Any form of stating a player's name for negative purpose, whether it is fleet, character, @handle, etc., is not allowed at all. Edit your post immediatly or Branflakes will raise his might banhammer.
I'm really getting tired of carrying STFs. 2 or 3 guarding the Kang, or the very new tactics in KASE, where everyone does a single target, to hell with the probe guarding....
Yesterday I even equipped my ship with rainbow cannons and tried KASE. I was cleaning probes most of the time because of the already mentioned new tactics (ineffective if I may say). I took a cube, transformer and I was idle - cleaning probes when they appear. In a skittles escort, which did more damage than 3 of the teammates....I may continue to use it - the Prefire Mk.XI rare were at 13k EC, so the switch was very cheap (13x5).
I am by no means a player who can handle an STF alone. I even might get into trouble taking down a single cube by myself and find my ships exploding in a fight against a few spheres - but I try to learn from it and usually make it a point to encourage players with me in an STF to do the same, learning new tactics and even build hints now and then.
Yet what I saw in CSE yesterday shook me a bit.
My alt in a Chimaera built for raw Disruptor damage the common way (DHCs, a Quantum and turrets aft), no crowd control apart from AoE attacks with the DHCs and the torpedoes. Then again, who needs much crowd control in CSE?
So there I found myself with two Odysseys, a Star Cruiser and a Patrol Escort. As most of the others quickly depart for the right cube and one Oddyssey staying with the Kang, I try to alleviate things by announcing "I will take out the Birds from the two other cubes - just get those at Your cube." and get the Oddyssey near the Kang to leave to help the others. I manage to take out the birds and two Nanites below the left and middle cube - when I notice that my fellow teammates' ships seem to blow up quite often: the Negh'var, the Raptor and an unhealty dose of cube firing into the fray being responsible. With most of them using beams on their cruisers, I try to get them to stick to long-range fire, avoiding the cube a bit to take down the Raptor and the Negh'var first. But no, I find myself shooting at both these ships and the BoPs from the right cube instead (and the last nanite beneath the right cube though that was only down to a few hits admittedly), hurrying back to get the Birdies from the other cubes. Well, at least the right cube was free and two of them start taking out the Nanites below the middle cube, the two others still respawning.
I start heading for the left cube to take up my Kang guard duty again - only to notice the two other players firing on the lonely right cube! Despite one of the Oddyssey players and my advice, NOT to shoot the cube now - they take it down.
Yay, Raptors galore!
I can bring down one Raptor group from the left cube by myself. I help them getting the second group. And the Negh'var. And the Raptor. And the next Raptors even... - but in the end, four were guarding the Kang and fighting a hopeless battle. I decided to head for the middle cube to take down the nanites and the cube - which is when the Kang exploded despite having four guardians.
And I cannot even say that it was due to rainbow-cruisers or unaccounted critical ship damage.
I wonder if the old players having opened their crates dropped the amount of well geared an experienced players in the queues. I haven't played a stf since I opened mine and still have thousands upon thousands of OMs and near a hundred neural probes so probably wont be back for a while.
I'd never run a skittle/TC ship, if not for the small dmg loss
LOL, your kidding right?
Today...
There I was...
Fleet alert.
We've been doing a lot of these trying to jump the hurdle to Level 2 on our starbase.
I pug in and say 'HI' as usual.
Two others say 'HI' one says 'Ola'
The times counts to zero as I nudge my ship over to the right a little.
I start shooting and first thing I see is a skittle boat right along side me.
He must have every color cannon their is.
THEN I see ANOTHER skittle boat pull up along side.
I break away from that attack and go after a different target.
I kill mine and two more and go back to helping the two skittle boats kill theirs.
The other two people had regular antiproton beams and needed no help.
Round one is over and round two starts.
Someone yells at the skittle boats to take their weapons off stun.
They are both working together on what I believe was a battle ship.
I kill a couple escorts and a cruiser and go help them with the battle ship.
By round 4 or 5 one of the two skittle boats was sleeping with the fishes and he seemed to be enjoying it because he was staying dead for an awful long time.
