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Post your worst STF experiance

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  • luxchristianluxchristian Member Posts: 0 Arc User
    edited December 2012
    I have an inside source that said they would at most nerf SSR 20%. As for the NPCs, their overall damage has been reduced. By a lot. And the top cap has also been greatly reduced. Even though there will be fewer bottom duds, doesn't change the fact that a global 10% damage reduction, and a 20% plasma burn reduction are still significant.

    Plasma burn werde plain annoying, so I can live with that xD
    Lessining the spikes and duds is a good thing.


    Does the global damage reduction come from removing the spikes? I really hope so. When not, then please Cryptic augment the overall damage for 20-25% on Elite :-) So that healers/crosshealing are more important.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    i was in a cure elite match the other day.

    in a science ship

    kicking butt

    im holding my lane, and killing the cube, i finish off my cube then notice the other 4 people are at the kang.

    im then getting told in the chat box that i wasnt a team player because i killed the cube,and that i ruined the game.

    now....

    me in a science ship could hold and hill his entire lane himself...

    wtf were the other 4 people doing?

    so apparently i learned i was a noob and "anti- team" minded.

    yay... -_-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    Plasma burn werde plain annoying, so I can live with that xD
    Lessining the spikes and duds is a good thing.


    Does the global damage reduction come from removing the spikes? I really hope so. When not, then please Cryptic augment the overall damage for 20-25% on Elite :-) So that healers/crosshealing are more important.

    on one hand, I would love if the borg was stronger, but not in the cheating way (oneshots). if they removed these supercrits, imo they could increase the dps atleast by 200%

    however on the other hand the higher need for healers and such, would make this topic more interesting.

    10k DPS Vesta threads: 1; 2
  • chahk42chahk42 Member Posts: 29 Arc User
    edited December 2012
    Just came back from a disastrous elite Khitomer space and need to vent.

    It began quite promisingly. After getting through the cube rather quickly, everyone agrees to start with left. One guy says "goin rite", everyone assumes he'll guard the probes. Instead he proceeds to completely ignore them, and tries to take on the far (?!) conduit by himself, cube and all. After he gets blowed up and obviously lets the probes through, he calls everyone "noobz" for not helping him and rage-quits.

    Unfortunately two others got discouraged and also left. Myself and one other guy stuck around for a bit more, hoping some more random people will join, but nobody ever did :(

    Suckiest 20 minutes in game.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    maicake716 wrote: »
    i was in a cure elite match the other day.

    in a science ship

    kicking butt

    im holding my lane, and killing the cube, i finish off my cube then notice the other 4 people are at the kang.

    im then getting told in the chat box that i wasnt a team player because i killed the cube,and that i ruined the game.

    now....

    me in a science ship could hold and hill his entire lane himself...

    wtf were the other 4 people doing?

    so apparently i learned i was a noob and "anti- team" minded.

    yay... -_-

    You very well might have screwed the mission if you blew a cube and the others still had gens running and Neg'vars started spawning - were you keeping track of the status of the other 4 people and the status of the other cubes?
  • dkratascodkratasco Member Posts: 585 Arc User
    edited December 2012
    With 4 people protecting Kang those N'V shouldn't get closer than 15km from Kang.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    dkratasco wrote: »
    With 4 people protecting Kang those N'V shouldn't get closer than 15km from Kang.

    Do you pug cure elite a lot? If a cube is popped and the other 2 cubes spawn Neg'vars and raptors - half the time 5 people defending will FAIL!
  • jake81499jake81499 Member Posts: 249 Arc User
    edited December 2012
    Do you pug cure elite a lot? If a cube is popped and the other 2 cubes spawn Neg'vars and raptors - half the time 5 people defending will FAIL!

    This is a common thing in CSN. For whatever reason 4 of the team ships will think they need to protect the Kang. IF all 4 had any DPS at all they would be able to protect the Kang. But all to often they all have Rainbow/Technicolor beams and/or have their weapons set on stun and lose the optional.

    In reality, it only takes ONE properly set up ship to protect the Kang. That ship should be able to keep anything from ever firing a shot at the Kang.

