Dont if this is weird or normal:
Me in my Voquv as a sci capt, having only polaron DBB-turrets in JemHadar Gear, outdoing the damage of 3 tacs in CSN.
Gotta admit I had purple pets (BoP and orion interceptor). My build is more oriented towards crowd contol in STFs.
We had two tac capns in cruisers on one side and one rainbow BEAM defiant completely seperate from the group "pounding" on the cube on the other side. Yes, the probes were still intact! Funny bit when he cursed that cryptic has buffed Borg TOO MUCH!
The other capt (an engineer in an ody) was the only one who wasnt in technicolor and saved my hide with a quick fix once in a while and taking out the trash mobs. We did loose the optional, not surprisingly. Longest STF I've been in.
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
Had a fun one earlier today, ISE as I normally stick to the one I can nearly solo when PuGing.
I'm on my tac in his defiant. We start, one guy makes sure to say '10% guys' but I'm not worried as atleast one other teammate was out damaging me. I state 'We have the DPS it doesn't really matter much' just because.
Sure enough someone blows a generator early. No biggie, pop tac fleet, APA and switch to my RF2/APB3 full time cycle with initiative. I say 'were fine' and the other three gens go down in seconds. I turn tossing FOM on the biggie and not only was there another DHC escort out shining me but we also had a tric miner. I think it took about ten seconds.
Dude was still freaking out tho saying '10% next time don't mess it up!' making me just want to flip but it was cool. We toasted the spheres cleaned up other side and finished with 7 or 8 minutes to spare so I was happy.
Is it sad that I am now holding back my DPS in ISE because the spheres don't get close enough to conveniently CSV/TS to death without drawing needless gate agro with decent players?
I'm driving a Bird of Prey, NOT a supercruiser, I need teammates who can draw aggro while I work, not teamies who don't pay attention to what's going on so thoroughly that they blow the mission.
The ONLY time "normal" tactics work, is when your team is doing 8k or more DPS per member, on a near constant-on basis, with spikes into the 30-50k range. If you have even ONE player who isn't jackhammering lots of supercrits, it doesn't work-most players don't have 3-5 MkXII (purple)consoles feeding MkXII (acc)(CritDx2) dual heavy cannons running CRF1,2,3, BO3 and HYT with appropriate DoFFs and constant-on APO and APD, WITH the Tac Fleet boost AND the Omega Graviton passive, AND Plas Leech or Fed Equivalent, with Weps on 125.
Hell, most players don't seem to be aware that power settings can be preset, reset, or altered.
IF you're on Elite, AND your team isn't doing the most DPS it can, you do NOT blow a cube before the Probes are down...period. Two players with adequate builds are NOT ENOUGH to get the Optional, if you have Puggies having trouble with Borg Bops, then you NEED to re-think the idea (promoted most often by the nerfed, super-easy "normal" STF's) that you can roll-stomp the three cubes faster-enough to make the mass-spawn NOT happen.
1: change ships for pugs, which is more self supporting, pugs will be pugs, and if you need them to help you too much, you will have many bad experiences
2: what do you mean "normal" tactics? a team with everyone doing 3k constantly, will be able to finish with the usual tactics (10%, mrrmll etc.) without any problems.
3: 2 players with adequate builds are more than enough to get the opt, if the rest of the team know what to do, and atleast they try to do that (though again, I dunno what is an adequate build in your eyes, I am thinking around 5k dps, correct me if I am wrong)
also, just because I have been offing a bit lately, here is a fail from me
me and two friends decide to check something out in ISE. we didnt get 2 other ppl, so we just decide to pug them. I say me and the other guy goes to right, the rest handle left. it would have been easy, if someone didnt start the phone I accidentally blown up one of the generators on the right, and as this wasnt our plan, we failed the optional.
however the pugs cant really complain (and my friends already know what happened), since we still finished with more than 8 on the clock
Not a horror story per say but amusing to me and the others in the match.
Cure Ground Normal killed by my own DOff (effectively)
It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)
So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).
Actually I'll ask here which Doffs should a Sci captain have on active ground?
Not a horror story per say but amusing to me and the others in the match.
Cure Ground Normal killed by my own DOff (effectively)
It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)
So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).
Actually I'll ask here which Doffs should a Sci captain have on active ground?
very rare biologist and biochemist are a must. i personally slot melee, but you can go with doffs that help your powers. exothermic cooldown guys, instability guys are both nice to have. in a pinch, doctors are nice fillers too. it really depends on your kit and your build.