The other skittle boat had drifted off about 30k trying to kill an escort. Someone else buzzed over and finished it off for him.
The final round comes about.
The two skittle boats are blasting away at the bottom destroyer.
The rest of us finished off all the main group then went on down and killed the bottom destroyer for them.
We won.
Small damage loss my patooty. Major uselessness would be a better way to say it. :eek:
I played another CSN today which almost ended in failure.:o
I went over to the right at the beginning and three of the other ships followed me. I thought maybe the other went to the Kang but he Didn't. He went to the left cube. I soon see that one of these had rainbows and two had skittles.
I started on the right nodes and so did the skittle boats. The rainbow disappeared and headed back to the Kang. The two skittle boats were trying to kill the first couple bop ships that spawned. They followed the bops all the way to the Kang before they finally killed them.
I killed the first cube by myself and headed to the second where I never saw another ship come to help.
I headed off to the third where I find a Klingon who also had rainbow beams. He had 4 of the nodes dead and we only had 3 minutes left.
The other three ships never did come to help and the Klingon headed to the Kang as soon as I arrived at his cube. We're down to under 3 minutes and I have 2 nodes and a cube to kill.
I message the others that I could really use some help. The Klingon was setting close the the Kang doing nothing. The other three were doing what they could with what little they had.
I manage to finish off the cube with seconds to spare.
Then I fly on in and dispatch the Borg that the others were having troubles with.
We finish the mission with a win.
Nobody but me said GG or anything else. They just left. Really, I have no idea why I said GG. They really didn't deserve it. :mad:
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.
</sarcasm>
Um... OP wasn't asking for a solution, this is a thread for people to vent. Which they do. With hilarity. And it's allowed as long as names aren't given. For example, the majority of my posts have guys renamed to things that are derogatory (and often correct), like Moron #1 and Moron #2 or Idiot #3 and Idiot #4.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.
@OP: what you ask for is impossible. No other MMO (for example ones released in 2003) has ever implemented a solution for this. It's just such a complex issue and it's also totally unexpected. It's totally understandable that a high quality game developer like Cryptic wouldn't have predicted and prevented this problem.
</sarcasm>
Nobody is asking Cryptic to fix the problem but actually there is a cure. It wouldn't fix it totally because there are people who would never see that there's a problem.
Just set the STF's and Fleet Events up more like Kar'rat and Starbase 24. If you don't do anything you don't get anything. If you are getting blown up all the time then your score is reduced as well as your take. The take includes Fleet Marks, Romulan marks and Omega Marks and all the other goodies. Anotherwords just set the take up to be proportional to your performance. If your setting off 35K doing nothing and you click need or greed on an item your chances of getting it are less than none. This would weed out the farmers REAL quick. Pretty soon people would be shooting for more DPS and better builds. Bye Bye to many of the rainbows PLUS people might also start learning how to complete an event before entering it.
The players should also see the end result of the battle, who took first, second third and such. Once they see they are coming in last they might start fixing things.
But lets hope Cryptic doesn't implement this. It would take all the fun out of this forum...
Nobody is asking Cryptic to fix the problem but actually there is a cure. It wouldn't fix it totally because there are people who would never see that there's a problem.
Just set the STF's and Fleet Events up more like Kar'rat and Starbase 24. If you don't do anything you don't get anything. If you are getting blown up all the time then your score is reduced as well as your take. The take includes Fleet Marks, Romulan marks and Omega Marks and all the other goodies. Anotherwords just set the take up to be proportional to your performance. If your setting off 35K doing nothing and you click need or greed on an item your chances of getting it are less than none. This would weed out the farmers REAL quick. Pretty soon people would be shooting for more DPS and better builds. Bye Bye to many of the rainbows PLUS people might also start learning how to complete an event before entering it.
The players should also see the end result of the battle, who took first, second third and such. Once they see they are coming in last they might start fixing things.
But lets hope Cryptic doesn't implement this. It would take all the fun out of this forum...
:D:D
the problem here is, what would you measure? it is obvious that for STFs nothing else matters than DPS. however those people, who feel useful (and even the small % who actually are) with their non-DPS support ships, would never ever get good loot. but if you do not count for DPS, then what?