    I stopped protecting the Kang long ago. In fact I don't even worry about going after any ships being spawned. I just kill nodes and cubes and fly on over to the next. Using this tactic I can usually clear out all the cubes in 9 minutes or less by myself.

    If the others are helping out at the cubes like they should be, then I'll help kill the spawns, otherwise NO WAY. If we lose because 4 ships setting at the Kang can't protect it then so be it.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    dkratasco wrote: »
    With 4 people protecting Kang those N'V shouldn't get closer than 15km from Kang.

    Most Kang defenders on pugs like to sit at the kang and only engage when the enemy starts shooting at the kang. And they are usually grouped up. (read below for more)
    Do you pug cure elite a lot? If a cube is popped and the other 2 cubes spawn Neg'vars and raptors - half the time 5 people defending will FAIL!

    I have two words that explain exactly why this is the case. Those morons defending the kang with more than one person are usually grouped up. The two words that explain exactly why they will fail: Isometric Charge. Need more be said.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • jake81499jake81499 Member Posts: 249 Arc User
    edited December 2012
    Most Kang defenders on pugs like to sit at the kang and only engage when the enemy starts shooting at the kang.

    Heres a big 'If'

    IF the people of the team have realistic DPS and otherwise well set up ships;

    AND

    IF the people know how to properly run a CSN or CSE;

    THEN the ship which is supposed to be protecting the Kang should never have to fire a shot unless he too KNOWS what he's supposed to be doing and flys into the cubes as the Borg are spawning and kills them as they spawn.

    And IF the people at the cubes know what they are doing then they too should be helping kill the spawns.

    And still, nothing should ever get close enough to the Kang to fire a shot.

    BUT this is something you'll never see in a PuG filled with Farmers, Rainbow/Technicolor Weapons, Noobes, Skittles, and all around Clowns.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    jake81499 wrote: »
    BUT this is something you'll never see in a PuG filled with Farmers, Rainbow/Technicolor Weapons, Noobes, Skittles, and all around Clowns.

    It's a sad day indeed when the NPCs have more respect from you than the other players (which sadly enough is usually the case with me XD).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • coldicephoenixcoldicephoenix Member Posts: 344 Arc User
    edited December 2012
    Dont if this is weird or normal:
    Me in my Voquv as a sci capt, having only polaron DBB-turrets in JemHadar Gear, outdoing the damage of 3 tacs in CSN.

    Gotta admit I had purple pets (BoP and orion interceptor). My build is more oriented towards crowd contol in STFs.
    We had two tac capns in cruisers on one side and one rainbow BEAM defiant completely seperate from the group "pounding" on the cube on the other side. Yes, the probes were still intact! Funny bit when he cursed that cryptic has buffed Borg TOO MUCH! :confused:

    The other capt (an engineer in an ody) was the only one who wasnt in technicolor and saved my hide with a quick fix once in a while and taking out the trash mobs. We did loose the optional, not surprisingly. Longest STF I've been in. :D

    We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

    -Roach, when asked about Klingon extinction!
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    Had a fun one earlier today, ISE as I normally stick to the one I can nearly solo when PuGing.

    I'm on my tac in his defiant. We start, one guy makes sure to say '10% guys' but I'm not worried as atleast one other teammate was out damaging me. I state 'We have the DPS it doesn't really matter much' just because.

    Sure enough someone blows a generator early. No biggie, pop tac fleet, APA and switch to my RF2/APB3 full time cycle with initiative. I say 'were fine' and the other three gens go down in seconds. I turn tossing FOM on the biggie and not only was there another DHC escort out shining me but we also had a tric miner. I think it took about ten seconds.

    Dude was still freaking out tho saying '10% next time don't mess it up!' making me just want to flip but it was cool. We toasted the spheres cleaned up other side and finished with 7 or 8 minutes to spare so I was happy.


    Is it sad that I am now holding back my DPS in ISE because the spheres don't get close enough to conveniently CSV/TS to death without drawing needless gate agro with decent players?
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    patrickngo wrote: »
    I'm driving a Bird of Prey, NOT a supercruiser, I need teammates who can draw aggro while I work, not teamies who don't pay attention to what's going on so thoroughly that they blow the mission.

