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TRIBBLE Maintenance and Release Notes - October 20, 2011

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I can't wait to see the Academy (Klink style that is- fully ridged):D
    ◦Bird of Prey Refit: Norgh Class
    ◦Bird of Prey Refit: Ki’tang Class
    ◦Nausicaan Escort: Vandal Destroyer
    ◦Nausicaan Escort: Scourge Destroyer
    ◦Gorn Science: Phalanx Science Vessel
    ◦Gorn Science: Dragus Support Vessel
    ◦Orion Cruiser: Flight Deck Cruiser
    ◦Orion Cruiser: Corsair Flight-Deck Cruiser
    ◦K’tinga Refit: Koro’t’inga Class
    ■T5 B'rel Retrofit
    ■Added Science Console Slot (No item added).
    ■Gorn Varanus Fleet Support Vessel
    ■Deploy Repair Platforms is not a Console Item.
    ■Added Engineering Slot. Repair Drones greatly Improved and Platforms now have a PBAoE Mask Energy Signature.
    ■Varanus is not accessible at Brigadier General.
    ■Orion Marauder
    ■Marauder is now a Flight Deck Cruiser Class and comes with 1 hangar slot.
    ■Interceptor power has been removed. Ship now comes with Marauding Force Hangar Item (effectively an AoE Boarding Party).
    ■As a Flight Deck Cruiser, the Marauder can now also equip all small hangar items including the To'Doj Fighters, S'kul Fighters, Nausicaan Siphons and Shield Repair Drones.
    ■Marauder is not accessible at Brigadier General.
    ■Nausicaan Guramba Siege Destroyer
    ■Guramba is now a Destroyer Class.
    ■Added Engineer Console slot.
    ■No console Item added.
    ■All Carriers and Flight Deck Cruisers can now equip the To'Doj Fighters, S'kul Fighters, Nausicaan Siphon Pods, and Shield Repair Drones. Bird-of-Prey and Fer'Jai Frigate hangar pets remain exclusive to the Vo'quv Carrier and Kar'Fi Battle Carrier respectively.
    ■All Carriers and Flight Deck Cruisers will now come with 4 Pet Ai command powers to give orders to your pets - Attack, Escort, Intercept and Recall. These command powers are still in early development.
    ■The UI for this should be coming next week. So you know it’s here but can’t use it yet. (Sorry)
    ■There are no longer Port and Starboard carrier hangar pets. All hangar pet items fit in any slot.

    I literally spotted myself.:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    IMOHPO....
    Adding a Dilithium cost to crafting is poopy.
    AND you took away another mission that gave Dilithium.
    If you're going to have Dilithium cost to almost everything, like the trend seems to indicate at this time, then we need more ways to earn Dilithium.
    Grinders are still gonna get large amounts of Dilithium no matter what, casual players will probably not...and probably not be very happy about it. I know you're hoping they'll go to the Cstore instead, but, that's a lot of hope.
    IMOHPO...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Oddly enough I have no real problem with even MK goods costing dilithium, well, on two conditions...

    1. The percentage cost in dilithium is no more than 5% of the shop cost at the right tier OR you can use dilithium ore for crafting.

    2. That you start giving more repeatable ways to earn dilithium outside of the damn dailies. I don't know how many times I have to keep saying this, so lets try with a bigger font, capslock and red colouring.

    YOU ALREADY HAVE A HARD CAP ON THE AMOUNT OF DILITHIUM PRODUCED PER DAY DUE TO THE REFINEMENT CAP. WHY DO YOU NEED TO CREATE A SECOND HARD CAP BY BLOCKING THE MAJORITY OF WAYS TO EARN DILITHIUM BEHIND DAILIES AND/OR EVENTS?

    Come on guys, lets take the limiters off here. Things like exploration, PvP and Fleet Actions should be giving dilithium outside of dailies. Every time you complete a pvp match, complete an exploration wrapper mission or beat a Fleet Action you should earn some ore, just like these things used to give merits/honour/marks/emblems/badges. If you still want dailies to be involved, then sure, dailies should give a significantly higher amount (once again, like marks/badges/emblems/etc), but there should still be ways to earn as much dilithium ore as you like.

