Allegiance: Federation (though Klingon version in the works)
Description: Starfleet sends a crew to investigate a recently discovered "rogue planet", a planetary body that exists outside of a solar system, in an unexplored region of space. The simple survey of this new discovery quickly becomes something extraordinary... before turning into something far more, with consequences that threaten to reach beyond the sunless skies of Planet X-266.
Level: 16+
Features:
Designed for solo play (though I guess you could team up for it!)
Mainly dialogue/story driven
Minimal amount of combat, though there IS some combat
Strives to feel like an episode of Star Trek
Runtime is roughly 40 minutes
Something explodes
Then another thing explodes
Chazzwazzers!
I was wondering if you wouldnt mind taking a look at my first addition to the foundry, A Pun to Farr
Title: A Pun to Farr
ID#: ST-HD9U4FMM9
Level: 1+
Allegiance: Federation
Starting Location: Briar Patch, Regulus Sector Block
Time: Approximately 1 Hour
A "Pun To Farr" What starts as a rescue mission evolves into a tale of love and life saving medical science
My first foundry mission, optional combat in the first part of the mission the rest is dialogue heavy, just supposed to be a fun quick mission to play through and links in with two different episodes of voyager and provides a lot of information on the vulcan mating cycle
I was wondering if you wouldnt mind taking a look at my first addition to the foundry, A Pun to Farr
Title: A Pun to Farr
ID#: ST-HD9U4FMM9
Level: 1+
Allegiance: Federation
Starting Location: Briar Patch, Regulus Sector Block
Time: Approximately 1 Hour
A "Pun To Farr" What starts as a rescue mission evolves into a tale of love and life saving medical science
My first foundry mission, optional combat in the first part of the mission the rest is dialogue heavy, just supposed to be a fun quick mission to play through and links in with two different episodes of voyager and provides a lot of information on the vulcan mating cycle
I've seen this one brought up a few times... guess I'll try it out once the servers pop back up. Need one more mission for another dailiy completion anyways, might as well be the one with the fun name.
Well, I just finished my first proper Foundry mission, it's called "The Omega Crisis", by me, Ebeneezergoode. It helps if you've seen the Voyager episode "Omega" but it's not essential. It doesn't take that long as I've chopped out all need for sectorspace travel, but it doesn't feel "too" short either. Hopefully anyway. Space and ground combat, dialogue, and hopefully a decent story, you guys be the judge.
I have just completed my 2nd Foundry mission. I tried to balance story with action, and I hope I got it right, but that's up to all of you! So play, and let me know what you think. Enjoy!
Mission: Cowboy Diplomacy
Author: K.Kaitan
Faction: Federation
Level: Any
Synopsis: You are called upon by the Federation Diplomatic Corps to escort one of their ambassadors to a non-aligned planet with two indigenous species. The FDC feels the mission will be smooth and easy. Right....
Here are two new missions of mine, both published within the last 24 hours.
Mind Games: Part III
Finding Annabelle
When the crew is unable to contact Lt. Annabelle Batalla it becomes clear that something is being hidden, when her mother contacts them to say she has been missing for nearly three weeks the hunt is on, in a race against time, the Klingons and even the Federation nothing can be allowed to get in the way.
- Heavy dialogue
- Moderate combat, minor space, moderate ground
Coming Soon: Mind Games: Part IV
Once Upon A Time: Part I
2286
The crew is sent on a routine mission to study an anomaly passing through the Donatu System, but things take a strange turn and the crew find themselves thrown backwards in time and into the middle of a conflict between the Federation and the Klingon Empire
- Moderate space and ground combat
- Heavy dialogue
Coming Soon: Once Upon A Time: Part II
Here's the link for my thread, where all my missions will be posted, as well as which missions I'm working on currently and which will be published soon.
I have just republished a mission I first completed before the Foundry's extended down time, the first installment of a planned multi-part epic that meshes with some of the STO storylines. It was originally titled "Dust To Dust" (which is still the unofficial subtitle), but it is now known as:
Ghosts of War, Part I
Your investigation of a malfunction at a vital Starfleet listening post leads you to a shocking discovery on a nearby planet - and the start of a new crisis for the Federation. But will it lead to war, or are those responsible merely pawns in an even larger game?
As of now the episode remains under review, but watch for it to go public soon. It's a fairly straightforward mission, whose main purpose is to set the stage for things to come. I've already almost finished writing up the "script" for the rest of the series, but I have no timetable for completing the remaining episodes (and I'd like to get feedback on this one before getting too deep into the others). Their working subtitles are:
Title: Endangered Species - Part 1
Author: SirromNave
Allegiance:: Starfleet
Level: Any
Description: Less than 1400 of the Quadrian species remains alive after the Hoba Supernova. Those that remain are either enrolled in Starfleet or scattered through various colonies throughout the universe. Those colonies are now being attacked and the Quadrians abducted. Team up with a Quadrian Starfleet Captain and put a end to the abductions.
