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Post your worst STF experiance

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    nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2015
    2 days ago, BHE with PESTF. We were 3 tac, including me, 1 sci and 1 eng. I thought we had all the team buffs possible, but i was wrong. I was literally the only one cycling team abilities while the entire team was just shooting clicking nothing, not even an eng proficiency, a sci aptitude, a strike team... nothing except me. It was the longest BHE i ever had since the launch of DR.
    I don't even know how many times we died at the spawnmother :D
    Btw, to me it's a mistery why people don't use the tools at their disposal. Damn, if you see a strike team ending, click it! If you see abilities with too much cd, use that damn tactical initiative! ... nah, too hard stuff for some ppl... :rolleyes:
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    goliaas2goliaas2 Member Posts: 6 Arc User
    edited March 2015
    very easy mission, the trouble is that nothing can use a similar strategy as it had been at ISE if it would abide by the mission accomplished

    for Newbies
    Step 1 ... shoot cube and spehre
    Step 2. Remove .. Nani to 10% and then all at once down and then shoot everyone in TRANSFORMER while ignoring spehre
    who did not handle it at not play
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    nandospc wrote: »
    with PESTF.

    Why are you surprised? You could have pugged it with a decent chance of better teammates ;)
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    nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2015
    woodwhity wrote: »
    Why are you surprised? You could have pugged it with a decent chance of better teammates ;)
    You know, sometimes i feel the need to do something just for fun instead of dps racing every time like i'm used to. The problem is i thought this would have been possible in pestf, but i was wrong. At least it was challenging lol :D
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    sfan85sfan85 Member Posts: 9 Arc User
    edited March 2015
    My first NTTE: didn't bring an Env suit :D
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    revanindustriesrevanindustries Member Posts: 508 Arc User
    edited March 2015
    Khitomer Ground Advanced: so I generally don't play Advanced Ground STFs, not because I am bad at ground (my Fed Science is quite lethal and will get through them without dying) but because I am unfamiliar with them and find it hard to find a good team who can show me the ropes. However, a friend of mine wanted to run some and he was bringing a friend. Both of them are veteran ground PVPers so I decided "why not, should be easy." I rounded up another couple friends who are decent at ground and off we went: Khitomer Stasis Advanced. We were wiping the FLOOR at first, and it looked like victory was in the bag. My friend was going to enter the room to disable the forcefields, and we were going to hit each level with 2 of us on a side.

    Then he dc'd . . . And everything fell apart. Only the other PVPer and I actually knew what to do, but as I had never done these too much I didn't know what to do in the control room. The other two were just wandering around aimlessly, and by the time we finally got reorganized and the PVPer went to the control room it was too late and we were doomed to fail. So that's the end, right?? We get our paltry Omega Marks and have to leave.

    WRONG!! The game doesn't kick us out and says if we leave we are going to get the penalty inflicted on us. So we go and finish the STF (which we are getting no rewards from; we already got our 10 Omegas from failing). Ok, now we leave right? STILL wrong! No leave timer or anything shows up, and it still says if we leave we are going to get the penalty. Well, we just are forced to bite it and leave. However, we actually don't get the penalty, which means we probably didn't have to waste our time slogging through an STF we weren't getting rewards from anyways.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited March 2015
    Khitomer Ground Advanced: so I generally don't play Advanced Ground STFs, not because I am bad at ground (my Fed Science is quite lethal and will get through them without dying) but because I am unfamiliar with them and find it hard to find a good team who can show me the ropes. However, a friend of mine wanted to run some and he was bringing a friend. Both of them are veteran ground PVPers so I decided "why not, should be easy." I rounded up another couple friends who are decent at ground and off we went: Khitomer Stasis Advanced. We were wiping the FLOOR at first, and it looked like victory was in the bag. My friend was going to enter the room to disable the forcefields, and we were going to hit each level with 2 of us on a side.

    Then he dc'd . . . And everything fell apart. Only the other PVPer and I actually knew what to do, but as I had never done these too much I didn't know what to do in the control room. The other two were just wandering around aimlessly, and by the time we finally got reorganized and the PVPer went to the control room it was too late and we were doomed to fail. So that's the end, right?? We get our paltry Omega Marks and have to leave.