Do you pug cure elite a lot? If a cube is popped and the other 2 cubes spawn Neg'vars and raptors - half the time 5 people defending will FAIL!
If you're referring to the 2 ships that spawn when the 1st top probe is killed, that tends to be the point at which things go pear shaped. And I'm sure it's down to people not knowing what the trigger is.
I was pugging CSE and I saw a lone escort trigger the spawn when he was in the field of fire of both Neg'var and Raptor. I don't care how tanky your Escort is, you're going to be in a world of hurt underneath a cube and under the front weapons of both NegVar and Raptor. Needless to say he lasted about 4 seconds. And when this guy respawned, he didn't go back to clean up the mess he'd started but went off a different cube. :mad:
But I do love it when the 1st cube has been killed, so you getting the raptors spawn. If you kill the top probe at about the same time as a spawn of 3 raptors appear, a GW3 will nicely pull all 4 ships together and the warp core explosions will do half the work for you
"IF the BoP is crossing the map to kill the Borg assimilated bops you are having trouble with, THEN you better not blow the cube before all the Probes are down."
Just had an interesting one-Said "HI" and apparently that was enough to get silenced, after which the three Feds proceeded to be unable to deal with 1st stage spawns (Assimilated Bird of Prey), being a team-player (and wanting to at least complete the mission) I found myself hurrying left-middle-right-middle-left dealing with Borgspawn alongside the other Token Klink (Engie in a Negh'var).
Fed working probes in the middle, just kept going right up the cube, whilst his comrades alternated from active to grayed out, unable to deal with BoP spawn, much less the Raptor and the Negh'var that he released before his 2nd or third death.
at some point, I got two facefuls of heavy borg plasma at once-so now I'm down, and there goes the cube-boom.
Here come the Raptors-and the rest of the BoPs, like "Night of the Living Borg". In the 12 seconds it took me to respawn, they'd gotten past the pickets and started working on the Kang, in the 5 seconds or so AFTER, Kang was dead...
and here's where the fun starts.
I couldn't leave the map.
Had to LOG OUT to GET OUT.
total elapsed time in the mission: 3 minutes.
I'm driving a Bird of Prey, NOT a supercruiser, I need teammates who can draw aggro while I work, not teamies who don't pay attention to what's going on so thoroughly that they blow the mission.
The ONLY time "normal" tactics work, is when your team is doing 8k or more DPS per member, on a near constant-on basis, with spikes into the 30-50k range. If you have even ONE player who isn't jackhammering lots of supercrits, it doesn't work-most players don't have 3-5 MkXII (purple)consoles feeding MkXII (acc)(CritDx2) dual heavy cannons running CRF1,2,3, BO3 and HYT with appropriate DoFFs and constant-on APO and APD, WITH the Tac Fleet boost AND the Omega Graviton passive, AND Plas Leech or Fed Equivalent, with Weps on 125.
Hell, most players don't seem to be aware that power settings can be preset, reset, or altered.
IF you're on Elite, AND your team isn't doing the most DPS it can, you do NOT blow a cube before the Probes are down...period. Two players with adequate builds are NOT ENOUGH to get the Optional, if you have Puggies having trouble with Borg Bops, then you NEED to re-think the idea (promoted most often by the nerfed, super-easy "normal" STF's) that you can roll-stomp the three cubes faster-enough to make the mass-spawn NOT happen.
That's why I won't take a BoP into anything other than Infected Elite. I take the 1000-day vet ship instead. I can crowd control and self-heal (or team heal) like a beast while bursting away. And I won't pop with just one good crit either.
One escort was doing less damage than a bumble bee trying to fly through a car windshield moving 100 MPH. The guy was running skittles PLUS rainbows. It looked a lot like the guy used all his points on movement, not damage. He sure could zip around.
Two of the others were of the same fleet with the same ships. They were in cruisers and were also doing little or no damage with their rainbows. They stuck close together which is fine but the two together couldn't kill a simple raptor.
The forth guy died, and died and died some more. He wasn't any good for anything if he was dead all the time. When I looked a little closer he had lots of damage.
We lost on the third group. I got a whole 7 fleet marks. The whole thing looked bad at the start, the guy with the escort was boasting how powerful he was compared to everyone else. It was a warning sign to the max.
Nobody said anything at the end, they just all left.
I don't know what CSN or CSE has to do with it. I should have gotten a lot more than just 4. I just completed another CSN which went much slower than the one I got cheated on and pulled 19 Omega Marks. I got cheated on the other plain and simple.
