test content
What is the Arc Client?
Install Arc
Options

TRIBBLE Maintenance and Release Notes - October 20, 2011

Archived PostArchived Post Member Posts: 2,264,498 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111016a.5

General:
  • There is now a new interact effect.
    • There will be some swiping lines as well as a bracketed vertical aspect to it.
      • Give us some feedback so we know how you like it!
  • We made a change that should significantly reduce all of the crashing to desktop. Please let us know if that's the case!
  • Azlesa Expanse exploration missions are no longer a daily, so it no longer awards dilithium.
  • Removed the diplomacy reward from Beytan due to an exploit.
  • Added warp-to locations have been added to the mission journal through the Romulan Hub.
  • Removed the requirement to enter the council chamber for the Klingon commander promotion mission.
  • Made the Hail button in the mission journal actually look like the Hail Starfleet/Hail KDF button on your minimap to keep the visual vocabulary the same.
  • Make the More Info button turn into the Hail button for completed missions if you can hail the contact.
  • Improved carrier pet repair drone healing and carrier pet siphon pod draining capabilities.
  • Corrected text for carrier repair drones and siphon pods.
  • Dampening Fields should automatically disappear after a short time on maps where there creator has left.
  • Fixed the bug that was not giving dead players on the Mirror Universe events their loot.
  • Klingon Academy
    • Klingon players can enter the Academy from the Qonos system or The First City transporter room.
    • Lieutenant S’stas has been moved to Klingon Academy and can be found in the Command Center.
    • Lore mission dailies have been moved to Klingon Academy.
    • Lore singer Ch’toh grants missions and can be found in the upper plaza.
    • Library computers and the Historical Database can be accessed from the consoles in the Command Center.
    • The Klingon Academy event will be added soon.
      • This event will be analogous to the Starfleet Academy Event.
  • Tour the Galaxy Event
    • The Tour Event will now grant Duty Officer XP as well as Energy Credits.
      • This will give players a great way to look for Sector Block DOFF assignments and earn rewards at the same time.
    • The amount of Energy Credits and Duty Officer XP that can be earned from the Tour event now scales with player level.
    • The tour event will now only send players to visit level-appropriate areas of Sector Space.

Crafting
  • Returned the ability to craft uncommon or rare even-mark gear, but with a cost in dilithium in addition to crafting materials.
    • The dilithium cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you’re crafting.
  • Very rare gear is still only craftable at the odd marks (including Mk XI), with a dilithium cost.
  • The same crafting update in progress for Klingons.

Duty Officer:
  • Update the assignment refresh timer tooltip
  • Added a personal update timer to the Doff assignment pane
  • Added an assignment risk meter.
  • Fixed Reassignment assignments that were giving Refined Dilithium rather than Dilithium Ore.
  • Added better description text for outcomes on some Experimental assignments.
  • Fixed bug with missing Energy Credits from Trade assignments.
  • Added icon art to DOFF Assignment reward items that give players buffs to certain captain skills.
  • Filter out the buttons that don't mean anything for completed assignments
  • Fix a problem where a completed assignment would not display Doffs.
  • Add assignment update time to the side bar.
  • Duty Officer assignments will now provide a short list of recommendations from the first officer on a per assignment slot basis that attempt to maximize the success of the mission. There is an option to disable these recommendations on the new Settings tab.
  • Disabled discard button for duty officers that are on assignment.
  • Your assignment history will now show your last 20 missions.
  • Bridge officer recruitment assignment and Trade assignment outcomes are now explicitly described. I.e., instead of "Critical Success" it will say, for example, "Extremely Profitable" or "Purple Quality".
  • Bridge officer recruitment assignments will give a modest numerics reward even on green quality outcomes.
  • Increased duration - and thus most numeric rewards - for many Trade assignments.
  • Added new icons for commendation tier tokens for duty officer store.
  • Added numeric rewards to unique personal mobility shield assignment.

