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TRIBBLE Maintenance and Release Notes - November 17, 2011

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    i cant seem to copy my character into tribble, i keep getting this:

    There was an error during the character copy process. Possible causes include:
    The Live Server (Holodeck) or the destination server is down.
    The transfer service is busy.
    Please try again later.

    is it under mantinence again?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    GEKIRED wrote:
    i cant seem to copy my character into tribble, i keep getting this:

    There was an error during the character copy process. Possible causes include:
    The Live Server (Holodeck) or the destination server is down.
    The transfer service is busy.
    Please try again later.

    is it under mantinence again?

    That's been like that for the past few days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I agree, the new signs are horrid from an art perspective, but the old ones were pretty bad from a UI perspective (if newbies have to keep asking where to go to get their next ship). Not sure how to fix though. Maybe try putting SFA-style signs in the hallways while keeping the old signs above the doors would be better.

    The problem isn't Art. It's the Tutorial. Most Tutorials will walk you through the "next step" they'll take you to the trainer or the vendors or whatever.

    STO tosses you into the action, gives you information to get through that action and then dumps you out in your ship near ESD.

    You wanna show NEWBS where Quinn is? Dump them out in front of his office after they exit the tutorial.

    Make a secondary tutorial SOL + ESD Zone just for people leaving the tutorial and when they beam off that or enter a turbo lift they are taken to the "Common" ESD/SOL.

    If people are too stupid to read/follow the signs we have now they won't do any different with ANY signs.

    At best I'd say take the current signs on Holodeck and add a classy arrow made from the delta symbol with a cycling glow strip that moves in the direction of that destination.

    Or even more Trek, allow people to ask NPCs where things are or in their first mission add one of those walk-way arrows that we have in the last part of the Romulan arc. Let it direct them right to Quinn.

    There are several options far less disgusting and varying levels of work than what is currently on Tribble. Jazzing up the old signs with nicer arrows would require the least work. The others I mentioned would be a fair bit more work.

    But honestly, if its so bad that everyone that starts a new toon can't find Quinn then I'd have thought a new tutorial and better management of the early game would have been a higher priority for Cryptic.

    I guess on the plus side I don't really have a reason to goto ESD anymore since I can goto DS9 and Drozana and SFA for most of the same functions so if they make ESD into a 5 yr old's Las Vegas family trip drawing I'll survive.

    Here's a rough idea of what I'm thinking.

    I tossed this together in 5 minutes of MS Paint so forgive me if it's rather rudimentary. Basically you use a glowing rail that has a bigger glowing spot the closer to the tip of the "arrow" glowing, moving lights will attract people's eyes even more than gaudy elementary school art work and moving lights fit the setting much better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Powerhelm wrote: »
    I tossed this together in 5 minutes of MS Paint so forgive me if it's rather rudimentary. Basically you use a glowing rail that has a bigger glowing spot the closer to the tip of the "arrow" glowing, moving lights will attract people's eyes even more than gaudy elementary school art work and moving lights fit the setting much better.

    Just goes to show that adding arrows to the signs that were already there would work just fine.

    The glowing effect would be a nice addition too. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I seem to recall that there were some pretty awesome "Shipboard Signage" examples printed in Mr. Scott's Guide to the Enterprise, and they had these cool sort of arrows with a box inside, for an easy to read icon.

    (spends an hour searching)

    Like these: http://imgur.com/QCTcM
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I've taken a stab at this image to see if I could recreate the ship we see now: Forgive me, I use MS Paint and only spent about 10 minutes on this total.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    yes, arrows are a big improvment over 'no arrows'. Yes in the realm of 'ESD nav/new player intro' the issue needed to be addressed. All that was needed was to add Trek looking arrows to current signs. I have heard that the team had to fufill a requirment for the signs to be visable from farther away. This makes no sense to me. I have prescription glasses for distance, but I often don't like to wear them. In malls or airports when I can't read a sign -- I go closer to it. Never the less, the signs needed better distance visability? Fine. Make the arrows a larger part of the sign and remove whatever clutter was in the way. You could still have used this as a starting point, made minor changes and been full of win.

    Tutorial mission
    http://i1220.photobucket.com/albums/dd448/searcher-soldier/ESD/TutorialMission.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    This is all they had to do. (This, then go solve the duplicate BO on deck problem). Here is a link in case the dev (or art team I guess? -- whoever is responsible for the new signs) team has not played the tutorial for so long they forgot that this exists.

    New ESD signs. Please make this happen.

    http://i1220.photobucket.com/albums/dd448/searcher-soldier/ESD/TutorialMission2.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Agreed the signs look terrible. Also ATM tribble shard seems to have disappeared. Only holodeck and redshirt seem to be available. Any thoughts Cryptic?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Agreed the signs look terrible. Also ATM tribble shard seems to have disappeared. Only holodeck and redshirt seem to be available. Any thoughts Cryptic?
    there was something in-game about maintenance, that's why it disappeared
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Trek17 wrote:
    there was something in-game about maintenance, that's why it disappeared

    That always makes me smile...

