i cant seem to copy my character into tribble, i keep getting this:
There was an error during the character copy process. Possible causes include:
The Live Server (Holodeck) or the destination server is down.
The transfer service is busy.
Please try again later.
i cant seem to copy my character into tribble, i keep getting this:
There was an error during the character copy process. Possible causes include:
The Live Server (Holodeck) or the destination server is down.
The transfer service is busy.
Please try again later.
I agree, the new signs are horrid from an art perspective, but the old ones were pretty bad from a UI perspective (if newbies have to keep asking where to go to get their next ship). Not sure how to fix though. Maybe try putting SFA-style signs in the hallways while keeping the old signs above the doors would be better.
The problem isn't Art. It's the Tutorial. Most Tutorials will walk you through the "next step" they'll take you to the trainer or the vendors or whatever.
STO tosses you into the action, gives you information to get through that action and then dumps you out in your ship near ESD.
You wanna show NEWBS where Quinn is? Dump them out in front of his office after they exit the tutorial.
Make a secondary tutorial SOL + ESD Zone just for people leaving the tutorial and when they beam off that or enter a turbo lift they are taken to the "Common" ESD/SOL.
If people are too stupid to read/follow the signs we have now they won't do any different with ANY signs.
At best I'd say take the current signs on Holodeck and add a classy arrow made from the delta symbol with a cycling glow strip that moves in the direction of that destination.
Or even more Trek, allow people to ask NPCs where things are or in their first mission add one of those walk-way arrows that we have in the last part of the Romulan arc. Let it direct them right to Quinn.
There are several options far less disgusting and varying levels of work than what is currently on Tribble. Jazzing up the old signs with nicer arrows would require the least work. The others I mentioned would be a fair bit more work.
But honestly, if its so bad that everyone that starts a new toon can't find Quinn then I'd have thought a new tutorial and better management of the early game would have been a higher priority for Cryptic.
I guess on the plus side I don't really have a reason to goto ESD anymore since I can goto DS9 and Drozana and SFA for most of the same functions so if they make ESD into a 5 yr old's Las Vegas family trip drawing I'll survive.
I tossed this together in 5 minutes of MS Paint so forgive me if it's rather rudimentary. Basically you use a glowing rail that has a bigger glowing spot the closer to the tip of the "arrow" glowing, moving lights will attract people's eyes even more than gaudy elementary school art work and moving lights fit the setting much better.
I tossed this together in 5 minutes of MS Paint so forgive me if it's rather rudimentary. Basically you use a glowing rail that has a bigger glowing spot the closer to the tip of the "arrow" glowing, moving lights will attract people's eyes even more than gaudy elementary school art work and moving lights fit the setting much better.
Just goes to show that adding arrows to the signs that were already there would work just fine.
I seem to recall that there were some pretty awesome "Shipboard Signage" examples printed in Mr. Scott's Guide to the Enterprise, and they had these cool sort of arrows with a box inside, for an easy to read icon.
yes, arrows are a big improvment over 'no arrows'. Yes in the realm of 'ESD nav/new player intro' the issue needed to be addressed. All that was needed was to add Trek looking arrows to current signs. I have heard that the team had to fufill a requirment for the signs to be visable from farther away. This makes no sense to me. I have prescription glasses for distance, but I often don't like to wear them. In malls or airports when I can't read a sign -- I go closer to it. Never the less, the signs needed better distance visability? Fine. Make the arrows a larger part of the sign and remove whatever clutter was in the way. You could still have used this as a starting point, made minor changes and been full of win.
This is all they had to do. (This, then go solve the duplicate BO on deck problem). Here is a link in case the dev (or art team I guess? -- whoever is responsible for the new signs) team has not played the tutorial for so long they forgot that this exists.
Agreed the signs look terrible. Also ATM tribble shard seems to have disappeared. Only holodeck and redshirt seem to be available. Any thoughts Cryptic?
Agreed the signs look terrible. Also ATM tribble shard seems to have disappeared. Only holodeck and redshirt seem to be available. Any thoughts Cryptic?
there was something in-game about maintenance, that's why it disappeared
there was something in-game about maintenance, that's why it disappeared
That always makes me smile...
People go nuts when the server doesn't appear on the launcher...even tho every time it happens...they are told it happens when the server is offline.....Would be nice if the launcher noted that tho...