Ships:
  • The following ships are now available in the Tribble C-Store. Specifics on the consoles these ships have will be in the C-Store text.
    • Constitution Refit: Exeter Class
    • Saber Refit: Gladius Class
    • Akira Refit: Thunderchild Class
    • Intrepid Refit: Bellerphon Class
      • This ship includes a skin for the Vice Admiral Intrepid, and the VA version comes with its own unique Ablative Armor art specifically made for this skin.
    • Galaxy Refit: Venture Class
    • Bird of Prey Refit: Norgh Class
    • Bird of Prey Refit: Ki’tang Class
    • Nausicaan Escort: Vandal Destroyer
    • Nausicaan Escort: Scourge Destroyer
    • Gorn Science: Phalanx Science Vessel
    • Gorn Science: Dragus Support Vessel
    • Orion Cruiser: Flight Deck Cruiser
    • Orion Cruiser: Corsair Flight-Deck Cruiser
    • K’tinga Refit: Koro’t’inga Class
  • Updated most existing C-Store Ships
    • If they had a special power, it was changed to a universal Console item, and that ship gained a Console slot.
    • This change will affect new ships at first, but all existing ships will be converted.
    • During the conversion, your new item will go into your new ship console slot.
      • If your ship is not getting a new ship slot, the item will try to go into an existing console slot, and any item in that slot will get moved into your backpack.
      • No items will be deleted in the conversion.
    • The following ships have changed:
      • NX
        • Grappler is now an Item. (No new console slot)
      • T3 Excelsior
        • Transwarp is now a Transwarp Drive Coil Console.
        • Console grants Transwarp plus a passive bonus to Weapon, Shield, Engine, and Aux Efficiency Stat.
        • Added Tactical Console Slot.
        • Upgraded Ensign Engineering Boff slot to a Lt Engineering Boff Slot.
      • T3 Nebula
        • Tachyon Field is now a Console Item.
        • Console grants Tachyon Field plus a passive bonus to Starship Sensors stat.
        • Added Science Console Slot.
        • Added Ensign Science Boff Slot.
      • T5 Excelsior Retrofit
        • Now comes with an Advanced Transwarp Drive Coil console mod.
        • Console grants Transwarp (but no longer to Sirius, Regulus, or Pi Canis), but also grants a passive bonus to Weapon, Shield, Engine, and Aux Performance Stat.
        • No console slots added.
      • T5 Nebula Retrofit
        • Tachyon Detection Grid is now a Console Item.
        • Console grants Tachyon Field plus a passive bonus to Starship Sensors Array stat.
        • Added Science Console Slot.
      • D'kyr
        • Added Engineering Console slot (No item added).
      • T5 Galaxy Retrofit
        • Saucer Separation is a Console item.
        • Added Science Console slot.
      • T5 Defiant Retrofit
        • Cloak is a Cloaking Device Console item.
        • Added Engineering Console Slot.
      • T5 Intrepid Retrofit
        • Ablative Generator is now a Console item.
        • Added Engineering Console Slot.
      • Dreadnought Cruiser
        • Cloak is a Cloaking Device Console item.
        • Added Tactical Console Slot.
      • Fek'ihri Carrier
        • New Phase Shift Item.
        • Added Hangar Slot (No console slot added).
      • T5 B'rel Retrofit
        • Added Science Console Slot (No item added).
      • Gorn Varanus Fleet Support Vessel
        • Deploy Repair Platforms is not a Console Item.
        • Added Engineering Slot. Repair Drones greatly Improved and Platforms now have a PBAoE Mask Energy Signature.
        • Varanus is not accessible at Brigadier General.
      • Orion Marauder
        • Marauder is now a Flight Deck Cruiser Class and comes with 1 hangar slot.
        • Interceptor power has been removed. Ship now comes with Marauding Force Hangar Item (effectively an AoE Boarding Party).
        • As a Flight Deck Cruiser, the Marauder can now also equip all small hangar items including the To'Doj Fighters, S'kul Fighters, Nausicaan Siphons and Shield Repair Drones.
        • Marauder is not accessible at Brigadier General.
      • Nausicaan Guramba Siege Destroyer
        • Guramba is now a Destroyer Class.
        • Added Engineer Console slot.
        • No console Item added.
      • All Carriers and Flight Deck Cruisers can now equip the To'Doj Fighters, S'kul Fighters, Nausicaan Siphon Pods, and Shield Repair Drones. Bird-of-Prey and Fer'Jai Frigate hangar pets remain exclusive to the Vo'quv Carrier and Kar'Fi Battle Carrier respectively.
      • All Carriers and Flight Deck Cruisers will now come with 4 Pet Ai command powers to give orders to your pets - Attack, Escort, Intercept and Recall. These command powers are still in early development.
        • The UI for this should be coming next week. So you know it’s here but can’t use it yet. (Sorry)
      • There are no longer Port and Starboard carrier hangar pets. All hangar pet items fit in any slot.
Post edited by Archived Post on
«13456712

