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Post your worst STF experiance

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    tilartatilarta Member Posts: 1,799 Arc User
    edited April 2015
    i have a better question...why do you keep driving white-hot thumbscrews through your brain instead of setting up matches through channels where most of the garbage can be weeded out?

    Simple answer, Elitist Build Critics.

    I got tired of hearing comments along the lines of "you are using the wrong kit modules, the wrong weapons, the wrong ship build, the wrong ship equipment" and so on.

    My frustration may spark at times when I encounter a speculatarly unskilled team, but it's less annoying then dealing with players who constantly bag you out for thinking outside the box.

    With PUGs, nobody is really bothered what you bring and they're less likely to argue over it.

    Additionally, after some negative experiences with "organized" group channels, I doubt there is a drama free grouping channel in this game.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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    frontierplanetsfrontierplanets Member Posts: 61 Arc User
    edited April 2015
    You know, the more I read these kinds of threads, the more I think I need to join a channel so I at least don't get grouped with people who don't know what the blinking crikey they're doing.

    My worst STF experience? Pretty much 90% of STFs I've done since Delta Rising came out.
    For best results, read my posts in the voice of Sheogorath, Daedric Prince of Madness.

    *busts down your door while wearing a Starfleet uniform*
    Time to boldy go, losers.
    #this is how you SHOULD collect your crew from shore leave
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2015
    You know, the more I read these kinds of threads, the more I think I need to join a channel so I at least don't get grouped with people who don't know what the blinking crikey they're doing.

    My worst STF experience? Pretty much 90% of STFs I've done since Delta Rising came out.

    Agreed, never have I seen so many TRIBBLE player's, in one game world!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    badvaiobadvaio Member Posts: 159 Arc User
    edited April 2015
    reyan01 wrote: »
    The new STF's (Herald themed ones) highlight this even more.


    However, the same doesn't apply to Gateway to Grethor, where some players really ARE proving how catastrophically bad they are. I mean, two initial objectives - defend the Starbase and defend the shipyard. Yet players fly off and shoot at the decoy Herald ships farting around by the asteriods instead. And does it really take a genius to figure out that radiation portal = dead transport ships - you know, the ships that we're supposed to protect?


    I did that myself yesterday. I realised what an idiot I was being when everyone else did what they were supposed to do and left me to get my TRIBBLE kicked. However we still got the optional, beat the Heralds and everyone lived happily ever after.
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    somebobsomebob Member Posts: 556 Arc User
    edited April 2015
    reyan01 wrote: »
    Whilst it has perhaps always been the case, it has become even more obvious that there are quite a few players who don't want to do anything beyond shoot at stuff and pay absolutely NO attention to anything else that is going on around them.

    Emergency Power to Pewpew!

    ...is basically the only thing I see when I try to PUG queues on any difficulty. This is also exactly why I don't do it anymore. I don't need the headache.

    This is also why my motto is, "The average person is a complete idiot." It seems to be so true.
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited April 2015
    for me this is simple, after 65% of failure. i stopped to do ISA and KVA, now i do the normal.

    i take the marks, and bye bye.

    i defended the "noobs" during a long time, but there are "noobs" and "noobs". the real "noobs", new at lvl50 and who try to learn, and the others who don't want to learn, or players at level 50 and more who like to annoy the other players.

    I have even seen a scimitar guy (lvl57) with AP weapons who thought he could destroy everything on the map alone. this was funny :P

    result -> failure
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited April 2015
    GtGA just now.

    Not done the mission all that much but I know enough to know that keeping transports alive is vital here.

    So the first part we split 3/2 and that works well. Me and a Scimitar free right side and then head left to help finish the mobs off.

    Then we move onto the transports and again split up. Now we end up with some fool in another Scimitar screaming at us not to fight and just stay near the start to close the portals.
    Ok, so that works for some of the transports but there's still NPCs spawning between them and the planet so someone has to fight those mobs off to keep the transports alive.

    I tried my best just closing portals and only fighting off those mobs that were effectively spawn-camping the transports but these two guys are now screaming that we're all noobs and failures.