I would support that you get rewards after DPS, though I do not think many escort captains would love if a sci in a sci ship would take their prizes away
Small damage loss my patooty. Major uselessness would be a better way to say it.
Yes, small damage loss. As someone else has mentioned, on a skittleboat there is most likely a lot else going wrong, but skittles themselves aren't usually the main reason for that. As I mentioned, there are tons of other factors that weigh in more heavily. Anyone who doesn't simply parrot "ZOMG skittleboaaat!", but really does the math, will see that.
I'd bet you ten million EC, that if we take a closer look at the builds and playstyles of people who are yelling at technicolor/skitlleboats, we'll have a 99% chance to find flaws that will outweigh the use of m&m's and rainbows.
it is obvious that for STFs nothing else matters than DPS.
Not true. There's a lot of stuff that maters. There's heals, cooperation, death, tanking, quite a bit of stuff. It would be way easy for a savy programmer to figure out.
Anyone who doesn't simply parrot "ZOMG skittleboaaat!", but really does the math, will see that.
I'd bet you ten million EC, that if we take a closer look at the builds and playstyles of people who are yelling at technicolor/skitlleboats, we'll have a 99% chance to find flaws that will outweigh the use of m&m's and rainbows.
You don't need to do the math, just watch them. And yes, along with the DPS loss there is probably pleanty more wrong with the build.
My fleet requires the reading of certain parts of these forums. That includes this one and it's wonderful. Rest assured, I will not be using rainbows or skittles. They are banned in my fleet anyhow. I'm a newbe and I think all newbes should be required to read this. Its both educational and funny.
In NORMAL you blow the cubes as fast as you can, immediately, regardless of the condition of the probes under the next one.
IN NORMAL.
In ELITE, doing this is 99% of the time the single stupidest thing you CAN do-it blows the mission IMMEDIATELY.
EVEN WHEN YOU HAVE TIER 4 REP!!!!!!!!!!!!
are we clear? do we need diagrammes?
Elites do NOT WORK LIKE NORMAL RUNS!!!!
Twice tonight, separate toons, what should have been groups that could faceroll the map, same (bleeping) problem-some dickhead blows the left or right cube before the probes are even STARTED on the other two.
T4 Omega Rep shields and Romulan Hyper-Plasma torpedoes do not substitute for using your head, and when the Bird of Prey is drawing the AGGRO ff your Fedscort, Armitage, and/or Defiant, you have what is colloquially termed, "A PROBLEM".
I had a Negh'var chase me half way across the damn map again-cloaked.
TWICE. I KNOW I'm not doing THAT much DPS-I can READ.
Actually the guys on the EliteSTF channel like to do RML, nor MRRMLL. It's kinda funny tbh, esp when it fails and they all get mad at each other XD. But it's usually spectacular when it succeeds.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
In NORMAL you blow the cubes as fast as you can, immediately, regardless of the condition of the probes under the next one.
IN NORMAL.
In ELITE, doing this is 99% of the time the single stupidest thing you CAN do-it blows the mission IMMEDIATELY.
.
The solution I've found is to go mid and kill the probes by yourself. That way even if they do prematurely blow a cube, the 2nd cube should be prepped and ready to go..
95% of the time I'm usually done with my probe and negvar spawn before the other 3-4 people clear their cube.
Agreed - using a rainbow/skittle setup indicates that the player in question lacks some understanding of ship setups. Though to be fair, discounting those who argue that such setups are viable, it really is a classic case of "you don't know unless you are told otherwise".
Certainly, I ran a semi-rainbow build back in my VERY early days (up until I hit Lt-Commander) but soon learnt, from visiting the forums, that sticking to a single weapon type produces vastly superior results.
I think the "vastly" part is a bit exaggerated here on the forum. Maybe tomorrow ill post a parse of a skittle setup compared to a pure energy setup just to show the difference isn't really that big. It's about the same as the difference between a 4 and 5 tac console escort. On cruisers and sic ships, it's even less prevalent (not as many tac consoles). Of all the ways to TRIBBLE up your DPS, it's probably the most often cited, while also being on of the least attributing factors.
