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TRIBBLE Maintenance and Release Notes - November 17, 2011

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111113a.5

General:
  • Missions are now skippable, however you must skip them in order.
  • Partial update to crafting:
    • Switched dilithium costs over to unreplicateable materials.
    • Unreplicateable materials now sold for dilithium by the general vendors at Memory Alpha and Qo'noS.
      • Unreplicateable materials are tradable between players
      • Unreplicateable materials cannot be reverted back into dilithium
  • On bridges, the interact graphic no longer displays offset from the captain’s chair for “Return to Tactical View”.
  • Bridge officer movement when entering and exiting combat has been improved.
  • The skill point cap has been raised by 50 points to account for the new skill structure.
    • Existing level 51 players will have these points automatically added to their characters.
  • Weapons will no longer auto-unholster on social maps.
  • Worf and J'mpok are now Lieutenant Generals.
  • Level 50 players now get a requisition form for one piece of Mk X STF gear.
  • The rate at which players acquire bridge officers as they level has been updated.
  • Bridge Officers now have a series of idle animation based on the weapon they are holding.
  • Updated the Vulcan Tal’Kyr shuttle so it has engine trails.
  • The FX for Antiproton Space weapons was updated to match the ground versions.
    • The audio was also freshened up a little.
  • Opened up DS9 to the Klingon faction.
  • Added help text for R&D Progress, Ship Selector, Exchange, Bank, and Dilithium Exchange.

Borg Invasion:
  • Increased interact distance for Klingon and Federation vendors.
  • The Lead Archeologist no longer appears to be assimilated.
  • The number of turret stations in the city has been doubled.
  • The mission requirements have been updated for the easy and medium missions in the power plant and temple areas.
  • Regeneration Hub keys are now tradable.
  • The transporter at the city has been updated.
  • Consoles and Doors should no longer get bumped due to explosions.
  • Hearts and Minds:
    • The overhead map will now display properly.
    • The isolinear chip puzzle console plays a smoke FX if the player blows it up.
  • Uninvited Guests: Borg have to get all the way to the obelisk before they trigger a failure.
  • The mailbox can now be accessed by more than one person at a time
  • There are now accolades for this zone:
    • Completion of each zone.
    • Added named probe bosses and an accolade for killing all of them.
      • Unlocks title: Tail Collector
    • Added named power plant bosses and an accolade for killing all of them.
      • Unlocks title: Power Mover
  • Consumables crafted at the Defera crafting station are now made in batches of three.
  • The crafting store now shows the required crafting skill on items.
  • The price for the 3 second Remodulator has been increased.

Duty Officers:
  • Skill point acquisition from duty officer assignments was modestly reduced.
  • Commendation XP increased for most assignments under one day long.
  • Duty Officer traits and quality factor more heavily into determining the outcomes for duty officer assignments.
  • Increased the frequency of Marauding assignments.
  • Reduced the frequency of anomoly-gathering assignments.
  • Added unique portrait art for most Frontier duty officer rewards.
  • Added icon references for Cannibal Tribble, Tribble Carcass and Tribble Kebab.
  • Reduced shield drain on the duty officer active roster Tractor Beam Officer power.
  • Modified many duty officer assignments to work better with the new math and have more reasonable outcome distributions.
  • Fixed some incorrect red text in "Transport Prisoners" assignment.
  • Added critical rewards to many assignments that were missing them.
  • Improved Captain's Table assignment distributions.
  • Adjusted CXP assignment rewards for success outcomes to compensate for scaling numeric reward adjustment.
  • Fixed many bad slotting issues with duty officer assignments including "Support Colonization Efforts" and "Collect Tribute" assignments.
  • Fixed rewards for "Reclaiming Borg Drones" to reward properly for the length of the assignment.
  • Fixed lack of appropriate rewarding of Dilithium for critical successes on "Reinforce" assignments.
  • Modestly increased the number of potential long duration duty officer assignments available in any particular sector.
  • Adjusted outcome percentages for Resupply assignments to result in more reasonable numbers.
  • Increased scaling numeric rewards for critical success outcomes, and moderately decreased numeric rewards for success outcomes.
  • Colonists can no longer be slotted on crew leave assignments.
  • Minor notification error fixed on Medical commendation accolade.
  • Nurse/Medic duty officer active roster ability will now summon a nurse or medic who matches the player's level.
  • KDF Medic duty officer active roster ability no longer summons a Starfleet nurse sometimes.
  • It is now possible to filter by recently recruited duty officers from the status filter.
  • Addressed previously bugged "Instigate Defector" Doff Assignments by adjusting reward tables, adding new rewards, and tuning assignment success and rarity odds.
  • Complete overhaul of Federation Commendation Rewards:
    • Greatly expanded the selections available for purchase with the tokens received at each rank.
    • Improved the quality of duty officers available from the Commendation store.
    • Added a duty officer reward to Tier 4 of Diplomacy.
  • The Duty Officer Astrometics ability description will now correctly be displayed.