**Note - This is my first mission in the foundry, take it easy on me!**
Let me know what you like, don't like and any ways you think I could make it better. Any useful criticism would be great. If you don't like it please tell me why and how I could make it better.
Hey, just published my second mission (after Conjoined). I expect to continue ironing out bugs and polishing the story and environments, but you're welcome to play it through and let me know what you think!
Spectre of the Past
by DenizenVI
Starfleet, lvl 31+
Alpha Centauri block, accessed through Chiron system
A civilization dedicated to peaceful coexistence discovers a relic with ties to its past. You're sent to help them investigate, but when the situation turns dire, what secrets will be revealed?
Story-driven mission with ground and space combat. Full of optional information to satisfy the curious explorer. Main ground map features a special combat support option you can use to help plan your encounters. Also features a massive asteroid starship!
I just wanted to let everyone know about my foundry mission, A'Lenn the Poet.
Please go play it and let me know how you like it. I've been working really hard on it to make it so that everybody will like it. This has included many many little fixes.
Two Days Full Player and a Foundry Mission published :P
Strange New Worlds
Starfleet Command has ordered you to explore a, due to the War and other skirmishes, ignored Region of Space, to divert you and your Crew away from the frontlines for some time...
Meet with Admiral Janesh Varayn on Starbase 54 in the Breshar System of the Iota Pavonis Sector Block to take in enough cargo to go deep into space.
You will be the first Starfleet Ship to enter the Area and explore those Strange New Worlds...
- "Planet of the Week" Style Mission
- Closed Experience with possibility of getting tied into 'Coming Missions'
- ca. 30 Minutes Long
- Plenty of Dialogue, Read Careful, both Dialogue and your possible Answers!
Allegiance: Federation (though Klingon version in the works)
Description: Starfleet sends a crew to investigate a recently discovered "rogue planet", a planetary body that exists outside of a solar system, in an unexplored region of space. The simple survey of this new discovery quickly becomes something extraordinary... before turning into something far more, with consequences that threaten to reach beyond the sunless skies of Planet X-266.
Level: 16+
Features:
Designed for solo play (though I guess you could team up for it!)
Mainly dialogue/story driven
Minimal amount of combat, though there IS some combat
Strives to feel like an episode of Star Trek
Runtime is roughly 40 minutes
Something explodes
Then another thing explodes
Chazzwazzers!
There's been two updates since I posted this... still hasn't been listed on the blog.
- Squashed some Bugs
- added several Dialogues
- Some Dialogues have been moved and/or altered to hopefully change the pacing for a better
- The End has been polished and shouldn't be so abrupt
- Quantum Discriminator Dialogue completely overhauled
- Injured Crewman must now be treated correctly
- Changed uniforms
- U.S.S. Copernicus changed (Now Nimbus Class, was Excelsior, No more shaking around due to not working Wander)
Edit: ARGH should have gone in the same Post and not a seperate one!
Deus Ex Machina Part 3 of a 3 part story where the Q imbue players to fight one of their god like enemies acting as their champions. part 1 and 2 are "Shadows of the Vashtu maranu" and "Starquake".
Description: Something mysterious is happening inside the Pon Farr Bridge. People who enter are never heard of again. Examinations from the exterior reveal nothing about has been happening inside. Can you find and rescue those that have been captured, can you uncover and defeat the insidious plot?
Start the Adventure on Vulcan today!
Level: 16+
Features:
Lots of combat
Puzzles
Story-driven
Entirely Ground-based
Its is a Starfleet Mission that will only work best as a solo mission.
Synopsis: Admiral Marconi selects you to conduct an inspection of a Starship that is having unusual success at fighting the Undine. You must investigate a fellow Captain and decide if he has done anything wrong or is just the most gifted captain the fleet has ever seen.
The mission is dialogue heavy with some puzzles and a little space combat.
A Starfleet ship on sealed orders pursuing a known criminal has stumbled upon something big. Now the ship is stranded in the Neutral Zone... and only you can save the crew from certain doom. As enemies circle and close for the kill, the real culprit is getting away. Can you rescue the USS Bishop? Who is the man responsible for manipulating this situation in the first place? With time as your worst enemy, can you spare the wayward ship from its fate?
This is the first part in a three-story arc, called "Ties that Blind," but each mission is intended to be a self-contained mission and plot.