[...] when the Bird of Prey is drawing the AGGRO ff your Fedscort, Armitage, and/or Defiant, you have what is colloquially termed, "A PROBLEM".
I had a Negh'var chase me half way across the damn map again-cloaked.
TWICE. I KNOW I'm not doing THAT much DPS-I can READ.
I feel your pain.
Had that happen to me quite a lot on my KDF tac, in a Hegh'ta.
The problem isn't that I do inferior dps, per se. Just a straight up cannons and 1 quantum build, no trics or BO or any such threat generators. It's just that these fed escorts have 1-2 tactical consoles more, and should therefore be able to out-dps me easily, all other factors being equal.
In practice, this math rarely pans out.
Then again, I tend to have the same problem on my tac (mirror) Vor'cha, my eng Negh'var and my fed sci Wells.
Not true. There's a lot of stuff that maters. There's heals, cooperation, death, tanking, quite a bit of stuff. It would be way easy for a savy programmer to figure out.
I would rather have a group of 5 people each +6k DPS, that do not cooperate, bad at healing, so they are bad at tanking, so they die a lot.
owait! with 6k+ DPS stuff do not survive long enough to even kill you, so you do not need to heal nor tank anything. also you cant TRIBBLE up with that amount of DPS, because you can kill anything just in time, before anything bad could happen (also appearantly those who deal massive dps, somehow easily survive big enemies...)
so yeah, I would take DPS over anything else in this game.
also, I said 8k dps, because that is a fairly high number. tbh a group of 5k would breeze trhough anything.
yesterday I joined an ISE, where the 5th didnt show up, and we finished with 5 mins still on the clock. and to my surprise I only dealt 6k dps, but the other three team mates dealt 4k each.
in conclusion: STF=DPS, other parts of the game DPS=/=you can getaway with low dps if you are doing something else well
Maybe tomorrow ill post a parse of a skittle setup compared to a pure energy setup just to show the difference isn't really that big.
There's a big difference between posting the numbers and doing the mission. When you watch a skittle or rainbow/technicolor boat spend way too much time trying to kill a BOP then you know there is really something major wrong with the build. There is enough of a difference even in a well set up skittle boat to make it not worth a hoot. So why even bother with them. Let the noobes have their day with the skittles and rainbow/technicolor boom boats and the rest of us will go on doing all the killing.
Like I said and many others have said, we have all had our own rainbow/technicolor boats at one time or another. It took me one mission to see that it wasn't any good, it just takes others much much longer.
It's still fun to post about or experiances with them and watch them fumble around chasing a BOP all the way back to the Kang without making a dent in the shields. It's just not a lot of fun if we lose a mission because of them. But then too, there are a lot more ways to lose a mission than with a technicolor/rainbow boom boat.
There's a big difference between posting the numbers and doing the mission.)
No, there really isn't. The damage parse would come directly from an eSTF. If you'd like I'll post a video as well, although that might need to wait an extra day or two. 90% of skittle/rainbow boats DPS problems have little to do with their weapons selection.
I would rather have a group of 5 people each +6k DPS, that do not cooperate, bad at healing, so they are bad at tanking, so they die a lot.
A group of 5 people with +6k DPS might be a bit far and few between. I've done a number of STF's with excellent groups who could finish an STF in nothing flat. But the normal STF isn't all that great.
Just completed...
CSN
I pug in and say 'HI' as usual.
No responce.
I buzz over to the right and start on the nodes.
All four of the others head to the Kang.
I finish all the nodes, no help, and the Cube, no help.
I fly over to Kang and killing a couple Borg that the rest were strugling with.
I see one ship setting about 15K off in the distance.
Two of the others sport Rainbow/Technicolor beams and one is dead.
I fly to the Center and kill three of the nodes, still no help.
Boom, Kang dead.
I never noticed the optional fail. If I had I could have saved the Kang by going and doing what the Rainbow/Technicolor Boom Boats and the Farmer couldn't.
One side claims that, all other factors being in working order, skittles would not detract too much from damage/success.