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Special Task Force
    • Infected Space
      • Destroying the Gate and Transformers is now a much more linear process.
        • To destroy the Gate you must destroy both Transformers.
        • To destroy the Transformers you must destroy all four Generators.
        • All objects are now targetable (damageable) when the puzzle starts
        • You no longer have to damage one object to make a second object targetable.
          • As you destroy the objects, be on the lookout for reinforcements.
    • Cure Space
      • Healing puzzle changes similar to that of Infected Space.
      • The attackers going for the Kang have been increased slightly.
    • Cure Ground
      • Mini Boss Turrets have had a damage and health boost.
      • You can no longer climb over the boss shield in the Armek Fight.
    • Queue
      • Players will be kicked from the STF maps after the mission completes (or fails). You have 3 min to get any loot that’s dropped before you are removed.
      • STF Private Queues now require at least 3 people to start.
      • Fixed the bug that was not giving dead players on the STFs their loot.

    Known Issues:
    • Some icons for the +1 ship consoles are placeholder. Please pardon our space dust.
    • Klingon Academy is missing it’s map.
    • Auto Teaming not properly teaming people in the STF’s
    • Gates are immune to torpedo damage, and carrier pets not acting correctly. Fix should be on the way soon for both issues.
    • If you transferred your character and are not seeing your CXP from the Doff system don’t worry! You’re still earning it, you just cant see it. We have a fix coming soon :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Nice! :)

    Looking forward to checking out the Klingon Academy! :D

    Will Worf be giving martial arts lessons again?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Very nice. Keep up the good work.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Sweet, a 2 post Update!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    what about all the crashes t desktop in the STFs and the horrible popping sounds?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    boglejam wrote: »
    what about all the crashes t desktop in the STFs and the horrible popping sounds?

    Stealth editing the patch notes.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    An interesting read
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Crafting

    * Returned the ability to craft uncommon or rare even-mark gear, but with a cost in dilithium in addition to crafting materials.
    o The dilithium cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you’re crafting.
    * Very rare gear is still only craftable at the odd marks (including Mk XI), with a dilithium cost.
    * The same crafting update in progress for Klingons.

    I just saw that crafting now costs dilithiums and skipped the rest to say this: Wut? Why? But..... uggh I guess it was a way of doing something without being tied into the dilithium economy which made you change it to make yet another feature dependent on dilithium. Thanks Cryptic.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    wait-what? o.O

    Galaxy Valiant class...??
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    solokeldon wrote: »
    wait-what? o.O

    Galaxy Valiant class...??

    I think that is suppose to be Defiant Valiant.

    Also now the waiting game begins.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    T5 Defiant Retrofit
    Cloak is not a Cloaking Device Console item.
    Added Engineering Console Slot.

    Is not a console item? So it gets a free engineering console?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Salami, any word on when we're getting our next C-store Stipend? I want this Defiant :D
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Crafting
    • Returned the ability to craft uncommon or rare even-mark gear, but with a cost in dilithium in addition to crafting materials.
      • The dilithium cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you’re crafting.
    • Very rare gear is still only craftable at the odd marks (including Mk XI), with a dilithium cost.
    • The same crafting update in progress for Klingons.

    Every fleet crafter in the game just retired. Congratulations.

    Also. No STF ground set visual effects? :(
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Tuskin wrote:
    I think that is suppose to be Defiant Valiant, or Galaxy Venture.

