001 wrote: »
    i can help with this one the idea of hitting the stadi first lies in the amount of times you an get into a mirror before it ends. you get more drops,dil,exp going in more times than trying the optional. that is why people go for the stadi, hit, grab, go, requeue

    This pretty much sums it up. There is nothing to gain from doing either the Optional or destroying those ships that are accompanying the Stadi at Level 50. So most PuGs will just automatically go for the Stadi when it appears and most of the times it goes down before the adds even get into firing range.
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  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited May 2013
    Just felt like venting someplace.

    So, I queued for KSE with my KDF tac. He's freshly 50.

    I come in to find the mission already in progress with the optional failed: 2/10 probes have gotten through. I figure... you know, whatever, I don't mind helping out anyway. I'd rather suck it up than wait an hour. It's not like 15 marks are the end of the world. I see three guys on the left, one on the right. I figure the guy on the right must be on probe duty.

    I also see two more probes from the left almost to the transwarp gate - presumably they lost their probe guard - and so I zip in, trap them in a gravity well and nuke 'em. Then, as I don't know who lost the optional, I flip around to make sure that the guy on the right has his.

    He's ignoring his probes in favor of hammering the gate. I haven't given up hope yet: I figure he might think my BoP can handle all the probes. That much is certainly true: I have sufficient DPS and CC to zip over and take those out, then flip around and handle the next wave from the left too. It's a little tight due to my crappy gear, but careful use of Evasive Maneuvers is enough to get me in front of each wave in time.

    Then the guy on the right does enough damage to spawn a cube. I figure that's fine. When I'm on my Fed engi, I solo elite cubes all the time. No big deal.

    ... but no. The guy on the right *dies* to his cube, leaving it free floating.

    I try to skirt it: I'd rather worry about the probes than try to solo it. The cube spots me anyway, and it goes about as well as I'd expected.

    I repair my damage, blocking my view of the proceedings. When I respawn, the guy on the right is now *ignoring* his cube, leaving it loitering in front of the transwarp gate. He's also let another round of probes get through, so we're at 8/10.

    The PUGgies on the left come help - no longer busy with their own cube - but it's too late.

    Obviously, we lost.

    The guy on the right never even stopped shooting his gate. Never said a word in team chat, didn't go afk... just systematically ignored every moving target in favor of the gate structure.

    Anyway, I just felt like complaining about it to *someone*, and I don't imagine anybody IRL wants to hear my STO horror stories.
  • notorycznynotoryczny Member Posts: 0 Arc User
    edited May 2013
    Saw another idiot in CSE today.

    Game starts, I post "MRRMLL" in team chat and it looks like team knows what to do. At the beginning all goes well; middle probes wiped, right probes cleaned. Suddenly one of the pugmates (who already died once) says something "please don't kill any cube until all probes are done". Someone responds with "thats not how MRRMLL works". First guy repeats his plea about probes. I personally kill right cube and rush to kill off middle raptors, and I notice that someone is helping me, so its going fast enough. Then I jump on middle cube and suddenly its only a 4-man match, because the "don't kill a cube" guy left when optional timer showed something like 5 minutes. Then comes a raptor spawn, after that second cube falls, last cube not much later, and I rush over Neghs to hail Kang. We missed optional by maybe a minute.
    What annoyed me is if that whiner had not bail, we would get optional.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
  • devian666devian666 Member Posts: 473
    edited May 2013
    notoryczny wrote: »
    Saw another idiot in CSE today.

    Game starts, I post "MRRMLL" in team chat and it looks like team knows what to do. At the beginning all goes well; middle probes wiped, right probes cleaned. Suddenly one of the pugmates (who already died once) says something "please don't kill any cube until all probes are done". Someone responds with "thats not how MRRMLL works". First guy repeats his plea about probes. I personally kill right cube and rush to kill off middle raptors, and I notice that someone is helping me, so its going fast enough. Then I jump on middle cube and suddenly its only a 4-man match, because the "don't kill a cube" guy left when optional timer showed something like 5 minutes. Then comes a raptor spawn, after that second cube falls, last cube not much later, and I rush over Neghs to hail Kang. We missed optional by maybe a minute.
    What annoyed me is if that whiner had not bail, we would get optional.