    The ONLY time "normal" tactics work, is when your team is doing 8k or more DPS per member, on a near constant-on basis, with spikes into the 30-50k range. If you have even ONE player who isn't jackhammering lots of supercrits, it doesn't work-most players don't have 3-5 MkXII (purple)consoles feeding MkXII (acc)(CritDx2) dual heavy cannons running CRF1,2,3, BO3 and HYT with appropriate DoFFs and constant-on APO and APD, WITH the Tac Fleet boost AND the Omega Graviton passive, AND Plas Leech or Fed Equivalent, with Weps on 125.

    Hell, most players don't seem to be aware that power settings can be preset, reset, or altered.

    IF you're on Elite, AND your team isn't doing the most DPS it can, you do NOT blow a cube before the Probes are down...period. Two players with adequate builds are NOT ENOUGH to get the Optional, if you have Puggies having trouble with Borg Bops, then you NEED to re-think the idea (promoted most often by the nerfed, super-easy "normal" STF's) that you can roll-stomp the three cubes faster-enough to make the mass-spawn NOT happen.

    1: change ships for pugs, which is more self supporting, pugs will be pugs, and if you need them to help you too much, you will have many bad experiences

    2: what do you mean "normal" tactics? a team with everyone doing 3k constantly, will be able to finish with the usual tactics (10%, mrrmll etc.) without any problems.

    3: 2 players with adequate builds are more than enough to get the opt, if the rest of the team know what to do, and atleast they try to do that (though again, I dunno what is an adequate build in your eyes, I am thinking around 5k dps, correct me if I am wrong)


    also, just because I have been offing a bit lately, here is a fail from me :D

    me and two friends decide to check something out in ISE. we didnt get 2 other ppl, so we just decide to pug them. I say me and the other guy goes to right, the rest handle left. it would have been easy, if someone didnt start the phone :D I accidentally blown up one of the generators on the right, and as this wasnt our plan, we failed the optional.

    however the pugs cant really complain (and my friends already know what happened), since we still finished with more than 8 on the clock

    10k DPS Vesta threads: 1; 2
  • ericphailericphail Member Posts: 87 Arc User
    edited December 2012
    Not a horror story per say but amusing to me and the others in the match.

    Cure Ground Normal killed by my own DOff (effectively)

    It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)

    So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).

    Actually I'll ask here which Doffs should a Sci captain have on active ground?
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited December 2012
    ericphail wrote: »
    Not a horror story per say but amusing to me and the others in the match.

    Cure Ground Normal killed by my own DOff (effectively)

    It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)

    So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).

    Actually I'll ask here which Doffs should a Sci captain have on active ground?

    very rare biologist and biochemist are a must. i personally slot melee, but you can go with doffs that help your powers. exothermic cooldown guys, instability guys are both nice to have. in a pinch, doctors are nice fillers too. it really depends on your kit and your build.
  • oneandonlyrecceoneandonlyrecce Member Posts: 0 Arc User
    edited December 2012
    Do you pug cure elite a lot? If a cube is popped and the other 2 cubes spawn Neg'vars and raptors - half the time 5 people defending will FAIL!
    If you're referring to the 2 ships that spawn when the 1st top probe is killed, that tends to be the point at which things go pear shaped. And I'm sure it's down to people not knowing what the trigger is.

    I was pugging CSE and I saw a lone escort trigger the spawn when he was in the field of fire of both Neg'var and Raptor. I don't care how tanky your Escort is, you're going to be in a world of hurt underneath a cube and under the front weapons of both NegVar and Raptor. Needless to say he lasted about 4 seconds. And when this guy respawned, he didn't go back to clean up the mess he'd started but went off a different cube. :mad:

    But I do love it when the 1st cube has been killed, so you getting the raptors spawn. If you kill the top probe at about the same time as a spawn of 3 raptors appear, a GW3 will nicely pull all 4 ships together and the warp core explosions will do half the work for you :D
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    patrickngo wrote: »
    simple If/then statement:

    "IF the BoP is crossing the map to kill the Borg assimilated bops you are having trouble with, THEN you better not blow the cube before all the Probes are down."

