Right now I bring to you the words of John Handy, Do you look upon the still pool of water and reflect, or does it stare at you with its reflection.....?
If you sing a song with the birds , do they think you can carry a tune? or do they not
If you run past 10 trees, will you remember 10 branches or 20 leaves.....?
If I wish upon a star, Does it wonder who I are?
Peace out :cool:
if a tree falls in the forest and nobody around dose it make a sound ?
They are a lot faster in STO than in TV ST, and strange Boff and Captain powers have a little bit too much influence, but apart from that, they capture the apparent mechanics of TV ST quite well, IMO.
Can you link me a Youtube vid of flying in circles to go up and down in Star Trek? How about the instant changing direction thing to cause the "circle fight" because the enemy does a 180 just to stay on your side? Oh and how about scanners having a range of only 6 km?
Can you link me a Youtube vid of flying in circles to go up and down in Star Trek? How about the instant changing direction thing to cause the "circle fight" because the enemy does a 180 just to stay on your side? Oh and how about scanners having a range of only 6 km?
Can you link me a Youtube vid of flying in circles to go up and down in Star Trek?
Well, from what the show offers to learn about their space combat, it is certainly possible, but neither do they do it on the show, nor do I in STO, as far as I am currently aware of.
How about the instant changing direction thing to cause the "circle fight" because the enemy does a 180 just to stay on your side?
Huh?
Oh and how about scanners having a range of only 6 km?
I suspect you are misreading "km" as "KiloMeters" and not "KiloMegameters"?
Even the battles themselves are not like this game. So it's okay to blast one company for not "capturing the space combat" but not the other? Flying in circles... enemies changing courses (in space) just to match the USS Enterprise course direction instantly to stay on your side so torpedoes are a waste... having to be within 6 km to scan something yet in Trek they talk about scanning things hundreds of km away... etc
If you do it one way with the space shortcomings then it can go both ways.
As for the two. Nope. Most of DM was on board the ship with Decker taking control and his need for vengeance against it. Basically it was a rehash of Moby TRIBBLE. Wrath was not as well. Or did I imagine the majority of the film not being space battle.
Look I haven't played SWtOR. In fact I was, and I still am, active in the Bioware community so I was invited to join the Beta and, for a variety of reasons, politely declined. But the criticism I'm hearing from most of my friends about the space combat isn't that they failed to capture the spirit of the movies, it's more that they didn't even try.
I totally disagree with your assessment of Doomsday and Wrath. Of course they didn't just show ships rolling around in space. Of course they took us inside the ships as the battles waxed and waned. That's where the drama is after all, and a movie is not a game. But they did represent space battles for pretty much the entire episode, and STO has, IMHO, done a pretty good job in coming up with a combat mechanic consistent with Trek lore. If I had a couple of weeks to play around with the foundry I could easily create a very consistent mission duplicating either Doomsday or Wrath. The only elements I can think of that can't be reproduced are blowing up the Doomsday Machine with the Constellation and creating a Nebula map where shields and scanners don't work. The engine is capable of doing these things, but the foundry isn't. Cryptic limits foundry tools by not letting us script anything, but they could duplicate either episode almost exactly.
so thats why my alt acount got banned from here for asking ppl if they where going to play in the swtor beta?
If that's all you did and got banned then you should dispute that. Although that won't do any good as STO mods all cover up for each other. But that's not a ban worthy offense as it breaks no rule.
Look I haven't played SWtOR. In fact I was, and I still am, active in the Bioware community so I was invited to join the Beta and, for a variety of reasons, politely declined. But the criticism I'm hearing from most of my friends about the space combat isn't that they failed to capture the spirit of the movies, it's more that they didn't even try.
I totally disagree with your assessment of Doomsday and Wrath. Of course they didn't just show ships rolling around in space. Of course they took us inside the ships as the battles waxed and waned. That's where the drama is after all, and a movie is not a game. But they did represent space battles for pretty much the entire episode, and STO has, IMHO, done a pretty good job in coming up with a combat mechanic consistent with Trek lore. If I had a couple of weeks to play around with the foundry I could easily create a very consistent mission duplicating either Doomsday or Wrath. The only elements I can think of that can't be reproduced are blowing up the Doomsday Machine with the Constellation and creating a Nebula map where shields and scanners don't work. The engine is capable of doing these things, but the foundry isn't. Cryptic limits foundry tools by not letting us script anything, but they could duplicate either episode almost exactly.