    People go nuts when the server doesn't appear on the launcher...even tho every time it happens...they are told it happens when the server is offline.....Would be nice if the launcher noted that tho...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Trek17 wrote:
    there was something in-game about maintenance, that's why it disappeared

    Heh...

    Tribble is a disaster...,

    ... trying to cope with the assorted BUGS that keep increasing with each patch is becoming a joke.

    I wouldn't be surprised if it doesn't come back till the end of the week.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Trek17 wrote:
    there was something in-game about maintenance, that's why it disappeared

    Yes my point is there was nothing on the forums or twitter, ect....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    That always makes me smile...

    People go nuts when the server doesn't appear on the launcher...even tho every time it happens...they are told it happens when the server is offline.....Would be nice if the launcher noted that tho...

    Unfortunately I looked but saw nothing anywhere that stated any maintenance. I figured that was the case but there was nothing posted outside of the game. I wasn't on tribble when the apparent message was pushed in chat. There needs to be a clearer way of informing players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Unfortunately I looked but saw nothing anywhere that stated any maintenance. I figured that was the case but there was nothing posted outside of the game. I wasn't on tribble when the apparent message was pushed in chat. There needs to be a clearer way of informing players.

    When it doesn't appear on the Launcher - it's not available - how much clearer can that be?

    Plus, it's a test-server; and it's rare that they announnce any test server maintenence (except when taking it down to apply a new patch.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Armsman wrote: »
    When it doesn't appear on the Launcher - it's not available - how much clearer can that be?

    Plus, it's a test-server; and it's rare that they announnce any test server maintenence (except when taking it down to apply a new patch.)

    Ahem. It DOES appear on the launcher - you just waste time firing it up and THEN find out the server is down for maintenance.

    I think the point was it would be nice is that nifty little light worked for more than just Holo. That way we wouldn't waste time actually attempting to launch Tribble if we already knew it was down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    DaveyNY wrote: »
    Heh...

    Tribble is a disaster...,

    ... trying to cope with the assorted BUGS that keep increasing with each patch is becoming a joke.

    I wouldn't be surprised if it doesn't come back till the end of the week.

    That pretty much sums up my opinion in a nut shell!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I don't like the new signs either. I like the arrows, but the previous signs were better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    If those ugly signs on ESD stay the way they are when this goes to holodeck, then DS9 will be my new home...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    And where will you train your bridge officers in the early stages if you don't like their skills? Works only on ESD unfortunately.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I actually can understand the desire to move from text-based signs to language-independent icons. For one thing this simplifies issues of localization.

    However, the current implementation is clearly failing due to poor choices of design. In particular, the vivid and disjoint color schemes just stand out like a sore thumb in a space that was actually put together with a reasonable sense of color.

    Things I like:

    - Using iconographics instead of text; this tradition dates back to ST:TMP and the Transporter symbol from that survives to this day. Are there more canon or semi-canon graphics like this you can draw from?

    - Identifying sectors of ESD with colors to make it easier to know where in the pie you are.

    Things I find to be poor design:

    - Use of fully saturated RGB values on signs. How about switching to more muted pastels that are better coordinated with the environment?

    - The bulging holograms. This feels more like a tacky street in Shinjuku than ESD. More Trek, less Blade Runner in the design, please.

    I think there is a reasonable solution here that does not make the environment look like a cheap 8-bit video game.

    And please, let us turn off those gears, at least as a preference setting!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Agreed the gears are a pain, as if a big flashing console won't get their attention. Try just making icons that say "Hey Stupid, Over Here."

    It's like they believe everyone logging in from now on will have the aesthetic sense and common sense of a small child.

    Also, do you guys plan on dumbing down Qo'Nos too now? I mean, if I don't bother to get within reading distance of the signs they aren't even in English!

    If I'm too stupid/lazy to get close enough to read the current ESD signs and realize "X sign is on the left and Y is on the right so X must be to the left an Y to the right" then I'm most definitely not capable of thinking to get close to a sign in order for it to turn into English.

    It's like they're in some alien language. This has no place in a game set in the future and featuring aliens!

    I demand stupider signs in only English on this non-english speaking alien planet!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Opened up DS9 to the Klingon faction.

