The only MMO with a worthwhile endgame on the market right now is EVE Online. It has problems that will always keep it relegated to the role of a niche product though. Its also one of a VERY few games that heavily reward long term subscribers through its actual play mechanics (skill system) which leads to a surprisingly high retention rate. Perhaps, industry best... Shame its such a griefer haven now.
SWTOR is a successful MMO in the modern sense. Youre not expected to stick around and play it for more than a few months and then return for content updates. Thats been true for most MMO releases during the past several years.
I played three characters to cap in SWTOR. I cant imagine doing it again no matter the story lines. I dont care if they release new content. Its because the actual game play doesnt hold up as fun over time. Same is true of PVP. Of special note, I refuse to discuss Illium. Its one of the worst MMO ideas / design implementations in a modern MMO.
Basically, I had fun with it for a little while and decided to move on. I cant call it an awful game. I can only compare it to an average girl that under dresses for sex appeal rather than a natural beauty with personality. Thats a sad note though for the best launch (financially speaking) ever and perhaps the most expensive MMO game of all time.
This was your response when I posted several scripts from movies and shows.
Here you even capitalized the entire sentence. You challenged me to find it when I have consistently said there is canon that shows ranges GREATER than 6km for scans and 10km for weapons.
cont'd from last post to do challenge.
Challenge given -- challenge accepted and shown.
Or does your lack of English not understand what greater than means again?
Again, canon shows the ranges are GREATER THAN 6km for scans and 10km for weapons. The devs did grossly small numbers according to canon.
You're full of TRIBBLE. That doesn't say ANY SUCH THING. All it says is what I've said already a dozen times. The canon you keep refering to doesn't exist because, as I said in a PREVIOUS post...
"Star Trek is ALWAYS talking about "long range" scans and "short range" scans. Just because the interact distance for "short range scans" is limited to a few miles doesn't mean mission designers can't (and don't) let you get mission information from scanners from whatever distance they want.
"Star Trek has no canon for ranges or distances. The game had to make up a few things to be playable. As far as diversions from canon goes scanner distance is the least of them.
"But even if they don't stick to the letter of canon, they at least (usually) try to adhere to the spirit of it. It's certainly no "Bridge Commander", but they did about as well as could be expected considering the medium."
It is implicit in this post not only that scanners CAN be used at ranges greater than 6km, but that they ARE used in this way. Since you clearly don't bother to listen to other people before shooting off your mouth I've bolded the relevant sentence in the hopes you might at least read that. It is also implicit in this sentence that the ranges in the game ARE diversions from canon AND that there are many other diversions from canon in the game.
And BTW, Scanner ranges in this game ARE NOT limited to 6km. As I've become more accustomed to this game I've noticed that...
1. Scanners are able to detect interactive objects across an entire space map. Sensors do not offer detailed information on these items (unless the mission designer wants them to in which case we can use pop up dialogs and place markers to offer additional information), but can lead you to anomalies and interactive objects over ANY distance on a tactical map.
2. Scanners on the area (overland/strategic/warp or whatever you want to call them) maps can detect enemy encounters (fleets, if you will) from an entire sector away and can discern details (ie, the type of encounter or other players' ships) from distances over 2 LY. This is a distance in excess of 20 trillion km, so your myopic interpretation of a 6km game limit to scanner ranges is just stupid.
Of course what really irks me is that you're clearly more familiar with the game mechanics than I am, so you either already knew this and were just looking to start trouble (ie, a troll) or you've been playing this game all this time and never noticed this before (ie, an idiot).
Anyway, whether you're a total idiot or you're a troll, you're certainly a complete *** and I'm done feeding you.
There is canon in a LOT of scripts from movies and tv that shows CANON is they can scan further than 6km and fire further than 10km. PERIOD. You won't accept that still. I am not going to read that wall of text. (edit: first paragraph is why I stopped)
You don't understand the term "greater than" apparently.
I have always said "greater than 6km and 10km for firing". And the tv shows and movies have shown this to be true as the scripts I reprinted shows. thus it's canon the ranges are more than 6km and 10km.
There's a vote on the TOR official website about what your dream version of TOR would be. 3D space battles is one of the options, as well as capital ship battles
Welp I hit level cap for a a Mercenary Bounty Hunter. And I do want to play more. So I went to Swtor and looked to see if I can sub. Well guess not because I have to pay 60 bucks for 30 days which haha NO.