    There are lots of terrible players that do this. Specifically demanding that the cubes aren't killed before the probes are gone. I had one stf where four of the team were defending kang and doing a terrible job at it but in theory they should have been able to cope. Of course it meant I had to solo taking down the cubes. I was busy killing the right cube, it went down. It turned out that they were still sitting around kang overwhelmed with the raptors. Literally npcs only started dying when I flew over there.

    Then it failed because four people couldn't put out enough dps. I was glad that it failed because it would have failed sooner or later and I could put my time into something less terrible. Then I got a loud mouth idiot that decided to message me to abuse me, yes abuse the person carrying the entire pug. I explained to him that he should stick to normal stfs until he could fit a ship. It got entertaining when he said he was a fleet leader. I can imagine all of the people he is leading being taught how to play badly.

    I pretty much expect kang to die if I'm pugging, and I don't care if others in the team explode a lot. So long as they don't sit around kang in a circle struggling to fly their stationary ships.
    [SIGPIC][/SIGPIC]
  • exomatrixexomatrix Member Posts: 1 Arc User
    edited May 2013
    I'd have to say that my "worst" experience in an STF was a few days ago on ISE. I was fortunate to join a fresh match, with no idlers in the team. We eradicated the borg cube and spheres without issue.

    The interesting part came immediately after. We had already clarified that we would focus on the left side first, along with the usual reminder of the "10% rule". While four of us proceeded to the left conduit, our fifth member flew obliviously to the right conduit.

    This fifth player immediately targeted the nearest Nanite Generator and proceeded to destroy it completely, triggering the Nanite Spheres, while the rest of us were still contending with the Borg Cube. This led to disarray as the Nanite Spheres, unopposed as our fifth player was subsequently destroyed by the untouched Borg Cube (he had decided to take the Nanite Generators out first).

    While all hope seemed lost, we were fortunate: our blundering fifth teammate had only fired at one Nanite Generator to destruction, and left all others untouched. The Nanite Spheres reached the right Conduit, but had no targets to heal. This meant that the objective was still within reach.

    Well, it was, until our fifth player fired an AoE torpedo at one of the Nanite Spheres, subsequently damaging a Nanite Generator, and triggering the repair beams of the Nanite Spheres...
  • theeishtmotheeishtmo Member Posts: 236 Arc User
    edited May 2013
    exomatrix wrote: »
    While all hope seemed lost, we were fortunate: our blundering fifth teammate had only fired at one Nanite Generator to destruction, and left all others untouched. The Nanite Spheres reached the right Conduit, but had no targets to heal. This meant that the objective was still within reach.

    Well, it was, until our fifth player fired an AoE torpedo at one of the Nanite Spheres, subsequently damaging a Nanite Generator, and triggering the repair beams of the Nanite Spheres...

    Wait, this is how that works? I always assumed it they immediately go for the transformer regardless. Makes me wonder if there are alternative ways to win other than the 10% rule. . .
    I know there is a method but all I see is madness.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    theeishtmo wrote: »
    Wait, this is how that works? I always assumed it they immediately go for the transformer regardless. Makes me wonder if there are alternative ways to win other than the 10% rule. . .

    you do not fail the optional until the nanites are actually healing. so if they didnt heal anything, then there is no lost optional. tho if they are around the transformer, you already lost the optional anyway, as even if you manage to not use any AoE attack, that would hurt the transformer, you will kill the nanites, and their warpcores will hurt it, so the ones alive, will just throw a heal, and the optional will be lost

    and yes, there is a more efficient way than 10%. destroy stuff as you go, and dont wait for nobody. it works well and fast

    10k DPS Vesta threads: 1; 2
  • bondinibondini Member Posts: 0 Arc User
    edited May 2013
    I am beginning to really dislike ISN - Quite a few times now, 4 players have gone left and the 5th has gone right. This normally leads to the optional being failed very quickly.

    Most recently, the 4 of us managed to take down the left transformer quite quickly without it being healed (not that it mattered). When we head over to the right, we find it surrounded by probes and spheres with the loner circling high above shooting at the transformer even though 2 generators were still left.

    Smelled like a bot to me and I reported them as such ...
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2013
    theeishtmo wrote: »
    Wait, this is how that works? I always assumed it they immediately go for the transformer regardless. Makes me wonder if there are alternative ways to win other than the 10% rule. . .