    WRONG!! The game doesn't kick us out and says if we leave we are going to get the penalty inflicted on us. So we go and finish the STF (which we are getting no rewards from; we already got our 10 Omegas from failing). Ok, now we leave right? STILL wrong! No leave timer or anything shows up, and it still says if we leave we are going to get the penalty. Well, we just are forced to bite it and leave. However, we actually don't get the penalty, which means we probably didn't have to waste our time slogging through an STF we weren't getting rewards from anyways.
    Yeah the tricky part with that one is how to know which button to press. when you approach one of the shield power relays that you must destroy, you'll hear a computer voice say something like "intruders detected in...." that is what lets you know which button to push. Or you can just memorize which platform is which. Being the person who pushes the button is both easy and hard. It's easy because you don't need to be the one to figure out which button to push, but you get stuck soloing a room full of Borg. Mostly ensign level Borg, but still.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    tamujiintamujiin Member Posts: 321 Arc User
    edited March 2015
    My worst? Going in with 5 Dpsers, and no healer, in bug hunt elite. :D
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    revanindustriesrevanindustries Member Posts: 508 Arc User
    edited March 2015
    tamujiin wrote: »
    My worst? Going in with 5 Dpsers, and no healer, in bug hunt elite. :D

    Heh. I always pack Nanite Health Monitor, MedTri and Biofilter Sweep (this module is amazing in Bug Hunt) because I tend to run into the same problems.
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    nandospc wrote: »
    You know, sometimes i feel the need to do something just for fun instead of dps racing every time like i'm used to. The problem is i thought this would have been possible in pestf, but i was wrong. At least it was challenging lol :D

    Thats why I pug ;)

    Challenge and not needing to form a team.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited March 2015
    Tacs can actually do a weak form of healer now. One of the kit modules is a lock-box module, but it's a team heal. Tehn there's Rally Cry which also gives a resist bonus.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    Tacs can actually do a weak form of healer now. One of the kit modules is a lock-box module, but it's a team heal. Tehn there's Rally Cry which also gives a resist bonus.

    Rally cry gives heal too, and you can add (a very low performing) doff to get more heal. Motivation also heals. For yourself, biotech siphon heals a lot, but only with physical damage.

    Tacs have indeed quite a lot of heals, but not so much spike as sci.
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    dareaudareau Member Posts: 2,390 Arc User
    edited March 2015
    Well, don't know if this "truly" deserves "epic type of fail" status or was just a massive trolling of what actually seemed like a semi-decent ISA PuG...

    First off, the start. I heard my getting to be infamous PuG Vader voice - " <pop hiss> I find your team's lack of DPS... Disturbing <pop hiss> Especially that Scimitar's <pop hiss>". So heard as myself, the Science officer in a Pathfinder, found himself the target of the initial patrol's (and I mean almost the entire initial patrol's) aggro. When my ~9k while actually shooting DPS ship is drawing multiple aggro hits, I know that things aren't going to be going well...

    Then the shocker. I didn't die to all this aggro because the team was tossing heals at me like I was an escort in the old days. Right there, I knew that this might actually be a challenge but maybe an actual successful run because of teamwork.

    So we all head left. Hopes were rising. Figuring that my status as "team escort/DPS lord" (laughs) was going to necessitate me taking the lead (why postpone the inevitable, after all - as aggro-magnet I'll be the target way too soon and I need the team to be fresh to keep my tail alive), I rush to altitude, make sure the generators were 10.1KM away, lock on the cube, and GW III / AP-B / BFaW / Spread / SA / Syphon / that's about it as I'm a sci, not escort :P my way to work on the cube. I see one of the cruisers or something else on my wing, and as I wonder what's going on, I catch a GW on a generator out of the corner of my eye then see the dreaded "8 specilization points" - generator popped. Cube's not even at 75% dead.

    At first, I begin to wonder - did my GW aftershock kill the mission? What made my GW I so powerful that it could pop a generator quicker than my full firepower could pop a cube? Then it hits me...