I dont want to play that badly...
I mean I already have the freaking game on my computer. It wants me to pay? for something thats already there? what? Why cant I just subscribe and get that rolling?
Welp I hit level cap for a a Mercenary Bounty Hunter. And I do want to play more. So I went to Swtor and looked to see if I can sub. Well guess not because I have to pay 60 bucks for 30 days which haha NO.
I dont want to play that badly...
I mean I already have the freaking game on my computer. It wants me to pay? for something thats already there? what? Why cant I just subscribe and get that rolling?
Are you for real?
I paid £50 for the game and are subbing,so why should you get it for free?
The point of the trial is to get people to "try" before buying. You obviously didn't enjoy it enough to pay for it, so it no biggie, you move on and play your F2P Sims/Barbie dress up Trek.
The game hasn't been out that long for it to be "free game" but sub. Unlike STO, people are staying and subbing and with 1.2 on the horizon, more will come back and play and new ones will try and buy.
They still have loads to do and I will concede that 1.2 is where TOR should have been at launch, but I have faith in Bioware (even after DAO2 and the Mass Effect 3 crappy ending), that they will do something STO hasn't and that is pour time and money into the game.
Doesn't mean that down the line it won't go F2P but guaranteed, it won't be this year.
No need to be rude about it, Solomace. Personally I gotta agree with .dlp.mercenary. I mean no disrespect to SWTOR. I'm sure it's a great game. I just don't think any game is worth $180 a year.
No need to be rude about it, Solomace. Personally I gotta agree with .dlp.mercenary. I mean no disrespect to SWTOR. I'm sure it's a great game. I just don't think any game is worth $180 a year.
so you didn't play this till F2P oh my how has game like eveoinline world of warcraft made it all thes years
No need to be rude about it, Solomace. Personally I gotta agree with .dlp.mercenary. I mean no disrespect to SWTOR. I'm sure it's a great game. I just don't think any game is worth $180 a year.
You're not going to be very active in the gaming world then, or at least the MMO branch of it.
Let me preface this by saying I am a fan of both Star Trek and Star Wars.
This weekend, I had the oppurtunity to play SW:TOR for the free weekend.
I went in a complete NOOB, with a systemm under the minimum specs (and really worked my graphics card).
For all the hype that SW:TOR was to be the next big blockbuster, comparing it to STO, I applaud Cryptic and enjoy STO more than I did SW:TOR. 25 gigs for SW:TOR and 11 gigs for ST:O.
Character Creation in SW:TOR was lacking. There is more customizaion options available in ST:O for avatars than in SW:TOR. I created a Jedi Knight.
The Prologe (SW:TOR to Tutoiral (STO).
Entry into the games jumps you right into the storyline, with only instructions to move using WASD. No intial quest to get started and explain what to do. STO engages you right from the start, explaining what to do and how to do it.
Leveling.
Leveling in SW:TOR was just a grind fest. I became bored soo many times, by getting quest from point A, running to point C, kill mobs. Return to Point A, to be redirected to Point B. STO engaged me with different aspects of the game right from the start. Each mission / quest in ST:O engages right from the start and can finish in an hour. In SW: TOR it took me an hour just to run across the lands to start the mission location, than kill 40 mobs, complete the quest and run back to turn it in.
Quest Givers / Missions:
Ok, I know my system could not run this. So part of the issues is on myside, I understand this. With this said, I hated the cutscenes to get to the quest dialog. It would take almost 5 minutes for the mission giver to load the movie so I could get the quest. Repeat this 40 times, and I wasted hours just to get the quests.
Companions:
I have to give a win to ST:O for giving us a companion right at the start and explaing how to work with Bridge Officers. When I got my droid (and later on for training) I was at a loss. How can I upgrade his gear, where can I get gear, how do I train skills. I learned the answer to this later (which was even more confusing with the crafting skill system).
Land vs Space
What a dissapointment. If I wanted to play fantasy, I would be in EQ, WOW (half a dozen other titles). I enjoy Sci-Fi, so where is the space explortation and combat. In SW:TOR you don't get this until higher levels (I did not reach the level to gain my first ship). ST:O gives you command of a Miranda right away. We get both.