Earth Spacedock:
  • Winters has been replaced by Sulu.
    • That's right, Sulu is back in the game.
  • Balt's dialog has been updated so it’s friendlier to navigate.
  • Removed Lt. Carei's store and put the VA wares in Lt. Arut's store.
  • Malcolm Sissel now explains where to go for ship selection and costumes.
  • Updated Lt. Lessa’s interact text to Requisition Personal Equipment.
  • New signs added to help locate things.

Events:
  • Lore Event: Doing Lore missions during this event will grant players more data chips.
  • Crystalline Entity Fleet Action:
    • Public Fleet Action is now an Event, only available certain times of the day.
    • Private Fleet Action has not changed, they can be created as often as players wish.
  • Crafting Event:
    • Memory Alpha and Qo’noS crafting stores give a 20% reduction in their cost of unreplicateable materials while the event is running.
  • Foundry Event:
    • Players will get additional rewards for playing Foundry missions during this event.

Foundry:
  • Randomly created characters for Content Creation will no longer pick locked c-store species.
  • Resolved issue with map popup dialogs re-appearing if there were enough of them on the map.
  • Resolved potential crash when loading an existing Foundry project.
  • Missing Foundry interact objects were replaced in Earth Spacedock.
  • The tooltip for the Create Content button no longer refers to UGCShard.

Missions:
  • All patrols were updated.
    • They now scale to the player’s level.
    • Mission rewards have been increased.
    • There are now minimum level requirements for them.
  • All Fed-side mission rewards now offer scaled rewards of their type.
    • Any reward item that was previously offered at a specific Mk will now offer the same items at a Mk appropriate to the player's level
      • Except for unique one-off items such as Paratrinic Shields or Efficient Impulse Engines.
  • STF Queues now have a 1 hour cool down.
    • These are individual per segment.
    • The drop rates of STF set item tokens have been increased slightly in conjunction with the new lockout timers.
  • Updated the trace particle Accolade to show which particles have been collected and which are still needed to complete the Accolade.
  • STF gear token mission will no longer display for players who do not meet the level requirement.
  • The Defend Sector Block missions have been turned off.
  • Ceremony missions should be droppable now.
  • City on the Edge of Never and Past Imperfect are now the same level.
  • Stop the Signal: the Klingon ships are no longer killed so quickly by the Undine.
  • The Transwarp button for Assimilation now takes the player to the NGC-4447 System.