Flying in circles, scanners having a 6 km limit (although many eps spoke of scanning a lot further away than that), combat flying in circles because the enemy instantly changes direction to match you to stay on your sides, etc. There are many flaws in this game and no fanboism can change that.
Well, from what the show offers to learn about their space combat, it is certainly possible, but neither do they do it on the show, nor do I in STO, as far as I am currently aware of.
Huh?
I suspect you are misreading "km" as "KiloMeters" and not "KiloMegameters"?
Then they need to change some stuff in the tutorial if it doesn't mean kilometers. lol
SWTOR is a fun game. I am finally enjoying a Republic storyline (Trooper; no surprise).
The morality system is really abysmal though: I've had a few options where I either had to cover up a crime or threatened to kill kids/shut down a children's hospital.
SWTOR is a fun game. I am finally enjoying a Republic storyline (Trooper; no surprise).
The morality system is really abysmal though: I've had a few options where I either had to cover up a crime or threatened to kill kids/shut down a children's hospital.
Oh are you on Ord Mantel in the begining? The initial choices are weak...but I assure you...future choices will make you wait infront of your computer for a loooooooong time before making a choice....some choices still haunt me...believe em...you'll most likely cry from one of the future choices...
Oh are you on Ord Mantel in the begining? The initial choices are weak...but I assure you...future choices will make you wait infront of your computer for a loooooooong time before making a choice....some choices still haunt me...believe em...you'll most likely cry from one of the future choices...
Lol its not that bad.... lvl50 bounty hunter , merc. I am waiting for the 1.2
If that's all you did and got banned then you should dispute that. Although that won't do any good as STO mods all cover up for each other. But that's not a ban worthy offense as it breaks no rule.
it it was by stromshade called it advertisement for another game and i have tried to dispute it no surprise no word back from them and this happen back in November
it it was by stromshade called it advertisement for another game and i have tried to dispute it no surprise no word back from them and this happen back in November
If it's done by Shady then there's no hope. And November, you sure that ticket is still open? Tickets made before F2P I heard and seen mysteriously vanished.
If it's done by Shady then there's no hope. And November, you sure that ticket is still open? Tickets made before F2P I heard and seen mysteriously vanished.
i can try again but its really no worry F2P let me back on here i just do miss my blue title but its no bigy
Flying in circles, scanners having a 6 km limit (although many eps spoke of scanning a lot further away than that), combat flying in circles because the enemy instantly changes direction to match you to stay on your sides, etc. There are many flaws in this game and no fanboism can change that.
Who says? Star Trek is ALWAYS talking about "long range" scans and "short range" scans. Just because the interact distance for "short range scans" is limited to a few miles doesn't mean mission designers can't (and don't) let you get mission information from scanners from whatever distance they want.
Star Trek has no canon for ranges or distances. The game had to make up a few things to be playable. As far as diversions from canon goes scanner distance is the least of them.
But even if they don't stick to the letter of canon, they at least (usually) try to adhere to the spirit of it. It's certainly no "Bridge Commander", but they did about as well as could be expected considering the medium.
Who says? Star Trek is ALWAYS talking about "long range" scans and "short range" scans. Just because the interact distance for "short range scans" is limited to a few miles doesn't mean mission designers can't (and don't) let you get mission information from scanners from whatever distance they want.
Star Trek has no canon for ranges or distances. The game had to make up a few things to be playable. As far as diversions from canon goes scanner distance is the least of them.
But even if they don't stick to the letter of canon, they at least (usually) try to adhere to the spirit of it. It's certainly no "Bridge Commander", but they did about as well as could be expected considering the medium.
There is many references but here's one:
From the TNG ep "Conundrum"
22 GEORDI
glances up from his station.
GEORDI
More like -- who did this to us?
23 RESUME
as everyone looks over toward Geordi.
GEORDI
(indicating monitor)
I've got some intermittent sensor
readings here... the scan keeps
repeating itself -- like it's
stuck. But it looks like there's
metallic debris right in front
of us. Distance: seventeen
kilometers.
WoK when trying to get outside of explosion of Reliant:
KIRK
Distance from Reliant...
CHEKOV
Four hundred kilometers.