    Cue WTF / dangit, we were trolled note. "Teammate" spotted in lower portion of screen dumping fire into the generator's explosion. Scimitar proved his/her worth by immediately banking off and starting to CC the nanites. I say this because said player was using the Scim as a pseudo-science ship, and I never begrudge someone not using a ship as stereotypes dictate as long as they're using the ship to the best of their ability. And the fact that the Scim was doing an awesome job at CC (till he/she popped) reinforced that belief. Rest of team notices the problem, and most likely starts working on the rest of the generators in a valiant attempt to overcome the trolling - leaving me (and my not so uber Pathfinder) to tank the entire defense group, including that cube still hovering over all our heads... Let's just say that paper hull doesn't last long when Borg shield neutralizers (half a dozen of them) prevent me from shield tanking. Scim goes down, I come out of respawn, and rush to GW the train, buying us a few precious seconds of time. Back to work on cube, nigh-insta death, as the heals weren't there. At that point I noticed over half the team's dead because of the defense squad. Scim doesn't make it back in time, nanites win.

    To my wingmates who tried, a hearty GG & TYA to you. To whoever thought that I was a 30k pathfinder and could handle target(s) better - either parse with an on-screen monitor or learn how quickly things melt at 30k, and if that doesn't happen, follow the usual plan...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    xanthraelxanthrael Member Posts: 19 Arc User
    edited March 2015
    I've taken it upon myself to read this entire thread, and it's been brilliant so far, albeit somewhat disheartening (vis a vis people's average competence). I'm learning a great deal.
    I am a radical feminist, and as such have no fear of being controversial. Delta Rising is the best expansion ever and I love it.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    dareau wrote: »
    Well, don't know if this "truly" deserves "epic type of fail" status or was just a massive trolling of what actually seemed like a semi-decent ISA PuG...

    First off, the start. I heard my getting to be infamous PuG Vader voice - " <pop hiss> I find your team's lack of DPS... Disturbing <pop hiss> Especially that Scimitar's <pop hiss>". So heard as myself, the Science officer in a Pathfinder, found himself the target of the initial patrol's (and I mean almost the entire initial patrol's) aggro. When my ~9k while actually shooting DPS ship is drawing multiple aggro hits, I know that things aren't going to be going well...

    Then the shocker. I didn't die to all this aggro because the team was tossing heals at me like I was an escort in the old days. Right there, I knew that this might actually be a challenge but maybe an actual successful run because of teamwork.

    So we all head left. Hopes were rising. Figuring that my status as "team escort/DPS lord" (laughs) was going to necessitate me taking the lead (why postpone the inevitable, after all - as aggro-magnet I'll be the target way too soon and I need the team to be fresh to keep my tail alive), I rush to altitude, make sure the generators were 10.1KM away, lock on the cube, and GW III / AP-B / BFaW / Spread / SA / Syphon / that's about it as I'm a sci, not escort :P my way to work on the cube. I see one of the cruisers or something else on my wing, and as I wonder what's going on, I catch a GW on a generator out of the corner of my eye then see the dreaded "8 specilization points" - generator popped. Cube's not even at 75% dead.

    At first, I begin to wonder - did my GW aftershock kill the mission? What made my GW I so powerful that it could pop a generator quicker than my full firepower could pop a cube? Then it hits me...

    Cue WTF / dangit, we were trolled note. "Teammate" spotted in lower portion of screen dumping fire into the generator's explosion. Scimitar proved his/her worth by immediately banking off and starting to CC the nanites. I say this because said player was using the Scim as a pseudo-science ship, and I never begrudge someone not using a ship as stereotypes dictate as long as they're using the ship to the best of their ability. And the fact that the Scim was doing an awesome job at CC (till he/she popped) reinforced that belief. Rest of team notices the problem, and most likely starts working on the rest of the generators in a valiant attempt to overcome the trolling - leaving me (and my not so uber Pathfinder) to tank the entire defense group, including that cube still hovering over all our heads... Let's just say that paper hull doesn't last long when Borg shield neutralizers (half a dozen of them) prevent me from shield tanking. Scim goes down, I come out of respawn, and rush to GW the train, buying us a few precious seconds of time. Back to work on cube, nigh-insta death, as the heals weren't there. At that point I noticed over half the team's dead because of the defense squad. Scim doesn't make it back in time, nanites win.

    To my wingmates who tried, a hearty GG & TYA to you. To whoever thought that I was a 30k pathfinder and could handle target(s) better - either parse with an on-screen monitor or learn how quickly things melt at 30k, and if that doesn't happen, follow the usual plan...