Powers:
  • The max crew of the Marauder Patrol Cruiser was increased to 2000.
  • Tricobalt Devices and High Yield Plasma Torpedoes will now affect foes and yourself - not your allies.
  • The base damage for Torpedo spread was slightly increased.
    • It has been restored to 80% of Salvo.
  • The damage of Quad Cannons has been slightly increased.
  • Updated the description for the plasma bolt powers on the Borg arm prosthetics.
  • Bridge officers will now use the fractal remodulator if they have it.
  • Klingon Honor Guard Space Set: Auxiliary Power bonus from two items equipped is now appearing.
  • Lunge distance is now expressed in meters.
  • Lunge is now correctly marked as an exploit in the power description and tooltip.
  • Resolved an exploit that allowed space shields to repair faster than intended.
  • The Jem'Hadar Holo emitter was changed to be a Heavy Escort instead of an attack ship.
  • A new Orion Slaver carrier pet has been added.
    • It can be accessed in game from the Carrier Vendor if you own any Orion ship.
    • It does not come equipped on any carrier or Flight Deck Cruiser.
    • It drops mines and steals crew.
  • The impulse speed of Orion Interceptors has been increased.
  • The hull strength of the Dacoit Flight-deck Cruiser, Phalanx Science Vessel, and Draguas Support Vessel was adjusted.
  • The Difficulty Slider for space combat has been modified.
    • Enemies on Advanced difficulty now do more damage and gain less shield and HP.
      • This change affected low ranks/levels mores than higher levels.
    • A similar change was made on Elite difficulty, but to a much smaller degree.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    UI:
    • All new character creation UI!
      • This UI is still a work in progress.
    • The Duty Officer UI has been updated based on feedback.
      • Tabs are now more clearly labeled
      • The flow for searching, accepting, and turning in missions has been improved.
      • An overview tracking screen has been added
    • When no missions are primary, the next added mission will become the primary mission.
    • Contacts and vendors in social zones now have unique icons to make it easier to tell who sells what.
      • These icons appear on the map and minimap too.
    • Joining a PvP challenge no longer causes chat window text to overlap incorrectly.
    • The PvP chat channel box text no longer overlaps the upper border of the box.
    • Adjusted the minimap zoom to have a better default.
    • Changed the background for the Federation and Klingon ship tailors.
    • Improved contribution highlighting:
      • Add a separate entity drop down.
      • Add a help button.
    • A minimum level requirement has been added to the episode list.
    • The login screen background and logo has been updated.
    • Clicking the Help and Support button inside the Tailor Window no longer opens the Report a Bug window behind the Tailor Window.
    • There is now a bind option for Target Self.
    • The word "shield" was removed from the character and bridge officer health tooltip.
    • Gained SP now floats to the top corner of the screen on both space and ground maps.
    • The log button in character status window was removed.
      • The log can still be accessed via the journal window.
    • The Bridge Officer Trainer store button is now labeled Officer Training.
    • Right-clicking one's ship icon in system space no longer provides a "Change Uniform" option.
    • The back button was removed from stores.
      • The cancel button will now work as back.
    • Captain skills no longer show up for the active starship
    • The episode list will now scroll to the first active or next available episode.
    • The default position of the help window was moved to the left side of screen.
    • The minimum width of the replicator was increased to ensure the retrieve button is always visible.
    • The Dabo drop down boxes now close after making a selection.
    • Removed the "Return to Tactical View" from the Bird-of-Prey bridge in the Doomsday Device mission.
    • Remodulators now specify in their tooltips the amount of time that they take to complete.

    Known Issues:
    • The Foundry event isn’t giving proper rewards.
    • The crafting event isn’t properly discounting unreplicateable materials.
    • The Klingon Academy Event isn’t yet turned on.
    • Attempting to purchase foundry slots with Dilithium does not unlock more slots.
      • DO NOT ATTEMPT TO PURCHASE MORE FOUNDRY PROJECT SLOTS BECAUSE IT WILL TAKE YOUR DILITHIUM AND NOT GIVE YOU PROJECT SLOTS.
    • The unique contact and vendor icons are not showing up correctly unless patch on demand is disabled.
    • No one is quite sure where Sulu is.
    • Borg Invasion:
      • Getting to the Bottom of Things: The interact does not reset if player dies in the room and respawns.
      • Power Plant: Power Play Mission: There are two interacts on the Regeneration Hubs while there should be one.
        • Use Shut Down Borg Regeneration Hub to get proper credit
    • Viewing items linked in chat does not display the tooltip for the item.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    • No one is quite sure where Sulu is.

    Do we need milk cartons with his picture on it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Wow! Lots of info to sort through! I'm sure we'll be talking about this stuff for the next couple days on air :) WEEEEEE

    Thanks for the update!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Thank you Zero :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    No one is quite sure where Sulu is.
    LOL. Where's Sulu? :P

    On a serious note, are you going to add more options to species customization? For instance, I noticed Female Aliens don't get the makeup option, and Trill do not get a VISOR option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    LOL. Where's Sulu? :P

    On a serious note, are you going to add more options to species customization? For instance, I noticed Female Aliens don't get the makeup option, and Trill do not get a VISOR option.

    Bwhahahahahaha...

    Very first thing I thiught when I saw Sulu was back, and ESPECIALLY after seeing that. lolol. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Can someone organise a few search parties for Sulu? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    UI:
    [*]No one is quite sure where Sulu is.

    Classic. I'm not sure this can ever truly be resolved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    No one is quite sure where Sulu is.

    The only thing more awesome would be... added #HortaForDOff
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Missions are now skippable, however you must skip them in order.

    Thank you!
    Opened up DS9 to the Klingon faction.

    Interesting. I know this is for the upcoming FE, however is the storyline actually going to make sense to have it permanently open to both factions beyond the limited events in the next FE?
    Winters has been replaced by Sulu.
    That's right, Sulu is back in the game.

    LOL
    Memory Alpha and Qo’noS crafting stores give a 20% reduction in their cost of unreplicateable materials while the event is running.