    Tried my best but no idea what anyone else was doing, even those two doing whining as I could only see me and one Scimitar on my side. I never died and tanked everything the Heralds threw at me whilst closing portals but someone must have been asleep elsewhere, probably the 2 dudes insulting us rather than fighting!
    SulMatuul.png
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited April 2015
    not only do NPC's spawn between the station/shipyard and the planet; new radiation portals do too

    Yeah nobody seemed to realise this, even the Scimitard brigade.

    Having one player at the start of each "run" makes sense to keep any portals from forming a spawn-camp kill-zone there and letting the shuttles get a head start but you still need several highly mobile and observant players to move along the "runs" to keep them clear of portals and fight off mobs.

    In fact i'd say a single player could close most radiation portals if the others keep the mobs busy and close the spawn portals. It's a bit like Mirror Invasion in that if you ignore the spawns too much it ends up becoming overwhelming.
    SulMatuul.png
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2015
    reyan01 wrote: »
    I created an individual thread pertaining to GtGA fail - nonetheless, as I said in that thread, the observation skills of some players is shocking.

    Those Scimitard Captains are morons if they think that what they're doing is effective - not only do NPC's spawn between the station/shipyard and the planet; new radiation portals do too. Then again, my experience has been that - if you're going to encounter anyone who thinks that the ship they own makes the awesome by default, it is, more often than not, a Scimitard.

    Meh, I use my scimitar in those missions, as a threat diversion.

    So, that other's can try to lock down the portals/gates, let me soak up the punishment for as long as I can, whilst the other's are given better chances to get the goals done.

    At least, this is how I try to work it each time.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    hunnarhunnar Member Posts: 0 Arc User
    edited May 2015
    I was in Azura Nebula Rescue (Regular) and despite the fact that the group I was with completed both optional objectives, one player decided that half way through was the best time to post the comment: "FFS how'd I end up with a group of Gomer Pyles?"
    Don't know why he was complaining. (Without his help, two of us freed a Falchion just before the 2nd Optional Objective timer expired.)
    I'm sure I wasn't the only one who thought about just leaving the STF and suffering the penalty after such disrespect for the team.

    That's it... One "I'm the best ever & you all suck!" player who is still worse than any glitch I encountered.
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    dareaudareau Member Posts: 2,390 Arc User
    edited May 2015
    Meh, I use my scimitar in those missions, as a threat diversion.

    So, that other's can try to lock down the portals/gates, let me soak up the punishment for as long as I can, whilst the other's are given better chances to get the goals done.

    At least, this is how I try to work it each time.

    I do the "inverse", actually...

    Pew Pew my tail off so that my leech kicks in and powers up the ship, then zip around from point to point tagging portals...

    Scrubs start running a bit hot? GW and move along to next portal...

    The joy of GtGA is that the portals don't stop closing just because you've been hit, they only muck around the approach vectors / ranges / etc... (ie, some portals I close from range 20 it feels like, others I only have a 1km window (at 18 to 19 out) to hit the switch and stick around to close it...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited May 2015
    I for the life of me cannot work out exactly how the portals on GtG work.

    I know you can close them whilst under fire but the closing action seems to get cut short so often sometimes I have to wonder if there's more going on here?!?!? :confused:
    Or is it just that the game is so bugged and laggy for some of us that things like this are a bit hit n' miss as to whether they work or not?

    I've actually got my tactics for this mission sorted out though. The first part is easy enough, just kill the mobs at each station, preferably before the timer runs out.

    IGNORE THE MOBS IN THE ASTEROID FIELD!!!! Honestly , can't put that big enough. I don't know how many times I've seem player zoom off to fight the mobs that are hanging round doing nothing whilst only 3 of us try to clear out the shipyard or starbase.

    Then for the second part it's really just a case of concentrate on the radiation portals. They do the most harm to you cause so anything else can be ignored, unless you get a brief window of opportunity to kill NPC's or close spawning gates.
    Don't even bother getting into fights in this stage, really you can just tank anything shooting at you. Hell I've even been tanking it in my Vaadwaur Manasa escort and that's hardly a tough ship!