I don't know what CSN or CSE has to do with it. I should have gotten a lot more than just 4. I just completed another CSN which went much slower than the one I got cheated on and pulled 19 Omega Marks. I got cheated on the other plain and simple.
I think you are talking about the bonus, which you get for completing the optional. at the end you grab the lootbag, and there is the rest
This thread is...IMMENSE, so forgive me if this story sounds like 10 others upthread:
I run (or ran at the time) a fleet patrol escort and popped into a PUG Khitomer Space Elite match. I won't bore you with all the specs, but I have a decent setup - Phased Tet DHCs & turrets, and one torp fore and aft, with BOFF abilities geared towards cannon & torpedo spam.
I have been playing for 5-6 months at this point, and had *some* exp with eSTFs. I hold my own, and I like to think I play to my strengths.
Anyway, match starts, and I pick a gateway to cover, and shoot down all the probes and such as they come out of the gate. I've gotten pretty good at this I thought, and though it got close one or twice, I was taking them out before they could get away.
However, two things were working against my adequate job: whatever joker who was supposed to do what I was doing on the other side wasn't cutting it - more and more probes were escaping, and we almost failed completely because there were that many slipping by. Also, i kept getting hit, HARD, all of a sudden. I would go from full health to dead or nearly so.
around this time, I start getting private messages from a guy, being kinda rude I thought: "what's your dps, you shouldn't be doing this or that," etc. I know torps on an escort aren't "optimal" or whatever, but they're decent in PVE and I have done well in STFs, so I basically told him to stuff it.
Then, the big ship shows up, and I'm dying, over and over. By now, 2 people had already left the match, and with only 3 of us, and me dying way, WAY more than I was ever used to, it dragged on and on.
The other 2 players were criticizing me, treating me like I was an idiot. I didn't know *why* I kept dying, but I thought I was doing the best I could. I knew how to deal with the Scimitar, I had played KASE plenty.
...anyway, I eventually got tired of the abuse, told them both to bite me, and took the leaver penalty. I muted them both so I didn't have to take their TRIBBLE anymore.
*THAT's* when I found out my girlfriend was running a torrent the whole time on her laptop, destroying my ping time, and the match that *I* saw wasn't even KINDA how it was actually going down: all those escaped pods were the ones I THOUGHT I was blowing up on my screen, but I was shooting ghosts. All those times I backed off to a safe distance from the scimitar, I was bumping hulls with it, getting rocked and making it cloak.
*THAT's* when I found out my girlfriend was running a torrent the whole time on her laptop, destroying my ping time, and the match that *I* saw wasn't even KINDA how it was actually going down: all those escaped pods were the ones I THOUGHT I was blowing up on my screen, but I was shooting ghosts. All those times I backed off to a safe distance from the scimitar, I was bumping hulls with it, getting rocked and making it cloak.
Ooh, that was a tough one. Just a tip, so that you don't get caught out like this next time: you can check your ping by typing "/netgraph 1" into the chat (no quotes). Change the '1' to a '0' to remove the display.
Also, torps on the front are perfectly fine, and simply a matter of opinion, but aft torps, not so much, since turning to fire rear torps takes time away from your forward cannons. Just sayin'
Have to admit, have done quite a few ISE's over the last few days and MOST of them weren't too bad - seems that some of the newer players, who thought that their shiny new Vesta = I win, have either switched to other ships or are doing something else.
I agree. Other than being CHEATED out of my Omega Marks in a CSN the teams seem to have been fairly good, at least all day yesterday. I could hear one of my fleet mates in the other room yelling 'You Blankedy Blank Blank Blank' so he might not be doing quite so well.
There's still lots of rainbows and skittles to contend with but all the rounds have been won dispite them.
As far as Lag goes, Dad bought 5 static IP's from the phone company just for STO and that seems to have fixed any problem we had. There's 5 active STO players here and two on a router playing WOW for a total of 7 computers. All can be going at once with no lag.
Ooh, that was a tough one. Just a tip, so that you don't get caught out like this next time: you can check your ping by typing "/netgraph 1" into the chat (no quotes). Change the '1' to a '0' to remove the display.