    Yay! Lets all get drunk and forget the war! And brawl!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.16.20111113a.5

    General:
    • Missions are now skippable, however you must skip them in order.
    • Partial update to crafting:
      • Switched dilithium costs over to unreplicateable materials.
      • Unreplicateable materials now sold for dilithium by the general vendors at Memory Alpha and Qo'noS.
        • Unreplicateable materials are tradable between players
        • Unreplicateable materials cannot be reverted back into dilithium
    • On bridges, the interact graphic no longer displays offset from the captain’s chair for “Return to Tactical View”.
    • Bridge officer movement when entering and exiting combat has been improved.
    • The skill point cap has been raised by 50 points to account for the new skill structure.
      • Existing level 51 players will have these points automatically added to their characters.
    • Weapons will no longer auto-unholster on social maps.
    • Worf and J'mpok are now Lieutenant Generals.
    • Level 50 players now get a requisition form for one piece of Mk X STF gear.
    • The rate at which players acquire bridge officers as they level has been updated.
    • Bridge Officers now have a series of idle animation based on the weapon they are holding.
    • Updated the Vulcan Tal’Kyr shuttle so it has engine trails.
    • The FX for Antiproton Space weapons was updated to match the ground versions.
      • The audio was also freshened up a little.
    • Opened up DS9 to the Klingon faction.
    • Added help text for R&D Progress, Ship Selector, Exchange, Bank, and Dilithium Exchange.

    Borg Invasion:
    • Increased interact distance for Klingon and Federation vendors.
    • The Lead Archeologist no longer appears to be assimilated.
    • The number of turret stations in the city has been doubled.
    • The mission requirements have been updated for the easy and medium missions in the power plant and temple areas.
    • Regeneration Hub keys are now tradable.
    • The transporter at the city has been updated.
    • Consoles and Doors should no longer get bumped due to explosions.
    • Hearts and Minds:
      • The overhead map will now display properly.
      • The isolinear chip puzzle console plays a smoke FX if the player blows it up.
    • Uninvited Guests: Borg have to get all the way to the obelisk before they trigger a failure.
    • The mailbox can now be accessed by more than one person at a time
    • There are now accolades for this zone:
      • Completion of each zone.
      • Added named probe bosses and an accolade for killing all of them.
        • Unlocks title: Tail Collector
      • Added named power plant bosses and an accolade for killing all of them.
        • Unlocks title: Power Mover
    • Consumables crafted at the Defera crafting station are now made in batches of three.
    • The crafting store now shows the required crafting skill on items.
    • The price for the 3 second Remodulator has been increased.

    Duty Officers:
    • Skill point acquisition from duty officer assignments was modestly reduced.
    • Commendation XP increased for most assignments under one day long.
    • Duty Officer traits and quality factor more heavily into determining the outcomes for duty officer assignments.
    • Increased the frequency of Marauding assignments.
    • Reduced the frequency of anomoly-gathering assignments.
    • Added unique portrait art for most Frontier duty officer rewards.
    • Added icon references for Cannibal Tribble, Tribble Carcass and Tribble Kebab.
    • Reduced shield drain on the duty officer active roster Tractor Beam Officer power.
    • Modified many duty officer assignments to work better with the new math and have more reasonable outcome distributions.
    • Fixed some incorrect red text in "Transport Prisoners" assignment.
    • Added critical rewards to many assignments that were missing them.
    • Improved Captain's Table assignment distributions.
    • Adjusted CXP assignment rewards for success outcomes to compensate for scaling numeric reward adjustment.
    • Fixed many bad slotting issues with duty officer assignments including "Support Colonization Efforts" and "Collect Tribute" assignments.
    • Fixed rewards for "Reclaiming Borg Drones" to reward properly for the length of the assignment.
    • Fixed lack of appropriate rewarding of Dilithium for critical successes on "Reinforce" assignments.
    • Modestly increased the number of potential long duration duty officer assignments available in any particular sector.
    • Adjusted outcome percentages for Resupply assignments to result in more reasonable numbers.
    • Increased scaling numeric rewards for critical success outcomes, and moderately decreased numeric rewards for success outcomes.
    • Colonists can no longer be slotted on crew leave assignments.
    • Minor notification error fixed on Medical commendation accolade.
    • Nurse/Medic duty officer active roster ability will now summon a nurse or medic who matches the player's level.
    • KDF Medic duty officer active roster ability no longer summons a Starfleet nurse sometimes.
    • It is now possible to filter by recently recruited duty officers from the status filter.
    • Addressed previously bugged "Instigate Defector" Doff Assignments by adjusting reward tables, adding new rewards, and tuning assignment success and rarity odds.
    • Complete overhaul of Federation Commendation Rewards:
      • Greatly expanded the selections available for purchase with the tokens received at each rank.
      • Improved the quality of duty officers available from the Commendation store.
      • Added a duty officer reward to Tier 4 of Diplomacy.
    • The Duty Officer Astrometics ability description will now correctly be displayed.