    Most important thing to do is keep and eye out for radiation portals and get there fast. I find just hanging round either the top or bottom of the run works fairly well. Player at each end works best.

    The dreadnought is just a spam-fest, kill it before the timer runs out. Grav wells rule here as you can pin everything in one place, especially those Iconian probes that disable you.
    SulMatuul.png
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    jstewart55jstewart55 Member Posts: 412 Arc User
    edited May 2015
    Gateway to Gre'thor is an ongoing source of unalloyed joy.

    People are confused by the idea of splitting the force between the two starbases, so you inevitably end up with four people at one and just one (usually me) at the other.

    There's always one who leaves in a fit of pique when the optional fails.

    Now there are those who refuse to respawn after being destroyed (at least until the Dreadnought is destroyed). More and more often this mission is being completed by just three or four people. :rolleyes:
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited May 2015
    I find in GtG you either get a team that knows what to do and sticks to a plan or you end up with players all over the place trying to zerg the Heralds.

    The first stage is essentially just kill things and ignore all the outlying Herlads that are pretty much decoys. But some fool always goes off to be Rambo against the decoys and wastes the first phase killing them.

    The second phase can really easily be done without firing a shot. Two teams of two, one either side and a 5th person to help mop up and mobs that get in the way. The actual Heralds are no threat ot anything here, even an escort can tank them. Shutting portals in the key but so many people get bogged down in a firefight with the Heralds that it either fails or takes an age to get enough transports landed.

    The last phase really is just a DPS race. You need to take that dread out fast to stop more NPCs arriving and that's where people fall down, either not enough DPS or not picking the right targets. But i've always found good crowd control with GW etc can really make this section a breeze - hoover 'em up and nuke them with obscene amounts of DPS!
    SulMatuul.png
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    greendragon527greendragon527 Member Posts: 386 Arc User
    edited May 2015
    reyan01 wrote: »
    Definitely agree with your comments pertaining to the last stage. I generally quite enjoy that stage to be honest - as as Sci Captain in a Sci ship, my GWIII + either Particle Emission or Gravimetric TSIII or HYII come into their own.

    Not to mention if you blow that up while the GW is on, a tasty chunk of Heralds dead right there! :D
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    captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited May 2015
    KV Adv last gate, time running out, mmm bloody gate wont die, O where's the rest of the team gone, all 4 team mates got disconnected at the same time, failed. :eek:
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    djxprimedjxprime Member Posts: 522 Arc User
    edited May 2015
    GtG Advanced is definitely not becoming my friend. I just finished on that took about an hour to complete. Had three guys from the game fleet take the docks while I went with a pilot ship to the station in the first phase. Nobody finished one mob before the optional timer ran out. And then when the fleet finished off both mobs around the dock, they went and messed around with a decoy fleet instead of helping the rest of us. Second phase went okay. When we got to the third phase, I kept having to retreat and deal with fighters and raiders that were swarming all over me. At one point I swore I had five Iconian probes, three or four raiders, and three fighters all diving at me. I couldn't even get close to the Dread, I had to pull back because I was taking a pounding. The leader of the fleet yelled at me to attack the Dread, but it was a little hard when one has a bunch of little fighters doing kamekazi runs on you.

    We eventually finished it all when the guy in the pilot said that the fleet needed to beef up their firepower. The fleet then had the nerve to say that I was useless. If the definition of being useless is getting swarmed and trying to get away to get back to the Dreadnought to kill it, then yeah. In fact, that definition would have to be applied to ALL OF US since everyone in that match was blown up at least once! For the fleet in question, I counted one guy biting it at least THREE times!