Also, torps on the front are perfectly fine, and simply a matter of opinion, but aft torps, not so much, since turning to fire rear torps takes time away from your forward cannons. Just sayin'
thanks for the tip.
as for the aft torp; I agree with you in principle, but I noticed while playing KASE that I had to chase the probes down more often, and I would find myself with no targets in my forward arc, with fresh probes emerging behind me. So, I pop my aft torp spread, hit evasive, spin round and outrun the torps so they end up hitting hull by the time they get to the target...I don't know if it's optimal dps, but the timing feels good, yanno? besides, if my DOFFS & powers hit right, I can *sometimes* hit them with 2 volleys that way. It comes in handy when I have to veer off from Donatra to keep a safe distance, too.
This guy delibrately made Infected conduit a living 1 hour hell. When he left on the 47th minute , we actully sped up progress and managed to win with 4 players, just beacuse he was delibrately making it hard.
Nb the actuall time it took was 53 minutes
Hopefully I'll come back from my break; this break is fun; I play intellectual games.
[8:37] [Team] REDACTED: hold 5km distance from Donatras ship
[8:39] [Team] REDACTED: hold 5km distance
[8:40] [Team] REDACTED: 5km, 5km distance
[8:40] [Team] ME: not possible with trico mines
[8:41] [Team] REDACTED: don't fire the mines
Maybe that explains why this Captain only did 7% of all damage during this STF according to ACT ( i did 35 %).
Whats next? "Don't fire at him! He will cloak!"
with trics, its easy. you go in, get a few shots, get the aggro, and just escape dropping mines while she is following (and donatra basically moves into the mines). however if you cant hold aggro, then just leave it, and stay 5km away (I have so much fun with my gravity wells, keeping donatra in place, just to see how impatient tric captains are, while it would truly be faster if they just shot it at 5km)
also if that guy was on the other side, the combatlog would pretty much be inaccurate for him.
also here is a story of mine:
CSE, we group from elite stf (so thats a double fail, not even pugs), I just join the queue, we already start (well, I guess they talked strategy already, since the last sentence I caught was about describing mrrmll). one guy drops, we have to inv another, nothing is told, and start as soon as the replacement guy (whom I had a bad stf exp with, where we were the only two competent players, so guess it was a bad omen ), we start, no strategy is explained.
we go mrrmll as usual, and when the negvars pop, someone dies, and as he respawns cries that the kang is surrounded with BoPs. I tried to help, but when I saw its a lost cause, I just quit, since I did not want to take a timer on a CSE, that was failed because the match creator decided to be stupid, and I was a fool to assume that he is not an idiot.
on the other hand, the CSE I took after, I topped my best DPS ever, so in the end, I didnt care about the first try
So what is the true story regarding Donatras ship? From my experience the cloak initiates by extensive damage more that being close to her. What is your experience?
So what is the true story regarding Donatras ship? From my experience the cloak initiates by extensive damage more that being close to her. What is your experience?
the one who she targets has to be further than 5km, so the cloak wont start. if the targeted one gets close, she cloaks (unless her cloak is still on CD, which is not a long CD). if she targets someone outside 5km, but retartgets someone who is near her, donatra will cloak. simple as that
the one who she targets has to be further than 5km, so the cloak wont start. if the targeted one gets close, she cloaks (unless her cloak is still on CD, which is not a long CD). if she targets someone outside 5km, but retartgets someone who is near her, donatra will cloak. simple as that
This brings up a question I'm sure people here will be able to answer: Does Donatra's Cloak follow all the normal rules e.g. Not while tractored, not in a grav well, etc.
Could a well coordinated team keep her present by always having one cloak denying power active? Can she be denied by a CPB just after she cloaks? Or is her cloak magical (can't be knocked out from)?
This brings up a question I'm sure people here will be able to answer: Does Donatra's Cloak follow all the normal rules e.g. Not while tractored, not in a grav well, etc.
Could a well coordinated team keep her present by always having one cloak denying power active? Can she be denied by a CPB just after she cloaks? Or is her cloak magical (can't be knocked out from)?
Nope. Her cloak is perfect. There is no way to stop her from entering it, and no way to kick her out of it. Also her shields stay up while she's cloaked.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Got my Chel Grett for my engi yesterday. It was rather late but I wanted to test it. (4 DHC, 3Turrets, 1Cutting Beam).
So I enter an ISE with a failed optional, only three other players and spheres everywhere, swarming the left transformator. No one was answering my friendly "Hello". Oh my
Started to kill the spheres. Our two tacs in the beam cruisers where dying left and right. The SCI in the atrox was doing a good job.
We finally managed to kill the spheres and proceeded to destroy the transformator. Even with the low DPS output we managed to destroy it. The SCI with GW and TBR was a great help.