People go nuts when the server doesn't appear on the launcher...even tho every time it happens...they are told it happens when the server is offline.....Would be nice if the launcher noted that tho...
Unfortunately I looked but saw nothing anywhere that stated any maintenance. I figured that was the case but there was nothing posted outside of the game. I wasn't on tribble when the apparent message was pushed in chat. There needs to be a clearer way of informing players.
Unfortunately I looked but saw nothing anywhere that stated any maintenance. I figured that was the case but there was nothing posted outside of the game. I wasn't on tribble when the apparent message was pushed in chat. There needs to be a clearer way of informing players.
When it doesn't appear on the Launcher - it's not available - how much clearer can that be?
Plus, it's a test-server; and it's rare that they announnce any test server maintenence (except when taking it down to apply a new patch.)
When it doesn't appear on the Launcher - it's not available - how much clearer can that be?
Plus, it's a test-server; and it's rare that they announnce any test server maintenence (except when taking it down to apply a new patch.)
Ahem. It DOES appear on the launcher - you just waste time firing it up and THEN find out the server is down for maintenance.
I think the point was it would be nice is that nifty little light worked for more than just Holo. That way we wouldn't waste time actually attempting to launch Tribble if we already knew it was down.
I actually can understand the desire to move from text-based signs to language-independent icons. For one thing this simplifies issues of localization.
However, the current implementation is clearly failing due to poor choices of design. In particular, the vivid and disjoint color schemes just stand out like a sore thumb in a space that was actually put together with a reasonable sense of color.
Things I like:
- Using iconographics instead of text; this tradition dates back to ST:TMP and the Transporter symbol from that survives to this day. Are there more canon or semi-canon graphics like this you can draw from?
- Identifying sectors of ESD with colors to make it easier to know where in the pie you are.
Things I find to be poor design:
- Use of fully saturated RGB values on signs. How about switching to more muted pastels that are better coordinated with the environment?
- The bulging holograms. This feels more like a tacky street in Shinjuku than ESD. More Trek, less Blade Runner in the design, please.
I think there is a reasonable solution here that does not make the environment look like a cheap 8-bit video game.
And please, let us turn off those gears, at least as a preference setting!
Agreed the gears are a pain, as if a big flashing console won't get their attention. Try just making icons that say "Hey Stupid, Over Here."
It's like they believe everyone logging in from now on will have the aesthetic sense and common sense of a small child.
Also, do you guys plan on dumbing down Qo'Nos too now? I mean, if I don't bother to get within reading distance of the signs they aren't even in English!
If I'm too stupid/lazy to get close enough to read the current ESD signs and realize "X sign is on the left and Y is on the right so X must be to the left an Y to the right" then I'm most definitely not capable of thinking to get close to a sign in order for it to turn into English.
It's like they're in some alien language. This has no place in a game set in the future and featuring aliens!
I demand stupider signs in only English on this non-english speaking alien planet!
D'Vak will be moved to DS9 in the tomorrow patch on Tribble, and finally get a contact icon, so you can actually turn the mission in and get the MK X requisition reward you were promised.
Comments
There was an error during the character copy process. Possible causes include:
The Live Server (Holodeck) or the destination server is down.
The transfer service is busy.
Please try again later.
is it under mantinence again?
That's been like that for the past few days.
The problem isn't Art. It's the Tutorial. Most Tutorials will walk you through the "next step" they'll take you to the trainer or the vendors or whatever.
STO tosses you into the action, gives you information to get through that action and then dumps you out in your ship near ESD.
You wanna show NEWBS where Quinn is? Dump them out in front of his office after they exit the tutorial.
Make a secondary tutorial SOL + ESD Zone just for people leaving the tutorial and when they beam off that or enter a turbo lift they are taken to the "Common" ESD/SOL.
If people are too stupid to read/follow the signs we have now they won't do any different with ANY signs.
At best I'd say take the current signs on Holodeck and add a classy arrow made from the delta symbol with a cycling glow strip that moves in the direction of that destination.
Or even more Trek, allow people to ask NPCs where things are or in their first mission add one of those walk-way arrows that we have in the last part of the Romulan arc. Let it direct them right to Quinn.