The other side claims that no, skittles are ineffective and bad, because they almost always are an indication of the other problems present.
I think everybody generally agrees, here, but some are curious what the overall effect is of skittles vs non-skittles, if the ship is flown "correctly" other than that.
Comments
As I didn't identify the player by his @ name I will risk it.
Naming and shaming, by ingame name or handle, is still naming and shaming, I'd think.
ROLL TIDE ROLL
Yesterday I even equipped my ship with rainbow cannons and tried KASE. I was cleaning probes most of the time because of the already mentioned new tactics (ineffective if I may say). I took a cube, transformer and I was idle - cleaning probes when they appear. In a skittles escort, which did more damage than 3 of the teammates....I may continue to use it - the Prefire Mk.XI rare were at 13k EC, so the switch was very cheap (13x5).
I am by no means a player who can handle an STF alone. I even might get into trouble taking down a single cube by myself and find my ships exploding in a fight against a few spheres - but I try to learn from it and usually make it a point to encourage players with me in an STF to do the same, learning new tactics and even build hints now and then.
Yet what I saw in CSE yesterday shook me a bit.
My alt in a Chimaera built for raw Disruptor damage the common way (DHCs, a Quantum and turrets aft), no crowd control apart from AoE attacks with the DHCs and the torpedoes. Then again, who needs much crowd control in CSE?
So there I found myself with two Odysseys, a Star Cruiser and a Patrol Escort. As most of the others quickly depart for the right cube and one Oddyssey staying with the Kang, I try to alleviate things by announcing "I will take out the Birds from the two other cubes - just get those at Your cube." and get the Oddyssey near the Kang to leave to help the others. I manage to take out the birds and two Nanites below the left and middle cube - when I notice that my fellow teammates' ships seem to blow up quite often: the Negh'var, the Raptor and an unhealty dose of cube firing into the fray being responsible. With most of them using beams on their cruisers, I try to get them to stick to long-range fire, avoiding the cube a bit to take down the Raptor and the Negh'var first. But no, I find myself shooting at both these ships and the BoPs from the right cube instead (and the last nanite beneath the right cube though that was only down to a few hits admittedly), hurrying back to get the Birdies from the other cubes. Well, at least the right cube was free and two of them start taking out the Nanites below the middle cube, the two others still respawning.
I start heading for the left cube to take up my Kang guard duty again - only to notice the two other players firing on the lonely right cube! Despite one of the Oddyssey players and my advice, NOT to shoot the cube now - they take it down.
Yay, Raptors galore!
I can bring down one Raptor group from the left cube by myself. I help them getting the second group. And the Negh'var. And the Raptor. And the next Raptors even... - but in the end, four were guarding the Kang and fighting a hopeless battle. I decided to head for the middle cube to take down the nanites and the cube - which is when the Kang exploded despite having four guardians.
And I cannot even say that it was due to rainbow-cruisers or unaccounted critical ship damage.
Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
Sirius - Tactical Kumari / Hatschy - Tactical Scimitar
lil - Engineer Corvette / Dark - Tactical Guramba
LOL, your kidding right?
Today...
There I was...
Fleet alert.
We've been doing a lot of these trying to jump the hurdle to Level 2 on our starbase.
I pug in and say 'HI' as usual.
Two others say 'HI' one says 'Ola'
The times counts to zero as I nudge my ship over to the right a little.
I start shooting and first thing I see is a skittle boat right along side me.
He must have every color cannon their is.
THEN I see ANOTHER skittle boat pull up along side.
I break away from that attack and go after a different target.
I kill mine and two more and go back to helping the two skittle boats kill theirs.
The other two people had regular antiproton beams and needed no help.
Round one is over and round two starts.
Someone yells at the skittle boats to take their weapons off stun.
They are both working together on what I believe was a battle ship.
I kill a couple escorts and a cruiser and go help them with the battle ship.
By round 4 or 5 one of the two skittle boats was sleeping with the fishes and he seemed to be enjoying it because he was staying dead for an awful long time.
The other skittle boat had drifted off about 30k trying to kill an escort. Someone else buzzed over and finished it off for him.