We flew over to the right side. I asked for 10% rule. No answer. Ok
The borg cube was rather fast down. We were still only 4 players.
I started to shoot on a gen. When mine was at 40% I looked around ... one was at 100%, the other at 60% (yeah tacs in cruisers) and the third just exploded :eek: Yep our tac bombed the gen where the atrox was shooting at :rolleyes:
Now the sci managed the nanites with a GW and I started shooting at the transformator... our tacs instead started chasing spheres -.-
There I started flying away and chatting with my fleetmates. Watched from far away how the cruisers where dying and dying and dying :P No talk on the zone or teamchat.
10 minutes later, the spheres were nearly all down. I flew back, helped with the last one and started shooting at the trans with the others ... it got healed back by a nanite sphere.
So I flew away, watched againg the dying tacs trying to handle the spheres. Lurked the chat in several channels. After 5 minutes I flew back, helped with the spheres and we finally managed to kill the transformator.
5min later, the gate and the cube were down. I got my loot and new players on my ignore list ;-)
I was probably an ******* not helping the others with the spheres. But I really thought we would never be able to kill them fast enough that we could start shooting at the transformator. Tricobalts for the win :-P
The new breen ship is good enough for ESTF's. It is a real jack of all trades, master of none. Perhaps the perfect ship for ESTF in a pug group :-)
One person decided to blow the generators before even attacking the cube.
then today, a couple of people decided to head right straight away. while we destroyed the left hand side and took out all the spheres they had managed to die a lot of take the cube down to 20%.
the other thing that generally annoys me is when we do the 10% and then people start attacking the normal spheres that warp in above it, instead of attacking the transformer and getting it to 0 as quick as. it just never makes any sense.
Khitomer Vortex - Everything was on track, except the guy on left probes was struggling... I was on right probes, because... well no one else went there even though it is a waste of my dps. I was taking care of my probes, then running across to help with the other side's - and back. A lot of leg work. Near the end, I was headed right to help, when a guy who had been getting killed by cubes runs up and uses his repulsor to push 4 probes - from behind, 6k... right into the gate. *sigh*
The Cure - Two of us run to bottom to get the BOPs and start on probes - no communications was happening, but I made the mistake of thinking the other 3 players would go left/right... nope. They are all sitting at the spawn point. By the time I noticed, Kang is already at 66% hull. Needless to say I gave a 1/2 effort hoping it would outright fail quickly.
Comments
Me in my Voquv as a sci capt, having only polaron DBB-turrets in JemHadar Gear, outdoing the damage of 3 tacs in CSN.
Gotta admit I had purple pets (BoP and orion interceptor). My build is more oriented towards crowd contol in STFs.
We had two tac capns in cruisers on one side and one rainbow BEAM defiant completely seperate from the group "pounding" on the cube on the other side. Yes, the probes were still intact! Funny bit when he cursed that cryptic has buffed Borg TOO MUCH!
The other capt (an engineer in an ody) was the only one who wasnt in technicolor and saved my hide with a quick fix once in a while and taking out the trash mobs. We did loose the optional, not surprisingly. Longest STF I've been in.
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
I'm on my tac in his defiant. We start, one guy makes sure to say '10% guys' but I'm not worried as atleast one other teammate was out damaging me. I state 'We have the DPS it doesn't really matter much' just because.
Sure enough someone blows a generator early. No biggie, pop tac fleet, APA and switch to my RF2/APB3 full time cycle with initiative. I say 'were fine' and the other three gens go down in seconds. I turn tossing FOM on the biggie and not only was there another DHC escort out shining me but we also had a tric miner. I think it took about ten seconds.
Dude was still freaking out tho saying '10% next time don't mess it up!' making me just want to flip but it was cool. We toasted the spheres cleaned up other side and finished with 7 or 8 minutes to spare so I was happy.
Is it sad that I am now holding back my DPS in ISE because the spheres don't get close enough to conveniently CSV/TS to death without drawing needless gate agro with decent players?
1: change ships for pugs, which is more self supporting, pugs will be pugs, and if you need them to help you too much, you will have many bad experiences
2: what do you mean "normal" tactics? a team with everyone doing 3k constantly, will be able to finish with the usual tactics (10%, mrrmll etc.) without any problems.