So that scene, you think it's over 40 times the distance of the scenes with them firing on each other? And that TOS era not post TNG as this game is set.
They're SLAMMED BACK into their seats from the massive
G-forces.
GEORDI
Warp field looks good...
structural integrity holding...
Picard activates a monitor which begins showing a
digital display of their speed.
PICARD
(off monitor)
Speed... twenty thousand
kilometers per second.
later...
The CABIN shakes a little.
GEORDI
The inertial dampers are having
trouble compensating... I don't
think Cochrane built this thing
for comfort.
PICARD
Speed -- two hundred, seventy-five
thousand kilometers per second.
So if Cochran's ship traveled that fast, when we see the thing pop on our screen saying it's 16-18 km away and full impulse post TNG era, you'd shoot past it in a blink of an eye.
RIKER
Mister Data, reconfigure for a
high-resolution sweep with a
radius of one million kilometers.
Look for possible debris.
Data works controls once more.
DATA
Scan shows no debris within
that radius.
KRITE
I don't understand it. A
shuttle doesn't simply vanish.
Now Data should have told Krite: Well, our weak scanners can actually only work within six kilometers so Riker was just trolling you. We'll have to scan out here all year to cover it with our six kilometer limit.
RIKER
Mister Data, reconfigure for a
high-resolution sweep with a
radius of one million kilometers.
Look for possible debris.
Data works controls once more.
Data's player presses "v".
DATA
Scan shows no debris within
that radius.
Nothing found.
Now Data should have told Krite: Well, our weak scanners can actually only work within six kilometers so Riker was just trolling you. We'll have to scan out here all year to cover it with our six kilometer limit.
Actually, scanners work up to 25 STO-km (which, given the size of planets in the game, simply cannot be "kilometers") to detect targets, and map-wide to detect anomalies of any kind, including mission objectiveson my assault cruiser, and I bet you could gear a tier 5 science ship to much higher levels with consoles and energy levels and such.
Does anyone know the maximum achievable sensor range to detect a non-stealthed shuttle in STO?
Comments
if a tree falls in the forest and nobody around dose it make a sound ?
i can do that to
Good man , See we aint so different, who cares bout all this stuff anyway......?
We should meet up ingame and see what we can do together, instead of hammering at each other on the forums...What do ya say?
See you ingame
Can you link me a Youtube vid of flying in circles to go up and down in Star Trek? How about the instant changing direction thing to cause the "circle fight" because the enemy does a 180 just to stay on your side? Oh and how about scanners having a range of only 6 km?
Almost every thread in Ten Forward is NOT about STO. That's the whole purpose of Ten Forward and why Cryptic made it.
remember bridge commander.......:cool:
so thats why my alt acount got banned from here for asking ppl if they where going to play in the swtor beta?
i loved that game but i cant compair the 2 they both work very differently
Me and you and you and me
No matter how they toss the dice, it has to be
The only one for me is you, and you for me
So happy together
So happy together
How is the weather
So happy together
We're happy together
So happy together
Happy together
So happy together
So happy together
allll i got to say is lmfao and i find it even more funny because of you avatar is a klingon lmao
Well, from what the show offers to learn about their space combat, it is certainly possible, but neither do they do it on the show, nor do I in STO, as far as I am currently aware of.
Huh?
I suspect you are misreading "km" as "KiloMeters" and not "KiloMegameters"?
Look I haven't played SWtOR. In fact I was, and I still am, active in the Bioware community so I was invited to join the Beta and, for a variety of reasons, politely declined. But the criticism I'm hearing from most of my friends about the space combat isn't that they failed to capture the spirit of the movies, it's more that they didn't even try.
I totally disagree with your assessment of Doomsday and Wrath. Of course they didn't just show ships rolling around in space. Of course they took us inside the ships as the battles waxed and waned. That's where the drama is after all, and a movie is not a game. But they did represent space battles for pretty much the entire episode, and STO has, IMHO, done a pretty good job in coming up with a combat mechanic consistent with Trek lore. If I had a couple of weeks to play around with the foundry I could easily create a very consistent mission duplicating either Doomsday or Wrath. The only elements I can think of that can't be reproduced are blowing up the Doomsday Machine with the Constellation and creating a Nebula map where shields and scanners don't work. The engine is capable of doing these things, but the foundry isn't. Cryptic limits foundry tools by not letting us script anything, but they could duplicate either episode almost exactly.