    Just had an interesting one-Said "HI" and apparently that was enough to get silenced, after which the three Feds proceeded to be unable to deal with 1st stage spawns (Assimilated Bird of Prey), being a team-player (and wanting to at least complete the mission) I found myself hurrying left-middle-right-middle-left dealing with Borgspawn alongside the other Token Klink (Engie in a Negh'var).

    Fed working probes in the middle, just kept going right up the cube, whilst his comrades alternated from active to grayed out, unable to deal with BoP spawn, much less the Raptor and the Negh'var that he released before his 2nd or third death.

    at some point, I got two facefuls of heavy borg plasma at once-so now I'm down, and there goes the cube-boom.

    Here come the Raptors-and the rest of the BoPs, like "Night of the Living Borg". In the 12 seconds it took me to respawn, they'd gotten past the pickets and started working on the Kang, in the 5 seconds or so AFTER, Kang was dead...

    and here's where the fun starts.

    I couldn't leave the map.

    Had to LOG OUT to GET OUT.

    total elapsed time in the mission: 3 minutes.

    I'm driving a Bird of Prey, NOT a supercruiser, I need teammates who can draw aggro while I work, not teamies who don't pay attention to what's going on so thoroughly that they blow the mission.

    The ONLY time "normal" tactics work, is when your team is doing 8k or more DPS per member, on a near constant-on basis, with spikes into the 30-50k range. If you have even ONE player who isn't jackhammering lots of supercrits, it doesn't work-most players don't have 3-5 MkXII (purple)consoles feeding MkXII (acc)(CritDx2) dual heavy cannons running CRF1,2,3, BO3 and HYT with appropriate DoFFs and constant-on APO and APD, WITH the Tac Fleet boost AND the Omega Graviton passive, AND Plas Leech or Fed Equivalent, with Weps on 125.

    Hell, most players don't seem to be aware that power settings can be preset, reset, or altered.

    IF you're on Elite, AND your team isn't doing the most DPS it can, you do NOT blow a cube before the Probes are down...period. Two players with adequate builds are NOT ENOUGH to get the Optional, if you have Puggies having trouble with Borg Bops, then you NEED to re-think the idea (promoted most often by the nerfed, super-easy "normal" STF's) that you can roll-stomp the three cubes faster-enough to make the mass-spawn NOT happen.

    That's why I won't take a BoP into anything other than Infected Elite. I take the 1000-day vet ship instead. I can crowd control and self-heal (or team heal) like a beast while bursting away. And I won't pop with just one good crit either. :)
    [SIGPIC][/SIGPIC]
  • kj7az1954kj7az1954 Member Posts: 7 Arc User
    edited December 2012
    I just left a bad Fleet mission.

    One escort was doing less damage than a bumble bee trying to fly through a car windshield moving 100 MPH. The guy was running skittles PLUS rainbows. It looked a lot like the guy used all his points on movement, not damage. He sure could zip around.

    Two of the others were of the same fleet with the same ships. They were in cruisers and were also doing little or no damage with their rainbows. They stuck close together which is fine but the two together couldn't kill a simple raptor.

    The forth guy died, and died and died some more. He wasn't any good for anything if he was dead all the time. When I looked a little closer he had lots of damage.

    We lost on the third group. I got a whole 7 fleet marks. The whole thing looked bad at the start, the guy with the escort was boasting how powerful he was compared to everyone else. It was a warning sign to the max.

    Nobody said anything at the end, they just all left.
  • kj7az1954kj7az1954 Member Posts: 7 Arc User
    edited December 2012
    I just completed a CSN. The whole thing went fantastic and was completed in about 8 minutes. This was during the Reputation Bonus Event.

    It went SO well!!!!

    BUT what do I get?

    FOUR yes FOUR as in 4. 1,2,3,4.... 4 Four Four! FOUR Omega Marks!!!