3: 2 players with adequate builds are more than enough to get the opt, if the rest of the team know what to do, and atleast they try to do that (though again, I dunno what is an adequate build in your eyes, I am thinking around 5k dps, correct me if I am wrong)
also, just because I have been offing a bit lately, here is a fail from me
me and two friends decide to check something out in ISE. we didnt get 2 other ppl, so we just decide to pug them. I say me and the other guy goes to right, the rest handle left. it would have been easy, if someone didnt start the phone I accidentally blown up one of the generators on the right, and as this wasnt our plan, we failed the optional.
however the pugs cant really complain (and my friends already know what happened), since we still finished with more than 8 on the clock
10k DPS Vesta threads: 1; 2
Cure Ground Normal killed by my own DOff (effectively)
It wasn't the best of games as one team mate was "transferring map" the whole game and two members (I was one) were doing cure ground for the 1st time (that queue never triggered first before)
So we make it to armek (missed the optional unsurprisingly, almost never see ground optionals), and as the only sci capt I go to tank Armek did quite well until: Fell a bit low on health, powers were on cooldown so I pop a hypo - a medic beams down (I slot a nurse on active ground at the moment) and promptly gets me killed. So in a strange way I was killed by my Doff. We succeeded at the second attempt (I unslotted the nurse for that attempt, didn't need a hypo though).
Actually I'll ask here which Doffs should a Sci captain have on active ground?
very rare biologist and biochemist are a must. i personally slot melee, but you can go with doffs that help your powers. exothermic cooldown guys, instability guys are both nice to have. in a pinch, doctors are nice fillers too. it really depends on your kit and your build.
I was pugging CSE and I saw a lone escort trigger the spawn when he was in the field of fire of both Neg'var and Raptor. I don't care how tanky your Escort is, you're going to be in a world of hurt underneath a cube and under the front weapons of both NegVar and Raptor. Needless to say he lasted about 4 seconds. And when this guy respawned, he didn't go back to clean up the mess he'd started but went off a different cube. :mad:
But I do love it when the 1st cube has been killed, so you getting the raptors spawn. If you kill the top probe at about the same time as a spawn of 3 raptors appear, a GW3 will nicely pull all 4 ships together and the warp core explosions will do half the work for you
That's why I won't take a BoP into anything other than Infected Elite. I take the 1000-day vet ship instead. I can crowd control and self-heal (or team heal) like a beast while bursting away. And I won't pop with just one good crit either.
One escort was doing less damage than a bumble bee trying to fly through a car windshield moving 100 MPH. The guy was running skittles PLUS rainbows. It looked a lot like the guy used all his points on movement, not damage. He sure could zip around.
Two of the others were of the same fleet with the same ships. They were in cruisers and were also doing little or no damage with their rainbows. They stuck close together which is fine but the two together couldn't kill a simple raptor.
The forth guy died, and died and died some more. He wasn't any good for anything if he was dead all the time. When I looked a little closer he had lots of damage.
We lost on the third group. I got a whole 7 fleet marks. The whole thing looked bad at the start, the guy with the escort was boasting how powerful he was compared to everyone else. It was a warning sign to the max.
Nobody said anything at the end, they just all left.
It went SO well!!!!
BUT what do I get?
FOUR yes FOUR as in 4. 1,2,3,4.... 4 Four Four! FOUR Omega Marks!!!
YES 4 Omega Marks!
Yes! FOUR Omega Marks.
I'm Peeved.
:mad: :mad: :mad: :mad:
Answer in 3 letters.
C. S. E. (note the E here, not the N)
I think you are talking about the bonus, which you get for completing the optional. at the end you grab the lootbag, and there is the rest
10k DPS Vesta threads: 1; 2
After they released Season 7, each and every team mission is insane. Chat windows are 90% closed, people are camping...
I remember the "good old days" when people at least wrote a quick "Hi" at the beginning of the missions.
Oh and I love the New Romulus "Azure Nebula Rescue" mission.
3x Scimitar and 1x Bird-of-Prey.
4 people fighting 5 minutes (that is 300 seconds) for the BoP ship and no one's even trying to free the BoP.
Wish there would be a way to add people to an ignore-and-never-play-with-them-again-list. But then I would probably have 100k people on that list
I run (or ran at the time) a fleet patrol escort and popped into a PUG Khitomer Space Elite match. I won't bore you with all the specs, but I have a decent setup - Phased Tet DHCs & turrets, and one torp fore and aft, with BOFF abilities geared towards cannon & torpedo spam.
I have been playing for 5-6 months at this point, and had *some* exp with eSTFs. I hold my own, and I like to think I play to my strengths.