Published (and I did a post publish playtest to make sure it worked afterwrds) this last Wednesday, 9/14/11:
Foundry Mission Name: "A Relic's Return (Conclusion)"[/size]
Author: Armsman
Project ID: ST-HG5XD7S6B
Faction: Star Fleet
Staring Location: Regulus Sector Block - Veela System
Level/Rank: ANY
Mission Description: Now that you and your crew have discovered a possible location of the Kintaran relic; you need to determine if an Orion Syndicate base is in that star system, and conduct negotiations for the relic's return to the Kintarans.
Author Comments:
This concludes the story started in my first mission "A Relic's Return" (which made the Grand Nagus' Mission list) ; and it really does have quite a TOS hook to it that I hope players will like, and again, if you really want to experience the full story, and you haven't done so yet - play "A Relic's Return" before you play this one.
Comments
Author: Steel-Hyena
Allegiance: Federation (though Klingon version in the works)
Description: Starfleet sends a crew to investigate a recently discovered "rogue planet", a planetary body that exists outside of a solar system, in an unexplored region of space. The simple survey of this new discovery quickly becomes something extraordinary... before turning into something far more, with consequences that threaten to reach beyond the sunless skies of Planet X-266.
Level: 16+
Features:
Designed for solo play (though I guess you could team up for it!)
Mainly dialogue/story driven
Minimal amount of combat, though there IS some combat
Strives to feel like an episode of Star Trek
Runtime is roughly 40 minutes
Something explodes
Then another thing explodes
Chazzwazzers!
Title: A Pun to Farr
ID#: ST-HD9U4FMM9
Level: 1+
Allegiance: Federation
Starting Location: Briar Patch, Regulus Sector Block
Time: Approximately 1 Hour
A "Pun To Farr" What starts as a rescue mission evolves into a tale of love and life saving medical science
My first foundry mission, optional combat in the first part of the mission the rest is dialogue heavy, just supposed to be a fun quick mission to play through and links in with two different episodes of voyager and provides a lot of information on the vulcan mating cycle
I've seen this one brought up a few times... guess I'll try it out once the servers pop back up. Need one more mission for another dailiy completion anyways, might as well be the one with the fun name.
I have just completed my 2nd Foundry mission. I tried to balance story with action, and I hope I got it right, but that's up to all of you! So play, and let me know what you think. Enjoy!
Mission: Cowboy Diplomacy
Author: K.Kaitan
Faction: Federation
Level: Any
Synopsis: You are called upon by the Federation Diplomatic Corps to escort one of their ambassadors to a non-aligned planet with two indigenous species. The FDC feels the mission will be smooth and easy. Right....
Mind Games: Part III
Finding Annabelle
When the crew is unable to contact Lt. Annabelle Batalla it becomes clear that something is being hidden, when her mother contacts them to say she has been missing for nearly three weeks the hunt is on, in a race against time, the Klingons and even the Federation nothing can be allowed to get in the way.
- Heavy dialogue
- Moderate combat, minor space, moderate ground
Coming Soon: Mind Games: Part IV
Once Upon A Time: Part I
2286
The crew is sent on a routine mission to study an anomaly passing through the Donatu System, but things take a strange turn and the crew find themselves thrown backwards in time and into the middle of a conflict between the Federation and the Klingon Empire
- Moderate space and ground combat
- Heavy dialogue
Coming Soon: Once Upon A Time: Part II
Here's the link for my thread, where all my missions will be posted, as well as which missions I'm working on currently and which will be published soon.
http://forums.startrekonline.com/showthread.php?t=229009
Ghosts of War, Part I
Your investigation of a malfunction at a vital Starfleet listening post leads you to a shocking discovery on a nearby planet - and the start of a new crisis for the Federation. But will it lead to war, or are those responsible merely pawns in an even larger game?
As of now the episode remains under review, but watch for it to go public soon. It's a fairly straightforward mission, whose main purpose is to set the stage for things to come. I've already almost finished writing up the "script" for the rest of the series, but I have no timetable for completing the remaining episodes (and I'd like to get feedback on this one before getting too deep into the others). Their working subtitles are:
Author: SirromNave
Allegiance:: Starfleet
Level: Any
Description: Less than 1400 of the Quadrian species remains alive after the Hoba Supernova. Those that remain are either enrolled in Starfleet or scattered through various colonies throughout the universe. Those colonies are now being attacked and the Quadrians abducted. Team up with a Quadrian Starfleet Captain and put a end to the abductions.
**Note - This is my first mission in the foundry, take it easy on me!**
Let me know what you like, don't like and any ways you think I could make it better. Any useful criticism would be great. If you don't like it please tell me why and how I could make it better.