    Earth Spacedock:
    • Winters has been replaced by Sulu.
      • That's right, Sulu is back in the game.
    • Balt's dialog has been updated so it’s friendlier to navigate.
    • Removed Lt. Carei's store and put the VA wares in Lt. Arut's store.
    • Malcolm Sissel now explains where to go for ship selection and costumes.
    • Updated Lt. Lessa’s interact text to Requisition Personal Equipment.
    • New signs added to help locate things.

    Events:
    • Lore Event: Doing Lore missions during this event will grant players more data chips.
    • Crystalline Entity Fleet Action:
      • Public Fleet Action is now an Event, only available certain times of the day.
      • Private Fleet Action has not changed, they can be created as often as players wish.
    • Crafting Event:
      • Memory Alpha and Qo’noS crafting stores give a 20% reduction in their cost of unreplicateable materials while the event is running.
    • Foundry Event:
      • Players will get additional rewards for playing Foundry missions during this event.

    Foundry:
    • Randomly created characters for Content Creation will no longer pick locked c-store species.
    • Resolved issue with map popup dialogs re-appearing if there were enough of them on the map.
    • Resolved potential crash when loading an existing Foundry project.
    • Missing Foundry interact objects were replaced in Earth Spacedock.
    • The tooltip for the Create Content button no longer refers to UGCShard.

    Missions:
    • All patrols were updated.
      • They now scale to the player’s level.
      • Mission rewards have been increased.
      • There are now minimum level requirements for them.
    • All Fed-side mission rewards now offer scaled rewards of their type.
      • Any reward item that was previously offered at a specific Mk will now offer the same items at a Mk appropriate to the player's level
        • Except for unique one-off items such as Paratrinic Shields or Efficient Impulse Engines.
    • STF Queues now have a 1 hour cool down.
      • These are individual per segment.
      • The drop rates of STF set item tokens have been increased slightly in conjunction with the new lockout timers.
    • Updated the trace particle Accolade to show which particles have been collected and which are still needed to complete the Accolade.
    • STF gear token mission will no longer display for players who do not meet the level requirement.
    • The Defend Sector Block missions have been turned off.
    • Ceremony missions should be droppable now.
    • City on the Edge of Never and Past Imperfect are now the same level.
    • Stop the Signal: the Klingon ships are no longer killed so quickly by the Undine.
    • The Transwarp button for Assimilation now takes the player to the NGC-4447 System.

    Powers:
    • The max crew of the Marauder Patrol Cruiser was increased to 2000.
    • Tricobalt Devices and High Yield Plasma Torpedoes will now affect foes and yourself - not your allies.
    • The base damage for Torpedo spread was slightly increased.
      • It has been restored to 80% of Salvo.
    • The damage of Quad Cannons has been slightly increased.
    • Updated the description for the plasma bolt powers on the Borg arm prosthetics.
    • Bridge officers will now use the fractal remodulator if they have it.
    • Klingon Honor Guard Space Set: Auxiliary Power bonus from two items equipped is now appearing.
    • Lunge distance is now expressed in meters.
    • Lunge is now correctly marked as an exploit in the power description and tooltip.
    • Resolved an exploit that allowed space shields to repair faster than intended.
    • The Jem'Hadar Holo emitter was changed to be a Heavy Escort instead of an attack ship.
    • A new Orion Slaver carrier pet has been added.
      • It can be accessed in game from the Carrier Vendor if you own any Orion ship.
      • It does not come equipped on any carrier or Flight Deck Cruiser.
      • It drops mines and steals crew.
    • The impulse speed of Orion Interceptors has been increased.
    • The hull strength of the Dacoit Flight-deck Cruiser, Phalanx Science Vessel, and Draguas Support Vessel was adjusted.
    • The Difficulty Slider for space combat has been modified.
      • Enemies on Advanced difficulty now do more damage and gain less shield and HP.
        • This change affected low ranks/levels mores than higher levels.
      • A similar change was made on Elite difficulty, but to a much smaller degree.

    With whom do I turn in that MkX Requisition form? but more to the point, where is it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    D'Vak will be moved to DS9 in the tomorrow patch on Tribble, and finally get a contact icon, so you can actually turn the mission in and get the MK X requisition reward you were promised.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.16.20111113a.5

    Earth Spacedock:
    • Removed Lt. Carei's store and put the VA wares in Lt. Arut's store.

    She only offers ground equipment. Where do I find the non-STF space equipment now, like Mk XI Antiproton; they are not in the shipyard either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    In the shipyard upper level where the ship requisitions office is, just on the opposite side, there is a space dilithium item and common item vendor.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Sign changes are coming :

    @Cryptic_TtC
    More updates to the ESD signs are in the works: yfrog.com/gz427fkvj
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Sign changes are coming :

    @Cryptic_TtC
    More updates to the ESD signs are in the works: yfrog.com/gz427fkvj

    Oh Wow!

    Yes, much better. :)
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