Visuals:
SW:TOR is a really GREAT Looking game. Everything is stunning, in the details when exploring the worlds and shuttle transfer stations. My system strained. So... I think they spent more time making the game look good, instead of content.
Content:
To make up for the content they make you run far far away, and have mobs spawn and respawn. I see this as a problem if I was to get to higher levels as you are fighting others for the same mobs. ST:O gives us many private instances and replays. Then we have the foundry, so... I have to say, ST:O has so much more content.
Crafting:
I admit, I like crafting. I also like the KISS (Keep It Simple Stupid) rule. When I could finally get to crafting in SW:TOR I looked at it as another grind fest.
Customization:
So when I got to get out of the starting world, I started to see some of the higher level players. They ALL LOOKED ALIKE. Maybe I did not get that far to see if you could get Tailor Made clothes, I do not think so though.
My thoughts are ST:O is the more interesting and engaging game.
I have 4 toons now maxxed as a casual gamer after 2 years.
I only got as far as level 12 (Jedi Sentinel) after 2 days in SW:TOR.
Boring.
yes sto going to be 11GB it don't have a lot to do it don't have more then 3 classes so ya sto is smaller then swtor but tor has lost and lost of mission where is sto you can do all theres in a few days it took me over a month in swtor to hit lvl 50 sto I did it in 2 week
and still swtor space is only a mini game like the officer duty thing and in star trek you see way more space then you ever saw in star wars so to me makes sense for it to manly be a ground more so then in sto but Bio has said they want to do a space like star wars galaxys jump to light speed
swtor crafting grindfest lmao you send your campaign to get your mats how is that a grindfest? sound like to me again like the duty officer thing in sto
Let me preface this by saying I am a fan of both Star Trek and Star Wars.
This weekend, I had the oppurtunity to play SW:TOR for the free weekend.
Much of your feedback hinges on aspects of gameplay that have been tweaked since STO launched or actually created since STO launched. However, I noticed you did not follow up with your discussion of STO Crafting. You only stated that TOR crafting appeared to be a grindfest. But you hadn't gone on to say what you experienced with STO crafting.
I'm very curious. Because STO Crafting has struck out twice now, and is currently being considered for a third revamp.
Also, neither of the games is a grind. STO might level at warp factor 10. But TOR levels too fast for a standard MMORPG as is. Nothing like Everquest or City of Heroes.
yes sto going to be 11GB it don't have a lot to do it don't have more then 3 classes so ya sto is smaller then swtor but tor has lost and lost of mission where is sto you can do all theres in a few days it took me over a month in swtor to hit lvl 50 sto I did it in 2 week
May I ask you this?
After you hit max in Star Wars, what was next?
In STO you can go back and replay quests/missions, you can get into queues (PVP/STF), you can complete missed oppurtunties. In Star Wars, I was disspointed that I failed the optional to defeat the mob when I created my light saber. I could not go back and try again when I geared up.
May I ask you this?
After you hit max in Star Wars, what was next?
In STO you can go back and replay quests/missions, you can get into queues (PVP/STF), you can complete missed oppurtunties. In Star Wars, I was disspointed that I failed the optional to defeat the mob when I created my light saber. I could not go back and try again when I geared up.
raids more then 5 men whats nex in sto after max also you do have pvp in swtor like most mmos and the failed optional side quest are that optional they not going to give you a eicp pice of gear for don them only little more XP and badges and you can get them all day killing things but more so don flashpoints witch are the equivalent of a sto STF
And I do want to play more. So I went to Swtor and looked to see if I can sub. Well guess not because I have to pay 60 bucks for 30 days which haha NO.
I dont want to play that badly...
I mean I already have the freaking game on my computer. It wants me to pay? for something thats already there? what? Why cant I just subscribe and get that rolling?
Oh, so you're telling me if you had a business that made a product and you'd run a promotion for said product by letting people try it, you'd let everyone who tried it simply shrug off the price of admission (buying the box) and just pay for the service? What kind of message do you think that'd send your customers who did buy the box? :rolleyes:
Personally I gotta agree with .dlp.mercenary. I mean no disrespect to SWTOR. I'm sure it's a great game. I just don't think any game is worth $180 a year.
dlp. isn't complaining about the subscription fee ($15 per month), he's complaining that now that he's tried SWTOR he can't simply subscribe to it without buying the BOX itself or buying to digital edition download of it.