    I have to wonder if you ran across a Tulwar, not a Scimitar. Good for that person for flying the ship unconventionally, at least.

    Also, it's entirely possible you didn't have the team's highest dps, since debuffing things and healing (every sci ability but PH, basically) draws independent aggro. I mean, it doesn't sound like anyone had more, but that is something to keep in mind.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    dareaudareau Member Posts: 2,390 Arc User
    edited March 2015
    I have to wonder if you ran across a Tulwar, not a Scimitar. Good for that person for flying the ship unconventionally, at least.

    Also, it's entirely possible you didn't have the team's highest dps, since debuffing things and healing (every sci ability but PH, basically) draws independent aggro. I mean, it doesn't sound like anyone had more, but that is something to keep in mind.

    I do sorta keep some of that in mind - "mage" non-DPS powers are assigned an aggro value so that the mob eventually targets the mage instead of the tank. One of the reasons most of my "chosen" debuff-type powers are single target... (Tractor Beam, Energy Syphon).

    Here's my logic: From parses I've ran on myself, I've noticed that my Pathfinder can mount a little over 9k "sustained" DPS on a single target. As usual, what hurts my DPS numbers over an engagement is "downtime" such as not firing on the gateway as we transition left to right, not being in range and immediately plinking generators before the transformer, etc.

    From multiple engagements with gateways & Tac cubes, I've "tossed the kitchen sink" at them - GW III / Energy Syphon II / Tractor Beam I / Photonic Fleet / Sensor Scan / Sensor analysis with multiple stacks / BFaW / APB / Torp Spread and not been the immediate target of hatred as long as at least 1x 15k guy is doing "their" job and surviving. I've popped almost immediately after they pop though, because said kitchen sink usually puts me at #2 on the hatred list.

    Therefore, I can "reasonably" factor that any time I maintain sufficient levels of aggro deep into an engagement, one of two things has to be happening:

    1. My "teammates" are all sitting on piles of -th gear.
    2. None of my teammates are overcoming my 9k + incidentals DPS.

    Experience with PuG groups usually points to the latter - because those smart/rich enough for the former are also usually putting out more than 15k DPS and have (even reduced) more aggro than I usually have, or it's a "switching match" - one volley at me, one at the -th escort...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    roadghostroadghost Member Posts: 394 Arc User
    edited March 2015
    Just had the most glorious failure in ISA.

    Two... not one.. two JHDC with JHAS pets. The initial patrol lasted about 3 seconds. It was thing of beauty. One guy peaked DPS at 190k the other at 160k.

    That was the highlight. We get over to the left transformer and they just let their pets run wild. Things were shooting everything except the transformer.

    Final DPS were 30k, 25k, 15k, 14k, 5k... on a failure. It was amazing.
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    dwatt78dwatt78 Member Posts: 76 Arc User
    edited March 2015
    As I learned today its been 6 months and still pugs haven't learned how to do ISA. Group today got past the first section but fell apart on the second. Both times the same mistakes were made that I have seen every group do.
    1. they leave the spheres running amuck and move on the generators as soon as the cube explodes.
    2. they blow a generator well before the others are down.

    of course it would help if we had a minute or two before start to decide who does what. clearly though pugs only know how to is bum rush their way through it counting on pure dps to get you through it.
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    quistraquistra Member Posts: 214 Arc User
    edited March 2015
    Bug Hunt elite. I'm a tac with a load of AOE weapons, buffs and grenades. My job is to clean up trash and throw out some useful buffs and splash damage with my badass shotty or assault weapon or splitbeam. I'm no expert, but I can usually make it through this mission despite my pining for more toxic resists than I have.

    Right off the bat, it's obvious we're going to have problems when I and I alone am chasing down the alarm bugs while everyone with me runs in circles with their TR-116s. Nobody seems to have AOE and nobody is using mines, bombs, domes, cover shields or healing turrets. So we die. And we die. And we die and we die and we die. By some freak of nature we manage to get all the alarm bugs. And by that I mean I had to do it all myself.

    We manage to get all the bugs. And then the group just wipes and wipes against the next group. And we die. And we die. And we die and we die and we die. Finally, after far too many instances of the snipers respawning and running all by themselves back into the fight, I decide to stay dead for awhile and see if they can pull it off. They cannot - they simply continue to spawn and rush blindly back into the bugs one at a time, always being cut down, never healing their injuries. They finally start to leave.