Anyway, match starts, and I pick a gateway to cover, and shoot down all the probes and such as they come out of the gate. I've gotten pretty good at this I thought, and though it got close one or twice, I was taking them out before they could get away.
However, two things were working against my adequate job: whatever joker who was supposed to do what I was doing on the other side wasn't cutting it - more and more probes were escaping, and we almost failed completely because there were that many slipping by. Also, i kept getting hit, HARD, all of a sudden. I would go from full health to dead or nearly so.
around this time, I start getting private messages from a guy, being kinda rude I thought: "what's your dps, you shouldn't be doing this or that," etc. I know torps on an escort aren't "optimal" or whatever, but they're decent in PVE and I have done well in STFs, so I basically told him to stuff it.
Then, the big ship shows up, and I'm dying, over and over. By now, 2 people had already left the match, and with only 3 of us, and me dying way, WAY more than I was ever used to, it dragged on and on.
The other 2 players were criticizing me, treating me like I was an idiot. I didn't know *why* I kept dying, but I thought I was doing the best I could. I knew how to deal with the Scimitar, I had played KASE plenty.
...anyway, I eventually got tired of the abuse, told them both to bite me, and took the leaver penalty. I muted them both so I didn't have to take their TRIBBLE anymore.
*THAT's* when I found out my girlfriend was running a torrent the whole time on her laptop, destroying my ping time, and the match that *I* saw wasn't even KINDA how it was actually going down: all those escaped pods were the ones I THOUGHT I was blowing up on my screen, but I was shooting ghosts. All those times I backed off to a safe distance from the scimitar, I was bumping hulls with it, getting rocked and making it cloak.
Ooh, that was a tough one. Just a tip, so that you don't get caught out like this next time: you can check your ping by typing "/netgraph 1" into the chat (no quotes). Change the '1' to a '0' to remove the display.
Also, torps on the front are perfectly fine, and simply a matter of opinion, but aft torps, not so much, since turning to fire rear torps takes time away from your forward cannons. Just sayin'
I agree. Other than being CHEATED out of my Omega Marks in a CSN the teams seem to have been fairly good, at least all day yesterday. I could hear one of my fleet mates in the other room yelling 'You Blankedy Blank Blank Blank' so he might not be doing quite so well.
There's still lots of rainbows and skittles to contend with but all the rounds have been won dispite them.
As far as Lag goes, Dad bought 5 static IP's from the phone company just for STO and that seems to have fixed any problem we had. There's 5 active STO players here and two on a router playing WOW for a total of 7 computers. All can be going at once with no lag.
thanks for the tip.
as for the aft torp; I agree with you in principle, but I noticed while playing KASE that I had to chase the probes down more often, and I would find myself with no targets in my forward arc, with fresh probes emerging behind me. So, I pop my aft torp spread, hit evasive, spin round and outrun the torps so they end up hitting hull by the time they get to the target...I don't know if it's optimal dps, but the timing feels good, yanno? besides, if my DOFFS & powers hit right, I can *sometimes* hit them with 2 volleys that way. It comes in handy when I have to veer off from Donatra to keep a safe distance, too.
Different strokes an all that
[8:37] [Team] REDACTED: hold 5km distance from Donatras ship
[8:39] [Team] REDACTED: hold 5km distance
[8:40] [Team] REDACTED: 5km, 5km distance
[8:40] [Team] ME: not possible with trico mines
[8:41] [Team] REDACTED: don't fire the mines
Maybe that explains why this Captain only did 7% of all damage during this STF according to ACT ( i did 35 %).
Whats next? "Don't fire at him! He will cloak!"
Seruk@HoodedSandman
Nb the actuall time it took was 53 minutes
I hope STO get's better ...
with trics, its easy. you go in, get a few shots, get the aggro, and just escape dropping mines while she is following (and donatra basically moves into the mines). however if you cant hold aggro, then just leave it, and stay 5km away (I have so much fun with my gravity wells, keeping donatra in place, just to see how impatient tric captains are, while it would truly be faster if they just shot it at 5km)
also if that guy was on the other side, the combatlog would pretty much be inaccurate for him.
also here is a story of mine:
CSE, we group from elite stf (so thats a double fail, not even pugs), I just join the queue, we already start (well, I guess they talked strategy already, since the last sentence I caught was about describing mrrmll). one guy drops, we have to inv another, nothing is told, and start as soon as the replacement guy (whom I had a bad stf exp with, where we were the only two competent players, so guess it was a bad omen ), we start, no strategy is explained.