To be honest, in my opinion, companies who actually would agree to sell their product like that, (i.e. invite you for a week-trial and then allow you to simply subscribe while other customers were required to buy the game first) probably have a low opinion of their product, not to mention their clients.
Strike me up as another who has to confess to being led away from STO.
I admit, way back, when it had been out for about twelve months and it was "the" thing to be playing, I didn't understand World of Warcraft. I let curiosity get the better of me and played WoW for about two weeks. Sufficed to say I played it through gritted teeth, and gave up before my month had even lapsed. The pace was agonizingly slow.
I've now done the same thing with the Old Republic, with the difference being... So help me, I'm enjoying it. I was a huge fan of KOTOR, and if nothing else, I want to see how it ends.
I'll be interested to see how my time is divided. I spent most of my game time yesterday in Star Trek, and I suspect a lot of that was out of guilt from the rest of the fleet. We lost two central officers over the weekend, which has left the rest of us in a bit of a worried place as suddenly the 'veterans' of the fleet can be counted on the fingers of one hand, and its up to those few (myself included) to do something about the attrition and stem the flow.
I'll give you just one guess where the other officers have been steadily disappearing to...
I love STO. I really do, but Cryptic need to start delivering content and systems to help keep fleets (and the community in general) healthy. Even if it were a mission a month, I don't think that comes close to the influx of content the game needs to retain people when the competition looks so good. We're dying, here.
Strike me up as another who has to confess to being led away from STO.
I love STO. I really do, but Cryptic need to start delivering content and systems to help keep fleets (and the community in general) healthy. Even if it were a mission a month, I don't think that comes close to the influx of content the game needs to retain people when the competition looks so good. We're dying, here.
For me, i wasn't lead away, I left. Simply because I can do more in TOR than I can in STO, and I don't need a foundry to do it.
As far as Cryptic goes, I have come to realize they are to be regarded with much skepticism and for lack of a better word distrust. The Recent revelation from them about the "intents" has seriously soured me on them, They can't be trusted anymore, which is tragic. I wouldn't say Cryptic is dying per se, but they definitely are NOT doing things to help themselves now.
Let me preface this by saying I am a fan of both Star Trek and Star Wars.
This weekend, I had the oppurtunity to play SW:TOR for the free weekend.
I went in a complete NOOB, with a systemm under the minimum specs (and really worked my graphics card).
That will really mess with the game for you
For all the hype that SW:TOR was to be the next big blockbuster, comparing it to STO, I applaud Cryptic and enjoy STO more than I did SW:TOR. 25 gigs for SW:TOR and 11 gigs for ST:O. TOR has a crapload of more development, that's why
Character Creation in SW:TOR was lacking. There is more customizaion options available in ST:O for avatars than in SW:TOR. I created a Jedi Knight. The appearance tab is coming soon for TOR
The Prologe (SW:TOR to Tutoiral (STO).
Entry into the games jumps you right into the storyline, with only instructions to move using WASD. No intial quest to get started and explain what to do. STO engages you right from the start, explaining what to do and how to do it. Called EXPLORING. TOR makes you want to search for hidden datacrons and discovering all parts of the map rewards you....STO feeds you in a baby chair
Leveling.
Leveling in SW:TOR was just a grind fest. I became bored soo many times, by getting quest from point A, running to point C, kill mobs. Return to Point A, to be redirected to Point B. STO engaged me with different aspects of the game right from the start. Each mission / quest in ST:O engages right from the start and can finish in an hour. In SW: TOR it took me an hour just to run across the lands to start the mission location, than kill 40 mobs, complete the quest and run back to turn it in. So you're just lazy...? And ...you know.....quests are faster after you finish the starter worlds....
Quest Givers / Missions:
Ok, I know my system could not run this. So part of the issues is on myside, I understand this. With this said, I hated the cutscenes to get to the quest dialog. It would take almost 5 minutes for the mission giver to load the movie so I could get the quest. Repeat this 40 times, and I wasted hours just to get the quests. God forbid some story with your MMO. You can skip over the cutscenes too so....yeah have fun not doing the entire point of TOR - STORY
Companions:
I have to give a win to ST:O for giving us a companion right at the start and explaing how to work with Bridge Officers. When I got my droid (and later on for training) I was at a loss. How can I upgrade his gear, where can I get gear, how do I train skills. I learned the answer to this later (which was even more confusing with the crafting skill system). Yeah like the amazing story with my bridge officers that are tied into mine...hey wait a minute...that's not STO...oh that's right it's TOR :rolleyes:
Visuals:
SW:TOR is a really GREAT Looking game. Everything is stunning, in the details when exploring the worlds and shuttle transfer stations. My system strained. So... I think they spent more time making the game look good, instead of content. You even said you were under the minimal...and congrats...you didn't bother noticed that TOR, unlike STO has a ton of teams working on different aspects of the game....