    Please, let people earn however much dilithium through the gameplay style they like instead of forcing them to do game modes they don't enjoy and/or logging out once the dailies dry up.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Accurate. Since those powers wouldnt be swappable to another ship there was no real need to make it a console.

    Umm yes there was. Now these ships keep their abilities and gain an additional console slot. Other ships gain a console slot but have to sacrifice it to keep their abilities.

    Does this seem fair to you?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So from what i gether here...

    As a crafter who doesn't run STF's i'll not be able to create the gear i need to remain competitive in PVP..

    Also, the defiants are getting another buff to there consoles while my intrepid gets shafted..

    If i choose not to do the daily mission grind, there's really no point in doing any other missions since the rewards can't be used to by quality stuff. This now even includes the data sample collecting i used to do while chatting and helping other players.

    Couple that with the deminished conversion rate between my existing currency and your new Dilitium currency and i'm just about out of luck all around.

    Thanks.

    At least tell me that i'll be able to buy all of my MKXII gear outright from the c-store.. i bet that's not a problem, right?

    Anyhow, i'm going to go mourn for STO for awhile...

    :(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I don't think I can constructively list all the things in this update that are just plain bad. Though you going ahead and completely ruining crafting has to be at the top of my list of reasons to take you off of my Christmas card list. Crapping up all the ships my VA toons use would run a close second.

    I just feel bad for all the people who don't have lifetime subs, since if they actually stick around (which remains to be seen) they'll have to pay you to continue TRIBBLE up their game.

    Good job. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    We will be bringing the Tribble server down for maintenance to apply a new update.
    [*]T5 Excelsior Retrofit
    • Now comes with an Advanced Transwarp Drive Coil console mod.
    • Console grants Transwarp (but no longer to Sirius, Regulus, or Pi Canis), but also grants a passive bonus to Weapon, Shield, Engine, and Aux Performance Stat.

    Why? Transwarping to sector blocks is useless in combat, and this is the only ship with a non-combat power. It's bad enough to use it means either leaving it to take up a valuable equipment slot on our ships (at leas the power stat boost helps in this regard) or constantly swapping it in and out, but why are you forcing players to swap consoles to get to different destinations? And as long as your fiddling with the Transwarp options, why can't we get the newer sector blocks added? (Deferi space, Gamma Orionis)

    Also; I paid for the original T5 Excelsior for the full Transwarp package. Am I now going to have to buy a T3 Excelsior on top of that C-Store purchase to regain these options?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Simale wrote:
    BDS wrote:
    As *the* crafter for my fleet, please add a dilithium bag to the Fleet Bank. I am not going to spend real money to keep my fleetmates geared up.

    And don't forget Gold Pressed Latinum when you're at it.

    /Stamp of approval
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    my defiant R has a cloak console...bound, that will only work on it or on the Gal x. Think those were supposed to be "now" and not "not" in the notes salami.

    Also, the BOFF recommendations on the DOFF assignments are awesome. Nice job with that guys!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    boglejam wrote: »
    my defiant R has a cloak console...bound, that will only work on it or on the Gal x. Think those were supposed to be "now" and not "not" in the notes salami.

    Also, the BOFF recommendations on the DOFF assignments are awesome. Nice job with that guys!

    Thank you for confirming it was a communications issue. Time to put away the pitchforks on that issue, at least. ;)

    Now about this Dilithium Crafting...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Seriously, crafting costs dilithium now? Why? What is the Reason? So you already have it gaited by the horrendous time-based way materials (both anomalous data and particle traces) are collected so we are double gaiting it? This makes no sense whatsoever especially with a dilithium refinement cap and is going directly against what you are saying that dilithium is a time based currency. If this goes live it will do serious damage to the crafting system (which needed to be overhauled not gaited).