There are several options far less disgusting and varying levels of work than what is currently on Tribble. Jazzing up the old signs with nicer arrows would require the least work. The others I mentioned would be a fair bit more work.
But honestly, if its so bad that everyone that starts a new toon can't find Quinn then I'd have thought a new tutorial and better management of the early game would have been a higher priority for Cryptic.
I guess on the plus side I don't really have a reason to goto ESD anymore since I can goto DS9 and Drozana and SFA for most of the same functions so if they make ESD into a 5 yr old's Las Vegas family trip drawing I'll survive.
Here's a rough idea of what I'm thinking.
I tossed this together in 5 minutes of MS Paint so forgive me if it's rather rudimentary. Basically you use a glowing rail that has a bigger glowing spot the closer to the tip of the "arrow" glowing, moving lights will attract people's eyes even more than gaudy elementary school art work and moving lights fit the setting much better.
Just goes to show that adding arrows to the signs that were already there would work just fine.
The glowing effect would be a nice addition too.
(spends an hour searching)
Like these: http://imgur.com/QCTcM
Tutorial mission
http://i1220.photobucket.com/albums/dd448/searcher-soldier/ESD/TutorialMission.jpg
New ESD signs. Please make this happen.
http://i1220.photobucket.com/albums/dd448/searcher-soldier/ESD/TutorialMission2.jpg
That always makes me smile...
People go nuts when the server doesn't appear on the launcher...even tho every time it happens...they are told it happens when the server is offline.....Would be nice if the launcher noted that tho...
Heh...
Tribble is a disaster...,
... trying to cope with the assorted BUGS that keep increasing with each patch is becoming a joke.
I wouldn't be surprised if it doesn't come back till the end of the week.
Yes my point is there was nothing on the forums or twitter, ect....
Unfortunately I looked but saw nothing anywhere that stated any maintenance. I figured that was the case but there was nothing posted outside of the game. I wasn't on tribble when the apparent message was pushed in chat. There needs to be a clearer way of informing players.
When it doesn't appear on the Launcher - it's not available - how much clearer can that be?
Plus, it's a test-server; and it's rare that they announnce any test server maintenence (except when taking it down to apply a new patch.)
Ahem. It DOES appear on the launcher - you just waste time firing it up and THEN find out the server is down for maintenance.
I think the point was it would be nice is that nifty little light worked for more than just Holo. That way we wouldn't waste time actually attempting to launch Tribble if we already knew it was down.
That pretty much sums up my opinion in a nut shell!
However, the current implementation is clearly failing due to poor choices of design. In particular, the vivid and disjoint color schemes just stand out like a sore thumb in a space that was actually put together with a reasonable sense of color.
Things I like:
- Using iconographics instead of text; this tradition dates back to ST:TMP and the Transporter symbol from that survives to this day. Are there more canon or semi-canon graphics like this you can draw from?
- Identifying sectors of ESD with colors to make it easier to know where in the pie you are.
Things I find to be poor design:
- Use of fully saturated RGB values on signs. How about switching to more muted pastels that are better coordinated with the environment?
- The bulging holograms. This feels more like a tacky street in Shinjuku than ESD. More Trek, less Blade Runner in the design, please.
I think there is a reasonable solution here that does not make the environment look like a cheap 8-bit video game.
And please, let us turn off those gears, at least as a preference setting!
It's like they believe everyone logging in from now on will have the aesthetic sense and common sense of a small child.
Also, do you guys plan on dumbing down Qo'Nos too now? I mean, if I don't bother to get within reading distance of the signs they aren't even in English!
If I'm too stupid/lazy to get close enough to read the current ESD signs and realize "X sign is on the left and Y is on the right so X must be to the left an Y to the right" then I'm most definitely not capable of thinking to get close to a sign in order for it to turn into English.
It's like they're in some alien language. This has no place in a game set in the future and featuring aliens!
I demand stupider signs in only English on this non-english speaking alien planet!
Yay! Lets all get drunk and forget the war! And brawl!
With whom do I turn in that MkX Requisition form? but more to the point, where is it?
She only offers ground equipment. Where do I find the non-STF space equipment now, like Mk XI Antiproton; they are not in the shipyard either.
@Cryptic_TtC
More updates to the ESD signs are in the works: yfrog.com/gz427fkvj
Oh Wow!
Yes, much better.