The final round comes about.
The two skittle boats are blasting away at the bottom destroyer.
The rest of us finished off all the main group then went on down and killed the bottom destroyer for them.
We won.
Small damage loss my patooty. Major uselessness would be a better way to say it. :eek:
I went over to the right at the beginning and three of the other ships followed me. I thought maybe the other went to the Kang but he Didn't. He went to the left cube. I soon see that one of these had rainbows and two had skittles.
I started on the right nodes and so did the skittle boats. The rainbow disappeared and headed back to the Kang. The two skittle boats were trying to kill the first couple bop ships that spawned. They followed the bops all the way to the Kang before they finally killed them.
I killed the first cube by myself and headed to the second where I never saw another ship come to help.
I headed off to the third where I find a Klingon who also had rainbow beams. He had 4 of the nodes dead and we only had 3 minutes left.
The other three ships never did come to help and the Klingon headed to the Kang as soon as I arrived at his cube. We're down to under 3 minutes and I have 2 nodes and a cube to kill.
I message the others that I could really use some help. The Klingon was setting close the the Kang doing nothing. The other three were doing what they could with what little they had.
I manage to finish off the cube with seconds to spare.
Then I fly on in and dispatch the Borg that the others were having troubles with.
We finish the mission with a win.
Nobody but me said GG or anything else. They just left. Really, I have no idea why I said GG. They really didn't deserve it. :mad:
</sarcasm>
Um... OP wasn't asking for a solution, this is a thread for people to vent. Which they do. With hilarity. And it's allowed as long as names aren't given. For example, the majority of my posts have guys renamed to things that are derogatory (and often correct), like Moron #1 and Moron #2 or Idiot #3 and Idiot #4.
Funny. I still love this thread.
Nobody is asking Cryptic to fix the problem but actually there is a cure. It wouldn't fix it totally because there are people who would never see that there's a problem.
Just set the STF's and Fleet Events up more like Kar'rat and Starbase 24. If you don't do anything you don't get anything. If you are getting blown up all the time then your score is reduced as well as your take. The take includes Fleet Marks, Romulan marks and Omega Marks and all the other goodies. Anotherwords just set the take up to be proportional to your performance. If your setting off 35K doing nothing and you click need or greed on an item your chances of getting it are less than none. This would weed out the farmers REAL quick. Pretty soon people would be shooting for more DPS and better builds. Bye Bye to many of the rainbows PLUS people might also start learning how to complete an event before entering it.
The players should also see the end result of the battle, who took first, second third and such. Once they see they are coming in last they might start fixing things.
But lets hope Cryptic doesn't implement this. It would take all the fun out of this forum...
:D:D
the problem here is, what would you measure? it is obvious that for STFs nothing else matters than DPS. however those people, who feel useful (and even the small % who actually are) with their non-DPS support ships, would never ever get good loot. but if you do not count for DPS, then what?
I would support that you get rewards after DPS, though I do not think many escort captains would love if a sci in a sci ship would take their prizes away
10k DPS Vesta threads: 1; 2
Yes, small damage loss. As someone else has mentioned, on a skittleboat there is most likely a lot else going wrong, but skittles themselves aren't usually the main reason for that. As I mentioned, there are tons of other factors that weigh in more heavily. Anyone who doesn't simply parrot "ZOMG skittleboaaat!", but really does the math, will see that.
I'd bet you ten million EC, that if we take a closer look at the builds and playstyles of people who are yelling at technicolor/skitlleboats, we'll have a 99% chance to find flaws that will outweigh the use of m&m's and rainbows.
Not true. There's a lot of stuff that maters. There's heals, cooperation, death, tanking, quite a bit of stuff. It would be way easy for a savy programmer to figure out.
You don't need to do the math, just watch them. And yes, along with the DPS loss there is probably pleanty more wrong with the build.
Actually the guys on the EliteSTF channel like to do RML, nor MRRMLL. It's kinda funny tbh, esp when it fails and they all get mad at each other XD. But it's usually spectacular when it succeeds.
The solution I've found is to go mid and kill the probes by yourself. That way even if they do prematurely blow a cube, the 2nd cube should be prepped and ready to go..