    Anyways, I ended up PMing the clown about his performance and had to call it a night. Otherwise, I would have to put my fist through the screen. :mad:
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    "No matter where you go...there you are."
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    grylakgrylak Member Posts: 1,594 Arc User
    edited May 2015
    I must admit, for the first time, it can be a bit confusing in the first stage. I've only ran that twice. First time, no one was talking, even though I said it was my first time. The objective was listed as destroy Iconian fleet, so I flew to the nearest one, which turned out to be one of those 'decoy' fleets you mentioned, away from the station. And there was that much visual TRIBBLE flashing all over the screen, I couldn't actually see the station or the shipyards until I finished that mob and looked around for something else. Didn't help the mission started before I finished the briefing either.
    *******************************************

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    hojain2020hojain2020 Member Posts: 417 Arc User
    edited May 2015
    Got into a high dps group ISA .... I can do an average relatively decent 35 to 46 k in a pug most of the time.... I have an All rom plasma build. Everyone killed stuff so quick with antiproton and kemocite paypower.....the plasma wep proc I swing hand no effect... I wish parsers calculated plasma proc dot whatever even after enemies died..... Well all in all result me 20k everyone else above 40k. Feeling I got ... 9 months of grind down the drain. But no issues I'm gambling hard to get weps to critd4 lets see I must feed the beam metrics and my ego lol.
    STO NPC AI LEVEL--->
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    lowjohnlowjohn Member Posts: 27 Arc User
    edited May 2015
    Got two stories. One is from a couple of nights ago, when I and a team of fleet buddies decided to run Infected Space Advanced.

    Except the guy who was party leader? He screwed up his queue panel and queued us for Infected GROUND Advanced instead. And nobody noticed it before just automatically hitting "accept" on the queue pop.

    So suddenly we're in Infected Ground. *None* of us play a lot of Ground missions to begin with (and when I do go ground, it's not on the character I was using) so we're all equipped for single-player PvE ground, we've all got Space traits slotted, and 4/5 of the team doesn't even have Active Ground doffs configured. And nobody has any Regenerators.

    Okay, we laugh, we agree to give it a try anyway.... and Team Lead says "no, never mind, just quit and we'll queue for space" and the yells of NO DON'T over Skype don't get through to him fast enough. He drops out, locking himself out of everything, and leaving us with 4 people. So a 5th person appears, some random, who probably expected that a team of 4 fleetmates in Infected Ground would be competent. He was.... rapidly disabused of that notion.

    Dear random person: We are so sorry and I thank you for having good humour about us saying "uh, hi, we screwed up trying to queue for space, we kinda suck here. Very sorry" and trying with us anyway. But hey, we saw a mission we'd never done before, 3/5 of the team got their "get your first injury on your Captain" achievement, and the random was way nicer about it than we had any right to expect.

    (We're not going to let Wrong Queue Guy forget that one any time soon.)



    Second is from a long time ago, in Khitomer Space Elite. Pug with 4 strangers. Everyone is in party chat, everyone agrees on a plan (one right-probes, one left-probes, 3 left-generators/gate - conservative but perfectly workable), people are being polite and everything looks good. We kill the tac cube in respectable time and start to go about the plan.

    Left-probe dude promptly sprints over, grabs the left probes, and starts pulling, pushing, and generally driving them RIGHT TO THE EXIT. Optional failed! He then goes back for another set. It takes the rest of the team a moment to realise what's going on and go WTF in teamchat, and the dude says "no this is better lol" and ignores us completely afterward.

    Anyway. One guy moves to try to play goalie and kill the probes before Buttcactus can drive them in, but the dude is actually pretty well equipped for effective pushes and has obviously played Probe Hockey before, so it's hard to do - and if we divide up so 1 guy goes right and 2 guys try to stop the griefer's probes, we're left with one person trying to solo the actual Borg while 3/5 of the team does nothing productive.

    (So instead, we spent the time filling out our "report player behaviour" tickets and making sure we all tagged that guy for future reference, and commiserating. And then we sucked up our loss and moved on.)
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    puckalishpuckalish Member Posts: 25 Arc User
    edited May 2015
    This is both a good and bad story...
    TL;DR: The most buggy STF experience I've ever had, alongside a team that were totally capable of handling themselves and almost absurdly patient with my technical difficulties. I burned a bunch of regenerators (and probably cost my teammates a few, too), but walked out of a ridiculously screwed up technical experience with all the rewards and everyone was mad supportive, even though I was useless most of the time..