    Here is how, players have already invest a great deal of time doing the monotonous collection of materials for crafting, more time than you think. The only thing that makes "harvesting" moderately fun is the mini-game and the fact we can get daily Doff assignments. You added the multiphasic event to break that up, but in actuality you get less of your target materials. I have done extensive testing while leveling my toon on tribble and if I want Purple Anomalies, I am better off waiting until the event is over. I will get more then. Now you are asking for double time investment for crafting? Time to get the anomalies and time to get the dilithium? That is where your previous stance does not make sense. People have already invested time in the game to get the "anomaly" currency (yes anomalies and traces are currencies for crafting because we do not have a real crafting system - it is an item trade). So which is is Cryptic? Is dilithium a time based currency or has it's intention (which we all fear) changed to something else?

    I ask as a player that you guys STOP messing with the already ingame systems unless you are making them better. Crafting/Resource collection in this game is pretty poor already compared to the suite of MMOs out there. Your focus should be how to make those systems better when it come to F2P, not gaiting them. The more things you hook up to dilithium the more gameplay will be gaited. That is a fact, many people will log on to play just to get their 8k dilithium and that is it. You are setting the F2P launch up for failure by not expanding these systems, but rather gaiting and contracting them.

    Look, you guys need to step back and take a serious look at the content and systems in this game, what 68 actual missions on the Fed side and half of that on the Klingon side. None of those offer dilithium or scaling rewards so repeatability is low on those. With an 8k dilithium cap and the quantities needed for crafting, few people will be doing that. If you launch F2P will only ~100 episodes (missions) and systems that are not polished you are begging for trouble. For this launch I expected things like:
    • Polish and revamp of Exploration
    • Polish and revamp of Crafting
    • Additional Story-arcs/themeparks
    • Additional PvP maps
    • Additional Fleet Actions
    • New Sectors or two
    • New Systems
    • More things to do in social areas

    You know, things for people to do in game to make them want to pay a sub or purchase things on the C-Store. Now the event system is nice and a good addition (albeit some of the events need tweaking but only the griefing concerns from the community have been addressed). The Doff system is fantastic and kudos to Heretic. That is perfect content for any stage of the game. At this point even comission some of the existing highly rated foundry episodes as the Story-Arc and just polish them. You need to focus on the things I mentioned above as well as the C-Store/money system. If you don't, in the end what will happen with a lack of things to do in game, and what to do is gaited at every turn your F2P launch will fail. "Silvers" will just give the game a cursory glance, see what it lacks and then move on. They will tell other players their thoughs of the game etc... It will be hard to impossible to win them back once you lose them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Diltihium csot for crafting. :(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    when do we get more Tribble Cstore Points??
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Ships:
    • The following ships are now available in the Tribble C-Store. Specifics on the consoles these ships have will be in the C-Store text.
      • The following ships have changed:
        • T5 Galaxy Retrofit
          • Saucer Separation is not a Console item.
          • Added Science Console slot.
        • T5 Defiant Retrofit
          • Cloak is not a Cloaking Device Console item.
          • Added Engineering Console Slot.
        • Dreadnought Cruiser
          • Cloak is not a Cloaking Device Console item.
          • Added Tactical Console Slot.
        • Nausicaan Guramba Siege Destroyer
          • Guramba is now a Destroyer Class.
          • Added Engineer Console slot.
          • No console Item added.

    In order to bring these ships in line with other existing single-ship-use consoles such as the MVAM Advanced Escort console, I would suggest either making their special powers console items to go into their extra slots, or removing the console item from the MVAM Advanced Escort and making that a built-in power for that ship. The former would probably be preferable since the current MVAM console item can only go on the regular or C-Store Advanced Escort, although that is still technically the same ship, just with a slightly rearranged BOff layout.

    In addition, I would also suggest giving the Dreadnaught Cruiser and Guramba an extra weapon slot, and making the Spinal Lance and Guramba Siege Weapon special weapon items that can only be used on those ships (Siege Mode transformation being converted into a console item, much like the MVAM console).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Any chance we will see a non C-store KDF carrier on lower lvls?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The currency tangible reward for doing lots of star trek-canon exploration is gone, and now too the crafting tangible reward of exploring and scanning anomalous findings is shot too.