If that's all you did and got banned then you should dispute that. Although that won't do any good as STO mods all cover up for each other. But that's not a ban worthy offense as it breaks no rule.
Flying in circles, scanners having a 6 km limit (although many eps spoke of scanning a lot further away than that), combat flying in circles because the enemy instantly changes direction to match you to stay on your sides, etc. There are many flaws in this game and no fanboism can change that.
Then they need to change some stuff in the tutorial if it doesn't mean kilometers. lol
The morality system is really abysmal though: I've had a few options where I either had to cover up a crime or threatened to kill kids/shut down a children's hospital.
Oh are you on Ord Mantel in the begining? The initial choices are weak...but I assure you...future choices will make you wait infront of your computer for a loooooooong time before making a choice....some choices still haunt me...believe em...you'll most likely cry from one of the future choices...
Lol its not that bad.... lvl50 bounty hunter , merc. I am waiting for the 1.2
But as far as this thread, I ove sto:cool:
it it was by stromshade called it advertisement for another game and i have tried to dispute it no surprise no word back from them and this happen back in November
Never really did Bounty Hunter...Beta testing that class only a little bit before I got bored out of my mind...then I went back to testing Trooper...
I liked BH in beta but it was a slow start to actually care what the story was.
If it's done by Shady then there's no hope. And November, you sure that ticket is still open? Tickets made before F2P I heard and seen mysteriously vanished.
i can try again but its really no worry F2P let me back on here i just do miss my blue title but its no bigy
Who says? Star Trek is ALWAYS talking about "long range" scans and "short range" scans. Just because the interact distance for "short range scans" is limited to a few miles doesn't mean mission designers can't (and don't) let you get mission information from scanners from whatever distance they want.
Star Trek has no canon for ranges or distances. The game had to make up a few things to be playable. As far as diversions from canon goes scanner distance is the least of them.
But even if they don't stick to the letter of canon, they at least (usually) try to adhere to the spirit of it. It's certainly no "Bridge Commander", but they did about as well as could be expected considering the medium.
There is many references but here's one:
From the TNG ep "Conundrum"
22 GEORDI
glances up from his station.
GEORDI
More like -- who did this to us?
23 RESUME
as everyone looks over toward Geordi.
GEORDI
(indicating monitor)
I've got some intermittent sensor
readings here... the scan keeps
repeating itself -- like it's
stuck. But it looks like there's
metallic debris right in front
of us. Distance: seventeen
kilometers.
KIRK
Distance from Reliant...
CHEKOV
Four hundred kilometers.
So that scene, you think it's over 40 times the distance of the scenes with them firing on each other? And that TOS era not post TNG as this game is set.
218 INT. PHOENIX COCKPIT 218
They're SLAMMED BACK into their seats from the massive
G-forces.
GEORDI
Warp field looks good...
structural integrity holding...
Picard activates a monitor which begins showing a
digital display of their speed.
PICARD
(off monitor)
Speed... twenty thousand
kilometers per second.
later...
The CABIN shakes a little.
GEORDI
The inertial dampers are having
trouble compensating... I don't
think Cochrane built this thing
for comfort.
PICARD
Speed -- two hundred, seventy-five
thousand kilometers per second.
So if Cochran's ship traveled that fast, when we see the thing pop on our screen saying it's 16-18 km away and full impulse post TNG era, you'd shoot past it in a blink of an eye.
RIKER
Mister Data, reconfigure for a
high-resolution sweep with a
radius of one million kilometers.
Look for possible debris.
Data works controls once more.
DATA
Scan shows no debris within
that radius.
KRITE
I don't understand it. A
shuttle doesn't simply vanish.
Now Data should have told Krite: Well, our weak scanners can actually only work within six kilometers so Riker was just trolling you. We'll have to scan out here all year to cover it with our six kilometer limit.
Data's player presses "v".
Nothing found.
Actually, scanners work up to 25 STO-km (which, given the size of planets in the game, simply cannot be "kilometers") to detect targets, and map-wide to detect anomalies of any kind, including mission objectiveson my assault cruiser, and I bet you could gear a tier 5 science ship to much higher levels with consoles and energy levels and such.
Does anyone know the maximum achievable sensor range to detect a non-stealthed shuttle in STO?