Content:
To make up for the content they make you run far far away, and have mobs spawn and respawn. I see this as a problem if I was to get to higher levels as you are fighting others for the same mobs. ST:O gives us many private instances and replays. Then we have the foundry, so... I have to say, ST:O has so much more content.TOR so far has more story and content in a couple months than STO has ever had in over 2 years.....so yeah TOR contect sux yup
Crafting:
I admit, I like crafting. I also like the KISS (Keep It Simple Stupid) rule. When I could finally get to crafting in SW:TOR I looked at it as another grind fest. You can just do easy as hell companion missons that reuire no effort....and you must be lucky to not have played SWG, you would have no chance in crafting ot save your life.
My thoughts are ST:O is the more interesting and engaging game.
I have 4 toons now maxxed as a casual gamer after 2 years.
I only got as far as level 12 (Jedi Sentinel) after 2 days in SW:TOR.
Boring.
2 days in TOR...you really gave it a chance and spent the time to learn more about it I can soooo tell. Yup..
STO in 2 years = most boring thing I've ever experienced
Few months on TOR = best thing to hit the MMO world in a loooooong time.
For me, i wasn't lead away, I left. Simply because I can do more in TOR than I can in STO, and I don't need a foundry to do it.
As far as Cryptic goes, I have come to realize they are to be regarded with much skepticism and for lack of a better word distrust. The Recent revelation from them about the "intents" has seriously soured me on them, They can't be trusted anymore, which is tragic. I wouldn't say Cryptic is dying per se, but they definitely are NOT doing things to help themselves now.
To clarify my statement... By "We", I mean my fleet. The attrition lately has been utterly apalling, and Cryptic is doing nothing to help us.
all F2P mmos are F2P for a reason just like this one
your point? or more accurately why are you telling me that?
I merely pointed out a supposed numerical inaccuracy. I did not join any side as to whE?ether it was **** or not.
also slight correction gw2 is b2p not f2p.
Buut since It seems like I was dragged into this I shall say.
Tor= meh. Im not much of a story person. I also dont particularly like static combat.
I also dont really like watching the ui more than the game. and as much as people tell me different, when I watch a video of wow gameplay and a video of tor gameplay.... very very similar more skills than digits on your hands and feet.
in the end just not a game for me. perhaps its the best thing for sliced bread for others, cool. Just not for me.
your point? or more accurately why are you telling me that?
I believe his point is that STO is something of a failure. Maybe the transition to F2P isn't proof, but it's an indicator that the previous model didn't work that well.
BUT ... I believe the fact that the company's been sold during that time is also another big indicator. Two companies now mismanaging Cryptic Studios and their games (NCSoft and Atari) since the company began with a third now taking its chance to roll the dice.
The company has been able to churn out three MMORPGs at varying level of success, and are working on a fourth, but the company doesn't seem to have been able to get a hit to stick before losing money to the point that they get sold off to someone else.
Then factor in the 30 dollars required to buy the box where I come from, then the monthly subscription...big moneysink, don't you think? That's why I only got STO (for about 25 dollars as I was unaware of the full implications of F2P, and bought a pair of boxes) after F2P came along.
Edit: I mean, think about it. I could go to a restaraunt (or whatever it's spelled) and buy dinner for myself and both my siblings with the money it takes to subscribe to an MMO for even one month! (heck, I could buy dinner for my parents too for the 30 dollars needed to get the box)
Comments
SWTOR is a successful MMO in the modern sense. Youre not expected to stick around and play it for more than a few months and then return for content updates. Thats been true for most MMO releases during the past several years.
I played three characters to cap in SWTOR. I cant imagine doing it again no matter the story lines. I dont care if they release new content. Its because the actual game play doesnt hold up as fun over time. Same is true of PVP. Of special note, I refuse to discuss Illium. Its one of the worst MMO ideas / design implementations in a modern MMO.