    I leave a party ball for the last of them. I jump into the next BHE and we steamroll it without anyone dying.

    Fast forward to later. Bug Hunt advanced. I rez in and it is two guys from the first group, at it again.

    We blow the alarm bugs right away, largely because of the group pulling a Leeroy Jenkins at every turn. Again, they're all packing snipers, and none of them are equipped with toxic resists, but on the lower difficulty setting we manage to get past the first section this time. We go fight the larval queen.

    And they die. And they die. And they die and they die and they die. At this point, I'm the only one with toxic resists, AOE weapons and experience doing the mission. I don't see one single cover shield, one single minefield, one single bomb, one single dome, one single healing turret, not even a plasma grenade or a Rally Cry from anyone who isn't me. Almost no captain skills are being used at all, in fact. Every time the others respawn, they dash by themselves back into the queen room and die. Finally one of them gets a clue and puts on a Nukara envirosuit, but doesn't switch from his sniper. And they die some more, until bugs are actually climbing up to the surface and spawncamping them.

    I take a seat and watch.

    Eventually I get bored of watching them die, whip out my split beam, jump down the hole and raise hell. We kill the queen. By that I mean I kill the queen.

    Somehow we make it to the spawnmother. Again and again, the rest of the team runs in with their snipers, not using any skills. By now two of them have lists of 10 to 12 injuries they have not bothered to heal.

    And they die.

    And they die.

    And they die and they die and they die.

    Obviously fission mailed. I mean, I'm hardly an expert at Bug Hunt either, but am I the only one today not ninja'ing bugs with a sniper?
    The artist formerly known as PlanetofHats.
    Actual join date: Open beta, 2009ish.
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    themariethemarie Member Posts: 1,055 Arc User
    edited March 2015
    Bug Hunt Advanced.

    We breeze right through to the spawn mother. Then I notice three of the players on the ledge... other teammate and I are the only ones shooting at Spawn Mother.

    After dying I glance at the chat "OMG STOP SHOOTING AT HER YOU HAVE TO KILL EVERYTHING IN THE ROOM FIRST. THEY CHANGED IT."

    I reply "wut?"

    They reply "THEY CHANGED THE MISSION YOU CAN'T KILL THE SPAWN MOTHER OUTRIGHT YOU HAVE TO KILL EVERYTHING IN THE ROOM FIRST. BEEN LIKE THIS FOR WEEKS NOW."

    Other 'good' player pipes up with "What the &#&*@ are you smoking I just ran this six times back to back"

    I respond "Three times today, killed the SM each time."

    One of them replies "U R wrong they changed it several patches ago, this is the rite way."

    I respond "are we even playing the same game?!"

    That person ignores me. Another pipes up "Stop B*Shi*ing and shoot we're almost out of time!"

    I reply "AIM AT THE ******N SPAWN MOTHER WE CAN STILL WIN THIS."

    Someone replies "U can't win that way OMG"



    ...


    ...

    ...

    Folks. We lost. Utterly.

    If there was a way to cause another person or persons to die by using DeathBlastOverIP or some other way I would be in jail right now for triple dweebacide. Never ever have I ever encountered this level of stupid in-game Never.

    And I hope to never encounter it again. Holy smokes.
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    manicyaquimanicyaqui Member Posts: 4 Arc User
    edited March 2015
    I'm not entirely sure what those guys were smoking, unless they thought the Lt. munitions expert blowing up the four points in the spawnmother's lair were mandatory. The bonus marks for doing so aren't much anyway. They must have misinterpreted something.

    One gripe I do have on BHA and BHE is people passing the trigger lines spawning the alarm bugs before the rest of the team has finished mopping up the previous spawns.

    I enjoy BHA and BHE, hit me up in game @manicyaqui sometime if you want.
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    themariethemarie Member Posts: 1,055 Arc User
    edited March 2015
    ^I might just do that. I loved Starship Troopers and this mission is a very good riff on the franchise. It's a shame to lose the whole mission when it's so easy.
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    robyvisionrobyvision Member Posts: 293 Arc User
    edited March 2015
    I have a question about the afk penalty and how it works. In two separated kga runs I failed and was forced quit the game. In the first run after the optional time was depleted I got the mark box/exp, so I exit the match without the afk penalty and queue back again in kga queue that pooped in a few sec.