    Of course there's an alternative, kill everything quickly.
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited May 2013
    I guess most of the more experienced players are waiting for the lag issue to be resolved. I personally haven't done a STF in the last 5 days.
  • jake81499jake81499 Member Posts: 249 Arc User
    edited May 2013
    I guess most of the more experienced players are waiting for the lag issue to be resolved. I personally haven't done a STF in the last 5 days.

    Search the forums, you'll find plenty of ways to fix lag and stutter issues. I've not seen any in months.
  • nelly1956nelly1956 Member Posts: 32 Arc User
    edited May 2013
    I guess most of the more experienced players are waiting for the lag issue to be resolved. I personally haven't done a STF in the last 5 days.

    The more experienced players followed the guides in the forums long ago and fixed their lag issues.
  • qqqqiiqqqqii Member Posts: 482 Arc User
    edited May 2013
    Oddest one lately (in Khitomer normal pug): I zone in, I bank a bit left to engage the cube while taking up position near the gate, I open fire and get a few hits in... and then spontaneously warp out?..

    After which I have no leaver penalty in the queue, and when I try to rejoin or get a new one, it tells me I'm already in one. Didn't prevent me from getting into a Cure normal, either. Very funky, but it seems to be a one-time thing. Mildly irked.
    dgbgfnkqi05e.png
  • qqqqiiqqqqii Member Posts: 482 Arc User
    edited May 2013
    reyan01 wrote: »
    Not an STF as such, but nonetheless....

    Just finished the drop dead WORST instance of Vault Ensnared ever.

    First part: only three Reman ships rescued in the first part, and I rescued one of them single-handly in my Fleet Rhode Island.

    Second part: Obisek had to activate the 'last resort' Thalaron weapon as the Tholian's completed the Vault web.

    Third part: Only myself and someone in a low-DPS beam (though was at least single weapon type - Tetryon) Prometheus took on the flagship. Calls for assistance went ignored. The two of us weakened it significantly, but didn't manage to destroy it.

    The epitome of 'fail' and I was actually quite surprised that I semi-offended someone by commenting on what an awful mission it had been afterward. We received all of 11 Romulan marks for that mess - I wish I'd just bailed on it.

    That's horrendous. I haven't quite reached that depth, yet. Oddly, the one thing I do encounter a lot in Vault Ensnared is some twit sailing off to the corner of the map to roll Need on everything. Makes me want to curb-stomp their reproductive organs every time.
    dgbgfnkqi05e.png
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited May 2013
    Doing an Elite Khit space pug the other day, i elected to watch one side and let the other four work on the other.

    In between probe waves I usually take down the cubes in my fed escort since I have nothing better to do.

    I notice they are dying a bit, but I havent seen any probes from their side get to the gate.

    I get my side down to 20 percent left on the gateway and check to see how the others are doing. They havent let any probes escape, yet, but its been about 3 minutes and they are all loaded with injuries and BOTH of their cubes are up.

    ...

    Im thinking to myself, how did I get a whole side almost done by myself and these four are struggling, are they doing BOTH sides of that side at once?

    I knock my gateway out and go over to bail out their cube problem.

    I get both cubes killed and am engaging a sphere that just killed one of the engineering players.

    A probe makes it through.

    How in the bloody....

    At this point ive completed 75 percent of the instance virtually solo while these guys have been dying nonstop.

    I get RAGED ON by the guy thats probably died more times than every other player combined in this instance, that im the noob that let the spheres out too early, blah blah. (this is the same engineer i just watched get virtually one shotted by a sphere somehow)

    So this guy ragequits the instance leaving me, 2 other tacs and another engineer in the instance. We get the other side cleaned up and spawn donatra.

    We get Donatra down to 50 percent and one of the other tacs decides this is impossible because he keeps getting walloped by the AOE cone and warps out.

    So now its down to three.

    >_>

    And we finally finish almost 10 minutes later.

    Besides ones that never got done due to quitters, this had to have been the worst PUG i have ever flown in. 1/10 on probes all because FOUR other people werent watching their side while I was killing their cubes... and ragequit on not once but twice. 45 min to an hour almost all told.

    ugh

    (if anyone reading this remembers that fight, props to the two who stayed to finish. that was hell but we made it)
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