Basically, I had fun with it for a little while and decided to move on. I cant call it an awful game. I can only compare it to an average girl that under dresses for sex appeal rather than a natural beauty with personality. Thats a sad note though for the best launch (financially speaking) ever and perhaps the most expensive MMO game of all time.
I wiah I could make my own MMORPG lol...
You're full of TRIBBLE. That doesn't say ANY SUCH THING. All it says is what I've said already a dozen times. The canon you keep refering to doesn't exist because, as I said in a PREVIOUS post...
"Star Trek is ALWAYS talking about "long range" scans and "short range" scans. Just because the interact distance for "short range scans" is limited to a few miles doesn't mean mission designers can't (and don't) let you get mission information from scanners from whatever distance they want.
"Star Trek has no canon for ranges or distances. The game had to make up a few things to be playable. As far as diversions from canon goes scanner distance is the least of them.
"But even if they don't stick to the letter of canon, they at least (usually) try to adhere to the spirit of it. It's certainly no "Bridge Commander", but they did about as well as could be expected considering the medium."
It is implicit in this post not only that scanners CAN be used at ranges greater than 6km, but that they ARE used in this way. Since you clearly don't bother to listen to other people before shooting off your mouth I've bolded the relevant sentence in the hopes you might at least read that. It is also implicit in this sentence that the ranges in the game ARE diversions from canon AND that there are many other diversions from canon in the game.
And BTW, Scanner ranges in this game ARE NOT limited to 6km. As I've become more accustomed to this game I've noticed that...
1. Scanners are able to detect interactive objects across an entire space map. Sensors do not offer detailed information on these items (unless the mission designer wants them to in which case we can use pop up dialogs and place markers to offer additional information), but can lead you to anomalies and interactive objects over ANY distance on a tactical map.
2. Scanners on the area (overland/strategic/warp or whatever you want to call them) maps can detect enemy encounters (fleets, if you will) from an entire sector away and can discern details (ie, the type of encounter or other players' ships) from distances over 2 LY. This is a distance in excess of 20 trillion km, so your myopic interpretation of a 6km game limit to scanner ranges is just stupid.
Of course what really irks me is that you're clearly more familiar with the game mechanics than I am, so you either already knew this and were just looking to start trouble (ie, a troll) or you've been playing this game all this time and never noticed this before (ie, an idiot).
Anyway, whether you're a total idiot or you're a troll, you're certainly a complete *** and I'm done feeding you.
You don't understand the term "greater than" apparently.
I have always said "greater than 6km and 10km for firing". And the tv shows and movies have shown this to be true as the scripts I reprinted shows. thus it's canon the ranges are more than 6km and 10km.
For TOR, none that I can see...but....go on the site and look up the new droid mini quests in update 1.2...
There's a vote on the TOR official website about what your dream version of TOR would be. 3D space battles is one of the options, as well as capital ship battles
I dont want to play that badly...
I mean I already have the freaking game on my computer. It wants me to pay? for something thats already there? what? Why cant I just subscribe and get that rolling?
Are you for real?
I paid £50 for the game and are subbing,so why should you get it for free?
The point of the trial is to get people to "try" before buying. You obviously didn't enjoy it enough to pay for it, so it no biggie, you move on and play your F2P Sims/Barbie dress up Trek.
The game hasn't been out that long for it to be "free game" but sub. Unlike STO, people are staying and subbing and with 1.2 on the horizon, more will come back and play and new ones will try and buy.
They still have loads to do and I will concede that 1.2 is where TOR should have been at launch, but I have faith in Bioware (even after DAO2 and the Mass Effect 3 crappy ending), that they will do something STO hasn't and that is pour time and money into the game.
Doesn't mean that down the line it won't go F2P but guaranteed, it won't be this year.
Shesh, some people.
so you didn't play this till F2P oh my how has game like eveoinline world of warcraft made it all thes years
You're not going to be very active in the gaming world then, or at least the MMO branch of it.
You forget that there are more f2p mmo's than p2p mmo's. that and gw2
all F2P mmos are F2P for a reason just like this one
Let me preface this by saying I am a fan of both Star Trek and Star Wars.