    In the second case I failed as well and after the optional time was depleted I exited first and got the afk penalty for an hour.
    The thing is I don't understand why sometimes I get punished and sometimes not.
    Does the game want me to stay there like a idiot for another 15 min, or what?:P
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    robyvision wrote: »
    I have a question about the afk penalty and how it works. In two separated kga runs I failed and was forced quit the game. In the first run after the optional time was depleted I got the mark box/exp, so I exit the match without the afk penalty and queue back again in kga queue that pooped in a few sec.

    In the second case I failed as well and after the optional time was depleted I exited first and got the afk penalty for an hour.
    The thing is I don't understand why sometimes I get punished and sometimes not.
    Does the game want me to stay there like a idiot for another 15 min, or what?:P

    That's just KGA being stupid, from what I remember.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    brainstaplerbrainstapler Member Posts: 7 Arc User
    edited March 2015
    There is a bug in exchange...

    I dragged one 1000 Skill bonus (out of 5) pool into the buy bar to find the price (lowest at 780000 ec) and then clicked on the 'Sell' button (no did not want to sell) then clicked 'clear' and... It disappeared!

    Only four, 1000 Skill bonus pools were left (in inventory not bank)

    I couldn't find it on my sell list, nobody brought it, did not click use.

    This is very disappointing as 700000 ec is a lot of credits, nothing is in the replicator either.
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    wylonuswylonus Member Posts: 471 Arc User
    edited March 2015
    not getting rewards and tagged as afk when other players kills cubes in seconds before i was able to target.
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    oceansongoceansong Member Posts: 96 Arc User
    edited March 2015
    korfez.
    as it doesnt have anything to do with the storyline some information about what to do would have been useful.
    we spent about 25 mins of flying around aimlessly killing vaadwaur ships until we were told to move on. we then got through to some huge ship that insta killed 3 of us, summoned a bunch of ships and then vanished.
    then the screen went white and harry kim told us we'd lost.
    and you wonder why the queues are empty.....
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    dwatt78 wrote: »
    As I learned today its been 6 months and still pugs haven't learned how to do ISA. Group today got past the first section but fell apart on the second. Both times the same mistakes were made that I have seen every group do.
    1. they leave the spheres running amuck and move on the generators as soon as the cube explodes.
    2. they blow a generator well before the others are down.

    of course it would help if we had a minute or two before start to decide who does what. clearly though pugs only know how to is bum rush their way through it counting on pure dps to get you through it.

    1: Typically that is what you are supposed to do, is not pay the spheres any mind, they are there more as an obstacle annoyance, than an actual need be destroyed first objective and, fyi there is only 1 sphere accompanying the cube, the rest come out as you destroy generators.
    2: That is usually how it's done correctly.
    robyvision wrote: »
    I have a question about the afk penalty and how it works. In two separated kga runs I failed and was forced quit the game. In the first run after the optional time was depleted I got the mark box/exp, so I exit the match without the afk penalty and queue back again in kga queue that pooped in a few sec.

    In the second case I failed as well and after the optional time was depleted I exited first and got the afk penalty for an hour.
    The thing is I don't understand why sometimes I get punished and sometimes not.
    Does the game want me to stay there like a idiot for another 15 min, or what?:P

    Ok, how exactly are you receiving an afk penalty in Kitomer ground advanced, when the mission takes a very long time to even fail it?

    Unless you got your missions wrong, than I would say you pretty much did diddly squat and, actually deserved the penalty.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited April 2015
    An especially annoying one happened with Bug Hunt (Elite). The loading screen comes up, along with a notation to the effect of 'Patching files...' - and at some point during that the server stops responding for a total of over 300 seconds. Between that, and the time needed to accomplish the patch, by the time I actually see the ground, the whole scenario is over.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited April 2015
    Bug Hunt Elite.

    Get some mega lag courtesy of the on demand patching whilst loading the map. Eventually get in to find that the mission has started but nobody has bothered to shoot the alarm bug at the start....mission failed in less than 30 seconds.

    Nice one team....:mad::confused:
    SulMatuul.png
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