Spectre of the Past
by DenizenVI
Starfleet, lvl 31+
Alpha Centauri block, accessed through Chiron system
A civilization dedicated to peaceful coexistence discovers a relic with ties to its past. You're sent to help them investigate, but when the situation turns dire, what secrets will be revealed?
Story-driven mission with ground and space combat. Full of optional information to satisfy the curious explorer. Main ground map features a special combat support option you can use to help plan your encounters. Also features a massive asteroid starship!
I just wanted to let everyone know about my foundry mission, A'Lenn the Poet.
Please go play it and let me know how you like it. I've been working really hard on it to make it so that everybody will like it. This has included many many little fixes.
Thank you!
Strange New Worlds
Starfleet Command has ordered you to explore a, due to the War and other skirmishes, ignored Region of Space, to divert you and your Crew away from the frontlines for some time...
Meet with Admiral Janesh Varayn on Starbase 54 in the Breshar System of the Iota Pavonis Sector Block to take in enough cargo to go deep into space.
You will be the first Starfleet Ship to enter the Area and explore those Strange New Worlds...
- "Planet of the Week" Style Mission
- Closed Experience with possibility of getting tied into 'Coming Missions'
- ca. 30 Minutes Long
- Plenty of Dialogue, Read Careful, both Dialogue and your possible Answers!
Probably not Bug Free
Project ID: ST-HNCZPAE54
Faction: Federation
Level Restriction: None
This one is meaty. Lengthy. Dense on plot and combat, potentially. Has a few minor puzzles as well.
If you're a fan of "Space Seed" or Voyager's "Future' End" or"First Contact", check itout.
There's been two updates since I posted this... still hasn't been listed on the blog.
- Squashed some Bugs
- added several Dialogues
- Some Dialogues have been moved and/or altered to hopefully change the pacing for a better
- The End has been polished and shouldn't be so abrupt
- Quantum Discriminator Dialogue completely overhauled
- Injured Crewman must now be treated correctly
- Changed uniforms
- U.S.S. Copernicus changed (Now Nimbus Class, was Excelsior, No more shaking around due to not working Wander)
Edit: ARGH should have gone in the same Post and not a seperate one!
Thank you. Lord knows if it'll get any more people to play it, but thank you.
Author: Bazag
Allegiance: Federation
Description: Something mysterious is happening inside the Pon Farr Bridge. People who enter are never heard of again. Examinations from the exterior reveal nothing about has been happening inside. Can you find and rescue those that have been captured, can you uncover and defeat the insidious plot?
Start the Adventure on Vulcan today!
Level: 16+
Features:
Lots of combat
Puzzles
Story-driven
Entirely Ground-based
Cass Dismissed - Part III
ST-HBSZ66V5C
Level 31+
This mission, as with the other two are meant to be run solo.
Everybody needs to play this mission, its awesome.
Revo commands it!
Fear Itself
by Magellan Lin
Its is a Starfleet Mission that will only work best as a solo mission.
Synopsis: Admiral Marconi selects you to conduct an inspection of a Starship that is having unusual success at fighting the Undine. You must investigate a fellow Captain and decide if he has done anything wrong or is just the most gifted captain the fleet has ever seen.
The mission is dialogue heavy with some puzzles and a little space combat.
Feedback is gratefully received.
"Bishop's Crook"
(Federation, level 35+, moderate combat, RP, puzzles and alternate endings!)
A Starfleet ship on sealed orders pursuing a known criminal has stumbled upon something big. Now the ship is stranded in the Neutral Zone... and only you can save the crew from certain doom. As enemies circle and close for the kill, the real culprit is getting away. Can you rescue the USS Bishop? Who is the man responsible for manipulating this situation in the first place? With time as your worst enemy, can you spare the wayward ship from its fate?
This is the first part in a three-story arc, called "Ties that Blind," but each mission is intended to be a self-contained mission and plot.
Foundry Mission Name: "A Relic's Return (Conclusion)"[/size]
Author: Armsman
Project ID: ST-HG5XD7S6B
Faction: Star Fleet
Staring Location: Regulus Sector Block - Veela System
Level/Rank: ANY
Mission Description:
Now that you and your crew have discovered a possible location of the Kintaran relic; you need to determine if an Orion Syndicate base is in that star system, and conduct negotiations for the relic's return to the Kintarans.
Author Comments:
This concludes the story started in my first mission "A Relic's Return" (which made the Grand Nagus' Mission list) ; and it really does have quite a TOS hook to it that I hope players will like, and again, if you really want to experience the full story, and you haven't done so yet - play "A Relic's Return" before you play this one.
(Link to Feedback thread)