    YES 4 Omega Marks!

    Yes! FOUR Omega Marks.

    I'm Peeved.

    :mad: :mad: :mad: :mad:
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    kj7az1954 wrote: »
    I just completed a CSN. The whole thing went fantastic and was completed in about 8 minutes. This was during the Reputation Bonus Event.

    It went SO well!!!!

    BUT what do I get?

    FOUR yes FOUR as in 4. 1,2,3,4.... 4 Four Four! FOUR Omega Marks!!!

    YES 4 Omega Marks!

    Yes! FOUR Omega Marks.

    I'm Peeved.

    :mad: :mad: :mad: :mad:

    Answer in 3 letters.

    C. S. E. (note the E here, not the N)
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • kj7az1954kj7az1954 Member Posts: 7 Arc User
    edited December 2012
    I don't know what CSN or CSE has to do with it. I should have gotten a lot more than just 4. I just completed another CSN which went much slower than the one I got cheated on and pulled 19 Omega Marks. I got cheated on the other plain and simple.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    kj7az1954 wrote: »
    I don't know what CSN or CSE has to do with it. I should have gotten a lot more than just 4. I just completed another CSN which went much slower than the one I got cheated on and pulled 19 Omega Marks. I got cheated on the other plain and simple.

    I think you are talking about the bonus, which you get for completing the optional. at the end you grab the lootbag, and there is the rest

    10k DPS Vesta threads: 1; 2
  • hansenfanhansenfan Member Posts: 1 Arc User
    edited December 2012
    Post your worst STF experience

    After they released Season 7, each and every team mission is insane. Chat windows are 90% closed, people are camping...

    I remember the "good old days" when people at least wrote a quick "Hi" at the beginning of the missions.

    Oh and I love the New Romulus "Azure Nebula Rescue" mission.

    3x Scimitar and 1x Bird-of-Prey.
    4 people fighting 5 minutes (that is 300 seconds) for the BoP ship and no one's even trying to free the BoP.

    Wish there would be a way to add people to an ignore-and-never-play-with-them-again-list. But then I would probably have 100k people on that list :(
  • scrimpinionscrimpinion Member Posts: 76 Arc User
    edited December 2012
    This thread is...IMMENSE, so forgive me if this story sounds like 10 others upthread:

    I run (or ran at the time) a fleet patrol escort and popped into a PUG Khitomer Space Elite match. I won't bore you with all the specs, but I have a decent setup - Phased Tet DHCs & turrets, and one torp fore and aft, with BOFF abilities geared towards cannon & torpedo spam.

    I have been playing for 5-6 months at this point, and had *some* exp with eSTFs. I hold my own, and I like to think I play to my strengths.


    Anyway, match starts, and I pick a gateway to cover, and shoot down all the probes and such as they come out of the gate. I've gotten pretty good at this I thought, and though it got close one or twice, I was taking them out before they could get away.

    However, two things were working against my adequate job: whatever joker who was supposed to do what I was doing on the other side wasn't cutting it - more and more probes were escaping, and we almost failed completely because there were that many slipping by. Also, i kept getting hit, HARD, all of a sudden. I would go from full health to dead or nearly so.

    around this time, I start getting private messages from a guy, being kinda rude I thought: "what's your dps, you shouldn't be doing this or that," etc. I know torps on an escort aren't "optimal" or whatever, but they're decent in PVE and I have done well in STFs, so I basically told him to stuff it.

    Then, the big ship shows up, and I'm dying, over and over. By now, 2 people had already left the match, and with only 3 of us, and me dying way, WAY more than I was ever used to, it dragged on and on.

    The other 2 players were criticizing me, treating me like I was an idiot. I didn't know *why* I kept dying, but I thought I was doing the best I could. I knew how to deal with the Scimitar, I had played KASE plenty.

    ...anyway, I eventually got tired of the abuse, told them both to bite me, and took the leaver penalty. I muted them both so I didn't have to take their TRIBBLE anymore.