    Is that the only benefit? A store discount? How about getting more crafting xp?
    All patrols were updated.
    They now scale to the player’s level.
    Mission rewards have been increased.
    There are now minimum level requirements for them.

    Is this open to KDF players?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Don't ask at ESD they never new when he was there first
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Looks like some good stuff!

    TRIBBLE.... Now I gotta patch before I can play tonight...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Skipable mission is fantastic and quite an elegant solution. keeps it all in line but easily skiped. well done

    LOL at where's sulu 2.0

    all patrols being scalable is great

    not in love with the STF lock out timers but i guess once you rotate through them it wont be too bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    [*]Crafting Event:
    • Memory Alpha and Qo’noS crafting stores give a 20% reduction in their cost of unreplicateable materials while the event is running.

    Hoping this includes the blocks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Wasn't Sulu on the enterprise, did he get demoted or something? :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Wow lots of stuff.

    Thanks for continued effort to polish this game for release to the public
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    schipani wrote:
    Wasn't Sulu on the enterprise, did he get demoted or something? :confused:

    Maybe it was actually a promotion. If he's a Captain or Admiral he probably wouldnt be serving under another Captain.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Adarandrel wrote:
    Hoping this includes the blocks

    I just used the wrong term in my original posting of the notes. I've updated it now; thanks for pointing this out. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011

    [*]The Defend Sector Block missions have been turned off.

    Is this permanent? Will going into the enemy contacts still count toward the accolades somehow or are those accolades changing/being removed?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    you re-added timers to STFs? No? Remove that, you're making us grind them already, don't make us wait to grind them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Aside from the CD on the STF's, mostly ok stuff. I have but one question:

    Where's Winters?

    (Sorry, couldn't resist.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Just when you thought "Where's Sulu?" would fade into oblivion....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    you re-added timers to STFs? No? Remove that, you're making us grind them already, don't make us wait to grind them.

    It's per segment of the mission. Once you complete Infected Space, you'll have to wait an hour to redo it. But that timer won't apply to the other STF missions, so you could do Infected Ground or Khitomer Space, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    It's per segment of the mission. Once you complete Infected Space, you'll have to wait an hour to redo it. But that timer won't apply to the other STF missions, so you could do Infected Ground or Khitomer Space, etc.

    But with everyone on different timers it is going to make getting into one more difficult - really not liking this change. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Just a few notes on the updates...........
    All Fed-side mission rewards now offer scaled rewards of their type.
    Any reward item that was previously offered at a specific Mk will now offer the same items at a Mk appropriate to the player's level
    Except for unique one-off items such as Paratrinic Shields or Efficient Impulse Engines.

    But these are the one that we really need to give the same level because most are bound. I just wind up selling these to the vendor because I'm alway about the level they are when I get to the missions that give them. If most of these unique items are going to stay "Unleveling" at least make the "Bind on Equip" instead of "Bind on Pick-up"
    Added a duty officer reward to Tier 4 of Diplomacy.

    Is this retroactive? When my Tribble character made it to Ambassador /i didn't get the bridge officer or duty officer....
    The Duty Officer UI has been updated based on feedback.
    The flow for searching, accepting, and turning in missions has been improved.

    Is it possible to search by the Officer Type (Doctor) and the find the one in that search that have a trait (Just show Doctors with Logical). Right now it will show all officers with the logical trait.... I think it would be better that if you are looking for a certain officer with a trait and you chose the officer type and then the trait it would only show results if you had an officer with that type.

    There are just a few questions I have....

    Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Is this permanent? Will going into the enemy contacts still count toward the accolades somehow or are those accolades changing/being removed?

    This will be a biggy for accolade hunters, lucky I got them all on my main's but for others they may still want them. It's not exactly the best content in STO but it's something and a nice way to try out new ships/builds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Is the level 50 stuff retroactive (especially reqs)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Is this permanent? Will going into the enemy contacts still count toward the accolades somehow or are those accolades changing/being removed?

    Yes this concerns me as well. Hopefully it is because they are getting updated to make their repeatability better????

    Anyone...anyone...Mr. D'angelo....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Is this [patrols] open to KDF players?

    Hard to imagine how. I wouldn't want my Klingon patrolling the Sirius Sector Block, defending it against Klingon attackers and resolving labour disputes.

    I do hope original KDF patrols will eventually become available for all sectors in the game, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I have to say any form of timer on the STF's seem a bad idea, the games already light on content and to add further restrictions on what we can do doesnt seem the best idea....i really hope you reconsider this idea.
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