we go mrrmll as usual, and when the negvars pop, someone dies, and as he respawns cries that the kang is surrounded with BoPs. I tried to help, but when I saw its a lost cause, I just quit, since I did not want to take a timer on a CSE, that was failed because the match creator decided to be stupid, and I was a fool to assume that he is not an idiot.
on the other hand, the CSE I took after, I topped my best DPS ever, so in the end, I didnt care about the first try
10k DPS Vesta threads: 1; 2
Seruk@HoodedSandman
And on that note, I just had a record (for me) run with random players from OPvP in Infected.
lol 10%. No trics either.
God I wish the pugs I team up with most of the time were as good as those guys.
the one who she targets has to be further than 5km, so the cloak wont start. if the targeted one gets close, she cloaks (unless her cloak is still on CD, which is not a long CD). if she targets someone outside 5km, but retartgets someone who is near her, donatra will cloak. simple as that
10k DPS Vesta threads: 1; 2
This brings up a question I'm sure people here will be able to answer: Does Donatra's Cloak follow all the normal rules e.g. Not while tractored, not in a grav well, etc.
Could a well coordinated team keep her present by always having one cloak denying power active? Can she be denied by a CPB just after she cloaks? Or is her cloak magical (can't be knocked out from)?
Nope. Her cloak is perfect. There is no way to stop her from entering it, and no way to kick her out of it. Also her shields stay up while she's cloaked.
Got my Chel Grett for my engi yesterday. It was rather late but I wanted to test it. (4 DHC, 3Turrets, 1Cutting Beam).
So I enter an ISE with a failed optional, only three other players and spheres everywhere, swarming the left transformator. No one was answering my friendly "Hello". Oh my
Started to kill the spheres. Our two tacs in the beam cruisers where dying left and right. The SCI in the atrox was doing a good job.
We finally managed to kill the spheres and proceeded to destroy the transformator. Even with the low DPS output we managed to destroy it. The SCI with GW and TBR was a great help.
We flew over to the right side. I asked for 10% rule. No answer. Ok
The borg cube was rather fast down. We were still only 4 players.
I started to shoot on a gen. When mine was at 40% I looked around ... one was at 100%, the other at 60% (yeah tacs in cruisers) and the third just exploded :eek: Yep our tac bombed the gen where the atrox was shooting at :rolleyes:
Now the sci managed the nanites with a GW and I started shooting at the transformator... our tacs instead started chasing spheres -.-
There I started flying away and chatting with my fleetmates. Watched from far away how the cruisers where dying and dying and dying :P No talk on the zone or teamchat.
10 minutes later, the spheres were nearly all down. I flew back, helped with the last one and started shooting at the trans with the others ... it got healed back by a nanite sphere.
So I flew away, watched againg the dying tacs trying to handle the spheres. Lurked the chat in several channels. After 5 minutes I flew back, helped with the spheres and we finally managed to kill the transformator.
5min later, the gate and the cube were down. I got my loot and new players on my ignore list ;-)
I was probably an ******* not helping the others with the spheres. But I really thought we would never be able to kill them fast enough that we could start shooting at the transformator. Tricobalts for the win :-P
The new breen ship is good enough for ESTF's. It is a real jack of all trades, master of none. Perhaps the perfect ship for ESTF in a pug group :-)
One person decided to blow the generators before even attacking the cube.
then today, a couple of people decided to head right straight away. while we destroyed the left hand side and took out all the spheres they had managed to die a lot of take the cube down to 20%.
the other thing that generally annoys me is when we do the 10% and then people start attacking the normal spheres that warp in above it, instead of attacking the transformer and getting it to 0 as quick as. it just never makes any sense.
Khitomer Vortex - Everything was on track, except the guy on left probes was struggling... I was on right probes, because... well no one else went there even though it is a waste of my dps. I was taking care of my probes, then running across to help with the other side's - and back. A lot of leg work. Near the end, I was headed right to help, when a guy who had been getting killed by cubes runs up and uses his repulsor to push 4 probes - from behind, 6k... right into the gate. *sigh*
The Cure - Two of us run to bottom to get the BOPs and start on probes - no communications was happening, but I made the mistake of thinking the other 3 players would go left/right... nope. They are all sitting at the spawn point. By the time I noticed, Kang is already at 66% hull. Needless to say I gave a 1/2 effort hoping it would outright fail quickly.