    *THAT's* when I found out my girlfriend was running a torrent the whole time on her laptop, destroying my ping time, and the match that *I* saw wasn't even KINDA how it was actually going down: all those escaped pods were the ones I THOUGHT I was blowing up on my screen, but I was shooting ghosts. All those times I backed off to a safe distance from the scimitar, I was bumping hulls with it, getting rocked and making it cloak.
    [SIGPIC][/SIGPIC]
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited December 2012
    *THAT's* when I found out my girlfriend was running a torrent the whole time on her laptop, destroying my ping time, and the match that *I* saw wasn't even KINDA how it was actually going down: all those escaped pods were the ones I THOUGHT I was blowing up on my screen, but I was shooting ghosts. All those times I backed off to a safe distance from the scimitar, I was bumping hulls with it, getting rocked and making it cloak.

    Ooh, that was a tough one. Just a tip, so that you don't get caught out like this next time: you can check your ping by typing "/netgraph 1" into the chat (no quotes). Change the '1' to a '0' to remove the display.

    Also, torps on the front are perfectly fine, and simply a matter of opinion, but aft torps, not so much, since turning to fire rear torps takes time away from your forward cannons. Just sayin' :)
  • kj7az1954kj7az1954 Member Posts: 7 Arc User
    edited December 2012
    reyan01 wrote: »
    Have to admit, have done quite a few ISE's over the last few days and MOST of them weren't too bad - seems that some of the newer players, who thought that their shiny new Vesta = I win, have either switched to other ships or are doing something else.


    I agree. Other than being CHEATED out of my Omega Marks in a CSN the teams seem to have been fairly good, at least all day yesterday. I could hear one of my fleet mates in the other room yelling 'You Blankedy Blank Blank Blank' so he might not be doing quite so well.

    There's still lots of rainbows and skittles to contend with but all the rounds have been won dispite them.

    As far as Lag goes, Dad bought 5 static IP's from the phone company just for STO and that seems to have fixed any problem we had. There's 5 active STO players here and two on a router playing WOW for a total of 7 computers. All can be going at once with no lag.

    :D
  • scrimpinionscrimpinion Member Posts: 76 Arc User
    edited December 2012
    scurry5 wrote: »
    Ooh, that was a tough one. Just a tip, so that you don't get caught out like this next time: you can check your ping by typing "/netgraph 1" into the chat (no quotes). Change the '1' to a '0' to remove the display.

    Also, torps on the front are perfectly fine, and simply a matter of opinion, but aft torps, not so much, since turning to fire rear torps takes time away from your forward cannons. Just sayin' :)

    thanks for the tip.

    as for the aft torp; I agree with you in principle, but I noticed while playing KASE that I had to chase the probes down more often, and I would find myself with no targets in my forward arc, with fresh probes emerging behind me. So, I pop my aft torp spread, hit evasive, spin round and outrun the torps so they end up hitting hull by the time they get to the target...I don't know if it's optimal dps, but the timing feels good, yanno? besides, if my DOFFS & powers hit right, I can *sometimes* hit them with 2 volleys that way. It comes in handy when I have to veer off from Donatra to keep a safe distance, too.

    Different strokes an all that :D
    [SIGPIC][/SIGPIC]
  • ewilpwnyewilpwny Member Posts: 22 Arc User
    edited December 2012
    Not my worst but maybe one of the funniest:

    [8:37] [Team] REDACTED: hold 5km distance from Donatras ship

    [8:39] [Team] REDACTED: hold 5km distance

    [8:40] [Team] REDACTED: 5km, 5km distance

    [8:40] [Team] ME: not possible with trico mines

    [8:41] [Team] REDACTED: don't fire the mines

    Maybe that explains why this Captain only did 7% of all damage during this STF according to ACT ( i did 35 %).

    Whats next? "Don't fire at him! He will cloak!"
    See you in space :D
    Seruk@HoodedSandman
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited December 2012
    This guy delibrately made Infected conduit a living 1 hour hell. When he left on the 47th minute , we actully sped up progress and managed to win with 4 players, just beacuse he was delibrately making it hard.
    Nb the actuall time it took was 53 minutes
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
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