95% of the time I'm usually done with my probe and negvar spawn before the other 3-4 people clear their cube.
I think the "vastly" part is a bit exaggerated here on the forum. Maybe tomorrow ill post a parse of a skittle setup compared to a pure energy setup just to show the difference isn't really that big. It's about the same as the difference between a 4 and 5 tac console escort. On cruisers and sic ships, it's even less prevalent (not as many tac consoles). Of all the ways to TRIBBLE up your DPS, it's probably the most often cited, while also being on of the least attributing factors.
I feel your pain.
Had that happen to me quite a lot on my KDF tac, in a Hegh'ta.
The problem isn't that I do inferior dps, per se. Just a straight up cannons and 1 quantum build, no trics or BO or any such threat generators. It's just that these fed escorts have 1-2 tactical consoles more, and should therefore be able to out-dps me easily, all other factors being equal.
In practice, this math rarely pans out.
Then again, I tend to have the same problem on my tac (mirror) Vor'cha, my eng Negh'var and my fed sci Wells.
I would rather have a group of 5 people each +6k DPS, that do not cooperate, bad at healing, so they are bad at tanking, so they die a lot.
owait! with 6k+ DPS stuff do not survive long enough to even kill you, so you do not need to heal nor tank anything. also you cant TRIBBLE up with that amount of DPS, because you can kill anything just in time, before anything bad could happen (also appearantly those who deal massive dps, somehow easily survive big enemies...)
so yeah, I would take DPS over anything else in this game.
also, I said 8k dps, because that is a fairly high number. tbh a group of 5k would breeze trhough anything.
yesterday I joined an ISE, where the 5th didnt show up, and we finished with 5 mins still on the clock. and to my surprise I only dealt 6k dps, but the other three team mates dealt 4k each.
in conclusion: STF=DPS, other parts of the game DPS=/=you can getaway with low dps if you are doing something else well
10k DPS Vesta threads: 1; 2
There's a big difference between posting the numbers and doing the mission. When you watch a skittle or rainbow/technicolor boat spend way too much time trying to kill a BOP then you know there is really something major wrong with the build. There is enough of a difference even in a well set up skittle boat to make it not worth a hoot. So why even bother with them. Let the noobes have their day with the skittles and rainbow/technicolor boom boats and the rest of us will go on doing all the killing.
Like I said and many others have said, we have all had our own rainbow/technicolor boats at one time or another. It took me one mission to see that it wasn't any good, it just takes others much much longer.
It's still fun to post about or experiances with them and watch them fumble around chasing a BOP all the way back to the Kang without making a dent in the shields. It's just not a lot of fun if we lose a mission because of them. But then too, there are a lot more ways to lose a mission than with a technicolor/rainbow boom boat.
No, there really isn't. The damage parse would come directly from an eSTF. If you'd like I'll post a video as well, although that might need to wait an extra day or two. 90% of skittle/rainbow boats DPS problems have little to do with their weapons selection.
A group of 5 people with +6k DPS might be a bit far and few between. I've done a number of STF's with excellent groups who could finish an STF in nothing flat. But the normal STF isn't all that great.
Just completed...
CSN
I pug in and say 'HI' as usual.
No responce.
I buzz over to the right and start on the nodes.
All four of the others head to the Kang.
I finish all the nodes, no help, and the Cube, no help.
I fly over to Kang and killing a couple Borg that the rest were strugling with.
I see one ship setting about 15K off in the distance.
Two of the others sport Rainbow/Technicolor beams and one is dead.
I fly to the Center and kill three of the nodes, still no help.
Boom, Kang dead.
I never noticed the optional fail. If I had I could have saved the Kang by going and doing what the Rainbow/Technicolor Boom Boats and the Farmer couldn't.
One side claims that, all other factors being in working order, skittles would not detract too much from damage/success.
The other side claims that no, skittles are ineffective and bad, because they almost always are an indication of the other problems present.
I think everybody generally agrees, here, but some are curious what the overall effect is of skittles vs non-skittles, if the ship is flown "correctly" other than that.