This weekend, I had the oppurtunity to play SW:TOR for the free weekend.
I went in a complete NOOB, with a systemm under the minimum specs (and really worked my graphics card).
For all the hype that SW:TOR was to be the next big blockbuster, comparing it to STO, I applaud Cryptic and enjoy STO more than I did SW:TOR. 25 gigs for SW:TOR and 11 gigs for ST:O.
Character Creation in SW:TOR was lacking. There is more customizaion options available in ST:O for avatars than in SW:TOR. I created a Jedi Knight.
The Prologe (SW:TOR to Tutoiral (STO).
Entry into the games jumps you right into the storyline, with only instructions to move using WASD. No intial quest to get started and explain what to do. STO engages you right from the start, explaining what to do and how to do it.
Leveling.
Leveling in SW:TOR was just a grind fest. I became bored soo many times, by getting quest from point A, running to point C, kill mobs. Return to Point A, to be redirected to Point B. STO engaged me with different aspects of the game right from the start. Each mission / quest in ST:O engages right from the start and can finish in an hour. In SW: TOR it took me an hour just to run across the lands to start the mission location, than kill 40 mobs, complete the quest and run back to turn it in.
Quest Givers / Missions:
Ok, I know my system could not run this. So part of the issues is on myside, I understand this. With this said, I hated the cutscenes to get to the quest dialog. It would take almost 5 minutes for the mission giver to load the movie so I could get the quest. Repeat this 40 times, and I wasted hours just to get the quests.
Companions:
I have to give a win to ST:O for giving us a companion right at the start and explaing how to work with Bridge Officers. When I got my droid (and later on for training) I was at a loss. How can I upgrade his gear, where can I get gear, how do I train skills. I learned the answer to this later (which was even more confusing with the crafting skill system).
Land vs Space
What a dissapointment. If I wanted to play fantasy, I would be in EQ, WOW (half a dozen other titles). I enjoy Sci-Fi, so where is the space explortation and combat. In SW:TOR you don't get this until higher levels (I did not reach the level to gain my first ship). ST:O gives you command of a Miranda right away. We get both.
Visuals:
SW:TOR is a really GREAT Looking game. Everything is stunning, in the details when exploring the worlds and shuttle transfer stations. My system strained. So... I think they spent more time making the game look good, instead of content.
Content:
To make up for the content they make you run far far away, and have mobs spawn and respawn. I see this as a problem if I was to get to higher levels as you are fighting others for the same mobs. ST:O gives us many private instances and replays. Then we have the foundry, so... I have to say, ST:O has so much more content.
Crafting:
I admit, I like crafting. I also like the KISS (Keep It Simple Stupid) rule. When I could finally get to crafting in SW:TOR I looked at it as another grind fest.
Customization:
So when I got to get out of the starting world, I started to see some of the higher level players. They ALL LOOKED ALIKE. Maybe I did not get that far to see if you could get Tailor Made clothes, I do not think so though.
My thoughts are ST:O is the more interesting and engaging game.
I have 4 toons now maxxed as a casual gamer after 2 years.
I only got as far as level 12 (Jedi Sentinel) after 2 days in SW:TOR.
Boring.
Miri
and still swtor space is only a mini game like the officer duty thing and in star trek you see way more space then you ever saw in star wars so to me makes sense for it to manly be a ground more so then in sto but Bio has said they want to do a space like star wars galaxys jump to light speed
swtor crafting grindfest lmao you send your campaign to get your mats how is that a grindfest? sound like to me again like the duty officer thing in sto
Much of your feedback hinges on aspects of gameplay that have been tweaked since STO launched or actually created since STO launched. However, I noticed you did not follow up with your discussion of STO Crafting. You only stated that TOR crafting appeared to be a grindfest. But you hadn't gone on to say what you experienced with STO crafting.
I'm very curious. Because STO Crafting has struck out twice now, and is currently being considered for a third revamp.
Also, neither of the games is a grind. STO might level at warp factor 10. But TOR levels too fast for a standard MMORPG as is. Nothing like Everquest or City of Heroes.
May I ask you this?
After you hit max in Star Wars, what was next?