    The bad is most obvious...
    Popped into a BHE with some folks in a channel, mentioned that I'd be traiting and gearing and, while I was in the midst of it, the instance starts loading. Not that big a deal, really, though I was a little off my footing... and the organizer of the instance was apologetic stuff... still, I've been in BHE with folks when we all forgot to trait and it went okay, so I was just paying extra attention...

    Then, while in the middle of a bunch of delvers, with a goo gob coming straight for me, my WASD controls stop working... I try the arrow keys, still nothing. I double-check and there are no roots or stuns or anything affecting me, so strange... I'm hanging in, but can't move... go down, use the paradox thingamajig to resurrect myself and, still, can't move. Right as everyone else is moving on, my toon can get moving again.

    Whew, I think... then chat starts acting sluggish, then, again, in the midst of some baddies, I'm stuck, can't move... now, all of my tray skills are greyed out, but i can still fire my weapons using 1 and 2. Up, just died... then the game client crashes.

    Somehow, in the midst of this, the four other cats in the instance are chugging along and handling things expertly. Seriously, much respect.

    I log back in, back into the instance, in which I've racked up a few injuries now... Looks like my teammates have been resurrecting me, which is awesome... they even waited for me when I got stuck two of the times (obviously not when I got booted, but they welcomed me back when I got back in)...

    Okay, I seem to be able to do some things, and it's just about time for the Spawnmother. I get down there, everything seems to be fine... Scanning, spamming with AoE stuff and confuses and knocking out as many team stuff and heals as I can (having no control over your tune means that when you get control back, everything's off cooldown, at least) and it's going well... now, we've got the Spawnmother down to about 50%... hmnn... my WASD has stopped working again. Several seconds later, my skills are all greyed out and now I can't even fire any weapons (though I can switch, apparently)...

    The rest of the team struggles through it valiantly without my help and takes the big, messy beast down! I'm stick stuck in place. Can't move, can't respawn (as I've died a few more times at this point)... well, at least I did enough that I didn't get the AFK penalty and the rewards popup pops up...

    Completely blank. I mean, it's got space for 3 rewards, but each one has a blank space for the image and dummy text. I select one at random and nothing works...

    Finally, after force quitting the game and logging back in, I'm back in the instance, dead... and the rewards are STILL THERE! I left the instance, used up a grip of regenerators, and, at the suggestion of one my teammates, removed the preferences and force validated.

    I'm still going into any STFs until I have a few good solo runs on patrols or something.

    Last note: Seriously, hats off to the rest of the team... by the time I was back in from my second DC, most everyone was gone, so I only grabbed one person's name to thank, but, really, thank you guys and may this weekend shower you with R&D stuff beyond your wildest dreams!
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    vindicivuotovindicivuoto Member Posts: 38 Arc User
    edited May 2015
    Left-probe dude promptly sprints over, grabs the left probes, and starts pulling, pushing, and generally driving them RIGHT TO THE EXIT.

    This actually sounds fun. Another take on STF difficulty, if you will. I can see it in my mind's eye: at the start of a queue, one of the teammates is randomly (and secretly, of course) chosen by the system to be the traitor. If he manages to sabotage the game, he still retains his reward and the rewards of all the other players.
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    jstewart55jstewart55 Member Posts: 412 Arc User
    edited May 2015
    Another day, another GtG complaint. :cool:

    It's the only STF where everyone gets WORSE the more they play it.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited May 2015
    This actually sounds fun. Another take on STF difficulty, if you will. I can see it in my mind's eye: at the start of a queue, one of the teammates is randomly (and secretly, of course) chosen by the system to be the traitor. If he manages to sabotage the game, he still retains his reward and the rewards of all the other players.


    Oh god why no please no pugs are bad enough as it is.
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    p4hajujup4hajuju Member Posts: 214 Arc User
    edited May 2015
    Oh god why no please no pugs are bad enough as it is.

    Are they actually so bad? I do most of my runs in public queues and I choose and pick what I run carefully the failure rate is quite low.