    Also now the waiting game begins.

    Fixed.

    /10 char
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Galaxy Venture is already in, Defiant refit is called the Sau paluo (SP) ... afaik..

    Orrr not XD
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    mmmmm - new ships--yay!!!!!!!!

    T5 Excelsior gets an advanced console..but no new slot? Seems to be the only one.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    KDF Marauding CXP display bug resolved?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Fixed.

    /10 char

    Oh, it was the Galaxy Venture. :(
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Damn, I was just about to check my 20 Doff missions... :P
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Also, I assume that all these new +1 ships will be released for testing on Redshirt, where they can be properly tested without the need to buy them, before being pushed live?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    [*]T5 Galaxy Retrofit
    • Saucer Separation is not a Console item.
    • Added Science Console slot.
    [*]T5 Defiant Retrofit
    • Cloak is not a Cloaking Device Console item.
    • Added Engineering Console Slot.

    These are supposed to say *now* correct?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    solokeldon wrote: »
    Galaxy Venture is already in, Defiant refit is called the Sau paluo (SP) ... afaik..

    Orrr not XD

    No, he edited to so say Venture.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    T5 Galaxy Retrofit
    Saucer Separation is not a Console item.
    Added Science Console slot.
    ...
    T5 Defiant Retrofit
    Cloak is not a Cloaking Device Console item.
    Added Engineering Console Slot.
    ...
    Dreadnought Cruiser
    Cloak is not a Cloaking Device Console item.
    Added Tactical Console Slot.

    accurate or typos of "now"?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I have only one complaint. Dilithium costs for Crafting. This basically murders Fleet Crafters, as the Fleet cannot provide all the resources needed to support a dedicated crafter for the fleet.

    I would like to request that this seriously be re-evaluated to be Energy Credits or make a fleet Dilithium Ore depository.

    As is, this will significantly hurt my Fleet, as we have only a single person who does the crafting for all of us.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Feor wrote: »
    accurate or typos of "now"?

    Accurate. Since those powers wouldnt be swappable to another ship there was no real need to make it a console.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Accurate. Since those powers wouldnt be swappable to another ship there was no real need to make it a console.

    Oh, I see now... interesting. A free power AND a free console slot.. hmm...
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Quite glad to see that the cloak is remaining non-console items. That was a can of gagh nobody wanted open!

    Also found it curious to see that a percentage of the item's cost in dilithium is needed for crafting. I'm not quite sure I understand what the goal with that is, unless it's to create a dilithium sink or a need for dilithium so people can trade it for C-Points or... something. .. Yeah, I'm confused. :confused:

    Obligatory question related to crafting: Can the shuttle 'crafting' mission be returned to the game? If not for the Delta Flyer, then for some other shuttle?

    Excellent news with the Pet AI commands for the carriers! We've been hoping for those for a while! Looking forward to them. =)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Crafting costs dilithium. Now this is ridiculous.

    You now can't get any decent equipment without spending dilithium. Excellent.

    Anyone who doesn't like doing your prescriptivist regimen of "dailies" is stuck with white or quest gear unless they can find someone willing to spend their non-tradable resource (dilithium).

    Spectacularly bad move. And for what? To limit people crafting and putting it on the exchange?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    IF energy dampening despawns when the player who created it leaves the map, that means any placed during an event will potentially last throughout the event, doesn't it? Assuming a person places them and doesnt leave SFA, they will remain forever. IS this a correct assessment?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Fixed.

    /10 char
    i think there are some "nots" where there should be a now. I could be wrong.
    Edit: I am. So you're making these ships Premium ships with extra benefits over the regular Tier 5 ones?

    SO now I am forced into your P2W scheme? Great. Not. :(
    • Returned the ability to craft uncommon or rare even-mark gear, but with a cost in dilithium in addition to crafting materials.
      • The dilithium cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you’re crafting.

    Every fleet crafter in the game just retired. Congratulations.
    Yes, this change doesn't sound like fun at all. Seems to invalidate the appeal of crafting entirely. And why scale the percentage if the item price is already scaling in the first place?
This discussion has been closed.