In STO you can go back and replay quests/missions, you can get into queues (PVP/STF), you can complete missed oppurtunties. In Star Wars, I was disspointed that I failed the optional to defeat the mob when I created my light saber. I could not go back and try again when I geared up.
raids more then 5 men whats nex in sto after max also you do have pvp in swtor like most mmos and the failed optional side quest are that optional they not going to give you a eicp pice of gear for don them only little more XP and badges and you can get them all day killing things but more so don flashpoints witch are the equivalent of a sto STF
I'd probably pay $20/mo for SWTOR if necessary. Love the game. And when I started out as a lifer in STO, I never thought I'd say that...
swtor only 14.99$ a month same as wow eveonline even sto was that same when it was p2p
Oh, so you're telling me if you had a business that made a product and you'd run a promotion for said product by letting people try it, you'd let everyone who tried it simply shrug off the price of admission (buying the box) and just pay for the service? What kind of message do you think that'd send your customers who did buy the box? :rolleyes:
dlp. isn't complaining about the subscription fee ($15 per month), he's complaining that now that he's tried SWTOR he can't simply subscribe to it without buying the BOX itself or buying to digital edition download of it.
To be honest, in my opinion, companies who actually would agree to sell their product like that, (i.e. invite you for a week-trial and then allow you to simply subscribe while other customers were required to buy the game first) probably have a low opinion of their product, not to mention their clients.
Strike me up as another who has to confess to being led away from STO.
I admit, way back, when it had been out for about twelve months and it was "the" thing to be playing, I didn't understand World of Warcraft. I let curiosity get the better of me and played WoW for about two weeks. Sufficed to say I played it through gritted teeth, and gave up before my month had even lapsed. The pace was agonizingly slow.
I've now done the same thing with the Old Republic, with the difference being... So help me, I'm enjoying it. I was a huge fan of KOTOR, and if nothing else, I want to see how it ends.
I'll be interested to see how my time is divided. I spent most of my game time yesterday in Star Trek, and I suspect a lot of that was out of guilt from the rest of the fleet. We lost two central officers over the weekend, which has left the rest of us in a bit of a worried place as suddenly the 'veterans' of the fleet can be counted on the fingers of one hand, and its up to those few (myself included) to do something about the attrition and stem the flow.
I'll give you just one guess where the other officers have been steadily disappearing to...
I love STO. I really do, but Cryptic need to start delivering content and systems to help keep fleets (and the community in general) healthy. Even if it were a mission a month, I don't think that comes close to the influx of content the game needs to retain people when the competition looks so good. We're dying, here.
For me, i wasn't lead away, I left. Simply because I can do more in TOR than I can in STO, and I don't need a foundry to do it.
As far as Cryptic goes, I have come to realize they are to be regarded with much skepticism and for lack of a better word distrust. The Recent revelation from them about the "intents" has seriously soured me on them, They can't be trusted anymore, which is tragic. I wouldn't say Cryptic is dying per se, but they definitely are NOT doing things to help themselves now.
Just some thoughts.
To clarify my statement... By "We", I mean my fleet. The attrition lately has been utterly apalling, and Cryptic is doing nothing to help us.
your point? or more accurately why are you telling me that?
I merely pointed out a supposed numerical inaccuracy. I did not join any side as to whE?ether it was **** or not.
also slight correction gw2 is b2p not f2p.
Buut since It seems like I was dragged into this I shall say.
Tor= meh. Im not much of a story person. I also dont particularly like static combat.
I also dont really like watching the ui more than the game. and as much as people tell me different, when I watch a video of wow gameplay and a video of tor gameplay.... very very similar more skills than digits on your hands and feet.
in the end just not a game for me. perhaps its the best thing for sliced bread for others, cool. Just not for me.
I believe his point is that STO is something of a failure. Maybe the transition to F2P isn't proof, but it's an indicator that the previous model didn't work that well.
BUT ... I believe the fact that the company's been sold during that time is also another big indicator. Two companies now mismanaging Cryptic Studios and their games (NCSoft and Atari) since the company began with a third now taking its chance to roll the dice.
The company has been able to churn out three MMORPGs at varying level of success, and are working on a fourth, but the company doesn't seem to have been able to get a hit to stick before losing money to the point that they get sold off to someone else.
Edit: I mean, think about it. I could go to a restaraunt (or whatever it's spelled) and buy dinner for myself and both my siblings with the money it takes to subscribe to an MMO for even one month! (heck, I could buy dinner for my parents too for the 30 dollars needed to get the box)