    I'm in a European timezone so maybe I'm just lucky with my pugs?

    And there have been horrible pugs and most excellent pugs, but when I go to do ISA, CCA, GtGA, VCE or Korfez I try to outfit myself to be the best I can be, BFAW with everything boosting it :) , so we could get a win. Ground has those 4 doable ones.

    So am I just lucky when I pug or am I "playing wrong" and "failing less" than I should be?

    And I finally understood what the Benthans going to the planet part of Korfez needs for a win. You have to spread out, get aggro from the enemy and you might win.
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    lowjohnlowjohn Member Posts: 27 Arc User
    edited May 2015
    p4hajuju wrote: »
    Are they actually so bad? I do most of my runs in public queues and I choose and pick what I run carefully the failure rate is quite low.

    Are you running Normal, Advanced, or Elite?

    That being said: Most runs are wins, more or less. The issue is that most Advanced+ runs are easy to lose with one person nonparticipating, and this is suggesting that one person actively sabotage the run *to get 5 Advanced/Elite runs worth of loot*.

    Given that, there's a huge incentive to be the saboteur, and sabotage is actually not very hard. Trigger the optional enemies and kite them to the group! Hit things out of order to cause extra/early spawns! Probe Hockey to drive the enemies to their objective! DOFF'd APD to make the DPS steal aggro from the tank!

    It incentivises griefing (BAD) and it hugely rewards griefing, such that griefing is way more profitable than playing legit (EXTREMELY BAD).

    It's a bad idea all around.
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    puckalishpuckalish Member Posts: 25 Arc User
    edited May 2015
    lowjohn wrote: »
    Are you running Normal, Advanced, or Elite?
    I'm pretty sure that they're talking about Advanceds (they mentioned GtGA, CCA, ISA, etc., in the following paragraph... and all those As mean Advanced, so...
    lowjohn wrote: »
    That being said: Most runs are wins, more or less. The issue is that most Advanced+ runs are easy to lose with one person nonparticipating, and this is suggesting that one person actively sabotage the run *to get 5 Advanced/Elite runs worth of loot*.

    Given that, there's a huge incentive to be the saboteur, and sabotage is actually not very hard. Trigger the optional enemies and kite them to the group! Hit things out of order to cause extra/early spawns! Probe Hockey to drive the enemies to their objective! DOFF'd APD to make the DPS steal aggro from the tank!

    It incentivises griefing (BAD) and it hugely rewards griefing, such that griefing is way more profitable than playing legit (EXTREMELY BAD).

    It's a bad idea all around.

    I think it was a joke. Even if it weren't, it would be a fair amount of work to implement, so I'm certain Cryptic wouldn't do it even if they thought it was the best idea ever.
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    coruunascoruunas Member Posts: 127 Arc User
    edited May 2015
    The worst that I can recall off the top of my head was an ISA. IT had a bit of a rough start but came under control quickly. Left side secured, mopped up and went right. As soon as the nanite spheres popped up I saw in the chat box "HAHAHA so long newbies" and out goes a warp trail. Came close to pulling a rabbit out of the hat, but the exit was perfectly timed. Had it to 1% before the spheres got too close.
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    vindicivuotovindicivuoto Member Posts: 38 Arc User
    edited May 2015
    puckalish wrote: »
    I think it was a joke.

    That it was. I realize the possible implications, failure conditions being what they are. However, a chance to pit my TBR against another's, like in lowjohn's example, would be a welcome change from the routine :)
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    feiqafeiqa Member Posts: 2,410 Arc User
    edited May 2015
    I don't know if this counts as worst. But it was irritating enough that I couldn't decide if it was sad or laughable.

    A couple weeks ago I was running Conduit (normal), Sorry since the upgrade my builds that used to hold up in elite are not good enough for advanced in my opinion. Anyway, we get to the left transformer. Pop the spheres and generators and we are piling on the transformers as the nanites are closing.

    YES the transformer explodes! And then does this weird Qish reverse and heals back to 100%.
    I looked and apparently exactly as we killed it and set off the detonation a probe got in and healed it. Lost optional.

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