    But we can still prat about with academy NPCs fighting holo-klingons to earn our gear. Once every 6 hours or so. Or we can log on for 5 minutes, prod some papers, send DOffs out to do things and log off again to earn our gear.

    Genius.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Some things I've noticed
    -My T5 Excelsior (pre-existing) didn't get its console, but I've had the T3 console on it since it came out. I still have all my transwarps though.
    -My T3 Nebula didn't get its console.
    -My Gal-X still has its Cloaking Console
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Accurate. Since those powers wouldnt be swappable to another ship there was no real need to make it a console.

    Is that not a tad limiting? Would be nice for players to have that choice of cloak or different console!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    In order to bring these ships in line with other existing single-ship-use consoles such as the MVAM Advanced Escort console, I would suggest either making their special powers console items to go into their extra slots, or removing the console item from the MVAM Advanced Escort and making that a built-in power for that ship. The former would probably be preferable since the current MVAM console item can only go on the regular or C-Store Advanced Escort, although that is still technically the same ship, just with a slightly rearranged BOff layout.

    In addition, I would also suggest giving the Dreadnaught Cruiser and Guramba an extra weapon slot, and making the Spinal Lance and Guramba Siege Weapon special weapon items that can only be used on those ships (Siege Mode transformation being converted into a console item, much like the MVAM console).

    I have confirmed the changes to the Defiant R are incorrectly stated in the notes (or not properly implemented in this build).

    My Defiant-R got an extra Engineer console slot, with a Cloak console in it, that is bound and reports to be only usable on the Tactical Retrofit or the Dreadnought Refit.

    On my Holodeck character that I brought into Tribble, I have the cloak console, as well as the console sold on the Thunderchild. Schweet!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Soooo, 15,834 Dilithium for 1 purple MK XI Beam Array + the usual data sample cost? Bad enough that we are talking about 2 days of refinement and more than 10 Dailies here, am I really expected to spend those amounts of Dilithium to equip a fleety as crafter? From my own storage? With no chance to get it back from the fleet?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    decker999 wrote: »
    Soooo, 15,834 Dilithium for 1 purple MK XI Beam Array + the usual data sample cost? Bad enough that we are talking about 2 days of refinement and more than 10 Dailies here, am I really expected to spend those amounts of Dilithium to equip a fleety as crafter? From my own storage? With no chance to get it back from the fleet?

    ...

    Yeah, my fleet just lost its crafter. :(

    (if this doesn't change to something they can actually provide me)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    IMOHPO....
    Adding a Dilithium cost to crafting is poopy.
    AND you took away another mission that gave Dilithium.
    If you're going to have Dilithium cost to almost everything, like the trend seems to indicate at this time, then we need more ways to earn Dilithium.
    Grinders are still gonna get large amounts of Dilithium no matter what, casual players will probably not...and probably not be very happy about it. I know you're hoping they'll go to the Cstore instead, but, that's a lot of hope.
    IMOHPO...

    New catch phrase??

    Grinders Play , Casuals Pay ?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Accurate. Since those powers wouldnt be swappable to another ship there was no real need to make it a console.


    Now i don't normally come to the forums certainly not to make a negative comment I personally love the idea that these built in abilities are becoming consoles you can choose to equip and that you are getting an additional console slot to accommodate it, This would bring all the older ships that are moving over to C-Store only purchases in line with the new +1 or 0.5 Ships (however you want to refer to them) also it would put everyone on a even footing you would have to make a choice about if you would use the cool new console and sacrifice a passive bonus or not.

    Now i read the patch notes and Salami's Post i find that for certain ships this is not the case, now simply from a game balance perspective this makes the Defiant Retrofit or the Galaxy Retrofit a more powerful than say the Nebula or the Intrepid Retrofit as the player no longer has to chose if they want to sacrifice that console slot and the passive stat bonus for the ability to separate the saucer or cloak, Players with these ships no longer have to make that choice they are in fact having there cake and eating it.

    Now since it was previously stated that all the VA ships and the T3 and T5 Nebula and Excelsior would be transitioning to +1 or 0.5 Ships i have been happy, Now i understand this could have been a lot of work for the team. I find myself asking if you guys at Cryptic started thinking "We need to get this out but it's to much work to do in that time frame how can we cut the work load down" and this is the solution you came up with, if that is the case is this temporary or permanent is it like so much on Tribble subject to change.

    I implore you to reconsider this decision C-store purchases should be balanced against one another so that no one feels "Short Changed" right now im sure those of us who are not flying the Defiant or Exploration Cruiser Retrofits do feel "Short Changed". Especially those of us who have spent our hard earned money investing in Cryptic by purchasing the T5 Nebula and Excelsior. which at the moment are C-store purchase's, compared to these ships that a lot of people already have gotten by using there VA ship token for no real cost to themselves other than the time it took them to level the character.

    The Vulcan D'kyr however has me torn part of me feels it should for the sake of balance and fairness be brought in line with the other +1 Ships and make the Deployable shuttle a console and give the ship an extra console slot. In fact 98% of me feels this should be the case, 2% of me feels that Cryptic should continue to design Racial ships (like the D'kyr and the andorian warship) and give them built in abilities however these abilities should be at the cost of a console slot. This in my eyes would keep them more balanced with the other +1 or 0.5 Ships that cryptic plan on offering.

    The thing is there needs to be a trade off, By having a ship with a special power you need to have a trade off on Holodeck right now that trade off is a Console slot on Tribble for most of the ships it is Still a console slot however for a special few they can have there cake and eat it.

    Yours with Greatest Respect Airik
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    3of9 wrote: »
    ...

    Yeah, my fleet just lost its crafter. :(

    Same.

    That is absolutley insane. No other word for it.

    I haven't looked in a while, but what is the cost of a MKXI purple from vendors these days? 15-16K has got to be around 80% of that...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So nearly 16k Dilithium to craft ONE mk XI weapon? If youre idea behind this was to kill crafting off, congratulations! I think you have succeeded.
    Also your giving the defiant and gal refits an extra console slot as well as a in built power? yet the Marauder cruiser doesnt get an extra console slot? nice way to ignore balance again..every new patch to tribble just seems to make things worse than the previous one. :mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So glad to see the lower tier carriers in! Of course I'm past those thiers now, but a little re-rolling never hurt anyone :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    decker999 wrote: »
    Soooo, 15,834 Dilithium for 1 purple MK XI Beam Array + the usual data sample cost? Bad enough that we are talking about 2 days of refinement and more than 10 Dailies here, am I really expected to spend those amounts of Dilithium to equip a fleety as crafter? From my own storage? With no chance to get it back from the fleet?

    Seriously, when even your fleet crafters are useless, is there even any point in being in a fleet?

    My entire life is not Star Trek: Online, I don't know how you expect gamers that don't have that much time to spend in STO, to get enjoyment out of just grinding away non-stop just to be viable with everyone else.

    You're killing my interest in this game, Cryptic. This needs to be rectified immediately.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I have seen some silly ideas over the years, but this one has got to be the daftest ever.. Adding a Dillithium cost to crafting has been done for one reason & one reason only.. To stop players crafting gear and putting it straight onto the exchange...There can be NO other explanation...

    If you all at Cryptic really want to control the prices on the exchange then simply add a "Selling tax" in EC's to control it...

    I urge you to reverse this decision immediatly... else my days of crafting for my fleet-mates are over, as I have no doubt so will others be... If there has to be a "cost" involved then make it for EC's.. that'll give you a sink...

    Sorry Cryptic, but I think someone in your organisation should have his or her head read... Seriously :eek:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Personnally i think that the points to get new doffs should be lowered considering that most of the mission give just few points, I think the best would be like the diplomacy pointage for the doffs.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Adding a Dillithium cost to crafting is really a good idea!!! that is if you want **** off eveyone in the game!!!!!!!!
This discussion has been closed.